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SawanoHiroyuki[nZk]: Gemie - X.U. (TV Size)

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Topic Starter
yuruyuri_old_1
This beatmap was submitted using in-game submission on 2015年4月18日 at 下午 02:10:48

Artist: SawanoHiroyuki[nZk]: Gemie
Title: X.U. (TV Size)
Source: 終わりのセラフ
Tags: Owari no Seraph Seraph of the End
BPM: 127
Filesize: 24541kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.48 stars, 93 notes)
  2. Hard (2.88 stars, 170 notes)
  3. Mikaela's Yuichiro (3.21 stars, 219 notes)
  4. Normal (1.87 stars, 128 notes)
Download: SawanoHiroyuki[nZk]: Gemie - X.U. (TV Size)
Download: SawanoHiroyuki[nZk]: Gemie - X.U. (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
easy - done
normal - done
hard - done
Mikaela's Yuichiro - done
modding!!!
Padge14
Small Review of the map
Easy
01:00:395 (2,3) - I woud really avoid stacking notes on easy diffs. Did one time, and modders said "nope" :3
I think there is still work on it, but im not the best to judge ¨Easy¨songs

Normal
00:13:860 (7) - - Maybe you want to put the same distance snap just like from here 00:12:915 (5) - to here 00:13:387 (6) -
01:19:529 (3,4,1) - Maybe you want to put the same distance snap just like from here 00:14:332 (1) - to here 00:15:041 (2) -
I think there is still work on it, but im not the best to judge ¨Normal above 2stars¨songs

Hard
00:42:442 (3) - Maybe add a note
00:42:915 (5) - Maybe add a note
00:58:978 (1) - Maybe add a new combo
01:11:970 (3) - Maybe put them futher
01:12:915 (5) - Same
01:13:860 (1) - ^
01:15:750 (4) - ^
01:17:639 (7) - ^
01:21:419 (1) - ^
01:24:726 (8) - Maybe add a repetition
Maybe try to have better snap betwen each note, I only list some of them

Mikaela's
01:05:119 (2) - and other [...] Maybe put it further
Try to have better snap between each notes.
makemek
From MakeMEK's Modding Queue



General
I think Klai time should start here 00:55:671
Easy
It may seems a lot, but most of them are just hitsound suggestions. You can fix them in no time ;)
  1. 00:19:293 (3) this note overlaps with (4). There shouldn't be neither stacking nor overlapping in easy diff.
  2. 00:55:143 (1,2,3) add clap on tail of each note
  3. 00:58:978 (1) clap on head and tail
  4. 01:00:868( 3) clap
  5. 01:01:340 (4) ^ tail
  6. 01:03:230 (2,3,4) ^ tail
  7. 01:06:537 (1,2,3) ^ tail. Well, you get the idea. Every time snare hits, add clap
  8. 01:08:899 (4) all clap
  9. 01:10:316 (5) clap head
  10. 01:12:206 (1) clap
  11. 01:12:679 (3) clap tail
  12. 01:15:041 (2,3,4) clap head
  13. 01:18:820 (2,3,4) ^
  14. 01:18:348 (1) "finish" hitsound
  15. 01:19:293 (2,3,4) clap tail
  16. 01:22:600 (5) ^
  17. 00:42:324 (3) Move it 1 tick back. It will match with vocal "no~"
  18. 00:43:387 add slider here 2 ticks. Fill the vocal
Normal
  1. 00:05:119 move (2) to here. Then add note at next white tick
  2. 00:05:828 move (4) to here. Then reflect tail
  3. 00:51:891 (8) You can make more symmetric heart slider. Take a look at this guide t/37194
Hard
  1. 00:55:671 (4) one long slider ?
  2. 01:07:954 (4) NC ?. It's snare's turn, also use normal sample set. It suits better imo.
  3. 01:25:671 (9) last note seems inaudible. Maybe because of custom hitsound ?
Good Luck 8-)
Topic Starter
yuruyuri_old_1

Padge14 wrote:

Small Review of the map
Easy
01:00:395 (2,3) - I woud really avoid stacking notes on easy diffs. Did one time, and modders said "nope" :3
I think there is still work on it, but im not the best to judge ¨Easy¨songs stack fix

Normal
00:13:860 (7) - - Maybe you want to put the same distance snap just like from here 00:12:915 (5) - to here 00:13:387 (6) -
01:19:529 (3,4,1) - Maybe you want to put the same distance snap just like from here 00:14:332 (1) - to here 00:15:041 (2) -
I think there is still work on it, but im not the best to judge ¨Normal above 2stars¨songs fix, AiMod doesn't show that

Hard
00:42:442 (3) - Maybe add a note oh
00:42:915 (5) - Maybe add a note oh
00:58:978 (1) - Maybe add a new combo added
01:11:970 (3) - Maybe put them futher yah
01:12:915 (5) - Same ^
01:13:860 (1) - ^ ^
01:15:750 (4) - ^ ^
01:17:639 (7) - ^ ^
01:21:419 (1) - ^ ^
01:24:726 (8) - Maybe add a repetition added
Maybe try to have better snap betwen each note, I only list some of them I am working on it now~

Mikaela's
01:05:119 (2) - and other [...] don't understand [...] Maybe put it further
Try to have better snap between each notes. I am working on it now~
Ty for modding!! :)
Topic Starter
yuruyuri_old_1

makemek wrote:

From MakeMEK's Modding Queue



General
I think Klai time should start here 00:55:671 yah, indeed
Easy
It may seems a lot, but most of them are just hitsound suggestions. You can fix them in no time ;)
  1. 00:19:293 (3) this note overlaps with (4). There shouldn't be neither stacking nor overlapping in easy diff. fix
  2. 00:55:143 (1,2,3) add clap on tail of each note added
  3. 00:58:978 (1) clap on head and tail I have just clap on whole slider
  4. 01:00:868( 3) clap decide to clap on both 2 and 3
  5. 01:01:340 (4) ^ tail clap on head
  6. 01:03:230 (2,3,4) ^ tail clap on head
  7. 01:06:537 (1,2,3) ^ tail. Well, you get the idea. Every time snare hits, add clap added
  8. 01:08:899 (4) all clap added
  9. 01:10:316 (5) clap head added
  10. 01:12:206 (1) clap added
  11. 01:12:679 (3) clap tail added
  12. 01:15:041 (2,3,4) clap head added
  13. 01:18:820 (2,3,4) ^ added
  14. 01:18:348 (1) "finish" hitsound added
  15. 01:19:293 (2,3,4) clap tail added
  16. 01:22:600 (5) ^ added
  17. 00:42:324 (3) Move it 1 tick back. It will match with vocal "no~" moved. it match no lights i guess. the lyrics is no suns no lights maybe lol
  18. 00:43:387 add slider here 2 ticks. Fill the vocal added
Normal
  1. 00:05:119 move (2) to here. Then add note at next white tick fix
  2. 00:05:828 move (4) to here. Then reflect tail reflected. why move?
  3. 00:51:891 (8) You can make more symmetric heart slider. Take a look at this guide t/37194 i prefer an unsymmetric heart slider
Hard
  1. 00:55:671 (4) one long slider ? changed
  2. 01:07:954 (4) NC ?. It's snare's turn, also use normal sample set. It suits better imo. fix, but i use drum, it sounds better for me
  3. 01:25:671 (9) last note seems inaudible. Maybe because of custom hitsound ? use drum instead
Good Luck 8-)
Ty for modding!! :)
Shushan
m4m reverse request from my queue! t/304087/start=90
easy
00:04:647 (1) - fix DS
00:06:773 (4,5) - fix blanket
00:08:190 break here?
00:11:734 (1) - for better flow try this http://prntscr.com/6uhox1
00:14:332 (2) - ds
00:17:639 (1) - ^^
00:19:293 (3,4) - don't stack in easy
00:21:655 (1,2) - overlap
00:23:545 (4,1) - stack
00:24:962 (1,2) - fix blanket
00:30:159 (3,5) - stack
00:34:883 (4,1) - fix overlap
00:37:245 (2,3) - blanket them?
00:45:277 (6,3,4) - fix blanket
00:51:419 (6,7) - ^^
00:58:978 (1,2) - don't stack in easy
01:00:868 (4,5) - fix blanket
01:03:230 (2) - ds
01:08:899 (5,6,7) - overlap
normal
00:01:576 (2) - DS
00:01:813 (3,5) - overlap
00:11:261 (3,4,5) - fix blanket and stack end of 3 and 5
00:11:970 (4) - -why silence it?
00:18:584 (2,3) - overlap
00:21:183 (3,1) - fix blanket
well the things are just repeating themselves so make sure to do it for all the diffs
ill go now for the last diff bcs its GD
mikael's yuichiro
00:03:702 (5,6) - jump it a little
00:07:718 (7,8) - ^^
00:15:277 (6) - wtf stack it
00:29:096 (2,1) - swap NC
00:29:450 (2,3) - make the same
00:31:104 (5) - 258 89 better
00:37:718 (1,2,3) - make the same
00:44:096 (2,3) - this overlap is ugly
00:55:671 (4) - nc
01:20:001 (7,8) - blanket them?
01:22:600 (2,3,4,5) - ugly overlap
gl!
ill send you my map in PM
JBHyperion
Hey, here's my side of the M4M from Wild and Hyper's Modding Queue

General Comments:
  1. The first note is less than 2000ms after the start of the song at 00:00:868 (1) so you should add 1200ms to AudioLeadIn in the .osu file for each diff so there's at least 2 seconds lead in before the first note to provide enough time for the player to settle. The line you want to edit is "AudioLeadIn: 0", which should be the second entry under "General". Just change the 0 to 1200 and you should be fine.
  2. I'd like to see some custom combo colours, since the default ones don't really look that good to me on your current bg. I'd consider using blue, purple, brown and yellow (RBG values are below if you want to see what I came up with)
    SPOILER
    [Colours]
    Combo1 : 255,255,60
    Combo2 : 64,0,128
    Combo3 : 0,0,128
    Combo4 : 174,87,0
  3. Other than that, everything looks okay to me (though I'm no expert on metadata for Japanese music)
Difficulty-Specific Comments:
Easy
You use a lot of 1/2 sliders and 1/2 spacing in this diff, which isn't really recommended. From the osu! wiki page on Easy diffs:
Avoid using sliders that only use 1/2 of a beat in the time line. The rhythm these are conveying are often easily covered by extending a previous slider. 1/2 repeat sliders are just plain confusing to new players since they won't know when the slider will stop repeating.
Because of the low SV and DS, the slider heads and tails overlap each other, as do 1/2 spaced notes on the timeline, which is very confusing to newer players. You should either:
  1. Replace the 1/2 sliders with either single circles for short notes and drum beats (such as 00:05:356 (2) - and 00:06:773 (4) -)
  2. Combine 1/2 sliders and circles together into 1/1 sliders (such as 00:14:096 (1,2) -)
  3. Remove the repeat on your 1/2 repeat sliders (00:15:041 (3) -)
  4. Or remove entirely and extend some of your existing sliders (00:28:505 (1,2) -)
These are just some suggestions, so I'll let you decide what to do in each case (this is your map after all!)

Also, you use a lot of linear sliders here, which are kinda plain imo. I'd try making some of the longer ones especially into curved sliders for variety and try making them blanket some of the other notes.

00:00:868 (1) - Try and move the first note closer to the centre of the playfield to give new players more time to react

00:02:757 (3,1) - It's not a good idea to stack after just one note on Easy diffs, since it's unexpected and may be difficult for a beginner to read. I think this would look and flow nicer if 00:04:647 (1) was moved to somewhere like [x-392,y-296] instead

00:03:702 (4) - Move to [x-196,y-298] and move the tail anchor point to [x-292,y-332] to make this blanket a little neater

00:15:986 (4,5) - If you still want to keep some linear sliders, try making them into parallel or symmetrical pairs. To do this here, move the tail of (5) to [x-240,y-296]

00:18:348 (2,3) - Curve (2) more to create a nice blanket around (3)

00:19:293 (3,4) - Don't stack notes in Easy and Normal, especially for a 1/2 spacing like this. It will confuse beginners a lot. For this reason, DS must be enabled at all times.

00:20:238 (5,1) - Give (5) a little more curve to blanket (1) like this:


00:21:655 (1,2,3,4,1) - Flow is really awkward here - you have zig-zags, slider overlaps, variable DS... Try and make your flow more curved to create a more easily readable pattern

00:31:104 (4) - Move the tail to [x-272,y-288] to create a better blanket around 00:30:159 (3) - also, try and avoid the stack at 00:30:159 (3,5)

00:34:883 (4,5,1,2,3,4,5,6) - This section feels very cramped, with notes and slider bodies overlapping each other, notes too close together, and a really strange flow. You have lots of room to play with, so make use of it!

00:45:277 (6,7) - Curve (6) more to create a better blanket around (7)

00:46:222 (7) - NC here and remove from 00:46:458 (1) for the downbeat

00:50:001 (4) - NC here too, since the combo gets quite long otherwise

00:57:560 (3,4) - Same as 00:45:277 (6,7) - this could be blanketed better

00:58:978 (1,2) - Same as 00:19:293 (3,4) - avoid stacking

01:02:285 (6) - NC here and remove from 01:02:521 (1) for the start of the vocal line, then NC at 01:04:647 (5) to split the vocal line into two even combos (it's too long for just one)

From here until the end of the kiai, you use quite a lot of clap hitsounds, which can get very overbearing. You'll probably want to keep claps on even white ticks on, e.g. 01:03:702 (3,5) and the head of 01:05:592 (7) etc.

01:10:553 (1) - There's still a great drum track here, so I don't see why you switch to whistles instead of claps. It seems a bit plain to me.

01:08:899 (5,6,7,1) - Way too cramped. You really shouldn't be using 1/2 spacing in Easy, let alone consecutively like this as it's just too hard. I would just make these into 2 1/1 sliders instead and a circle

01:20:238 (4,7) - NC on both of these for the downbeat, and to keep the combo length down

01:23:308 (1) - To me, this sounds better ending on the downbeat at 01:25:907

Normal
A lot of the same problems as in Easy, such as:
  1. Inconsistent use of DS (00:11:261 (3,4) -) and stacks (00:07:246 (5,6,7) -)
  2. Some blankets that could do with being added/improved (00:05:592 (3,4) - and 00:22:836 (3,4) -)
  3. Hard to read overlaps (00:18:584 (2,3) -)
  4. Some weird flow that plays awkwardly (00:32:521 (1,2,3) -)
Try applying the things I suggested for Easy here too, although the use of 1/2 sliders and 1/2 spacing is more acceptable here than in Easy (just don't overdo it)

I had a quick look through the Hard and Insane and they look much more appropriate, but I really think you need to focus on fixing up your Easy and Normal diffs first, so I won't mod these two right now. Feel free to call me back when once you've gone through Easy and Normal though and I might mod the other diffs.

If you need me to explain anything in more detail, feel free to get back in touch via PM or through the queue and I'll try my best to help. This mod was really only on the Easy diff, and since my map has twice the drain time of yours and has 4 diffs, you don't need to return the M4M if you don't want to.

Best of luck! (:
kakifly
well i was going to write a long mod but then i got lazy orz, this map still requires a lot of work for it to at an rankable quality imo, please don't take offence though, many new mappers start out like this. the main problem i see is that your (including gd-er) place down rhythms that don't really make much sense to follow the music, remember this is a rhythm game so that rhythms should be smooth and not awkwardly placed sliders that are hard to get a sense of rhythm in. Maybe it's because you're following vocals the entire time. This isn't a good idea for most parts because humans tend to sing a bit off the beat so playing those sliders aren't so comfortable, for now i'd suggest keeping a consistent beat to the music, it will flow much better trust me. Tend to use mainly white ticks as a start for consistent rhythm, it may not be the best map out there but its a good start. You can also looked at recently ranked maps to see how their rhythms are constructed.
Distance is a problem too, you should use distance snap in lower difficulties so the distance is consistent and easy to read, don't put distances everywhere. Although distance snap isn't required on higher diffs, the diffs should still be easy to read and follow, random jumps and spacing aren't very great imo. A good way to test this (?) is to ask for testplays and see how players react to certain parts and ask for their opinions.
lastly hitsounds, you should add some, look at this guide if you need help t/306177
well thats all i'll say for now to not overwhelm you, you should work on these before i suggest anything else to get the basic idea and structure on how to map :3
no need to kd this, since its not a real mod, just some general tips. Sorry if i explained things in a confusing way, you can ask me for some clarifications if you don't understand any parts, well hope this helps you a bit, and good luck :)
Otaku Chris_old
Awesome
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