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Blake Robinson - Adventure Line

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14
Topic Starter
Doomsday is Bad
This beatmap was submitted using in-game submission on 04 February 2017 at 21:29:18

Artist: Blake Robinson
Title: Adventure Line
Source: The Stanley Parable
Tags: Doomsday Kardet
BPM: 150
Filesize: 972kb
Play Time: 00:43
Difficulties Available:
  1. Doomsday's Insane (3.73 stars, 114 notes)
  2. Easy (1.65 stars, 55 notes)
  3. Hard (2.87 stars, 107 notes)
  4. Kardet's Normal (2.01 stars, 74 notes)
Download: Blake Robinson - Adventure Line
Information: Scores/Beatmap Listing
---------------
Ready to be modded/BN'ED


Redownload 4th Feb 2017
sexy sb by dooms

Easy by me
Normal by Kardet
Hard by me
Insane by Doomsday

Thanks Kardet, Doomsday, Hydria, [ C R O W N S ], Nekomata, Anxient, IntelliTroodon for your help!





Dawns
Posting to mod later ^-^
Dawns
Alright let's mod.

Easy by M.Y
No problems, plays just like an Easy should, slow paced nice and simple to read, very well done diff.

Normal by Kardet
SET A PREVIEW POINT
00:03:866 (2) - This slider feels awkward for me, testplayed it a few times, just feels too awkward for a place in a normal diff, I'd request a new slider here, do what you will with it but make sure it fits the diff :^) (The other uses of this slider feel fine but this one just feels, off?)
00:40:000 (4) - idk if this is meant to be a finish rather than a clap or whatever, really stuck out like a sore thumb to me, don't need to change though just wondered if it was intentional

Hard by M.Y
This SV feels a little to fast for the silkyness of the map I'd seen in previous maps, this SV made the map feel a little too intense for the beat of the map and the diff?
00:40:000 (1,2,3,4) - Square feels weird to me, for the intensity of the rest of the map this slowdown on this pattern feels a little off, no required change just my input

Insane by Doomsday
PREVIEW POINT
other than that, all smooth and noice. Exactly what I'd expect from someone with your history in mapping.
Topic Starter
Doomsday is Bad
Please re-review the hard as it has been changed a lot

[ C R O W N S ] wrote:

Alright let's mod.

Easy by M.Y
No problems, plays just like an Easy should, slow paced nice and simple to read, very well done diff.

Normal by Kardet
SET A PREVIEW POINT
00:03:866 (2) - This slider feels awkward for me, testplayed it a few times, just feels too awkward for a place in a normal diff, I'd request a new slider here, do what you will with it but make sure it fits the diff :^) (The other uses of this slider feel fine but this one just feels, off?)
00:40:000 (4) - idk if this is meant to be a finish rather than a clap or whatever, really stuck out like a sore thumb to me, don't need to change though just wondered if it was intentional

Hard by M.Y
This SV feels a little to fast for the silkyness of the map I'd seen in previous maps, this SV made the map feel a little too intense for the beat of the map and the diff?
00:40:000 (1,2,3,4) - Square feels weird to me, for the intensity of the rest of the map this slowdown on this pattern feels a little off, no required change just my input

Insane by Doomsday
PREVIEW POINT
other than that, all smooth and noice. Exactly what I'd expect from someone with your history in mapping.
Dawns
Re-modding Hard.

Hard by M.Y
00:19:200 (1) - Why is this slider whistled, you did this for none of the other similar beats.

Only problem found. In my opinion mapset is ready for rank :^]
Nekomata
been all dogs until now heheh :3

[Easy]
  1. 00:32:000 (1) - prefer this to be nicely rounded like http://puu.sh/hcU3U.png
  2. 00:33:600 (3) - same thing as ^
  3. 00:28:000 (4) - personal pref. you can modify the shape so the tail stacks on 00:26:800 (2). change 00:27:200 (3) too for symmetry i guess :P
  4. 00:12:000 (4) - personal pref. move so that the tail stacks on 00:10:800 (2).
[Kardet's Normal]
  1. 00:16:666 (2,3) - i would suggest not to stack things like this in Normal diff
  2. 00:12:000 (5) - that might not beis probably not rankable, lol. also kinda bad looking overlap
[Hard]
  1. 00:24:000 (5) - stack on 00:23:066 (2)?
  2. 00:25:600 (1) - remove the middle point and add it again to use the circular slider algorithm (or just remake it with 3 points)
  3. 00:32:000 (1) - simplify curve a little http://puu.sh/hcV9k.png
  4. 00:28:000 (7,8) - try to make more symmetrical at that angle
Anxient
if this is a m4m request, then do the map that is on the thread.
why is there so many corgis in this thread omg
as requested...
full set mod. but I cant do shit so
Easy

00:07:600 (3) - move to x123 y107
00:08:000 (4) - if follow, move to x217 y49
^ above mods so it has arc movement
00:10:800 (2,4) - stack sliderend 4 with circle 2
00:20:400 (2) - move to x103 y156 for arc
00:32:000 (1,3) - better arcs please. perfect 32 seconds.

Normal

00:03:200 (1,2) - blanket? if not supposed to be, make it look less like a blanket ;w;
00:12:000 (5) - what. overlap. also, make neater ;w;
00:15:200 (5,1) - blanket hump
00:29:600 (2) - ctrl+g for flow?

Hard

00:25:600 (1) - better arc
00:32:000 (1) - ^
00:34:000 (7) - NC
00:40:400 (1,2,3,4) - better square. delete everything but note 1, and repaste them while theyer all stacked. the press < button to form a square

Doomsday's Insane

00:28:800 (2) - glorious.
00:32:000 (1) - wha

nothing to say for Doom's diff.

good luck!
Topic Starter
Doomsday is Bad
Thank you Neko :D

Nekomata wrote:

been all dogs until now heheh :3

[Easy]
  1. 00:32:000 (1) - prefer this to be nicely rounded like http://puu.sh/hcU3U.png Sure
  2. 00:33:600 (3) - same thing as ^ Sure
  3. 00:28:000 (4) - personal pref. you can modify the shape so the tail stacks on 00:26:800 (2). change 00:27:200 (3) too for symmetry i guess :P Sure bit i wont change change 00:27:200 (3)
  4. 00:12:000 (4) - personal pref. move so that the tail stacks on 00:10:800 (2). Sure


[Kardet's Normal]
  1. 00:16:666 (2,3) - i would suggest not to stack things like this in Normal diff
  2. 00:12:000 (5) - that might not beis probably not rankable, lol. also kinda bad looking overlap
Will review this with Kardet himself!

[Hard]
  1. 00:24:000 (5) - stack on 00:23:066 (2)? Sure
  2. 00:25:600 (1) - remove the middle point and add it again to use the circular slider algorithm (or just remake it with 3 points) Oops
  3. 00:32:000 (1) - simplify curve a little http://puu.sh/hcV9k.png Sure
  4. 00:28:000 (7,8) - try to make more symmetrical at that angle Sure
Topic Starter
Doomsday is Bad
Thanks for the mod Anxient, I disagree with some comments but still a good mod \o/. (I will try M4M for you but I am not a great modder myself)

Anxient wrote:

if this is a m4m request, then do the map that is on the thread.
why is there so many corgis in this thread omg
as requested...
full set mod. but I cant do shit so
Easy

00:07:600 (3) - move to x123 y107 Ok!
00:08:000 (4) - if follow, move to x217 y49 Sure
^ above mods so it has arc movement
00:10:800 (2,4) - stack sliderend 4 with circle 2 Done in previous mod
00:20:400 (2) - move to x103 y156 for arc Sure
00:32:000 (1,3) - better arcs please. perfect 32 seconds. Please review my changes

Normal

00:03:200 (1,2) - blanket? if not supposed to be, make it look less like a blanket ;w;
00:12:000 (5) - what. overlap. also, make neater ;w;
00:15:200 (5,1) - blanket hump
00:29:600 (2) - ctrl+g for flow?


Will talk to Kardet for this

Hard

00:25:600 (1) - better arc Sure
00:32:000 (1) - ^ Done in previous mod
00:34:000 (7) - NC Disagree, if I place a NC it will not match the song (NC every symbol smash)
00:40:400 (1,2,3,4) - better square. delete everything but note 1, and repaste them while theyer all stacked. the press < button to form a square Its symmetrical so I disagree and like how this bit is.

Doomsday's Insane

00:28:800 (2) - glorious.
00:32:000 (1) - wha

nothing to say for Doom's diff.

good luck!
Kardet

Nekomata wrote:

[Kardet's Normal]
  1. 00:16:666 (2,3) - i would suggest not to stack things like this in Normal diff Bit apprehensive with this, but removing the notes before the sliders here didn't change as much as I thought it would. So applied where it can be.
  2. 00:12:000 (5) - that might not beis probably not rankable, lol. also kinda bad looking overlap Guess I thought it was good at the time, changed to be a bit *lot* nicer.

Anxient wrote:

Normal

00:03:200 (1,2) - blanket? if not supposed to be, make it look less like a blanket ;w; Applied.
00:12:000 (5) - what. overlap. also, make neater ;w; See above, not sure what I was thinking with this one. :D
00:15:200 (5,1) - blanket hump Done
00:29:600 (2) - ctrl+g for flow? Done
Cheers for the mods guys, really helped out.

Also changed some sliders and moved 00:38:000 (7,1) - around in regards to Slider-Circle, so it follows the trend of the rest of that segment.

Map
osu file format v14

[General]
AudioFilename: Stanley Parable Adventure Line.mp3
AudioLeadIn: 0
PreviewTime: 16000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Adventure Line
TitleUnicode:Adventure Line
Artist:Blake Robinson
ArtistUnicode:Blake Robinson
Creator:Mahiro Yasaka
Version:Kardet's Normal
Source:The Stanley Parable
Tags:The Stanley Parable game Doomsday Kardet
BeatmapID:551482
BeatmapSetID:238325

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"RyWW3Ri.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,400,4,2,0,80,1,0
0,-200,4,2,0,80,0,0
16000,-161.290322580645,4,2,0,80,0,1
16066,-161.290322580645,4,2,0,80,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 0,255,255
Combo3 : 0,255,64
Combo4 : 255,128,0

[HitObjects]
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Intelli
Hey, from q.

As always, my mods are subjective. It's your map, bro.

General:
  1. 00:00:000 (0) - Too british. Needs moar https://www.youtube.com/watch?v=MGQaH3-LK54
Easy:
  1. 00:18:400 (4) - I would try to smooth this out. It's a little too harsh on the entry(turn wise) coming from a straight slider.

  2. 00:24:000 (3,4) - Either make it exactly along the same path, or the same shape/angle exactly. It looks like it's somewhere in the middle.
I liked it. Some sliders need a tune up though, as I pointed out.

Kardet's Normal:
  1. 00:23:066 (3,4) - The flip to backwards here is a little weird for a Normal level player to read.

  2. 00:37:200 (5) - I move to the center of 4 and 6, but not too serious. Just evil.
Not bad.

Hard:
  1. 00:00:000 (0) - The combos feel pretty inconsistent.
8/8 m8

Doomsday's Insane:
  1. 00:37:066 (1,2) - This slider is a bit too cruel for my taste, but if you wanna keep it that's fine.
Why do I feel like this is the hardest <1min map to HDFL ever made?

Nice job, all very well made and enjoyable. GLHF Ranking! <3
Topic Starter
Doomsday is Bad
Thanks for mod!

IntelliTroodon wrote:

Hey, from q.

As always, my mods are subjective. It's your map, bro.

General:
  1. 00:00:000 (0) - Too british. Needs moar https://www.youtube.com/watch?v=MGQaH3-LK54
Easy:
  1. 00:18:400 (4) - I would try to smooth this out. It's a little too harsh on the entry(turn wise) coming from a straight slider.
    Done

  2. 00:24:000 (3,4) - Either make it exactly along the same path, or the same shape/angle exactly. It looks like it's somewhere in the middle.
I liked it. Some sliders need a tune up though, as I pointed out.
Done
Kardet's Normal:
  1. 00:23:066 (3,4) - The flip to backwards here is a little weird for a Normal level player to read.

  2. 00:37:200 (5) - I move to the center of 4 and 6, but not too serious. Just evil.
Not bad.
I will tell Kardet
Hard:
  1. 00:00:000 (0) - The combos feel pretty inconsistent.
8/8 m8
Please review new combos
Doomsday's Insane:
  1. 00:37:066 (1,2) - This slider is a bit too cruel for my taste, but if you wanna keep it that's fine.
Why do I feel like this is the hardest <1min map to HDFL ever made?
Dooms will not change this bit for symmetry sake
Nice job, all very well made and enjoyable. GLHF Ranking! <3
Ommetaphobia
Hi, I see the Normal HP drain is higher than the Hard's, perhaps you should change the Normal to 4, and the Hard to 6.
Topic Starter
Doomsday is Bad

MrSisterFister wrote:

Hi, I see the Normal HP drain is higher than the Hard's, perhaps you should change the Normal to 4, and the Hard to 6.
oops
BanchoBot
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