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Fall Out Boy - Alone Together (Krewella Remix)

posted
Total Posts
160
Topic Starter
Aia
This beatmap was submitted using in-game submission on Friday, July 1, 2016 at 4:32:45 PM

Artist: Fall Out Boy
Title: Alone Together (Krewella Remix)
Tags: fob dnb drum and bass natsu grumd kyshiro cbh come[back]home
BPM: 174
Filesize: 6237kb
Play Time: 03:10
Difficulties Available:
  1. CBH's Insane (5.04 stars, 732 notes)
  2. Easy (1.45 stars, 206 notes)
  3. Extra (5.4 stars, 762 notes)
  4. grumd's Hard (3.51 stars, 506 notes)
  5. Kyshiro's Light Insane (4.35 stars, 574 notes)
  6. Natsu's Normal (2.04 stars, 325 notes)
Download: Fall Out Boy - Alone Together (Krewella Remix)
Information: Scores/Beatmap Listing
---------------
Set:
Easy - Me
Natsu's Normal - Natsu
grumd's Hard - grumd
Kyshiro's Light Insane - Kyshiro
CBH's Insane - Come[Back]Home
Extra - Me

Download for ghm12's, Jona's & agu's Taiko difficulties: http://puu.sh/imGec/b3ef6e0a20.osz
MangoMunchaa
Heaps good map! Love the timing with the song (:
LExYS
Sooo freakin good map I love it <3 except the small sliders #Kappa
Nice job Cassu & Melly ♥
Gaburieru-
Pretty good map =) g'job!
[ KronixWolff ]
melly this is the such a good map u made. keep it up :)
WaddaGuy
This map is great, hope to see it get ranked!:D
AustinsGuitar
fking amazing map! keep it up!!!
Dawns
First serious mod, Blah this is just my opinion feel free to ignore it but I'm gonna chuck my 2 cents in as so far no one's modded.

00:32:938 - These jumps feel a little awkward before a stream, consider a different pattern which isn't as awkward maybe, just my opinion and 2 cents
02:22:507 (2,3,4,5) - Square jump seems really forced, Doesn't fit the beat of the music imo
02:40:438 (2,3,4) - this doesn't seem to make sense to me, It feels like you changed what beat you were mapping to, On (2) you started on an 'oh' which is the lyrical layer but (3,4) appear to be mapped to the wubs in the background, weird stuff, remap with only focusing on one aspect please.
02:45:611 (1,2,3,1,2,3,4,5,6) - here it feels like you switched what you were mapping to again? Feels really forced and inconsistent and all round awkward
02:50:783 (1,2,3,4,1,2,3,4,5,6) - ^

Hey that was my first seriously mod and those were my only problems! Sorry if this mod felt weird and my opinions don't match your mapping style.
Topic Starter
Aia

[ C R O W N S ] wrote:

First serious mod, Blah this is just my opinion feel free to ignore it but I'm gonna chuck my 2 cents in as so far no one's modded.

00:32:938 - These jumps feel a little awkward before a stream, consider a different pattern which isn't as awkward maybe, just my opinion and 2 cents Waiting for others to say the same, to me it's fine
02:22:507 (2,3,4,5) - Square jump seems really forced, Doesn't fit the beat of the music imo Fixed.
02:40:438 (2,3,4) - this doesn't seem to make sense to me, It feels like you changed what beat you were mapping to, On (2) you started on an 'oh' which is the lyrical layer but (3,4) appear to be mapped to the wubs in the background, weird stuff, remap with only focusing on one aspect please. Fixed.
02:45:611 (1,2,3,1,2,3,4,5,6) - here it feels like you switched what you were mapping to again? Feels really forced and inconsistent and all round awkward Fixed.
02:50:783 (1,2,3,4,1,2,3,4,5,6) - ^ Fixed.

Hey that was my first seriously mod and those were my only problems! Sorry if this mod felt weird and my opinions don't match your mapping style.
Thank you for the mod!
Come[Back]Home
Forever

00:05:956 (1,2) Improve the blank here
00:16:990 (4,1) Bad overlap
00:18:369 (3,5,6) They are pretty close to each other (Nearly touching) i suggest to move (5,6) a bit more to the left so it wont look so cramped
00:20:783 (4) ctrl+g for better flow
00:20:266 (2,3,5) Stack is not perfect
00:26:128 (6) I dont think this one should start on a downbeat since it feels random, let it start on the next white tick
00:26:990 (2,4) Bad overlap
00:29:921 (1,3) ^
00:42:852 (1,2) Improve blank between those two
00:44:749 (2,3,4,5,6,7) This whole pattern feels random with no real thoughts behind it. I think you should use more curvy sliders in that one, and dont let (6,7) start on a downbeat since its weird
00:48:887 (3,4,5) Same goes here, it feels random. I think (5) should be curvy and blanket with (3)
00:51:645 (1) Delete NC
00:51:645 (1,1) Im unsure about an overlap like that
00:54:404 (2,4) ^
01:00:783 (1,3) ^
01:04:921 (1,2,3,4) ctrl+g all of them for a better flow
01:13:025 (6,1) Why the low DS suddenly? Takes out the speed
01:26:990 (1,3) They are nearly touching which looks weird
01:33:197 (3,5) Overlaps like that are not allowed
01:37:335 (2,4) Bad overlap
01:41:818 (1,2) DS is too high
01:43:542 (3,4,5) Improve the blank
01:50:094 (1) Delete NC
01:51:300 (1) ^
02:03:542 (1,2) Improve blank
02:13:456 (1,2,3,4,5,6,7,8,1,2,3,4,5) Copy paste streams are really weird to play, maybe you should do something else with (1,2,3,4,5) (The last part of the stream)
02:52:162 (5,1) Bad overlap
02:57:680 (5,1) Stack is not perfect



Thats it ^_^
Generally it needs some polishing, but overall its not bad <3
Topic Starter
Aia

Come[Back]Home wrote:

Forever

00:05:956 (1,2) Improve the blank here Fixed.
00:16:990 (4,1) Bad overlap Fixed.
00:18:369 (3,5,6) They are pretty close to each other (Nearly touching) i suggest to move (5,6) a bit more to the left so it wont look so cramped Moved to the right a bit, looks better.
00:20:783 (4) ctrl+g for better flow Fixed.
00:20:266 (2,3,5) Stack is not perfect Fixed.
00:26:128 (6) I dont think this one should start on a downbeat since it feels random, let it start on the next white tick Fixed.
00:26:990 (2,4) Bad overlap Fixed.
00:29:921 (1,3) ^ Fixed.
00:42:852 (1,2) Improve blank between those two Fixed.
00:44:749 (2,3,4,5,6,7) This whole pattern feels random with no real thoughts behind it. I think you should use more curvy sliders in that one, and dont let (6,7) start on a downbeat since its weird Yes, I agree. Made some changes to it.
00:48:887 (3,4,5) Same goes here, it feels random. I think (5) should be curvy and blanket with (3) Did some fixings, I guess.
00:51:645 (1) Delete NC Done.
00:51:645 (1,1) Im unsure about an overlap like that Did some fixings.
00:54:404 (2,4) ^ Fixed.
01:00:783 (1,3) ^ Fixed.
01:04:921 (1,2,3,4) ctrl+g all of them for a better flow Done.
01:13:025 (6,1) Why the low DS suddenly? Takes out the speed We think it's fine. We'll look in to it if more people mention it.
01:26:990 (1,3) They are nearly touching which looks weird Fixed.
01:33:197 (3,5) Overlaps like that are not allowed Fixed.
01:37:335 (2,4) Bad overlap Fixed.
01:41:818 (1,2) DS is too high Fixed.
01:43:542 (3,4,5) Improve the blank Changed the whole pattern.
01:50:094 (1) Delete NC Fixed.
01:51:300 (1) ^ Fixed.
02:03:542 (1,2) Improve blank Fixed.
02:13:456 (1,2,3,4,5,6,7,8,1,2,3,4,5) Copy paste streams are really weird to play, maybe you should do something else with (1,2,3,4,5) (The last part of the stream) Attempted something different.
02:52:162 (5,1) Bad overlap Fixed.
02:57:680 (5,1) Stack is not perfect Fixed.



Thats it ^_^
Generally it needs some polishing, but overall its not bad <3
Thank you for modding, I appreciate it! :)
Zaros
I ain't a good modder, but I'm bored and I like the song and the map. don't kill me ;w;

Forever
00:20:783 (4,5) - these sliders make the next part very awkward to play. either change that, or these sliders.
00:24:231 (7,1,2,3,4,5) - why are these triples, and not a stream?.. also remove NC from 00:24:318 (1) - and NC 00:24:231 (7) -
00:34:404 (1) - this note breaks the flow almost completely, add a note 00:34:318 - maybe?
00:36:645 (3) - just make the slider 1 tick longer, like you did with these 00:38:714 (1) - 00:41:473 (1) -
00:37:335 (4,5,6,7,8) - what about something like http://puu.sh/hvxLd/3d0975e4c3.jpg ?
00:48:887 (1) - CTRL+G ?
00:51:645 (2) - CTRL+H + CTRL+J
00:52:162 (3) - ^
00:58:542 (2) - personally i don't like the placement of this, but if you choose to keep it, CTRL+G.
00:59:921 (2) - ^
01:03:542 (5,6,7,8,1,2,3,4) - not fun to play, slows down the map way too much imho.
01:13:714 (3,1) - weird spacing.
01:19:576 (2) - CTRL+G ?
01:29:749 (1,2,3,4,5,6,7,8) - I love stars, but this is a bit much, honestly. maybe scale it down SLIGHTLY, and make it expand outwards?
01:31:645 (1) - remove NC
01:32:507 (5) - NC
01:33:887 (1) - remove NC
01:35:266 (5) - NC here or here 01:34:921 (4) - (both are fine)
01:39:231 (5,6) - space them more.
01:50:094 (7) - blanket
01:56:990 (6,1) - way too close to each other imho.
02:06:990 (1) - remove NC
02:07:162 (2) - NC
02:11:990 (8,1,2,3,4,5,6,7,8,9) - what happened here? why is the stream changing it's path to a random direction?
02:14:145 (1,2,3,4,5) - this looks disgusting.
02:23:542 (1) - nazi-mode blanketpls
02:28:025 (1,2,3,4,5,6) - please change up the pattern, it's very plain and not fun to play.
02:30:783 (1,2,3,4,5,6,7) - ^
02:33:542 (1,2,3,4,5,6) - ^
03:09:576 (2,3,4,5,6) - I would like seeing this a bit more spaced.

Edit: I forgot to mention.. fix tag conflicts.
roufou
Topic Starter
Aia

Hail Zaros wrote:

I ain't a good modder, but I'm bored and I like the song and the map. don't kill me ;w;

00:20:783 (4,5) - these sliders make the next part very awkward to play. either change that, or these sliders. We think it's fine.
00:24:231 (7,1,2,3,4,5) - why are these triples, and not a stream?.. also remove NC from 00:24:318 (1) - and NC 00:24:231 (7) - We don't think there should be a stream. Also, the NC is fine.
00:34:404 (1) - this note breaks the flow almost completely, add a note 00:34:318 - maybe? No.
00:36:645 (3) - just make the slider 1 tick longer, like you did with these 00:38:714 (1) - 00:41:473 (1) - It's fine.
00:37:335 (4,5,6,7,8) - what about something like http://puu.sh/hvxLd/3d0975e4c3.jpg ? Tried something.
00:48:887 (1) - CTRL+G ? Why?
00:51:645 (2) - CTRL+H + CTRL+J ^
00:52:162 (3) - ^ ^
00:58:542 (2) - personally i don't like the placement of this, but if you choose to keep it, CTRL+G. I think it's okay without CTRL+G
00:59:921 (2) - ^ ^
01:03:542 (5,6,7,8,1,2,3,4) - not fun to play, slows down the map way too much imho. It IS a slow part.
01:13:714 (3,1) - weird spacing. We think it's fine.
01:19:576 (2) - CTRL+G ? Why...?
01:29:749 (1,2,3,4,5,6,7,8) - I love stars, but this is a bit much, honestly. maybe scale it down SLIGHTLY, and make it expand outwards? Done.
01:31:645 (1) - remove NC Done.
01:32:507 (5) - NC Done.
01:33:887 (1) - remove NC There is a sound that starts on this note
01:35:266 (5) - NC here or here 01:34:921 (4) - (both are fine) And if I don't change the one above this is fine.
01:39:231 (5,6) - space them more. Done.
01:50:094 (7) - blanket Done.
01:56:990 (6,1) - way too close to each other imho. Changed the whole part. Should be ok now.
02:06:990 (1) - remove NC No.
02:07:162 (2) - NC No.
02:11:990 (8,1,2,3,4,5,6,7,8,9) - what happened here? why is the stream changing it's path to a random direction? Tried something different.
02:14:145 (1,2,3,4,5) - this looks disgusting. Fixed.
02:23:542 (1) - nazi-mode blanketpls Not supposed to be a blanket.
02:28:025 (1,2,3,4,5,6) - please change up the pattern, it's very plain and not fun to play. Changed the pattern, should be better now.
02:30:783 (1,2,3,4,5,6,7) - ^ ^
02:33:542 (1,2,3,4,5,6) - ^ ^
03:09:576 (2,3,4,5,6) - I would like seeing this a bit more spaced. I changed it a liiiittle bit, I feel like it's good now.

Edit: I forgot to mention.. fix tag conflicts. Fixed.
Thank you for modding! :)

EDIT: Also added agu's Taiko difficulty!
Jona
http://puu.sh/hDRlC/dad8b49b9d.osu <--- Taiko Oni done! (sorry for the delay ;_;)

Edit: Take my star aswell 8-)
Keada
heeey :D you asked me to mod it so. Im a little bit late but -w- oh well :D


  • General

  1. First of all, it would be so much cooler with custom hitsounds :D and I picked some for you :>
    http://puu.sh/hEe2V/2ba4cc9355.rar <--- hitsounds
    Come ask me if you dont know how to add them :>
  2. Combo colours, because yours doesnt fit that much D:
    you can try these:

    [Colours]
    Combo1 : 255,200,34
    Combo2 : 81,40,40
    Combo3 : 255,83,0
    Combo4 : 95,95,95
  3. I dont know if you're gonna use more of the storyboard stuff in the folder, but if you are using them you can ignore this:
    you can delete the folder that says sb, and you can disable this:
  4. set preview point here 01:08:369 -


  • Easy

  1. first of all: Easy diffs shouldnt have sv changes like these
  2. second: fix these http://puu.sh/hEi9k/466b7c9d40.png
    if you dont know how to get them pop up, just click ctrl+shift+A and click the box at the top


  • Hard

  1. 01:14:145 - could be a note here
  2. 01:25:180 - ^
  3. 02:20:352 - ^
  4. 02:31:387 - ^
  5. 02:04:231 (1) - spinner end should be at 02:09:576 - and next spinner at 02:09:749 -
    This map should have more patterns ;-; but its good anyways



  • Insane

  1. you can remove the timing points you dont use :> like here for example: 00:35:869 - 00:35:956 - 00:36:559 - 00:36:645 -
    Good diff :D wouldve been better if it were more patterns tho ;w; its only triangles D:


  • Forever

  1. 00:03:197 (1,3) - you could give them a better curve, like this http://puu.sh/hEfoi/b7d132a2f6.jpg so it fits with the blanked on 00:04:749 (4) -
  2. 00:04:231 (3) - Ctrl+G for flow
  3. 00:10:266 (2,3,4) - this triangle wasnt that pleasing to look at ;-; try stacking 00:09:749 (3) - on 00:09:231 (2) - slider end and put 00:10:266 (2) - at x:404 y:336 and 00:10:438 (3) - at x:440 y:172 and 00:10:611 (4) - at x:280 y:220
  4. 00:12:852 (1) - would be much cooler if this begun at x:280 x:180 like this http://puu.sh/hEg9B/de1cafb9c4.jpg
  5. 00:16:300 (1) - fix blanket
  6. 00:28:369 (2) - move a bit down if you see it isnt stacked properly
  7. 00:33:714 (5,1,2,3,4,5,6) - move stream a little bit because its not stacked properly again >.<
  8. 00:36:645 (3) - why is there a note here and not in the other same places? like here 00:38:714 (1) - and 00:41:473 (1) - and 00:46:990 (10) - xD
  9. 00:57:680 (5) - place at x:456 y:232 to blanket these 00:56:300 (8,9) -
  10. 00:46:990 (10) - NC
  11. 01:28:714 (1) - stack slider end at 01:27:507 (3) -
  12. 01:48:025 (1,2,3,4,5,6) - could improve this star pattern
  13. 02:18:714 (1) - move this to x:204 y:164 for flow
  14. 02:26:300 (1) - try to get it like this http://puu.sh/hEgZq/df5ebd1ab3.jpg flows better
  15. 02:29:059 (1) - loses flow here too but i dont know how to fix this one D:
  16. 02:51:645 (3,4) - stack these on 02:50:611 (3) -
  17. 03:01:645 (8) - staaack
    Didnt find more than this :> so good map here :D Keep it up :>
Pazzaz

Keada wrote:


  • Easy

  1. first of all: Easy diffs shouldnt have sv changes like these
    fixed
  2. second: fix these http://puu.sh/hEi9k/466b7c9d40.png
    if you dont know how to get them pop up, just click ctrl+shift+A and click the box at the top I fixed it. (but now there's more overlapping :( )
Thanks for the mod :)

osu file format v14

[General]
AudioFilename: Fall_Out_Boy_-_Alone_Together_Krewella_Remix.mp3
AudioLeadIn: 0
PreviewTime: 35266
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3197,13887,35266,69059,91128,112507,135266,157335,190266
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Alone Together (Krewella Remix)
TitleUnicode:Alone Together (Krewella Remix)
Artist:Fall Out Boy
ArtistUnicode:Fall Out Boy
Creator:Mentional
Version:Pazzaz's Easy
Source:
Tags:dnb drum and bass cassu2 krfawy come[back]home thomasz jona agu ghm12
BeatmapID:690062
BeatmapSetID:290995

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"crash_by_majora28-d49gx6h.png",0,0
//Break Periods
2,58225,62102
2,113397,122791
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
94,344.827586206897,4,1,0,100,1,0
94,-83.3333333333333,4,1,0,100,0,0
69059,-83.3333333333333,4,1,0,80,0,1
88369,-83.3333333333333,4,1,0,80,0,0
91128,-83.3333333333333,4,1,0,80,0,0
102507,-83.3333333333333,4,1,0,80,0,0
135266,-83.3333333333333,4,1,0,80,0,1
154576,-83.3333333333333,4,1,0,100,0,0
157335,-83.3333333333333,4,1,0,100,0,0


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135,301,70783,2,0,P|75:259|77:188,1,143.999995605469
147,223,71818,2,0,L|212:177,1,71.9999978027344
256,242,72507,2,0,L|354:168,1,107.999996704102
392,240,73369,2,0,L|335:284,1,71.9999978027344
218,343,74231,5,0,0:0:0:0:
218,343,74576,2,0,P|153:315|141:242,1,143.999995605469
217,265,75783,1,0,0:0:0:0:
217,265,76300,2,0,P|199:198|131:167,1,143.999995605469
132,94,77335,6,0,L|218:95,1,71.9999978027344
267,128,78024,2,0,L|336:102,1,71.9999978027344
404,104,78714,2,0,P|460:176|364:228,1,215.999993408203
296,228,80094,6,0,P|221:228|176:169,1,143.999995605469
156,64,81301,1,0,0:0:0:0:
156,64,81818,2,0,P|226:42|287:87,1,143.999995605469
213,120,82853,2,0,L|197:205,1,71.9999978027344
275,218,83542,2,0,L|295:106,1,107.999996704102
372,121,84404,2,0,L|383:49,1,71.9999978027344
460,87,85266,5,0,0:0:0:0:
460,87,85611,2,0,L|462:244,1,143.999995605469
460,350,86818,1,0,0:0:0:0:
460,350,87335,2,0,P|389:321|355:260,1,143.999995605469
338,187,88369,6,0,L|259:218,1,71.9999978027344
244,138,89059,2,0,L|165:169,1,71.9999978027344
104,195,89748,2,0,P|80:254|141:274,1,143.999995605469
183,148,91128,5,0,0:0:0:0:
183,148,91473,2,0,P|198:212|264:264,1,143.999995605469
332,140,92852,2,0,P|392:180|396:256,1,143.999995605469
326,219,93887,1,0,0:0:0:0:
326,219,94231,1,0,0:0:0:0:
200,136,94921,2,0,P|145:180|127:249,1,143.999995605469
232,348,96300,2,0,P|290:310|299:241,1,143.999995605469
200,136,97680,2,0,P|145:180|127:249,1,143.999995605469
258,305,99059,1,0,0:0:0:0:
258,305,99404,2,0,B|295:281|295:281|329:286|329:286|392:256,1,143.999995605469
448,156,100783,2,0,B|336:149|336:149|309:82|222:87|196:138,1,287.999991210938
264,177,102507,6,0,P|204:214|132:184,1,143.999995605469
264,177,103887,2,0,P|324:140|397:175,1,143.999995605469
420,220,104921,2,0,L|354:268,1,71.9999978027344
297,261,105611,1,0,0:0:0:0:
297,261,105956,2,0,P|247:299|170:286,1,143.999995605469
201,129,107335,6,0,L|218:208,1,71.9999978027344
295,190,108025,2,0,L|312:269,1,71.9999978027344
387,244,108714,2,0,L|371:173,1,71.9999978027344
447,154,109404,2,0,L|431:83,1,71.9999978027344
259,73,110438,6,0,P|183:103|171:163,1,143.999995605469
41,250,111818,2,0,L|105:198,1,71.9999978027344
152,261,112507,2,0,L|216:209,1,71.9999978027344
270,166,113197,1,0,0:0:0:0:
256,192,124231,12,0,128369,0:0:0:0:
256,192,129749,12,0,134576,0:0:0:0:
140,74,135266,6,0,L|273:153,1,143.999995605469
377,83,136473,1,0,0:0:0:0:
377,83,136990,2,0,P|437:125|435:196,1,143.999995605469
365,161,138025,2,0,L|300:207,1,71.9999978027344
256,142,138714,2,0,L|158:216,1,107.999996704102
120,144,139576,2,0,L|177:100,1,71.9999978027344
294,41,140438,5,0,0:0:0:0:
294,41,140783,2,0,P|359:69|371:142,1,143.999995605469
295,119,141990,1,0,0:0:0:0:
295,119,142507,2,0,P|313:186|381:217,1,143.999995605469
380,290,143542,6,0,L|294:289,1,71.9999978027344
245,256,144231,2,0,L|176:282,1,71.9999978027344
108,280,144921,2,0,P|52:208|148:156,1,215.999993408203
216,156,146301,6,0,P|291:156|336:215,1,143.999995605469
356,320,147508,1,0,0:0:0:0:
356,320,148025,2,0,P|286:342|225:297,1,143.999995605469
299,264,149060,2,0,L|315:179,1,71.9999978027344
237,166,149749,2,0,L|217:278,1,107.999996704102
140,263,150611,2,0,L|129:335,1,71.9999978027344
52,297,151473,5,0,0:0:0:0:
52,297,151818,2,0,L|50:140,1,143.999995605469
52,34,153025,1,0,0:0:0:0:
52,34,153542,2,0,P|123:63|157:124,1,143.999995605469
174,197,154576,6,0,L|253:166,1,71.9999978027344
268,246,155266,2,0,L|347:215,1,71.9999978027344
408,189,155955,2,0,P|432:130|371:110,1,143.999995605469
164,136,157335,6,0,P|204:188|286:199,1,143.999995605469
288,72,158714,2,0,P|357:82|401:137,1,143.999995605469
384,264,160094,2,0,P|314:253|270:198,1,143.999995605469
256,68,161473,1,0,0:0:0:0:
256,68,162162,1,0,0:0:0:0:
128,136,162852,6,0,P|168:188|250:199,1,143.999995605469
252,56,164231,2,0,P|321:66|365:121,1,143.999995605469
316,250,165611,2,0,B|275:250|255:217|255:217|233:252|191:250,1,143.999995605469
97,168,166990,2,0,P|151:122|183:58,1,143.999995605469
328,58,168369,2,0,P|360:122|415:169,1,143.999995605469
474,37,169749,1,0,0:0:0:0:
474,37,170438,1,0,0:0:0:0:
358,153,171128,6,0,P|339:210|268:272,1,143.999995605469
172,192,172507,2,0,P|225:144|250:78,1,143.999995605469
124,48,173887,2,0,P|70:95|45:161,1,143.999995605469
52,292,175266,1,0,0:0:0:0:
52,292,175956,1,0,0:0:0:0:
152,208,176645,6,0,B|196:232|204:256|204:256|212:232|264:208,1,143.999995605469
332,300,178025,2,0,P|380:256|392:176,1,143.999995605469
290,234,179404,2,0,P|242:190|230:110,1,143.999995605469
331,167,180783,2,0,P|379:123|391:43,1,143.999995605469
277,63,182162,2,0,P|229:107|217:187,1,143.999995605469
212,328,183542,6,0,L|356:328,1,143.999995605469
356,200,184921,2,0,P|420:164|476:196,1,143.999995605469
476,324,186300,2,0,L|324:324,1,143.999995605469
204,320,187680,2,0,P|156:272|208:232,1,143.999995605469
332,228,189059,1,0,0:0:0:0:
332,228,189749,1,0,0:0:0:0:
Timorisu
02:09:576 (8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7) -

Please please PLEASE change this in CBH's Insane. Not even the Forever diff has streams this long and/or difficult, and it creates a huge difficulty spike in the diff alone. I doubt the gap b/t Hard and CBH's Insane is rankable with this.



Star
Keada

Pazzaz wrote:


  • if you dont know how to get them pop up, just click ctrl+shift+A and click the box at the top I fixed it. (but now there's more overlapping :( )
You know you can use higher DS for Easy when using 0.60 SV. I recommend either 1.4 or 1.5 thats why the overlaps :D cause youre using 1.1
Pazzaz

Keada wrote:

You know you can use higher DS for Easy when using 0.60 SV. I recommend either 1.4 or 1.5 thats why the overlaps :D cause youre using 1.1
Well the overlaps aren't crazy and it only happens with the short sliders. And it also kind of fits with a low DS with such a fast song.
xmbrx
:? Hello you've requested a mod from me :)
General
>Please do consider checking your AiMod
Pazzaz's Easy
00:37:335 - 00:38:369 (2,3,4) - Please do try to avoid stacking this part, it is quite hard to determine the beat.
00:40:094 (6) - start new combo here
00:40:094 (6,7,8) - just like in 00:37:335 - 00:38:369 (2,3,4) but this part would be fine by now but I still mildly suggest.
01:14:576 - 01:15:783 (2,3) - improve the blanketing between the circle and the slider, as you can see, the slider covers the circle a bit.

Other than those things there's nothing really wrong :)
Hard
*I strongly suggest you consider changing the HP drain, it is too high for the difficulty.
*Did you use distance snapping? Also the sliders are a little bit misplaced c:
00:13:887 (1) - I suggest moving the slider and curling it a little bit more for a nicer entrance, that first slider really didn't fit quite well I suppose~ please do something like this~?

smile emoticon soooo no complaints other than that for me, I suggest moving the distancing a little closer though~

CBH's Insane
00:45:438 (7) - move this to the south-east or to the south something like this. https://osu.ppy.sh/ss/3107296 (the number 7)

No Problems found on the Forever and the taiko Difficulties! :)

HERE TAKE A STAR! :D
Topic Starter
Aia

Keada wrote:

heeey :D you asked me to mod it so. Im a little bit late but -w- oh well :D


  • General

  1. First of all, it would be so much cooler with custom hitsounds :D and I picked some for you :> Thank you :)
    http://puu.sh/hEe2V/2ba4cc9355.rar <--- hitsounds
    Come ask me if you dont know how to add them :>
  2. Combo colours, because yours doesnt fit that much D: Done.
    you can try these:

    [Colours]
    Combo1 : 255,200,34
    Combo2 : 81,40,40
    Combo3 : 255,83,0
    Combo4 : 95,95,95
  3. I dont know if you're gonna use more of the storyboard stuff in the folder, but if you are using them you can ignore this:
    you can delete the folder that says sb, and you can disable this: Deleted.
  4. set preview point here 01:08:369 - Done.


  • Easy

  1. first of all: Easy diffs shouldnt have sv changes like these
  2. second: fix these http://puu.sh/hEi9k/466b7c9d40.png
    if you dont know how to get them pop up, just click ctrl+shift+A and click the box at the top Removed Pazzaz's Easy (Going to have a normal as the easiest difficulty.)


  • Hard

  1. 01:14:145 - could be a note here Done.
  2. 01:25:180 - ^ Done.
  3. 02:20:352 - ^ Done.
  4. 02:31:387 - ^ Done.
  5. 02:04:231 (1) - spinner end should be at 02:09:576 - and next spinner at 02:09:749 - Fixed.
    This map should have more patterns ;-; but its good anyways


  • Forever

  1. 00:03:197 (1,3) - you could give them a better curve, like this http://puu.sh/hEfoi/b7d132a2f6.jpg so it fits with the blanked on 00:04:749 (4) - Done.
  2. 00:04:231 (3) - Ctrl+G for flow Fixed.
  3. 00:10:266 (2,3,4) - this triangle wasnt that pleasing to look at ;-; try stacking 00:09:749 (3) - on 00:09:231 (2) - slider end and put 00:10:266 (2) - at x:404 y:336 and 00:10:438 (3) - at x:440 y:172 and 00:10:611 (4) - at x:280 y:220 Fixed.
  4. 00:12:852 (1) - would be much cooler if this begun at x:280 x:180 like this http://puu.sh/hEg9B/de1cafb9c4.jpg Done.
  5. 00:16:300 (1) - fix blanket Fixed.
  6. 00:28:369 (2) - move a bit down if you see it isnt stacked properly Fixed.
  7. 00:33:714 (5,1,2,3,4,5,6) - move stream a little bit because its not stacked properly again >.< Fixed.
  8. 00:36:645 (3) - why is there a note here and not in the other same places? like here 00:38:714 (1) - and 00:41:473 (1) - and 00:46:990 (10) - xD Done.
  9. 00:57:680 (5) - place at x:456 y:232 to blanket these 00:56:300 (8,9) - Changed the pattern.
  10. 00:46:990 (10) - NC Fixed.
  11. 01:28:714 (1) - stack slider end at 01:27:507 (3) - Fixed.
  12. 01:48:025 (1,2,3,4,5,6) - could improve this star pattern Fixed.
  13. 02:18:714 (1) - move this to x:204 y:164 for flow Didn't quite understand what you meant by this, but I did some things.. flow should be fine now.
  14. 02:26:300 (1) - try to get it like this http://puu.sh/hEgZq/df5ebd1ab3.jpg flows better Tried to do some fixings.
  15. 02:29:059 (1) - loses flow here too but i dont know how to fix this one D: Fixed.
  16. 02:51:645 (3,4) - stack these on 02:50:611 (3) - Done.
  17. 03:01:645 (8) - staaack Fixed.
    Didnt find more than this :> so good map here :D Keep it up :>
Topic Starter
Aia

[Rei-tan] wrote:

:? Hello you've requested a mod from me :)
General
>Please do consider checking your AiMod
Fixed.

Hard
*I strongly suggest you consider changing the HP drain, it is too high for the difficulty. Fixed.
*Did you use distance snapping? Also the sliders are a little bit misplaced c:
00:13:887 (1) - I suggest moving the slider and curling it a little bit more for a nicer entrance, that first slider really didn't fit quite well I suppose~ please do something like this~?
Changed the pattern a bit.
smile emoticon soooo no complaints other than that for me, I suggest moving the distancing a little closer though~

No Problems found on the Forever and the taiko Difficulties! :)

HERE TAKE A STAR! :D THANK YOU! :)
xmbrx
I give anuther star :)
NVAN
Right, let's see how amateur I am.

osu!standard Mods
[Normal]

  • /!\ REJECTED /!\
[Hard]
  1. 00:42:852 (1,2) - These sliders don't look solid move the 2 a bit to the down to blanketing it
  2. 00:49:404 (3) - Try not to overlap this in, this will be invisible in normal type skins
  3. 01:03:197 (1,2,1) - 2 circles overlapping a slider isn't fun, and in Hard, any player will think this as a stream. Consider to make it like a triangle jump like this http://puu.sh/hQ2BJ/8d50b402e7.jpg
  4. 01:18:887 (4,5) - These two slider must have the same reverse to avoid player from confused when to tap
  5. 02:04:231 (1) - Whoa, this is too long my friend, even there's a next spinner after it. I recommend you to remove it.
  6. 02:17:680 (8) - Try to make this look as same as 02:17:335 (7)
  7. 02:19:231 (4) - Man, don't overlap this. This doesn't look fun ;-;
  8. 02:25:094 (1,2) - Same as 01:18:887 (4,5)
  9. 02:38:369 - Don't skip a downbeat here ;-;
  10. 02:39:749 - ^
  11. 02:41:128 - ^
  12. 02:43:887 - ^
  13. 02:45:266 - ^
  14. 02:46:645 - ^
  15. 02:49:404 - ^
  16. 02:50:783 - ^
  17. 02:52:162 - ^
  18. 02:52:507 (1) - Move the 2nd anchor point to x:288 y:64
  19. 02:54:921 - Same as 02:52:162
  20. 02:56:300 - ^
  21. 02:56:645 (1) - This wiggle looks wierd and you make this slider in wrong time and condition
  22. 03:01:818 - Same as 02:56:300
  23. 03:03:197 - ^
  24. 03:05:956 - ^
[CBH's Insane]
  1. 00:26:300 (1,2,3) - I want you to recorrect the DS at each of them
  2. 00:33:714 (3,4,5,6,7,8,9) - This DS is pretty jerky for me, can you recorrect it?
  3. 00:34:576 (1,2,3,4,1,2,3,4) - ^
  4. 00:35:266 (1) - Whoa, this is too much DS you know, especially on 1/4, Are you trying to map like HanzeR?
  5. 00:47:852 (1,3) - Remove whitsle, this isn't even fancy for hitsoundings
  6. 00:50:611 (1,3) - ^
  7. 01:07:335 (6,1) - The distance of this on Insane in a high BPM Value stream like this would be confusing (Even this is like HanzeR's idea). Make sure if you want to make a DS break, each of them STILL TOUCHING each other
  8. 01:41:042 (2,3,1,2,3,1,2,3,4,1,2,3,4) - Prepare a reason why did you make this.
  9. 02:25:438 (5,6,7,1,2,3,4,5,6,7) - ^
  10. 02:30:094 (4) - Move it to x:164 y:364
[Alone]
  1. 00:40:611 (3) - Try to rotate it 8 degrees clockwise to make it more mirrored with the 2
  2. 01:05:611 (3) - Try to rotate this 18 degrees clockwise to make it more mirrored with the 2
  3. 01:11:645 (9) - Whoa, you can put the 9 after the 7 it'll overlapping at AR9 and could be confusing, try to put it around x:40 y:348
  4. 01:22:680 (8) - Give a bit DS Multiplier to make it more visible
  5. 01:41:300 (6,7,1) - You should give DS here because it'll be pretty jerky and not nice if you played it
  6. 01:50:783 - Hey, don't skip a downbeat here ;-;
  7. 01:51:473 - ^
  8. 01:52:335 (3,4,5) - Make this looks like the pattern of slider 01:52:852 (7) to make it more solid
  9. 02:12:852 (1,2,3) - I like your idea of this, but you should reverse each slider becasue many player will be confused where to go since the tail and the next head is heading the not right way
  10. 02:23:887 (2) - Use the same slider as 02:23:542 (1)

Taiko Mods
[gh's Muzukashii]
  1. 02:41:818 (573,574,575,576,577) - kdkdk will be better because it'll follow 02:39:059 (564,565,566,567) instead
  2. 02:52:852 (612,613,614,615,616) - Same as 02:41:818 (573,574,575,576,577) because it'll follow 02:50:094 (603,604,605,606)
[/list]

Overview
Is this your fisrt map? If it is, this map is nice. You need to improve to make your slider more neat and more solid. And always avoid skip downbeats.

You want tips from me? Here are some for you

1. Make sure you make your map patterns like a shape
2. Make DS breaks wisely to make a good flow
3. 1/1 beats anti-jumps are good and can be fun, especially for low BPM dubstep songs
4. Make your sliders tidyly
5. Avoid using too much useless sliders
6. Avoid make sliderends at downbeat (White Tick) and use slider start at upbeat (Red Tick)
7. If you're a bit annoyed at hitsounds, just set the hitsound sample to soft and use 20-30% volume, and then you can do the hitsounds after you finish your map pattern.
8. Watch for the CS! Don't use odd CS such as 4.1 and 4.5. Especially on Easy and Normal difficulty
9. Rotation is the best weapon in mapping (Without it, how you could make shapes?)
10. 30 degrees angle is good to make 1/2 repeat sliders
11. Don't make your map orientation too plain. Don't always map patterns that only avail on such as in the osu!wiki
12. Always map from the hardest diff to make hitsounds base, it's the basic of hitsounding
13. Don't use 1/1 antijump in 1/3 and 1/6 songs part, because it's hard to tell where to tap the next note for any player
14. Never skip a downbeat! NEVER! It could be even an unrankable issue!
15. If you want to make a stream shape, make the shaped slider and convert it into stream by using Ctrl+Shift+F
16. In mapping nowadays 2 hitcircles overlapping a slider with 1/2 beats divided isn't fun because many player will think them as a stream
17. If you want your map efficiently done, always pick the song that you like to map. And always watch for the song length. The efficient song lenght to map is 1:30~2:30 or 5:15 ~ 6:00
18. Objects ussualy shouldn't touch each other, unless it's overlapping stars and ends
19. 3/4 distance between objects is confusing, so be careful
20. Square jumps aren't fun anymore, especially right angle

Allright, that's all. If you have any objections, call me trough IRC so maybe we can have a small chit chat about mapping there. Right, that's all see you later, mate.
ghm12

XeroiZi HD wrote:

[gh's Muzukashii]
  1. 02:41:818 (573,574,575,576,577) - kdkdk will be better because it'll follow 02:39:059 (564,565,566,567) instead // 02:41:818 - is following the voice, and that one isn't similar to 02:39:059 -
  2. 02:52:852 (612,613,614,615,616) - Same as 02:41:818 (573,574,575,576,577) because it'll follow 02:50:094 (603,604,605,606) ^ same thing
Thanks for the mod, but no changes.
Come[Back]Home

XeroiZi HD wrote:

Right, let's see how amateur I am.

osu!standard Mods
[Normal]

  • /!\ REJECTED /!\
[Hard]
  1. 00:42:852 (1,2) - These sliders don't look solid move the 2 a bit to the down to blanketing it
  2. 00:49:404 (3) - Try not to overlap this in, this will be invisible in normal type skins
  3. 01:03:197 (1,2,1) - 2 circles overlapping a slider isn't fun, and in Hard, any player will think this as a stream. Consider to make it like a triangle jump like this http://puu.sh/hQ2BJ/8d50b402e7.jpg
  4. 01:18:887 (4,5) - These two slider must have the same reverse to avoid player from confused when to tap
  5. 02:04:231 (1) - Whoa, this is too long my friend, even there's a next spinner after it. I recommend you to remove it.
  6. 02:17:680 (8) - Try to make this look as same as 02:17:335 (7)
  7. 02:19:231 (4) - Man, don't overlap this. This doesn't look fun ;-;
  8. 02:25:094 (1,2) - Same as 01:18:887 (4,5)
  9. 02:38:369 - Don't skip a downbeat here ;-;
  10. 02:39:749 - ^
  11. 02:41:128 - ^
  12. 02:43:887 - ^
  13. 02:45:266 - ^
  14. 02:46:645 - ^
  15. 02:49:404 - ^
  16. 02:50:783 - ^
  17. 02:52:162 - ^
  18. 02:52:507 (1) - Move the 2nd anchor point to x:288 y:64
  19. 02:54:921 - Same as 02:52:162
  20. 02:56:300 - ^
  21. 02:56:645 (1) - This wiggle looks wierd and you make this slider in wrong time and condition
  22. 03:01:818 - Same as 02:56:300
  23. 03:03:197 - ^
  24. 03:05:956 - ^
[CBH's Insane]
  1. 00:26:300 (1,2,3) - I want you to recorrect the DS at each of them Its supposed to be a jump
  2. 00:33:714 (3,4,5,6,7,8,9) - This DS is pretty jerky for me, can you recorrect it? I love it
  3. 00:34:576 (1,2,3,4,1,2,3,4) - ^ ^
  4. 00:35:266 (1) - Whoa, this is too much DS you know, especially on 1/4, Are you trying to map like HanzeR? I dont know how he maps, and i like it since the beats are getting stronger
  5. 00:47:852 (1,3) - Remove whitsle, this isn't even fancy for hitsoundings No
  6. 00:50:611 (1,3) - ^ ^
  7. 01:07:335 (6,1) - The distance of this on Insane in a high BPM Value stream like this would be confusing (Even this is like HanzeR's idea). Make sure if you want to make a DS break, each of them STILL TOUCHING each other Theres a light Insane in work, so mine is a bit harder to fit to the Extra diff
  8. 01:41:042 (2,3,1,2,3,1,2,3,4,1,2,3,4) - Prepare a reason why did you make this. Ive tried to fit it to the different drums in the background
  9. 02:25:438 (5,6,7,1,2,3,4,5,6,7) - ^
  10. 02:30:094 (4) - Move it to x:164 y:364 Ok
[Alone]
  1. 00:40:611 (3) - Try to rotate it 8 degrees clockwise to make it more mirrored with the 2
  2. 01:05:611 (3) - Try to rotate this 18 degrees clockwise to make it more mirrored with the 2
  3. 01:11:645 (9) - Whoa, you can put the 9 after the 7 it'll overlapping at AR9 and could be confusing, try to put it around x:40 y:348
  4. 01:22:680 (8) - Give a bit DS Multiplier to make it more visible
  5. 01:41:300 (6,7,1) - You should give DS here because it'll be pretty jerky and not nice if you played it
  6. 01:50:783 - Hey, don't skip a downbeat here ;-;
  7. 01:51:473 - ^
  8. 01:52:335 (3,4,5) - Make this looks like the pattern of slider 01:52:852 (7) to make it more solid
  9. 02:12:852 (1,2,3) - I like your idea of this, but you should reverse each slider becasue many player will be confused where to go since the tail and the next head is heading the not right way
  10. 02:23:887 (2) - Use the same slider as 02:23:542 (1)

Taiko Mods
[gh's Muzukashii]
  1. 02:41:818 (573,574,575,576,577) - kdkdk will be better because it'll follow 02:39:059 (564,565,566,567) instead
  2. 02:52:852 (612,613,614,615,616) - Same as 02:41:818 (573,574,575,576,577) because it'll follow 02:50:094 (603,604,605,606)
[/list]

Overview
Is this your fisrt map? If it is, this map is nice. You need to improve to make your slider more neat and more solid. And always avoid skip downbeats.

You want tips from me? Here are some for you

1. Make sure you make your map patterns like a shape
2. Make DS breaks wisely to make a good flow
3. 1/1 beats anti-jumps are good and can be fun, especially for low BPM dubstep songs
4. Make your sliders tidyly
5. Avoid using too much useless sliders
6. Avoid make sliderends at downbeat (White Tick) and use slider start at upbeat (Red Tick)
7. If you're a bit annoyed at hitsounds, just set the hitsound sample to soft and use 20-30% volume, and then you can do the hitsounds after you finish your map pattern.
8. Watch for the CS! Don't use odd CS such as 4.1 and 4.5. Especially on Easy and Normal difficulty
9. Rotation is the best weapon in mapping (Without it, how you could make shapes?)
10. 30 degrees angle is good to make 1/2 repeat sliders
11. Don't make your map orientation too plain. Don't always map patterns that only avail on such as in the osu!wiki
12. Always map from the hardest diff to make hitsounds base, it's the basic of hitsounding
13. Don't use 1/1 antijump in 1/3 and 1/6 songs part, because it's hard to tell where to tap the next note for any player
14. Never skip a downbeat! NEVER! It could be even an unrankable issue!
15. If you want to make a stream shape, make the shaped slider and convert it into stream by using Ctrl+Shift+F
16. In mapping nowadays 2 hitcircles overlapping a slider with 1/2 beats divided isn't fun because many player will think them as a stream
17. If you want your map efficiently done, always pick the song that you like to map. And always watch for the song length. The efficient song lenght to map is 1:30~2:30 or 5:15 ~ 6:00
18. Objects ussualy shouldn't touch each other, unless it's overlapping stars and ends
19. 3/4 distance between objects is confusing, so be careful
20. Square jumps aren't fun anymore, especially right angle

Allright, that's all. If you have any objections, call me trough IRC so maybe we can have a small chit chat about mapping there. Right, that's all see you later, mate.
Topic Starter
Aia

XeroiZi HD wrote:

Right, let's see how amateur I am.

osu!standard Mods
[Hard]
  1. 00:42:852 (1,2) - These sliders don't look solid move the 2 a bit to the down to blanketing it Tried something.
  2. 00:49:404 (3) - Try not to overlap this in, this will be invisible in normal type skins Mm, sure, fixed.
  3. 01:03:197 (1,2,1) - 2 circles overlapping a slider isn't fun, and in Hard, any player will think this as a stream. Consider to make it like a triangle jump like this http://puu.sh/hQ2BJ/8d50b402e7.jpg Done.
  4. 01:18:887 (4,5) - These two slider must have the same reverse to avoid player from confused when to tap Fixed.
  5. 02:04:231 (1) - Whoa, this is too long my friend, even there's a next spinner after it. I recommend you to remove it. Mapped the first spinner.
  6. 02:17:680 (8) - Try to make this look as same as 02:17:335 (7) What exactly is the problem with it now?
  7. 02:19:231 (4) - Man, don't overlap this. This doesn't look fun ;-; You're right. Fixed.
  8. 02:25:094 (1,2) - Same as 01:18:887 (4,5) Fixed.
  9. 02:38:369 - Don't skip a downbeat here ;-; They're fine.
  10. 02:39:749 - ^ ^
  11. 02:41:128 - ^ ^
  12. 02:43:887 - ^ ^
  13. 02:45:266 - ^ ^
  14. 02:46:645 - ^ ^
  15. 02:49:404 - ^ ^
  16. 02:50:783 - ^ ^
  17. 02:52:162 - ^ ^
  18. 02:52:507 (1) - Move the 2nd anchor point to x:288 y:64 Uhh, what? https://osu.ppy.sh/ss/3140328
  19. 02:54:921 - Same as 02:52:162 They're fine.
  20. 02:56:300 - ^ ^
  21. 02:56:645 (1) - This wiggle looks wierd and you make this slider in wrong time and condition Fixed. (Not sure why I made a slider like that lol)
  22. 03:01:818 - Same as 02:56:300 They're fine.
  23. 03:03:197 - ^ They're fine.
  24. 03:05:956 - ^ ^
[CBH's Insane]
  1. 00:26:300 (1,2,3) - I want you to recorrect the DS at each of them
  2. 00:33:714 (3,4,5,6,7,8,9) - This DS is pretty jerky for me, can you recorrect it?
  3. 00:34:576 (1,2,3,4,1,2,3,4) - ^
  4. 00:35:266 (1) - Whoa, this is too much DS you know, especially on 1/4, Are you trying to map like HanzeR?
  5. 00:47:852 (1,3) - Remove whitsle, this isn't even fancy for hitsoundings
  6. 00:50:611 (1,3) - ^
  7. 01:07:335 (6,1) - The distance of this on Insane in a high BPM Value stream like this would be confusing (Even this is like HanzeR's idea). Make sure if you want to make a DS break, each of them STILL TOUCHING each other
  8. 01:41:042 (2,3,1,2,3,1,2,3,4,1,2,3,4) - Prepare a reason why did you make this.
  9. 02:25:438 (5,6,7,1,2,3,4,5,6,7) - ^
  10. 02:30:094 (4) - Move it to x:164 y:364
[Alone]
  1. 00:40:611 (3) - Try to rotate it 8 degrees clockwise to make it more mirrored with the 2 Eeh, okay.
  2. 01:05:611 (3) - Try to rotate this 18 degrees clockwise to make it more mirrored with the 2 ^
  3. 01:11:645 (9) - Whoa, you can put the 9 after the 7 it'll overlapping at AR9 and could be confusing, try to put it around x:40 y:348 No.
  4. 01:22:680 (8) - Give a bit DS Multiplier to make it more visible Sure.
  5. 01:41:300 (6,7,1) - You should give DS here because it'll be pretty jerky and not nice if you played it I can play it just fine.
  6. 01:50:783 - Hey, don't skip a downbeat here ;-; I'm going to skip a downbeat.
  7. 01:51:473 - ^ ^
  8. 01:52:335 (3,4,5) - Make this looks like the pattern of slider 01:52:852 (7) to make it more solid It's fine the way it is.
  9. 02:12:852 (1,2,3) - I like your idea of this, but you should reverse each slider becasue many player will be confused where to go since the tail and the next head is heading the not right way Sorry, I don't agree that it's confusing to play. However, I didn't really like it myself so I tried something else
  10. 02:23:887 (2) - Use the same slider as 02:23:542 (1) I don't really understand. No change.

Taiko Mods
[gh's Muzukashii]
  1. 02:41:818 (573,574,575,576,577) - kdkdk will be better because it'll follow 02:39:059 (564,565,566,567) instead
  2. 02:52:852 (612,613,614,615,616) - Same as 02:41:818 (573,574,575,576,577) because it'll follow 02:50:094 (603,604,605,606)
[/list]

Overview
Is this your fisrt map? If it is, this map is nice. You need to improve to make your slider more neat and more solid. And always avoid skip downbeats.

You want tips from me? Here are some for you

1. Make sure you make your map patterns like a shape
2. Make DS breaks wisely to make a good flow
3. 1/1 beats anti-jumps are good and can be fun, especially for low BPM dubstep songs
4. Make your sliders tidyly
5. Avoid using too much useless sliders
6. Avoid make sliderends at downbeat (White Tick) and use slider start at upbeat (Red Tick)
7. If you're a bit annoyed at hitsounds, just set the hitsound sample to soft and use 20-30% volume, and then you can do the hitsounds after you finish your map pattern.
8. Watch for the CS! Don't use odd CS such as 4.1 and 4.5. Especially on Easy and Normal difficulty
9. Rotation is the best weapon in mapping (Without it, how you could make shapes?)
10. 30 degrees angle is good to make 1/2 repeat sliders
11. Don't make your map orientation too plain. Don't always map patterns that only avail on such as in the osu!wiki
12. Always map from the hardest diff to make hitsounds base, it's the basic of hitsounding
13. Don't use 1/1 antijump in 1/3 and 1/6 songs part, because it's hard to tell where to tap the next note for any player
14. Never skip a downbeat! NEVER! It could be even an unrankable issue!
15. If you want to make a stream shape, make the shaped slider and convert it into stream by using Ctrl+Shift+F
16. In mapping nowadays 2 hitcircles overlapping a slider with 1/2 beats divided isn't fun because many player will think them as a stream
17. If you want your map efficiently done, always pick the song that you like to map. And always watch for the song length. The efficient song lenght to map is 1:30~2:30 or 5:15 ~ 6:00
18. Objects ussualy shouldn't touch each other, unless it's overlapping stars and ends
19. 3/4 distance between objects is confusing, so be careful
20. Square jumps aren't fun anymore, especially right angle

Allright, that's all. If you have any objections, call me trough IRC so maybe we can have a small chit chat about mapping there. Right, that's all see you later, mate.
EDIT: Thank you for the mod! Updated with some of my own fixes aswell!
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