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SHK - Identity Part III

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Topic Starter
ktgster
This beatmap was submitted using in-game submission on Monday, April 20, 2015 at 4:12:51 PM

Artist: SHK
Title: Identity Part III
Source: O2Jam
Tags: Sound​Holic​K trancecore
BPM: 150
Filesize: 3781kb
Play Time: 02:03
Difficulties Available:
  1. Easy (1.37 stars, 112 notes)
  2. Hard (2.97 stars, 277 notes)
  3. Insane (3.7 stars, 384 notes)
  4. Normal (1.86 stars, 184 notes)
  5. SHD (4.79 stars, 577 notes)
Download: SHK - Identity Part III
Information: Scores/Beatmap Listing
---------------
I don't even know about myself anymore.

New BG and difficulty names. Redownload if before March 28th.
Lust
Short IRC mod on the SHD with ktgster
log
17:29 ktgster: mind modding?
17:29 Lust: pretty booked these days but i can add it to my list
17:30 ktgster: well it doesn't even have mods
17:30 Lust: ye its cool
17:30 *ktgster is listening to [http://osu.ppy.sh/b/634351 SHK - Identity Part III]
17:30 Lust: nice song
17:30 Lust: we can do some irc modding
17:30 ktgster: k
17:32 *Lust is editing [http://osu.ppy.sh/b/634351 SHK - Identity Part III [SHD]]
17:32 Lust: 00:30:407 (1) - is the pause here intentional?
17:32 Lust: looks like your missing something
17:32 Lust: 00:30:807 - particularly here
17:32 ktgster: intentional
17:32 ktgster: its in a lot of places
17:32 Lust: i highly suggest you map those rhythms out then, since there is a strong beat on 00:30:807 - that can confuse people
17:33 Lust: people will think 00:31:007 (2,3) - is earlier than it is since it appears early
17:33 Lust: i can see what you are trying to do though
17:34 ktgster: hmm okay
17:34 Lust: 00:32:207 - you can at least add something here too, considering that sound you've been following extends to here
17:35 ktgster: done
17:39 Lust: 01:07:907 (6,7,8) - i recommend spacing these out like you did for 01:10:607 (2,3,4,5,6) - , the way it stands now makes the rhythm hard to tell after the stream
17:39 Lust: doing like what you did on the latter makes it more apparent that you are going 3/4
17:40 ktgster: probably
17:40 ktgster: but its stacked like that to emulate the same note
17:40 Lust: yeah i know, i could tell
17:40 Lust: what you were doing*
17:40 Lust: its just for the sake of playability i would recommend that they would be unstacked
17:44 Lust: that should be it
theramdans
Hello ktg, mod as requested
Let's go

EZ
00:38:537 (1) - move this slider a little bit upward, the flow from previous (4) isnt so smooth
00:47:737 (4,1) - blanket, minor, just pointing out, it could be made better but it is up to you
00:51:337 (1) - minor, x to 372
00:56:937 (3) - better flow imo , here
01:12:537 (2,3,4) - hmm too much 1/1 circle if you ask me, simplify them 1 circle + 1/1 slider, you know what am I saying?
01:18:937 (2,3,4) - same^
01:31:337 (2,3,4,5) - same^, but simplify to 2 1/1 slider, that should do it
01:35:737 (4) - blanket, minor
01:37:337 (2,3) - idk about this flow, but maybe move them a little to the right, then re-stack (or space) following the next notes
01:48:537 (4) - blanket, minor
01:56:937 (3,4,5,6) - same with 01:31:337 (2,3,4,5) -

NM
Why cs 4 though? cs 3 is ok
00:12:537 (4) - another minor blanket error
00:16:137 (1,2,3,4) - this part is too linear, maybe that is just me
00:35:737 (2) - move it to the left of previous (1), better flow
00:51:337 (1) - minor, 1 grid to the right and 1 grid lower (tiny grid setting)
01:03:137 (5,6) - put (5) more to the lower left, stack it with (6), a bit confusing letting them overlap
01:07:737 (2) - make the in-curve face to the right side, rather than facing left side?
01:08:537 (3) - very minor blanket error

HD
00:07:337 (2,3,4,5,6) - maybe, it is just me, those stream circles are just too close, maybe x0.7 DS will help?
00:24:137 (1) - I would end the slider at 00:24:537 - , and add a note at 00:24:737 -
00:51:537 (2,3,4) - too close with to the previous' slider border,space them a bit more?
01:21:937 (2,3) - this 3/4 gap is weird, maybe add a note at 01:22:137 - ?, but it will make an annoying duplet :(
01:25:137 (2,3) - same^
01:28:337 (2,3) - same again^

SHD
00:05:137 (2) - overlap with previous (3), move it more to the left
01:21:937 (2,3) -
01:25:137 (2,3) -
same thing with what I pointed out in HD diff^

I am done, couldnt find things that I can correct, I would like to hear clap sounds more in the map, but maybe it is just your preference on hitsounding
My mod isnt good tbh
Good luck!
Topic Starter
ktgster

theramdans wrote:

Hello ktg, mod as requested
Let's go

EZ
00:38:537 (1) - move this slider a little bit upward, the flow from previous (4) isnt so smooth - fixed
00:47:737 (4,1) - blanket, minor, just pointing out, it could be made better but it is up to you - fixed I hope
00:51:337 (1) - minor, x to 372 - note position change due to the first suggestion you made, stack fixed either way
00:56:937 (3) - better flow imo , here - intentional, the flow needs to not flow at all by the time the NC hits
01:12:537 (2,3,4) - hmm too much 1/1 circle if you ask me, simplify them 1 circle + 1/1 slider, you know what am I saying? - good point, but to begin with, the most basics of rhythm are pretty much 1/1's. Even beginners should be fine with these after a while. Of course more complaints would be a change
01:18:937 (2,3,4) - same^
01:31:337 (2,3,4,5) - same^, but simplify to 2 1/1 slider, that should do it
01:35:737 (4) - blanket, minor - fixed
01:37:337 (2,3) - idk about this flow, but maybe move them a little to the right, then re-stack (or space) following the next notes - oh boy, this one change right here changed everything... honestly, I'm not going to change this unless I get complaints about it so...
01:48:537 (4) - blanket, minor - fixed
01:56:937 (3,4,5,6) - same with 01:31:337 (2,3,4,5) - this is the end so I'm not sure why it has to be bland

NM
Why cs 4 though? cs 3 is ok
00:12:537 (4) - another minor blanket error - fixed
00:16:137 (1,2,3,4) - this part is too linear, maybe that is just me - and is linearity bad?
00:35:737 (2) - move it to the left of previous (1), better flow - made a few modifications instead. A continuous flow from the previous part would not fit at all.
00:51:337 (1) - minor, 1 grid to the right and 1 grid lower (tiny grid setting) - yay auto stacking sucks
01:03:137 (5,6) - put (5) more to the lower left, stack it with (6), a bit confusing letting them overlap - changed to be consistent
01:07:737 (2) - make the in-curve face to the right side, rather than facing left side? - used a blanket instead
01:08:537 (3) - very minor blanket error - fixed

HD
00:07:337 (2,3,4,5,6) - maybe, it is just me, those stream circles are just too close, maybe x0.7 DS will help? - probably just you
00:24:137 (1) - I would end the slider at 00:24:537 - , and add a note at 00:24:737 - rhythm would be inconsistent with other parts and I am deliberately ignoring beats that would be important
00:51:537 (2,3,4) - too close with to the previous' slider border,space them a bit more? - placed stack to the right
01:21:937 (2,3) - this 3/4 gap is weird, maybe add a note at 01:22:137 - ?, but it will make an annoying duplet :( - Probably is, but not changing just yet
01:25:137 (2,3) - same^
01:28:337 (2,3) - same again^ - however, you think the player would be used to the pattern at this point

SHD
00:05:137 (2) - overlap with previous (3), move it more to the left - stacked on 3
01:21:937 (2,3) - same as hard. No testers had a problem with this area at all
01:25:137 (2,3) - ^
same thing with what I pointed out in HD diff^

I am done, couldnt find things that I can correct, I would like to hear clap sounds more in the map, but maybe it is just your preference on hitsounding
My mod isnt good tbh
Good luck!
unko
SHD
cs4 ar9 8-) 8-) 8-)
gracefu
EZ
00:11:337 - these two don't blanket each other properly
00:59:337 - rotate this a little little bit anti clockwise? (like 1 degree)
01:08:937 - the slider end isn't under the slider head, looks lopsided
01:21:337 - why not break flow here because the music changes?
01:29:737 - i'd move this down so it aligns with head and end of previous slider.

NM
why not use CS 3.5? (You'd need to remap though)
00:27:737 - this beat pattern seems confusing
00:30:537 - this slider seems a little ugly, maybe move the last point down a little so the head and tail align?
00:44:937 - ew ew ew y curved use straight slider pls
00:52:537 - overlap intended?
01:03:337 - i'd make this slider more curved
01:10:537 - i'd move it a bit up so that it aligns with 5 and 2.
Ciyus Miapah
From #modhelp request

SHD:
00:05:537 (4,5) - im sure this notes have 1/2 beat pattern, maybe you can change it (you need to change slider to 1/2 beat), and that one is similiar sound like 00:06:337 (7,8,1) - .
00:07:937 - why you blank this timeline? i think its cool if you add circle here (and there very strong sound)
00:09:337 (7,1) - this stack kinda very sudden (since you mapped previous pattern is 1/8 beat)
00:27:237 (10) - delete this notes to make pattern more enjoyable (00:27:337 (1) - and make 1/2 jump here)
00:33:637 (10) - same thing, it because i didnt hear some sound like in here 00:28:837 (10) - (but i dont know its up to you)
00:27:937 (3,4,5) - why triplet? xD
00:35:337 - wow fullscreen jumps
01:06:337 (5,6,7,8,9,10,11) - why no full stream?
02:02:737 (1) - i think this notes more perfectly if you put it in 02:01:737 - . so the slider end in 02:03:337 - (make some cool volume change there)

HD:
this map is good but that AR7 makes some circle pattern here very hard to hit, maybe it just me. but i suggest change ar to 7.5
00:51:337 (1,2,3,4,5,6,7,8,9,10,11,12,1) - i think density here too high, consider make some slider there
01:10:537 - why skipped this? but idk
01:31:337 (1,2,3,4,5,6,7,8) - this pattern kinda confusing, and double pattern is very hard for average players just it

NM:
01:17:137 (1) - slider end in 01:17:737 - (yeah sound very good), then you can add circle in 01:18:137 - (make 1/1 pattern more easier)
01:44:137 (5,6) - looks this notes too sudden, i think you can move circle 6 to 01:44:498 - or make 1/2 slider there

EZ:
clear

good luck!!
Topic Starter
ktgster
Finally have enough motivation.

gracefu

gracefu wrote:

EZ
00:11:337 - these two don't blanket each other properly - done
00:59:337 - rotate this a little little bit anti clockwise? (like 1 degree) - uhh huh, yeah, no need for straight lines
01:08:937 - the slider end isn't under the slider head, looks lopsided - not needed, looks ugly
01:21:337 - why not break flow here because the music changes? - considering that this is an easy, I would think the simpler flow would make it easier for newer players
01:29:737 - i'd move this down so it aligns with head and end of previous slider. - which causes bad overlapping so lets not

NM
why not use CS 3.5? (You'd need to remap though) - i'll wait when that is asked
00:27:737 - this beat pattern seems confusing - used a single slider instead
00:30:537 - this slider seems a little ugly, maybe move the last point down a little so the head and tail align? - fixed
00:44:937 - ew ew ew y curved use straight slider pls - I would like to know the reasoning behind that
00:52:537 - overlap intended? - yes
01:03:337 - i'd make this slider more curved - more curved? Please tell me the ways to do this
01:10:537 - i'd move it a bit up so that it aligns with 5 and 2. - little direction change there, making it smoother to go to 3 and have less overlapping

Fort

Fort wrote:

From #modhelp request

SHD:
00:05:537 (4,5) - im sure this notes have 1/2 beat pattern, maybe you can change it (you need to change slider to 1/2 beat), and that one is similiar sound like 00:06:337 (7,8,1) - there is a 1/2 there although its really silent enough that I can ignore it, the 1/4 sliders are changed with repeats.
00:07:937 - why you blank this timeline? i think its cool if you add circle here (and there very strong sound) - this part is weird rhythm wise, that note is not actually on the red tick so its even weird to play if there was a note there
00:09:337 (7,1) - this stack kinda very sudden (since you mapped previous pattern is 1/8 beat) - beginning is slightly changed
00:27:237 (10) - delete this notes to make pattern more enjoyable (00:27:337 (1) - and make 1/2 jump here) - done
00:33:637 (10) - same thing, it because i didnt hear some sound like in here 00:28:837 (10) - (but i dont know its up to you) - there is a sound there, but deleted note regardless. For 00:28:837 (11) there is an audio cue there and wouldn't make sense to the song if it got deleted.
00:27:937 (3,4,5) - why triplet? xD - not sure why you're surprised? It doesn't change a whole lot in the song so...
00:35:337 - wow fullscreen jumps - woah, wrong timestamp there buddy.
01:06:337 (5,6,7,8,9,10,11) - why no full stream? - I don't even know, changed
02:02:737 (1) - i think this notes more perfectly if you put it in 02:01:737 - . so the slider end in 02:03:337 - (make some cool volume change there) - nice idea, but 02:02:537 (1) doesn't have 1/8's although I moved the slider back back by 1/2.

HD:
this map is good but that AR7 makes some circle pattern here very hard to hit, maybe it just me. but i suggest change ar to 7.5 - changed to 7.3 instead
00:51:337 (1,2,3,4,5,6,7,8,9,10,11,12,1) - i think density here too high, consider make some slider there - added
01:10:537 - why skipped this? but idk - added
01:31:337 (1,2,3,4,5,6,7,8) - this pattern kinda confusing, and double pattern is very hard for average players just it - nerfed using a slider

NM:
01:17:137 (1) - slider end in 01:17:737 - (yeah sound very good), then you can add circle in 01:18:137 - (make 1/1 pattern more easier) - not sure if that 1/1 is easier or not, it IS trying to be consistent with 01:10:737 (2)
01:44:137 (5,6) - looks this notes too sudden, i think you can move circle 6 to 01:44:498 - or make 1/2 slider there - quite a hard change you're asking for. Considering this part is consistent with each other, this would require a pattern work. If more people ask for this, I will, but for now, I think this is fine.

EZ:
clear

good luck!!
Lethargy
irc mod

SPOILER
22:23 Geronimaa: when did y subm th map?
22:24 ktgster: like a month ago
22:24 ktgster: feb 8
22:24 Geronimaa: hmm
22:25 Geronimaa: to be honest, ive never modded this kind of map before
22:25 ktgster: don't think SHD is a problem
22:25 Geronimaa: which diff then?
22:25 ktgster: HD and below
22:25 Geronimaa: alright
22:25 ktgster: although i don't see how SHD is different than other maps
22:26 Geronimaa: 00:02:537 (2) - maybe ctrl g?
22:26 ktgster: that kinda just plays weird
22:26 ktgster: i mean, its a similar sound to 1 so...
22:26 Geronimaa: imo it h better flow
22:27 ktgster: that part doesn't need flow
22:27 Geronimaa: maybe her 00:08:537 (2) -
22:27 Geronimaa: put a 1/2 slider?
22:28 ktgster: hmm
22:28 ktgster: probably, but i don't really want to detract from the 1/1's to begin with
22:29 ktgster: btw, should this be AR 7.3 or 7.5
22:30 Geronimaa: let me ask you
22:30 Geronimaa: is this map supposed to be hard to read?
22:30 ktgster: sort of
22:30 ktgster: which is why im asking the AR for it
22:30 Geronimaa: well
22:30 Geronimaa: since the map is alraedy pretty hard to read
22:30 Geronimaa: at least for me
22:31 Geronimaa: id say 7.5 is fine
22:31 Geronimaa: makes it slightly mroe comfortable
22:31 Geronimaa: btw
22:32 Geronimaa: maybe increase a cs a bit?
22:32 Geronimaa: 4.2?
22:32 ktgster: that is going to cause unneeded overlapping
22:32 Geronimaa: i see
22:32 Geronimaa: anyway
22:32 Geronimaa: 00:23:737 (6,7) -
22:32 ktgster: besides, the spacing between notes is like an inch between
22:32 Geronimaa: these two are quite hard to read
22:32 Geronimaa: so you want this kidn of stuff in this map right?
22:33 ktgster: its just a stack?
22:33 ktgster: maybe its just me, but its not that for me to read
22:33 Geronimaa: yea but
22:33 Geronimaa: since these three share sound 00:23:537 (5,6,7) -
22:34 Geronimaa: like its increasing the pitch or w/e
22:34 Geronimaa: the similar thing should be portrayed in this
22:35 Geronimaa: 01:04:837 (3) - this circle
22:35 ktgster: 00:23:937 (7) - i wouldn't say the pitch is getting higher
22:35 ktgster: besides, using subtle differences can be rather, subjective
22:35 Geronimaa: feel like its unnecessary
22:36 ktgster: its quite necessary
22:37 ktgster: its a 5 note stream and im not sure why this should be deleted
22:38 Geronimaa: i would probably choose different combo colours
22:39 ktgster: maybe so, but im not sure what specifics i should use
22:39 ktgster: i kinda just chose from the BG color
22:39 Geronimaa: id say
22:39 Geronimaa: try to use colours you see in background image
22:39 Geronimaa: but in a way
22:40 Geronimaa: so they wouldnt fade in it
22:42 Geronimaa: anyway about NM
22:42 Geronimaa: would move this 01:21:537 (2) - a bit more down
22:43 Geronimaa: same here 01:24:737 (2) -
22:43 ktgster: hmm
22:44 ktgster: alright
22:45 Geronimaa: this pattern might be a bit too hard for easy difficulty (in EZ now)
22:45 Geronimaa: 00:46:537 (3,4,1) -
22:45 Geronimaa: and would make this 00:56:937 (3) - a bit more straight
22:46 Geronimaa: btw what spacing did you use?
22:46 Geronimaa: 1?
22:47 Geronimaa: also
22:47 Geronimaa: 00:56:937 (3,2,2) -
22:47 ktgster: yep
22:47 Geronimaa: try to stack all these
22:47 ktgster: this can't be that bad
22:47 Geronimaa: its not
22:47 Geronimaa: its just
22:47 Geronimaa: pretty sharp
22:47 Geronimaa: its like most of the song is pretty easy
22:48 Geronimaa: then this suddenly appears and player is like what
22:48 ktgster: 00:56:937 (3,2,2) - isn't it already stacked?
22:48 ktgster: im confused
22:48 Geronimaa: its quite off
22:49 Geronimaa: maybe this slider 01:13:737 (1) - more to the left?
22:49 Geronimaa: of the pun
22:50 ktgster: adjusted slider since 01:13:337 (4,1,2) - make a triangle
22:51 Geronimaa: make the second part straight like this ?so it flow better?
22:51 Geronimaa: http://puu.sh/gsebD/236c902546.jpg
22:51 Geronimaa: oh hell puush is buggedf
22:51 Geronimaa: http://puu.sh/gsecZ/413f136e98.jpg
22:52 Geronimaa: this one 01:16:937 (1) -
22:52 Geronimaa: slightly more to the right and down
22:53 Geronimaa: also maybe this slider 01:29:737 (1) -
22:53 Geronimaa: make it like this one 01:20:137 (1) -
22:53 Geronimaa: since it flows better
22:53 Geronimaa: especially for easy
22:54 Geronimaa: now these 01:31:337 (2,3,4,5,1) -
22:54 ktgster: huh?
22:54 Geronimaa: ?
22:54 ktgster: nah nothing
22:54 Geronimaa: its jsut that 1
22:54 Geronimaa: isnt exactly in the line
22:55 Geronimaa: and putting it more to the right would be just putting it more off the mapping grid
22:55 Geronimaa: so just maybe try to adjust those circles?
22:55 Geronimaa: 01:34:137 (2) - this circle more down?
22:56 Geronimaa: maybe ctrl g these two? 01:37:337 (2,3) -
22:57 Geronimaa: this slider 01:50:537 (3) - more to the left?
22:57 ktgster: can't ctrl g since i need that stack
22:58 Geronimaa: well and thats it
22:59 ktgster: yay
22:59 Geronimaa: maybe lower od?
22:59 ktgster: thanks for mod
22:59 ktgster: well we can see that soon if it needs to be lower
22:59 Geronimaa: same for NM
22:59 Geronimaa: alright
22:59 Geronimaa: should i post in the post?
22:59 ktgster: now should i map the beginning for EZ and NM
22:59 ktgster: sure
23:00 ktgster: it was quite helpful since i need mods for EZ and NM
23:00 Geronimaa: i would do it
23:00 Geronimaa: you can always
23:00 Geronimaa: fill some spaces with spinners
23:00 Geronimaa: people love to spin on lower ranks
23:00 Geronimaa: you can put one spinner here 00:03:337 (1) -
23:00 ktgster: hmm
23:01 Geronimaa: slider here 00:04:937 (1) -
23:01 ktgster: woah no
23:01 Geronimaa: second spinner somewhere around here 00:07:337 (1) -
23:01 Geronimaa: etc etc
23:01 Geronimaa: i dont know
23:01 Geronimaa: you are the mapper lol
23:02 Geronimaa: if you can map it then why not
23:02 Geronimaa: oh and when we are at it
23:02 Geronimaa: maybe in NM
23:02 Geronimaa: blanket these? 00:14:137 (2,3) -
23:03 Geronimaa: like you did in previous pattern
23:03 ktgster: ruins spacing
23:03 Geronimaa: it does
23:03 Geronimaa: but
23:03 Geronimaa: you can work with it
23:03 Geronimaa: cuz i know you can
23:03 ktgster: plus i don't think an almost 90 degree angle is need between 2 and 3
23:04 Geronimaa: it doesnt have to be right angle
23:04 Geronimaa: you can just ctrl shift r
23:04 Geronimaa: and change the angle
23:04 Geronimaa: to your liking
23:04 ktgster: inconsistent symmetry
23:05 Geronimaa: well nevermind
23:05 Geronimaa: just htought that since its the same sound
23:05 Geronimaa: maybe it would work

nice
Anxient
mod request!
only modding SHD cuz im too baka to mod the others
1. 00:20:937 (1,2,3) - why not make these like connect? like with 1/8 snapping
2. 00:28:337 (6,7,8,9,10,11) - new combo section?
3. 00:47:337 (5,6) - same with (1.)
4. 01:06:937 (10) - NC?
5. 01:19:737 (13) - NC because of change in pitch of stream
6. 01:22:137 - 01:25:337 - missing HC?
7. 01:57:737 (5,6) - same with (1.) and (3.)
8. 02:03:337 - why not shorten the backslider by 1/8 and add a hitcircle over there owo

that's it for me. Good luck!
Axarious
General
  1. yay lazy mod for ktg
EZ
  1. 00:27:337 (2) - Whistle missing on the reverse? idk
  2. 00:47:737 (4,1) - Could be a better blanket, check with cs2.4.
  3. 01:52:137 (1) - To x:93 y:264 for a slight blanket fix lol.
NM
  1. 01:56:137 (2,3,4,6,7,8) - Make (8) a circle because (4) is a circle? idk, up to you.
HD
  1. 00:41:337 (4,5,6) - Could manually stack these towards the top right to reflect 00:39:737 (4,5,6) -
SHD
  1. nothing really wrong with this diff play-wise.
ac8129464363
request from a while ago

[General]
;

[EZ]
00:51:337 (1) - I think a rhythm like this is more suitable: http://puu.sh/gBLeD/650b5e4004.jpg
01:10:537 (1) - and 01:16:937 (1) - I'd really recommend not having these as repeat sliders, to avoid ending on a big white tick and strong notes that are part of the next musical phrase. imo two 1/1 sliders and a circle after would work fine in place of that slider but it's up to you
01:44:137 (7) - could just make this slider straight to maintain flow

[NM]
01:38:937 (7) - add circle for polarity i think
01:39:337 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - why are these combos different from the rest of the map and the same rhythm just before

[HD]
01:01:737 (3,4) - why no triple? density of the diff justifies it i think
01:20:137 (1) - sliders with more than one repeat that aren't kick sliders are p gross and unexpected imo. plus they end on the higher note which should be emphasized.

[SHD]
01:05:937 (2,3,4,5,6,7,8,9,10,11,12) - why not map this as a whole stream? it fits the song better and you can use spacing to emphasize
01:55:737 (2) - ctrl-g for cooler pattern

the diffs themselves are mostly fine I think, the problem imo is the spread. NM -> HD -> SHD is way too thin and the object densities/spacing used are really far apart. May wanna think about it.

gl o/
Topic Starter
ktgster
Anxient

Anxient wrote:

mod request!
only modding SHD cuz im too baka to mod the others
1. 00:20:937 (1,2,3) - why not make these like connect? like with 1/8 snapping - good luck trying to do that without breaking. That's about 50ms worth of reaction where stupid things can happen and I don't really want that.

2. 00:28:337 (6,7,8,9,10,11) - new combo section? - sounds pointless considering previous parts haven't done that at all
3. 00:47:337 (5,6) - same with (1.) - same as 1. but this really only applies to slider 6 as 5 leads into a 1/4.
4. 01:06:937 (10) - NC? - inconsistent and practically unneeded
5. 01:19:737 (13) - NC because of change in pitch of stream - okay, but I really don't see the point in NCing over pitch movements let alone, being consistent
6. 01:22:137 - 01:25:337 - missing HC? - not exactly, but I am getting some suggestions for note placement there. I'll think about it
7. 01:57:737 (5,6) - same with (1.) and (3.) -
8. 02:03:337 - why not shorten the backslider by 1/8 and add a hitcircle over there owo - well you asked for it. Just make sure you don't get rage messages about a person not fcing :)

that's it for me. Good luck!

Axarious

Axarious wrote:

General
  1. yay lazy mod for ktg
EZ
  1. 00:27:337 (2) - Whistle missing on the reverse? idk - added
  2. 00:47:737 (4,1) - Could be a better blanket, check with cs2.4. - fixed
  3. 01:52:137 (1) - To x:93 y:264 for a slight blanket fix lol. - 2 pixels lol
NM
  1. 01:56:137 (2,3,4,6,7,8) - Make (8) a circle because (4) is a circle? idk, up to you. - well I can't just ignore the sound on the sliderend 8
HD
  1. 00:41:337 (4,5,6) - Could manually stack these towards the top right to reflect 00:39:737 (4,5,6) - well I have no idea about this. The previous stack shouldn't have done that and so I manually stacked that instead
SHD
  1. nothing really wrong with this diff play-wise.

deetz

deetz wrote:

request from a while ago

[General]
;

[EZ]
00:51:337 (1) - I think a rhythm like this is more suitable: http://puu.sh/gBLeD/650b5e4004.jpg - done
01:10:537 (1) - and 01:16:937 (1) - I'd really recommend not having these as repeat sliders, to avoid ending on a big white tick and strong notes that are part of the next musical phrase. imo two 1/1 sliders and a circle after would work fine in place of that slider but it's up to you - I personally think it's fine, I don't want this easy to be too hard and I think this fits the rhythm the best
01:44:137 (7) - could just make this slider straight to maintain flow - aesthetically, it doesn't seem to look well and there really is no need to maintain flow due to 01:44:937 (8,9)

[NM]
01:38:937 (7) - add circle for polarity i think - not fitting to add a circle, increased the spacing from 6 to 1
01:39:337 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - why are these combos different from the rest of the map and the same rhythm just before - slept on the job, removed 2nd NC

[HD]
01:01:737 (3,4) - why no triple? density of the diff justifies it i think - sure
01:20:137 (1) - sliders with more than one repeat that aren't kick sliders are p gross and unexpected imo. plus they end on the higher note which should be emphasized. - used a pattern later on

[SHD]
01:05:937 (2,3,4,5,6,7,8,9,10,11,12) - why not map this as a whole stream? it fits the song better and you can use spacing to emphasize - geez, you guys are making this map harder lol. Done
01:55:737 (2) - ctrl-g for cooler pattern - the above says it all

the diffs themselves are mostly fine I think, the problem imo is the spread. NM -> HD -> SHD is way too thin and the object densities/spacing used are really far apart. May wanna think about it. - personally, I think it's fine as I think each difficulty is well enough to fit in a spread although that hard is kinda too hard probably.

gl o/
VINXIS
y is this so slow

y do people not want this ar8 lmfao its a gr8 dt farm amiritebois jk 2hard\\

requested me 2 mod but idk y since i can't mod and this map is already good for it's style anyway lol

General
  1. As far as tags go you should add Sound​Holic​K, and trancecore lmfao
  2. go tell ringating to get u a better bg version of this is2g m8
  3. Metadata looks fine for me
  4. mang take out those unecessary inherited points from EZ and NM too wot hte fuk
  5. I'd say u sud maik another diff between NM n HD just in case if som bois have problems with th espread u feel (and possible between HD and SHD but i dont think that much matter so leoleoelo)
EZ
  1. 01:08:937 (3) - i hate this
  2. nice
  3. oya also 01:58:537 (1) - inb4 offscreen
NM
  1. 00:19:337 (1,2,3,4) - fek u curve this more or curve 00:20:937 (5) - less so it looks cymmetrical and nice cuz i kno u like symmetry amirite
  2. 00:33:737 (3) - this can be touching the hp bar depending on the player's res
  3. 00:52:137 (2,3) - ok
  4. 01:37:937 (6) - inb4 offscren
HD
  1. 00:31:137 (2,3,4,1,2,3) - st o op ppppo p op ro oproparoproprpraopoprostoptpststostpostostotspo stpst s stop tosstp tsp ohmygodgodg that looked hard to read lmao
  2. 01:39:937 (2,3,2,3,2,3) - idk imo u sudnt put these in a hard but who cares amirite lmao
SUPER HARD BOIS
  1. 00:20:937 (1,2,3) - add another repeat for each of them it sounds incompleteo
  2. 00:29:537 (3,4,5,6,7,8,9) - y is this an actual stream but not the 5-note bursts fek u
  3. 00:46:737 (2,3,4,5) - lmao these jumps tho
  4. 00:59:337 (1,2,3,4,5,6,7) - r u byfar (bad to read in ar8 dad)
  5. 01:10:537 (1) - I'd end this with the same DS u used within the 4-note stream u had right before this tbh
  6. 01:26:537 (1,2,3,4) - OK
  7. 01:31:737 (3,4,5) - can ye pls just use 2 1/4 sliders instead that'd be easier to play after all those big af jumps
  8. 01:55:737 (2,3) - rip flow
  9. dam


lol this mod is so small and partly half-assed lol rip


y does the E L I T E M A P P E R need mods



nowmoddivinitypls
Ringating
from my queue:

found this version of the image, which I then converted to vector image so I could make it a higher res (works because there are a lot of solid or mostly solid colors). I then cropped it to 1366x768.no kds
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Add tags
Insane
  1. 00:04:937 What's with the huge gap?
  2. 01:03:137 (6,7,8,9,10,11) - Consistent distance spacing
  3. 01:51:737 (6,7,8) - Make this straight
Hard
  1. 00:49:737 Blank?
VINXIS
u havent even kd'd the last post fuku

no kd this post give it to the other one lmfao

INS
  1. 00:04:537 (1) - y dont u add a break after this, considering that u use the exact same spot for the part right after and the music calls for a breakdown anyway
  2. 00:08:137 (1,2,3) - consistency-wise you should stack this but it plays fine for me so
  3. i don't like most of ur anti-flows like 00:27:337 (1,2) - and 00:28:937 (1,2) - and 00:25:737 (1,2) - e.t.c cuz i dont feel its justified at these parts but w/e
  4. 00:31:937 (4,1,2,3) - REALLY BAD FOR READING because u stack a 1/2 rhythm right before a bunch of 1/1. Be prepared for a bunch of breaks right here because of readability if you don't change this lol
  5. 00:47:337 (3,4,5) - you chould make this triple have equal spacing with the slider before adn the triple after beacuse of your consistent spacing before and it would look better in a spacing-reliant map anyway lmao
  6. 01:03:137 (6,7) - and 01:03:537 (9,10) - don't have the same spacing and the one before overlaps the other and its just afhsegbj'
  7. 01:27:737 (3,4,1,2) - i dont like how this looks but yea
  8. 01:32:737 - i feel like this time should be mapped because i don't think the song calls for an anti-flow at 01:32:537 (6,1) - so it feels out of place,
  9. 01:39:937 (2) - y do u map doubles here a nd not when the same composition of the synth was there before
Arphimigon
I had a look through the diffs but sadly I aint too good at spotting things worth changing with these styles.
Best I can do is give a star and hope you get somewhere with this!
Topic Starter
ktgster
VINXIS
SPOILER

VINXIS wrote:

y is this so slow

y do people not want this ar8 lmfao its a gr8 dt farm amiritebois jk 2hard\\

requested me 2 mod but idk y since i can't mod and this map is already good for it's style anyway lol

General
  1. As far as tags go you should add Sound​Holic​K, and trancecore lmfao - tags are hard :(
  2. go tell ringating to get u a better bg version of this is2g m8 - below you
  3. Metadata looks fine for me
  4. mang take out those unecessary inherited points from EZ and NM too wot hte fuk - lazy
  5. I'd say u sud maik another diff between NM n HD just in case if som bois have problems with th espread u feel (and possible between HD and SHD but i dont think that much matter so leoleoelo) - kk

Easy
  1. 01:08:937 (3) - i hate this - so how pixel perfect do you want this to be?
  2. nice
  3. oya also 01:58:537 (1) - inb4 offscreen - its not, but moved regardless. Also nice suggestions for the past 5 lines or so :)

Normal
  1. 00:19:337 (1,2,3,4) - fek u curve this more or curve 00:20:937 (5) - less so it looks cymmetrical and nice cuz i kno u like symmetry amirite - k changed slider and circle placement and I guess... "more cymmetrical"
  2. 00:33:737 (3) - this can be touching the hp bar depending on the player's res - inb4 move 2 in the next NC for b3tt3r fl0w
  3. 00:52:137 (2,3) - ok - k here ur fix
  4. 01:37:937 (6) - inb4 offscren - isn't actually

Insane?
  1. 00:04:537 (1) - y dont u add a break after this, considering that u use the exact same spot for the part right after and the music calls for a breakdown anyway - sounds pretty fitting to have no break and still have the map draining.
  2. 00:08:137 (1,2,3) - consistency-wise you should stack this but it plays fine for me so - yeah good luck reading 1/8 sliders on a stack RIP
  3. i don't like most of ur anti-flows like 00:27:337 (1,2) - and 00:28:937 (1,2) - and 00:25:737 (1,2) - e.t.c cuz i dont feel its justified at these parts but w/e - b-but, they're just stacks
  4. 00:31:937 (4,1,2,3) - REALLY BAD FOR READING because u stack a 1/2 rhythm right before a bunch of 1/1. Be prepared for a bunch of breaks right here because of readability if you don't change this lol - k son
  5. 00:47:337 (3,4,5) - you chould make this triple have equal spacing with the slider before adn the triple after beacuse of your consistent spacing before and it would look better in a spacing-reliant map anyway lmao - yeah... took forever to fix
  6. 01:03:137 (6,7) - and 01:03:537 (9,10) - don't have the same spacing and the one before overlaps the other and its just afhsegbj' - fixed cuz stacking suks
  7. 01:27:737 (3,4,1,2) - i dont like how this looks but yea - atleast not ruined by stacking zzzz
  8. 01:32:737 - i feel like this time should be mapped because i don't think the song calls for an anti-flow at 01:32:537 (6,1) - so it feels out of place, - I got lazy and just added a stack
  9. 01:39:937 (2) - y do u map doubles here a nd not when the same composition of the synth was there before - emphasis on this part more and also stays consistent in its own stanza

Insane
  1. 00:31:137 (2,3,4,1,2,3) - st o op ppppo p op ro oproparoproprpraopoprostoptpststostpostostotspo stpst s stop tosstp tsp ohmygodgodg that looked hard to read lmao - stop move stop move, it is magic
  2. 01:39:937 (2,3,2,3,2,3) - idk imo u sudnt put these in a hard but who cares amirite lmao *rocket blows up*

SUPER HARD BOIS
  1. 00:20:937 (1,2,3) - add another repeat for each of them it sounds incompleteo - k don't blame if you break on these
  2. 00:29:537 (3,4,5,6,7,8,9) - y is this an actual stream but not the 5-note bursts fek u - got nerfed, try again
  3. 00:46:737 (2,3,4,5) - lmao these jumps tho - y not
  4. 00:59:337 (1,2,3,4,5,6,7) - r u byfar (bad to read in ar8 dad) - at least you can read it with 1/1's in the middle
  5. 01:10:537 (1) - I'd end this with the same DS u used within the 4-note stream u had right before this tbh - isn't it nice to have stream nerfs, so things like these won't apply ever :)
  6. 01:26:537 (1,2,3,4) - OK - n33d skillz br0
  7. 01:31:737 (3,4,5) - can ye pls just use 2 1/4 sliders instead that'd be easier to play after all those big af jumps - an earlier mod said to change it? I'm at a conflict here
  8. 01:55:737 (2,3) - rip flow - and CTRL + G the slider so the flow doesn't even flow at all :)
  9. dam


lol this mod is so small and partly half-assed lol rip - 2 b1g


y does the E L I T E M A P P E R need mods - y V I N I X IS getting bubbles

DahplA

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Add tags - added
Insane
  1. 00:04:937 What's with the huge gap? - intentional. Sounds dandy and will keep unless BN comes up
  2. 01:03:137 (6,7,8,9,10,11) - Consistent distance spacing - fixed from previous mod
  3. 01:51:737 (6,7,8) - Make this straight - how did that happen is a mystery, fixed
Hard
  1. 00:49:737 Blank? - yeah... thats in the easier difficulties too plus I don't want the density to be too high
VINXIS
gh
Nathan
Checked and discussed in #modhelp, basically just gave a small buff to hard/insane and made song setup options consistent

To next BN: I have a feeling someone might be worried about the spread between Insane->SHD. Imo it's fine since SHD doesn't really introduce any new gameplay factors, it's just straight up harder in every way. Get some extra opinions if you're unsure though!
Nathan
-4 on offset, reblublblublbl
Kamikaze
I can already hear voices saying "wtf, why is this ar8"
And that's pretty sad
Secretpipe
post for receiving kd? dsgkdfhne
Topic Starter
ktgster
Log with Secretpipe
13:20 ktgster: kk can you check Identity?
13:20 Secretpipe: now ?;;
13:20 ktgster: sure
13:21 Secretpipe: okay wait 5 / 10 minutes
13:32 Secretpipe: okay i'm here
13:32 ktgster: yay
13:32 ktgster: 1 minute late
13:33 Secretpipe: link please
13:33 *ktgster is listening to [http://osu.ppy.sh/b/634351 SHK - Identity Part III]
13:35 *Secretpipe is editing [http://osu.ppy.sh/b/635487 SHK - Identity Part III [Easy]]
13:35 Secretpipe: gonna play first
13:35 ktgster: kk
13:37 Secretpipe: wow
13:37 Secretpipe: that easy was awesome
13:37 *Secretpipe is playing [http://osu.ppy.sh/b/635403 SHK - Identity Part III [Normal]]
13:39 Secretpipe: kk noticed some things in normal
13:39 ktgster: :)
13:40 Secretpipe: but it's great alse QAQ
13:40 *Secretpipe is playing [http://osu.ppy.sh/b/634349 SHK - Identity Part III [Hard]]
13:43 Secretpipe: did bullshit at the end wtf
13:43 ktgster: lol didn't see
13:43 ktgster: i just started spectating lol
13:43 Secretpipe: just saying xD
13:43 Secretpipe: cuz missed wtf
13:43 Secretpipe: oh nice proster is spectating ~
13:46 Secretpipe: Awesome so far too
13:46 Secretpipe: a bit hard cuz I never play std and it's like the first map of the day xD
13:46 ktgster: and then
13:49 Secretpipe: sgqjdgsj
13:51 Secretpipe: alright
13:51 Secretpipe: lemme take a further look
13:51 *Secretpipe is editing [http://osu.ppy.sh/b/635487 SHK - Identity Part III [Easy]]
13:52 Secretpipe: 00:30:533 (3) - 's head should be moved some grids down cause it's not turned toward 00:32:133 (1) -
13:52 ktgster: done
13:54 Secretpipe: 00:32:133 (1) - would be moved for the same reason but it's pretty nazi there. x+1 and y-6 :)
13:56 ktgster: can't really move that, 1 is stacked on the previous 2
13:56 Secretpipe: Also , spinner should begin at 02:00:533 - cut it starts too earlier for an easy diff
13:56 Secretpipe: Oops I missed click for slider
13:57 Secretpipe: I had a bug
13:57 ktgster: uhh what/
13:57 Secretpipe: 01:10:533 (1) - that one sorry xD
13:57 Secretpipe: 01:10:533 (1) - would be moved for the same reason but it's pretty nazi there. x+1 and y-6 :) *
13:58 ktgster: yeah already done
13:58 Secretpipe: yay
13:58 Secretpipe: what about the spinner ?
13:58 ktgster: yeah also done
13:58 ktgster: don't really want unrankerino's for spinners
13:59 Secretpipe: yea :)
13:59 Secretpipe: just check if u stopped it at 02:03:333 -
13:59 Secretpipe: cuz I used to move spinner and forgot to shorten it :p
14:00 Secretpipe: Once done , call me and we'll move on Normal diff :)
14:00 ktgster: [http://puu.sh/ha9aQ.jpg well im already done]
14:01 Secretpipe: :D
14:02 *Secretpipe is editing [http://osu.ppy.sh/b/635403 SHK - Identity Part III [Normal]]
14:03 Secretpipe: woow 00:48:133 (1) - is almost offscreen
14:03 Secretpipe: inb4 but he's not
14:03 Secretpipe: 00:48:133 (1) - SPACING.png
14:03 ktgster: lol
14:05 Secretpipe: just fix that :^)
14:06 ktgster: uhh spacing?
14:06 Secretpipe: it's higher than it should be
14:06 Secretpipe: yup
14:06 Secretpipe: 01:16:533 (5,1) - aren't really aligned
14:07 Secretpipe: Also , stacks are really NOT suggested to be made in Normal diffs
14:07 Secretpipe: It can be really a pain for beginners → 01:25:733 (4,5) -
14:08 ktgster: but this is a normal
14:08 ktgster: besides you have easy for that
14:08 ktgster: although i think thats the only stack in the map
14:09 Secretpipe: it is
14:09 Secretpipe: the only stack yea
14:09 Secretpipe: but it can be avoided
14:09 Secretpipe: There's an easy but I wouldn't recommand that
14:09 Secretpipe: with the experience that I've got
14:11 ktgster: k done, made a triangle in that part :)
14:11 Secretpipe: 01:54:533 (4) - A blanket could be made here , I'm crying
14:11 Secretpipe: aaaah triangles are life <3
14:11 ktgster: 01:52:933 (2) - here too
14:11 Secretpipe: yus :p
14:11 Secretpipe: was writing it ahah
14:12 Secretpipe: and after that , there's all on this diff to mention
14:14 Secretpipe: call me for hard
14:14 ktgster: kk
14:14 ktgster: added blankets
14:14 Secretpipe: nice
14:21 ktgster: dat afk
14:24 Secretpipe: oh shit
14:25 Secretpipe: idk if I had something to complain
14:25 Secretpipe: lemme re see it again
14:26 Secretpipe: 01:42:533 (1,2,3) - <3
14:27 Secretpipe: 01:45:733 (1) - Maybe you can rotate it a liiiiiiitle bit in order to make it toward 01:46:133 (2) -
14:27 Secretpipe: 01:47:333 (1) - is fine
14:28 ktgster: k did a rotation
14:28 Secretpipe: idk why but if u rotate 01:56:933 (1,2) - by 18 degrees , it plays so much better
14:29 ktgster: better diagonals lol
14:29 ktgster: well done
14:29 Secretpipe: ahah
14:29 Secretpipe: np I guess~
14:30 Secretpipe: and then there's nothing
14:30 Secretpipe: I think I'm not gonna complain the Insane or even the SHD diff but lemme take some time to detect some issues
14:33 Secretpipe: idk if 00:01:733 (1,2) - are really followng something
14:33 ktgster: wow
14:33 ktgster: those notes are like all off
14:33 ktgster: should i delete this whole beginning?
14:33 Secretpipe: u didn't notice ? LOL
14:34 Secretpipe: I thought it was meant to be LOLOL
14:34 ktgster: k this whole beginning is REALLY OFF
14:34 Secretpipe: YES
14:34 Secretpipe: LOLOLLOL
14:34 ktgster: god dammit
14:34 Secretpipe: it's well made on SHD diff
14:34 ktgster: which is STILL off
14:35 ktgster: like, the notes aren't on the notes
14:35 Secretpipe: Well
14:35 Secretpipe: yea xD
14:36 ktgster: don't think i can keep this beginning
14:36 Secretpipe: oh crap
14:36 Secretpipe: I think I did something bad now
14:36 Secretpipe: you're gonna erase your precious mapping :(
14:36 ktgster: its just the beginning
14:36 ktgster: honestly, im was not even sure about the beginning to begin with
14:37 Secretpipe: from where till where?
14:37 Secretpipe: so it's actually a good idea to erase ?
14:37 ktgster: beginning to 00:09:733 -
14:37 ktgster: anything before the 1/8 is pretty off
14:39 Secretpipe: Sure!
14:40 ktgster: k
14:40 ktgster: anything more?
14:41 Secretpipe: hmmm
14:41 Secretpipe: marry me
14:41 Secretpipe: nvm update!
14:42 ktgster: k updated
14:43 *Secretpipe is listening to [http://osu.ppy.sh/b/666874 SHK - Identity Part III]
14:43 Secretpipe: re dling
14:45 *Secretpipe is editing [http://osu.ppy.sh/b/635403 SHK - Identity Part III [Normal]]
14:45 Secretpipe: 00:54:933 (2) - It's still a high jump
14:45 ktgster: oh yeah
14:45 ktgster: i flipped the 2nd half due to the slider before
14:46 Secretpipe: does it affect the jump ? :o
14:46 ktgster: i have no idea
14:47 Secretpipe: so will u change ?
14:47 ktgster: yeah changed
14:48 Secretpipe: kk update
14:48 Secretpipe: final check xD
14:48 Secretpipe: nice
14:49 Secretpipe: Gonna write post
14:49 ktgster: kk
14:49 Secretpipe: can u post the log ?
14:49 ktgster: alright

Summary:
- nazi changes in most difficulties
- deleted beginning since notes are considerably off
Secretpipe
Nathan

Secretpipe wrote:

meii18

Secretpipe wrote:

Dawns
grats
Asphyxia
Hey ktgster,

Need to disqualify this set due to a wrongly snapped slider in Normal 00:48:133 (1) - . The slider should end at 00:49:733 - , like in your other difficulties. The Difficulties are really neat otherwise, great job with them!

If you have any questions, feel free to ask me or any other QAT member. BNs will handle this from here, and as always, best of luck with the re-qualification!
Nathan
damn D:

I'll bubble when fixed
Topic Starter
ktgster
Yay, DQ's.

Few changes made:


  • - Fixed unsnapped note
    - Few changes to SHD for smoother playing
    - Remove a circle in Insane
That should be it.
Nathan
asdf
Kyubey
Let's give it another chance.
Ciyus Miapah
ow rerank? hue
gratz ktg :3
Loctav
Hello!

unfortunately, we had to disqualify the map for not meeting our expectations. Please refer to the following reason:

[SHD]

Life Drain needs to be reduced. Put HP6. Why? It's easy. HP7 works perfect in Insanes with 180bpm and some constant 1/2 beat to fill up the life bar consistently. But this map is full of syncopes, partial huge gaps between notes and a general low note density. 150bpm also gives merely a chance to catch up the drain sufficiently. The life gets drained too fast for the bpm and note density present. Therefore, HP7 makes it needlessly frustrating. We do not appreciate that and therefore want to see that changed.

-----

Please make sure to adjust your map accordingly to our expectations. The beatmap nominators will take care of that furtherly.
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