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Yiruma & Skullee - River Flows In You (A Love Note) [OsuMani

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Topic Starter
Kaito-kun
This map has been deleted on the request of its creator. It is no longer available.
Takane6
beep :3

some bla~ bla~
00:06 Takane6: beep
00:06 KaitoKid1998: boop XD
00:07 *Takane6 is editing [http://osu.ppy.sh/b/672624 Yiruma & Skullee - River Flows In You (A Love Note) [6K Grieving Piano (HD)]]
00:07 KaitoKid1998: It's my first time mapping, so please don't kill me XD
00:07 Takane6: i prefer irc mod... you can do that?
00:08 KaitoKid1998: you mean like a live mod?
00:08 Takane6: yup...
00:09 Takane6: right now... in here... yup
00:09 KaitoKid1998: I got no problem
00:09 Takane6: oke... :D
00:09 Takane6: lets start with 6k HD
00:10 *Takane6 is editing [http://osu.ppy.sh/b/672624 Yiruma & Skullee - River Flows In You (A Love Note) [6K Grieving Piano (HD)]]
00:10 KaitoKid1998: you are saving the conversation right? (because I don't have it on that option)
00:10 Takane6: i know :3
00:10 Takane6: first :
00:11 Takane6: 00:06:750 (6750|2,6803|1,6857|0) - maybe better if you follow the pitch ( 123 or 234 )
00:12 KaitoKid1998: you mean like this: 00:06:750 (6750|3,6803|2,6857|1) -
00:13 Takane6: i mean from left to right..
00:13 KaitoKid1998: oh XD
00:13 Takane6: haizzz~~ :3
00:14 KaitoKid1998: ok, done
00:14 KaitoKid1998: 00:06:750 (6750|0,6803|1,6857|2) -
00:14 Takane6: 00:13:607 (13607|5,13660|4,13714|3) - same issues
00:15 KaitoKid1998: ok 00:13:607 (13607|3,13660|4,13714|5) -
00:16 Takane6: em... one thing... when you tell me the fix... (like that) i cant see the fix... i just need to know that you've fix it :3
00:16 KaitoKid1998: ok XD
00:16 KaitoKid1998: (told ya I'm a noob XD)
00:17 Takane6: 00:16:928 (16928|2,16982|3,17035|4,17089|5) - move 3 columns to the left
00:18 KaitoKid1998: because of pitch?
00:18 Takane6: it will make a better spread
00:18 KaitoKid1998: oh ok
00:18 KaitoKid1998: done
00:18 Takane6: 00:21:000 (21000|1,21428|5) - delete
00:19 Takane6: and make 2 note at 00:20:142 (20142|3,20357|2,20571|3) -
00:20 KaitoKid1998: deleted it, since there wasn't a stronger pitch
00:20 Takane6: yup
00:20 KaitoKid1998: and I think with 1 note is ok
00:20 Takane6: which one?
00:20 KaitoKid1998: you want to add 2 notes for better patterns?
00:21 Takane6: yup.. and because the pitch
00:21 KaitoKid1998: true, went a little bit back and heard that whole part
00:21 KaitoKid1998: added~
00:21 Takane6: 00:21:642 (21642|3,21857|2,22071|1,22285|0) - make 2 note
00:22 Takane6: 00:22:714 (22714|3,23142|5) - delete
00:23 KaitoKid1998: with the 2 notes, I'll make them with a space in between notes (like 13 24)
00:24 Takane6: em...
00:24 Takane6: wait... looks like i have to post it rather than irc... im a bit sleepy now >w<
00:24 Takane6: sorry >w<
00:24 KaitoKid1998: XD
00:24 KaitoKid1998: then post the rest of them mod AND the chat
00:24 Takane6: yup...

[6K HD]
SPOILER
00:23:571 (23571|2,23785|1,24000|0) - make 2 note for every 1 note
00:25:285 (25285|0,25500|1,25714|2) - ^
00:30:428 - ^
00:33:000 (33000|4,33428|2,33642|0,33857|2,34071|1,34285|5) - ^

00:24:428 (24428|2,24428|4,24857|2,24857|5) - delete 1 note for every 2 note
00:26:142 (26142|5,26142|4,26571|3,26571|4) - ^
00:53:571 - delete 2 note

00:42:000 (42000|2) - move to col 7
00:43:928 (43928|4,43928|3) - move to the left by 3 col
00:44:357 (44357|4,44357|3) - ^
00:45:857 (45857|1) - move to col 1

02:34:178 (154178|2,154232|1,154285|0) - make the stream from left to right
02:35:839 (155839|4,155946|3,156107|2) - ^

[6K NM]
SPOILER
00:58:500 (58500|5,58714|4,58928|3,59142|2,59142|0,59357|1,59571|2,59785|3) - ctrl+h
01:12:214 (72214|4,72428|3,72642|2,72857|1,72857|0,73071|2,73285|3,73500|4) - ^
02:10:285 (130285|4,130285|1,130500|3,130714|2,130928|1,131142|0,131142|5,131357|1,131571|2,131785|3,132000|0,132000|4,132000|2) - ^
02:17:142 (137142|1,137142|3,137357|4,137571|3,137785|2,138000|1,138214|2,138428|3,138642|4) - ^


01:25:607 (85607|4,85660|3,85714|2) - left to right
02:20:464 (140464|3,140517|2,140571|1) - ^
02:34:178 (154178|2,154232|1,154285|0) - ^

[6K EZ]
SPOILER
00:06:750 (6750|2) - delete this short LN... its too hard for novice player
00:13:607 (13607|3) - ^
00:16:928 (16928|4) - ^
00:27:321 (27321|1) - ^
00:30:642 (30642|3) - ^
00:54:214 (54214|3) - ^
00:55:928 (55928|3) - ^
00:57:642 (57642|2) - ^
00:06:857 - add note
00:13:714 - ^
00:17:142 - ^
00:27:428 - ^
00:30:857 - ^
00:54:214 - ^
00:54:428 - ^
00:55:928 - ^
00:56:142 - ^
00:57:642 - ^
00:57:857 - ^

01:01:071 (61071|4) - 01:02:785 (62785|1) - 01:09:642 (69642|4) - 01:11:357 (71357|4) - 01:14:785 (74785|4) - 01:16:500 (76500|4) - 01:25:607 (85607|4) - 01:28:928 (88928|3) - 01:42:642 (102642|1) - 01:54:214 (114214|1) - 01:55:928 (115928|4) - 01:59:357 (119357|1) - 01:57:857 (117857|3) - 02:01:071 (121071|2) - 02:02:785 (122785|1) - 02:04:714 (124714|3) - 02:06:214 (126214|1) - 02:09:642 (129642|2) - 02:13:071 (133071|2) - 02:14:785 (134785|3) - 02:16:500 (136500|3) - 02:20:464 (140464|2) - 02:27:321 (147321|2) - 02:34:178 (154178|1) - 02:35:839 (155839|2) - delete this short LN... its too hard for novice player... and arrange it again
Topic Starter
Kaito-kun

Takane6 wrote:

beep :3 Boop XD

some bla~ bla~
00:06 Takane6: beep
00:06 KaitoKid1998: boop XD
00:07 *Takane6 is editing [http://osu.ppy.sh/b/672624 Yiruma & Skullee - River Flows In You (A Love Note) [6K Grieving Piano (HD)]]
00:07 KaitoKid1998: It's my first time mapping, so please don't kill me XD
00:07 Takane6: i prefer irc mod... you can do that?
00:08 KaitoKid1998: you mean like a live mod?
00:08 Takane6: yup...
00:09 Takane6: right now... in here... yup
00:09 KaitoKid1998: I got no problem
00:09 Takane6: oke... :D
00:09 Takane6: lets start with 6k HD
00:10 *Takane6 is editing [http://osu.ppy.sh/b/672624 Yiruma & Skullee - River Flows In You (A Love Note) [6K Grieving Piano (HD)]]
00:10 KaitoKid1998: you are saving the conversation right? (because I don't have it on that option)
00:10 Takane6: i know :3
00:10 Takane6: first :
00:11 Takane6: 00:06:750 (6750|2,6803|1,6857|0) - maybe better if you follow the pitch ( 123 or 234 )
00:12 KaitoKid1998: you mean like this: 00:06:750 (6750|3,6803|2,6857|1) -
00:13 Takane6: i mean from left to right..
00:13 KaitoKid1998: oh XD
00:13 Takane6: haizzz~~ :3
00:14 KaitoKid1998: ok, done
00:14 KaitoKid1998: 00:06:750 (6750|0,6803|1,6857|2) -
00:14 Takane6: 00:13:607 (13607|5,13660|4,13714|3) - same issues
00:15 KaitoKid1998: ok 00:13:607 (13607|3,13660|4,13714|5) -
00:16 Takane6: em... one thing... when you tell me the fix... (like that) i cant see the fix... i just need to know that you've fix it :3
00:16 KaitoKid1998: ok XD
00:16 KaitoKid1998: (told ya I'm a noob XD)
00:17 Takane6: 00:16:928 (16928|2,16982|3,17035|4,17089|5) - move 3 columns to the left
00:18 KaitoKid1998: because of pitch?
00:18 Takane6: it will make a better spread
00:18 KaitoKid1998: oh ok
00:18 KaitoKid1998: done
00:18 Takane6: 00:21:000 (21000|1,21428|5) - delete
00:19 Takane6: and make 2 note at 00:20:142 (20142|3,20357|2,20571|3) -
00:20 KaitoKid1998: deleted it, since there wasn't a stronger pitch
00:20 Takane6: yup
00:20 KaitoKid1998: and I think with 1 note is ok
00:20 Takane6: which one?
00:20 KaitoKid1998: you want to add 2 notes for better patterns?
00:21 Takane6: yup.. and because the pitch
00:21 KaitoKid1998: true, went a little bit back and heard that whole part
00:21 KaitoKid1998: added~
00:21 Takane6: 00:21:642 (21642|3,21857|2,22071|1,22285|0) - make 2 note
00:22 Takane6: 00:22:714 (22714|3,23142|5) - delete
00:23 KaitoKid1998: with the 2 notes, I'll make them with a space in between notes (like 13 24)
00:24 Takane6: em...
00:24 Takane6: wait... looks like i have to post it rather than irc... im a bit sleepy now >w<
00:24 Takane6: sorry >w<
00:24 KaitoKid1998: XD
00:24 KaitoKid1998: then post the rest of them mod AND the chat
00:24 Takane6: yup...

[6K HD]
SPOILER
00:23:571 (23571|2,23785|1,24000|0) - make 2 note for every 1 note OK~, since it's to follow pitch
00:25:285 (25285|0,25500|1,25714|2) - ^ OK~
00:30:428 - ^ OK~
00:33:000 (33000|4,33428|2,33642|0,33857|2,34071|1,34285|5) - ^ I added them, but also added an extra note to the one on the pattern that wasn't selected

00:24:428 (24428|2,24428|4,24857|2,24857|5) - delete 1 note for every 2 note Deleted one of them, and changed the column for one of them
00:26:142 (26142|5,26142|4,26571|3,26571|4) - ^ OK~, did the same as before
00:53:571 - delete 2 note OK~

00:42:000 (42000|2) - move to col 7 I see what you did there, and I like it :3
00:43:928 (43928|4,43928|3) - move to the left by 3 col OK~
00:44:357 (44357|4,44357|3) - ^ OK~
00:45:857 (45857|1) - move to col 1 OK~

02:34:178 (154178|2,154232|1,154285|0) - make the stream from left to right Nope, the sream goes from strong picth, to light pitch, and I (tried) to map it from left to right as light pitch to strong pitch. I can move the whole pattern to another column tho
02:35:839 (155839|4,155946|3,156107|2) - ^ Same as before, I can move the pattern to another column, but not change it in itself

[6K NM]
SPOILER
00:58:500 (58500|5,58714|4,58928|3,59142|2,59142|0,59357|1,59571|2,59785|3) - ctrl+h
01:12:214 (72214|4,72428|3,72642|2,72857|1,72857|0,73071|2,73285|3,73500|4) - ^
02:10:285 (130285|4,130285|1,130500|3,130714|2,130928|1,131142|0,131142|5,131357|1,131571|2,131785|3,132000|0,132000|4,132000|2) - ^
02:17:142 (137142|1,137142|3,137357|4,137571|3,137785|2,138000|1,138214|2,138428|3,138642|4) - ^


01:25:607 (85607|4,85660|3,85714|2) - left to right
02:20:464 (140464|3,140517|2,140571|1) - ^
02:34:178 (154178|2,154232|1,154285|0) - ^
I'll reject this as a whole, but I'll keep it in mind, because I know it's repetitive, but I want to make a good beatmap while still being mapped how I like, and changing all this would make the pitch different as I have mapped it. So I'll keep NM as it is for now

[6K EZ]
SPOILER
00:06:750 (6750|2) - delete this short LN... its too hard for novice player
00:13:607 (13607|3) - ^
00:16:928 (16928|4) - ^
00:27:321 (27321|1) - ^
00:30:642 (30642|3) - ^
00:54:214 (54214|3) - ^
00:55:928 (55928|3) - ^
00:57:642 (57642|2) - ^
00:06:857 - add note
00:13:714 - ^
00:17:142 - ^
00:27:428 - ^
00:30:857 - ^
00:54:214 - ^
00:54:428 - ^
00:55:928 - ^
00:56:142 - ^
00:57:642 - ^
00:57:857 - ^
OK~, I know it was hard for a new player, but I was too dumb searching for a way to make a LN fit in there while making it coherent, that I didn't thought of simply adding a note for it XD
01:01:071 (61071|4) - 01:02:785 (62785|1) - 01:09:642 (69642|4) - 01:11:357 (71357|4) - 01:14:785 (74785|4) - 01:16:500 (76500|4) - 01:25:607 (85607|4) - 01:28:928 (88928|3) - 01:42:642 (102642|1) - 01:54:214 (114214|1) - 01:55:928 (115928|4) - 01:59:357 (119357|1) - 01:57:857 (117857|3) - 02:01:071 (121071|2) - 02:02:785 (122785|1) - 02:04:714 (124714|3) - 02:06:214 (126214|1) - 02:09:642 (129642|2) - 02:13:071 (133071|2) - 02:14:785 (134785|3) - 02:16:500 (136500|3) - 02:20:464 (140464|2) - 02:27:321 (147321|2) - 02:34:178 (154178|1) - 02:35:839 (155839|2) - delete this short LN... its too hard for novice player... and arrange it again
Will do, thx for the feedback
Thx for the mod, you helped me a lot here. I feel like a noob now (more than I am XD). Anyways, I'll call you when the 5K mapset is ready so that you can mod it :P
Kruzon


Hi, I think I'll give you a Normal Mod instead of Speed Mod, on your 5K Map-set. I hope my reasoning will improve your mapping!
My 5K modding column format is as following: 1 l 2 l 3 l 4 l 5


5K Normal

*From the very start of the song, I've noticed that you are plotting the notes randomly. It is recommended to plot notes following pitch relevancy (PR), especially onto this piano piece-

For example:
00:00:000 (0|0,428|2,857|1,1285|4) - Should implement repetition onto these notes, refer to the instrument. Meaning, 00:00:000 (0|0,428|2) - should be align in same column as 00:00:857 (857|1,1285|4) - or vice-versa

00:02:571 (2571|0) - Higher pitched, should be on the right side, and
00:03:000 (3000|3,3000|4) - Lower pitched, placed on the opposite site

*I'm not sure if there's new rule, but leaving an area in your map empty for long is an unrankable issue-

ie: 00:03:000 (3000|3) - beyond this is a giant wasteland
00:09:857 (9857|3) - and this as well
Like it or not, you have to coat the empty area with long notes. It can't be helped..

* Let me provide you several example on how to deal up with PR:

Starting at this time 00:50:571 (50571|4) - , https://osu.ppy.sh/ss/3032289

You might be wondering, that it's only 5k, so the notes are not enough to follow up the pitch. I can see that this song is perfect for 7k and above, but that does not mean lower key like 5k does not deserved to be map with this song! An alternative for this is you can simply resumed the on-going notes, by plotting the notes somewhere else, but following the rhythm flow. For example,

00:51:857 (51857|4) - After this note is highly-pitched notes, but this is only 5K there's nowhere to resume it on the right side. Therefore you can resume it like this: https://osu.ppy.sh/ss/3032309
00:52:285 (52285|3) - is highly-pitched notes, but i placed it on 4, using 00:52:071 (52071|2) - as base. I made the notes flow ascending, following the rhythm.

Starting at this time 00:52:714 (52714|1) - , another suggestion for you: https://osu.ppy.sh/ss/3032324


* Regarding Notes Density, let me ask you: Does 01:05:142 (65142|0,65142|4,65142|3) - deserve similar amount of notes as 01:04:285 (64285|4,64285|2,64285|1) - ? Try to plot your pattern uniformly and having meaningful amount of notes. An area with louder sound deserves more notes while weaker ones vice-versa

Conclusion:
* Plot your map based on pitch relevancy
* Beware of notes density, decides which one deserves more notes
* However, the notes are not offbeat, and there's no ghost notes, ggwp

Sorry, this ended up to be more of a review rather than a mod. I really think you need to re-pattern this map following PR.
Good luck with your map!
Topic Starter
Kaito-kun

Kruzon wrote:



Hi, I think I'll give you a Normal Mod instead of Speed Mod, on your 5K Map-set. I hope my reasoning will improve your mapping!
My 5K modding column format is as following: 1 l 2 l 3 l 4 l 5


5K Normal

*From the very start of the song, I've noticed that you are plotting the notes randomly. It is recommended to plot notes following pitch relevancy (PR), especially onto this piano piece- I tried to map it with pitch relevancy, but I only used it as Low pitch on the right, and high pitch on the left, but it looks like I falied miserably with it XD

For example:
00:00:000 (0|0,428|2,857|1,1285|4) - Should implement repetition onto these notes, refer to the instrument. Meaning, 00:00:000 (0|0,428|2) - should be align in same column as 00:00:857 (857|1,1285|4) - or vice-versa I'll see what I can do, since I somewhat tried to make it pitch relevant, but since it's my first map, I never expected that it would go perfect all the way through XD


00:02:571 (2571|0) - Higher pitched, should be on the right side, and
00:03:000 (3000|3,3000|4) - Lower pitched, placed on the opposite site Yeah, since I never played piano (but I would like), I thought the high pitch were on the left and low pitch, on the right. Thx for pointing such big error, I'll simply turn the beatmap around and correct any errors it has.

*I'm not sure if there's new rule, but leaving an area in your map empty for long is an unrankable issue- It is if you leave it empty for the sake of giving the player a break, but it isn't if there's a special reason for there being a break there, this time being the absence of any sound in those parts (In other words, I can't map something that isn't there, hence the breaks)

ie: 00:03:000 (3000|3) - beyond this is a giant wasteland
00:09:857 (9857|3) - and this as well Don't exaggerate, it's just 3 seconds XD
Like it or not, you have to coat the empty area with long notes. It can't be helped..
Regarding this, it's valid for ranking. If there isn't anything to map on that section, it's ok (Evidence: https://osu.ppy.sh/b/462733 7K Lv. 40, here, the instruments/sounds (whatever you may call it) he was mapping weren't played for around 10 secs, and he applied a break time)

* Let me provide you several example on how to deal up with PR:

Starting at this time 00:50:571 (50571|4) - , https://osu.ppy.sh/ss/3032289

You might be wondering, that it's only 5k, so the notes are not enough to follow up the pitch. I can see that this song is perfect for 7k and above, but that does not mean lower key like 5k does not deserved to be map with this song! An alternative for this is you can simply resumed the on-going notes, by plotting the notes somewhere else, but following the rhythm flow. For example, PS: I never thought like that XD, I have the ideal of thinking that every song is fit for every key count, it's just the style of mapping the song that makes it better fit

00:51:857 (51857|4) - After this note is highly-pitched notes, but this is only 5K there's nowhere to resume it on the right side. Therefore you can resume it like this: https://osu.ppy.sh/ss/3032309
00:52:285 (52285|3) - is highly-pitched notes, but i placed it on 4, using 00:52:071 (52071|2) - as base. I made the notes flow ascending, following the rhythm. Ok~, I'll change it

Starting at this time 00:52:714 (52714|1) - , another suggestion for you: https://osu.ppy.sh/ss/3032324 Ok~, I'll do these changes with the other parts that are like that


* Regarding Notes Density, let me ask you: Does 01:05:142 (65142|0,65142|4,65142|3) - deserve similar amount of notes as 01:04:285 (64285|4,64285|2,64285|1) - ? Try to plot your pattern uniformly and having meaningful amount of notes. An area with louder sound deserves more notes while weaker ones vice-versa That was actually an error XD. if you check the rest of the map, you'll notice that I mapped the weaker sounds as 2 notes and the stronger sounds as 3 notes, but thanks for pointing it out

Conclusion:
* Plot your map based on pitch relevancy That was the idea actually, but I seriously screwed up with it
* Beware of notes density, decides which one deserves more notes I will try, but I want to make it as hand-blalanced as possible while making it pitch relevant (which I tried, but failed miserably XD)
* However, the notes are not offbeat, and there's no ghost notes, ggwp At least something went right XD

Sorry, this ended up to be more of a review rather than a mod. I really think you need to re-pattern this map following PR. I'll make some changes to it, thx
Good luck with your map!
Thanks for taking your time to mod it :D
x M e l
Hi Kaito :D mod for req via queue

columns: 1|2|3|4|5|6

6K EZ
00:15:000 - http://puu.sh/hjVID/4fbf7d1a68.png there are so much notes only for right hand (columns 4,5,6) and I think is uncomfortable. So u can do this → http://puu.sh/hjVQy/3ef17afbee.png
00:28:714 - at 00:30:428 - same
00:32:571 (32571|5) - move this note to other column
00:59:142 - add double
01:05:142 - ^
01:06:000 - ^
01:06:857 - ^
01:12:857 - ^
01:14:142 - delete this double
01:19:714 - add double
01:20:571 - ^
01:22:285 - I think a triple is hard for ez
01:27:642 (87642|3) - move this note to other column
01:57:428 - add double
02:01:500 (121500|2) - move this note to other column
and are more doubles for add if u like

6K HD
00:14:357 - add note
00:15:214 - ^
00:46:714 - change for a triple?
00:53:571 - ^
01:26:357 - add note
01:27:214 - ^
01:32:142 - http://puu.sh/hjWwZ/dab5f5217e.png change this for this → http://puu.sh/hjWyA/e715ce79db.png
01:52:928 - why this double?

that's all :3 good map, good luck :D
Ringating
from my queue:

The image currently on the map has lots of compression artifacts and an odd resolution. I used the 2000x1424 version of the image here to make a 16:9 version of the bg.also perhaps consider linking the artist's image in the map description, since his url on the image was cropped off

no kds
Topic Starter
Kaito-kun

Meiko Senpai wrote:

Hi Kaito :D mod for req via queue

columns: 1|2|3|4|5|6

6K EZ
00:15:000 - http://puu.sh/hjVID/4fbf7d1a68.png there are so much notes only for right hand (columns 4,5,6) and I think is uncomfortable. So u can do this → http://puu.sh/hjVQy/3ef17afbee.png Ok~
00:28:714 - at 00:30:428 - same Ok~
00:32:571 (32571|5) - move this note to other column True, it has higher pitch, so I moved it one column to the left
00:59:142 - add double Ok~
01:05:142 - ^ ^
01:06:000 - ^ ^
01:06:857 - ^ ^
01:12:857 - ^ ^
01:14:142 - delete this double Woops, my bad XD
01:19:714 - add double Same as the others double requests
01:20:571 - ^ ^
01:22:285 - I think a triple is hard for ez Well, I added it for emphasis, but ok, made it a double
01:27:642 (87642|3) - move this note to other column Done, I made some placement changes to that whole section
01:57:428 - add double Ok~
02:01:500 (121500|2) - move this note to other column Moved the note before it, so it's ok :P
and are more doubles for add if u like Added them~

6K HD
00:14:357 - add note Ok~
00:15:214 - ^ Ok~
00:46:714 - change for a triple? Ok~
00:53:571 - ^ Woops XD (there was supposed to be four notes XD, but made it a triple)
01:26:357 - add note Ok~
01:27:214 - ^ Ok~
01:32:142 - http://puu.sh/hjWwZ/dab5f5217e.png change this for this → http://puu.sh/hjWyA/e715ce79db.png Ok~
01:52:928 - why this double? Because on the dubstep part, that's the pattern I mainly use, so it's valid :P

that's all :3 good map, good luck :D Thx for taking your time modding my map :D

Ringating wrote:

from my queue:

The image currently on the map has lots of compression artifacts and an odd resolution. I used the 2000x1424 version of the image here to make a 16:9 version of the bg.also perhaps consider linking the artist's image in the map description, since his url on the image was cropped off I'll link the artist's deviantart page with his name on the Special Thanks section

no kds Oh well, if you don't want it :P
Thanks a lot for your help :D
Crono
Hi~~

Here From my modding queue :D

Your pitch relevancy isn't too bad, regarding this is a piano song, *PR* is very important

I have also noticed that your 5k diffs are trying to keep the same patterns as the 6k but this ends up feeling a little off imo.
It also seems that your easier diffs were done after your HD diffs and you just nerfed them to make easier diffs.
These maps could use some Long Notes too with this beautiful song.

K that's enough *reviewing*

First of all this is a soft song so I suggest using soft hitsounds at 20%

5k EZ
5k Sadness Piano (EZ)
//[1][2][3][4][5]

Copy and paste the section from 00:06:857 to 00:09:857 to 00:00:000 to 00:03:000, This way it feels more like a pattern instead of random notes

00:46:714 - pitch changed please move the note

01:55:714 - move 3 to 5 *

01:55:928 - move to 3 *

01:56:142 - move to 5 *

01:56:357 - move to 1 *

*This is to create another pattern feel to it and still maintains the pitch relevancy, you'll notice the last three are the same as the previous section at 01:54:214 if you add these changes

02:03:214 - move to 5 it feels a little off to me

02:36:107 - delete, it's simply out of place and feels like the hardest note on the map (That's probably just me, feel free to ignore this :oops: )

6k EZ
6k Sadness Piano (EZ)

//[1][2][3][4][5][6]

Copy and paste the section from 00:06:857 to 00:09:857 to 00:00:000 to 00:03:000, again it feels more like random notes

00:33:428 to 00:34:071 move each note one space right.

00:34:285 move to 1

02:24:857 move to 4

02:25:285 move to 5?

5k NM
5k Sorrow Piano (EZ)]

Copy and paste the section from 00:00:000 to 00:03:000 to 00:06:857 to 00:09:857, it's random notes, except keep the 1/8s the same at 00:06:750

other then that it's pretty good, here are some further suggestions for this diff if you wish to further differentiate from the 6k NM

00:49:714 change to this maybe?



01:03:857 move to 2?

01:07:821 delete 3 and add it to the stronger finish at 01:08:142. Also add finish hitsound

01:21:857 why is there more notes on the weaker sounds?

If you want to keep it that way I suggest adding clap hitsounds to 2 notes

Osu! needs more ranked 5k and 6k!!! I'll be back to mod this further at a later date.
schwarzvgrune
i was going to mod it but you havent implemented the last mod XD

so i'll wait.

nice song btw :) good attempt to map based on PR.
rare to see such mappers lol.

I LOVE YIRUMA >_<
Topic Starter
Kaito-kun

Crono wrote:

Hi~~

Here From my modding queue :D

Your pitch relevancy isn't too bad, regarding this is a piano song, *PR* is very important Thx, modders actually helped me a lot with it up until now

I have also noticed that your 5k diffs are trying to keep the same patterns as the 6k but this ends up feeling a little off imo. Thx for the opinion, it helps a lot (since I wanna rank a good map, not just rank it for the sake of ranking it)
It also seems that your easier diffs were done after your HD diffs and you just nerfed them to make easier diffs. I actually did that, since this map is simple and there aren't many things to take in account when it comes to mapping
These maps could use some Long Notes too with this beautiful song. When I was mapping it, I never saw a moment where it was required an LN, but it may be me

K that's enough *reviewing*

First of all this is a soft song so I suggest using soft hitsounds at 20% I haven't gotten to hitsounding the map yet, since I don't know how to do it exactly, but I'll remember your advice when I'm at it

5k EZ
5k Sadness Piano (EZ)
//[1][2][3][4][5]

Copy and paste the section from 00:06:857 to 00:09:857 to 00:00:000 to 00:03:000, This way it feels more like a pattern instead of random notes I'm thinking of doing some pattern changes on that part, but I'll leave it like that for now (but I'll leave both symmetrical, or at least with the same patterns)

00:46:714 - pitch changed please move the note I'm applying some changes suggested by Kruzon on that type of pattern, so that can solve it

01:55:714 - move 3 to 5 * Ok~

01:55:928 - move to 3 * Ok~

01:56:142 - move to 5 * Ok~

01:56:357 - move to 1 * Ok~

*This is to create another pattern feel to it and still maintains the pitch relevancy, you'll notice the last three are the same as the previous section at 01:54:214 if you add these changes True, I simply tried to avoid making the map too repetitive, since it becomes boring then

02:03:214 - move to 5 it feels a little off to me I moved it to 2, because it's a strong sound, so it should go more to the left then (Moved the note right above it to 5 btw)

02:36:107 - delete, it's simply out of place and feels like the hardest note on the map (That's probably just me, feel free to ignore this :oops: ) No, it represents a stream there, and making a LN will make it too hard for begginers

6k EZ
6k Sadness Piano (EZ)

//[1][2][3][4][5][6]

Copy and paste the section from 00:06:857 to 00:09:857 to 00:00:000 to 00:03:000, again it feels more like random notes Same as the 5K EZ (ok)

00:33:428 to 00:34:071 move each note one space right. Ok~

00:34:285 move to 1 No, I'll leave it there to make more relevant refering to pitch

02:24:857 move to 4 Ok~

02:25:285 move to 5? Nope, would break the same pattern you just corrected me with the reccomendation above

5k NM
5k Sorrow Piano (EZ)]

Copy and paste the section from 00:00:000 to 00:03:000 to 00:06:857 to 00:09:857, it's random notes, except keep the 1/8s the same at 00:06:750 Ok~

other then that it's pretty good, here are some further suggestions for this diff if you wish to further differentiate from the 6k NM

00:49:714 change to this maybe?

Like the idea :3

01:03:857 move to 2? Ok~

01:07:821 delete 3 and add it to the stronger finish at 01:08:142. Also add finish hitsound Nope, if I were to do that, I would change every triple to double to make it coherent, and I see no problem with the way it is (maybe it's possible to move the note placement to make it more confortable, but no deleting). Regarding the finish hitsound, I'll keep it in mind when I start hitsounding (when I get someone to teach me how to actually XD)

01:21:857 why is there more notes on the weaker sounds? It happened more or less the same with your past suggestion. The thing is that I mapped it according to pitch, not sound strenght itself. I'll think about it

If you want to keep it that way I suggest adding clap hitsounds to 2 notes

Osu! needs more ranked 5k and 6k!!! I'll be back to mod this further at a later date. Ok~. Thx for taking your time to mod my map :D
JamesHappy
Hi from my queue

incoming long mod
column |1|2|3|4|5|
column |1|2|3|4|5|6|

[5K Sadness Piano(EZ)]

00:16:500 (16500|2,16714|4) - ctrl+H (try make it inverse PR to give a chance on a left side)
00:28:928 (28928|3) - move to 5 (balance)
00:30:214 (30214|1,30428|2) - ctrl+H (inverse PR)
00:47:196 (47196|1) - unsnapped, move to white line
01:02:785 (62785|1,63000|2) - ctrl+J (PR, also it's easier if not stairs)
01:09:642 (69642|2,69857|1) - ^
01:12:857 - add note
01:14:142 (74142|4,74142|2) - remove one (not too loud)
01:19:714 - add note
01:20:571 - ^
01:22:285 (82285|0,82285|2,82285|4) - just 2 notes is enough
01:27:642 (87642|2,87857|3,88071|4) - move to 2,3,and 4 (for balance)
01:37:071 (97071|2,97285|3,97500|4) - ctrl+H, then move to 1 column to the right (for better play imo)
01:50:785 (110785|2,111000|3,111214|4) - ^
02:39:000 (159000|3) - move to 5 (PR)

[6K Sadness Piano(EZ)]

00:30:214 (30214|3,30428|5) - same suggestion as 5K EZ
00:52:500 (52500|3,52714|4,52928|5) - ctrl+J
01:37:071 (97071|3,97285|4,97500|5,97928|3,98142|4,98357|5) - ctrl+h and move to 1 column to the right
01:42:214 (102214|2,102428|3,102803|5) - ctrl+H
01:50:785 (110785|3,111000|4,111214|5) - ctrl+H and move to 1 column to the right

[5K Sorrow Piano(NM)]

00:03:000 (3000|1,3000|0) - one note is enough
00:09:857 (9857|0,9857|1) - ^
00:14:785 (14785|2) - move to 2 (balance)
00:18:857 - try this one

00:28:500 (28500|1) - move to 1 (balance)
00:41:142 (41142|0,41142|1,41357|3,41357|4,41571|1,41571|0,41785|3,41785|4) - why suddenly 2 noters
00:42:857 (42857|2,42857|4,43071|1,43071|3,43285|4,43285|2,43500|1,43500|3) - ^
00:48:214 (48214|3,48214|1,48428|2,48428|0,48642|3,48642|1) - ^
00:49:928 (49928|1,49928|3,50142|0,50142|4,50357|3,50357|1) - ^
00:51:428 - do the same pattern as 00:44:571
00:57:428 (57428|1) - move to one (for balance)
00:58:285 - do this

01:35:357 - do this (better flow imo)

01:39:267 (99267|1) - i think it's 1/6
01:41:357 (101357|1,101571|2,101785|3) - move 1 column to the right (PR)
01:42:000 (102000|4) - move to 1 (PR)
01:42:214 (102214|0,102428|1) - move to 2 and 3
01:45:267 (105267|2) - snap to 1/6
01:50:785 - do this

02:05:357 (125357|4) - move to 2 (balance)

[6K Sorrow Piano(NM)]
00:03:000 (3000|0,3000|1) - one is enough(also move to 4 for balance)
00:09:857 (9857|2,9857|3) - same
00:41:142 to 00:50:357 - i'm just concerned about the sudden 2 noters
00:55:714 (55714|1,55928|1,56142|1) - avoid these
00:56:571 (56571|4,56785|4) - not the same sound, consider to move
00:58:071 (58071|2,58285|3,58285|4) - move 1 column to the right
01:03:428 (63428|2) - move to 2 (balance)
01:04:285 (64285|3) - move to 2 or 3 (balance)
01:06:857 (66857|2) - move to 6
01:12:000 (72000|1,73714|1) - move to 5 (to avoid unnecessary jacks, also balance)
01:15:428 (75428|5) - move to 2 (balance)
01:17:785 (77785|1) - move to 1 (PR)
01:22:285 (82285|2,82285|4,82285|3,82285|1) - 2 or 3 notes is enough
01:37:071 (97071|3,97285|4,97500|5,97928|3,98142|4,98357|5) - ctrl+h, then move 1 column to the right
01:39:267 (99267|1) - 1/6
01:42:000 (102000|4) - move to 2 (PR)
01:43:285 (103285|4) - move to 2 (PR)
01:44:142 (104142|5,104571|4) - ctrl+J
01:54:857 (114857|5) - move to 3 (balance)
01:57:857 (117857|2,117964|3,118071|2,118178|3,118285|2) - avoid these especially on NM
02:00:000 (120000|2) - move to 2 or 5 (balance)
02:03:428 (123428|3) - move to 5
02:07:500 (127500|3,127714|3) - not the same sound consider to move
02:37:714 (157714|2) - move to 4 (balance)

[5K Grieving Piano(HD)]

00:07:285 - do this

00:16:285 (16285|0,16714|3) - ctrl+J
00:17:571 (17571|1,18428|0) - move to 4 and 2 (pattern)
00:19:285 (19285|1) - move to 3 (pattern)
00:20:142 (20142|3) - move to 3 (balance)
00:28:714 (28714|1,28928|0) - move to 3 and 2 (pattern)
00:31:714 (31714|0,31714|3,32142|0,32142|2,32571|1,32571|0) - ctrl+H (PR)
00:40:285 (40285|2,40285|0,40500|4,40500|2,40714|3,40714|4,40928|3,40928|2,41142|2,41142|4) - feels weird to play imo
00:48:000 (48000|3) - move to 5 (balance)
00:48:857 (48857|1,49071|0) - move to 3 and 2 (same reason)
00:54:000 (54000|0,54000|4,54000|2,54000|3) - make it 2 notes
01:28:714 (88714|3) - move to 1 (balance) or 01:28:928 (88928|3,88982|2,89035|1,89089|0) - ctrl+H
01:30:857 (90857|2) - move to 5 (balance)
01:30:857 (90857|2) - move to 3 (pattern)
01:42:428 (102428|1) - move to 4 (not the same sound i think)
02:05:357 (125357|4,125357|3,125785|1,125785|0,126642|4,126642|0) - make it 1 note
02:32:571 (152571|1,152571|2,152571|0) - make it 2 notes

[6K Grieving Piano(HD)]

00:00:000 - do this

00:31:285 (31285|4,31285|5,31714|0,31714|4,32142|0,32142|3,32571|2,32571|0) - ctrl+h
00:47:357 (47357|2) - move to 4 (Pattern)
00:47:785 (47785|4) - move to 6 (same)
00:48:857 (48857|1,49071|0) - ctrl+J
01:00:000 (60000|3) - move to 5 (balance)
01:01:500 (61500|4,61500|2) - why 2 notes? when this 00:58:500 (58500|1) - is 1 note only and almost the same beat(also applies to 5K)
01:03:428 (63428|2,63642|2) - not the same beat
01:19:714 (79714|4,79714|2) - ctrl+h
01:20:571 (80571|2) - move to 4 or 6 (for balance)
01:22:285 (82285|4,82285|3,82285|5,82285|1) - make it 3
01:54:000 (114000|5,114214|5,114428|5,114642|5) - re-arrange it (unnecessary jacks, also not the same sound)
02:04:714 (124714|3,124821|4,124928|3,125035|2,125142|5,125142|0,125142|3,125142|1,125357|1,125357|3,125571|3,125571|0,125571|1,125571|4,125785|3,125785|5,126000|2,126000|5,126000|0,126000|3,126214|2,126321|3,126428|1,126428|4,126428|2,126642|2,126642|4) - tbh this part feels uncomfortable to play (consider to re-arrange it to make it playable)
02:08:571 (128571|2) - move to 5

TBH some parts are inconsistent and uncomfortable to play. You should review your map frequently in order to be enjoyable playing by players.

that's all
Topic Starter
Kaito-kun

JamesHappy15 wrote:

Hi from my queue

incoming long mod
column |1|2|3|4|5|
column |1|2|3|4|5|6|
"Incoming long mod".....RIP XD

[5K Sadness Piano(EZ)]

00:16:500 (16500|2,16714|4) - ctrl+H (try make it inverse PR to give a chance on a left side) Doubtful with this, even tho it's somewhat valid, but I'm applying it, since it's true that it's unbalanced there
00:28:928 (28928|3) - move to 5 (balance) Ok~
00:30:214 (30214|1,30428|2) - ctrl+H (inverse PR) Same as first comment regarding inverse PR
00:47:196 (47196|1) - unsnapped, move to white line Woops XD
01:02:785 (62785|1,63000|2) - ctrl+J (PR, also it's easier if not stairs) Ok~
01:09:642 (69642|2,69857|1) - ^ ^
01:12:857 - add note Woops, forgot about it XD
01:14:142 (74142|4,74142|2) - remove one (not too loud) My bad XD
01:19:714 - add note Woops XD
01:20:571 - ^ Well, I tried to make it easier for begginers, but I guess it won't make it that hard either
01:22:285 (82285|0,82285|2,82285|4) - just 2 notes is enough Well, it was a finishing touch I guess XD. But it's true what you say
01:27:642 (87642|2,87857|3,88071|4) - move to 2,3,and 4 (for balance) Ok~
01:37:071 (97071|2,97285|3,97500|4) - ctrl+H, then move to 1 column to the right (for better play imo) Playing-wise, it feels better, so applied it
01:50:785 (110785|2,111000|3,111214|4) - ^ ^
02:39:000 (159000|3) - move to 5 (PR) Ok~

[6K Sadness Piano(EZ)]

00:30:214 (30214|3,30428|5) - same suggestion as 5K EZ Same comment as 5K EZ
00:52:500 (52500|3,52714|4,52928|5) - ctrl+J Saw my error, thx
01:37:071 (97071|3,97285|4,97500|5,97928|3,98142|4,98357|5) - ctrl+h and move to 1 column to the right Ok~
01:42:214 (102214|2,102428|3,102803|5) - ctrl+H Ok~
01:50:785 (110785|3,111000|4,111214|5) - ctrl+H and move to 1 column to the right Ok~

[5K Sorrow Piano(NM)]

00:03:000 (3000|1,3000|0) - one note is enough Well, I wanted to add some sort of finishing touch, but it's true
00:09:857 (9857|0,9857|1) - ^ ^
00:14:785 (14785|2) - move to 2 (balance) Ok~
00:18:857 - try this one
Feels more spacious, so applied, thx for the pic
00:28:500 (28500|1) - move to 1 (balance) Yeah, I noticed I barely used the 1 and 5 columns
00:41:142 (41142|0,41142|1,41357|3,41357|4,41571|1,41571|0,41785|3,41785|4) - why suddenly 2 noters Changed it to 1 note only, thx for pointing it out
00:42:857 (42857|2,42857|4,43071|1,43071|3,43285|4,43285|2,43500|1,43500|3) - ^ ^
00:48:214 (48214|3,48214|1,48428|2,48428|0,48642|3,48642|1) - ^ ^
00:49:928 (49928|1,49928|3,50142|0,50142|4,50357|3,50357|1) - ^ ^
00:51:428 - do the same pattern as 00:44:571 Nope, I am actually going to do it the other way around XD (but haven't had time to do it)
00:57:428 (57428|1) - move to one (for balance) Ok~
00:58:285 - do this
Looks good, applied
01:35:357 - do this (better flow imo)
Ok~
01:39:267 (99267|1) - i think it's 1/6 Nope, it actually is 1/8
01:41:357 (101357|1,101571|2,101785|3) - move 1 column to the right (PR) Ok~
01:42:000 (102000|4) - move to 1 (PR) Ok~
01:42:214 (102214|0,102428|1) - move to 2 and 3 Ok~
01:45:267 (105267|2) - snap to 1/6 It's actually 1/8, so rejected
01:50:785 - do this
Ok~
02:05:357 (125357|4) - move to 2 (balance) Ok~

[6K Sorrow Piano(NM)]
00:03:000 (3000|0,3000|1) - one is enough(also move to 4 for balance) Ok~
00:09:857 (9857|2,9857|3) - same Same
00:41:142 to 00:50:357 - i'm just concerned about the sudden 2 noters Well, I tried to emphasize that point, but it looks it went wrong XD. Made them a single note
00:55:714 (55714|1,55928|1,56142|1) - avoid these Woops XD
00:56:571 (56571|4,56785|4) - not the same sound, consider to move Moved one of the notes on the triple
00:58:071 (58071|2,58285|3,58285|4) - move 1 column to the right Ok~
01:03:428 (63428|2) - move to 2 (balance) Ok~
01:04:285 (64285|3) - move to 2 or 3 (balance) Ok~
01:06:857 (66857|2) - move to 6 Moved to 5 instead
01:12:000 (72000|1,73714|1) - move to 5 (to avoid unnecessary jacks, also balance) Ok~
01:15:428 (75428|5) - move to 2 (balance) Ok~
01:17:785 (77785|1) - move to 1 (PR) Ok~
01:22:285 (82285|2,82285|4,82285|3,82285|1) - 2 or 3 notes is enough Ok~
01:37:071 (97071|3,97285|4,97500|5,97928|3,98142|4,98357|5) - ctrl+h, then move 1 column to the right Like how it is :3
01:39:267 (99267|1) - 1/6 Nope, it's actually 1/8
01:42:000 (102000|4) - move to 2 (PR) Ok~
01:43:285 (103285|4) - move to 2 (PR) Ok~
01:44:142 (104142|5,104571|4) - ctrl+J Ok~
01:54:857 (114857|5) - move to 3 (balance) Ok~
01:57:857 (117857|2,117964|3,118071|2,118178|3,118285|2) - avoid these especially on NM I thought it was ok, but I guess it's true. Made a LN like the EZ (Appliying it on the 5K MN too)
02:00:000 (120000|2) - move to 2 or 5 (balance) Ok~
02:03:428 (123428|3) - move to 5 Ok~
02:07:500 (127500|3,127714|3) - not the same sound consider to move Moved one of the notes of the double
02:37:714 (157714|2) - move to 4 (balance) Ok~

[5K Grieving Piano(HD)]

00:07:285 - do this
(=w=)b
00:16:285 (16285|0,16714|3) - ctrl+J Ok~
00:17:571 (17571|1,18428|0) - move to 4 and 2 (pattern) Ok~
00:19:285 (19285|1) - move to 3 (pattern) Ok~
00:20:142 (20142|3) - move to 3 (balance) Moved both doubles that were on 5, to accomodate pitch too
00:28:714 (28714|1,28928|0) - move to 3 and 2 (pattern) Ok~
00:31:714 (31714|0,31714|3,32142|0,32142|2,32571|1,32571|0) - ctrl+H (PR) Ok~
00:40:285 (40285|2,40285|0,40500|4,40500|2,40714|3,40714|4,40928|3,40928|2,41142|2,41142|4) - feels weird to play imo Changed to a more confortable pattern
00:48:000 (48000|3) - move to 5 (balance) Ok~
00:48:857 (48857|1,49071|0) - move to 3 and 2 (same reason) Ok~
00:54:000 (54000|0,54000|4,54000|2,54000|3) - make it 2 notes Ok~
01:28:714 (88714|3) - move to 1 (balance) or 01:28:928 (88928|3,88982|2,89035|1,89089|0) - ctrl+H Moved to 1
01:30:857 (90857|2) - move to 5 (balance) Ok~
01:30:857 (90857|2) - move to 3 (pattern) Ok~
01:42:428 (102428|1) - move to 4 (not the same sound i think) Ok~
02:05:357 (125357|4,125357|3,125785|1,125785|0,126642|4,126642|0) - make it 1 note Well, I guess it's true, applied
02:32:571 (152571|1,152571|2,152571|0) - make it 2 notes I made it double the triples before it too (except the one that sounds stronger than the rest), since it may create inconsistency

[6K Grieving Piano(HD)]

00:00:000 - do this
Looks good, applied
00:31:285 (31285|4,31285|5,31714|0,31714|4,32142|0,32142|3,32571|2,32571|0) - ctrl+h Ok~
00:47:357 (47357|2) - move to 4 (Pattern) Ok~
00:47:785 (47785|4) - move to 6 (same) Ok~
00:48:857 (48857|1,49071|0) - ctrl+J Ok~
01:00:000 (60000|3) - move to 5 (balance) Ok~
01:01:500 (61500|4,61500|2) - why 2 notes? when this 00:58:500 (58500|1) - is 1 note only and almost the same beat(also applies to 5K) It has the same beat as the doubles before Kiai, and making double stairs would make it worse, hence the patterns as it is
01:03:428 (63428|2,63642|2) - not the same beat Ok~
01:19:714 (79714|4,79714|2) - ctrl+h Ok~
01:20:571 (80571|2) - move to 4 or 6 (for balance) Ok~
01:22:285 (82285|4,82285|3,82285|5,82285|1) - make it 3 Nope, the other notes are all quads (except for one that is a different sound), and this one has the same strenght and the same beat as the other quads
01:54:000 (114000|5,114214|5,114428|5,114642|5) - re-arrange it (unnecessary jacks, also not the same sound) Woops XD
02:04:714 (124714|3,124821|4,124928|3,125035|2,125142|5,125142|0,125142|3,125142|1,125357|1,125357|3,125571|3,125571|0,125571|1,125571|4,125785|3,125785|5,126000|2,126000|5,126000|0,126000|3,126214|2,126321|3,126428|1,126428|4,126428|2,126642|2,126642|4) - tbh this part feels uncomfortable to play (consider to re-arrange it to make it playable) I made the doubles into single notes and rearranged some of the notes for better play
02:08:571 (128571|2) - move to 5 Ok~

TBH some parts are inconsistent and uncomfortable to play. You should review your map frequently in order to be enjoyable playing by players. I actually want to review it, but have been busy these days and I have only been able to apply mods. But I won't go for rank until it becomes enjoyable for players, so don't worry

that's all
Thx for the huge mod XD. I know who to call now to mod my crappy maps XD (hopefully not crappy in the future :P)
Frim4503

col:1,2,3,4,5,6,7

wow many problem found in this map
let me point it out :)

General
1. check AI mod
2. this map still not hitsounded yet, consider to add one
3. make this 00:54:428 - as preview point
4. wrong Kiai time. try use this 00:54:857 - 01:22:285 - and 01:53:142 - 02:20:142 -

Remember, i'm not modding the pattern. i'm just make the map more solid


5K Sadness Piano (EZ)
00:03:000 (3000|1) - move to 3 and change with LN end here 00:05:145 -
00:09:857 (9857|1) - ^same end 00:12:000 -
00:48:428 (48428|4,48642|3) - move to 1,3
00:59:142 (59142|3) - make double. same as 00:57:428 (57428|2,57428|0) -
01:05:142 (65142|1) - ^
01:06:000 (66000|3) - ^
01:06:857 (66857|1) - ^
01:10:071 (70071|0) - move to 4
01:10:928 (70928|0) - ^ 5
01:11:785 (71785|0) - ^ 3
01:56:357 (116357|0) - ^ 4
01:54:857 (114857|3) - ^ 1
01:55:285 (115285|4) - ^ 4
01:57:428 (117428|3) - make double
01:58:285 (118285|0) - ^
02:04:285 (124285|3) - ^
02:11:142 (131142|3) - ^
02:18:000 (138000|4) - ^
02:35:892 - add note


5K Sorrow Piano (NM)
00:03:000 - same case with for all dif (this to reduce some break in map) try apply it to all dif
00:09:857 - ^
00:14:571 (14571|0) - move to 5
00:33:857 (33857|1,34071|1) - move to 1,3
00:48:857 - 00:53:571 - feeling empty in col.5
01:22:285 (82285|0,82285|4,82285|3,82285|1) - this and the rest have difference sound :shock:


sorry just 2 dif
cuz this map need more work
Topic Starter
Kaito-kun

Frim4503 wrote:


col:1,2,3,4,5,6,7

wow many problem found in this map I already know that (James' HUGE mod told me that XD)
let me point it out :)

General
1. check AI mod Last time I checked, it didn't had that many errors XD. Gonna do some changes. Thx for pointing it out. (I don't understand why the AiMod detects 6 simutaneous notes, when there's only 1 note)
2. this map still not hitsounded yet, consider to add one I'll hitsound the map, I just need some help (which I haven't found yet)
3. make this 00:54:428 - as preview point I actually never knew you applied it manually XD. Anyways, applied it on 00:54:000 (Just like in this beatmap: https://osu.ppy.sh/s/68893&#41;
4. wrong Kiai time. try use this 00:54:857 - 01:22:285 - and 01:53:142 - 02:20:142 - Ok~

Remember, i'm not modding the pattern. i'm just make the map more solid A mod is a mod, so you are helping me anyways XD


5K Sadness Piano (EZ)
00:03:000 (3000|1) - move to 3 and change with LN end here 00:05:145 - Moved the note to 3, but I deny the LN suggestion. A Break Time does the trick, and adding a LN on that section feels forced imo
00:09:857 (9857|1) - ^same end 00:12:000 - ^
00:48:428 (48428|4,48642|3) - move to 1,3 Denied, would ruin pitch
00:59:142 (59142|3) - make double. same as 00:57:428 (57428|2,57428|0) - Woops XD
01:05:142 (65142|1) - ^ ^
01:06:000 (66000|3) - ^ ^
01:06:857 (66857|1) - ^ ^
01:10:071 (70071|0) - move to 4 Denied, the idea was to avoid making it stairs
01:10:928 (70928|0) - ^ 5 Denied, would ruin pitch
01:11:785 (71785|0) - ^ 3 Ok~
01:56:357 (116357|0) - ^ 4 ^
01:54:857 (114857|3) - ^ 1 ^
01:55:285 (115285|4) - ^ 4 ^
01:57:428 (117428|3) - make double Ok~
01:58:285 (118285|0) - ^ I think it would make it too complicated for begginers (Some begginers can't even hit that note, so imagine it with 2 notes)
02:04:285 (124285|3) - ^ Ok~
02:11:142 (131142|3) - ^ ^
02:18:000 (138000|4) - ^ ^
02:35:892 - add note Ok~


5K Sorrow Piano (NM)
00:03:000 - same case with for all dif (this to reduce some break in map) try apply it to all dif Same case, denied
00:09:857 - ^ ^
00:14:571 (14571|0) - move to 5 Ok~
00:33:857 (33857|1,34071|1) - move to 1,3 Moved it to 2, 1 because of pitch
00:48:857 - 00:53:571 - feeling empty in col.5 Made some placement changes to fill it, thx for pointing it out
01:22:285 (82285|0,82285|4,82285|3,82285|1) - this and the rest have difference sound :shock: Woops, was checking something regarding hitsound and looks like I forgot to cover my tracks XD


sorry just 2 dif At least you modded :P
cuz this map need more work That's why I ask for mods XD (I'm new to mapping, so obviously I suck XD)
Thx for the mod :D
schwarzvgrune
Hi Kaito~タン ~\(≧▽≦)/~

Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~


Icon Bibliography
No emoticon in Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~

General : o(≧v≦)o~~
Mapset : o(≧v≦)o~~
Metadata : o(≧v≦)o~~
Timing : o(≧v≦)o~~
Audio : o(≧v≦)o~~
Background : o(≧v≦)o~~
Hitsounding : o(≧v≦)o~~


|1|2|3|4|5|6|7|8|9|10|


In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )


6K grieving piano
I see your attempt at mapping with pitch relevancy as well. it's extremely difficult to do so for new mappers i think... and also i assume not a lot of mappers also play instrument so they only focus on pattern when mapping. nonetheless its very nice attempt though!! i will give you some mods which i think could better improve the pattern / pitch relevancy / hand balance at the same time.

00:00:000 - http://puu.sh/huVWN/c98fe0a8e2.jpg
highlighted = piano main melody
the rest on the left hand is the bass / accompaniment parts.
this also takes care of the hand balance as well as PR, very nice to press as well imo :)

00:06:857 - http://puu.sh/huW57/fa63bbc71a.jpg
highlighted = piano main melody. after this section, wherever i highlight the note it means i refer that note as the main piano melody just to clear confusion
although i realise that this is an exact copy of earlier pattern. i would argue that because the pitch is exactly the same, you're following PR, as well as the song being a piano instrumental song (no beat whatsoever at the beginning of the song), i would prefer the map reflects the song accurately rather than
only focusing on 'fun pattern' which doesn't make sense whatsoever in terms of pitch.


00:13:607 - http://puu.sh/huWwa/894c80270a.jpg

00:18:535 - http://puu.sh/huWDQ/f8e12f9da3.jpg

00:22:714 - http://puu.sh/huWIO/7e633e4e35.jpg


00:27:321 - http://puu.sh/huWTF/dec17b2a0a.jpg

00:31:285 - http://puu.sh/huWWs/847ec99e6b.jpg

00:34:714 - http://puu.sh/huX0s/41a481d8d6.jpg

00:38:142 - http://puu.sh/huX3j/1a70df353b.jpg
(it takes me a while to think about this placement, and i have written my reason above)

and so on, i think you know what i mean. and i'm sorry that i use jpg a lot to point out my opinion. currently the placing is still a (sorry) huge mess. to the point where i have no idea how to mod it one by one. above are my general suggestions on how to improve.

and also, the mod above assume that you express each piano note as 1 note on your map.
because until that time there are only 1 for each bass and 1 for melody, with the exception of 00:18:000 (18000|3,18000|5) - having 2 notes for melody (chord melody)

i hope you can fix your whole map based on this suggestion, as at the moment i think it would be better for you to adjust all diffs based on these general suggestions above.

i personally think this song is not suitable to be mapped in higher diffs.

if you want, i'd suggest you to consistently express piano as its exact note number (1 melody = 1 note)
and add that other sound that i'm sure you can hear starting from here 00:42:214 - (tsk tsk tsk tsk < i honestly dont know how to call this sound, but i think you get what i mean。。。。 no?)


Beatmap still needs a lot of refining however, Nice Song!!! d(≧v≦)b~~
Good Luck for rank!! O(∩_∩)O
Topic Starter
Kaito-kun

schwarzvgrune wrote:

Hi Kaito~タン ~\(≧▽≦)/~

Feel free to implement or reject if you think this is useless ~~o(>_<)o ~~


Icon Bibliography
No emoticon in Black = normal suggestions based on rationale of modding given below~
o(≧v≦)o~~ = everything is good~
Σ( ° △ °|||)︴ = error / mistake / extremely recommended to be modified~
(⊙o⊙)? = unclear / questionable parts, thus cannot give a decisive recommendations~
O(∩_∩)O~ = other comments~

General : o(≧v≦)o~~
Mapset : o(≧v≦)o~~
Metadata : o(≧v≦)o~~
Timing : o(≧v≦)o~~
Audio : o(≧v≦)o~~
Background : o(≧v≦)o~~
Hitsounding : o(≧v≦)o~~
\o/, I expected an error somewhere, if there's none, then I made progress XD


|1|2|3|4|5|6|7|8|9|10|


In general, I will mod based on these considerations ♪(^∇^*)
( X ) I will not take this into consideration when modding
( ) I will take this into consideration when modding
( ? ) I might unconsciously take this into consideration when modding
Pitch Agreement / Relevancy : ( )
Hand Balancing : ( )
(Consistent) Patterning : ( )
Possibility of Long Notes Abuse : ( )
Ghost Note : ( )
Suggestions / Opinion only : ( )


6K grieving piano
I see your attempt at mapping with pitch relevancy as well. it's extremely difficult to do so for new mappers i think... and also i assume not a lot of mappers also play instrument so they only focus on pattern when mapping. nonetheless its very nice attempt though!! i will give you some mods which i think could better improve the pattern / pitch relevancy / hand balance at the same time. I thought that since this was a piano song, it would feel better if it had pitch, so I went with it. But I'm not completely a pitch mapper like you :P (I only map pitch with instrumental music)

00:00:000 - http://puu.sh/huVWN/c98fe0a8e2.jpg
highlighted = piano main melody
the rest on the left hand is the bass / accompaniment parts.
this also takes care of the hand balance as well as PR, very nice to press as well imo :)
Applied it, but didn't deleted the 2 notes you deleted
00:06:857 - http://puu.sh/huW57/fa63bbc71a.jpg
highlighted = piano main melody. after this section, wherever i highlight the note it means i refer that note as the main piano melody just to clear confusion
although i realise that this is an exact copy of earlier pattern. i would argue that because the pitch is exactly the same, you're following PR, as well as the song being a piano instrumental song (no beat whatsoever at the beginning of the song), i would prefer the map reflects the song accurately rather than
only focusing on 'fun pattern' which doesn't make sense whatsoever in terms of pitch. I actually was gonna change it to make them both patterns the same, but honestly......I forgot XD


00:13:607 - http://puu.sh/huWwa/894c80270a.jpg

00:18:535 - http://puu.sh/huWDQ/f8e12f9da3.jpg

00:22:714 - http://puu.sh/huWIO/7e633e4e35.jpg


00:27:321 - http://puu.sh/huWTF/dec17b2a0a.jpg

00:31:285 - http://puu.sh/huWWs/847ec99e6b.jpg

00:34:714 - http://puu.sh/huX0s/41a481d8d6.jpg

00:38:142 - http://puu.sh/huX3j/1a70df353b.jpg
(it takes me a while to think about this placement, and i have written my reason above)

and so on, i think you know what i mean. and i'm sorry that i use jpg a lot to point out my opinion. currently the placing is still a (sorry) huge mess. to the point where i have no idea how to mod it one by one. above are my general suggestions on how to improve. Well, pattern making is currently my biggest weakness when it comes to mapping, so it's normal for it to be a mess XD

and also, the mod above assume that you express each piano note as 1 note on your map.
because until that time there are only 1 for each bass and 1 for melody, with the exception of 00:18:000 (18000|3,18000|5) - having 2 notes for melody (chord melody) I said the reason for having 2 notes instead of one below. I accepted many of your changes, but I rejected the fact that you deleted some of the notes

i hope you can fix your whole map based on this suggestion, as at the moment i think it would be better for you to adjust all diffs based on these general suggestions above. I usually try to fix them, but I make everything worse unless someone points it out, so I'll ask for testplays and check the map

i personally think this song is not suitable to be mapped in higher diffs. I know, I never had in mind making a hard diff for this map, but when I finished mapping it, it ended up at the same star rating as you see now. Also, the 6K HD was the "original" one, since I made the rest of the mapset out of it.

if you want, i'd suggest you to consistently express piano as its exact note number (1 melody = 1 note) I mapped the song using 2 notes because I wanted to express softer piano sounds as 1 note only and having a soft sound with the same note amount as a stronger sound would make the map incoherent imo
and add that other sound that i'm sure you can hear starting from here 00:42:214 - (tsk tsk tsk tsk < i honestly dont know how to call this sound, but i think you get what i mean。。。。 no?) I get what you mean, but no. If I map that sound, I would also have to map the whole background music that goes after it to make the map consistent, which would make it a shitstorm later on.


Beatmap still needs a lot of refining however, Nice Song!!! d(≧v≦)b~~ Thx :D
Good Luck for rank!! O(∩_∩)O I'll need it XD
schwarzvgrune
sorry, a minor note,
the 2 note which i delete. i deleted it because on that part there is no BG piano sound. only 1 piano melody. thus to me it doesn't make any sense to make it equal in terms of note count across the whole phase. the difference in emphasis is also very clear to me (i.e. which part only has melody which part has both which part has only the chord)

but then again i can understand your reason of keeping the 2 notes for consistency. though i personally don't prefer such mapping interpretation o(≧v≦)o~~
Topic Starter
Kaito-kun

schwarzvgrune wrote:

sorry, a minor note,
the 2 note which i delete. i deleted it because on that part there is no BG piano sound. only 1 piano melody. thus to me it doesn't make any sense to make it equal in terms of note count across the whole phase. the difference in emphasis is also very clear to me (i.e. which part only has melody which part has both which part has only the chord)

but then again i can understand your reason of keeping the 2 notes for consistency. though i personally don't prefer such mapping interpretation o(≧v≦)o~~
Well, I'm keeping them because I want to keep consistency. I never thought about mapping the BG sounds, so I simply sticked to the main piano sounds, and made them doubles for normal piano sounds, and only one note for the weak piano sounds, but there's also the case of some triples on some parts where the current sounds is stronger than normal.
Kamikaze
lol crap map kthnx bai dun forgt me kdsssss
jk, here's the mod
modding the 6nm and 5hd since idk, lazy n'shit
this will look messy as fk because idk I'm not in the best of moods and just want to get this over with so don't really care about formatting, sry

columns: 123456

[6nm]
imo since this is a middle diff you should make all graces like 00:06:750 (6750|2,6803|3,6857|4) - into LNs. leave real graces for the hardest diff, this is too fast for nm
btw if you have N rated ez diffs on this song then there's much wrong with them l0l
imo what you should do more in this diff is not accenting every single piano (for example small ones like 00:14:571 (14571|0,14785|3) - ) but put more emphasis on stronger pianos and make them into chords. for example 00:18:000 - this is awfully painful to my ears because one note for such strong sound
00:22:071 (22071|4,22285|5) - ctrl+j for pitch
00:28:285 (28285|2,28500|1,28714|3,28928|4) -
okay I noticed that your pitches are in total disarray, like 00:28:928 (28928|4,29357|4) - being on the same column is nonsense lol
ofc, it's fine to ignore pitch to some extent, but don't go too far
00:32:142 (32142|5,32571|5) - another example of lolpitch
00:33:214 -
00:46:714 - suddenly double, lol, if you decide to keep it move note from 2 to 1
00:49:714 (49714|2,49928|2,50142|4,50357|4) - why jacks when pitch is going back n'forth
00:52:714 (52714|4,52928|5,53142|4) - pitch is still descending
okay not going to point out more pitch issues
00:53:571 (53571|3,53571|2) - sudden double on small piano
about kiai: why is beat getting 3 notes and kick getting only two? kick is just as strong if not stronger so why it gets less attention?
well same mistakes occur later so nothing more to say

[5hd]
doubles in the beggining are unnecessary. you don't map those piano notes with doubles on kiai and that is where you should be doing it IF you would
keep doubles only where there are two piano sounds
about kiai: you should nerf 4-chords to 3-chords, it's a bit much. you can leave them in places like 01:06:857 - to emphasize the beat but keep them consistent with kicks
anchors like 00:54:642 (54642|0,54857|0,55071|0) - are pretty awful to play
throughout most of the kiai you have a 1/2 hi-hats going on, utilize them (stronger one on every 2/1 at white line)
rest is pretty much the same as 6k nm
sorry if this sounds too harsh, it was intended to be harsh but only to some extent
gl with ranking o/
Topic Starter
Kaito-kun

-Kamikaze- wrote:

lol crap map kthnx bai dun forgt me kdsssss
jk, here's the mod
modding the 6nm and 5hd since idk, lazy n'shit I understand hwo you feel XD
this will look messy as fk because idk I'm not in the best of moods and just want to get this over with so don't really care about formatting, sry If it's understandable, it's ok lol

columns: 123456

[6nm]
imo since this is a middle diff you should make all graces like 00:06:750 (6750|2,6803|3,6857|4) - into LNs. leave real graces for the hardest diff, this is too fast for nm Problem is, that making them LNs will make it harder, and also, I have asked A LOT of begginers about my map, and none actually complained about the Grace Notes and missed a lot of them, it only affected accuracy, with some 200s here and there, so I'll deny it :(
btw if you have N rated ez diffs on this song then there's much wrong with them l0l It's on the border between E and N, so I guess it's valid (?)
imo what you should do more in this diff is not accenting every single piano (for example small ones like 00:14:571 (14571|0,14785|3) - ) but put more emphasis on stronger pianos and make them into chords. for example 00:18:000 - this is awfully painful to my ears because one note for such strong sound My idea for the NM diff was to include every piano note, without making it as hard and the HD, so I'll still accept the notes, but I will emphasize the strong sounds
00:22:071 (22071|4,22285|5) - ctrl+j for pitch Ok~
00:28:285 (28285|2,28500|1,28714|3,28928|4) -
okay I noticed that your pitches are in total disarray, like 00:28:928 (28928|4,29357|4) - being on the same column is nonsense lol
ofc, it's fine to ignore pitch to some extent, but don't go too far I actually wasn't trying to ignore pitch that far XD
00:32:142 (32142|5,32571|5) - another example of lolpitch is this loloquin V2 now? XD
00:33:214 - Ok~
00:46:714 - suddenly double, lol, if you decide to keep it move note from 2 to 1 Deleted the double and moved it to 1
00:49:714 (49714|2,49928|2,50142|4,50357|4) - why jacks when pitch is going back n'forth Because I suck at mapping (?) XD
00:52:714 (52714|4,52928|5,53142|4) - pitch is still descending I actually just noticed how bad I made those stairs LOL
okay not going to point out more pitch issues You would have overkilled me with just pitch issues XD
00:53:571 (53571|3,53571|2) - sudden double on small piano Deleted the double
about kiai: why is beat getting 3 notes and kick getting only two? kick is just as strong if not stronger so why it gets less attention? Well, I had in mind to map it like that, and since I never thought about hitsounding, it was the only way I thought off in which I could distinguish the Kick from the Beat
well same mistakes occur later so nothing more to say

[5hd]
doubles in the beggining are unnecessary. you don't map those piano notes with doubles on kiai and that is where you should be doing it IF you would Had that in mind, but I wasn't too sure about it, changed
keep doubles only where there are two piano sounds Ok~
about kiai: you should nerf 4-chords to 3-chords, it's a bit much. you can leave them in places like 01:06:857 - to emphasize the beat but keep them consistent with kicks Ok~
anchors like 00:54:642 (54642|0,54857|0,55071|0) - are pretty awful to play Are those patterns called anchors :o (The more you know...........), anyways, changed
throughout most of the kiai you have a 1/2 hi-hats going on, utilize them (stronger one on every 2/1 at white line) Sorry to say this, but I don't know what you mean with that XD. If you please can be more specific lol
rest is pretty much the same as 6k nm Ok~
sorry if this sounds too harsh, it was intended to be harsh but only to some extent I want harsh mods actually. Getting someone saying that everything is OK won't make my mapping better
gl with ranking o/ Thx \o
Thx for the mod Kamikaze-sempai~.

EDIT: I have decided to re-map the whole mapset, taking in consideration everything said in the mods I have currently received. And I'm removing the 5k mapset too, since I did a stupid thing by trying to adjust the 6k mapset into a 5k mapset. But I have learned from this error. I'll map 5k mapset for some future beatmap I make. Also, I'll probably make the mapset a 2-diffs spread instead of a 3-spread, but idk, if the mapset demands an easier/harder/in-between diff, I'll map it

EDIT2: I'll try again to map a 5k mapset, but I can't make any promises. If I fuck up with it again, I'll remove it
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