rechecked everything else and i think its nicer , bubbled!
good luck!
dt pp farm
good luck!
dt pp farm
\:3/ByBy_ChAn wrote:
placeholder for rank :3
Please finish the mod and then post everything once you are finished. Also do not rely on AiMod for spacing errors without checking them yourself.ByBy_ChAn wrote:
- The BG size is 480x320.You should find a BG with 1366x768 or 1024x768 resolution
- In easy diff , you have 9 spacing errors and I think in two diffs of this mapset , the first 2 diffs of this mapset there're some spacing incosistency
I'll drop the mod later :3
ByBy_ChAn wrote:
placeholder for rank :3
- In easy diff , you have 9 spacing errors and I think in two diffs of this mapset , the first 2 diffs of this mapset there're some spacing incosistency They are not spacing issues but we did it intentionally. I use 1.0x as a normal spacing for 1/1, and 3/2 & 2/1 are 1.2x so we can obviously to read what is 1/1, 3/2 and 2/1. That's why I usually do this for my simple diffs. Moway use the spacing to show the music of the softer part and stronger part in his diff, they should not be a problem. But i just discovered that 01:48:956 (5) was actually a spacing issue (it's been fixed), the others in his diff should be fine. Also I leave this to you:
Spacing errors in Easy/Normal
They need to use consistent distance snap throughout. If there's a longer pause between two objects, distance snap may be ignored if the next object is visible only after the first object is done.
From this post.Easy
- 00:30:911(5)- I would like to add NC here because would be better a NC on ''technologic'' word :3 hmm I don't like this because it looks like NC spam.
- 00:36:325(1,2)- Incosistent spacing D: Move (2)- to 479|252 to avoid the incosistent spacing and move the last gap to 362|249 to make a nice pattern with the previous slider http://puu.sh/h4Msi/184af9a33c.jpg explained above.
- 00:43:994(2)- I suggest to move this note to 368|231 because I feel the movement of the cursor it's weird to me ;w; I don't think it's weird. I don't feel wrong when I play this part. (I played 5 times for it.)
- 00:45:347(5)- Same as above the movement of the cursor it's desoriented. Move it to 472|69 for a better movement of the cursor same here
ByBy_ChAn wrote:
Let's continue
[Hard]
- 00:16:701(2)- A bad stack here with 00:16:024(4)- 's head D: Place it to 88|155 for a better stack sorry but I don't think it is a bad stack though, in fact I used many of them for my many complete maps...
- 00:49:182(1)- Honestly I suggest to remove the NC because it doesn't really fit the song /w\ Instead add the NC on 00:48:505(2)- for consistency with other NCs and it will really fit the song owo About this, I just found I lost a NC to 00:50:761 (1) so I added it back. But I don't want to change the NC pattern for this part bcz it looks average (the number themselves) and it still makes sense.
I changed my video back because the new one is out of screen. Need to redl the map :>ByBy_ChAn wrote:
[Hard][Insane]
- 02:12:866(6,7,8,9,10)- Honestly to follow the rhythm of the music much better I suggest to remove 02:12:979(7)- because here works much better note-> triplets rhythm as you did at 02:11:964(1,2,3,4)- I prefer the rhythm I use than make a triplet, it shows a various rhythm and it sounds good to me.
- 02:23:129(1,2,3,4,5)- Those objects.....have a weird placement and it looks like an bad overlap. I suggest to make a placement of the sliders like in this pics http://puu.sh/h75ja/8dc7cb7489.jpg http://puu.sh/h76NG/8b00dca389.jpg http://puu.sh/h76Mr/a21ab5d29d.jpg to looks like a good overlap and to improve the flow and plyability during gameplay
The pattern like this should not apply to a Hard diff. (may too hard to read) Also I don't think the overlap is bad at all /.\- 02:40:385(3)- If you want a better placement of the cvadruplets and a better movement of the cursor and flow I suggest to move this note to 363|161 to make it equal with 02:39:934(1)- and then move the next note to 414|204 to make it equal with 02:40:159(2)- I like to use straight flow here.
- 03:54:595(5)- Oppps spacing error maybe you made a mistake here. I suggest to move it with 8 pixels to left like here http://puu.sh/h77fN/db4e8c5c26.jpg ?? I can't get your point. There is no spacing error imo.
The mod wasn't finished so you should reply again >w<
- 00:20:535(2)- I suggest to move it with 1 pixel to right to make it equal with previous slider k
- 00:48:505(7)- For a equality with the previous 2 notes, I suggest to move it with 6 pixels up and also you will improve the movement of the cursor and flow moved to another place.
- 01:46:250(3)- Oh no it doesn't look so good /w\ The note isn't stacked well with 01:47:377(3)- 's tail. Place it to 252|194 for a better stack stacked perfectly, it's (253,195).
- 01:51:889(5,6)- Can you avoid this ? http://puu.sh/h77Fz/4ae4bd8520.jpg it looks like an bad overlap and it's really untidy.Place (6)- like here http://puu.sh/h77Ey/fe3af6225a.jpg to avoid that touch sure.
- 02:13:092(6,7,8,9,10)- I prefer note -> triplets rhythm here to follow much better the rhythm of the music so I suggest to remove 02:12:979(7)- explained in Hard.
- 02:58:317(8)- Honestly I suggest to remove clap from slider's tail because sounds too loud and it doesn't fit really good.The clap from the next note fits much better than previous slider's tail ok it seems better.
Call me back ~
ByBy_ChAn wrote:
Recheck /w\
At general I checked everything at general and nothing owo
[Easy]
- 00:43:994(2)- Why you not move this note to 368|230 ? Because I feel the cursor is desoriented and make this note equal with the previous note will make the cursor more oriented Tried another 3 times (total 8 times), current pattern is fine.
- 00:55:723(2)- I suggest to move this slider to 11|234 to make it equal with the previous slider and to improve the movement of the cursor and the flow a bit owo adjusted a little bit
- 01:14:219(4)- I recommend to you to rotate it with -2 degress because I feel this slider needs a bit balance for a better movement of the cursor done, but it's too nazi...
- 02:24:595(3)- I prefer to put finish on slider's head because I hear a cymbal sound yes I lost one.
- 04:07:227()- I suggest to place a note here for ''over'' lyric I want to make a combination with 04:05:648 (5), it's better to me to stop at 04:07:001.
[Hard][Insane]
- 02:22:791(1,2,3,4,5)- I gave you this pattern because to make (5)- more visible and pls don't worry you can use that pattern /w\ Look at my previous mod for pics No thanks, I don't want it.
- 02:53:242(4)- Move it with 1 pixel to left for a equality with next slider's head it would not be equal if I did it.
- 03:30:460(2)- Place it to 210|64 to make it equal with previous slider and to improve a bit the flow and the movement of the cursor These two 03:29:558 (1,2) are symmetry, I don't want to break this pattern. Also the flow is not really bad though.
Call me back again /w\
- 02:24:483(8)- I suggest to add finish at slider's tail because cymbal sound == added
- 02:57:302(5)- I recommend to rotate it with just 1 degress to the cursor could arrive on next note perfectly ok
- 03:50:986(3)- Place this note to 378|325 to make it equal with previous note and to make a perfect isoscel triangle pattern to improve a bit the movement of the cursor and flow done
http://puu.sh/h7mKi/78a1cd93b7.osuByBy_ChAn wrote:
Recheck /w\
At general I checked everything at general and nothing owo
[Moway's Normal]
- 01:18:280(5)- I suggest to move it to 181|296 for an acute pattern with previous pattern but be careful with next objects 181 was too far away, but I moved it down to 296
- 01:32:490()- ~ 01:34:746()- Here isn't necessary a break. I suggest to rmove the break I prefer the break here for the Normal diff since the player has been playing for 1:30 at that point
Call me back again /w\