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Cyntia - Akatsuki no Hana [Osu|OsuMania]

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Topic Starter
AsakuraNe

neonat wrote:

General

I recommend 2000ms of time before the map starts, add 1300 to AudioLeadIn in .osu in Notepad - Done

Easy

00:00:782 (1,2) - since you are already trying to blanket, make ti more perfect (probably not the only one but will just highlight one) - Done
00:07:639 (5) - NC - Done
00:41:924 (2) - NC here instead of 00:41:496 (1) to keep the pattern consistent - Done
00:45:353 (1) - finish on start of slider - Done
00:47:924 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - honestly don't see why the chorus would be so special to use a different kind of combo patterning, which is to start the new combo 2 beats earlier, it changes quite a lot in what has been done and I don't see why this is needed, especially emphasis is on the regular 1st beat of the normal phrasing like 01:02:496 (01:02:496 (3) - ) - Changed it~
01:03:353 (4,1) - shift 01:05:067 (1) - it's too low, and the movement to that object is not very smooth - Done
01:19:639 (4) - NC - Done

Normal Remapping some parts~

00:07:639 (1,4,5) - remove those finishes, it's pretty excessive and doesn't fit the mood of the music at that point removed but i changed the patterns
00:11:067 (1,2,3,4) - remove the finishes, they don't fit and drown out the music - Done
00:13:639 (3) - remove finish and add clap on both the start and end of slider - Done
00:14:067 (4) - remove finish on start of slider and add clap on start and middle of slider - Done
00:20:496 (2,3,4) - try to use a different shape, use curve sliders instead, to make it less angular in motion - Done
00:21:353 (4) - NC instead of 00:21:782 (1) - Done
00:23:924 (1) - remove NC - Done
00:24:782 (3) - NC - Done
00:25:210 (1) - remove NC - Done
00:26:496 (1) - remove NC - Done
00:29:924 (1) - remove NC - Done
00:36:782 (1) - remove NC - Done
00:41:924 (2) - NC instead of 00:41:496 (1) - Done
00:46:639 (2,3) - do not have them on the same y-axis, the motion is too straight and isn't very good - Done
00:45:353 (1) - finish on start of slider - Done
00:47:924 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - same thing as Easy - Done
01:17:282 (3) - clap on end of slider - Done
01:19:639 (3) - NC - Done
01:22:210 (2,3) - add claps - Done

Hard - Remapping some and I'll take note of what you said

00:00:782 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - really really too angular and straight, the flow here is really bad, have more curves implemented for better play
00:07:639 (1,3,1) - remove the finishes
00:11:067 (1,2,3,4) - ^
00:09:353 (3) - NC instead of 00:10:210 (1)
00:16:210 (5) - NC instead of 00:17:067 (1) - Just look at what you did at 00:14:496 (1,2,3,4) - follow is through and through
00:17:924 (4) - NC instead of 00:18:782 (1)
00:19:639 (5) - NC instead of 00:20:496 (1)
00:21:353 (3) - NC instead of 00:21:782 (1)
00:27:782 (8) - have it more in line with the previous slider:
00:41:496 (2,3) - unstack them, that is much better
00:42:353 (5,6) - ^
00:43:210 (2,3) - ^
00:44:067 (5,6) - ^
00:48:782 (1) - you did the right thing here, but then you went back to the inconsistent NC patterns !!!!!! aaaaa 00:51:353 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - same thing as Easy and Normal
01:15:139 (6,1) - don't overlap
01:16:210 (2) - NC


One thing I noticed is that your patterns tend to really be very angular and straight, which is not very smooth for flow and it's quite the 'old style' which doesn't really play that well ~ Changing it :)


Good Luck
Thanks for modding :3
Topic Starter
AsakuraNe
ok~ :)

(osu! Mania) ~UPDATED


(osu! Standard) ~UPDATED but still remapping some :)

Julie
1|2|3|4|5|6|7

[General]

For creator : might want to try to fix that http://puu.sh/h9RbJ.png , seem like there was some change in the HD and MX O.O. I don't know how it end up like that, but it cause a unicode issue on AIMod.

Also Frim's MX is the only one to have this 暁の華 in tags @.@

[Frim's NM]

00:35:067 - this part should honnestly have more impact then this 00:36:782 - and 00:38:496 - . You did put drumfinish hitsound, but should be more impact while playing, like while tapping :3.

00:47:710 (47710|3,47924|1) - wowowow still normal-hitclap?!? no more drum here LOL. Only diff you did that.

00:48:782 - add one more note? that part should have more impact!

00:50:924 - no 2 note like this 00:50:067 - and this 00:51:782 - ?

01:02:282 (62282|5) - change to normal-hitclap like all of your other difficulty, I don't hear a hithat here ><.

01:09:246 (69246|4) - delete, don't try to suddenly add a stream here, since you didn't do it at 01:02:389 - and 01:16:103 - .

01:09:353 - add one more note with drumfinish like you did on your other difficulty, should have more impact here!!! :D.

01:23:067 (83067|6) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .

[Frim's HD]

00:10:424 (10424|5,10639|6,10853|5) - isn't it supose to be like that http://puu.sh/h9UAD.jpg judging from the instrument pitch ?

00:16:210 (16210|3) - isn't this supose to be normal-hitwhistle like you did in NM and MX

00:14:067 (14067|4,14282|3) - change those to normal-hitclap, still snare sound.

01:19:424 - add another note with normal-hitclap, important snare sound :3.

01:22:317 (82317|3,82532|3) - Hmm not you didn't add those on MX, either add or delete?

01:23:067 (83067|2) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .

[Frim's MX]

00:14:067 (14067|2,14174|1,14282|2,14389|3) - change those to normal-hitclap, still snare sound.

00:16:746 - map this sound? because this part 00:16:853 - follow 00:16:746 - XD.

00:21:353 - only 2 notes here? Should be more impact then the same number of note as the part before. I think you forgot a drumfinish.wav here too. You did 3 notes + a drumfinish.wav in your HD ;3.

00:45:353 - this part should have more impact then 00:45:567 - to 00:46:853 - , so add one more note with drumfinish.wav.

00:48:782 - same reason as 00:21:353 - , you did it good in HD :3.

01:15:246 - add a note here since you did it here 01:14:817 - .

01:19:424 - add one more note, there isn't just a hithat here, there also one drum sound that you put normal-hitclap when you map that drum sound.

01:21:674 (81674|2,81782|0,81889|2,81996|4) - this feel weird, suddendly small LN here. Try keep it consistent and make those normal note except this one 01:21:996 (81996|4) - can be LN till here 01:22:210 - .

01:22:210 (82210|6,82210|2,82424|4,82424|0,82639|2,82853|4,82960|6) - mistake maybe? should be normal-hitclap, that whistle is a bass sound O.O. And you also put normal-hitclap on HD.

01:22:639 - and 01:22:853 - add one more note with normal-hitclap, should be same as 01:22:210 (82210|6,82210|2,82424|0,82424|4) - .

01:23:067 (83067|0) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .

Really a freaking nice osu mania mapset! Incredibly well map, most of the part among difficulty really consistent! Keep up the great work! This is my 1st time seing your osu mania Frim O.O! and I'm suprise :D!! Feel free to pm me some of your other work too :D!! *Star*

AND GAWD PLEASE HAVE THIS SONG RANK SOON <3!! OSU NEED AKATSUKI NO YONA!! I try mapping a song of it but I got lazy =w=
Frim4503

Julie wrote:

Requested from Love & Julie's Best Friend Queue!


1|2|3|4|5|6|7

[General]

For creator : might want to try to fix that http://puu.sh/h9RbJ.png , seem like there was some change in the HD and MX O.O. I don't know how it end up like that, but it cause a unicode issue on AIMod. oh, i'm sorry. that was my miss. should be good right now :D

Also Frim's MX is the only one to have this 暁の華 in tags @.@ fix

[Frim's NM]

00:35:067 - this part should honnestly have more impact then this 00:36:782 - and 00:38:496 - . You did put drumfinish hitsound, but should be more impact while playing, like while tapping :3. i think i will keep it for now

00:47:710 (47710|3,47924|1) - wowowow still normal-hitclap?!? no more drum here LOL. Only diff you did that.fix. i forgot about that

00:48:782 - add one more note? that part should have more impact! fix. will adjusting for another dif

00:50:924 - no 2 note like this 00:50:067 - and this 00:51:782 - ? i think i will keep it for now

01:02:282 (62282|5) - change to normal-hitclap like all of your other difficulty, I don't hear a hithat here ><. fix

01:09:246 (69246|4) - delete, don't try to suddenly add a stream here, since you didn't do it at 01:02:389 - and 01:16:103 - .ok

01:09:353 - add one more note with drumfinish like you did on your other difficulty, should have more impact here!!! :D.ok

01:23:067 (83067|6) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .fix

[Frim's HD]

00:10:424 (10424|5,10639|6,10853|5) - isn't it supose to be like that http://puu.sh/h9UAD.jpg judging from the instrument pitch ?ok. i just put it random. so, idk about pitch

00:16:210 (16210|3) - isn't this supose to be normal-hitwhistle like you did in NM and MX what are you talking about ?.all my dif in this section using normal-hitwhistle.

00:14:067 (14067|4,14282|3) - change those to normal-hitclap, still snare sound. okay

01:19:424 - add another note with normal-hitclap, important snare sound :3.oh. i didn't hear that


01:22:317 (82317|3,82532|3) - Hmm not you didn't add those on MX, either add or delete?delete

01:23:067 (83067|2) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .fix

[Frim's MX]

00:14:067 (14067|2,14174|1,14282|2,14389|3) - change those to normal-hitclap, still snare sound. fix

00:16:746 - map this sound? because this part 00:16:853 - follow 00:16:746 - XD. ok

00:21:353 - only 2 notes here? Should be more impact then the same number of note as the part before. I think you forgot a drumfinish.wav here too. You did 3 notes + a drumfinish.wav in your HD ;3. oh, yes i'm forgot about it

00:45:353 - this part should have more impact then 00:45:567 - to 00:46:853 - , so add one more note with drumfinish.wav. ok

00:48:782 - same reason as 00:21:353 - , you did it good in HD :3.ok

01:15:246 - add a note here since you did it here 01:14:817 - . fix

01:19:424 - add one more note, there isn't just a hithat here, there also one drum sound that you put normal-hitclap when you map that drum sound. fix

01:21:674 (81674|2,81782|0,81889|2,81996|4) - this feel weird, suddendly small LN here. Try keep it consistent and make those normal note except this one 01:21:996 (81996|4) - can be LN till here 01:22:210 - . fix

01:22:210 (82210|6,82210|2,82424|4,82424|0,82639|2,82853|4,82960|6) - mistake maybe? should be normal-hitclap, that whistle is a bass sound O.O. And you also put normal-hitclap on HD. fix

01:22:639 - and 01:22:853 - add one more note with normal-hitclap, should be same as 01:22:210 (82210|6,82210|2,82424|0,82424|4) - .ok

01:23:067 (83067|0) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - . fix

Really a freaking nice osu mania mapset! Incredibly well map, most of the part among difficulty really consistent! Keep up the great work! This is my 1st time seing your osu mania Frim O.O! and I'm suprise :D!! Feel free to pm me some of your other work too :D!! *Star*

AND GAWD PLEASE HAVE THIS SONG RANK SOON <3!! OSU NEED AKATSUKI NO YONA!! I try mapping a song of it but I got lazy =w=
thank you
i'm glad if you like it. :D
the truth is this is my first time making 7k map and add hitsound. so, my map have many mistake :o
next time if i have new map, i will request to you again ;)

UPDATE
Topic Starter
AsakuraNe

Chaoslitz wrote:



[Easy]
  1. 00:04:210 (3) - Personally I think the red anchor is weird in here, try to make slider smoother so that beginners can play sliders more easily - Done
  2. 00:56:496 (4,5) - Better not to start slider at red tick, moreover you only mapped this pattern at 00:56:496 (4,5) and 01:14:496 (4,5), You used reversed slider for same rhythm in other place, so I think you can use it as well for consistence. - Done
[Normal] ~ REMAPPED IT :)
  1. 00:00:782 (1,3) - Avoid these overlapping, it looks weird and quite difficult to read, since it is only to beginning I think it is easily to fix
  2. 00:03:567 (4,1) - Try curving 00:04:210 (1), Using straight slider provide a sharp turn here which flow is bad, you can also place 00:04:210 (1)'s tail higher which give out a better flow too
  3. 00:05:924 (3) - ^, try to curve this slider a bit
  4. 00:10:210 (5) - Place this higher for a curve flow, placing 3 notes horizontally breaks the flow of this diff
  5. 00:14:067 (4) - Overlapping with 00:12:782 (1) looks weird, try to change the pattern
  6. 00:18:782 (2) - Flow is bad here, I suggest you to put the reverse on the left side 00:17:924 (1) so players can hit it easily instead of moving down cursors, and then fix the following ds
  7. 00:24:782 (3) - Place higher instead? so players dont need to move down their cursors but moving it along the curve
  8. 00:31:639 (1,2,3) - Leave some 1/2 gap here, or else it would break the consistence
  9. 01:05:924 (3,4,5) - ^
  10. 01:10:210 (2) - This slider is weird to the consistence, try to map here like 00:55:639 (3,4,5,6,7,8)
[Hard]
  1. 00:09:353 (3,1) - Fix DS here - Done
  2. 00:14:496 (1) - Slider is curved up, but you placed following notes (00:15:353 (2,3) ) at below, may consider fixing the flow - Done
  3. Generally fine, but I feel this diff is a bit like "old style' :pp ~ I think as a beginner, I learned the wrong style. haha. but im gradually learning.
Thanks for modding :3

~ UPDATED(Osu! Standard and Osu! Mania)

ModernTiger
Hello, I'm here to mod Mania's map!
Please note that all the list below are just suggestions. If the suggestion feels useless, feel free reject that. :)
If change is strongly suggested, I'll check that as a ★.


[General]
Recommand using more HQ MP3. I think it comes from TV Rip OP, am I right?

[Patterns]
1 | 2 | 3 | 4 | 5 | 6 | 7
I'll take notes on consistency pattern hand balance.


Frim's HD
Make LNs more conscious with melodies.

00:01:424 (1424|1) / 00:03:139 (3139|4) / 00:04:853 (4853|4) / 00:06:567 (6567|5) / 00:08:282 (8282|4) / 00:09:996 (9996|6) / 00:11:710 (11710|1) - +1/8 at LNs. Also, this part is more difficult then MX.
00:12:782 (12782|3,12782|4,12782|5) - Delete notes at 4, 6
00:13:210 (13210|6,13210|5) - Move a note at 5 at delete another.
00:13:639 (13639|6,13853|5,14067|4,14282|3) - Make this a LN.
01:02:174 - Add a note.
01:09:032 - ^
01:15:889 - ^
01:16:532 (76532|3,76639|4,76639|2,76746|3,76853|2) - Make this untangle, like 01:16:532 (76532|3,76639|5,76639|2,76746|4,76853|6) or anything.
01:24:782 (84782|5) 01:26:496 (86496|4) 01:28:210 (88210|6) - Delete this.

Frim's MX
This map's unicode title is different with others.
Make LNs more conscious with melodies.

★ 00:00:782 - Priority to consistency, LN is not match with synth line's melody. Also, 00:00:782 (782|3) , I couldn't find any matched sound with this LN's type.
00:12:782 (12782|4,12782|6,12782|3) - Delete a note at 4.
00:13:210 (13210|4,13210|2) - Move notes to 5,7 and delete 2.
00:16:317 (16317|2) - Delete this (a note not match with bass).
00:16:960 (16960|1) - ^
00:17:389 (17389|1) - Add a note here at 2.
★00:21:353 (21353|3) - Priority to consistency, LN is not match with eletric guitar's melody. Consider to make it match with melody.
00:21:353 (21353|5,21353|6) - Delete a note at 6. 1/18 drum sound is not during. 7 is for a symbal.
00:49:317 (49317|2) - Make a note here. (matches with bass sound)
00:49:424 (49424|2) - Move a note to 1.
00:49:639 (49639|0,49853|2) - If you want to make this more difficult, using bass sound and closed hi hat sound("ching ching") both. Here is an example with bass chords. 00:49:639 (49639|0,49746|2,49853|0,49960|2) And that's why I recommand to use more HQ MP3. Bass line is barely to hear.
Frim4503

ModernTiger wrote:

Hello, I'm here to mod Mania's map!
Please note that all the list below are just suggestions. If the suggestion feels useless, feel free reject that. :)
If change is strongly suggested, I'll check that as a ★.


[General]
Recommand using more HQ MP3. I think it comes from TV Rip OP, am I right?idk. for this part i will leave this problem to creator

[Patterns]
1 | 2 | 3 | 4 | 5 | 6 | 7
I'll take notes on consistency pattern hand balance.


Frim's HD
Make LNs more conscious with melodies.

00:01:424 (1424|1) / 00:03:139 (3139|4) / 00:04:853 (4853|4) / 00:06:567 (6567|5) / 00:08:282 (8282|4) / 00:09:996 (9996|6) / 00:11:710 (11710|1) - +1/8 at LNs. Also, this part is more difficult then MX.
00:12:782 (12782|3,12782|4,12782|5) - Delete notes at 4, 6ok
00:13:210 (13210|6,13210|5) - Move a note at 5 at delete another.ok
00:13:639 (13639|6,13853|5,14067|4,14282|3) - Make this a LN. why?
01:02:174 - Add a note. ok
01:09:032 - ^ ok
01:15:889 - ^ ok
01:16:532 (76532|3,76639|4,76639|2,76746|3,76853|2) - Make this untangle, like 01:16:532 (76532|3,76639|5,76639|2,76746|4,76853|6) or anything.
01:24:782 (84782|5) 01:26:496 (86496|4) 01:28:210 (88210|6) - Delete this.

Frim's MX
This map's unicode title is different with others. fix
Make LNs more conscious with melodies. fix

★ 00:00:782 - Priority to consistency, LN is not match with synth line's melody fix. Also, 00:00:782 (782|3) , I couldn't find any matched sound with this LN's type.
00:12:782 (12782|4,12782|6,12782|3) - Delete a note at 4. ok
00:13:210 (13210|4,13210|2) - Move notes to 5,7 and delete 2. ok
00:16:317 (16317|2) - Delete this (a note not match with bass). ok
00:16:960 (16960|1) - ^ ok
00:17:389 (17389|1) - Add a note here at 2. why? i must make tripplets here?
★00:21:353 (21353|3) - Priority to consistency, LN is not match with eletric guitar's melody. Consider to make it match with melody.i will try to make something like that
00:21:353 (21353|5,21353|6) - Delete a note at 6. 1/18 drum sound is not during. 7 is for a symbal. ???. try listen it again, it has cymbal and drum sound
00:49:317 (49317|2) - Make a note here. (matches with bass sound)
00:49:424 (49424|2) - Move a note to 1. ???>>>
00:49:639 (49639|0,49853|2) - If you want to make this more difficult, using bass sound and closed hi hat sound("ching ching") both. Here is an example with bass chords. 00:49:639 (49639|0,49746|2,49853|0,49960|2) And that's why I recommand to use more HQ MP3. Bass line is barely to hear.
some change and some not
thank you for modding although i don't understand What are you trying to tell me :?

will update later
ModernTiger
Here is an example GD that I mapped.

:)
osu file format v14

[General]
AudioFilename: Akatsuki no Yona (TV) OP 2.mp3
AudioLeadIn: 1300
PreviewTime: 47924
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Akatsuki no Hana
TitleUnicode:暁の華
Artist:Cyntia
ArtistUnicode:Cyntia
Creator:AsakuraNe
Version:7K
Source:暁のヨナ
Tags:yona Opening op 2 tv size The girl standing in blush of dawn Frim4503
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7.5
CircleSize:7
OverallDifficulty:7.5
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
782,428.571428571429,4,2,0,30,1,0
48782,-100,4,2,0,30,0,1
76210,-100,4,2,0,30,0,0
83067,-100,4,2,0,20,0,0
89924,-100,4,2,0,20,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
256,192,782,5,0,0:0:0:0:
402,192,782,1,0,0:0:0:0:
256,192,1103,1,0,0:0:0:0:
402,192,1103,1,0,0:0:0:0:
256,192,1424,1,0,0:0:0:0:
402,192,1424,1,0,0:0:0:0:
256,192,1853,1,0,0:0:0:0:
402,192,1853,1,0,0:0:0:0:
256,192,2067,1,0,0:0:0:0:
329,192,2067,1,0,0:0:0:0:
256,192,2282,1,0,0:0:0:0:
329,192,2282,1,0,0:0:0:0:
182,192,2496,1,0,0:0:0:0:
402,192,2496,1,0,0:0:0:0:
182,192,2817,1,0,0:0:0:0:
402,192,2817,1,0,0:0:0:0:
182,192,3139,1,0,0:0:0:0:
402,192,3139,1,0,0:0:0:0:
182,192,3567,1,0,0:0:0:0:
402,192,3567,1,0,0:0:0:0:
256,192,3782,1,0,0:0:0:0:
475,192,3782,1,0,0:0:0:0:
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ModernTiger

Frim4503 wrote:

Frim's HD
00:13:639 (13639|6,13853|5,14067|4,14282|3) - Make this a LN. why? - That part is drum's tom tom. I think it is great to insert LN on here.

Frim's MX
00:17:389 (17389|1) - Add a note here at 2. why? i must make tripplets here? - It is for bass guitar.
00:21:353 (21353|5,21353|6) - Delete a note at 6. 1/18 drum sound is not during. 7 is for a symbal. ???. try listen it again, it has cymbal and drum sound - It has Finish hitsound, so I confused. :/
00:49:424 (49424|2) - Move a note to 1. ???>>> - It was mistaken. Just ignore this.
Frim4503

ModernTiger wrote:

Frim4503 wrote:

Frim's HD
00:13:639 (13639|6,13853|5,14067|4,14282|3) - Make this a LN. why? - That part is drum's tom tom. I think it is great to insert LN on here.

Frim's MX
00:17:389 (17389|1) - Add a note here at 2. why? i must make tripplets here? - It is for bass guitar.
00:21:353 (21353|5,21353|6) - Delete a note at 6. 1/18 drum sound is not during. 7 is for a symbal. ???. try listen it again, it has cymbal and drum sound - It has Finish hitsound, so I confused. :/
00:49:424 (49424|2) - Move a note to 1. ???>>> - It was mistaken. Just ignore this.
oaky okay
i will consider about this and i will ask another modder as well
Frim4503
have some tesplayer :D


Replay
Little Chat With Ez2dj_7144
21:58 Frim4503: yo
21:58 Ez2dj_7144: ??
21:58 Frim4503: sorry to spoke to you out of the blue
21:58 Frim4503: buat you have free time ?
21:59 Ez2dj_7144: yep
21:59 Frim4503: can you to test my map ?
21:59 Ez2dj_7144: okay
21:59 *Frim4503 is listening to [http://osu.ppy.sh/b/654259 Cyntia - Akatsuki no Hana]
22:00 Frim4503: i need some testplayer cuz idk if my pattern is playable or not
22:01 Ez2dj_7144: I ll try this
22:01 Frim4503: okay
22:01 Frim4503: will spec you :)
22:04 Ez2dj_7144: pattern are good
22:04 Ez2dj_7144: :D
22:05 Ez2dj_7144: but now i feel bad
22:05 Ez2dj_7144: D:
22:06 Frim4503: why ?
22:07 Ez2dj_7144: not enough energy
22:07 Ez2dj_7144: XD
22:07 Frim4503: huh....
22:07 Frim4503: still easy to you, right ?
22:08 Ez2dj_7144: yep
22:08 Ez2dj_7144: that's good
22:09 Frim4503: is there any some part make you akward to play ?
22:09 Ez2dj_7144: i think - longnote / + note
22:09 Ez2dj_7144: I think that's in many longnote
22:09 Ez2dj_7144: overpower
22:10 Frim4503: oh...
22:10 Frim4503: okay
22:10 Frim4503: can you play it again until end?
22:10 Ez2dj_7144: that's level is 3star. but true level is 3.5
22:10 Frim4503: i need a SS
22:11 Ez2dj_7144: i feel that
22:11 Ez2dj_7144: oh i see
22:14 Frim4503: buffering
22:14 Ez2dj_7144: almost.
22:14 Ez2dj_7144: one more
22:14 Frim4503: okay
22:15 Ez2dj_7144: D:
22:17 Frim4503: oh...
22:17 Frim4503: that's great
22:18 Ez2dj_7144: follow me
22:18 Ez2dj_7144: let's see nowsmart play
22:18 Frim4503: okay
22:18 Frim4503: how many try ?
22:19 Ez2dj_7144: me?
22:19 Frim4503: you try aroundyes
22:19 Frim4503: typo
22:19 Frim4503: yes, you
22:19 Ez2dj_7144: I already got SS rank
22:20 Frim4503: it's easy for you,right ?
22:21 Ez2dj_7144: yes




Replay
Little Chat With nowsmart
21:52 Frim4503: yo
21:56 nowsmart: hi :D
21:56 Frim4503: you have free time ?
21:58 nowsmart: aha
21:58 nowsmart: why??
22:05 Frim4503: can you test play my map ?
22:07 nowsmart: ok :D
22:07 *Frim4503 is editing [http://osu.ppy.sh/b/666595 Cyntia - Akatsuki no Hana [Frim's MX]]
22:07 *Frim4503 is listening to [http://osu.ppy.sh/b/666595 Cyntia - Akatsuki no Hana]
22:07 Frim4503: sorry
22:10 nowsmart: downloading
22:12 nowsmart: :D
22:16 Frim4503: so, you join to wacht it >.<
22:24 Frim4503: it's easy for you,right ?
22:24 nowsmart: it's good for me
22:27 Frim4503: oh...
22:27 Frim4503: i can't say anything
22:28 Frim4503: thank you for test playing it
22:28 Frim4503: i really apreciate it
22:29 nowsmart: need some mods and ready for rank
22:29 nowsmart: :D
Frim4503
Update
HD
MX

for another problem, i will ask a few modder i know to find the best solution :)
makemek
From MakeMEK's Modding Queue



General

Most of the problems have already been pointed out by BN already. Your map is almost ready (std mode). Just little suggestions
Easy
  1. 00:52:639 (2) add clap ?
  2. 01:14:067 (3,5) ^
Hard
  1. 01:16:210 (1) remove NC
  2. 01:05:924 (4) why do you put whistle here ?. It seems out of the blue from the whole song

Good luck getting this map ranked ;)
Be sure to contact BN when you think its ready ;)
Have a star 8-)
Topic Starter
AsakuraNe

makemek wrote:

From MakeMEK's Modding Queue



General

Most of the problems have already been pointed out by BN already. Your map is almost ready (std mode). Just little suggestions
Easy
  1. 00:52:639 (2) add clap ? - Ow. didn't see that. Done
  2. 01:14:067 (3,5) ^ - Done
Hard
  1. 01:16:210 (1) remove NC - Done
  2. 01:05:924 (4) why do you put whistle here ?. It seems out of the blue from the whole song - Nope. Not really. It fits after a clap. It's consistent throughout the song.

Good luck getting this map ranked ;)
Be sure to contact BN when you think its ready ;) - Ok. :)
Have a star 8-)
- Thanks for the STAR and for the Mod. :D I appreciate it.
DanSparce
Hi~~~
Mania mod

Column:
/1/2/3/ 4 /5/6/7/

It is in my rule that I would mod only 2 diffs if not 4K so I pick NM and HD

Frim's NM
00:17:924 (17924|2) - It would be better if this would be at / 4 / instead of /3/ to avoid notes at same column with 00:17:496 (17496|2)
00:41:924 (41924|1) - To /7/?
00:47:924 (47924|1) - To /3/?
00:47:924 (47924|1,48139|3,48353|4) - I think it would be better if these were holds and if these were holds, add LN at 00:48:567 line /6/ and reposition notes at 00:48:782 (48782|2,48782|5,48782|3) -
01:23:067 (83067|6) - In my opinion, two holds here are better, at /1/

Frim's HD
00:01:103 (1103|5,1424|4) - Ctrl+G for symmetrical pattern
00:02:067 (2067|5) - To /7/
00:02:817 (2817|3) - To /2/
00:03:139 (3139|2) - To /1/
00:04:853 (4853|1) - To /3/
00:05:924 (5924|2) - To /2/
00:06:246 (6246|6) - To /6/
00:06:567 (6567|5) - To /5/
00:06:782 - Why not add a note here? at /1/
00:08:282 (8282|4) - To /3/ and 00:08:282 (8282|4) - To /5/
00:09:674 (9674|3) - To /2/
------
and please fix your patterns until 00:12:782 (12782|3) -
I'll point them out instead(ones I haven't fixed:
00:09:353 (9353|3,9353|5,9674|1,9674|3,9996|6,9996|3) -
00:11:067 (11067|0,11389|5,11389|3,11710|2,11710|1) -
Tips:
Equal column spacing between double note
Add symmetry
------
00:48:139 - why not add LN ending at 00:48:353 - , preferably at /4/? To emphasize lyrics
00:48:567 - Here too, ending at 00:48:567 -, preferably at /5/ ""
01:02:174 - Add note at /2/?
01:23:067 (83067|2) - Double hold?
01:24:782 (84782|5,86496|4,88210|6) - These are not necessary as they are no longer part of the song
The beats are almost perfect. I think the only problem you have to fix is the patterning. Sometimes, it is also about the beauty of the whole map, like how pleasing it is to the eye so as much as possible, try to have consistent patterning.

Good luck!!! go for rank! There's std level?
Frim4503

DanSparce wrote:

Hi~~~
Mania mod

Column:
/1/2/3/ 4 /5/6/7/

It is in my rule that I would mod only 2 diffs if not 4K so I pick NM and HD

Frim's NM
00:17:924 (17924|2) - It would be better if this would be at / 4 / instead of /3/ to avoid notes at same column with 00:17:496 (17496|2) fix with another pattern
00:41:924 (41924|1) - To /7/? no
00:47:924 (47924|1) - To /3/? ?^
00:47:924 (47924|1,48139|3,48353|4) - I think it would be better if these were holds and if these were holds, add LN at 00:48:567 line /6/ and reposition notes at 00:48:782 (48782|2,48782|5,48782|3) - fix with another pattern
01:23:067 (83067|6) - In my opinion, two holds here are better, at /1/no. i prefewr the current pattern

Frim's HD
00:01:103 (1103|5,1424|4) - Ctrl+G for symmetrical pattern
00:02:067 (2067|5) - To /7/
00:02:817 (2817|3) - To /2/
00:03:139 (3139|2) - To /1/
00:04:853 (4853|1) - To /3/
00:05:924 (5924|2) - To /2/
00:06:246 (6246|6) - To /6/
00:06:567 (6567|5) - To /5/
00:06:782 - Why not add a note here? at /1/
00:08:282 (8282|4) - To /3/ and 00:08:282 (8282|4) - To /5/
00:09:674 (9674|3) - To /2/
------
and please fix your patterns until 00:12:782 (12782|3) -
I'll point them out instead(ones I haven't fixed:
00:09:353 (9353|3,9353|5,9674|1,9674|3,9996|6,9996|3) -
00:11:067 (11067|0,11389|5,11389|3,11710|2,11710|1) -
Tips:
Equal column spacing between double note
Add symmetry
------
00:48:139 - why not add LN ending at 00:48:353 - , preferably at /4/? To emphasize lyrics
00:48:567 - Here too, ending at 00:48:567 -, preferably at /5/ ""
01:02:174 - Add note at /2/?
01:23:067 (83067|2) - Double hold?
01:24:782 (84782|5,86496|4,88210|6) - These are not necessary as they are no longer part of the song
The beats are almost perfect. I think the only problem you have to fix is the patterning. Sometimes, it is also about the beauty of the whole map, like how pleasing it is to the eye so as much as possible, try to have consistent patterning. fix all ecpect the last one. i will wait another modder to ask teir opinion

Good luck!!! go for rank! There's std level?
Update

NM
HD
KUURAhoshi

From Kazamastar's Queue


[General]
1. Metadata
  1. A bit hesitate on the Artist, some source say its "Cynthia"
2. Design
  1. Nothing
3. BG
  1. Nothing
4. Timing / BPM
  1. It's up to you but, stop the Kiai here 01:01:639 and create a new one at 01:02:496
5. Hitsound
  1. Honestly the hitsound was fine, but it's a bit 'complicated'. Why not name it to.. Yea, like "drum-hitnormal99" ? Then, you can play the Sampleset & Additions
6. Difficulty
  1. Nothing
LN : Long notes / Hold notes
PR : Pitch Relevancy
Stair : 0,1,2,3 / 3,2,1,0 (Ascending / Descending notes)
Trill : 0,1,0 / 3,2,3 (Like > / <)
Hammer (Jackhammer) : Notes on one column 0,0,0 / 1,1,1 (Spam on one column)

COLUMN

4K : |0|1|2|3|
5K : |0|1|2|3|4|
6K : |0|1|2|3|4|5|
7K : |0|1|2|3|4|5|6|
8K : |0|1|2|3|4|5|6|7|

[Frim's NM]
00:26:496 (26496|2) - Move to 5
00:26:496 (26496|1) - Move to 2
00:29:924 (29924|4) - Move to 1/2
00:33:353 (33353|4) - Move to 6
00:36:782 (36782|3) - Move to 2
00:41:924 (41924|4) - Move to 5
01:04:639 (64639|3,64853|2) - Ctrl+J
01:07:210 (67210|4) - Move to 6
Nice pattern ^^

[Frim's HD]
00:18:353 (18353|2) - Move to 0
00:42:353 (42353|1) - Move to 4
00:50:067 (50067|2) - ^
Woah

[Frim's MX]
00:17:067 (17067|3) - 5 is so empty ;w;.. Move to 5
Only that ^^

Nice diff, nice song, STAR!
Go for rank ^^

Feedback about my mod :
<here>
Frim4503

Kazamastar11 wrote:

From Kazamastar's Queue


[General]
1. Metadata
  1. A bit hesitate on the Artist, some source say its "Cynthia"
2. Design
  1. Nothing
3. BG
  1. Nothing
4. Timing / BPM
  1. It's up to you but, stop the Kiai here 01:01:639 and create a new one at 01:02:496
5. Hitsound
  1. Honestly the hitsound was fine, but it's a bit 'complicated'. Why not name it to.. Yea, like "drum-hitnormal99" ? Then, you can play the Sampleset & Additions
6. Difficulty
  1. Nothing
LN : Long notes / Hold notes
PR : Pitch Relevancy
Stair : 0,1,2,3 / 3,2,1,0 (Ascending / Descending notes)
Trill : 0,1,0 / 3,2,3 (Like > / <)
Hammer (Jackhammer) : Notes on one column 0,0,0 / 1,1,1 (Spam on one column)

COLUMN

4K : |0|1|2|3|
5K : |0|1|2|3|4|
6K : |0|1|2|3|4|5|
7K : |0|1|2|3|4|5|6|
8K : |0|1|2|3|4|5|6|7|

[Frim's NM]
00:26:496 (26496|2) - Move to 5
00:26:496 (26496|1) - Move to 2
00:29:924 (29924|4) - Move to 1/2
00:33:353 (33353|4) - Move to 6
00:36:782 (36782|3) - Move to 2
00:41:924 (41924|4) - Move to 5
01:04:639 (64639|3,64853|2) - Ctrl+J
01:07:210 (67210|4) - Move to 6
Nice pattern ^^

[Frim's HD]
00:18:353 (18353|2) - Move to 0
00:42:353 (42353|1) - Move to 4
00:50:067 (50067|2) - ^
Woah

[Frim's MX]
00:17:067 (17067|3) - 5 is so empty ;w;.. Move to 5
Only that ^^

Nice diff, nice song, STAR!
Go for rank ^^

Feedback about my mod :
i think your mod is not bad but if you can, i think you can improve it by adding reason why you suggest it. example move this to 4 for picth or avoid jack
for general problem, i will leave it to creator

apply all
thank you for modding

Update
Topic Starter
AsakuraNe
:D

Kazamastar11 wrote:

From Kazamastar's Queue


[General]
1. Metadata
  1. A bit hesitate on the Artist, some source say its "Cynthia" ~ It's Cyntia~ looked it in the video itself.
2. Design
  1. Nothing
3. BG
  1. Nothing
4. Timing / BPM
  1. It's up to you but, stop the Kiai here 01:01:639 and create a new one at 01:02:496 - Done
5. Hitsound
  1. Honestly the hitsound was fine, but it's a bit 'complicated'. Why not name it to.. Yea, like "drum-hitnormal99" ? Then, you can play the Sampleset & Additions ~ Done(But I don't know if there might be changes) Heyy~ Frim! Can you check your diff if the hitsounds still there??
6. Difficulty
  1. Nothing
Thanks for Modding :3

~UPDATED
Frim4503
what do you mean about the HS ? you can just play the dif and hit the note then you will hear the HS. about the 'complicated' name, i think it's not a big problem cuz i can manage it very well

i think for now it's not going to change the HS :)
-TakoYaki-
Hello From My NM queue :D Sorry for lateness

[Easy]

00:07:639 (1) - This shape can be improved

Good Diff :D

[Normail]

00:00:782 (1,2) - This blanket can be improved

NICE

[Hard]

00:39:139 (2,3,4) - It maybe too fast for people to realize that it's a triplet
00:39:782 (5,6) - the flow can be improved here
00:48:996 (2,3,4) - Triplet problems again

You map is really great, hope you can get it ranked soon, Good Luck :D
Topic Starter
AsakuraNe

-TakoYaki- wrote:

Hello From My NM queue :D Sorry for lateness ~ It's Ok. :)

[Easy]

00:07:639 (1) - This shape can be improved - Done

Good Diff :D

[Normal]

00:00:782 (1,2) - This blanket can be improved - Done

NICE

[Hard]

00:39:139 (2,3,4) - It maybe too fast for people to realize that it's a triplet - Done
00:39:782 (5,6) - the flow can be improved here - Done
00:48:996 (2,3,4) - Triplet problems again - Done

You map is really great, hope you can get it ranked soon, Good Luck :D
Thanks for Modding :)
Fubukicat
Hi desu~ mod request from
Mania diffs~
hope it will help :3

Munya!
Collumn 7K = 1/2/3/4/5/6/7
Hi Frim
[Frim's NM]
00:48:353 (48353|4) - Suggest to change to LN
or
00:47:924 (47924|1,48139|5) - make thoose simples notes
^ instrumental here make things confusing since I'm LN lover I suggest changing to LN but that only an opinion feel free to ignore
01:02:282 (62282|5) - maybe add a note to 2
01:12:567 (72567|0) - Suggest to move to another collumn the fact pressing a LN to 2 while hitting a note in 1 is kinda tricky and might be hard for newcomers
[Frim's HD]
00:04:853 (4853|3) - move to another collumn (just a feeling there)
00:07:960 (7960|3) - Suggest to move to 6 instead (optional)
00:20:496 (20496|0) - add one more note ( to 1)
00:20:710 (20710|2) - add one more note (to 7 )
00:54:782 (54782|5) - move to 7
00:59:282 (59282|1) - move to another collumn ( I think it break abit the hand balance)
01:17:282 (77282|6) - add a note
01:18:996 (78996|6) - ^ add a note (drum sounds here)
01:20:710 (80710|6) - add one more ( hat sound i think)
[Frim's MX]
00:48:567 (48567|4) - add ntoe (melody sound here)
01:29:174 (89174|4,89282|2) - maybe Ctrl+J for pitch ( really just a feeling lol)

That's all nice GDs there~ Good Luck and Have a nice day ^^/
Rido


Hi AsakuraNe :) Here your request as requested from Moddar Huehue Team Mania (click banner if you want to know further about us!).

These mods are only suggestion, so feel free to reject them!
Column: 1 2 3 4 5 6 7


[General]
  1. Seems fine
[Frim's MX]
  1. why you add normal note here? : 00:01:853 - 00:03:567 - 00:05:282 - 00:06:996 - etc. It has same pitch and same noise with the other synth, better to remove those normal notes
  2. 00:12:782 (12782|3,13210|1) - remove, double notes on hi-hat noise are enough imo
  3. 00:16:210 - inconsistency patterns around this part. solution:
    1. 00:16:317 (16317|2,16960|1) - remove
    2. 00:17:389 - add note here
  4. 00:22:639 (22639|0) - change to 1/2 LN, because it has same length with these guitar parts: 00:21:353 - 00:21:996 - 00:23:067 - 00:23:710 - etc. and don't forget to change these LNs too: 00:24:353 - 00:26:067 - 00:27:782 - 00:29:496 - 00:31:210 - 00:32:924 - 00:34:639 -
  5. 00:47:496 - add note at 7, this noise is same with 00:47:067 - and 00:47:282 -
  6. 00:47:710 (47710|1) - imo should end here 00:48:139 - and then 00:47:924 (47924|4) - imo should starts here 00:48:139 - and end here 00:48:353 -
  7. 01:00:139 (60139|6) - move to 2 for balance
  8. 01:15:139 (75139|3) - move to 1?
  9. 01:15:782 - add note at 6 for consistency with this part 01:02:067 -
[Frim's HD]
  1. wow why LNs patterns at intro is harder than MX? combining LNs and normal note is hard enough. imo these patterns are suitable if you put in MX. please remap, or you could flip MX patterns onto HD
  2. 00:45:353 - add note at 3 for cymbal
  3. 01:09:032 - wow missing snare, add note at 4
  4. 01:15:889 - ^ at 1? or you could rearrange this with your own way
[Frim's NM]
  1. 00:36:782 - remove, you might choose one. why triplet here? two pressed keys are enough, you did triplet for additional cymbal: 00:35:067 -
  2. 00:38:496 - ^
  3. 00:40:210 - ^
  4. 00:43:639 - ^
  5. 00:45:353 - add note at 1 for additional cymbal
  6. 00:48:353 (48353|6) - move to 3? for comfortability.
  7. 01:03:782 - aw triplet again without additional cymbal. remove one
  8. 01:05:496 - ^
  9. 01:07:210 - ^
  10. 01:10:639 - ^
  11. 01:12:353 - ^
  12. 01:14:067 - ^
  13. 01:17:924 - ^
  14. 01:19:424 - add note at 1 for missing snare sound
  15. 01:19:639 - remove one
Thanks for trust us to mod your map~ wow frim's patterns are awesome :) goodluck~
Draftnell
req from Recaro O!M Modding

etto...here ~~

| 1 | 2 | 3 | 4 | 5 | 6 | 7 |

Frim's NM
if you want following the vocal 00:48:353 (48353|4) - delete and 00:48:353 - add LN in | 2 | >> 00:48:782 -
00:50:924 - add note
00:52:639 - ^
00:54:353 - ^
00:56:067 - ^
00:57:782 - ^
00:59:496 - ^
01:01:210 - ^

please re-map for this diff because this diff not suitable for normal diff (to many note in red line) << just a suggestion

Frim's HD
00:15:567 - add note (sound hit hat)
00:15:996 - ^
00:17:282 - ^
00:17:710 - ^
00:18:996 - ^
00:19:424 - ^
00:20:496 - add note in | 7 |
00:20:710 - add note in | 1 |
00:22:424 - add note for sound hit hat
00:24:139 - ^
00:25:853 - ^
00:27:567 - ^
00:29:282 - ^
00:30:996 - ^
00:32:710 - ^
00:34:424 - ^
00:35:282 - add >.< to many for missing the sound -_-
00:35:710 - ^
00:36:139 - ^
00:36:567 - ^
00:36:996 - ^
00:37:424 - ^
00:37:853 - ^
00:38:282 - ^
00:38:710 - ^ for hithat -_-
00:39:139 - ^
00:39:567 - ^
00:39:996 - ^

pftt there are many more who miss -_-
suggest : if you hear sound hit hat...add note >.<

Frim's MX
00:42:996 - add LN more in | 2 |
00:48:139 - ^

well MX is good >w<

Good Luck ~
Lirai
My Mod is mostly focusing on comfortabilty and structure,
Every Beatmap should be fun to play.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Since i didn't see you're updating this,to avoid overlap mod
i delete some of them which is has been pointed out by the modder before
[MX]
00:13:210 (13210|4,13210|2,13210|1) - Missing Hitsound !

00:19:853 (19853|6) - Move to 6
00:20:174 (20174|5) - Move to 7

00:24:139 (24139|4) - Move to 4
00:24:353 (24353|6) - Move to 5

00:26:496 (26496|4) - Move to 4

00:33:139 - https://osu.ppy.sh/ss/3029806

00:35:067 (35067|0,35067|1,35067|6,35067|5,35067|4) - I dont know why you put 5 chord here cymbal ?, it's to exceed

00:35:067 (35067|1,36782|5,38496|1,40210|3,41924|5,43639|3) - very not quite good to play here, bass is not really audible to map and you still force that, this is the hardest diff with sr 3.00 that i ever play

00:37:210 (37210|4) - Move to 4, Snare chord should be different with kick chord
00:40:639 (40639|2) - Move to 5
00:40:853 (40853|4) - Move to 2

00:48:567 - Add note here

01:05:496 (65496|5,65496|4,65496|6) - Seriously, this is really hard to keep holding the LN
01:05:496 (65496|6,65496|4) - Move to 4 n 1

01:15:782 - Add to 4

Better update other diff first
Krfawy
Hello, as reuested in my #BleedingQueue (EN language version) to check the mapset. Maybe it would be changed and it would look different and more modern, but I don't really care about its look that much since it's playable, enjoyable and really I like it as it is. The only thing which would be changed is the design but still I find this map quite different in a good way and I would like to recommend all the BNs and QATs to look more for joy of playing than to look more for pretty patterns and stuff. OK, I tend to make nazi mods and look more at beauty of the map but really - if I find an enjoyable map, why shouldn't we just let it be as it is INSTEAD OF FORCING IRRELEVANT AND STUPID IDEAS TO MAKE IT LESS ENJOYABLE AND MORE BEAUTIFUL? #SummertimeSadness #IMissYou2009

Neonat, please. Maybe this mapset seems quite old and its structure is old and maybe it doesn't have such playground like nowadays maps. And personally I approve it because it plays better than +2012 so K-THX-BYE.

CIRCLED ->

Note to next BNs: I believe you the metadata is fine. However, make sure it's 1mld % OK since I can't check asian characters/signs and I don't know asian languages. <.< So please, make sure it's 100% correct.

LVU Krfawy \o3o/
Topic Starter
AsakuraNe
Woaaaaww~ Didn't see that coming. 0.0 I was suprised and all~!

Urghh. Words can't express my feelings rignt now~~

Thank you very much~!! :D ヽ(≧▽≦)ノ
Frim4503
i'm sorry cuz i not answer your mod or update my dif.
i have trip in saturday and sunday, and i just go home a few minutes ago.
i will answer all of your mod and i want a feedback form you :)
Frim4503

Eternalie wrote:

Hi desu~ mod request from
Mania diffs~
hope it will help :3

[box=Munya!]Collumn 7K = 1/2/3/4/5/6/7
Hi Frim hi.. sorry for late answer
[Frim's NM]
aply all

[Frim's HD]
01:18:996 (78996|6) - ^ add a note (drum sounds here) i have already 2 note
01:20:710 (80710|6) - add one more ( hat sound i think)^

[Frim's MX]
aplly all
That's all nice GDs there~ Good Luck and Have a nice day ^^/
thank you for modding
delete mean fix

bakabakemono wrote:



Hi AsakuraNe :) Here your request as requested from Moddar Huehue Team Mania (click banner if you want to know further about us!).

[box=These mods are only suggestion, so feel free to reject them!][notice]
Column: 1 2 3 4 5 6 7


[General]
  1. Seems fine
[Frim's MX]
[*]00:47:710 (47710|1) - imo should end here 00:48:139 - and then 00:47:924 (47924|4) - imo should starts here 00:48:139 - and end here 00:48:353 - i will ask for oher opinion about this

[Frim's HD]
fix all

[Frim's NM]
fix all

Thanks for trust us to mod your map~ wow frim's patterns are awesome :) goodluck~
thank you for modding
delete mean fix

Draftnell wrote:

req from Recaro O!M Modding

etto...here ~~

| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[Frim's NM]
will wait for other opinion

[Frim's HD]
it's because my pattern. I did it on purpose to not using hithat in this dif


[Frim's MX]
no change, will wait anothe opinion


Good Luck ~
thank you for modding
delete mean fix
Frim4503

DE-CADE wrote:

My Mod is mostly focusing on comfortabilty and structure,
Every Beatmap should be fun to play.
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Since i didn't see you're updating this,to avoid overlap mod
i delete some of them which is has been pointed out by the modder before
[MX]
00:13:210 (13210|4,13210|2,13210|1) - Missing Hitsound ! i use LR_Drum Hit Open. not hit hat

00:19:853 (19853|6) - Move to 6
00:20:174 (20174|5) - Move to 7

00:24:139 (24139|4) - Move to 4
00:24:353 (24353|6) - Move to 5

00:26:496 (26496|4) - Move to 4

00:33:139 - https://osu.ppy.sh/ss/3029806

00:35:067 (35067|0,35067|1,35067|6,35067|5,35067|4) - I dont know why you put 5 chord here cymbal ?, it's to exceed

00:35:067 (35067|1,36782|5,38496|1,40210|3,41924|5,43639|3) - very not quite good to play here, bass is not really audible to map and you still force that, this is the hardest diff with sr 3.00 that i ever play

00:37:210 (37210|4) - Move to 4, Snare chord should be different with kick chord
00:40:639 (40639|2) - Move to 5
00:40:853 (40853|4) - Move to 2

00:48:567 - Add note here

01:05:496 (65496|5,65496|4,65496|6) - Seriously, this is really hard to keep holding the LN
01:05:496 (65496|6,65496|4) - Move to 4 n 1

01:15:782 - Add to 4
FIX ALL
Better update other diff first
i hope you can check my dif again for more quality

NM
HD
MX
Lirai

Frim4503 wrote:

[MX]
00:13:210 (13210|4,13210|2,13210|1) - Missing Hitsound ! i use LR_Drum Hit Open. not hit hat
I said the hitsound is missing, this is unrankable. because this "LR_Drum Hit Open" isn't found in song directory

* i download this beatmap twice just 5 minutes ago

If you have your own custom hitsound, you should give it to the mapper, so the hitsound will be uploaded on the server.

Also tip for you, try to put your updated .osu file into .rar and then upload
so the filename wont be converted as url like Cyntia_-_Akatsuki_no_Hana_%28AsakuraNe%29_%5BFrims_NM%5D which is should be like Cyntia - Akatsuki no Hana (AsakuraNe) [Frim's NM]

i'll mod other diff soon lol
Frim4503
okay
i will fix this

Update
GD+HS
neonat

Krfawy wrote:

Neonat, please.
You think I care if it was just that? Please don't judge me if you don't even understand what I was concerned with
eeezzzeee
Hi again, from my modding queue

LEGEND
BLUE = suggestions and comments
BLACK = real problems

FORMAT
Diff Name
Comments

00:00:00 - Changes - Reasons

[General]
Nice mapset, I am also one of the people who enjoys the "semi-old" mapping style in the Hard. xD

However there is a lot of problems with making consistant New Combos. Generally you can divide your NC's by using the large white lines as guidance. Make a NC every line or every other line. In some cases there can be different NC styles but that is the easy way to make it right.
http://puu.sh/hkkcQ/3269f43ff5.jpg


[Easy]
Fine. Minor stuff

00:00:782 (1,2,3,4,1) - NC on 00:00:782 - 00:04:210 - 00:07:639 -
00:14:496 - 00:20:924 - delete all the NC here and use this - 00:14:496 - 00:17:710 -


[Normal]
Good. Some minor stuff

00:12:782 (1,2,3,4) - Right! Awesome use of pattern and hitsounds here to make things interesting
00:26:924 (1) - remove NC
00:30:567 (4,5) - try a pattern like this http://puu.sh/hkjoV/8882f7fc37.jpg - i don't like the way the 3/2 slider sounds here
01:02:496 (3) - missing finish
01:07:210 (3) - forgot hitsounds here
01:11:924 (5) - NC

[Hard]
Good! Theres a few problems but it plays smoothly in general.
The triples that have slider - circle - slider that have the circle snapped on top of the last slider are super confusing to play and should not be featured on HARD (it is using the spacing for a 1/2 time apart but it is actually 1/4)

00:18:782 (1) - remove NC
00:19:639 (1) - add finish at 00:19:639 OR you can remove the finish on 00:16:210 (1) - 00:17:924 (1) - either works, i can't really tell what sound is there in the music but they should be consistant
00:21:353 - 00:47:496 - delete all the NC here and then use this list for NC - since there is more notes in this difficulty than the others I suggest dividing the NC more frequently
SPOILER
00:47:496 - 00:23:067 - 00:24:782 - 00:26:496 - 00:28:210 - 00:29:924 - 00:31:639 - 00:33:353 - 00:35:067 - 00:36:782 - 00:38:496 - 00:40:210 - 00:47:067 - 00:42:782 - 00:43:639 - 00:44:496 - 00:45:353 -
00:56:067 (2,3,4) - try putting (3) between them rather than stack - this placement really is weird to read and play
01:02:496 (4) - add NC here
01:05:924 (4) - ^
01:09:353 (4) - ^
01:14:067 (5,6,7,1,2) - try a pattern like this http://puu.sh/hkiD6/aedb84ca04.jpg. Also NC on 01:14:282 - 01:16:210 - again the triple. I think this part can use a whole new pattern because there is a vocal on 01:14:282 that the reverse slider does not include.

Total time spent on mod: 1:30 ~ 1:45

That's all! Song is really awesome, I don't think its ready to rank yet but its very close! good luck! :)
/me gives star
Topic Starter
AsakuraNe

eeezzzeee wrote:

Hi again, from my modding queue

LEGEND
BLUE = suggestions and comments
BLACK = real problems

FORMAT
Diff Name
Comments

00:00:00 - Changes - Reasons

[General]
Nice mapset, I am also one of the people who enjoys the "semi-old" mapping style in the Hard. xD
-Haha xD actually, because I was a beginner. I studied ranked maps and I accidentally learned the "Old Style". :D Didn't know there was a new style though.

However there is a lot of problems with making consistant New Combos. Generally you can divide your NC's by using the large white lines as guidance. Make a NC every line or every other line. In some cases there can be different NC styles but that is the easy way to make it right.
http://puu.sh/hkkcQ/3269f43ff5.jpg -Thanks :)


[Easy]
Fine. Minor stuff

00:00:782 (1,2,3,4,1) - NC on 00:00:782 - 00:04:210 - 00:07:639 - -Done
00:14:496 - 00:20:924 - delete all the NC here and use this - 00:14:496 - 00:17:710 - -Done


[Normal]
Good. Some minor stuff

00:12:782 (1,2,3,4) - Right! Awesome use of pattern and hitsounds here to make things interesting -Thanks :)
00:26:924 (1) - remove NC -Done
00:30:567 (4,5) - try a pattern like this http://puu.sh/hkjoV/8882f7fc37.jpg - i don't like the way the 3/2 slider sounds here -Done
01:02:496 (3) - missing finish -Fixed
01:07:210 (3) - forgot hitsounds here -Fixed
01:11:924 (5) - NC -Done

[Hard]
Good! Theres a few problems but it plays smoothly in general.
The triples that have slider - circle - slider that have the circle snapped on top of the last slider are super confusing to play and should not be featured on HARD (it is using the spacing for a 1/2 time apart but it is actually 1/4)

00:18:782 (1) - remove NC -Done
00:19:639 (1) - add finish at 00:19:639 OR you can remove the finish on 00:16:210 (1) - 00:17:924 (1) - either works, i can't really tell what sound is there in the music but they should be consistant -Added Finish
00:21:353 - 00:47:496 - delete all the NC here and then use this list for NC - since there is more notes in this difficulty than the others I suggest dividing the NC more frequently -Done
SPOILER
00:47:496 - 00:23:067 - 00:24:782 - 00:26:496 - 00:28:210 - 00:29:924 - 00:31:639 - 00:33:353 - 00:35:067 - 00:36:782 - 00:38:496 - 00:40:210 - 00:47:067 - 00:42:782 - 00:43:639 - 00:44:496 - 00:45:353 -
00:56:067 (2,3,4) - try putting (3) between them rather than stack - this placement really is weird to read and play -Done
01:02:496 (4) - add NC here -Done
01:05:924 (4) - ^ -Done
01:09:353 (4) - ^ -Done
01:14:067 (5,6,7,1,2) - try a pattern like this http://puu.sh/hkiD6/aedb84ca04.jpg. Also NC on 01:14:282 - 01:16:210 - again the triple. I think this part can use a whole new pattern because there is a vocal on 01:14:282 that the reverse slider does not include. -Done

Total time spent on mod: 1:30 ~ 1:45

That's all! Song is really awesome, I don't think its ready to rank yet but its very close! good luck! :)
/me gives star
Thanks for STAR and Mod~ :D
Doormat
Hello, from my mod queue victim list

What can I say... This beatmap is near perfection- It's really well made :)

Only suggestions I can make for you are in the Hard difficulty, but you don't really need to take them since it's near perfect as it already is. But who knows, maybe my suggestions will give your map that extra oomph.

Hard
- The pattern at 00:06:996(3, 4, 5, 1) looks a little off compared to its previous patterns because it isn't square-shaped like the rest of them
  • :idea: Maybe you can move the note at 00:06:996(3) from its current position (x76, y152) to (x76, y172) and the note at 00:07:639(1) from its current position (x243, y158) to (x243, y172)
  • :idea: If not going to go with the first idea, maybe you could at least move the note at 00:07:639(1) from its current position (x243, y158) to (x243, y152) so that it's symmetrical with the note at 00:06:996(3)
- Consider adding a note at the following points:
  • - 00:15:139
    - 00:16:853
    - 00:18:567
    - 00:20:282
    - 01:17:710 (Alternatively, you could make 01:17:496(4) a slider)
    - 01:19:424
    - 01:21:139 (Alternatively, you could make 01:20:924(4) a slider)
- Consider reversing (Ctrl + G) the slider at 00:24:353(4)

That's about all the suggestions I can give to your flawless beatmap; hope this helps you out ;)
A Mystery
Hello!

General

  1. Normally I would say this is a little bit wasted potential, because there could be a made a lot more out of this song, but I suppose the mania diffs are the most important aspect of the set :) . However I see a lot of things like repetitive patterns by mapping to the BG music instead of the vocals, and it makes the map kind of boring to play. I'll leave some suggestions that could make it more interesting to play.
  2. Sound quality could be a lot better, but I suppose it's hard to find a good sounding version
  3. What are hihat.wav and LR_Drum Hit Open.wav doing in the map folder? D:
Hard

00:00:782 (1) - I honestly don't see a reason for the claps on the slider return, because there it nothing in the music that it represents :( (same with others)
00:07:210 (4,5) - Auto stack is giving you a terrible overlap, I think moving the stack 4 pixels to the right and down should fix this, however if you don't mind let it stay
00:09:353 (1) - Another bad stack, move one pixel to the left
00:36:782 (1) - 1/2 slider and a circle in order to represent the voice a little more?
00:40:210 (1) - 2 circles followed by a slider on the white tick?, otherwise it will be very repetitive.
00:53:924 (5) - 1/2 slider and a circle again
00:56:389 (3) - This is the only spot where you used a circle, but there is nothing specific in the music that changes. I suggest removing it
00:58:210 (1) - This slider seems a little like a lame excuse. Try this rhythm: http://puu.sh/hkNLg/d4c3b51729.jpg
00:59:817 (5) - This circle also doesn't represent anything specific, and it is rather confusing. Move it to the red tick and reposition it
01:03:782 (4) - Same problem as 00:58:210 (1) - . It doesn't really fit in. Something similar to this would be a lot more appropriate. http://puu.sh/hkO1c/f679c5b61c.jpg
01:05:924 (1) - Remove the whistle from the slider body
01:07:210 (4) - Same issue as 01:03:782 (4) -
01:11:924 (1) - Use a 1/2 return slider and 2 circles to represent the voice a little
01:23:067 (1) - I understand the spinner is supposed to represent the fading sound, but the start of it is still a tick which can be tapped. Consider placing a circle right after the slider (on the white tick) and THEN let the spinner come

Normal

  1. You were mapping more to the vocals in the normal than in the hard lol
00:09:996 (4) - add another 3/2 slider starting on the red tick, this feels very empty
01:23:067 (1) - Same as the hard

Easy

  1. Seems okay
01:10:210 (4,5) - Please use the same rhythm patterns as 01:06:782 (3,4) - or 01:03:353 (4) -
01:10:210 (4,5,1) - The wave slider slider looks pretty bad. Try something like this instead http://puu.sh/hkP3B/18fb23ba60.jpg. Using a red point as center curve point can make it hard to not make a weird corner, so I always use 2 white points instead. Moving the other points closer to the center will make it look less forced and more "wavy"
01:23:067 (1) - Same as hard

There is still some work with the standard diffs, but I think you can make the diffs pretty neat with the right mods.
Good luck!
x M e l
Hi~ mod for req via queue :D

columns: 1|2|3|4

Frim's NM
00:43:210 (43210|3) - move to other column
00:48:353 - https://osu.ppy.sh/ss/3036626https://osu.ppy.sh/ss/3036630
01:02:067 - https://osu.ppy.sh/ss/3036634https://osu.ppy.sh/ss/3036639 ?
01:15:782 (75782|4) - move to 6
01:21:353 - delete one note

Frim's HD
I think the notes in the final ln looks bad, only that

That's all :3 good luck!
Topic Starter
AsakuraNe

Doormat wrote:

Hello, from my mod queue victim list

What can I say... This beatmap is near perfection- It's really well made :)

Only suggestions I can make for you are in the Hard difficulty, but you don't really need to take them since it's near perfect as it already is. But who knows, maybe my suggestions will give your map that extra oomph.

Hard
- The pattern at 00:06:996(3, 4, 5, 1) looks a little off compared to its previous patterns because it isn't square-shaped like the rest of them
  • :idea: Maybe you can move the note at 00:06:996(3) from its current position (x76, y152) to (x76, y172) and the note at 00:07:639(1) from its current position (x243, y158) to (x243, y172)
-Did this one~
  • :idea: If not going to go with the first idea, maybe you could at least move the note at 00:07:639(1) from its current position (x243, y158) to (x243, y152) so that it's symmetrical with the note at 00:06:996(3)
- Consider adding a note at the following points:
  • - 00:15:139 -Added
    - 00:16:853 -Added
    - 00:18:567 -Added
    - 00:20:282 -Added
    - 01:17:710 (Alternatively, you could make 01:17:496(4) a slider) -Added a slider
    - 01:19:424 -Added
    - 01:21:139 (Alternatively, you could make 01:20:924(4) a slider) -Added a slider
- Consider reversing (Ctrl + G) the slider at 00:24:353(4) -Done

That's about all the suggestions I can give to your flawless beatmap; hope this helps you out ;)
Thanks for Modding :3
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