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EBICO & jioyi - Slit

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Topic Starter
Megurine Luka

Peachtrees wrote:

no more placeholders!=w=

Beginner:

00:21:886 (1,2) - the overlap is most likely fine, I'm just personally dislike overlaps like this so I feel obligated to suggest a different pattern https://osu.ppy.sh/ss/3023373 :arrow: kinda intended to do that~

00:37:159 (2) - very nazi, but see if you can have the little bump exactly in the middle of the slider for perfect symmetry? :arrow: fixed?

00:40:795 (2) - I think slightly de-curving this would look a tad bit nicer :arrow: done

00:56:795 (4) - this feels very strong uwu not sure if try to cover this sound, I think the current rythm is fine too! :arrow: .w.

01:08:432 (1) - wouldnt it be super neat to have the change in the sliders shape right here 01:08:795 (1) - because it'd go along with song I think >< :arrow: well, just try new things maybe?

01:42:613 (4,1) - blanket /me runs :arrow: fixed?

01:42:977 (1,1) - what's with the uneven spacing? is this intentional? :arrow: fixed a bit

Standard

00:16:068 (1,2) - I'd personally feel like de-curving this would end up making this blanket look neater, though this is 100% fine as it is and my personal preference. The same obviously applies to similar blankets later on. again, I this is just MY prefence ~ :arrow: fixed

00:39:341 (1,1) - kinda just me again, but I feel as though both of these slider could use a little more...uuh power i guess? I mean they're mapped to represent a very strong sound so I curve seems a bit blunt :arrow: Q.Q

01:05:523 (1,2) - I'm guessing this wasn't supposed to be blanekting? :arrow: fixed

Hard

00:22:977 (4,5,1) - nazi blanket ;c uuh not 100% if this was supposed to be blanketing though..being a nazi is hard ><

00:38:977 (4,1) - aaah the tiny overlap is driving me crazy >< :arrow: me too, fixed

01:03:341 (2) - minor suggestion: why not give this a liiiitle downward curve to match the next slider and to go for a little 'swing' into the next slider :arrow: yes

I'm not going to nazi out on every single blanket just to make this look longer ><

Hyper

01:09:704 (10,1) - idk, but I feel as though this feels strong enough to justify a little jump, especially since it's the build-up so making this a bit more intense should be fine yes? :arrow: fixed in another way

00:22:977 (7,1) - ^ :arrow: keep this first~~

01:40:068 (1,2,3,4) - note sure if you want this to be a straight line, but it looks a little bit uneven? :arrow: well, you're right

01:43:341 (4) - any particular reason for the 20% HSV? :arrow: I just followed extra and fixed

01:45:886 (4,5) - I feel as though this should feel a bit more intense :arrow: hmmm, I will reconsider it :3

Another

00:47:341 (3,5) - nazi stack..I guess >< :arrow: done

01:08:068 (7,8,2) - ^ /me runs :arrow: done

01:10:613 (1,2) - I feel like this could bit a little more intense :arrow: same as hyper

Extra

Tried testplaying but tensing my arm up causes pain so I couldn't ><. I don't think I can come up with anything for this one, sorrry!

I hope I could atleast give ONE proper suggestion..very neat set ;w;
Topic Starter
Megurine Luka

lkx_Shore wrote:

卸腿

General

  1. Beginer的title和其他难度不一致。 :arrow: done
  2. 添加多477ms的lead-in? :arrow: 虽然不知道为什么是477但是还是加了

Extra

  1. 00:39:341 (1) - 00:39:523 - 音是从这里开始出现的,把00:39:341 (1) - 从这个音分成两个不同的部分体现音的变化?(就是前面反方向扭或者曲折啥的) :arrow: 拆了个circle出来

Another

  1. AR9?...我觉得AR8.5左右最合适。 :arrow: done
  2. 00:31:341 (1) - 改成稍微有点曲折的滑条? :arrow: 改了个奇怪的形状?
  3. 00:32:795 (4) - 有点风险...顺便00:33:159 - 不加个note嘛。 :arrow: done
  4. 00:39:523 - 音是从这里开始出现的,把00:39:341 (1) - 从这个音分成两个不同的部分体现音的变化?(就是前面反方向扭或者曲折啥的) :arrow: 和Extra一样处理了
  5. 00:50:977 (1) - 我觉得用finish更好。 :arrow: 加上了

Hyper

  1. 00:08:613 (3) - 尾巴有声音感觉有点奇怪...降低音量? :arrow: 20%
  2. 00:31:704 (2) - 这里音乐有疾走感...note弹出去会更好。 :arrow: done
  3. 01:05:886 (2) - 间距太大了。 :arrow: 应该还行?这里先不改了><
  4. 01:24:523 - 和01:24:704 - 加note,01:24:613 (2) - 去掉。 :arrow:
  5. 01:26:977 - 着力点在这,可以把滑条改成01:26:977 - 开始,01:26:886 - 加个note。 :arrow: done
  6. 01:44:068 (1,2,3,4,5) - 20%音量感觉不是很必要...用20%音量有什么特殊的理由吗? :arrow: 这一定是饼干的锅!(强行甩锅

Hard

  1. 01:19:341 (2) - 尾巴加Soft-finish? :arrow: done

Standard

  1. 01:23:886 (2) - 低难度直接跟主旋律吧?跟鼓感觉不适合。如果采用的话↓
    01:23:886 (2) - 移到01:23:704 - 加折返。
    01:24:432 (3) - 加折返,01:24:977 (4) - 改成在01:25:159 - 开始,01:25:704 - 结束。 :arrow: done
  2. 01:44:432 - 加Note? :arrow: 好像有点难了?先这样/w\

Beginner

  1. Fine.

Other

  1. 找齐mod以后记得喊我回来。
liangv587
  • [General]
  1. 加leadin是为了开始前能有2000ms的缓冲时间,另外Extra没加上
  2. bg逼死强迫症

    [Another]
  3. 00:38:977 (4) - 怎么不延长两节,00:39:341 (5) - 这里是结束,不应该用圈
  4. 00:47:250 - 加个圈补下节奏?
  5. 01:25:795 (1,1) - Insane级转盘后要隔1/2,或者不要那个圈了

    [Hard]
  6. 01:31:159 (3) - 这样如何http://puu.sh/hiSqI.jpg

    [Standard]
  7. 01:37:523 (1,2,1) - 低难度不要叠滑条尾吧
  8. 01:49:159 (1,2) - 同上
  9. 01:42:977 (4,1,2) - 这种很难打,可以把后面那组01:43:159 (1,2,3,4) - 换成滑条,01:44:613这里也应该补个圈切换回来
唔,做得太好了找不出问题,水点摸就起飞
Doormat
Hello, from my mod queue victim list :)

Beginner
- Got nothing to fix here; it's pretty solid in my opinion.

Standard
- Make the slider at 00:18:977(1) less curvy so it blankets 00:20:432(2) better
- Make the slider at 00:20:432(2) less curvy so it blankets 00:21:886(1) better
- Make the slider at 00:58:250(2) less curvy so it blankets 00:59:704(3) better
- You don't need to make the note at 01:09:886(1) a new combo
- The transition from 01:14:795(1) to 01:15:068(2) feels off
  • :idea: Maybe you can use the pattern from 01:17:159(1, 2) here as well?
- Consider adding an note at 01:44:613
- The sliders at 01:46:523(2) and 01:47:068(3) feel too long in my opinion
  • :idea: Maybe you can shorten the sliders so it's something like this?
    SPOILER
    Before

    After

Hard
- Sliders at 01:12:795(1) and 01:13:523(3) could be made a little bit more curvier so that they better blanket 01:13:341(2)

Hyper
- Distance snap isn't followed at 00:02:613(5).
  • :idea: Maybe you can reverse (Ctrl + G) the slider and move it to somewhere here?
- Try rotating the slider at 00:36:432(5) by 3 degrees anti-clockwise (-3 degrees clockwise) from its selection centre so that this slider is parallel with 00:36:068(3, 4)
- Consider reversing (Ctrl + G) the following:
  • - 00:43:341(5) and 00:43:704(6)
    - 00:46:613(1)
- The distance between 01:05:795(1) and 01:05:886(2) is a little large :o Consider making this jump shorter?

I took a look at your Another and Extra maps, but I don't exactly have a whole lot of experience when it comes to how these types of maps should be designed, so I didn't mod them :/

Hopefully some of my suggestions with the easier difficulties help you out (:

I used to play Cytus on my friend's iPad all the time before I started playing osu! lol
Topic Starter
Megurine Luka
=333333333333333= Thank you!!!!
Hollow Wings
bubbled.
Topic Starter
Megurine Luka
:o modded on QQ

too long to upload the log.

Thanks HW =3=
Rixia Mao

jyc-Binggan wrote:

am I pro?
ofc
lkx_Shore
Topic Starter
Megurine Luka

Rixia Mao wrote:

jyc-Binggan wrote:

am I pro?
ofc

Thx, lkx.
cmn_891127
o(≧v≦)o~~好棒
Skyhmer
wat
Anyways congratz
Lach
Hey this map is cool but I really think you should have offset the second half of these notes 01:21:523 (1,2,1,2) - in the extra in a way that makes them more visible.
Topic Starter
Megurine Luka

Lach wrote:

Hey this map is cool but I really think you should have offset the second half of these notes 01:21:523 (1,2,1,2) - in the extra in a way that makes them more visible.
No, thanks. :3
Mafumafu
Gratz!
Nice song and map indeed
DeletedUser_1574070
i miss u, binggan
Rizia
Gratz!
rip ends
FlobuFlobs
y u no rayark games tag qwq

Gratz lol
Skystar
我操 大哥啊
Topic Starter
Megurine Luka

Amamiya Yuko wrote:

我操 大哥啊
我操 星爷啊



Thanks all <3
Rixia Mao
我操拉客修

lkx best BN confirmed
gratz, binggan
pw384
我操大哥 开不开slit iii和slit ooo啊
xxxafiqxxx
priti's ultra is good ;w;
IamKwaN
Greetings, your map has to be taken away from the Qualified section.

Timing
  1. The offset is too early, +15 would work.
Snapping

  1. Huge bunch of snapping issues across all the difficulties:
  2. 00:31:341 - Another, follow 1/6 on Extra.
  3. 00:32:068 - 1/6 snapping if +15 ms for offset; Extra, Hard http://puu.sh/hx6oJ/c24a54104f.jpg
  4. 00:34:250 - Hard: http://puu.sh/hxnCW/3751c65d19.jpg
  5. 00:42:250 - Extra, Another, Hyper: http://puu.sh/hxnFV/e1174edfaf.jpg
  6. 00:43:704 - Hyper, Hard, Standard: http://puu.sh/hxnGw/84d4841e07.jpg
  7. 01:18:795 - Hyper, Hard: http://puu.sh/hxnNn/d2e6348fa3.jpg
  8. Pictures are mostly taken from Extra, follow Extra's snapping as majority of the snapping is fine except those mentioned above.
Extra
  1. 00:32:613 - 00:38:795 - We wonder why these are empty. It's so hard to read the polarity.
  2. 01:21:523 (1,2,1,2) - You should get rid of the complete overlap of (1,1) as the first 01:21:523 (1) - doesn't disappear completely before the next 01:22:068 (1) - appears. Amend this gimmick to something like 00:40:068 (1,2,3,4,5,6) - .
  3. 01:25:159 (1,2,3) - The spacing here is quite confusing as well, as it's so similar.
Another

  1. 00:33:704 - We wonder why this is empty, the synthesizer is strong here.
  2. 01:44:250 (4,1,2,3) - The transition is quite bad, something less choppy could improve the case with such solid rhythm support in the current background music, like filling in 01:44:432 - and 01:44:523 - with circles.
Hyper

  1. Some usages of spacing are not appropriate, especially anti-jumps. A little more care are necessary to nerf the readability issues, e.g.:
    00:05:523 (2) -
    00:46:250 (8) -
    01:12:068 (1,2,3) - Consistent spacing is highly recommended as the current placement looks so untidy and unreadable.
    01:13:886 (5) -
  2. Moreover, the kiai is supposed to be the most intense part of the song. Hilariously, there aren't many jumps in the kiai but before the kiai, 01:02:613 - . Some more works are probably needed to handle the density issue (i.e. reverse the spacing density of kiai and that before the kiai):
    01:03:704 (6,7) -
    01:10:613 (3,4,5,6) -
    01:17:613 (3) -
Hard

  1. 00:21:159 (2,3,1) - Spacing looks really distorted, we don't expect they are of the same rhythm gap.
Standard

  1. 00:39:341 (1,2,3,1) - What's going on for this spacing, particularly 00:40:432 (3) - ? Just no, it's 1/1 rhythm afterwards.
  2. 01:03:341 (2,3) - 01:04:795 (4,1) - Why jumps?
  3. 01:46:523 (2,3) - We have problem understanding these, even higher diffs don't do blue tick rhythms here.
  4. 01:38:250 (2,1) - Stacking circles at the back of sliders aren't recommended.
  5. 01:47:704 (1,2,3,4,1,2) - Different types of stacks are used within a short period of time. Is that necessary? We think not as they are too confusing.
On behalf of the Team, I urge BNs taking good care of the map and good luck.

###CM
Rixia Mao
whyyyyyyyyyyyyyyyyyyyyyyyyyyy

wait does that me i can shoot a star now?

take my star!!!1111
spboxer3
之後過了幾年 我依然懷念著我的腿
Topic Starter
Megurine Luka
...我先捞个船,晚点改
Rixia Mao

Megurine Luka wrote:

...我先捞个船,晚点改
一捞三天过去了 lol
Topic Starter
Megurine Luka

Rixia Mao wrote:

Megurine Luka wrote:

...我先捞个船,晚点改
一捞三天过去了 lol
lol,刚回国....我得找饼干思量思量怎么搞=3=不急~
Charles445
This needs some serious rhythm and spacing work x_x
A lot of the gimmicks are neat ideas but they cause lots of readability problems.
Lemme know if you want a mod
Charles445
Lower difficulty mods are minimal, just the glaring issues

[Standard]
00:28:613 - Considering the spinner ends on the white tick, the player is going to want to press at 00:28:432 - . Consider starting the slider there instead.
00:39:341 (1,2,3,1) - This is a very messy stack and has bad spacing. Redo this part and clean it up some.
01:14:250 (1,2) - is different to 01:17:159 (1,2) - . These, and all the ones that happen after it should be the same beats.

[Hard]
00:21:159 (2,3,1) - Commit to the spacing change, don't keep it inconsistent like this. Move the (3) to x:188 y:356
01:15:068 (4,5) - Avoid overlap so there is no doubt that this is 1/2 spacing


Onto the actual mod

[Hyper]
00:12:795 - Add whistle
00:16:523 (3,4,5,6,7,1) - Since this stream is so compressed it's rather difficult to count how many circles are there. It looks like both 5 and 6. The player is more likely to assume this has six. Why? Because the next slider has a new combo but starts on the blue tick.
What it looks like -> http://puu.sh/hHKLt/eafd916783.jpg
What it actually is -> http://puu.sh/hHKMf/5954027d78.jpg
There's a quite easy solution to this, simply replace the slider start with a circle. -> http://puu.sh/hHKOa/d1d3819466.jpg
That is a big enough hint for the player.
00:20:704 (6,7,8) - The spacing here is all messed up, there's no way the player is going to know to stream jump the 8. The spacing has already been established with 6 to 7, no point in breaking it now. Try this pattern instead. -> https://osu.ppy.sh/ss/3110464
00:26:250 (1,2,1) - You should seriously reconsider having a slider stream jump here.
Okay so this is going to be a wall of text, because this is really, really important.
This marks the beginning of the main section of the map. This is where the player is looking for hints on spacing, what streams look like, etc. Different maps handle spacing differently, so the player has to learn the rules as they go.
In this situation on this Hyper, they will see 00:26:250 (1,2) - and go, OH, this was a slider stream jump map all along! Okay! As soon as the song picks up the pace I'll start slider stream jumping! Then they hit 00:26:613 (2,1) - which completely contradicts what was just set up.
By this point the player no longer trusts you, and everything is a painful guessing game.
00:30:613 (3) - Point this downwards more. The bigger distance between it and (4) the better. -> https://osu.ppy.sh/ss/3110486
00:32:795 - Add new combo for readability. The 2 is quite close to the 3, and considering that the 1 and 2 are 1/3, the rhythm will be confusing unless you reset it with a combo.
00:38:886 (2) - Add new combo. It's such a huge antijump.
00:40:068 - Pressing here would feel better. Shorten the 1 and start the 2 here, adding a repeat to the 2. Something like this would work -> https://osu.ppy.sh/ss/3110490
00:40:795 (1) - This slider is bugged, it's supposed to end on the red tick. Ending on the blue tick would be terrible spacing.
00:44:795 (2) - Move this to the right so it isn't so close to the 1. -> https://osu.ppy.sh/ss/3110495
00:45:886 (7) - Consider adding new combo to make the spacing change more obvious.
01:05:523 (1,2) - This is a problem.
Ever since 00:26:250 (1,2,1) -, the map has had no further slider stream jumps that were 1/4.
In fact, it's had a lot of antijumps that are actually 1/2. 00:28:432 (4,5) - 00:29:886 (8,9) - 00:43:704 (6,7) - 00:46:613 (1,2) - 00:47:341 (3,4) - 01:02:613 (1,2) - 01:05:159 (3,1) - .
So by this point, the player has been conditioned to assume that, if the sliders aren't touching, it's either 1/2 or 1/3.
This should not be a stream jump.
01:08:432 - Add new combo for jump and spacing change.
01:13:523 (4) - Add new combo for spacing change.
01:14:250 - This section needs some work. First, the player is pressing their keyboard on 01:14:250 - and 01:14:523 - . These are strong beats! That feels good! So, logically, the player should continue pressing on those strong beats, at 01:14:795 - and 01:15:068 - , but no, those are now slider ends.
Redo this so the player is always pressing on that strong emphasis part. Something like this -> http://puu.sh/hHLSw/7ea7fe4e72.jpg
01:15:250 (5,1) - Again, avoid these slider stream jumps. The player won't be expecting these. Shorten this a repeat (or two if you did the previous fix).
01:17:159 - Again redo this part for better keyboard pressing.
01:18:613 (1,2,3) - Player isn't going to be expecting these jumps!
01:20:068 - Again, redo this part
01:21:523 (1,2,3,4) - Not expected spacing
01:23:250 (2) - Move this down below the slider so the distance is bigger to the 3. -> http://puu.sh/hHM0z/f05a5fc8d0.jpg
01:25:432 (7) - I recommend replacing this with a slider, then circle so the player presses on the last beat. -> http://puu.sh/hHM2T/e00199491b.png
01:26:886 - Woah, what happened here? This shouldn't start on the blue tick. The "GO!" is far louder.
01:27:886 (5,6) - Misleading spacing.
01:28:341 (1,2) - Switch these new combos. Starting this sort of stream on a blue tick is awkward so it might as well be easier to read.
01:34:159 (5) - Shorten this a repeat to fix spacing.
01:35:341 (4) - Two circles would feel a lot better here.
01:38:068 (3) - Move this farther down so it's closet to the 4 and farther from the 2.
01:38:250 (4,5) - Ugly overlap on the next combo, you're better off pointing the 4 more upwards, then having the 5 be a blanket with the next slider. -> https://osu.ppy.sh/ss/3110542
01:38:250 (4) - Add new combo
01:38:704 (1) - Remove new combo
01:38:977 - Add new combo, these three combo changes will make this easier to read.
01:41:886 - Add new combo, keep it consistent.
01:42:613 - Remove new combo, keep it consistent.
01:43:341 (9) - Add new combo.
01:49:159 - This is a clustered mess of a finish. The 1 2 3 spacing is misleading, then it's hard to count the stacked streams, then it's overlapping the final combo... You really should redo this part entirely, less gimmicky, more readable and fun. It's the end of the map, this is no time for unfair combo breaks.

[Another]
00:26:341 (1,1) - One of the most common readability problems is a circle on a blue tick after a spinner. These are notorious for messing people up for no reason. I recommend removing the circle entirely, it's a weak beat and having the first real part of the map start on a white tick feels way better.
00:31:341 - This slider is bugged? It is supposed to be a 1/3 repeat.
00:32:432 (2,3,4) - This kind of 3/4 beat spacing is really mean. To make this a bit easier to read, adding a new combo to the 4 would help a ton.
00:33:795 (5) - This is a real problem, because this 4 to 5 spacing is the same as 3 to 4. It's much too frustrating to read. I'd shove this and the next slider down farther, like really down there -> https://osu.ppy.sh/ss/3110394
01:23:250 (2) - This slider messes with the 1/2 slider motif you got going here. It's also a slider end on a really strong beat. I HIGHLY recommend shortening this, then replacing the end with a circle. -> https://osu.ppy.sh/ss/3110407
01:43:159 - Add circle! This transition is really weird without one!

[Extra]
00:26:977 (1,2) - Weird angle and movement, this is okay with sliders and compressed but this is a spaced out stream. For best playability, these would be at a sharper angle like this -> http://puu.sh/hHIuW/e13ea9e5bb.jpg See how the middle of the 3 slider lines up with where those next circles are going
00:31:341 (5,1) - Switch these new combos. The part at 00:30:886 (2,3,4) - is hard enough to read, so if the 5 was a new combo instead, it'd be clear that they have to be hit before the next big beat.
00:31:341 (5) - Make the repeats at 00:31:401 - and 00:31:523 - quieter than the others
00:32:659 (1,2) - Switch new combos, the 1 has to be hit earlier than expected, so if it was a (5) it'd be more obvious when to hit it.
00:33:159 - Add new combo! The jump to here looks like it's a stream jump, but really it's 1/2 apart. A new combo will ease some confusion.
00:36:886 (3) - Move this farther down so the 2 to 3 doesn't look like a slider stream jump.
00:38:886 (1) - Remove new combo
01:04:068 (1) - Consider moving this farther away from the (2) so it's easier to read. 3/4 circle spacing is a risky thing, and it's very very easy to assume that it's going to be 1/1 or 1/2 (like it was in the previous combo)
01:18:795 - This is the first 1/6 circle stream in the map, but it's virtually impossible to read since it's so stacked. Make it less compressed so the player can count 4 circles. -> http://puu.sh/hHJ7S/5dc73bbcdb.jpg Do the same for the next two (although you can reduce the spacing as they go along if you want)
01:30:432 (5,6,7) - This is really weird to play. Usually sliders start on strong points of emphasis, like where the pitch of the song gets really high. In this case the instrument is high pitched where these sliders END, which is really awkward. I recommend redoing these 3 objects as something like this -> http://puu.sh/hHJge/7d4419633e.jpg
01:33:341 - Again here, this feels really weird. Same as before.
01:38:523 (3,4) - I think if these were a bit higher spaced this part would feel more dramatic :O
01:44:068 (1,2) - Instead of this being slider circle, make it circle slider. Then add a new combo. -> https://osu.ppy.sh/ss/3110377
Axey
fuel
AngelHoney
@_@
Charles445
Rixia Mao
大哥plsssssssssss
*cries
BanchoBot
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