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Feint - My Sunset

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Total Posts
21
Topic Starter
Hordon_old
This beatmap was submitted using in-game submission on 2015年6月23日 at 11:51:19

Artist: Feint
Title: My Sunset
Tags: dnb drum and bass
BPM: 170
Filesize: 7871kb
Play Time: 04:53
Difficulties Available:
  1. Easy (1.53 stars, 234 notes)
  2. Hard (3.46 stars, 564 notes)
  3. Insane (4.62 stars, 895 notes)
  4. Normal (1.98 stars, 292 notes)
Download: Feint - My Sunset
Information: Scores/Beatmap Listing
---------------
map this song for my friend
Atrue
offset我觉得不太对呢。。 老是打早了
(700th post)
Topic Starter
Hordon_old

Atrue wrote:

offset我觉得不太对呢。。 老是打早了
(700th post)
咦,不对吗?我看看
lkx_Shore
AIPC又出新电脑啦
lkx_Shore
看完啦,感觉很像欣欣的风格。
音效感觉太轻,抓不住音乐.
这种纯Note变跳的梗我觉得最重要的就是音效了,音效无力的话感觉就是死刑...(因为是由排版带出音乐重和轻的区别?)

另求指教,总感觉有点怪怪的。https://osu.ppy.sh/s/290433
G S X
说实话最近mod不动。。
最近听这歌上瘾 洗脑循环 刚好你就做了这图啊
就说03:47:837 (3,4,5) - 这个地方吧 感觉略坑 第一次打被坑到 感觉这里应该放松结果你继续1/2排满 :(
感觉音效如拉克修说的 的确还可以加强音效 排版我觉得还不错啊
就这样 :P
Multivac
SPOILER
for you
01:09:719 (4,5) - 5感觉不出来,从4拉个滑条到下条红线如何?
01:12:542 (5,6) - 6感觉不出来,同上。
01:18:366 (7,8) - 中间缺个音一样,不过这个无所谓?
02:03:190 (1,2) - ctrl+g一下?
02:39:543 (1,2) - 听着有点奇怪,但不知如何改,或许这样也不错
03:31:778 (1,2,3,1,2,3,4,5,6) - 有点挤
03:47:660 (2,3,4,5) - 我总觉得应该是3和4叠在一起
的确是blanket狂魔。
SPOILER
hard
01:39:190 (2,3,4) - 2和3中间少个音一样
02:38:131 (1,2,3,4) - 觉得变成两个滑条好些
03:11:307 (3) - 最后一个音变note试试?
03:26:837 (3,1) - 两个中间少了什么一样,不过这个无所谓
03:47:660 (2,3) - 有点空,改成滑条如何

看不懂nm,不要打我
Mafumafu
Hi! There is Regraz's mod! :)
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Mod is just a kind of suggestion, so feel free if you dont want to make change.
  2. I am still learning modding skills so I am sorry if I cannot provide much help.
  3. Same issues won’t be repeated unless they are in a GD.

General

  1. The resolution of BG should be 1024X768 or 1366X768, if possible. So I’d recommend adjusting the current BG.
  2. The preview point is unsnapped. This is unrankable.

Normal


  • Rhythm:
  1. 01:29:306 (1) – This note is too close to its previous spinner. According to the criteria, you need to put at least 750ms after a spinner in Normal diff.

    Garven wrote:

    Using these settings as criteria:

    BPM 160

    Easy: 1 full measure of recovery time -> 1500 ms
    Normal: 2 beats recovery time -> 750 ms
    Hard: 1 beat recovery time -> 375 ms
    Insane or higher: Any (within musical reason)

    Having a hardline is unreasonable due to varying BPM however, so having a little leeway is fine, but this as a guideline should give sufficient recovery time for players of the respective difficulty levels.
  2. 01:48:718 Ignore this sound is quite weird.
  3. 02:56:130 (3,4,5) – Follow the piano is better imo.
  4. 04:19:777 (1) – Don’t use 1/2 multi-reverse slider plz.

    Structure:
  5. About stack usage: In this diff, you stacked a lot of notes even with different space in time for example: 01:17:659 (1,2) – and 01:14:130 (7,8) -. This is quite confusing especially in the lowest diff in this whole mapset.
  6. 01:19:072 (1,2,3,4) - I’d highly recommend keep Normal DS here. I don’t deny that this is a nice pattern, but it ought not to be used in Normal, especially when there’s no Easy.
  7. Also in these parts, the combo length is too long, that’s not newbie-friendly. Consider split the combos into shorter ones.
  8. 01:46:424 (2,1) – This hidden slider should not appear in Normal.
  9. 01:48:190 (2,3) – Don’t stack them, they are 1/2. You’ve stacked 1/1 2/1 already. This is horrible to new players.
  10. 01:58:602 (1,2) – You can stack better.
  11. 04:28:248 (1) – The start point of this slider is almost completely hidden. Consider re-arranging the placement of it.
  12. 04:38:131 (1,2) - Blanket
    Hitsounds
  13. OK
    Others:
  14. You may need an Easy.

Hard


  • Rhythm:
  1. 04:39:189 Put this high-pitch piano in the slider reverse sounds inappropriate. Trying to put it in the start of a slider or a single note to emphasize it.
    Structure:
  2. 01:40:248 (1,2,3,4,5,6) - This pattern is too hard to read in Hard, especially with manual stacks. Same at 02:02:837 (1,2,3,4,5,6) - .
  3. 01:36:013 (1,2) - Blanket
  4. 03:30:366 (1,2) - Something unti-flow.
  5. 04:49:954 (2,3,1) - Put them further from each other.
    Hitsounds
  6. Fine
    Others:
  7. OK


For you

  1. Enable Wide-Screen Support.
    Rhythm:
  2. 01:28:954 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This stream is too long. You havent used any stream over 5 in your Hard diff. This is a great confront about diff spread. Consider shorten the length of the stream by some kick-sliders or you may consider adding a diff between Hard and Insane.
  3. 02:51:366 (3,4) - Do not use triplet in such a smooth part, they are overmapped and annoying.
    Structure:
  4. 01:21:013 (2,3) - Blanket.
    Hitsounds:
  5. 02:50:484 (4) - Silence all the 3/4 slider tails or use soft sample sets for them.
    Others:
  6. OK

Well. The diff spread is the most severe problem imo. You may need at least 2 extra diffs to match with the current diffspread policy if you want to keep your current diffs.
Anyway, some nice ideas are found in this mapset! Good luck on your ranking!
RandF
From my queue~
only basic indication

[General]
  1. tags suggetion:
    dnb
    drum and bass
  2. combocolor2 and 3 are too similar to distinguish. I recommend to fix
  3. SliderVelocity's balance is not good. in one instance, how about this?
     Normal 1.0
     Hard 1.6 :arrow: change to 1.3
     Insane 1.6
[StoryBoarding]
  1. BG size is recommended for 1024X768 or 1366X768. especially if you make good SB, I highly recommend to do that.
  2. you should set consistent WidescreenSupport among all-diffs. curretly, only insane-diff is not checked it
    if BG is 1024X768, remove it
    if BG is 1366X768, check it
[Normal]
  1. for normal, you should conform DistanceSpacing(DS) as far as possible. I recommend to set DistanceSnap consistently
  2. because of easiest diff, I recommend not to change SliderVelocity(SV) too many
  3. because of easiest diff, you should not use many stack pattern like 01:08:484 (1,2,3) -
  4. I find many many not good overlapping. these are hard to see while playing, so avoid them. for example...
    01:36:013 (1,2) -
    01:41:660 (1,1) -
    01:46:423 (2,1) -
    that problem is found in other-diffs. check please~
  5. 01:27:542 (1,1) - too sooner between spinner end and next note. especially easy and normal, enough recovery time after spinner is needed
  6. 01:40:248 (3) - you should use more than twice reverse as far as possible. that's hard to find rhythm typically.
    once reverse is better like 01:36:012 (1) -
[Hard]
  1. even if hard-diff, it is better to conform DS to some extent
  2. 01:36:012 (1,3,4) - in this case, stack correctly for good looking. move 3,4 to x:77 y:260. when doing stack correctly, remove GridSnap
i recommend to read at once :arrow: http://osu.ppy.sh/wiki/Difficulty_appro ... y_elements
if you have some questions about my modding, feel free to ask me~
~Good Luck~
Topic Starter
Hordon_old
SPOILER

RandomEffect wrote:

From my queue~
only basic indication

[General]
  1. tags suggetion:
    dnb
    drum and bass
  2. combocolor2 and 3 are too similar to distinguish. I recommend to fix
  3. SliderVelocity's balance is not good. in one instance, how about this?
     Normal 1.0
     Hard 1.6 :arrow: change to 1.3
     Insane 1.6
[StoryBoarding]
  1. BG size is recommended for 1024X768 or 1366X768. especially if you make good SB, I highly recommend to do that.
  2. you should set consistent WidescreenSupport among all-diffs. curretly, only insane-diff is not checked it
    if BG is 1024X768, remove it
    if BG is 1366X768, check it
[Normal]
  1. for normal, you should conform DistanceSpacing(DS) as far as possible. I recommend to set DistanceSnap consistently
  2. because of easiest diff, I recommend not to change SliderVelocity(SV) too many
  3. because of easiest diff, you should not use many stack pattern like 01:08:484 (1,2,3) -
  4. I find many many not good overlapping. these are hard to see while playing, so avoid them. for example...
    01:36:013 (1,2) -
    01:41:660 (1,1) -
    01:46:423 (2,1) -
    that problem is found in other-diffs. check please~
  5. 01:27:542 (1,1) - too sooner between spinner end and next note. especially easy and normal, enough recovery time after spinner is needed
  6. 01:40:248 (3) - you should use more than twice reverse as far as possible. that's hard to find rhythm typically.
    once reverse is better like 01:36:012 (1) -
[Hard]
  1. even if hard-diff, it is better to conform DS to some extent
  2. 01:36:012 (1,3,4) - in this case, stack correctly for good looking. move 3,4 to x:77 y:260. when doing stack correctly, remove GridSnap
i recommend to read at once :arrow: http://osu.ppy.sh/wiki/Difficulty_appro ... y_elements
if you have some questions about my modding, feel free to ask me~
~Good Luck~
SPOILER

Regraz wrote:

Hi! There is Regraz's mod! :)
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Mod is just a kind of suggestion, so feel free if you dont want to make change.
  2. I am still learning modding skills so I am sorry if I cannot provide much help.
  3. Same issues won’t be repeated unless they are in a GD.

General

  1. The resolution of BG should be 1024X768 or 1366X768, if possible. So I’d recommend adjusting the current BG.
  2. The preview point is unsnapped. This is unrankable.

Normal


  • Rhythm:
  1. 01:29:306 (1) – This note is too close to its previous spinner. According to the criteria, you need to put at least 750ms after a spinner in Normal diff.

    Garven wrote:

    Using these settings as criteria:

    BPM 160

    Easy: 1 full measure of recovery time -> 1500 ms
    Normal: 2 beats recovery time -> 750 ms
    Hard: 1 beat recovery time -> 375 ms
    Insane or higher: Any (within musical reason)

    Having a hardline is unreasonable due to varying BPM however, so having a little leeway is fine, but this as a guideline should give sufficient recovery time for players of the respective difficulty levels.
  2. 01:48:718 Ignore this sound is quite weird.
  3. 02:56:130 (3,4,5) – Follow the piano is better imo.
  4. 04:19:777 (1) – Don’t use 1/2 multi-reverse slider plz.

    Structure:
  5. About stack usage: In this diff, you stacked a lot of notes even with different space in time for example: 01:17:659 (1,2) – and 01:14:130 (7,8) -. This is quite confusing especially in the lowest diff in this whole mapset.
  6. 01:19:072 (1,2,3,4) - I’d highly recommend keep Normal DS here. I don’t deny that this is a nice pattern, but it ought not to be used in Normal, especially when there’s no Easy.
  7. Also in these parts, the combo length is too long, that’s not newbie-friendly. Consider split the combos into shorter ones.
  8. 01:46:424 (2,1) – This hidden slider should not appear in Normal.
  9. 01:48:190 (2,3) – Don’t stack them, they are 1/2. You’ve stacked 1/1 2/1 already. This is horrible to new players.
  10. 01:58:602 (1,2) – You can stack better.
  11. 04:28:248 (1) – The start point of this slider is almost completely hidden. Consider re-arranging the placement of it.
  12. 04:38:131 (1,2) - Blanket
    Hitsounds
  13. OK
    Others:
  14. You may need an Easy.

Hard


  • Rhythm:
  1. 04:39:189 Put this high-pitch piano in the slider reverse sounds inappropriate. Trying to put it in the start of a slider or a single note to emphasize it.
    Structure:
  2. 01:40:248 (1,2,3,4,5,6) - This pattern is too hard to read in Hard, especially with manual stacks. Same at 02:02:837 (1,2,3,4,5,6) - .
  3. 01:36:013 (1,2) - Blanket
  4. 03:30:366 (1,2) - Something unti-flow.
  5. 04:49:954 (2,3,1) - Put them further from each other.
    Hitsounds
  6. Fine
    Others:
  7. OK


For you

  1. Enable Wide-Screen Support.
    Rhythm:
  2. 01:28:954 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This stream is too long. You havent used any stream over 5 in your Hard diff. This is a great confront about diff spread. Consider shorten the length of the stream by some kick-sliders or you may consider adding a diff between Hard and Insane.
  3. 02:51:366 (3,4) - Do not use triplet in such a smooth part, they are overmapped and annoying.
    Structure:
  4. 01:21:013 (2,3) - Blanket.
    Hitsounds:
  5. 02:50:484 (4) - Silence all the 3/4 slider tails or use soft sample sets for them.
    Others:
  6. OK

Well. The diff spread is the most severe problem imo. You may need at least 2 extra diffs to match with the current diffspread policy if you want to keep your current diffs.
Anyway, some nice ideas are found in this mapset! Good luck on your ranking!
SPOILER
[quote="shaoshengss"][spoilerbox]for you
01:09:719 (4,5) - 5感觉不出来,从4拉个滑条到下条红线如何?
01:12:542 (5,6) - 6感觉不出来,同上。
01:18:366 (7,8) - 中间缺个音一样,不过这个无所谓?
02:03:190 (1,2) - ctrl+g一下?
02:39:543 (1,2) - 听着有点奇怪,但不知如何改,或许这样也不错
03:31:778 (1,2,3,1,2,3,4,5,6) - 有点挤
03:47:660 (2,3,4,5) - 我总觉得应该是3和4叠在一起
的确是blanket狂魔。

thank you for your mods :)
i almost all fixed
Fushimi Rio
From PM

[Normal]

01:11:306 (4) - 叠note最好加nc
01:14:130 (7) - ^
01:19:072 (1,2,3,4) - 我估计如果for rank的话在最低难度玩这种变间距梗一定要和bn打一架 只说梗挺不错
01:35:837 (3) - 这里没音 而且感觉也没必要加note
01:58:424 (3) - ^
02:09:718 (3) - ^
03:06:190 (3) - ^……啊算了 喜欢就加吧
03:48:718 - 其实我没听出后面那段和这里有什么区别 是不是从这里开始kiai更好

[Hard]

02:28:248 - normal没有break hard却有 建议统一一下

[Insane]

02:28:248 - 同hard

细节感觉也没什么必要挑 高难度做的挺好 bg太红了我摸到一半感觉喘不上气 就这样吧
Topic Starter
Hordon_old

imoutosan wrote:

From PM

[Normal]

01:11:306 (4) - 叠note最好加nc
01:14:130 (7) - ^
01:19:072 (1,2,3,4) - 我估计如果for rank的话在最低难度玩这种变间距梗一定要和bn打一架 只说梗挺不错
01:35:837 (3) - 这里没音 而且感觉也没必要加note
01:58:424 (3) - ^
02:09:718 (3) - ^
03:06:190 (3) - ^……啊算了 喜欢就加吧
03:48:718 - 其实我没听出后面那段和这里有什么区别 是不是从这里开始kiai更好

[Hard]

02:28:248 - normal没有break hard却有 建议统一一下

[Insane]

02:28:248 - 同hard

细节感觉也没什么必要挑 高难度做的挺好 bg太红了我摸到一半感觉喘不上气 就这样吧

感谢mod :) 都改了
Megurine Luka
rhalp10
Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
Axey
hi

Insane

01:18:542 - 01:18:895 - 这两个地方听上去还是加note比较爽


Hard

01:41:307 (5) - 这个是故意的还是没重叠好啊

没什么好挑的啊 就一些note和slider没重叠好 没啥问题
Grain Rain
这里是不是不能乱说话啊:з 我不管反正我是这曲子脑残粉 脑残粉 脑残粉
大饼加油让这图rank啊
(溜
Karen
算了,我还是po在thread里混个kd

感觉做的还不错,提点要注意的东西:
01:28:954 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
04:29:660 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 这两串太长了,放在这类insane里是不合适的,最好缩小在9个以下。

Easy里最好不要用滑条变速,全部统一1.0。并且不建议用04:29:130 (2) - 这种1/2节奏

再努力下应该可以rank
lkx_Shore
Easy压成E icon啊,再把mod回复一下
Topic Starter
Hordon_old

Karen wrote:

算了,我还是po在thread里混个kd

感觉做的还不错,提点要注意的东西:
01:28:954 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
04:29:660 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 这两串太长了,放在这类insane里是不合适的,最好缩小在9个以下。

Easy里最好不要用滑条变速,全部统一1.0。并且不建议用04:29:130 (2) - 这种1/2节奏 改了!

再努力下应该可以rank
谢谢mod 8-)
Atrue
不rank还是觉得可惜
Mafumafu

Atrue wrote:

不rank还是觉得可惜
BanchoBot
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