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xi - Aragami

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Topic Starter
Jemmmmy

Narcissu wrote:

General

  1. 視頻文件名需要修正……其他人是不能播放的,也就是“【】”這兩個是不行的原来如此
  2. BG建議採用1366*768 or 1024*768避免拉伸和黑邊
  3. 前奏和尾奏段落的滑條建議消音,也就是soft-sliderslider.wav
  4. 真鬼畜……摸不了 :o

Basic

  1. 貌似現在同一個段落裏面不允許換DS……00:39:608 (2) - 01:26:444 (2,3,4,5) - 應該是不行的嗯,摆的时候出错了
  2. 00:40:985 (1) - 連續兩段空的太多了……我建議都map上……QAQ 不map了吧,没什么节奏好map

good luck
谢谢咯 :D
Gaia
hey from queue

[General]
The gap between Basic and Advanced is WAY too high. Although easy has some complex rhythms it's best to have an easier diff that all beginners are able to play. Also the spacing and rhythms chosen in Advanced are like a Hard.
my suggestion is to make Basic easier, create another diff in between that uses easier rhythms and smaller spacing (make 1/2 touch) remember, this song is 196 bpm.
You should still lower the cs on the Advanced, if you make another diff in between then maybe CS3.5 would be fine

[Basic]
Star rating is rather high..
Keep your NCing consistent, i.e. 01:14:965 (1) - and then 01:18:638 (1) - 01:20:475 (1) - 01:22:924 (1) -
you can try a spinner at the beginning?
00:20:781 (1,2) - this flow isnt that great ehh and 00:22:618 (3) - fix this blanket
00:26:750 (1) - Unrankable because not enough recovery space after the spinner, just delete this circle and it's all good
00:40:985 (1,1,1) - the note density here is WAAAAY too low. its not like there's nothing to map anyways, so map the next few notes ouut
01:21:393 (2) - move it to the left more so its not almost touching
01:27:822 (1,2,1,2,1,2) - there is no need for this nc spam..
01:38:842 (1,2) - You have to use DS!! don't ignore DS just for the sake of your pattern

I don't really agree with some 1/2 usage in this diff, it's 196 bpm and theres quite a number of them to point out, you could make an easier diff with more simplified rhythms

[Advanced]
This is supposed to be normal right? CS4 is way too small for a normal. use CS3.
Also the same thing in easy about the NC consistency. just nc every 2 measures and things will be alright.

00:17:108 (1) - unfortunately this falls short of about 100ms after the spinner ): You should check with a BAT/QAT to see if this is ok though
00:31:648 (5,1) - stack this
00:36:087 (1) - this pattern doesn't look very united, try this http://puu.sh/dEAcN/a41eb5f4de.jpg
00:40:985 (1) - same as easy about undermapping
01:07:618 (1,2,3,4,1) - this pattern looks meh

ok like this diff does not work as the 2nd easiest diff at all. Really think about what i said about the spread and choose carefully about what you're gunna do next.

[Hyper]
not really gunna mod this fully, but still there's the inconsistency with the ncing.
also the jump placement is really awk to me, i.e. 01:10:679 (6) - 01:39:301 (3) - (picking out random places randomly)
00:49:863 (7,8,1) - for a jump like this i think the jump should be on the (1) instead. It's a higher pitched note and it's a new combo, instead of a note in the middle of the combo building up to the bigger one.

well, it's just my 2 cents though. jump placement is a rather subjective matter, you don't really have to listen to me if you dont wanna

yeah I think i've ranted enough for now, good luck and have fun!
Topic Starter
Jemmmmy

Gaia wrote:

hey from queue

[General]
The gap between Basic and Advanced is WAY too high. Although easy has some complex rhythms it's best to have an easier diff that all beginners are able to play. Also the spacing and rhythms chosen in Advanced are like a Hard.
my suggestion is to make Basic easier, create another diff in between that uses easier rhythms and smaller spacing (make 1/2 touch) remember, this song is 196 bpm.
You should still lower the cs on the Advanced, if you make another diff in between then maybe CS3.5 would be finekk, you may right, but not between basic and advanced, it should be between advanced and hyper
[Basic]
Star rating is rather high..;w;,it's really a normal diff
Keep your NCing consistent, i.e. 01:14:965 (1) - and then 01:18:638 (1) - 01:20:475 (1) - 01:22:924 (1) -
you can try a spinner at the beginning?kk
00:20:781 (1,2) - this flow isnt that great ehh and 00:22:618 (3) - fix this blanket....
00:26:750 (1) - Unrankable because not enough recovery space after the spinner, just delete this circle and it's all goodok, done
00:40:985 (1,1,1) - the note density here is WAAAAY too low. its not like there's nothing to map anyways, so map the next few notes ouutmapped
01:21:393 (2) - move it to the left more so its not almost touchingok
01:27:822 (1,2,1,2,1,2) - there is no need for this nc spam..ok
01:38:842 (1,2) - You have to use DS!! don't ignore DS just for the sake of your patternok

I don't really agree with some 1/2 usage in this diff, it's 196 bpm and theres quite a number of them to point out, you could make an easier diff with more simplified rhythms

[Advanced]
This is supposed to be normal right? CS4 is way too small for a normal. use CS3.let me think
Also the same thing in easy about the NC consistency. just nc every 2 measures and things will be alright.

00:17:108 (1) - unfortunately this falls short of about 100ms after the spinner ): You should check with a BAT/QAT to see if this is ok thoughwhat, it's over 1s
00:31:648 (5,1) - stack thisok
00:36:087 (1) - this pattern doesn't look very united, try this http://puu.sh/dEAcN/a41eb5f4de.jpgok,nice
00:40:985 (1) - same as easy about undermappingok
01:07:618 (1,2,3,4,1) - this pattern looks meh.....

ok like this diff does not work as the 2nd easiest diff at all. Really think about what i said about the spread and choose carefully about what you're gunna do next.

[Hyper]
not really gunna mod this fully, but still there's the inconsistency with the ncing.
also the jump placement is really awk to me, i.e. 01:10:679 (6) - 01:39:301 (3) - (picking out random places randomly)
00:49:863 (7,8,1) - for a jump like this i think the jump should be on the (1) instead. It's a higher pitched note and it's a new combo, instead of a note in the middle of the combo building up to the bigger one.maybe, but no changes for now

well, it's just my 2 cents though. jump placement is a rather subjective matter, you don't really have to listen to me if you dont wanna

yeah I think i've ranted enough for now, good luck and have fun!
thank you ;)
rEdo
[General]
normal-hitfinish8.wav, just what is this. R.I.P. headphone users, this made my ears bleed. You DEFINITELY need to either reduce its volume or remove it completely. I also wonder if such size of a hitsound is even rankable (it's beyond 0,5 MB, not to mention the soft-hitwhistle4...).
[Basic]
00:54:148 (1) - End it with a soft-finish?
01:11:291 (1) - That part generally seems so null when it comes to hitsounds. Add a soft-finish at its end, just like you did on other difficulties?
01:14:965 (1) - Same as above, add a finish on its first reverse.
01:18:638 (1) - As above, add it at its end.
01:53:536 (5) - New combo here. Also, I suggest using a soft-finish.
[Advanced]
01:53:230 (3) - I'd use a drum-finish, just like on (1,2).
01:53:536 (4) - New combo here. Also, I suggest using a soft-finish.
[Hyper]
You must have forgot to use custom hitsound overrides all over this difficulty, as there's not a single timing point using them. I'm pretty sure it's not intentional and that should be fixed.
­
00:03:094 (1) - Delete that whistle from its beginning, there's nothing in the music that you could follow by adding that hitsound.
00:35:169 (6,1) - Woo, that a mean spacing inconsistency. If you're keeping everything in a 1.3x distance snap, please do it.
00:37:771 (2) - x:230 y:121 for slightly better spacing consistency.
01:40:679 (1,2,3,4) - Another mean spacing inconsistency. Compare the distance between (1,2) and (3,4).
[Insane Collab]
00:21:240 (4) - The distance between (3) and (4) is quite too large. You might want to fix that by selecting every note including (4) and what's after it (00:21:240 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5)­) and move it slighty higher.
00:39:148 (1) - This should be moved a little bit to the left, like x:115 y:349.
00:53:842 (1,2) - I'd swap new combos.
01:01:189 (5) - I'd say a drum-finish hits here more.
01:11:291 (11) - New combo here, and delete it from 01:11:597 (1)­.
01:19:097 (6) - New combo is necessary here.
01:20:016 (6) - As above.
01:53:536 (1) - Soft-finish here, just like in other difficulties?
[Zweib's Another]
00:08:197 (1) - Not snapped properly with (5)'s end.
00:24:072 (8) - Aren't you missing a note before that slider's end? I mean, you might want to start the slider at the white tick.
00:31:954 (2) - Something like this sounds much better. You might want to simply add a note at (2)'s current place and move it on top of (3), like this.
01:06:852 (1) - End it 1/4 earlier? Spinners ending a 1/4 before a note are really painful.
01:31:189 (3) - Is that clap on its last kick reverse intentional?
01:43:435 (1) - Missing a drum-finish at its beginning.
01:44:813 (3) - As above.
[Heaven]
No offence, but this difficulty looks quite overdone... I'm afraid you'll have problems with ranking that. There's just too many (I believe intentional, but still quite unnatural) spacing inconsistencies, weird distance snap changes... This looks like a try to mimic FOUR DIMENSIONS, but is nowhere close to doing so >_>"
­
00:39:148 (1) - x:460 y:324.
00:44:811 (2) - I'd move it a little bit higher, as the transition from that slider the the stream is somewhat unnatural.
00:48:638 (2,3) - These are WAY too close to each other. Try placing (2) at x:376 y:108 or something, so there's that jumpy feeling added to this part of the map as well.

The easier difficulties are pretty nice and smooth, but seems like the harder ones need a lot of improvement, as the patterns aren't as tidy as they could be. I also think that you might need a Beginner difficulty, so the spread between the difficulties is even. Good luck!
Axarious

General
  1. xi!
  2. Sorry if it's not that helpful.
  3. eh.
Basic
  1. 00:32:720 (5) - Move to x:361 y:211.
  2. 00:46:495 (1) - Move to x:241.
  3. 00:47:108 (2) - Move to x:300 y:155?
  4. 00:49:250 (3) - Match the y-coordinate of slider (1)'s tail, so move to y:316. Move 00:48:944 (2) - to x:394 y:354 to preserve 0.90x distance snap as well as symmetry.
  5. 00:49:863 (4) - If ^ is done, to preserve 0.90x, move to x:304 y:145.
  6. 01:12:210 (3) - Move to y:338 to match y-coordinate of slider (1). If that's done, move 01:11:903 (2) - to x:221 to preserve 0.90x distance snap.
  7. 01:12:822 (4) - If ^ is done, move to x:70 y:159 to preserve 0.90x ds.
  8. 01:22:924 (1,1) - That's not a blanket right?
Advanced
  1. 00:23:536 (1) - Could make the end a bit more circular.
  2. 00:42:822 (1,2,3,4) - Link Polarity switches to red, so slider start on red instead to switch polarity back to white?
  3. 00:44:659 (1,2,3) - ^
  4. 00:48:332 (1,5) - Move (5) to x:463 y:183 for symmetry due to the symmetry of (2,3,4)?
  5. 00:50:169 (1,2) - If ^ is applied and you don't want to change these sliders, select both and move to x:485 y:313 to preserve ds.
  6. 00:54:608 (4) - Move to x:191? If you do this, I recommend moving 00:54:301 (3) - to x:332 y:151, 00:53:995 (2) - to x:287, and 00:53:842 (1) - to x:304 y:358 for an equilateral triangle and to hold distance snap constant.
  7. 01:29:199 (1,2,3,4) - Link This instead? Heavy sound 01:29:659 - here and 01:30:118 - here, I think the sliders and circles would work nicely here.
  8. 01:33:332 (3,4,5,6,7) - Not sure if this is too fast or not. Maybe consider changing (5) into a slider? The sound there nicely transitions into slider (7)'s trill too.
Hyper
  1. 00:35:169 (6) - Rotate 4 degrees around selection center.
  2. 01:16:189 (6,7) - Probably intentional, but these aren't symmetrical.
  3. 01:39:301 (3) - Maybe stack on x:264 y:184 instead? Smoothly transitions into the next section of the same pattern, as well as hold the down up motion of (1,2).
Insane Collab
  1. 00:06:462 (1,2) - Probably intentional placement, but maybe move (2) to y:92 to match the y-coordinate of slider (1)'s tail?
  2. 00:07:686 (4) - Move to something like x:76 y:300 if ^ is followed. Drop in the piano piano pitch shouldn't call for a stack here, imho.
  3. 01:22:312 (16) - NC for emphasis?
Zweib's Another
  1. 5555555 漂亮的很 ;A;;;;;;;
  2. 01:03:102 (1) - End spinner 01:06:240 - here and start the second spinner 01:06:699 - here?
  3. 01:07:465 - End the second spinner 01:07:465 - here for recovery time?
Heaven
  1. god I can't read ar9.8
  2. why can't i read ar9.8
  3. ffs i can't read ar9.8
  4. 00:07:534 (4) - Why a circle here?
  5. 01:22:312 (13) - NC?
  6. The stream transitioning is okay (I think) but I can't read them fast enough ;;
  7. PERFECT REPLAY
Topic Starter
Jemmmmy

rEdo wrote:

[General]
normal-hitfinish8.wav, just what is this. R.I.P. headphone users, this made my ears bleed. You DEFINITELY need to either reduce its volume or remove it completely. I also wonder if such size of a hitsound is even rankable (it's beyond 0,5 MB, not to mention the soft-hitwhistle4...).reduce the vol.
[Basic]
00:54:148 (1) - End it with a soft-finish?done
01:11:291 (1) - That part generally seems so null when it comes to hitsounds. Add a soft-finish at its end, just like you did on other difficulties?done
01:14:965 (1) - Same as above, add a finish on its first reverse.done
01:18:638 (1) - As above, add it at its end.done
01:53:536 (5) - New combo here. Also, I suggest using a soft-finish.done
[Advanced]
01:53:230 (3) - I'd use a drum-finish, just like on (1,2).done
01:53:536 (4) - New combo here. Also, I suggest using a soft-finish.done
[Hyper]
You must have forgot to use custom hitsound overrides all over this difficulty, as there's not a single timing point using them. I'm pretty sure it's not intentional and that should be fixed.shit, done
­
00:03:094 (1) - Delete that whistle from its beginning, there's nothing in the music that you could follow by adding that hitsound.done
00:35:169 (6,1) - Woo, that a mean spacing inconsistency. If you're keeping everything in a 1.3x distance snap, please do it.done
00:37:771 (2) - x:230 y:121 for slightly better spacing consistency.done
01:40:679 (1,2,3,4) - Another mean spacing inconsistency. Compare the distance between (1,2) and (3,4).dno how it happened, fixed
[Insane Collab]
00:21:240 (4) - The distance between (3) and (4) is quite too large. You might want to fix that by selecting every note including (4) and what's after it (00:21:240 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5)­) and move it slighty higher.done
00:39:148 (1) - This should be moved a little bit to the left, like x:115 y:349.done
00:53:842 (1,2) - I'd swap new combos...i think the current one is better
01:01:189 (5) - I'd say a drum-finish hits here more.done
01:11:291 (11) - New combo here, and delete it from 01:11:597 (1)­.done
01:19:097 (6) - New combo is necessary here.done
01:20:016 (6) - As above.done
01:53:536 (1) - Soft-finish here, just like in other difficulties?done

[Heaven]
No offence, but this difficulty looks quite overdone... I'm afraid you'll have problems with ranking that. There's just too many (I believe intentional, but still quite unnatural) spacing inconsistencies, weird distance snap changes... This looks like a try to mimic FOUR DIMENSIONS, but is nowhere close to doing so >_>" Things is different in every point of view, so that's totally fine that you don't get what i trying to do there. quick example: 01:06:699 - these shaky space stream refer to the rapidly changing pitch, 01:07:618 - here , the pitch change is small and vol. is samll so i made small space stream. And about you said i trying to mimic FD, i can only response that why you live just like other people
­
00:39:148 (1) - x:460 y:324.done
00:44:811 (2) - I'd move it a little bit higher, as the transition from that slider the the stream is somewhat unnatural.done
00:48:638 (2,3) - These are WAY too close to each other. Try placing (2) at x:376 y:108 or something, so there's that jumpy feeling added to this part of the map as well...way too close.. i think it's fine for play since i have no miss once and did not feel uncomfortable during playing

The easier difficulties are pretty nice and smooth, but seems like the harder ones need a lot of improvement, as the patterns aren't as tidy as they could be. I also think that you might need a Beginner difficulty, so the spread between the difficulties is even. Good luck!
0.0 thank you :) :)
Topic Starter
Jemmmmy

Axarious wrote:


General
  1. xi!!!
  2. Sorry if it's not that helpful.
  3. eh.
Basic
  1. 00:32:720 (5) - Move to x:361 y:211.done
  2. 00:46:495 (1) - Move to x:241.done
  3. 00:47:108 (2) - Move to x:300 y:155?done
  4. 00:49:250 (3) - Match the y-coordinate of slider (1)'s tail, so move to y:316. Move 00:48:944 (2) - to x:394 y:354 to preserve 0.90x distance snap as well as symmetry. done
  5. 00:49:863 (4) - If ^ is done, to preserve 0.90x, move to x:304 y:145. done
  6. 01:12:210 (3) - Move to y:338 to match y-coordinate of slider (1). If that's done, move 01:11:903 (2) - to x:221 to preserve 0.90x distance snap. done
  7. 01:12:822 (4) - If ^ is done, move to x:70 y:159 to preserve 0.90x ds. done
  8. 01:22:924 (1,1) - That's not a blanket right?done
Advanced
  1. 00:23:536 (1) - Could make the end a bit more circular. done
  2. 00:42:822 (1,2,3,4) - Link Polarity switches to red, so slider start on red instead to switch polarity back to white? ..no need
  3. 00:44:659 (1,2,3) - ^^
  4. 00:48:332 (1,5) - Move (5) to x:463 y:183 for symmetry due to the symmetry of (2,3,4)?done
  5. 00:50:169 (1,2) - If ^ is applied and you don't want to change these sliders, select both and move to x:485 y:313 to preserve ds. done
  6. 00:54:608 (4) - Move to x:191? If you do this, I recommend moving 00:54:301 (3) - to x:332 y:151, 00:53:995 (2) - to x:287, and 00:53:842 (1) - to x:304 y:358 for an equilateral triangle and to hold distance snap constant. done
  7. 01:29:199 (1,2,3,4) - Link This instead? Heavy sound 01:29:659 - here and 01:30:118 - here, I think the sliders and circles would work nicely here. done the hit sound, but rhythm stays the same
  8. 01:33:332 (3,4,5,6,7) - Not sure if this is too fast or not. Maybe consider changing (5) into a slider? The sound there nicely transitions into slider (7)'s trill too.
done
Hyper
  1. 00:35:169 (6) - Rotate 4 degrees around selection center. current is fine
  2. 01:16:189 (6,7) - Probably intentional, but these aren't symmetrical. done
  3. 01:39:301 (3) - Maybe stack on x:264 y:184 instead? Smoothly transitions into the next section of the same pattern, as well as hold the down up motion of (1,2).done
Insane Collab
  1. 00:06:462 (1,2) - Probably intentional placement, but maybe move (2) to y:92 to match the y-coordinate of slider (1)'s tail?done
  2. 00:07:686 (4) - Move to something like x:76 y:300 if ^ is followed. Drop in the piano piano pitch shouldn't call for a stack here, imho.done
  3. 01:22:312 (16) - NC for emphasis?no need

Heaven
  1. god I can't read ar9.8;w;
  2. why can't i read ar9.8
  3. ffs i can't read ar9.8
  4. 00:07:534 (4) - Why a circle here?...sound here
  5. 01:22:312 (13) - NC?no need , as the insane
  6. The stream transitioning is okay (I think) but I can't read them fast enough ;;
  7. PERFECT REPLAY
good play, thank you :D :D
VINXIS
y r ur xi maps so hard dam n
from me moddin q

General
imo kiai time should be 01:24:148 to 01:38:842 only, cuz like it feels like kiai time is overused and that part is basically the climax of the song. While the other parts are also pretty heavy, I don't think u sud have them. idk lmao
eh uncheck letterbox i don't see any point tbh
EZ as fuk
00:26:291 - add circle
01:31:495 (1) - Ctrl+G and add a repeat to it. delete 01:32:108 (2) -
2advanced4me
AR 6 OD 5
01:08:077 (2,4) - I'd curve these
01:31:801 (2,3) - i'd make this as a slider instead
01:45:271 (3,4,5) - I'd use DS 0.9 for these
hype
00:41:597 (4) - change to 1 circle instead
00:49:250 (5,6) - Ctrl+G seperately
01:38:842 (1,2,3,4) - make them into 2 1/2 sliders with a repeat each?
01:44:352 (1,2,3,4) - ^
insan
OD 7
01:05:781 (2) - Ctrl+G
01:32:414 (4) - ^
01:33:485 (2,3) - x:88 y:324
01:33:638 (4) - Ctrl+G
01:51:240 (4) - ^
Zweibo
CS 4.6 OD 8
00:08:197 (1) - uwot (start on red tick)
00:27:822 (1,1) - imperfect stack
00:31:342 (4,5,1) - imo would be better if you put the circles directly under the end of the slider
00:39:837 (5) - aren't 1/16 sliders unrankable? idk get it checked by a BAT later rip
01:02:108 (1,2,3,4,5) - make the burst start at the end of the slider tbh
01:19:097 (1,2,3,4,5,1,2,3,4,5) - DAMNNNNNNNNNNNN
01:22:924 (1) - wot
01:34:403 (4) - change to 1/6

Heaven more like Hell p much lmao
AR 9.6
00:06:310 (4,5) - delete 4, start 5 at where 4 was, and change into 1/8
00:51:852 (8) - put on top of the next slider or something pls
00:29:812 (7,8,1) - x:35 y:263
01:57:331 (1) - add another repeat
srry for short mod, I'll come back in a couple weeks to check this out again
Leeham
From modding queue.
[General]
01:31:189 - End Kiai time here
01:31:495 - Start Kiai time here
01:38:842 - End Kiai time here
[Insane Collab]
OD7/7.5 considering Another isn't even OD8 right now
00:30:883 (7) - Make this more curved to blanket better
00:41:597 (3) - ^
01:02:720 (8) - Ctrl + G
01:11:597 (3) - Shorten the slider and add a note http://puu.sh/e1aQj.jpg
01:18:026 (3,4) - Ctrl + G (individually)
[Zweib's Another]
AR9.3 OD8 CS4.5 please, they're more common and fit better
00:21:699 (2,1,2,3,4) - Shorten these distances a bit
00:22:924 (2,3,4,5,1) - Blanket with previous slider
00:27:669 (3) - Move this to the white tick on the left
00:34:556 (1) - Copy+paste slider at 00:33:638 (1) and move up a few spaces
01:06:852 (1) - Why not just map the stream? This spinner will also be crazy on HR
01:10:373 (1,2,3,4,5,6) - This bit doesn't sit well with me, small 1/4 slider jumps instead?
01:22:924 (1) - Move this into the blanket with the next slider http://puu.sh/e17YH.jpg
[Heaven]
Keep OD 9 or below, it doesn't need to be this hard
Change AR to 9.6
00:42:056 - Vol 30%
00:42:822 - Vol 60%
00:43:893 - Vol 30%
00:44:199 - Vol 60%
00:51:087 (9) - This would be better as a 1/4 slider leading into the stream
01:07:312 (9,10,11,12) - Maybe continue the downward stream instead? The sound doesn't really change
01:32:414 (3) - Make this a 1/2 slider leading into the stream

As intense as it is, all of the streaming choices match with the sound changes and intensity of the map, good job!
Topic Starter
Jemmmmy

VINXIS wrote:

y r ur xi maps so hard dam n
from me moddin q

General
imo kiai time should be 01:24:148 to 01:38:842 only, cuz like it feels like kiai time is overused and that part is basically the climax of the song. While the other parts are also pretty heavy, I don't think u sud have them. idk lmaook
eh uncheck letterbox i don't see any point tbh
EZ as fuk
00:26:291 - add circledone
01:31:495 (1) - Ctrl+G and add a repeat to it. delete 01:32:108 (2) -done
2advanced4me
AR 6 OD 5current is fine
01:08:077 (2,4) - I'd curve thesedone no.4
01:31:801 (2,3) - i'd make this as a slider instead.errr no
01:45:271 (3,4,5) - I'd use DS 0.9 for theseno
hype
00:41:597 (4) - change to 1 circle insteadno,
00:49:250 (5,6) - Ctrl+G seperatelyunnn, no
01:38:842 (1,2,3,4) - make them into 2 1/2 sliders with a repeat each?current rhythm is the best fit
01:44:352 (1,2,3,4) - ^
insan
OD 77.5
01:05:781 (2) - Ctrl+Gno
01:32:414 (4) - ^done
01:33:485 (2,3) - x:88 y:324no
01:33:638 (4) - Ctrl+G
01:51:240 (4) - ^no


Heaven more like Hell p much lmao
AR 9.6
00:06:310 (4,5) - delete 4, start 5 at where 4 was, and change into 1/8no,
00:51:852 (8) - put on top of the next slider or something plskk
00:29:812 (7,8,1) - x:35 y:263no
01:57:331 (1) - add another repeatno
srry for short mod, I'll come back in a couple weeks to check this out again

:D thank you
Topic Starter
Jemmmmy

Beardaru wrote:

From modding queue.
[General]
01:31:189 - End Kiai time herenop
01:31:495 - Start Kiai time here
01:38:842 - End Kiai time here
[Insane Collab]
OD7/7.5 considering Another isn't even OD8 right nowdone
00:30:883 (7) - Make this more curved to blanket betterdone
00:41:597 (3) - ^done
01:02:720 (8) - Ctrl + Gno
01:11:597 (3) - Shorten the slider and add a note http://puu.sh/e1aQj.jpgerr, no current rhythm is fine
01:18:026 (3,4) - Ctrl + G (individually)no

[Heaven]
Keep OD 9 or below, it doesn't need to be this hard
Change AR to 9.6done
00:42:056 - Vol 30%done
00:42:822 - Vol 60%done
00:43:893 - Vol 30%done
00:44:199 - Vol 60%done
00:51:087 (9) - This would be better as a 1/4 slider leading into the streambut there is no sound
01:07:312 (9,10,11,12) - Maybe continue the downward stream instead? The sound doesn't really changewell. it would hit the bottom..
01:32:414 (3) - Make this a 1/2 slider leading into the streamenmmm. no

As intense as it is, all of the streaming choices match with the sound changes and intensity of the map, good job!
:) :) haha, thank you
Zweib
Thanks for modding~

Yuthuil
00:41:903 (1,2,3) - it'd be nice if you spaced these out more fixed
rEdo
00:08:197 (1) - Not snapped properly with (5)'s end. fixed
00:24:072 (8) - Aren't you missing a note before that slider's end? I mean, you might want to start the slider at the white tick. omg just found it's 1/6 i changed the stream into sliders
00:31:954 (2) - Something like this sounds much better. You might want to simply add a note at (2)'s current place and move it on top of (3), like this. fixed, thanks...I found all mods below fixed so no reply to each one nah``haha
01:06:852 (1) - End it 1/4 earlier? Spinners ending a 1/4 before a note are really painful.
01:31:189 (3) - Is that clap on its last kick reverse intentional?
01:43:435 (1) - Missing a drum-finish at its beginning.
01:44:813 (3) - As above.
Axarious
5555555 漂亮的很 ;A;;;;;;; Thanks :D
01:03:102 (1) - End spinner 01:06:240 - here and start the second spinner 01:06:699 - here? I prefer this
01:07:465 - End the second spinner 01:07:465 - here for recovery time?ok
VINXIS
CS 4.6 OD 8 after I check the spread I guess CS4.8 is ok, and changed to OD8
00:08:197 (1) - uwot (start on red tick) hmm no
00:27:822 (1,1) - imperfect stack fixed
00:31:342 (4,5,1) - imo would be better if you put the circles directly under the end of the slider hmm keep
00:39:837 (5) - aren't 1/16 sliders unrankable? idk get it checked by a BAT later rip fixed 1/8
01:02:108 (1,2,3,4,5) - make the burst start at the end of the slider tbh just move them closer lol
01:19:097 (1,2,3,4,5,1,2,3,4,5) - DAMNNNNNNNNNNNN
01:22:924 (1) - wot ?
01:34:403 (4) - change to 1/6 I think it's 1/8 here
beardaru
AR9.3 OD8 CS4.5 please, they're more common and fit better use AR9.3 CS4.7 OD8
00:21:699 (2,1,2,3,4) - Shorten these distances a bit fixed
00:22:924 (2,3,4,5,1) - Blanket with previous slider hard to blanket perfectly but fixed a little
00:27:669 (3) - Move this to the white tick on the left it's intentional
00:34:556 (1) - Copy+paste slider at 00:33:638 (1) and move up a few spaces ok
01:06:852 (1) - Why not just map the stream? This spinner will also be crazy on HR stream is not crazy enough haha
01:10:373 (1,2,3,4,5,6) - This bit doesn't sit well with me, small 1/4 slider jumps instead? i prefer this
01:22:924 (1) - Move this into the blanket with the next slider http://puu.sh/e17YH.jpg ^

puush broke down orzzz
osu file format v13

[General]
AudioFilename: 1. Aragami.mp3
AudioLeadIn: 0
PreviewTime: 16483
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22312,33434,69072,91801,106036
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.800002

[Metadata]
Title:Aragami
TitleUnicode:Aragami
Artist:xi
ArtistUnicode:xi
Creator:Jemmmmy
Version:Zweib's Another
Source:BMS
Tags:LIFE STREAM G2R2014 GO BACK 2 YOUR ROOTS iimo zweib lightr
BeatmapID:556682
BeatmapSetID:236548

[Difficulty]
HPDrainRate:5
CircleSize:4.7
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Landscape.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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294,331,86138,2,0,L|297:385,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
213,355,86291,6,0,L|216:301,1,53.9999983520508,4|0,0:3|0:0,0:0:0:0:
132,344,86444,2,0,L|128:291,1,53.9999983520508,4|0,0:3|0:0,0:0:0:0:
57,346,86597,2,0,L|39:296,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
117,143,86750,1,4,0:3:0:0:
117,143,86903,6,0,B|111:200|111:200|114:205|114:205|106:203|106:203|109:210|109:210|105:244,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
21,201,87210,2,0,P|-1:154|14:94,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
204,223,87516,2,0,P|256:240|311:220,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
502,100,87822,6,0,P|513:152|491:201,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
395,144,88128,1,4,0:3:0:0:
395,144,88281,2,0,B|401:201|401:201|398:206|398:206|406:204|406:204|403:211|403:211|407:245,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
281,119,88587,1,4,0:3:0:0:
281,119,88740,2,0,B|287:62|287:62|284:57|284:57|292:59|292:59|289:52|289:52|293:18,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
181,179,89046,1,4,0:3:0:0:
181,179,89199,6,0,P|185:209|185:236,5,53.9999983520508,4|0|0|0|4|0,0:3|0:0|0:0|0:0|0:3|0:0,0:0:0:0:
164,297,89659,2,0,P|202:260|257:274,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
82,341,89965,1,4,0:3:0:0:
74,315,90041,1,0,0:0:0:0:
72,287,90118,1,4,0:3:0:0:
80,261,90194,1,0,0:0:0:0:
88,235,90271,1,0,0:0:0:0:
86,208,90347,1,0,0:0:0:0:
76,182,90424,1,4,0:3:0:0:
60,159,90500,1,0,0:0:0:0:
36,146,90577,6,0,L|2:158,5,35.9999989013672,4|0|0|0|0|0,0:3|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
101,109,90883,2,0,L|147:118,5,35.9999989013672,4|0|0|0|0|0,0:3|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
38,74,91189,2,0,L|35:44,6,26.9999991760254,0|0|0|0|4|0|0,0:0|0:0|0:0|0:0|0:3|0:0|0:3,0:0:0:0:
63,110,91495,6,0,P|122:97|170:110,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
351,239,91801,2,0,P|404:251|456:238,1,107.999996704102,4|4,0:3|0:3,0:0:0:0:
256,48,92108,1,4,0:3:0:0:
256,160,92261,1,0,0:0:0:0:
160,240,92414,6,0,P|107:251|56:238,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
400,144,92720,2,0,P|450:134|527:127,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
112,144,93026,2,0,P|56:131|-15:127,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
339,384,93332,2,0,L|352:276,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
268,5,93638,2,0,L|257:123,1,107.999996704102,4|2,0:3|0:0,0:0:0:0:
436,188,93944,5,4,0:3:0:0:
372,90,94097,1,0,0:0:0:0:
253,226,94250,1,4,0:3:0:0:
350,277,94403,2,0,L|345:317,2,26.9999991760254,0|0|0,0:0|0:0|0:0,0:0:0:0:
344,325,94556,2,0,L|233:332,1,107.999996704102,4|4,0:3|0:3,0:0:0:0:
39,285,94863,2,0,L|150:279,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
390,90,95169,5,4,0:3:0:0:
237,128,95322,1,4,0:3:0:0:
367,176,95475,1,4,0:3:0:0:
78,128,95628,5,4,0:3:0:0:
242,167,95781,1,4,0:3:0:0:
126,214,95934,1,4,0:3:0:0:
383,224,96087,6,0,P|389:256|385:295,1,53.9999983520508,4|0,0:3|0:0,0:0:0:0:
127,311,96240,2,0,P|123:279|129:237,1,53.9999983520508,4|0,0:3|0:0,0:0:0:0:
257,277,96393,1,4,0:3:0:0:
264,291,96470,1,4,0:3:0:0:
267,306,96546,1,4,0:3:0:0:
266,322,96623,1,4,0:3:0:0:
261,337,96699,2,0,L|250:368,6,26.9999991760254,4|0|0|0|4|0|4,0:3|0:0|0:0|0:0|0:3|0:0|0:3,0:0:0:0:
193,302,97005,6,0,P|189:240|179:184,1,107.999996704102,4|4,0:3|0:3,0:0:0:0:
143,169,97235,1,0,0:0:0:0:
143,169,97312,1,4,0:3:0:0:
301,226,97465,2,0,P|315:172|341:114,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
382,100,97694,1,4,0:3:0:0:
382,100,97771,1,4,0:3:0:0:
172,93,97924,6,0,P|107:57|58:44,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
24,22,98153,1,0,0:0:0:0:
24,22,98230,2,0,L|37:133,1,107.999996704102,4|0,0:3|0:0,0:0:0:0:
15,280,98460,1,0,0:0:0:0:
15,280,98536,2,0,P|80:228|159:250,1,161.999995056153,4|0,0:3|0:0,0:0:0:0:
246,293,98842,6,0,L|251:235,1,45,4|0,0:3|0:0,0:0:0:0:
209,172,98995,2,0,L|189:111,3,45,4|0|0|0,0:3|0:0|0:0|0:0,0:0:0:0:
277,27,99301,2,0,L|270:79,1,45,4|0,0:3|0:0,0:0:0:0:
308,143,99454,2,0,P|347:129|424:181,1,135,4|0,0:3|0:0,0:0:0:0:
506,296,99761,6,0,L|515:359,11,45,4|0|0|0|0|0|0|0|0|0|0|0,0:3|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
428,384,100679,6,0,L|433:326,1,45,4|0,0:3|0:0,0:0:0:0:
373,282,100832,2,0,L|366:211,3,45,4|0|0|0,0:3|0:0|0:0|0:0,0:0:0:0:
299,183,101138,2,0,L|290:228,1,45,4|0,0:3|0:0,0:0:0:0:
296,319,101291,2,0,P|259:359|172:355,1,135,4|0,0:3|0:0,0:0:0:0:
44,331,101598,6,0,L|0:335,7,45,4|0|0|0|0|0|0|0,0:3|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
40,287,102210,2,0,B|30:256|30:256|41:187,1,90,0|0,0:0|0:0,0:0:0:0:
108,178,102439,1,4,0:3:0:0:
108,178,102516,6,0,L|93:112,1,45,4|0,0:3|0:0,0:0:0:0:
0,122,102669,2,0,L|6:66,3,45,4|0|0|0,0:3|0:0|0:0|0:0,0:0:0:0:
66,15,102975,2,0,L|79:59,1,45,4|0,0:3|0:0,0:0:0:0:
150,92,103128,2,0,P|202:100|239:35,1,135,4|0,0:3|0:0,0:0:0:0:
340,0,103435,6,0,L|315:61,11,45,4|0|0|0|0|0|0|0|0|0|0|0,0:3|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
373,95,104352,6,0,L|365:141,1,45,4|0,0:3|0:0,0:0:0:0:
434,166,104505,2,0,L|433:231,3,45,4|0|0|0,0:3|0:0|0:0|0:0,0:0:0:0:
512,248,104813,2,0,L|507:204,1,45,4|0,0:3|0:0,0:0:0:0:
497,100,104965,2,0,P|419:76|363:103,1,135,4|0,0:3|0:0,0:0:0:0:
230,173,105271,6,0,L|238:233,1,45,4|0,0:3|0:0,0:0:0:0:
370,347,105424,2,0,L|314:323,1,45,4|4,0:3|0:3,0:0:0:0:
144,382,105577,2,0,L|191:345,1,45,4|0,0:3|0:0,0:0:0:0:
293,267,105730,6,0,L|323:240,2,30,0|0|0,0:0|0:0|0:0,0:0:0:0:
197,282,105883,2,0,L|160:269,2,30,0|0|0,0:0|0:0|0:0,0:0:0:0:
259,354,106036,2,0,L|265:384,2,30,0|0|0,0:0|0:0|0:0,0:0:0:0:
249,302,106189,5,4,0:3:0:0:
284,292,106266,1,0,0:0:0:0:
319,296,106342,1,0,0:0:0:0:
354,291,106419,1,0,0:0:0:0:
386,275,106495,1,4,0:3:0:0:
324,175,106648,5,0,0:0:0:0:
302,159,106724,1,0,0:0:0:0:
288,136,106801,1,4,0:3:0:0:
286,109,106877,1,0,0:0:0:0:
296,84,106954,1,0,0:0:0:0:
315,66,107030,1,0,0:0:0:0:
345,45,107108,5,4,0:3:0:0:
300,48,107184,1,0,0:0:0:0:
255,52,107261,1,0,0:0:0:0:
210,55,107337,1,0,0:0:0:0:
165,59,107414,1,4,0:3:0:0:
120,63,107490,1,0,0:0:0:0:
79,61,107567,5,0,0:0:0:0:
81,71,107643,1,0,0:0:0:0:
84,82,107720,1,4,0:3:0:0:
87,93,107796,1,0,0:0:0:0:
90,104,107873,1,0,0:0:0:0:
38,168,108026,5,4,0:3:0:0:
68,184,108103,1,0,0:0:0:0:
101,186,108179,1,0,0:0:0:0:
132,174,108256,1,0,0:0:0:0:
156,150,108332,1,4,0:3:0:0:
4,283,108485,5,0,0:0:0:0:
28,272,108561,1,0,0:0:0:0:
54,265,108638,1,4,0:3:0:0:
81,261,108714,1,0,0:0:0:0:
108,261,108791,1,0,0:0:0:0:
135,265,108867,1,0,0:0:0:0:
168,249,108944,5,4,0:3:0:0:
168,261,109020,1,0,0:0:0:0:
170,273,109097,1,0,0:0:0:0:
171,286,109173,1,0,0:0:0:0:
174,299,109250,1,4,0:3:0:0:
175,312,109326,1,0,0:0:0:0:
177,325,109403,1,0,0:0:0:0:
177,337,109479,1,0,0:0:0:0:
179,350,109556,6,0,L|130:345,1,45,4|0,0:3|0:0,0:0:0:0:
343,309,109710,2,0,L|403:304,1,45,4|4,0:3|0:3,0:0:0:0:
267,373,109863,6,0,B|261:320|261:320|271:241|271:241|265:181,1,180,4|4,0:3|0:3,0:0:0:0:
369,81,110322,1,4,0:3:0:0:
264,115,110475,2,0,B|231:113|231:113|226:118|226:118|224:112|224:112|158:108,1,90,4|0,0:3|0:0,0:0:0:0:
85,84,110704,1,0,0:0:0:0:
85,84,110781,6,0,L|53:68,8,30,4|0|0|0|0|0|4|0|0,0:3|0:0|0:0|0:0|0:0|0:0|0:3|0:0|0:0,0:0:0:0:
28,167,111240,1,0,0:0:0:0:
24,203,111317,1,0,0:0:0:0:
33,237,111393,1,4,0:3:0:0:
60,260,111470,1,0,0:0:0:0:
93,271,111546,1,0,0:0:0:0:
121,292,111623,1,0,0:0:0:0:
136,324,111699,6,0,P|139:347|133:384,5,45,4|0|0|0|4|0,0:3|0:0|0:0|0:0|0:3|0:0,0:0:0:0:
228,271,112159,5,0,0:0:0:0:
224,247,112235,1,0,0:0:0:0:
215,225,112312,1,4,0:3:0:0:
199,206,112388,1,0,0:0:0:0:
180,192,112465,1,0,0:0:0:0:
159,181,112541,1,0,0:0:0:0:
142,167,112618,5,4,0:3:0:0:
180,172,112694,1,0,0:0:0:0:
220,173,112771,1,0,0:0:0:0:
259,167,112847,1,0,0:0:0:0:
295,152,112924,1,4,0:3:0:0:
328,131,113000,1,0,0:0:0:0:
364,115,113077,1,0,0:0:0:0:
403,112,113153,1,0,0:0:0:0:
437,130,113230,5,4,0:3:0:0:
429,139,113306,1,0,0:0:0:0:
423,151,113383,1,0,0:0:0:0:
419,166,113459,1,0,0:0:0:0:
393,208,113536,5,4,0:3:0:0:
256,192,113689,12,0,117331,0:0:0:0:
Nathan
whoa owo

[Insane Collab]
  1. 00:44:659 (1) - Should be overlapped by 00:44:352 (6) more, it looks weird having it only a tiny bit
  2. 01:25:832 (4) - Looks much better with the tail facing the opposite direction
[Zweib's Another]
  1. 00:08:197 (1,1) - Spacing is weird? owo
  2. 00:24:531 - Add spinner? All difficulties except basic have one
  3. 01:22:924 (1) - Have this overlap on 01:23:536 (1) there might be quite a bit of sliderbreaks here, or at least move it closer ._.
[Heaven]

  • Isn't hp 5 low for a 6.4 star map? Use 6/7
  1. 00:39:761 (7) - Shouldn't this overlap onto 00:39:914 (8)
  2. 01:13:434 (3,4) - This flows better imo
  3. 01:22:924 (1) - Should overlap a bit more
  4. 01:34:097 (2) - Ctrl+G?
Awaken
还没泡

From my queue

[Basic]
  1. 01:06:699 (1) - 不加什么在这里吗 whistle或者finish
  2. 01:26:903 (7) - combo这么长不太好 整个diff的combo都不长 建议这里NC
  3. 00:24:454 (1) - NC?

[Advanced]
  1. 00:46:189 (5) - 加个音效drumwhistle比较好
  2. 01:36:546 (4) - 这尾巴为啥有个finish 前面类似的都没有 或者把前面的都加上
  3. 01:37:465 (2) - 这里左上角换成auto比drum好 这里没有明显的drum音

[Hyper]
  1. 00:11:360 (1) - 我感觉这头加个whistle比较好啊

等会来补
Topic Starter
Jemmmmy

sukiNathan wrote:

whoa owo

[Insane Collab]
  1. 00:44:659 (1) - Should be overlapped by 00:44:352 (6) more, it looks weird having it only a tiny bitok
  2. 01:25:832 (4) - Looks much better with the tail facing the opposite directionok
ok


[Heaven]

  • Isn't hp 5 low for a 6.4 star map? Use 6/7ok
  1. 00:39:761 (7) - Shouldn't this overlap onto 00:39:914 (8)it's not necessary
  2. 01:13:434 (3,4) - This flows better imook
  3. 01:22:924 (1) - Should overlap a bit moreok
  4. 01:34:097 (2) - Ctrl+G?nop
thank you

Awaken wrote:

还没泡

From my queue

[Basic]
  1. 01:06:699 (1) - 不加什么在这里吗 whistle或者finish加个whistle
  2. 01:26:903 (7) - combo这么长不太好 整个diff的combo都不长 建议这里NCok
  3. 00:24:454 (1) - NC?ok

[Advanced]
  1. 00:46:189 (5) - 加个音效drumwhistle比较好ok
  2. 01:36:546 (4) - 这尾巴为啥有个finish 前面类似的都没有 或者把前面的都加上额这前面都有用吧,白线嘛
  3. 01:37:465 (2) - 这里左上角换成auto比drum好 这里没有明显的drum音还是可以听得出鼓呢

[Hyper]
  1. 00:11:360 (1) - 我感觉这头加个whistle比较好啊ok

等会来补
谢谢啦
hehe
hello

General

  1. kiai inconsistencies http://i.imgur.com/BrU8xv7.png

Heaven

  1. 01:18:944 (5,6) - too near, thought is a jump orz
  2. 01:19:863 (5,6) - same
  3. 01:21:393 (1) - this stream is easy to break, 1/3 repeat slider introduce 1/3 sounds, this slider is also very spaced so confused for 1/3 is common, suggest reduce.

    good

Zweib's Another

  1. 00:08:146 - remove useless line
  2. 00:06:271 (2) - i don't think this is snapped corectly
  3. 01:47:873 (5,1) - might be confused for streamjump
amazing

Insane Collab

  1. 00:08:911 - useless greenline
  2. 01:21:393 (4,16) - nc?

Hyper

  1. 00:39:148 - duplicate green line
  2. 01:38:842 - useless greenline

Advanced & Beginner

  1. 01:38:842 - useless greenline
nicely mapped.

that's all, good luck.
Topic Starter
Jemmmmy

handsome wrote:

hello

General

  1. kiai inconsistencies http://i.imgur.com/BrU8xv7.png
done

Heaven

  1. 01:18:944 (5,6) - too near, thought is a jump orz...it's hard to play if you put far away
  2. 01:19:863 (5,6) - same
  3. 01:21:393 (1) - this stream is easy to break, 1/3 repeat slider introduce 1/3 sounds, this slider is also very spaced so confused for 1/3 is common, suggest reduce.em. i let player test it, but they have no problem with it


    good

Zweib's Another

  1. 00:08:146 - remove useless linedone
  2. 00:06:271 (2) - i don't think this is snapped corectlydone
  3. 01:47:873 (5,1) - might be confused for streamjumpdone
amazing

Insane Collab

  1. 00:08:911 - useless greenline
  2. 01:21:393 (4,16) - nc?
done

Hyper

  1. 00:39:148 - duplicate green line
  2. 01:38:842 - useless greenline
done

Advanced & Beginner

  1. 01:38:842 - useless greenline
done


nicely mapped.

that's all, good luck.
woo, thank you !!
Rizia
[Basic]
  1. 01:17:414 (4,5,6) - 這樣可以看上去工整點
  2. 01:26:903 (1,2) - 換成滑條?
[Advanced]
  1. 00:46:189 (5) - 這個drum whistle有點覺得意義不明
[Hyper]
  1. 01:41:138 (3,4) -
[Insane Collab]
  1. 00:41:138 (2) - 這個轉轉正60o flow比較好
[Zweib's Another]
  1. 檢查一下AIMOD
  2. 00:42:516 (3) - 這個可以ctrl+g一下 現在比較卡手
感覺盡力了
圖很好
加上這歌不太擅長orz
good luck
Topic Starter
Jemmmmy

Kawaiwkyik wrote:

[Basic]
  1. 01:17:414 (4,5,6) - 這樣可以看上去工整點DONE
  2. 01:26:903 (1,2) - 換成滑條?DONE
[Advanced]
  1. 00:46:189 (5) - 這個drum whistle有點覺得意義不明DONE
[Hyper]
  1. 01:41:138 (3,4) - DONE
[Insane Collab]
  1. 00:41:138 (2) - 這個轉轉正60o flow比較好DONE
[Zweib's Another]
  1. 檢查一下AIMOD
  2. 00:42:516 (3) - 這個可以ctrl+g一下 現在比較卡手暂时不改
感覺盡力了
圖很好
加上這歌不太擅長orz
good luck
。。谢谢呀 :) :)
Zweib
orz最近有事情没上,多谢黑子帮忙改啦XD
hehe
hi

  • General
  1. there's a bit snapping inconsistency in higher diffs, that i'm not sure about.
  2. 01:22:005 - after this is 1/6?
  3. 01:52:618 - ^

    Heaven
  4. 00:05:544 (1,2,3) - use 2 sliders. spacing is too hard to read right off the bat.
  5. 00:09:830 (3,5) - delete these 2 notes, it gives more feeling to the louder piano.
  6. 00:17:108 (1) - for the first few streams, i actually prefer larger streamjumps, it feels much better since the 'crashes' are much stronger than piano. https://osu.ppy.sh/ss/2997111
  7. 00:20:016 (1) - hmm, i think continue stream here is better, like in Zweib's diff.
  8. 00:20:551 (5) - not sure but this sounds a little late
  9. 00:39:148 (1) - 1/4 slider as well?
  10. 00:44:505 (12,13,1) - more spacing for drum emphasis?
  11. 00:45:041 (3,5) - feels overmap
  12. 00:45:424 (7,8,1) - the spacing is low and don't suit the song here, maybe do different jump
  13. 00:47:031 (5) - its better to remove this.
  14. 00:47:796 (4) - ^
  15. 01:37:924 (1,2,3,4,5,6,7,8,9,10,11,12) - ahh 1/6

    Zweib's Another
  16. 00:33:562 - map this instead? to follow the percussion rather than the piano, since you did the same here: 00:37:235 -
  17. 01:02:108 (1,2) - 1/4 spacing, is not very obvious imo

    Insane Collab
  18. 00:39:761 (7) - 1/8
  19. 01:21:087 (3) - 1/3 repeat
  20. 01:27:056 - 1/6 starts here

    hmm i'm not really experienced enough to comfortably icon this due to the funny snapping things, in the top 3 diff there's many inconsistencies. it would be good to do a double check. i'll still keep my eyes on this set thoough, its very nice!
Topic Starter
Jemmmmy

handsome wrote:

hi

  • General
  1. there's a bit snapping inconsistency in higher diffs, that i'm not sure about. yeah, i know some snap might wrong, but once i changed them, it become much less consistent. i will find a way work this out.
  2. 01:22:005 - after this is 1/6?
  3. 01:52:618 - ^

    Heaven
  4. 00:05:544 (1,2,3) - use 2 sliders. spacing is too hard to read right off the bat.ok
  5. 00:09:830 (3,5) - delete these 2 notes, it gives more feeling to the louder piano.em, i follow the lower rhythm from the beginning, so keep follow them as well in here
  6. 00:17:108 (1) - for the first few streams, i actually prefer larger streamjumps, it feels much better since the 'crashes' are much stronger than piano. oh, this is like suuuuuuuuppppppppppperrrrrrrr hardhttps://osu.ppy.sh/ss/2997111
  7. 00:20:016 (1) - hmm, i think continue stream here is better, like in Zweib's diff.
  8. 00:20:551 (5) - not sure but this sounds a little lateem, what do you mean
  9. 00:39:148 (1) - 1/4 slider as well? no, no sound there
  10. 00:44:505 (12,13,1) - more spacing for drum emphasis?yeah, a little more
  11. 00:45:041 (3,5) - feels overmap it's fine
  12. 00:45:424 (7,8,1) - the spacing is low and don't suit the song here, maybe do different jumpok
  13. 00:47:031 (5) - its better to remove this.ok
  14. 00:47:796 (4) - ^no
  15. 01:37:924 (1,2,3,4,5,6,7,8,9,10,11,12) - ahh 1/6

    Zweib's Another
  16. 00:33:562 - map this instead? to follow the percussion rather than the piano, since you did the same here: 00:37:235 - ok
  17. 01:02:108 (1,2) - 1/4 spacing, is not very obvious imook

    Insane Collab
  18. 00:39:761 (7) - 1/8yeah. using 1/8 in insane is a little bit hard
  19. 01:21:087 (3) - 1/3 repeatok
  20. 01:27:056 - 1/6 starts here

    hmm i'm not really experienced enough to comfortably icon this due to the funny snapping things, in the top 3 diff there's many inconsistencies. it would be good to do a double check. i'll still keep my eyes on this set thoough, its very nice!
thank you , but this song is just like akasha, dame it's like wrong snapping that no one actually feel it or boring. yeah, i will find a way.
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