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Drop - Granat [OsuMania]

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Topic Starter
Kamikaze

Verniy_Chan wrote:

Hi Kaze-san lmfao why are pepole calling me by second part of my nick

Mod as Request this Queue

[General]
Uncheck Widescreen Support, you don't have SB
Song Setup > Colours > Enable Custom Colours ?? wut.. are you sure?? Both of those things do literally nothing, so I don't even bother to change them unless BN says to do so

5K = |1|2|3|4|5|

[5K Easy]
00:38:071 (38071|1,39065|3) change into normal note for consistency Single notes don't emphasize intense piano enough, no change

[5K Normal]
00:02:932 (2932|4) move to 2? hand balance Okay
00:19:176 add note, still stream piano sound here Added not because of piano, but because of clap (?) being much stronger
00:22:159 ^ Intentional single note for better playability
00:24:148 add note? Crash, added
00:27:131 (27131|1) move to 5 Okay
00:27:629 add note? for stair sound Intentional gap
00:38:402 (38402|2,38734|4) follow piano stair sound, i think you already use for 00:38:071 (38071|0)
00:39:397 (39397|2,39728|1) ^ for 00:39:065 (39065|3) I honestly have no idea why are you trying to suggest here, but I like it how it is so no changes
00:40:060 add note? high pitch sound Not accenting string
00:40:391 (40391|3,40722|2) move to 1,2 That would be wrong pitch, even wrong direction of pitch. No change


[Zen's 5K Radial Resonance]
00:20:170 2 note + 1 LN? with same sound, check this pattern 00:16:192 and 00:18:181 Consider the fact that there is a LN end on 00:20:170
00:25:142 add note, piano sound It's string, and it's omitted to emphasize other instruments more
00:26:137 ^ Okay, this is piano, but still, same reason
00:27:131 ^ Same reason
00:32:104 ^ Same reasons + it will ruin LN pattern
00:39:562 try like this https://osu.ppy.sh/ss/3008672 Nope, this diff is aimed at style with middle key set on spacebar and this will make it awkward to play with it. Also LN end on 2nd into 134 chord is a disaster
00:42:048 (42048|2,42048|0) change into normal note, check other diff On purpose, zenny wanted to emphasize it with the actual sound lenght so I respect that

Nice mapset >.<)b
Good Luck~
Thanks man~ Updated
Elementaires
Bonjour monsieur Kamikaze.

Mod comme demandé :

[8K Normal Orb of Ray]
00:14:203 - to 00:16:192 - i dont understand why theres like empty things so i recommand to add notes 00:14:369 (14369|3) and 00:14:700 (14700|2)

00:31:441 - same, seems too empty ; add 00:31:606 (31606|5) - or 00:31:606 (31606|3) -


[Zen's 5K Radial Resonance]

the intro is brutal and we get the same pattern 5 seconds later, i dont know how you could change it since its the exact sounds on both patterns but heres my propositions (intro only) :
https://osu.ppy.sh/ss/3016269
https://osu.ppy.sh/ss/3016286
https://osu.ppy.sh/ss/3016305




2015-04-15 17:54 -Kamikaze-: every little helps
Topic Starter
Kamikaze

Elementaires wrote:

Bonjour monsieur Kamikaze.

Mod comme demandé :

[Zen's 5K Radial Resonance]

the intro is brutal and we get the same pattern 5 seconds later, i dont know how you could change it since its the exact sounds on both patterns but heres my propositions (intro only) :
https://osu.ppy.sh/ss/3016269
https://osu.ppy.sh/ss/3016286 Took this one
https://osu.ppy.sh/ss/3016305




2015-04-15 17:54 -Kamikaze-: every little helps
Je t'aime Elem!
JamesHappy
yo kami. Sorry for being late

only mod 5K and 6K though (i'm not used into 7+1K unless symmetrical)

column |1|2|3|4|5|
column |1|2|3|4|5|6|

[5K Easy]

Neat. No Problem here

[5K Normal]

00:09:231 - add note
00:11:220 - ^
00:13:209 - ^
00:17:187 - ^
00:19:176 - ^
00:21:164 - ^
00:30:446 (30446|1) - delete (barely audible)
00:37:076 (37076|3,37408|4) - ctrl + J

[Etlie's 5K Happymix LN Hyper]

reduce OD to 7.5 or 8 (since you used many LN's in your diff)

00:03:098 to 00:06:082 just my suggestion

00:06:247


00:25:142 (25142|4) - move to 3
00:26:137 (26137|0) - move to 5


00:32:104 up to 00:39:728 - one of the reason why you should reduce your OD. Like I'm getting 200 or 100 or even 50 on 1/4 short LN's
Again this is my opinion

[Zen's 5K Radial Resonance]

00:04:258 (4258|3,4258|4,4258|1,4258|0,4590|1,4590|3,4756|4,4756|0,4921|3,4921|1) - a
.

[6K Easy]

00:15:198 (15198|2,15198|4) - remove one of them

[Tidek's 6K Normal]

00:07:905 (7905|2) - move to 2

[BBS 6K Hyper]

00:07:076 (7076|0) - move to 2
00:07:242 (7242|1,7242|2) - move to 3 and 4
00:09:231 (9231|5) - move to 5
00:11:220 (11220|5) - ^
00:18:347 (18347|2,18513|3,18678|4,18844|5) - move one column to the left

[Fullerene's 6K Orbular Shift]
inb4 reject all

00:01:938 - add
00:12:214 (12214|1) - intended? If not, extend LN to 00:14:203
00:19:673 (19673|4) - make it 1/2
00:26:468 (26468|3,26468|1) - delete one (not too loud)
00:30:446 (30446|0,30446|2) - ^

that's all
Rayz141

Elementaires wrote:

Bonjour monsieur Kamikaze.

Mod comme demandé :

[8K Normal Orb of Ray]
00:14:203 - to 00:16:192 - i dont understand why theres like empty things so i recommand to add notes 00:14:369 (14369|3) and 00:14:700 (14700|2)

00:31:441 - same, seems too empty ; add 00:31:606 (31606|5) - or 00:31:606 (31606|3) -
all applied
sent update via pm
Fubukicat

JamesHappy15 wrote:

yo kami. Sorry for being late

only mod 5K and 6K though (i'm not used into 7+1K unless symmetrical)

column |1|2|3|4|5|
column |1|2|3|4|5|6|



[Etlie's 5K Happymix LN Hyper]

reduce OD to 7.5 or 8 (since you used many LN's in your diff)
Changed to 7.5
00:03:098 to 00:06:082 just my suggestion

00:06:247

Reworked the patterns thanks :D
00:25:142 (25142|4) - move to 3 no this is for hand balance ^^b
00:26:137 (26137|0) - move to 5 already have another note here


00:32:104 up to 00:39:728 - one of the reason why you should reduce your OD. Like I'm getting 200 or 100 or even 50 on 1/4 short LN's
Again this is my opinion

^ changed to 1/2 LNs since it's probably easier


.

that's all
Thanks for mod jamesu :D
Update
Topic Starter
Kamikaze

JamesHappy15 wrote:

yo kami. Sorry for being late lol nigga, you don't know what being late is, I'm 3 weeks late with one of M4Ms

only mod 5K and 6K though (i'm not used into 7+1K unless symmetrical)

column |1|2|3|4|5|
column |1|2|3|4|5|6|

[5K Easy]

Neat. No Problem here \o/

[5K Normal]

00:09:231 - add note I see what you're going for there, but I don't really want to accent claps with more notes here, especially with LN being held.
00:11:220 - ^ Done
00:13:209 - ^ Same reason
00:17:187 - ^ Nice catch!
00:19:176 - ^ There are already 2 notes here lol
00:21:164 - ^ Another nice catch!
00:30:446 (30446|1) - delete (barely audible) I thought that it'll be too empty here, but I guess it's reasonable
00:37:076 (37076|3,37408|4) - ctrl + J Okay

[Zen's 5K Radial Resonance]

00:04:258 (4258|3,4258|4,4258|1,4258|0,4590|1,4590|3,4756|4,4756|0,4921|3,4921|1) - a
. #balmezenny2015

[6K Easy]

00:15:198 (15198|2,15198|4) - remove one of them Accenting both piano and clap here, no change

[Tidek's 6K Normal]

Hitsound it you stupid shit

[BBS 6K Hyper]

In need of hitsounds and Blocko's mod reply too

[Fullerene's 6K Orbular Shift]
inb4 reject all

I swear to god, you have 2 more days to apply all of your fucking mods you cunt

that's all
Thanks hams o/
Updated along with Rayz' diff
Bobbias

Blocko wrote:

[BBS 6K Hyper]
Mod inside
00:03:761 (3761|5) - Move this note down to 00:03:740 - since the violin pitch changes at that point
Done

00:08:568 (8568|2,8734|3,8899|4,9065|5) - Move one column to the left for the guitar's pitch relevancy
Denied. The mini jack created by 00:09:065 (9065|5,9231|5) - is intended to add emphasis to the loud snare there. I realize this breaks pitch relevancy, but I don't believe that's really a problem here.

00:10:557 (10557|2,10722|3,10888|4,11054|5) - Same suggestion as above
Same as above.

00:15:695 - Add a note here for the beat
Denied. Technically there are drums on all these notes: 00:15:695 (15695|2,15861|1,16026|0) - but I'm intentionally leaving them out because they're quieter than the main drums, and I am trying to avoid clutter in my patterns.

00:16:026 - Same suggestion as above
Same as above

00:19:010 (19010|5,19010|0,19176|1,19176|4) - Ctrl + J for pitch relevancy, and to increase emphasis with the crash. Outer columns give more impact than inner columns.
Denied :<. That breaks the pattern here 00:18:678 (18678|4,18844|5,19010|5,19176|4) - where the 5665 pattern becomes 5656. https://osu.ppy.sh/ss/3024134

00:24:148 - Add a note here for the crash
Done.

00:41:054 (41054|5,41385|4,41717|3,42048|2) - Ctrl + J for piano pitch relevance.
Pretty sure I already did this before I applied this mod.

JamesHappy15 wrote:

[BBS 6K Hyper]
00:07:076 (7076|0) - move to 2
00:07:242 (7242|1,7242|2) - move to 3 and 4
00:09:231 (9231|5) - move to 5
00:11:220 (11220|5) - ^
00:18:347 (18347|2,18513|3,18678|4,18844|5) - move one column to the left
All Denied... Sorry I'm not Fullerene-

Your first 2 suggestions completely ignore the laning I'm using. In most of this song, column 1 is kick, and column 2 is snare.
Your 3rd, 4th and 5th suggestions would break the intentional minijacks I created on the 6th key.
Thanks for the mods. Even if I denied a lot of changes -.- It's because I believe these minijacks are important to keep.

BBS 6k Hyper
osu file format v14

[General]
AudioFilename: 7.VII. Granat.mp3
AudioLeadIn: 2000
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 281,6249,14206,16196,22164,24153,32111,40060
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:-Kamikaze-
Version:BBS 6K Hyper
Source:
Tags:竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Rayz141 Eternalie Ripazhakgggdkp Tidek Bobbias Fullerene- rCaliberGX
BeatmapID:639743
BeatmapSetID:281349

[Difficulty]
HPDrainRate:8
CircleSize:6
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.79999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
281,331.491712707182,3,2,1,20,1,0
40391,-100,3,2,1,20,0,0
40722,-100,3,2,1,20,0,0
41054,-100,3,2,1,20,0,0
41385,-100,3,2,1,20,0,0
41717,-100,3,2,1,20,0,0
42048,-100,3,2,1,20,0,0


[Colours]
Combo1 : 255,128,192
Combo2 : 128,255,128
Combo3 : 0,255,255
Combo4 : 255,255,128

[HitObjects]
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Topic Starter
Kamikaze
Updated, 2 left
Tidek

JamesHappy15 wrote:

[Tidek's 6K Normal]

00:07:905 (7905|2) - move to 2 ok
Thanks

Added hit sounds as well.

SPOILER
osu file format v14

[General]
AudioFilename: 7.VII. Granat.mp3
AudioLeadIn: 2000
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 281,6249,14206,16196,22164,24153,32111,40068
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:-Kamikaze-
Version:Tidek's 6K Normal
Source:
Tags:竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Rayz141 Eternalie Ripazhakgggdkp Tidek Bobbias Fullerene- rCaliberGX
BeatmapID:639239
BeatmapSetID:281349

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.79999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,255,128
Combo3 : 0,255,255
Combo4 : 255,255,128

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YunoFanatic
42 sex map not yet ranked
wow rood
Topic Starter
Kamikaze
blame fullerene- not applying mods for a month now
I'd take over his diff but oss crashes and I can't even launch it send help
YunoFanatic
Y not ask him if u can fix his diff do not takeover i repeat do not takeover very evil, you must stay pure magical girl.
Bobbias
if it's a serious legit problem and stuff needs to be changed I could maybe do it (as a last resort, since you know how long shit takes me to get done).
Topic Starter
Kamikaze
Nah, I'll get it done, dw
Bobbias
At least I'm not the one holding things up now :P
Topic Starter
Kamikaze

Bobbias wrote:

At least I'm not the one holding things up now :P
You never really were to be honest, at least you're making things clear to me and you apply those mods in the end. I'm kinda pissed at caliber because he repeats that he will apply it every time I ask him and he doesn't do that. But whatever, Imma do it for him now

pporse wrote:

6K - 1 2 3 4 5 6

6K
[Fullerence's 6K Orbular Shift]
00:03:637 (3637|4,3761|5,3844|4) - hmm..i think..the exact location of the notes seem to 1/3 snap I trust caliber's snaps, so not changing for now. Would really like some confirmation on that part

00:04:134 (4134|2) - move to 00:04:093 - (1/4 snap) Sounds okay to me

00:07:739 (7739|3) - move to 00:07:794 - (1/3 snap) This especially sounds on point to me

00:12:214 (12214|1) - change endpoint until 00:14:203 Agreed

00:30:446 (30446|0,30446|2) - delete one of two notes
i don't think 2 chord is necessary. Agreed, deleted from 1st

actually my point about timing may be wrong..;_;

Nivrad00 wrote:

|s|1|2|3|4|5|6|7|

[Fullerene's 6K Orbular Shift]
00:03:595 - should be 1/3 snap (after seeing three of the GDs use 1/4 here I'm starting to question myself, but I'm still pretty sure it's 1/3) idk it sounds pedantically correct to me
00:33:098 - three-note jacks feel a bit out of place Same pattern is repeated on next measure and I'm pretty sure that it's there to emphasize a stronger part of music, no change

DarkSider2442 wrote:

|1|2|3|4|5|6|7|8|

Fullerene's 6K Orbular Shift
00:03:430 (3430|1,3595|2) - ctrl+j Zrobione
00:40:087 (40087|1) - на 5 колонку 00:40:060 (40060|0,40087|1) - robi za grace nuty a 00:40:060 (40060|2) - jest dla pianina dlatego nie zmeniam

Blocko wrote:

6K

6K Column:
| 1 | 2 | 3 | 4 | 5 | 6 |
[]

[Fullerene's 6K Orbular Shift]
Mod inside
00:03:637 (3637|4,3761|5,3844|4) - Should be in 1/3 if I'm hearing it right Same as before, this sounds awfully correct to me

00:04:134 (4134|2) - I think this note should actually start at 00:04:093 - because the violin's pitch changes there. Okay, changed

00:11:717 (11717|4) - This LN doesn't end that early according to the violin. Turn into a 1/2 LN instead? Fixed

00:19:673 (19673|4) - Same suggestion as above Fixed

00:28:153 (28153|3) - Grace note actually starts at 00:28:071 - if I'm hearing it right I kinda fixed it, idk if that's what you've meant

00:33:264 (33264|5) - Move to 5? Chordjacks doesn't really fit the somewhat calm atmosphere in this part. Okay, since niv also pointed it out imma fix it

00:33:761 (33761|0) - Move to 2, same reason as above ^
And for the rest, maybe you could reduce the amount of chordjacks to give it a better overall flow, except for 00:38:071 - since piano chords are present there. I don't want to ruin caliber's patterning so I'm not fixing this, however if you have any good suggestions I'm willing to apply them

JamesHappy15 wrote:

column |1|2|3|4|5|6|

[Fullerene's 6K Orbular Shift]
inb4 reject all good thing I took over lol

00:01:938 - add No clap present here, thus one note
00:12:214 (12214|1) - intended? If not, extend LN to 00:14:203 Done from Blocko's mod
00:19:673 (19673|4) - make it 1/2 Same
00:26:468 (26468|3,26468|1) - delete one (not too loud) Deleted 00:26:468 (26468|3) - because there's only guitar playing and that's a nice a nice way to distinguish between both instruments here
00:30:446 (30446|0,30446|2) - ^ lol idk what happnd but there's only one note here already

Also since we're all up to date, I'm applying this:

Blocko wrote:

[General]
BPM: Offset's good, but I'm not sure about the BPM. At the end of the song, it sounded like the beat was a little bit early.

I took a look at the mapset where you took the files from Lan wings, and that mapset has 180.960 BPM. It's in sync with the music and it's also ranked, so I think it's safe to say that you can use this.

Be sure to apply the mod first before applying the BPM suggestion!
If anyone of GD'ers wants to do it by himself, don't update the map and post your update here
Thanks to all modders once again!
Fubukicat
hoi maki!
Changed BPM and re arrange snap~ ( should be fixed i think)
Update
Rayz141
Topic Starter
Kamikaze
Will update as soon as I get access to something that supports oss
Also I prob fucked up resnapping on both caliber's and zenny's prob on boobias' too diffs so I'll redo snapping on those (I have backups)
YunoFanatic
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Bobbias
Posting retimed/resnapped copies of my diff and flrn's:

BBS
osu file format v14

[General]
AudioFilename: 7.VII. Granat.mp3
AudioLeadIn: 2000
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 281,6249,14206,16196,22164,24153,32111,40060
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:-Kamikaze-
Version:BBS 6K Hyper
Source:
Tags:竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Rayz141 Eternalie Ripazhakgggdkp Tidek Bobbias Fullerene- rCaliberGX
BeatmapID:639743
BeatmapSetID:281349

[Difficulty]
HPDrainRate:8
CircleSize:6
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.79999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo3 : 0,255,255
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flrn
osu file format v14

[General]
AudioFilename: 7.VII. Granat.mp3
AudioLeadIn: 2000
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 281,6249,14206,16196,22164,24153,32111,40068
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:-Kamikaze-
Version:Fullerene's 6K Orbular Shift
Source:
Tags:竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Rayz141 Eternalie Ripazhakgggdkp Tidek Bobbias Fullerene- rCaliberGX
BeatmapID:651487
BeatmapSetID:281349

[Difficulty]
HPDrainRate:8
CircleSize:6
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.79999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 128,255,128
Combo3 : 0,255,255
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Topic Starter
Kamikaze
Updated, proceeding to fixing my/zenny/rip/flrn's diffs, will edit when done

edit#1: lol I realized that greenlines in some diffs actually aren't doing anything. will remove
edit#2: done all
YunoFanatic
dropping by.

5k
[EZ]
00:00:281 (281|3) - could have moved this to 5th to have a pleasant introduction to the pattern.
00:18:185 (18185|4,18185|0,20174|0,20174|4) - could do a little variation with these notes its kinda boring tho.
00:22:164 (22164|4,22164|0,22827|0,22827|4) - here also ^
00:23:158 (23158|1,23490|2,23822|3,24153|4) - could do something a little more exciting for beginners, thus doing stair all throughout the diff because you were thinking that stair is the best way for beginner, thats very wrong. try this -> http://puu.sh/htFqq/f47b9cab98.jpg it gives out more natural and exciting flow.
00:26:474 would have personally mapped this part, its already loud enough to be heard even by newbies.
00:32:111 (32111|0,33105|4,34100|0,35095|4,36090|0,37084|4) - totally boring, could have moved 00:34:100 (34100|0,35095|4) - to 2 and 4 so it has a little variation with the repeated pattern.

[NM]
00:03:596 (3596|1) - move this note closer to 00:03:762 (3762|4) - or to 4th to be exact it is the same sound with the 2 note upcoming thus there are no reason to move it far from them its like you mapped another sound but which is not happening.
00:04:259 (4259|1) - as for this, this covers a NEW sound already could have moved this in 3rd column just like the others.
00:24:816 (24816|4,24982|3,25148|0,25148|2) - personally my opinion, try ctrl h for me its plays better as it follows the pr more which is the sound is a little bit higher.

[Etlie's]
00:00:778 (778|4) - would suggest that you turn this into a note instead better follow sounds like 00:00:612 (612|1,944|3) - which is more appealing.
00:01:773 (1773|4) - same with ^ but hey just my opinion.
00:01:773 (1773|4,2601|2,2767|0,2933|1) - would consider to delete these, just the ln play much smoother tbh. OR you add another note 00:02:436 for the consistency.
00:03:265 (3265|1,3265|2,3265|3) - tbh its not really that LOUD sound, wouldnt suggest to do a triple.
00:04:093 (4093|2) - i dont know about this if this is following 00:03:707 (3707|4,3817|3) - or 00:03:928 (3928|1) - but anyways you have to delete it and make 00:03:928 (3928|1) - longer instead cause the long-kinda-deep sound is long and doesnt need to have seperate lns.
00:09:233 (9233|4,9233|3,9233|1) - if this is tripled i may suggest you to make 00:10:227 (10227|3) - a double cause it has a deep sound and all.

[zen]
00:00:281 (281|0) - could have added another note here. the ln cant hold all the loud sound and all and its a good think to streghten the intro.
00:14:206 (14206|2) - move to 2 it has overlap with 00:12:217 (12217|2) - 's head. o but anyways its ruining the pattern.
00:15:367 (15367|4) - personal opinion move to 2nd for better pattern.
00:16:196 (16196|1,16527|0) - lol the pattern could be polished up by ctrl j much better flow.
00:18:185 (18185|1,18517|0) - ^
00:38:245 (38245|1,38245|3,38245|4,38410|2,38410|0,38410|3,38576|2,38576|4,38576|1,38742|1,38742|0,38742|3,38908|2,38908|0,38908|4) - these is too stronk however i would allow that if you 00:39:239 (39239|4,39405|3,39571|1) - make this also STRONG cause its inconsistent trust me.

6K
[Ez]
00:23:822 (23822|1) - move to 1st better pattern.
stairisntalwaystheanswer

[TIDEK]
tidek u fag k kds plz.

[BBS]
00:00:612 (612|2,778|4,778|0,944|2,1109|0,1275|3,1275|1) - why dont you spread this pattern more, occupy all of the columns! im sure it will improve the pattern+flow
00:00:281 (281|3) - move to 6 better pattern.
00:02:270 (2270|2) - same ^
00:23:324 map this part very inconsistent if you dont fill this part why? 00:22:164 (22164|3,22164|0,22330|4,22330|1,22495|5,22661|0,22661|2,22827|1,22827|3,22993|4) - inconsistent.

[caliber]
00:10:227 (10227|4,10227|2,10227|1) - im quite sure this isnt loud enough to be tripled.
00:21:169 (21169|1,21169|0,21169|3,21169|2) - please


k i tired no 8k eheheheherheheheehh
Topic Starter
Kamikaze

YunoFanatic wrote:

dropping by.

5k
[EZ]
00:00:281 (281|3) - could have moved this to 5th to have a pleasant introduction to the pattern. Agreed, I realized that this section kinda doesn't have 2 and 4 column notes anyway lel
00:18:185 (18185|4,18185|0,20174|0,20174|4) - could do a little variation with these notes its kinda boring tho. k
00:22:164 (22164|4,22164|0,22827|0,22827|4) - here also ^ k
00:23:158 (23158|1,23490|2,23822|3,24153|4) - could do something a little more exciting for beginners, thus doing stair all throughout the diff because you were thinking that stair is the best way for beginner, thats very wrong. try this -> http://puu.sh/htFqq/f47b9cab98.jpg it gives out more natural and exciting flow. a, idk how to beginner
00:26:474 would have personally mapped this part, its already loud enough to be heard even by newbies. your point is valid, but I want to make it as easy as possible
00:32:111 (32111|0,33105|4,34100|0,35095|4,36090|0,37084|4) - totally boring, could have moved 00:34:100 (34100|0,35095|4) - to 2 and 4 so it has a little variation with the repeated pattern. d o n e

[NM]
00:03:596 (3596|1) - move this note closer to 00:03:762 (3762|4) - or to 4th to be exact it is the same sound with the 2 note upcoming thus there are no reason to move it far from them its like you mapped another sound but which is not happening. done
00:04:259 (4259|1) - as for this, this covers a NEW sound already could have moved this in 3rd column just like the others. okokokoko
00:24:816 (24816|4,24982|3,25148|0,25148|2) - personally my opinion, try ctrl h for me its plays better as it follows the pr more which is the sound is a little bit higher. I'm down with that


[zen]
00:00:281 (281|0) - could have added another note here. the ln cant hold all the loud sound and all and its a good think to streghten the intro. tried
00:14:206 (14206|2) - move to 2 it has overlap with 00:12:217 (12217|2) - 's head. o but anyways its ruining the pattern. n, keeping the 00:14:206 (14206|2,14206|0,14206|4,14372|3,14538|4,14704|0,14704|2,14704|4,14869|1,15035|0) - pattern
00:15:367 (15367|4) - personal opinion move to 2nd for better pattern. that will ruin "one hand holds the note and second does a trill" pattern
00:16:196 (16196|1,16527|0) - lol the pattern could be polished up by ctrl j much better flow. OKAY FINE, ENOUGH PEPOLE COMPLAINED ABOUT THIS, FUCK THIS MINIJACK
00:18:185 (18185|1,18517|0) - ^ ^
00:38:245 (38245|1,38245|3,38245|4,38410|2,38410|0,38410|3,38576|2,38576|4,38576|1,38742|1,38742|0,38742|3,38908|2,38908|0,38908|4) - these is too stronk however i would allow that if you 00:39:239 (39239|4,39405|3,39571|1) - make this also STRONG cause its inconsistent trust me. made it stronger I guess

6K
[Ez]
00:23:822 (23822|1) - move to 1st better pattern. k
stairisntalwaystheanswerlol fuck you

[TIDEK]
>>>>>> tidek u fag k kds plz. <<<<<<

[caliber]
00:10:227 (10227|4,10227|2,10227|1) - im quite sure this isnt loud enough to be tripled. henti
00:21:169 (21169|1,21169|0,21169|3,21169|2) - please kek


k i tired no 8k eheheheherheheheehh
danks 11 mod yunerino!!!!!!
Fubukicat

YunoFanatic wrote:

dropping by.

5k
[Etlie's]
00:00:778 (778|4) - would suggest that you turn this into a note instead better follow sounds like 00:00:612 (612|1,944|3) - which is more appealing. ok got it and did for all same section
00:01:773 (1773|4) - same with ^ but hey just my opinion.
00:01:773 (1773|4,2601|2,2767|0,2933|1) - would consider to delete these, just the ln play much smoother tbh. OR you add another note 00:02:436 for the consistency. same as above
00:03:265 (3265|1,3265|2,3265|3) - tbh its not really that LOUD sound, wouldnt suggest to do a triple. oki
00:04:093 (4093|2) - i dont know about this if this is following 00:03:707 (3707|4,3817|3) - or 00:03:928 (3928|1) - but anyways you have to delete it and make 00:03:928 (3928|1) - longer instead cause the long-kinda-deep sound is long and doesnt need to have seperate lns. hmm this sound like two LNs to me gonna keep it tho i'll consider deleting it and remake another pattern if really needed =^)
00:09:233 (9233|4,9233|3,9233|1) - if this is tripled i may suggest you to make 00:10:227 (10227|3) - a double cause it has a deep sound and all. got it

.



k i tired no 8k eheheheherheheheehh
Thanks for mod yuno :3

Update
Topic Starter
Kamikaze
upd8d
ArcherLove
hii~ sorry late


collumn 1~10
ya collumn 1~10
[BSS 6K Hyper]

00:09:067 (9067|5) - awkward, how about move to 4?
00:09:896 (9896|0) - ^
00:11:056 (11056|5) - ^
00:13:046 (13046|5) - ^ (please do something about it, it's awkward very for me ;www;)
00:16:030 (16030|0) - ^
00:17:025 (17025|5) - move to 3 awkward (or 4 wwww)
00:18:185 (18185|2) - move to 2
00:18:848 (18848|5) - move to 3 / 4
00:32:111 (32111|3) - move to 5 ?
00:33:105 (33105|0) - move to 2 ?
00:34:100 (34100|0) - move to 4 ?
00:35:095 (35095|0) - move to 2 or 4?
00:36:090 (36090|0) - move to 6 ?
00:37:084 (37084|0) - move to 2 or 6 ?
00:42:058 - add note to 4 ?


this diff having very awkward pattern like this, it's not nice to be played, because note placement not fit ... (by me and several player maybe)

[Etlie's 5K Happymix LN Hyper]

00:24:319 (24319|1,24485|0) - Ctrl G?
00:24:816 (24816|4,24982|3,25148|4) - change like this ? http://puu.sh/hywd8/9da27ced88.jpg ? then move 00:25:148 (25148|0) - to 3 ?
00:28:795 (28795|4) - move to 3 then 00:28:961 (28961|0) - move to 5 ?

[Ripazhakgggdkp's 8K Hyper]

00:42:058 (42058|0) - I don't think this is necessary ?

[Zen's 5K Radial Resonance]

00:33:603 (33603|3) - end it here ? 00:34:100 - ?

[8K Magic Orbbbb]

00:28:961 (28961|5,29127|6,29127|7) - http://puu.sh/hywKX/58cebaf254.png ?
00:42:058 (42058|4,42058|7) - change one of these note to short note ?

[Fullerene- 6K thing thing]

00:23:490 (23490|1,23656|2) - Ctrl G ?

okay all's good! good luck :3/

nyao
Fubukicat

ArcherLove wrote:

hii~ sorry late


collumn 1~10
ya collumn 1~10


[Etlie's 5K Happymix LN Hyper]

00:24:319 (24319|1,24485|0) - Ctrl G? Okay
00:24:816 (24816|4,24982|3,25148|4) - change like this ? http://puu.sh/hywd8/9da27ced88.jpg ? then move 00:25:148 (25148|0) - to 3 ? okay but not moved to 3 for balance
00:28:795 (28795|4) - move to 3 then 00:28:961 (28961|0) - move to 5 ? sorry no thanks you I don't wan it to jack on 3 :3






okay all's good! good luck :3/

nyao
Thanks for mod mii-chan :3
Topic Starter
Kamikaze

ArcherLove wrote:

hii~ sorry late dude you don't even know what late is XD


collumn 1~10
ya collumn 1~10

[Zen's 5K Radial Resonance]

00:33:603 (33603|3) - end it here ? 00:34:100 - ? Okay

[8K Magic Orbbbb]

00:28:961 (28961|5,29127|6,29127|7) - http://puu.sh/hywKX/58cebaf254.png ? Sure, done
00:42:058 (42058|4,42058|7) - change one of these note to short note ? I think it's fine as it is, no change

[Fullerene- 6K thing thing]

00:23:490 (23490|1,23656|2) - Ctrl G ? I think this is more fun to hit, so I'll leave it as it is

okay all's good! good luck :3/

nyao
Thanks a whole lot! Updated along with Eter's diff
Bobbias
YunoFanatic Mod

YunoFanatic wrote:

dropping by.
[BBS]
00:00:612 (612|2,778|4,778|0,944|2,1109|0,1275|3,1275|1) - why dont you spread this pattern more, occupy all of the columns! im sure it will improve the pattern+flow
00:00:281 (281|3) - move to 6 better pattern.
00:02:270 (2270|2) - same ^
I understand what you're suggesting, but I think this pattern fits fine as is. 00:00:281 (281|3,612|2,778|4,944|2) - follows the lead in a mostly pitch relevant pattern (to be perfectly pitch relevant 00:00:944 (944|2) - would have to move right one, but I prefer how this plays.) I followed an IIDX style laning where the left two lanes are kick and snare and the rest are used for pitch relevant patterns. There's still spacing between 00:00:612 (612|2) - and 00:00:778 (778|4) - so this pattern is not really that compressed anyway.
00:23:324 map this part very inconsistent if you dont fill this part why?
This measure is a transition from two different patterns, and the music emphasizes those 3 notes. Apart from those 3 notes, there are only quiet drums here. It's always good for the difficulty of a map to change in response to the music, and a simple pattern here fits well with the simple 3 notes being played here. Because this is a short song, there's not much room for many different sections with different difficulty levels, so this is a sort of 'break section' as well.
00:22:164 (22164|3,22164|0,22330|4,22330|1,22495|5,22661|0,22661|2,22827|1,22827|3,22993|4) - inconsistent.
00:22:164 (22164|3,22330|4,22495|5,22661|2,22827|3,22993|4,23158|5) - this follows the guitar, which plays a scale during this section, while 00:22:164 (22164|0,22330|1,22661|0,22827|1) - follow the kick and snare. It's consistent with my laning scheme.

ArcherLove Mod

ArcherLove wrote:

hii~ sorry late

[BSS 6K Hyper]

00:09:067 (9067|5) - awkward, how about move to 4?
00:09:896 (9896|0) - ^
00:11:056 (11056|5) - ^
00:13:046 (13046|5) - ^ (please do something about it, it's awkward very for me ;www;)
00:16:030 (16030|0) - ^
00:17:025 (17025|5) - move to 3 awkward (or 4 wwww)
00:18:185 (18185|2) - move to 2
00:18:848 (18848|5) - move to 3 / 4
00:32:111 (32111|3) - move to 5 ?
00:33:105 (33105|0) - move to 2 ?
00:34:100 (34100|0) - move to 4 ?
00:35:095 (35095|0) - move to 2 or 4?
00:36:090 (36090|0) - move to 6 ?
00:37:084 (37084|0) - move to 2 or 6 ?
00:42:058 - add note to 4 ?


this diff having very awkward pattern like this, it's not nice to be played, because note placement not fit ... (by me and several player maybe)

No update necessary <_<

Because I'm denying all changes, I wrote this to explain my thinking as clearly as possible:

Just because a pattern feels awkward to play does not mean it's a bad pattern, or does not fit. I have put more thought into the note placement in this difficulty than in any of my other maps, and I don't believe that these patterns should change if the only problem people have is that they are awkward. This map follows a fairly strict laning pattern similar to what you might find in BMS charts, and I'll be the first person to say that many BMS patterns are often awkward as hell. But that does not make them bad, it just makes them hard to play well. Awkward patterns are good practice for players because they are awkward.

Modding is not for making maps easier to play, modding is there to make maps better by finding places where a mapper might have messed up their pattern, or suggesting patterns that fit the music better (such as suggesting a pattern with better pitch relevancy).

I hope you understand that I'm not trying to be mean, but I think your suggestions would make my note placements more random, and less pitch relevant. I'm not trying to be mean, and I'm not trying to be overprotective of bad patterns for no reason other than "I like it that way". I decided on a specific way of making patterns and I want to keep my patterns following that as closely as I can.
Shinzo-

MOD READY


Sorry for the delay Maki T_T

M4M

i hope im not wrong, this is the map right ? hahaha

M4M with -Kamikaze-


Sorry cant mod too much here ;_; since the song not even 1 min and already got a many modder so my mod is so little lol

Column
5K

[1|2|3|4|5]


6K

[1|2|3|4|5|6]


8K

[1|2|3|4|5|6|7|8]

[Zen's 5K Radial Resonance]
00:08:238 - why it like so many missing note ? i dont know what sound actually u following
00:19:180 - add 1 more note for consistency with before
00:25:811 (25811|1) - why the LN is not short as the others ?
00:42:058 (42058|2) - ends 00:44:047 - here ?


[Fullerene's 6K Orbular Shift]
00:01:275 - mabe add 1 more note here since u make 5 note on 00:00:281 - here and what is that mean
00:03:638 (3638|4,3762|0,3762|5,3845|4) - wrong snap ? why diffrent snap with other diff ?
00:11:222 - add note for consistency
00:15:201 - i think this shouldnt be a cymbal hitsound, since u just make it 2 note and yeah if there a cymbal it shouldnt just 2 note
00:28:077 (28077|0,28104|1,28132|2,28160|3) - dahell ==" 00:28:160 (28160|3) - delete this
00:28:077 (28077|0,28104|1,28132|2) - also, if can please make the stair from right to left so it more easier for player
00:38:576 (38576|3,38576|1,38576|0) - delete one of it

[8K Magic Orb]
00:00:281 - add note cymbal ?
00:03:707 (3707|4) - move to 7 or 8 ? to follow the pitch
00:05:254 - insconsisten with 00:01:275 -
00:23:324 (23324|3) - move to 6 or 8 ?
Topic Starter
Kamikaze

Shinzo- wrote:

MOD READY


Sorry for the delay Maki T_T

M4M

i hope im not wrong, this is the map right ? hahaha lol yeah xD

M4M with -Kamikaze-


Sorry cant mod too much here ;_; since the song not even 1 min and already got a many modder so my mod is so little lol
I find it funny how you modded only hardest diffs that were mapped by 3 mappers but are managed by myself alone


Column
5K

[1|2|3|4|5]


6K

[1|2|3|4|5|6]


8K

[1|2|3|4|5|6|7|8]

[Zen's 5K Radial Resonance]
00:08:238 - why it like so many missing note ? i dont know what sound actually u following this is zenx's intention and I want to respect that. I think it's because of how calm this section is. I added 2 notes tho to make patterning consistent
00:19:180 - add 1 more note for consistency with before d0ne
00:25:811 (25811|1) - why the LN is not short as the others ? something gone wrong in resnapping process I guess, fixed
00:42:058 (42058|2) - ends 00:44:047 - here ? You've gotten it wrong. By a lot.


[Fullerene's 6K Orbular Shift]
00:01:275 - mabe add 1 more note here since u make 5 note on 00:00:281 - here and what is that mean I don't really get the reference, but fixed
00:03:638 (3638|4,3762|0,3762|5,3845|4) - wrong snap ? why diffrent snap with other diff ? Harbyter said something about that too, going to make this same as my diff, simple 1/3 suits it fine imo
00:11:222 - add note for consistency okay
00:15:201 - i think this shouldnt be a cymbal hitsound, since u just make it 2 note and yeah if there a cymbal it shouldnt just 2 note it's fine imo
00:28:077 (28077|0,28104|1,28132|2,28160|3) - dahell ==" 00:28:160 (28160|3) - delete this pretty sure that someone told me to do this that way fixed
00:28:077 (28077|0,28104|1,28132|2) - also, if can please make the stair from right to left so it more easier for player right to left fuks up pr, but I did something else
00:38:576 (38576|3,38576|1,38576|0) - delete one of it lol if I'd change anything here I'd add notes, because of how intense this section is, no change

[8K Magic Orb]
00:00:281 - add note cymbal ? I use 3-chord+S with claps, so nah
00:03:707 (3707|4) - move to 7 or 8 ? to follow the pitch I'm not strictly following pitch and in this instance I like this pattern, so no change
00:05:254 - insconsisten with 00:01:275 - LN held, hence one less note
00:23:324 (23324|3) - move to 6 or 8 ? lol why? claps are expressed on S and this is a pattern consisting of smaller patterns like 00:23:324 (23324|3,23490|6,23490|4) - going 1 right on next occasion with reversed last one. no change
Thanks for mod! Updated
Tidek
irc mod with Blocko

SPOILER
osu file format v14

[General]
AudioFilename: 7.VII. Granat.mp3
AudioLeadIn: 2000
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 281,6249,14206,16196,22164,24153,32111,40068
DistanceSpacing: 1
BeatDivisor: 12
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:-Kamikaze-
Version:Tidek's 6K Normal
Source:
Tags:竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Rayz141 Eternalie Ripazhakgggdkp Tidek Bobbias Fullerene- rCaliberGX
BeatmapID:639239
BeatmapSetID:281349

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.79999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
281,331.5649867374,3,2,1,20,1,0


[Colours]
Combo1 : 255,128,192
Combo2 : 128,255,128
Combo3 : 0,255,255
Combo4 : 255,255,128

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298,192,38245,1,2,0:0:0:20:soft-hitclap3.wav
213,192,38410,1,2,0:0:0:20:soft-hitclap3.wav
128,192,38576,1,2,0:0:0:20:soft-hitclap3.wav
42,192,38742,1,2,0:0:0:20:soft-hitclap3.wav
469,192,38908,1,2,0:0:0:20:soft-hitclap3.wav
128,192,39074,1,2,0:0:0:20:soft-hitclap3.wav
213,192,39239,1,2,0:0:0:20:soft-hitclap3.wav
298,192,39405,1,2,0:0:0:20:soft-hitclap3.wav
384,192,39571,1,2,0:0:0:20:soft-hitclap3.wav
469,192,39737,1,2,0:0:0:20:soft-hitclap3.wav
384,192,40068,1,0,0:0:0:20:soft-hitclap3.wav
42,192,40068,1,2,0:0:0:0:
128,192,40400,1,0,0:0:0:20:soft-hitclap3.wav
213,192,40731,1,0,0:0:0:20:soft-hitclap3.wav
298,192,41063,1,0,0:0:0:20:soft-hitclap3.wav
384,192,41395,1,0,0:0:0:20:soft-hitclap3.wav
469,192,41726,1,0,0:0:0:20:soft-hitclap3.wav
42,192,42058,1,0,0:0:0:20:soft-hitfinish3.wav
Blocko
droppin' granats

IRC mod with Makizake
2015-05-28 14:11 Blocko: hi
2015-05-28 14:11 Blocko: u ready
2015-05-28 14:11 -Kamikaze-: hi
2015-05-28 14:11 -Kamikaze-: yes
2015-05-28 14:11 -Kamikaze-: I'm always ready for you
2015-05-28 14:11 -Kamikaze-: note: flrn and zenx's diffs are also handled by me
2015-05-28 14:11 Blocko: oh neat
2015-05-28 14:11 Blocko: so i'll just have to poke uhh
2015-05-28 14:12 -Kamikaze-: they both quitted on me kek
2015-05-28 14:12 Blocko: rip
2015-05-28 14:12 -Kamikaze-: I can also handle rayz 8k normal since he's afk
2015-05-28 14:12 Blocko: oop
2015-05-28 14:12 Blocko: to poke: bobbias, eternalie, ripazhidghaioeghaskrgearklg and tidek
2015-05-28 14:12 Blocko: alright cool
2015-05-28 14:12 -Kamikaze-: so it's bobbias, eter, rip and tidek
2015-05-28 14:13 -Kamikaze-: ye
2015-05-28 14:13 Blocko: alright
2015-05-28 14:13 -Kamikaze-: why I don't have lastest pending version of eter's diff
2015-05-28 14:13 -Kamikaze-: a
2015-05-28 14:13 Blocko: a
2015-05-28 14:13 Blocko: unravel your map to me
2015-05-28 14:13 -Kamikaze-: 2hardpun
2015-05-28 14:14 Blocko: ACTION is editing [http://osu.ppy.sh/b/636467 Drop - Granat [8K Magic Orb]]
2015-05-28 14:14 -Kamikaze-: hmm, updated that diff and no changes
2015-05-28 14:14 -Kamikaze-: ok
2015-05-28 14:14 -Kamikaze-: krdy
2015-05-28 14:14 Blocko: inb4 i don't suggest anything
2015-05-28 14:14 -Kamikaze-: just bubble it now
2015-05-28 14:14 -Kamikaze-: why bother
2015-05-28 14:14 -Kamikaze-: c:
2015-05-28 14:15 Blocko: you know i have to make sure everything goes well
2015-05-28 14:15 Blocko: that dq triggered me
2015-05-28 14:15 -Kamikaze-: which one
2015-05-28 14:15 Blocko: reverence
2015-05-28 14:15 -Kamikaze-: le niv?
2015-05-28 14:15 Blocko: le niv
2015-05-28 14:15 -Kamikaze-: le niv dat is
2015-05-28 14:16 Blocko: actually i have something to suggest
2015-05-28 14:16 Blocko: uhh
2015-05-28 14:16 Blocko: pitch yeah pitch
2015-05-28 14:16 -Kamikaze-: kkkk
2015-05-28 14:17 -Kamikaze-: pitch wasn't my main concern in this diff, so I may hesitate
2015-05-28 14:17 Blocko: a
2015-05-28 14:18 Blocko: 00:27:593 (27593|7,27676|4) - unsnapped or wut
2015-05-28 14:18 -Kamikaze-: since I'm shit at pitch I put patterns ahead of it, but please do suggest
2015-05-28 14:19 Blocko: they're snapped as 1/8 for some reason
2015-05-28 14:19 -Kamikaze-: snapped to 1/12 like in flrn
2015-05-28 14:19 -Kamikaze-: it's snapped to 1/16
2015-05-28 14:19 -Kamikaze-: but idk
2015-05-28 14:20 Blocko: sounds more like 1/3 to me
2015-05-28 14:20 -Kamikaze-: oh wait that's the same
2015-05-28 14:20 -Kamikaze-: kek
2015-05-28 14:20 Blocko: lel
2015-05-28 14:21 Blocko: 00:31:448 (31448|5,31572|7,31655|4) - 1/3 pls
2015-05-28 14:21 -Kamikaze-: aaa
2015-05-28 14:21 -Kamikaze-: f i x d
2015-05-28 14:24 Blocko: 00:32:111 - to 00:38:079 - something like this https://osu.ppy.sh/ss/3183108 or this http://osu.ppy.sh/ss/3183105 or this http://osu.ppy.sh/ss/3183109
2015-05-28 14:24 Blocko: or uhh
2015-05-28 14:24 Blocko: follow piano and make variants of it
2015-05-28 14:25 -Kamikaze-: the pink and white stairs?
2015-05-28 14:26 Blocko: ye
2015-05-28 14:26 -Kamikaze-: hmm
2015-05-28 14:26 Blocko: i'm bad at explaining, sorry
2015-05-28 14:28 -Kamikaze-: what if I'll do this and on next measure ctrl+h
2015-05-28 14:28 -Kamikaze-: is that aids
2015-05-28 14:28 Blocko: ehhh
2015-05-28 14:29 -Kamikaze-: it looks fun to play tho ;;
2015-05-28 14:29 -Kamikaze-: idk how else would I variate it
2015-05-28 14:30 Blocko: hmm
2015-05-28 14:31 Blocko: if it's fun to play, then it should be fine
2015-05-28 14:31 Blocko: it's just that the arrangement kinda bothers me a bit
2015-05-28 14:31 Blocko: am i modding for myself now or for everyone
2015-05-28 14:32 -Kamikaze-: idk
2015-05-28 14:32 Blocko: did you change the pattern yet
2015-05-28 14:32 -Kamikaze-: yeah
2015-05-28 14:32 Blocko: o
2015-05-28 14:32 Blocko: post pics / update?
2015-05-28 14:33 -Kamikaze-: updating now
2015-05-28 14:33 -Kamikaze-: done
2015-05-28 14:34 Blocko: that looks good actually
2015-05-28 14:34 Blocko: nice
2015-05-28 14:34 -Kamikaze-: woop, also moved 00:37:084 (37084|6) - to 7th
2015-05-28 14:34 -Kamikaze-: I just noticed the anchor
2015-05-28 14:35 Blocko: noice
2015-05-28 14:36 Blocko: was it fun to play
2015-05-28 14:36 Blocko: because if it is, then i'm not gonna suggest as much stuff
2015-05-28 14:36 Blocko: because in this game we're here to have fun
2015-05-28 14:36 Blocko: or some cheesy shit like that
2015-05-28 14:36 -Kamikaze-: lol tell that to qats
2015-05-28 14:36 -Kamikaze-: they'll laugh
2015-05-28 14:36 -Kamikaze-: ;^)
2015-05-28 14:36 Blocko: ;_;
2015-05-28 14:36 Blocko: but was it fun to play
2015-05-28 14:36 -Kamikaze-: it's pretty fun for me
2015-05-28 14:37 -Kamikaze-: idk, try it yourself
2015-05-28 14:37 Blocko: just tested it, it was pretty fun for me too
2015-05-28 14:37 -Kamikaze-: so that's good
2015-05-28 14:37 -Kamikaze-: are hitsounds okay
2015-05-28 14:37 -Kamikaze-: I did my best
2015-05-28 14:37 Blocko: yeah they're pretty good
2015-05-28 14:37 -Kamikaze-: \o/
2015-05-28 14:38 Blocko: did you check the hitsounds for 5ms delays and 100ms stuff and you know
2015-05-28 14:38 -Kamikaze-: actually no
2015-05-28 14:38 Blocko: a
2015-05-28 14:38 -Kamikaze-: I took them from ranked std mapset a
2015-05-28 14:39 Blocko: if it's from a ranked set
2015-05-28 14:39 -Kamikaze-: I'll check now
2015-05-28 14:39 Blocko: then this one should be fine
2015-05-28 14:39 Blocko: brb checking it out anyway
2015-05-28 14:39 -Kamikaze-: I'll check
2015-05-28 14:39 -Kamikaze-: opened audacity already
2015-05-28 14:39 Blocko: o oke
2015-05-28 14:40 -Kamikaze-: normal hs are good
2015-05-28 14:43 -Kamikaze-: so, this is softhitclap3 http://puu.sh/i3Sv8/9b493d6efb.png
2015-05-28 14:44 Blocko: oop
2015-05-28 14:44 Blocko: not sure about that
2015-05-28 14:44 -Kamikaze-: delay shouldn't be a problem imo
2015-05-28 14:44 -Kamikaze-: but
2015-05-28 14:44 -Kamikaze-: it's 26 ms
2015-05-28 14:44 -Kamikaze-: a
2015-05-28 14:45 Blocko: 26ms hs unrank a
2015-05-28 14:45 -Kamikaze-: fuc
2015-05-28 14:45 Blocko: hold on
2015-05-28 14:45 Blocko: i'm asking another bn about it
2015-05-28 14:45 -Kamikaze-: ok got it
2015-05-28 14:45 Blocko: hm?
2015-05-28 14:45 -Kamikaze-: generated silence
2015-05-28 14:46 -Kamikaze-: so it's a 74ms of nothing
2015-05-28 14:46 -Kamikaze-: but it's a 100ms!!!!
2015-05-28 14:46 Blocko: !!!!!!!
2015-05-28 14:46 -Kamikaze-: http://puu.sh/i3SKe/336bfa412f.png
2015-05-28 14:46 -Kamikaze-: exactly 100ms
2015-05-28 14:47 Blocko: lel
2015-05-28 14:47 -Kamikaze-: checking rest atm
2015-05-28 14:50 -Kamikaze-: lol hitfinish2 is 7 seconds long
2015-05-28 14:52 Blocko: under 26ms is unrankable
2015-05-28 14:52 Blocko: a
2015-05-28 14:52 -Kamikaze-: fixd it anyway
2015-05-28 14:53 Blocko: nice
2015-05-28 14:54 Blocko: sorry i'm talking to harby about 'that one hitsound'
2015-05-28 14:54 -Kamikaze-: kk
2015-05-28 14:54 Blocko: kami add a few more ms to softhitclap3
2015-05-28 14:54 Blocko: er
2015-05-28 14:55 Blocko: harby wants to fix it
2015-05-28 14:55 Blocko: a
2015-05-28 14:55 -Kamikaze-: did that already
2015-05-28 14:55 -Kamikaze-: I'll fix it myself
2015-05-28 14:55 -Kamikaze-: audacity isn't hard ok
2015-05-28 14:56 -Kamikaze-: tell harby that I'm fixing hitwhistle3
2015-05-28 14:56 -Kamikaze-: 10ms delay and <100ms
2015-05-28 14:58 -Kamikaze-: updating hitsound fixes
2015-05-28 14:58 -Kamikaze-: done
2015-05-28 14:59 -Kamikaze-: pls redl for recheck
2015-05-28 14:59 Blocko: what about soft hitwhistle2 and soft hitfinish?
2015-05-28 14:59 Blocko: that's what he said was unrankable
2015-05-28 14:59 -Kamikaze-: I fixed few hs
2015-05-28 15:00 -Kamikaze-: prob those too
2015-05-28 15:04 Blocko: just to be safe
2015-05-28 15:04 Blocko: add more ms to soft-hitclap3
2015-05-28 15:05 -Kamikaze-: it has exactly 100ms
2015-05-28 15:05 Blocko: just to be safe ;_;
2015-05-28 15:06 -Kamikaze-: jesus christ why do I need to update again for this
2015-05-28 15:06 -Kamikaze-: added 1ms gibe braek
2015-05-28 15:06 Blocko: 1ms lel
2015-05-28 15:06 -Kamikaze-: >100
2015-05-28 15:06 Blocko: you know the qats
2015-05-28 15:07 Blocko: ;_;
2015-05-28 15:07 -Kamikaze-: it's over 100
2015-05-28 15:07 -Kamikaze-: they cannot dq over this
2015-05-28 15:07 -Kamikaze-: and if they will I'm contesting the dq and I'll win
2015-05-28 15:07 Blocko: alright then
2015-05-28 15:07 -Kamikaze-: updated again
2015-05-28 15:08 Blocko: brb redl
2015-05-28 15:13 Blocko: alright
2015-05-28 15:13 Blocko: hitsounds are all rankable now
2015-05-28 15:14 -Kamikaze-: woohoo
2015-05-28 15:15 Blocko: wait
2015-05-28 15:15 -Kamikaze-: f
2015-05-28 15:15 Blocko: soft hitwhistle3 is under 100ms
2015-05-28 15:15 Blocko: a
2015-05-28 15:16 -Kamikaze-: fucking wow
2015-05-28 15:16 -Kamikaze-: 0,5 ms under
2015-05-28 15:16 -Kamikaze-: aoefijheasOITGhseotguishzergouszhtgouiaEHTRoueqahtUOIAHTOU;Ht;ou
2015-05-28 15:16 Blocko: 101 ms pls
2015-05-28 15:17 -Kamikaze-: 100,5
2015-05-28 15:17 Blocko: lmao
2015-05-28 15:18 -Kamikaze-: fml the h-fx going on in the background is making me feel weird
2015-05-28 15:18 -Kamikaze-: updated
2015-05-28 15:18 -Kamikaze-: again
2015-05-28 15:19 Blocko: uhh
2015-05-28 15:19 Blocko: 00:03:596 - sketchy snaps
2015-05-28 15:19 Blocko: the violin isn't 1/3 ;_;
2015-05-28 15:19 -Kamikaze-: isn't it 1/3
2015-05-28 15:20 -Kamikaze-: what
2015-05-28 15:20 Blocko: listen with 25%
2015-05-28 15:20 -Kamikaze-: 25% fucks up instruments
2015-05-28 15:20 -Kamikaze-: and creates new and retarded graces
2015-05-28 15:20 -Kamikaze-: aka what I did on puella
2015-05-28 15:21 -Kamikaze-: 25% is also what made me put those 1/16 snaps that were actually 1/3
2015-05-28 15:22 Blocko: oop
2015-05-28 15:22 Blocko: the notes are hitting early though
2015-05-28 15:24 -Kamikaze-: 1/4 ain't gonna be good then
2015-05-28 15:24 -Kamikaze-: either way
2015-05-28 15:24 Blocko: [http://osu.ppy.sh/ss/3183320 this?]
2015-05-28 15:24 Blocko: how about that?
2015-05-28 15:27 Blocko: beep
2015-05-28 15:27 -Kamikaze-: tbh both sound fine to me
2015-05-28 15:28 -Kamikaze-: so I'll stick with yours
2015-05-28 15:28 -Kamikaze-: inb4 dq
2015-05-28 15:28 Blocko: a
2015-05-28 15:28 Blocko: do that snap for all the other diffs too
2015-05-28 15:28 -Kamikaze-: ye
2015-05-28 15:28 -Kamikaze-: the flrn and zenny
2015-05-28 15:28 -Kamikaze-: not touchy rest
2015-05-28 15:29 -Kamikaze-: actually I think that flrn had that snap before but I simplified it
2015-05-28 15:30 -Kamikaze-: updating cuz we
2015-05-28 15:30 -Kamikaze-: gonna erase all my scores
2015-05-28 15:30 Blocko: r-rip
2015-05-28 15:31 -Kamikaze-: half of'em are gone anywayt
2015-05-28 15:33 Blocko: t
2015-05-28 15:33 Blocko: last one
2015-05-28 15:34 Blocko: 00:38:079 - would this be better https://osu.ppy.sh/ss/3183349
2015-05-28 15:34 -Kamikaze-: eh
2015-05-28 15:34 -Kamikaze-: do you have something that doesn't break doublestair
2015-05-28 15:35 Blocko: [http://osu.ppy.sh/ss/3183359 missing the top notes but you know]
2015-05-28 15:37 -Kamikaze-: tbh
2015-05-28 15:37 -Kamikaze-: I'm feeling quite meh about it because it's a simple as fk doublestair
2015-05-28 15:37 -Kamikaze-: on your screen
2015-05-28 15:37 -Kamikaze-: and it's always the same finger on each hand
2015-05-28 15:37 -Kamikaze-: I kinda wanted to variate it here
2015-05-28 15:37 -Kamikaze-: so it's more fun
2015-05-28 15:37 Blocko: oh
2015-05-28 15:37 Blocko: oke then
2015-05-28 15:39 -Kamikaze-: anything else?
2015-05-28 15:40 Blocko: nah
2015-05-28 15:40 Blocko: magic orbs r nice
2015-05-28 15:40 -Kamikaze-: (^^)b
2015-05-28 15:40 -Kamikaze-: update#7
2015-05-28 15:41 Blocko: a
2015-05-28 15:41 Blocko: brb
2015-05-28 15:46 -Kamikaze-: I only have 1:15h left
2015-05-28 15:46 -Kamikaze-: fyi
2015-05-28 15:46 Blocko: oop
2015-05-28 15:47 Blocko: ok back
2015-05-28 15:49 Blocko: moving on to...
2015-05-28 15:49 Blocko: ACTION is editing [http://osu.ppy.sh/b/647987 Drop - Granat [5K Normal]]
2015-05-28 15:49 -Kamikaze-: that's a random jump
2015-05-28 15:49 -Kamikaze-: from highest 8k to second lowest 5k
2015-05-28 15:49 -Kamikaze-: ?_?
2015-05-28 15:50 Blocko: i'm going from your diffs based on sr
2015-05-28 15:50 Blocko: lol
2015-05-28 15:50 -Kamikaze-: flrn and zennys diffs le ninja banish
2015-05-28 15:50 -Kamikaze-: vanish*
2015-05-28 15:50 -Kamikaze-: fml
2015-05-28 15:51 Blocko: a
2015-05-28 15:52 Blocko: lol the beginning doesn't really sound hitsounded for 5k nm
2015-05-28 15:52 -Kamikaze-: wait
2015-05-28 15:52 -Kamikaze-: but it is
2015-05-28 15:52 Blocko: it is?
2015-05-28 15:53 Blocko: it was unhitsounded for like 8 seconds at the start
2015-05-28 15:53 Blocko: apart from that finish
2015-05-28 15:54 -Kamikaze-: hmm
2015-05-28 15:54 Blocko: offtopic but i should've qualified that 9k map because it could've saved me 90 points
2015-05-28 15:54 Blocko: fuck
2015-05-28 15:55 -Kamikaze-: o, it's true
2015-05-28 15:55 -Kamikaze-: lol
2015-05-28 15:55 Blocko: that dq gonna hurt meeee
2015-05-28 15:55 -Kamikaze-: Krfawy got free points
2015-05-28 15:55 -Kamikaze-: heh
2015-05-28 15:55 -Kamikaze-: ok added some claps in normal
2015-05-28 15:55 -Kamikaze-: update #8
2015-05-28 15:58 Blocko: 00:26:474 (26474|3,26640|1,26806|2) - http://osu.ppy.sh/ss/3183446 ?
2015-05-28 15:58 -Kamikaze-: dOne
2015-05-28 15:59 Blocko: oO
2015-05-28 15:59 Blocko: 00:40:068 (40068|4,40400|3,40731|2,41063|3,41395|2,41726|1) - ctrl + h for peech
2015-05-28 15:59 -Kamikaze-: peach acquired
2015-05-28 16:01 Blocko: also uhh
2015-05-28 16:01 Blocko: can you add more hitsounds from 00:24:153 - up until the end
2015-05-28 16:01 -Kamikaze-: uhh
2015-05-28 16:01 -Kamikaze-: idk
2015-05-28 16:02 -Kamikaze-: I'll just copy hs from orb
2015-05-28 16:02 -Kamikaze-: is it ok
2015-05-28 16:03 Blocko: it's ok
2015-05-28 16:04 -Kamikaze-: ok acquired
2015-05-28 16:04 Blocko: ok
2015-05-28 16:04 Blocko: ok moving on to uhh
2015-05-28 16:04 Blocko: uhhh
2015-05-28 16:05 Blocko: hold on i'm looking at somethi ng
2015-05-28 16:05 Blocko: 8k ez looks good
2015-05-28 16:06 -Kamikaze-: hs fix update
2015-05-28 16:06 Blocko: okay, 6k ez
2015-05-28 16:06 Blocko: ACTION is editing [http://osu.ppy.sh/b/647970 Drop - Granat [6K Easy]]
2015-05-28 16:06 -Kamikaze-: #9
2015-05-28 16:06 Blocko: will we reach #20?
2015-05-28 16:06 -Kamikaze-: idk
2015-05-28 16:06 -Kamikaze-: you tell me
2015-05-28 16:06 -Kamikaze-: why did typing ok rdy move me to rips diff
2015-05-28 16:06 -Kamikaze-: ok rdy fur realz
2015-05-28 16:06 Blocko: lol
2015-05-28 16:07 Blocko: 00:23:822 (23822|0) - move to 5
2015-05-28 16:07 -Kamikaze-: k
2015-05-28 16:07 Blocko: from 00:24:153 - onwards, the first column isn't used much
2015-05-28 16:08 -Kamikaze-: move 2 notes there
2015-05-28 16:08 -Kamikaze-: #10
2015-05-28 16:08 Blocko: dank updates
2015-05-28 16:09 Blocko: 5k normal: 00:24:153 (24153|4) - missing HS?
2015-05-28 16:09 -Kamikaze-: no
2015-05-28 16:09 -Kamikaze-: that's for main beat
2015-05-28 16:09 Blocko: oh oke
2015-05-28 16:09 Blocko: ACTION is editing [http://osu.ppy.sh/b/647965 Drop - Granat [5K Easy]]
2015-05-28 16:09 Blocko: 00:24:153 (24153|1) - move to 5
2015-05-28 16:09 -Kamikaze-: orb doesn't have hs there too
2015-05-28 16:09 -Kamikaze-: k
2015-05-28 16:10 Blocko: alright your diffs are all good
2015-05-28 16:10 Blocko: now for uhh
2015-05-28 16:10 -Kamikaze-: what about zenny and flrn
2015-05-28 16:10 Blocko: flrn's, zen's and ray's
2015-05-28 16:10 -Kamikaze-: ye
2015-05-28 16:11 -Kamikaze-: 50m left fyi
2015-05-28 16:11 Blocko: we can do it right
2015-05-28 16:11 -Kamikaze-: I hope so
2015-05-28 16:12 Blocko: oh no
2015-05-28 16:12 -Kamikaze-: which one goes first
2015-05-28 16:12 Blocko: i think i found a better snap for 00:03:596 -
2015-05-28 16:12 -Kamikaze-: ?_?
2015-05-28 16:12 -Kamikaze-: oh ffs
2015-05-28 16:12 Blocko: [http://osu.ppy.sh/ss/3183496 aaa sorry sorry sorry ;_;]
2015-05-28 16:13 -Kamikaze-: so I guess flrn goes first
2015-05-28 16:14 Blocko: yeah
2015-05-28 16:14 -Kamikaze-: but before that
2015-05-28 16:14 -Kamikaze-: #11
2015-05-28 16:15 -Kamikaze-: btw called tidek to be ready for irc
2015-05-28 16:15 Blocko: thank u
2015-05-28 16:16 Blocko: ACTION is editing [http://osu.ppy.sh/b/651487 Drop - Granat [Fullerene's 6K Orbular Shift]]
2015-05-28 16:16 Blocko: 00:17:190 (17190|4) - missing soft-hitclap
2015-05-28 16:16 Blocko: clap2*
2015-05-28 16:16 -Kamikaze-: wow that ln + those notes look like a penis
2015-05-28 16:16 Blocko: lewd
2015-05-28 16:16 -Kamikaze-: fullerenes maps are dicks
2015-05-28 16:16 Blocko: lel
2015-05-28 16:17 Blocko: 00:28:077 (28077|3,28104|4,28132|5) - 1/16 or 1/12?
2015-05-28 16:18 -Kamikaze-: didn't you point it out?
2015-05-28 16:18 -Kamikaze-: if not then this is flrns doing
2015-05-28 16:18 Blocko: flrn and his snaps
2015-05-28 16:18 Blocko: a
2015-05-28 16:19 Blocko: the grace sounds more like 1/16 to me for some reason
2015-05-28 16:19 -Kamikaze-: hold on let me mute nekopara
2015-05-28 16:20 -Kamikaze-: you are prob right
2015-05-28 16:20 -Kamikaze-: 1/12 sounds a bit early
2015-05-28 16:21 -Kamikaze-: le change
2015-05-28 16:21 Blocko: le
2015-05-28 16:22 -Kamikaze-: brb 5 min
2015-05-28 16:22 Blocko: k
2015-05-28 16:23 -Kamikaze-: throw suggestions that you have in the meantime
2015-05-28 16:23 Blocko: oke
2015-05-28 16:25 Blocko: 00:34:929 (34929|3) - move to 3
2015-05-28 16:26 Blocko: 00:35:095 (35095|2) - move to 6
2015-05-28 16:26 Blocko: 00:35:426 (35426|5) - move to 5
2015-05-28 16:26 Blocko: that's just to remove some chordjacks to turn them into chordstreams
2015-05-28 16:27 -Kamikaze-: bak
2015-05-28 16:27 Blocko: wb
2015-05-28 16:27 -Kamikaze-: done all
2015-05-28 16:28 Blocko: neat
2015-05-28 16:28 Blocko: moving on to
2015-05-28 16:28 Blocko: ACTION is editing [http://osu.ppy.sh/b/652554 Drop - Granat [Zen's 5K Radial Resonance]]
2015-05-28 16:28 -Kamikaze-: #12
2015-05-28 16:28 -Kamikaze-: rdy
2015-05-28 16:29 -Kamikaze-: only 3 scores left
2015-05-28 16:29 -Kamikaze-: all achromat
2015-05-28 16:29 Blocko: a
2015-05-28 16:29 Blocko: chromat
2015-05-28 16:30 -Kamikaze-: aa
2015-05-28 16:30 -Kamikaze-: chromt
2015-05-28 16:30 Blocko: 00:14:206 - i know i suggested this before, but http://osu.ppy.sh/ss/3183561 ?
2015-05-28 16:31 -Kamikaze-: ehh
2015-05-28 16:32 -Kamikaze-: it kinda breaks the shields
2015-05-28 16:32 -Kamikaze-: and patterns used intentionally
2015-05-28 16:32 Blocko: oh oke
2015-05-28 16:32 -Kamikaze-: and awkward spacebar usage
2015-05-28 16:32 -Kamikaze-: for 2+1+2
2015-05-28 16:32 -Kamikaze-: which this was designed for
2015-05-28 16:34 Blocko: i see, no changes then hue
2015-05-28 16:34 -Kamikaze-: yEEE
2015-05-28 16:34 Blocko: 00:24:651 (24651|3,24816|0,24982|3,25148|4) - https://osu.ppy.sh/ss/3183577 ?
2015-05-28 16:34 Blocko: i'm too lazy to explain now
2015-05-28 16:35 -Kamikaze-: peach????
2015-05-28 16:35 Blocko: ye
2015-05-28 16:35 -Kamikaze-: how's that hard to explain
2015-05-28 16:35 Blocko: it's too hard to say it in words
2015-05-28 16:35 Blocko: words cannot express how hard it is to explain
2015-05-28 16:35 -Kamikaze-: p e a c h
2015-05-28 16:36 -Kamikaze-: there u go
2015-05-28 16:36 Blocko: my love for u
2015-05-28 16:36 Blocko: oh
2015-05-28 16:36 Blocko: ok
2015-05-28 16:36 -Kamikaze-: a
2015-05-28 16:36 -Kamikaze-: ily2
2015-05-28 16:36 Blocko: 00:42:058 (42058|2,42058|0) - shouldn't this be 1/8 or was this on purpose
2015-05-28 16:37 -Kamikaze-: idk tbh
2015-05-28 16:37 -Kamikaze-: I'll put the on 1/8 just in case
2015-05-28 16:37 Blocko: oke kul
2015-05-28 16:37 -Kamikaze-: and with that
2015-05-28 16:37 -Kamikaze-: #13
2015-05-28 16:37 Blocko: damn
2015-05-28 16:38 Blocko: last but not least
2015-05-28 16:38 Blocko: ACTION is editing [http://osu.ppy.sh/b/639141 Drop - Granat [8K Normal Orb of Ray]]
2015-05-28 16:38 -Kamikaze-: here
2015-05-28 16:40 Blocko: wow ok i can't find anything wrong
2015-05-28 16:40 -Kamikaze-: gg
2015-05-28 16:41 -Kamikaze-: le #14
2015-05-28 16:41 Blocko: le
2015-05-28 16:41 Blocko: so i need to poke ETer, BBS, rip and tidek
2015-05-28 16:41 -Kamikaze-: ok last score left is my achromat A
2015-05-28 16:41 -Kamikaze-: 322pp
2015-05-28 16:41 Blocko: pp
2015-05-28 16:41 -Kamikaze-: le intense modding session
2015-05-28 16:42 Blocko: le nekopara
IRC mod with Tidek
2015-05-28 17:01 Blocko: so uh
2015-05-28 17:01 Blocko: irc?
2015-05-28 17:01 Tidek: yeah
2015-05-28 17:01 Blocko: coolio
2015-05-28 17:01 Blocko: ACTION is editing [http://osu.ppy.sh/b/639239 Drop - Granat [Tidek's 6K Normal]]
2015-05-28 17:02 Blocko: 00:03:762 (3762|2) - missing clap hs
2015-05-28 17:02 Blocko: 00:05:751 (5751|4) - missing clap hs
2015-05-28 17:03 Blocko: wait nvm
2015-05-28 17:03 Blocko: didn't kami say that your diff's hitsounds were from his orb?
2015-05-28 17:05 Blocko: boop
2015-05-28 17:05 Tidek: yeah i think so
2015-05-28 17:05 Tidek: i copied it
2015-05-28 17:06 Blocko: oh in that case nvm those suggestions
2015-05-28 17:06 Blocko: 00:01:773 (1773|1) - dunno if clap fits in this moment though
2015-05-28 17:09 Blocko: uh
2015-05-28 17:09 Tidek: hmm
2015-05-28 17:09 Tidek: those hit sounds are weird lol
2015-05-28 17:10 Blocko: so
2015-05-28 17:10 Blocko: remove?
2015-05-28 17:10 Tidek: hmm kami used this in his diff
2015-05-28 17:10 Tidek: in 8k magic orb
2015-05-28 17:11 Blocko: nvm again
2015-05-28 17:11 Tidek: so idk if its fine or not
2015-05-28 17:12 Blocko: i'm listening to the map with 10% volume 100% sample
2015-05-28 17:12 Blocko: oops
2015-05-28 17:13 Blocko: 00:26:640 (26640|4,26806|2) - ctrl + j for pitch relevance
2015-05-28 17:14 Tidek: u sure?\
2015-05-28 17:14 Blocko: yes
2015-05-28 17:14 Tidek: because this 00:26:806 (26806|2) - is similar to this 00:26:143 (26143|1) -
2015-05-28 17:14 Blocko: yeah, but 00:26:143 (26143|1) - has a lower pitch than those two
2015-05-28 17:15 Tidek: well, ok then
2015-05-28 17:15 Tidek: fixed
2015-05-28 17:16 Blocko: and that's it i guess
2015-05-28 17:16 Blocko: sorry that was rather short
2015-05-28 17:16 Tidek: its a 30sec normal diff
2015-05-28 17:16 Tidek: not too much to mod
2015-05-28 17:16 Tidek: xD
2015-05-28 17:17 Blocko: tru lol
2015-05-28 17:17 Blocko: did you apply my suggestions about the hitsounds
2015-05-28 17:17 Tidek: those whistles here 00:32:111 (32111|5) -
2015-05-28 17:17 Tidek: are ok?
2015-05-28 17:17 Tidek: nope
2015-05-28 17:17 Blocko: alright good
2015-05-28 17:17 Blocko: the whistles are good too
2015-05-28 17:18 Tidek: ok will post update
2015-05-28 17:18 Blocko: neat
2015-05-28 17:18 Blocko: i'll go ahead and make my irc log post


Covered Kami's diffs, Fulle's GD, Zen's GD, Tidek's GD and Ray's GD.
Will do the other diffs when I have the time. (To Do: BBS, Rip, ETer)

gogogo
Topic Starter
Kamikaze

*modding intensifies*
you deleted the le applying mod screen :(
Thanks a lot Blocko! Will update tidek's diff tmr (maybe someone else's too ;^) )
Fubukicat
IRC with blocko!~


UPDATE
Bobbias
so irc mod was a success:
updated file
osu file format v14

[General]
AudioFilename: 7.VII. Granat.mp3
AudioLeadIn: 2000
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 1
BeatDivisor: 12
GridSize: 4
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[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:-Kamikaze-
Version:BBS 6K Hyper
Source:
Tags:竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Rayz141 Eternalie Ripazhakgggdkp Tidek Bobbias Fullerene- rCaliberGX
BeatmapID:639743
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[Difficulty]
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128,192,32774,1,0,0:0:0:0:
469,192,32774,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,32940,1,0,0:0:0:0:
42,192,33105,1,0,0:0:0:0:
384,192,33105,1,0,0:0:0:70:soft-hitclap3.wav
213,192,33271,1,0,0:0:0:0:
128,192,33437,1,0,0:0:0:0:
298,192,33437,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,33603,1,0,0:0:0:0:
128,192,33769,1,0,0:0:0:0:
384,192,33769,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,33934,1,0,0:0:0:0:
42,192,34100,1,0,0:0:0:0:
469,192,34100,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,34266,1,0,0:0:0:0:
128,192,34432,1,0,0:0:0:0:
384,192,34432,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,34597,1,0,0:0:0:0:
128,192,34763,1,0,0:0:0:0:
298,192,34763,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,34929,1,0,0:0:0:0:
42,192,35095,1,0,0:0:0:0:
384,192,35095,1,0,0:0:0:70:soft-hitclap3.wav
213,192,35261,1,0,0:0:0:0:
128,192,35426,1,0,0:0:0:0:
469,192,35426,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,35592,1,0,0:0:0:0:
128,192,35758,1,0,0:0:0:0:
384,192,35758,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,35924,1,0,0:0:0:0:
42,192,36090,1,0,0:0:0:0:
298,192,36090,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,36255,1,0,0:0:0:0:
128,192,36421,1,0,0:0:0:0:
384,192,36421,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,36587,1,0,0:0:0:0:
128,192,36753,1,0,0:0:0:0:
469,192,36753,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,36918,1,0,0:0:0:0:
42,192,37084,1,0,0:0:0:0:
384,192,37084,1,0,0:0:0:70:soft-hitclap3.wav
213,192,37250,1,0,0:0:0:0:
128,192,37416,1,0,0:0:0:0:
298,192,37416,1,0,0:0:0:70:soft-hitwhistle3.wav
213,192,37582,1,0,0:0:0:0:
128,192,37747,1,0,0:0:0:0:
384,192,37747,1,0,0:0:0:70:soft-hitwhistle3.wav
42,192,37913,1,0,0:0:0:0:
298,192,38079,1,0,0:0:0:70:soft-hitclap3.wav
128,192,38079,1,0,0:0:0:0:
469,192,38245,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,38245,1,0,0:0:0:0:
384,192,38410,1,0,0:0:0:70:soft-hitclap3.wav
213,192,38410,1,0,0:0:0:0:
469,192,38576,1,0,0:0:0:70:soft-hitwhistle3.wav
298,192,38576,1,0,0:0:0:0:
384,192,38742,1,0,0:0:0:70:soft-hitclap3.wav
213,192,38742,1,0,0:0:0:0:
298,192,38908,1,0,0:0:0:70:soft-hitwhistle3.wav
128,192,38908,1,0,0:0:0:0:
42,192,39074,1,0,0:0:0:0:
213,192,39074,1,0,0:0:0:70:soft-hitclap3.wav
298,192,39239,1,0,0:0:0:70:soft-hitclap3.wav
213,192,39405,1,0,0:0:0:70:soft-hitclap3.wav
128,192,39571,1,0,0:0:0:70:soft-hitclap3.wav
42,192,39737,1,0,0:0:0:70:soft-hitclap3.wav
128,192,40068,1,0,0:0:0:0:
384,192,40068,1,0,0:0:0:0:
213,192,40400,1,0,0:0:0:0:
298,192,40731,1,0,0:0:0:0:
213,192,41063,1,0,0:0:0:0:
298,192,41395,1,0,0:0:0:0:
384,192,41726,1,0,0:0:0:0:
469,192,42058,1,0,0:0:0:70:soft-hitfinish3.wav
Topic Starter
Kamikaze
Updated both~
now only rip-sama left
Blocko
hi

First up, IRC logs:

IRC with Eternalie
2015-05-29 15:14 Blocko: beep
2015-05-29 15:15 Eternalie: blockoET
2015-05-29 15:15 Blocko: n
2015-05-29 15:15 Blocko: are you up for irc with granat
2015-05-29 15:15 Blocko: ACTION is editing [http://osu.ppy.sh/b/639143 Drop - Granat [Etlie's 5K Happymix LN Hyper]]
2015-05-29 15:15 Eternalie: ok got ya
2015-05-29 15:15 Eternalie: just question
2015-05-29 15:15 Eternalie: will it be fast ?
2015-05-29 15:15 Eternalie: x)
2015-05-29 15:15 Blocko: maybe
2015-05-29 15:15 Blocko: it's only 40 seconds sooo
2015-05-29 15:16 Eternalie: ACTION is editing [http://osu.ppy.sh/b/639143 Drop - Granat [Etlie's 5K Happymix LN Hyper]]
2015-05-29 15:17 Blocko: 00:00:281 - add another note here for more impact
2015-05-29 15:18 Blocko: 00:03:707 (3707|4,3817|3) - this should be snapped like the other diffs (8k magic orb, fullerene's gd, zen's gd)
2015-05-29 15:19 Blocko: beep
2015-05-29 15:19 Eternalie: it have same snap
2015-05-29 15:19 Eternalie: actually x)
2015-05-29 15:20 Blocko: but, it doesn't
2015-05-29 15:20 Blocko: did you update the map?
2015-05-29 15:20 Eternalie: oh my
2015-05-29 15:20 Eternalie: ok.......
2015-05-29 15:22 Eternalie: fixed
2015-05-29 15:22 Blocko: 00:06:249 (6249|4) - missing soft-hitclap3 hitsound with 70% volume here
2015-05-29 15:23 Eternalie: k
2015-05-29 15:23 Blocko: 00:16:196 - add another note here and 00:18:185 - another note here for increased crash impact
2015-05-29 15:26 Blocko: 00:21:169 (21169|0,21169|2,21169|4) - and 00:22:330 (22330|2,22330|0,22827|0,22827|1) - these hitsounds are loud ;-;
2015-05-29 15:27 Eternalie: did I double hitsounded them ?
2015-05-29 15:27 Blocko: yeah
2015-05-29 15:27 Eternalie: rip 140%
2015-05-29 15:27 Blocko: 140% volume lol
2015-05-29 15:31 Blocko: also can you look for triple hitsounding in there
2015-05-29 15:31 Blocko: because those are rather loud
2015-05-29 15:33 Eternalie: fixed I think
2015-05-29 15:34 Blocko: neat
2015-05-29 15:35 Blocko: 00:42:058 (42058|4) - would you prefer to have a soft-hitfinish3 hitsound here for a thematic finish?
2015-05-29 15:35 Eternalie: oh so he fixed that hitsound
2015-05-29 15:36 Eternalie: oki~
2015-05-29 15:36 Eternalie: nice nice
2015-05-29 15:36 Blocko: noice
2015-05-29 15:36 Blocko: i guess that's all, nice map~
2015-05-29 15:37 Eternalie: thanks blockoET
2015-05-29 15:37 Eternalie: sorry for poor comunication skill it's pretty late here i'm kinda tire
2015-05-29 15:37 Blocko: np ETernalie
2015-05-29 15:37 Blocko: it's cool
2015-05-29 15:37 Blocko: send update to kami ples
2015-05-29 15:37 Eternalie: omj ok tired* , wake up at 5 AM it's like 23 38 xD
2015-05-29 15:37 Blocko: rip
2015-05-29 15:38 Eternalie: 17 hour yo
2015-05-29 15:38 Eternalie: okaysu~ ^^b sankyou
2015-05-29 15:38 Blocko: np np
IRC with Bobbias
2015-05-29 15:38 Blocko: oh and are you up for irc now
2015-05-29 15:38 Bobbias: sure
2015-05-29 15:38 Bobbias: i was just killing time till the mod playing anyway
2015-05-29 15:39 Blocko: ACTION is editing [http://osu.ppy.sh/b/639743 Drop - Granat [BBS 6K Hyper]]
2015-05-29 15:39 Blocko: 00:03:741 (3741|5) - snap it to 00:03:734 - with 1/12 with the other diffs
2015-05-29 15:40 Bobbias: k
2015-05-29 15:40 Bobbias: done
2015-05-29 15:40 Blocko: 00:21:169 (21169|3) - move to 6? for pitch
2015-05-29 15:42 Bobbias: hmm, if i do that i'd want to move flip it with 00:20:838 (20838|5) - to create a broken stair pattern
2015-05-29 15:42 Blocko: that works too
2015-05-29 15:44 Bobbias: i wanted the pattern to flow well, and felt that having the note on 4 worked nicely with the note on 2
2015-05-29 15:44 Bobbias: i also didnt want 2 notes on 6 there
2015-05-29 15:45 Bobbias: i think that would have been a bit unbalanced
2015-05-29 15:46 Blocko: then you don't have to change it
2015-05-29 15:46 Blocko: i'm just suggesting that to flow with the pitch, but flowing with playability is better
2015-05-29 15:46 Bobbias: i'll testplay, i guess
2015-05-29 15:48 Bobbias: yeah, that works fine
2015-05-29 15:48 Blocko: [https://osu.ppy.sh/ss/3187181 btw this works too]
2015-05-29 15:49 Blocko: or did you already do that
2015-05-29 15:49 Bobbias: yeah, that's what i mean
2015-05-29 15:49 Blocko: nice
2015-05-29 15:49 Bobbias: it flows really well
2015-05-29 15:50 Blocko: yay
2015-05-29 15:50 Blocko: 00:27:593 (27593|5,27676|4) - snap to 1/3?
2015-05-29 15:50 Blocko: 00:31:558 (31558|4,31655|5) - same here
2015-05-29 15:51 Bobbias: done
2015-05-29 15:51 Bobbias: kk
2015-05-29 15:52 Bobbias: i had a feeling some of those weren't snapped correctly
2015-05-29 15:52 Blocko: 00:31:448 - [https://osu.ppy.sh/ss/3187191 more like this for the pitch?]
2015-05-29 15:53 Bobbias: i wanted the keep the minijack on 4 there. i like how it emphasizes the transition from one pattern to another there
2015-05-29 15:55 Blocko: oke then
2015-05-29 15:56 Blocko: 00:32:111 - to 00:38:079 - this is more left-hand oriented than the right hand
2015-05-29 15:56 Bobbias: very intentional
2015-05-29 15:57 Bobbias: i inverted bass and melody so the right hand is bass and left hand is melody there
2015-05-29 15:57 Bobbias: the melody section is pitch relevant while the bass part is a repeating simple pattern to make things not quite so hard
2015-05-29 15:57 Blocko: ah i see
2015-05-29 15:58 Blocko: i'm not left-handed so i kinda had to point that out
2015-05-29 15:58 Bobbias: i usually have a tendency to make right hand biased stuff in 4k, so i actually decied on making that pattern as a way to help break that habit a bit
2015-05-29 15:58 Bobbias: in 7k i mean
2015-05-29 15:59 Bobbias: i'm not left handed either
2015-05-29 15:59 Bobbias: but i feel like left hand bias is a good learning tool too
2015-05-29 15:59 Blocko: tru
2015-05-29 15:59 Blocko: 00:38:576 (38576|3,38576|5) - move two columns to the left?
2015-05-29 16:01 Bobbias: hmm, not sure on that one. i get why, but i kinda like this the way it is
2015-05-29 16:02 Blocko: is it to balance out the left hand stuff earlier?
2015-05-29 16:03 Bobbias: well if you move it over 2, it's the same chord the pattern started out on. it also means that you break 00:38:576 (38576|5,38742|4,38908|3,39074|2) - by taking the right most key out of it, making it a partial double stair instead of a full right to left double stair
2015-05-29 16:05 Bobbias: i don't think it really affects playability much either way, so i'd consider it a sort of aesthetic difference, and i prefer this over the alternative in terms of aesthetics
2015-05-29 16:06 Blocko: alright, i understand
2015-05-29 16:07 Blocko: last one:
2015-05-29 16:07 Blocko: 00:42:058 (42058|5) - would you prefer to have a soft-hitfinish3 here for a thematic finish?
2015-05-29 16:08 Bobbias: lol sure why not
2015-05-29 16:08 Blocko: kcool
2015-05-29 16:08 Blocko: i guess that's all
2015-05-29 16:09 Blocko: nice map though, i like it
2015-05-29 16:09 Bobbias: thanks
2015-05-29 16:10 Bobbias: i thought it turned out pretty well
2015-05-29 16:10 Bobbias: since it's short, it's a lot easier to remember exactly what i was thinking when i mapped each pattern
2015-05-29 16:11 Blocko: tfw no granat marathon map
2015-05-29 16:11 Blocko: i mean
2015-05-29 16:12 Bobbias: lol

Second, other suggestions:

5K
5K Column:
| 1 | 2 | 3 | 4 | 5 |
[]
[Etlie's 5K Happymix LN Hyper]
Wait.. Etlie or Etile?

00:00:281 - Add one more note here for increased impact with the crash

00:03:265 (3265|1) - Add soft-hitclap hitsound with 30% volume for hitsound consistency

00:05:254 (5254|4,5254|2) - Make both of them have 30% volume, again for consistency

00:06:083 (6083|3) - Add a clap hitsound here

00:06:249 (6249|4) - Don't really think this hitsound fits at this moment. Remove?

00:07:243 (7243|4) - Use soft-hitclap with 60% volume here

00:09:233 (9233|4,9233|3,9233|1) - Two hitsounds with 30% volume here is fine, but three notes with the same hitsound should be avoided
Same suggestion for 00:13:212 (13212|4,13212|0,13212|3) - , 00:17:190 (17190|1,17190|2,17190|4) - , 00:21:169 (21169|2,21169|0,21169|4) -

00:10:725 (10725|1) - Clap hitsound here

00:11:222 (11222|1,11222|2) - Make both of these have 30% volume

00:15:201 (15201|1,15201|3) - Make both of these have 30% volume

00:19:180 (19180|2,19180|3) - Make both of these have 30% volume

00:22:330 (22330|0,22330|2,22827|1,22827|0,23158|0,23158|1,23324|3,23324|2) - Make these have soft-hitclap hitsound with 30% volume

00:42:058 (42058|4) - 20% volume here


[]
[Zen's 5K Radial Resonance]
00:31:448 (31448|3,31551|1,31655|4) - Snap to 1/3
6K
6K Column:
| 1 | 2 | 3 | 4 | 5 | 6 |
[]
[Tidek's 6K Normal]
Raise HP to 7.5 so all Normal diffs have HP 7.5.
It wouldn't really hurt that much to raise it by that amount, either

00:01:773 (1773|1) - Remove clap hitsound?


[]
[BBS 6K Hyper]
bee bee ess

00:27:137 (27137|0) - I don't really think this hitsound fits the rather calm part here. It feels rather 'off'.
Same for this one 00:29:127 (29127|0) -

00:42:058 (42058|5) - 20% volume here
8K
8K Column:
| S | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[Ripazhakgggdkp's 8K Hyper]
00:00:281 (281|6) - Use a finish hitsound here for more impact

00:01:275 (1275|6) - Clap hitsound here

00:03:596 (3596|3,3596|6,3707|4,3707|7,3817|3,3817|6) - This should have the same snap as all the other harder difficulties have.

00:05:254 (5254|6) - Clap hitsound here

00:16:196 (16196|3,16196|4) - LNs end earlier than the violin pitch changes, and one of the violins don't actually change pitch here.
In short, 00:16:196 (16196|3,18185|3) - combine these LNs and 00:16:196 (16196|4) - stretch this up to 00:18:185 - .

00:19:180 (19180|5,19180|4) - Spread this out more? Like: 00:19:180 (19180|4) - move to 1 and 00:19:180 (19180|5) - move to 4
Also the LN ends earlier but the violin pitch doesn't change until 00:19:677 - . Stretch them up to that point as well?

00:23:822 (23822|7) - Move to 6 for the pitch

00:27:469 (27469|3,27572|4,27690|3) - Snap to 1/3

00:31:448 (31448|5,31551|6,31655|5) - Snap to 1/3

00:26:640 (26640|4,26806|5) - Move to 5, 7 and 00:27:137 (27137|3,27137|7,27137|5) - move these notes one column to the left for pitch?

00:42:058 (42058|5) - 20% volume here


a
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