BNs won't do anything if people aren't replying to mods ;w;Fort wrote:
@Faded pls call BNs
this map ready to being bubbled
BNs won't do anything if people aren't replying to mods ;w;Fort wrote:
@Faded pls call BNs
this map ready to being bubbled
I like how my sliders looks ;____;forbiddenplayer wrote:
Kenterz's Easy00:25:599 (3) - Make this slider more pleasing to look at. Smaller CS's may make this better to look but the slider itself is bulky. Consider making this at least good to look at or symmetrical.
01:14:531 (1) - Clean this one up also.
01:47:153 (1) - And this. Try making it an S-shape or anything else clean to look at.
01:49:483 (3) - Try this http://osu.ppy.sh/ss/2896115 kind of slider I suggest. It's your choice if it looks aesthetically pleasing to you.
02:33:755 (1) - Finally, make this better.
forbiddenplayer wrote:
ColdTooth's Hard00:17:444 (4) - Try it straight. It'll look better. No
00:30:259 (1) - Make the shape better, I suggest http://osu.ppy.sh/ss/2896190. sure
00:36:667 (3) - Too much jumpy there. No need to rush. Adds difficulty
01:00:551 (1) - Just make this straight because the S-shape isn't recognizable. Would cause a little remap here
01:17:153 (2) - Make this straight slider curved, alternate to the next one. fine
01:23:269 (1) - Polish the end part of this slider. looks fine to me
02:02:881 (3) - Make this a curve alternating with the next one. No
goddamnit you people need to spell my name correctlyChaoslitz wrote:
[Cloodtooth's Advanced][Cloodtooth's Hard]
- 00:13:366 (4,1,2) - Try to use some 1/2 sliders instead Doesn't fit
- 01:26:182 (1,3) - ^ ^
- 02:13:657 (2) - 02:14:240 - 02:14:822 (5) - add clap
[/notice]
- 00:31:424 (1,2,3) - Try this: I like it the way it is now
- 00:36:376 (2,3) - This jump is not suitable in my opinion changed, but it looks ugly now
- 00:49:774 - 00:50:356 (2,4) - add clap
- 00:59:094 (4) - This is not really following the rhythm Fine where it is so its easier to hit the other notes after it
try this:- 01:45:988 (1,2,3) - Same as 00:31:424 (1,2,3)eh...
good luck ~
advancedhaha5957 wrote:
[Hard]
00:36:376 (2) - But this part is way too hard and unexpected for a map with 3.15 stars anyways... changed it
Yeah, I agree now. Fixed~gokugohan12468 wrote:
Why BPM is 206, that a double BPM? (BPM is really is 103)
oops, that was clearly an accident >.<RyanSlipk wrote:
00:20:939 (1,2) - I think this is not right (Insane)
Try make this - http://puu.sh/gOh9R/9f7c89c490.jpg
Thanks for modding!Pereira006 wrote:
[Normal]
Hitsound:
- 01:25:017 (3) - missing Add finish in end slider, because if you listen this rhythm is very similiar in 00:10:454 (3), that show you hitsound style is inconsistency Yeah, added a finish~
- 00:09:289 at 00:27:347 -> the rhythm is very similiar in 01:23:852 at 01:41:910 , Why you put different hitsounds ? Can you fix be more consistency Fixed
- 01:49:774 (5) - Missing add clap like you did in first kiai All right, added claps for both.
Gameplay:is good but hitsound still need improve, I can't mod hitsound because they different parts so I don't know wich more correct by you style, try be more consistency I improved the hitsounds a bit, should sound a lot nicer now ^^
- 01:32:007 (1) - remove nc dunno why you put this nc I actually don't know either, fixed!
[Insane]
Gameplay:[Extra]
- 00:10:745 (5) - this should be NC like you did other parts Okay, added an NC
- 00:22:104 (4) - ^ same~ Fixed~
- 00:25:599 (4) - ^ same Fixed
- 00:26:764 (6) - ^ same Fixed
- 00:40:745 (6) - ^ same Fixed
- 00:42:929 (4) - ^ same Fixed
- 00:59:386 (5) - ^ same Fixed
- 01:28:512 (4) - ^ same Fixed
- 01:30:842 (4) - ^ same Fixed
- 01:34:483 (3) - ^ same Fixed
- 01:36:667 (3) - ^ same Fixed
- 01:39:580 (5) - ^ same Fixed
- 01:50:356 (5) - ^ same Fixed
Gameplay:[]
- 01:18:609 (6) - this body, is touching HP skin default, try move down Moved
- 01:43:949 (2) - ^ sameMoved that as well~
- The first kiai and second kiai the Combo color are different place why ? That is inconsistency... Yeah, fixed.
hmm My problem main is hitsound and combo color
The hitsound all diff's expect Insane, Extra and Easy. that 00:09:289 at 00:27:347 -> the rhythm is very similiar in 01:23:852 at 01:41:910 but the hitsound place are differents I can't mod that because I don't know wich more correct Example In normal 00:12:780 (3) - in end is clap with drum but in 01:27:347 (3) - is whistle with drum, this two hitsound is make sense with this music but i don't know why place are different, that in 01:27:347 (3) - should be clap why whistle ? they are very inconsistency by you style and guest diff try fix be more consistency
The combo color in Insane and Extra, that place are differents, same happen about Hitsoun
I sugguest recheck you diff's
Anyway, if you don't understand my english ask me I will try explain better
Call me when you done.
*explodes*Pereira006 wrote:
bubble
Oh, thanks. I've changed it, so hopefully it should be fine.Gero wrote:
Sorry but I have to pop this due a wrong snapping on the higher difficulties (Insane & Extra) so from here 01:09:580 - until 01:09:871 - here and from here 01:18:900 - until 01:19:191 - here the rhythm should be 1/6, I've asked for some BNs opinions about that and they are agreed with me, I'll do a properly mod later.
If you've actually read his userpage, then you'll know that he's having some issues irl atm. Posting this won't solve these issues any quicker, and I think we should all just be patient.Nitrousdragon wrote:
Faded, im guessing Gero's ignoring you. Well done Gero D:
Thank you for the mod (I applied everything except when I wrote in red)Gero wrote:
Alright.
Kenterz's Easy
I want to suggest you to check the whole difficulty due you've used some changes of spacing but on some parts are quite confusing and inconsistent so you should fix that.That's all, I hope you understand that I don't want to force myself to bubbled something that not making me feel sure so good luck for now.[/list]
- 00:50:065 (4) - Yeah I already know that you're trying to keep a consistent rhythm but if you ask me isn't that bad to try something different so what about to make like this? I think sliders starting on red ticks are too hard for beginners, so sliders starting on blue ticks...
- 00:54:725 (4) - Same as above. (take this as example but there are a couple of them that are similar so you can fix those as well.) Same as above
- 01:52:978 (2) - This is a bit outside of the mapping area so to avoid any possible disqualification I'd like to move it a couple of grids up.
- 02:02:298 (2) - Yes this one is unrankable.
Thanks for modding!Gero wrote:
Alright.
GeneralNormal
- I'd like to suggest you to use my mp3/video to improve the quality also you can take my timing as well since there are some variations on it. Ok, done.
- This is a personal suggestion but you can take it if you want, what about to use this as background? it looks quite better if you ask me. I prefer my other background.
- About those last spinners I think it doesn't has enough time after the last note so I suggest you to starting them on the next tick. Fixed
Extra
- 00:16:570 (1) - What about shorten this slider by 1/2 and then adding a circle at this 00:17:153 - part? I think it fits better than a long slider if you ask me. I think it sounds/plays fine, personally, so I'd rather not change this.
- 00:22:978 - Add something clickable here due vocals? ^, and the vocals are a bit too fast for them to make sense on a normal.
- 00:35:211 (2) - Yeah you should take a look at this note since the spacing is quite confusing. (You should apply the same thing to parts that are similar.) I don't get why the spacing is so confusing.
- 01:37:832 (1) - Same as above. ^
- 02:23:852 (2,3,4) - I think that is a bad idea using stacks on a normal difficulty even if they fits with the song since it makes the pattern confusing for newbies players also if I'm not wrong you didn't used them until this part so it's makes a inconsistency tbh. Newbie players can play easy if stacks are too hard for them, imo. About the inconsistencies, I think it's fine because the music is drastically different here as well. If it's really that bad though, I'll fix.
- 02:33:172 (2,3,4) - Same as above. ^
- 02:37:250 (5,1) - Stack them please, I found unnecessary a manual stacking with those two objects. ok
Well I asked for some BNs opinions about the AR and we come the same conclusion about decrease it by - 3 so the AR be 9.3 also use 8 as OD as well. I fixed the AR, but I'd rather keep the OD because the map doesn't contain any 1/8, and is filled with very simple rhythms. Since this is an extra, I'd rather keep the OD challenging.
- The principal problem is this difficulty since you abused of the 1/4 sliders and that can be considered as overmapped also the jumps doesn't help at all btw the gap between Hard and Insane is quite huge if you ask me because 3.7 to 4.51 is unrankable, sadly that is the truth so you should add another difficulty there or at the least decrease the 1/4 spam on the Insane so I won't bubble it for those reasons. I'll see what I can do about it.
- Your hitsounds is not that bad at all but sometimes it turned annoying for my ears, remember this is a 103 song that works with 206 of BPM and spamming 1/1 claps is so weird, I suggest you to remove some claps following the background could be a good option 02:19:774 - for example here you used claps when almost all of them makes no sense due the music at this part is soft, so using whistles instead claps could be good imo. ok, I replaced them.
- Another thing that I want to drop here is about the higher SV on the Extra/Insane seriously 1.50 as SV is so exaggerated,quite random and hard to read at the first testplay but I guess that you won't to change that since you mapped it like this. I'd rather not change it.
That's all, I hope you understand that I don't want to force myself to bubbled something that not making me feel sure so good luck for now.
Yup, I believe FNaF song just went RIP. #blamegeroNhawak wrote:
rip? ;___;
I really hope this is a joke. I enjoyed Faded's beatmaps alot moreNitrousdragon wrote:
Yup, I believe FNaF song just went RIP. #blamegeroNhawak wrote:
rip? ;___;
Hey Faded ! How can your motivation just fade away like that when your map is almost ranked?! Do you know how close you are?? This is a very nice map! you can't just leave it in the darkness of the beatmap graveyard! And if you're planning to leave mapping, at least let this be your only ranked map, people love it! just look at how many people added this as their favorite beatmap, is a lot for a beatmap that has not been ranked! I know you said that the point of playing a map is just to have fun... but YOU ARE VERY CLOSE TO GET THIS RANKED, so don't give up! And don't even mind about Gero's mapset being ranked, everyone's mapset is unique![ Faded ] wrote:
Sorry guys, but I'm just not motivated to rank this anymore. I have added an AR9.6 difficulty and an AR10 one for these who prefer it. Please have fun with it, since that's the whole point of playing a beatmap in the first place. (not for a leaderboard and pp!)
ezek wrote:
Hey Faded ! How can your motivation just fade away like that when your map is almost ranked?! Do you know how close you are?? This is a very nice map! you can't just leave it in the darkness of the beatmap graveyard! And if you're planning to leave mapping, at least let this be your only ranked map, people love it! just look at how many people added this as their favorite beatmap, is a lot for a beatmap that has not been ranked! I know you said that the point of playing a map is just to have fun... but YOU ARE VERY CLOSE TO GET THIS RANKED, so don't give up! And don't even mind about Gero's mapset being ranked, everyone's mapset is unique![ Faded ] wrote:
Sorry guys, but I'm just not motivated to rank this anymore. I have added an AR9.6 difficulty and an AR10 one for these who prefer it. Please have fun with it, since that's the whole point of playing a beatmap in the first place. (not for a leaderboard and pp!)
Think about it..
Actually, don't even think about it, just get it ranked!
I don't always give motivational speeches, but when I do, I make sure they are worth it!DJVinyl wrote:
Motivational Speeches by ezek
loll. It's actually going to be an easier extra, and I'm doing it, so I'll have to decline. Thanks for the offer though :3DJVinyl wrote:
lemme do light insane?