as a sidenote, I haven't noticed a single pp increase on any of my FL scores, I could be wrong though
I can fetch those, but since they depend on timings within the map I'll have to conclude a reasonable "global" value for the pp calculations from within the difficulty calculations._Gezo_ wrote:
can't even manage to fetch SV and BPM at all? kinda odd, considering they're a bit like AR (not completely the same) so yeah. x_x
Not even this. Even 1/1s are overrated as heck.MMzz wrote:
While I don't like the current state of lower difficulties for taiko either. It is better to make easier diffs that can be universally accepted, rather than what YOU think provides the proper challenge for a noobie. Easy/Normal serve the purpose of basic rhythms and learning the difference in color. That is it. There isn't really a reason for them to be more complex than they already are. Muzukashii serves as a good platform for applying your rhythm and reading abilities learned from Kantan/Futsuu into full fledged rhythms.
I used to think how you do, so I know where you are coming from. But I do agree that the star rating scale for kantan/futsuu is ridiculous. You can't even add a few simple 1/2 patterns without the star rating skyrocketing.
For me, X star Taiko maps are harder than X star 4K osu!mania maps.Redon wrote:
I still think star ratings in the lower difficulty range are hilariously overrated. It takes an insultingly simple map to even make it below the 1.5 cutoff for a Kantan.
I made a post about this about a year ago when the new star rating calculation was introduced, but I didn't receive any response at the time. I'm not sure if the Taiko community is fine with dedicating half of every map's diff spread to the mentally handicapped or if it's just that nobody cares about easy Taiko diffs, but if you compare the difficulty of a 1.5 star Taiko map to that of a 1.5 osu!mania map, it shouldn't take too long to realize that something is terribly wrong.
What if we just let converts go?_verto_ wrote:
I'm going a bit off here to address another issue.
As we know TAG4 maps now don't yield any pp, with the explanation that they weren't be rankable according to the ranking criteria.
Now, we have converts which kind of acts the same as TAG4 maps to a lesser extend. A lot of people argued in the thread that they shouldn't count toward the pp and now that TAG4 maps were removed from the pool I don't see why would you keep converts in it.
Before I thought that it's a matter of opinion, so keeping them is subjective, but after TAG4s were removed from the std pp pool it became an entirely different issue. They are literally the converts of standard in this regard.lolcubes wrote:
Was actually suggested many times already, and I guess people didn't really like the idea, though it's probably the most logical one since there are so many things you will never see in a ranked taiko map.
Yeah, well, the point of the system is performance points, not skill points.Backfire wrote:
Playing converts is a skill in taiko, whether you like it or not. Im just saying that particular one is EXTREMELY underweighted. I think it is just a broken rating. It has 280 bpm 500 note kdddk streams. How is that not impressive to do?
People who made the system.Redon wrote:
Who is "people"?
that's an argument for doing it earlier than too late WHEN they existOzzyOzrock wrote:
If they one day overcome taiko maps, then of course action should be taken, but for now, it's just a minor nuisance in the grand scheme of taiko ranks.