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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-

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HelloSCV
from my queue

[General]
  1. http://puu.sh/fbiOF/b7000ed489.png you should match those kiai sections (it's a guideline though)
[Easy]
  1. 00:04:036 (4) - add whistle for consistency?
  2. 00:14:499 (1) - is the clap intended to be slider's head?
  3. 00:43:123 (4) - add NC for consistency
  4. 01:11:747 (1) - remove NC for consistency
[Bless' Normal]
  1. 00:44:224 (1) - remove NC for consistency
  2. 01:08:444 (2,1) - using anti jump distance isn't recommended on low diffs (E and N) becuase some of players may feel confusion on this plcement

    i wish you used more diverse rhythm on this diff
[Melt's Hard]
  1. http://puu.sh/f7UKv/f684939710.png seems like this diff has 1ms unsnapped kiai sections
  2. 00:28:260 (2) - missed drum clap
  3. 00:35:967 (5,6) - this sudden jump distance is quite unreasonable(sorry i cannot find proper words asdf) what about decreasing the distance a bit?
  4. 00:41:471 (2,5) - missed drum claps?
  5. 01:02:939 (1) - off screen
  6. 01:16:150 (1) - missed soft finish and normal sampleset
  7. 01:20:003 (7) - i think there are many missed hitsounds from this note, you'd better add them all

    it seems that there are lots of missed hitsounds throughout of this diff, i can point them all out if you want. but if those are intended, pls reconsider it
[yf's Insane]
  1. 00:29:637 (1) - hiding both slider's head and tail at the same time isn't really good idea, it may cause confusion easily imo even it has new combo and high AR
  2. 00:38:307 (2,3) - i wish these two notes were reversedly located for better flow
  3. 00:55:233 (1,2,3) - due to the characteristics of this rhythm, it is hard to play this pattern without breaking the combo. consider changing this rhythm a bit, for example like this
  4. 00:59:086 (5,6) - actually, i expected 2 1/2 sliders rather than current one, it's not that bad but it's a bit awkward. try using 2 1/2 sliders instead
  5. 01:05:692 (1) - i think this slider's head should have normal sampleset and soft addtions for consistency

    impressive
[Dark]
  1. 00:05:096 (8) - remove the whistle? sounds quite annyoing
  2. 00:09:746 - is this green line intended to be here? i think this should be at 00:09:793 - here
  3. 00:19:729 (4) - how about adding default drum finish on slider's head? it's quite nice to hear
  4. 00:21:655 (3) - ^ like you did at 00:24:132 (4) - here
  5. 00:32:802 (5) - it would be better if this slider is placed somewhere else. it doesn't mean current flow sucks (it's quite fine) but i just want to feel better flow while playing
  6. 00:40:233 (2) - actually i don't really enjoy this kind of pattern because it's quite hard to handle 00:40:233 (2,1,2) - this flow (well maybe because of my lack of playing skill?). so i recommend you to change this note's placement little bit.
  7. 00:44:912 (4) - i think this slider's tail should have normal sampleset according to the song
  8. 01:12:848 (5) - try adding NC for consistency
  9. 00:55:233 (5) - what about adding NC to indicate the sudden SV change?
  10. 01:17:802 (8) - consider adding NC for both consistency and 1/3 beats indicator
  11. 01:19:729 (1,2) - swap NC for consistency as well
  12. 01:22:825 - finishing kiai times on blue ticks isn't that great idea, how about finishing it at 01:22:894 - here?

    brilliant
i'll finish this by tomorrow good luck!
Topic Starter
gxytcgxytc

HelloSCV wrote:

from my queue

[General]
  1. http://puu.sh/fbiOF/b7000ed489.png you should match those kiai sections (it's a guideline though)
fixed

[Easy]
  1. 00:04:036 (4) - add whistle for consistency? ifxedfixed
  2. 00:14:499 (1) - is the clap intended to be slider's head? ahh i forgot to cancel that
  3. 00:43:123 (4) - add NC for consistency judge the whole kiai ,every 4 white line,i add a NC,so no .-. (sorry for my poor english, i cant describe my thinking clearly ;_;)
  4. 01:11:747 (1) - remove NC for consistency fixed




[Dark]
  1. 00:05:096 (8) - remove the whistle? sounds quite annyoing okay
  2. 00:09:746 - is this green line intended to be here? i think this should be at 00:09:793 - here you are right
  3. 00:19:729 (4) - how about adding default drum finish on slider's head? it's quite nice to hear yes
  4. 00:21:655 (3) - ^ like you did at 00:24:132 (4) - here ^ at the tail?
  5. 00:32:802 (5) - it would be better if this slider is placed somewhere else. it doesn't mean current flow sucks (it's quite fine) but i just want to feel better flow while playing
  6. 00:40:233 (2) - actually i don't really enjoy this kind of pattern because it's quite hard to handle 00:40:233 (2,1,2) - this flow (well maybe because of my lack of playing skill?). so i recommend you to change this note's placement little bit.
    moved it to 00:40:646 (3) -
  7. 00:44:912 (4) - i think this slider's tail should have normal sampleset according to the song added
  8. 01:12:848 (5) - try adding NC for consistency 01:11:747 (1,2,3,4,5,6) - dont really want add nc here beacuse this six is a pattern
  9. 00:55:233 (5) - what about adding NC to indicate the sudden SV change? okay
  10. 01:17:802 (8) - consider adding NC for both consistency and 1/3 beats indicator ok
  11. 01:19:729 (1,2) - swap NC for consistency as well yes ^
  12. 01:22:825 - finishing kiai times on blue ticks isn't that great idea, how about finishing it at 01:22:894 - here? changed to 01:22:756 a long white line

    brilliant
i'll finish this by tomorrow good luck!
thanks for your help xD
FaiVillager
来了来了~
刚放假事有点多所以晚了点 抱歉

[dark]
好一张单点图 手都戳烂了;w;
blanket问题可以不改 不过我写的这些多半是我玩出来的
00:01:612 (1,2,3,4,5,6,7,8) - 好像不是正的?如果不是的话可以用作图里边的添加多边形圆圈重新弄个 后边那个一样
00:11:059 (3,4) - 可以放个三连打
00:12:848 (1,2,3,4,5,6) - 这四个大白线节奏有点乱 把前两个滑条换成一个比较好?
00:15:875 (4) - blanket
00:16:701 (1,2,3,4) - 有点单调,可以考虑按音调做成不同方向的
00:23:307 (1,2,3,4) - 跟前边的梗节奏不一样 而且玩起来确实缺乏趣味
00:25:646 (2,3,4) - 这么放听起来没问题 玩起来怪怪的
00:27:710 (1) - blanket
00:30:394 (3) - 这个地方不推荐放点 因为前边是三个音
00:32:802 (5) - blanket
00:33:490 (2) - ^
00:39:407 (5) - ^
00:49:453 (4) - 这个没摆好
00:50:004 (3) - blanket
00:54:132 (1) - ^
00:54:407 (2) - ^
01:03:490 (6) - ^
01:05:692 (4) - ^
01:11:747 (1,2,3,4) - 跟开始那梗一样
01:13:949 (1) - blanket
01:21:930 (1,2,3,4,5) - 这个肯定不是正的 方法跟开始一样 不过调一下点的顺序就好了
[insane]
00:05:248 (1,2,3,4,1,2,3,4,1) - 这一段音效渐变我喜欢 但是玩起来没意思 考虑换个组合
00:10:096 (1) - 在这里1/1折返不合适 第一段三个音折返回来两个音 听起来都不对
00:11:884 (7) - 这里重音还是在白线上的所以不推荐红线起滑条
00:34:316 (1,2,1,2) - 看起来不错 玩起来感觉遮盖的有点厉害 可以考虑滑条拐弯的位置再靠后些
00:45:325 (1) - slidertick消音
[hard]
开头的四方跳可以把角度多换换 看起来会更好
00:22:067 (5,6) - 这个遮盖不太好,影响玩
00:39:682 (5,6) - 这俩没平行?
01:07:343 (1,2,3,4) - 有点远
01:11:747 (1,2) - ^
01:15:600 (7,8,9,10,1) - 玩起来看着不太舒服..

简单普通我就先不做了 本身不是特别有经验而且是nm
祝你好运~
Topic Starter
gxytcgxytc

FaiVillager wrote:

来了来了~
刚放假事有点多所以晚了点 抱歉

[dark]
好一张单点图 手都戳烂了;w;
blanket问题可以不改 不过我写的这些多半是我玩出来的
00:01:612 (1,2,3,4,5,6,7,8) - 好像不是正的?如果不是的话可以用作图里边的添加多边形圆圈重新弄个 后边那个一样 这图规则图形都是ctrl shiftD弄出来的=A=
00:11:059 (3,4) - 可以放个三连打 话说其实之前就是三连 后面类似的节奏也是..纠结了很久结果还是拿掉了 开头这样有点丧病
00:12:848 (1,2,3,4,5,6) - 这四个大白线节奏有点乱 把前两个滑条换成一个比较好? 不好听..
00:15:875 (4) - blanket
00:16:701 (1,2,3,4) - 有点单调,可以考虑按音调做成不同方向的
00:23:307 (1,2,3,4) - 跟前边的梗节奏不一样 而且玩起来确实缺乏趣味 这里要进kiai啦.-.
00:25:646 (2,3,4) - 这么放听起来没问题 玩起来怪怪的 考虑中...不过没想好怎么改..
00:27:710 (1) - blanket
00:30:394 (3) - 这个地方不推荐放点 因为前边是三个音
00:32:802 (5) - blanket
00:33:490 (2) - ^
00:39:407 (5) - ^
00:49:453 (4) - 这个没摆好
00:50:004 (3) - blanket
00:54:132 (1) - ^
00:54:407 (2) - ^
01:03:490 (6) - ^
01:05:692 (4) - ^
01:11:747 (1,2,3,4) - 跟开始那梗一样
01:13:949 (1) - blanket
01:21:930 (1,2,3,4,5) - 这个肯定不是正的 方法跟开始一样 不过调一下点的顺序就好了 真的是正的QAQ
blanket都修了修...
[hard]
开头的四方跳可以把角度多换换 看起来会更好
00:22:067 (5,6) - 这个遮盖不太好,影响玩
00:39:682 (5,6) - 这俩没平行?
01:07:343 (1,2,3,4) - 有点远
01:11:747 (1,2) - ^
01:15:600 (7,8,9,10,1) - 玩起来看着不太舒服..

简单普通我就先不做了 本身不是特别有经验而且是nm
祝你好运~
谢谢mod
Topic Starter
gxytcgxytc
update
改了hard
[CSGA]Ar3sgice
offset前380(-20), 后10106(+10)

dark
00:25:646 (2,4) - 这里我觉得有些强行blanket, 其实不需要那样, 摆成这样就行了 https://osu.ppy.sh/ss/2791651
00:54:693 (3) - 这个clap怎么是soft的 应该放drum的吧
01:05:702 (4) - 这个blanket没摆好 而且不是1/2吗

easy
00:27:710 (1) - 你把这个弄对称啊
Topic Starter
gxytcgxytc

[CSGA]Ar3sgice wrote:

offset前380(-20), 后10106(+10)

dark
00:25:646 (2,4) - 这里我觉得有些强行blanket, 其实不需要那样, 摆成这样就行了 https://osu.ppy.sh/ss/2791651 虽然没看懂为啥不过好像也不赖..-.
00:54:693 (3) - 这个clap怎么是soft的 应该放drum的吧 嗯..
01:05:702 (4) - 这个blanket没摆好 而且不是1/2吗 怎么听都是1/3...

easy
00:27:710 (1) - 你把这个弄对称啊

;w;谢谢 新年好
[CSGA]Ar3sgice
我试试能不能泡图
Topic Starter
gxytcgxytc
wpcap 吓cry
Cherry Blossom
Hello gxy, I'm sorry but i have to pop this map's bubble for these following reasons :
  1. 01:09:555 (1) - In bless' Normal, there must not be any antijumps in Normal diffs, there is an antijump clearly visible and confusing. Spacing must be consistent in Normal diffs, i've already told you a few months ago.
  2. 00:07:652 (1) - In Easy and bless' Normal, this spinner must end here 00:10:106 - .
  3. 01:06:803 (5) - In Melt's Hard this object is snapped wrongly, it is not 1/3, the reverse must be snapped on the blue tick.

Call me back after fixing these unrankable issues. And i will give an additional mod/check and give you a rebubble.
By the way, is the metadata confirmed by someone qualified ? if no, you should ask someone for it.
[CSGA]Ar3sgice
还有我记得你preview没放线上, 顺便改了吧
DakeDekaane
BPM is doubled. Correct are 99 and 109.
Topic Starter
gxytcgxytc

DakeDekaane wrote:

BPM is doubled. Correct are 99 and 109.
hi DkaeDekaane
here is a ranked ver. by wcx19911123
https://osu.ppy.sh/s/164075
so i think bpm is okay :)
Cherry Blossom
Recheck, no kd.

Melt's Hard

  1. 00:05:834 (2,1) - This antijump is a little weird because the distance is lower compared to the previous objects so it will be better if there is a higer distance between these objects.
  2. 00:44:234 (5,6,7,8,1) - avoid jumps like this. It creates a spike on a hard diff, and imo, there is enough density and this will hurt the diff gap between Normal and Hard. Make something else, less jumpy.
  3. 01:06:803 (5) - this was not fixed, i've told you to fix that slider which is snapped wrongly, make this :
  4. 01:20:563 (1,2) - there must be more distance between these objects, because it will help the player to read patterns properly.

Dark

  1. 00:55:243 (1) - I forgot to mention this object, it is also snapped wrongly because it is not 1/3. This slider must be snapped like this http://puu.sh/gdwPm/6159570472.jpg as you can see in yf's Insane.


Melt's Hard needs more mods, try to find more mods for this diff.
Call me back later when you feel ready.
Him3con
[Melt's Hard]
00:43:133 (1,2,3,4,5,6,7,8) - 不像hard 建议00:43:408 (2) - crtl g 00:43:958 (5) - crtl g 00:44:234 (6,7,8,9) - crtl g
00:17:950 (4) - 加个鼓音x256 y296
SPOILER
好可怕.高性欲要有rank的图了
[Mahua]
极黑的妹儿特
Kuuhaku
Melt`s Hard
音效:
00:04:622 (3) - 加上whistle试试

00:07:652 (1) - 也许少了点音效?00:10:106移动到00:09:773,并添加drum-whistle音效

00:35:426 (3) - 将sampleset改成drum,总觉这里不加特技,啊呸,音效怪怪的

00:54:142 (1) - 这里觉得sampleset用drum更好

00:57:720 (5) - 尾部是不是少了个whistle?

01:03:500 (2,3) - 我觉得2尾部用normal-hit,3用soft-whistle更好

01:06:252 (3) - 实话说这里的normal-whistle比较突兀了,
虽然还是听起来不是那么顺耳,但我觉得drum-clap是个更好地选择
因为能和01:06:803 (5) - 的drum-finish对应上

01:18:087 (9) - 头部drum-whistle试试看

01:22:216 (8,9) - 音效方面改成除了9的尾部外全whistle看一下
我觉得这样更有层次感

排列:
实话说没什么特别的意见了……看看就好
00:12:857 (2,3) - ctrl+g

00:41:894 (3) - 还是觉得ctrl+g顺眼
然后00:42:307 (4) - 移动到00:41:481 (2) - 的尾部

其他也没啥啦,祝早日rank~
以上
Topic Starter
gxytcgxytc
update
fix most of your advice
thanks for your mod Kuuhaku and Meconopsis
OblivioN
[Melt's hard]
打死妹儿
  1. 00:05:834 (2,1) - ds 1.2
  2. 01:05:151 (1) - x 298|y 282 顺眼点,后面的记得跟着调一下
  3. 01:12:858 (3) - ctrl g感觉flow比较顺
  4. 01:15:885 (8,1) - 和01:18:087 (9,1) - ds都有增加为啥01:20:289 (8,1) - 这里没有增加呢?
  5. 01:22:766 (1) - 这里也应该放远一点,x 435|y 322
Topic Starter
gxytcgxytc

OblivioN wrote:

[Melt's hard]
打死妹儿
  1. 00:05:834 (2,1) - ds 1.2 修成了其他的东西
  2. 01:05:151 (1) - x 298|y 282 顺眼点,后面的记得跟着调一下 fixed
  3. 01:12:858 (3) - ctrl g感觉flow比较顺 没感觉...
  4. 01:15:885 (8,1) - 和01:18:087 (9,1) - ds都有增加为啥01:20:289 (8,1) - 这里没有增加呢?6666这你都发现了 改了
  5. 01:22:766 (1) - 这里也应该放远一点,x 435|y 322 不太好
又修了其他的东西/=/
updated
Infevo
Modding

[Hard]

00:11:206 - This time point could be mapped
00:13:408 - You might want to map the beat
00:17:950 - same
00:21:389 (3,4) - stacking is really tricky in this instance for this diff due to high slider velocity speed and your previous single hit circles before the slider at 00:21:114 (1,2). i think it is a nasty combination
00:26:619 (4,5) - i would try to map this change. mapper continues kinda like before. i would like to see something different here.
01:06:803 (5,1) - spacing inconsistent to the rest of the map. different ds?
01:22:216 (8) - hitsounding seems kinda "monotone" (no pun intended) the whistles at beats like this can be mapped with soft claps. I think it would fit.

You only need a hard mod?
Megurine Luka
Hi, quick check

[Melt's Hard]

01:02:124 (4) - 建议NC啊,后面那个长的和前面那个短的overlap的比较严重啊容易有歧义啊
01:05:702 (2) - 用slider?总觉得不太符合前面的风格/节奏,建议拆成note或者折返slider啊
01:14:509 (3,4,5) - 节奏上和背景音乐有点不合拍,总觉得有点别扭。折返+note不如改成双slider,只不过这样比较考验排列了。
01:17:812 (8) - 这里的节奏应该不是这样?我用50%感受了一下确实现在的短slider折返违和感有点强烈
图传不上,简单说下,我个人认为这里的节奏应该是01:17:812 (8) - 单circle 然后 01:17:950 (9) - slider end at 01:18:018 这样一个组合,应该更fit一些

=。=~差不多就这样吧ww
Topic Starter
gxytcgxytc

Infevo wrote:

Modding

[Hard]

00:11:206 - This time point could be mapped
00:13:408 - You might want to map the beat
00:17:950 - same
00:21:389 (3,4) - stacking is really tricky in this instance for this diff due to high slider velocity speed and your previous single hit circles before the slider at 00:21:114 (1,2). i think it is a nasty combination
00:26:619 (4,5) - i would try to map this change. mapper continues kinda like before. i would like to see something different here.
01:06:803 (5,1) - spacing inconsistent to the rest of the map. different ds? fixed
01:22:216 (8) - hitsounding seems kinda "monotone" (no pun intended) the whistles at beats like this can be mapped with soft claps. I think it would fit.

You only need a hard mod?

Megurine Luka wrote:

Hi, quick check

[Melt's Hard]

01:02:124 (4) - 建议NC啊,后面那个长的和前面那个短的overlap的比较严重啊容易有歧义啊 好
01:05:702 (2) - 用slider?总觉得不太符合前面的风格/节奏,建议拆成note或者折返slider啊 现在是折返啊?..
01:14:509 (3,4,5) - 节奏上和背景音乐有点不合拍,总觉得有点别扭。折返+note不如改成双slider,只不过这样比较考验排列了。
01:17:812 (8) - 这里的节奏应该不是这样?我用50%感受了一下确实现在的短slider折返违和感有点强烈
图传不上,简单说下,我个人认为这里的节奏应该是01:17:812 (8) - 单circle 然后 01:17:950 (9) - slider end at 01:18:018 这样一个组合,应该更fit一些
明察秋毫 变成1/4折返了
=。=~差不多就这样吧ww
thanks for mods :)
Cherry Blossom
Recheck.

- yf's Insane : 00:10:106 - these timing points don't have the same sampleset, fix it please.
- yf's Insane and Dark : 00:55:243 (1) - Still snapped wrongly, but i tried to find a solution, i checked wcx's set and after a long period of reflection, i conclude that it must be snapped like this :



Apply these changes, and call me back for a rebubble.
Topic Starter
gxytcgxytc
lol
fixed and updated~
Cherry Blossom
.............................................................................................................
Still wrong, what you should do about these snapped wrongly objects.

yf's Insane :
00:55:243 (1,2) - Change to =>

Dark :
Do the same thing as ^, these ticks have to be followed => 00:55:312 - 00:55:450 - 00:55:587 -
Topic Starter
gxytcgxytc

Cherry Blossom wrote:

.............................................................................................................
Still wrong, what you should do about these snapped wrongly objects.

yf's Insane :
00:55:243 (1,2) - Change to =>

Dark :
Do the same thing as ^, these ticks have to be followed => 00:55:312 - 00:55:450 - 00:55:587 -

updated.....
Cherry Blossom
Okay, rebubbled.
Topic Starter
gxytcgxytc

Cherry Blossom wrote:

Okay, rebubbled.
thanksthank you CB >_>
Flask
I've asked some QATs and they said the bpm should be 218, so current timing should be right. (Thanks Asphyxia and Desperate o3o/)

[General]
  1. 加個靜音sliderslide?
[Dark]
  1. 00:05:834 (3,3) - 這兩個可以nc (多酷炫啊)
  2. 01:01:298 (1) - 這可以ctrl+g會更flow
[Melt's Hard]
  1. 01:17:812 - 這裡漏了音效
[Bless' Normal]
  1. 01:01:573 (3,4) - 這我還是不太建議 畢竟太突然了 把(4)改成1/1會好點
[Easy]
  1. 00:45:335 (6) - 這裡改成加default的N-finish或S-finish? 音樂裡有個叮叮音只用鼓聲帶過好怪
  2. 00:54:142 - 可以加個S-finish
  3. 00:58:546 (3,4,5) - 正三角
  4. 01:10:656 (2,3,4) - ^ (這個要動一下後面的)
Nice mapset, I didn't get too many issues to complain. But I'm kind of worried about the spread between N-H and H-I (yf's Insane), both of them are a-bit-too large >_>. Better ask some opinions from other modders before calling me back.
Topic Starter
gxytcgxytc

Flask wrote:

I've asked some QATs and they said the bpm should be 218, so current timing should be right. (Thanks Asphyxia and Desperate o3o/)

[General]
  1. 加個靜音sliderslide?
[Dark]
  1. 00:05:834 (3,3) - 這兩個可以nc (多酷炫啊)
  2. 01:01:298 (1) - 這可以ctrl+g會更flow
[Melt's Hard]
  1. 01:17:812 - 這裡漏了音效
[Bless' Normal]
  1. 01:01:573 (3,4) - 這我還是不太建議 畢竟太突然了 把(4)改成1/1會好點
[Easy]
  1. 00:45:335 (6) - 這裡改成加default的N-finish或S-finish? 音樂裡有個叮叮音只用鼓聲帶過好怪
  2. 00:54:142 - 可以加個S-finish
  3. 00:58:546 (3,4,5) - 正三角
  4. 01:10:656 (2,3,4) - ^ (這個要動一下後面的)
Nice mapset, I didn't get too many issues to complain. But I'm kind of worried about the spread between N-H and H-I (yf's Insane), both of them are a-bit-too large >_>. Better ask some opinions from other modders before calling me back.
都改了 除了静音.. 待我加个hard :cry:
Karen
IRC with OblivioN
2015-04-06 23:19 Kagamine Ren: 汗
2015-04-06 23:20 Kagamine Ren: 你们合伙欺负我
2015-04-06 23:20 OblivioN: wwww
2015-04-06 23:28 Kagamine Ren: Y哥啊
2015-04-06 23:28 OblivioN: 嗯?
2015-04-06 23:28 Kagamine Ren: 我觉额可以再奇怪一点啊
2015-04-06 23:28 Kagamine Ren: 觉得*
2015-04-06 23:28 OblivioN: 再奇怪一点?
2015-04-06 23:29 Kagamine Ren: 01:04:876 (2) - 搞个加速什么的
2015-04-06 23:29 OblivioN: 我看看啊
2015-04-06 23:30 Kagamine Ren: 01:22:560 (1) - 转盘为什么不停这呢
2015-04-06 23:30 OblivioN: 连哥啊;w;
2015-04-06 23:30 Kagamine Ren: 啊
2015-04-06 23:31 OblivioN: 转盘停在哪里啊
2015-04-06 23:31 Kagamine Ren: 。。。
2015-04-06 23:31 OblivioN: 这样点出来是转盘的开始
2015-04-06 23:31 Kagamine Ren: 01:27:170 -
2015-04-06 23:31 Kagamine Ren: 居然选到转盘了。。
2015-04-06 23:31 OblivioN: 好
2015-04-06 23:31 Kagamine Ren: 别的难度都是这里
2015-04-06 23:31 OblivioN: 嗯
2015-04-06 23:32 Kagamine Ren: 这是新加的diff凑数的摸吗
2015-04-06 23:32 OblivioN: 好
2015-04-06 23:32 OblivioN: 改了
2015-04-06 23:32 OblivioN: 不是吧
2015-04-06 23:32 Kagamine Ren: 那为啥只要我摸一个
2015-04-06 23:33 OblivioN: ;-;之前他这个图hard——yfinsane 难度差的太大
2015-04-06 23:33 OblivioN: 我给他做了个
2015-04-06 23:33 Kagamine Ren: 是呀
2015-04-06 23:33 Kagamine Ren: 00:14:509 (1,1) - 这个stack好像歪的明显
2015-04-06 23:33 OblivioN: 等等啊
2015-04-06 23:33 Kagamine Ren: 歪歪歪了
2015-04-06 23:34 OblivioN: 我看看你那个断句
2015-04-06 23:34 Kagamine Ren: 啊我的意思是我这个摸是不是凑数摸
2015-04-06 23:34 OblivioN: →.→
2015-04-06 23:34 OblivioN: 别问我啊
2015-04-06 23:34 Kagamine Ren: 凑数的话我随便写点了
2015-04-06 23:34 Kagamine Ren: 唉反正现在log已经很长了
2015-04-06 23:35 OblivioN: 23333
2015-04-06 23:35 Kagamine Ren: 00:20:839 (4,5) - 不如试试ctrl+g?
2015-04-06 23:35 OblivioN: 不太行.-.
2015-04-06 23:35 OblivioN: 之前ctrl g的被改回来了
2015-04-06 23:35 Kagamine Ren: 思考
2015-04-06 23:35 OblivioN: 因为星数*
2015-04-06 23:35 Kagamine Ren: 感觉跟1更顺的
2015-04-06 23:36 Kagamine Ren: 00:22:216 (1) -
2015-04-06 23:36 Kagamine Ren: 这个也是
2015-04-06 23:36 Kagamine Ren: 这跟难度没关系吧
2015-04-06 23:37 OblivioN: 有点关系.-.因为hard 3.1,我这要是再多一点点就尴尬了
2015-04-06 23:37 Kagamine Ren: 咦 我的意思是 改个ctrl+g跟难度没啥关系...
2015-04-06 23:38 Kagamine Ren: 还有关掉那个widescreen support哇
2015-04-06 23:38 OblivioN: 改了会加星的……我试过了&
2015-04-06 23:39 Kagamine Ren: 好
2015-04-06 23:39 OblivioN: 之前多了偷偷ctrl g 加了0.02就被gxy改回去了;-;
2015-04-06 23:39 Kagamine Ren: 没了 好长了
2015-04-06 23:39 Kagamine Ren: 我po了
2015-04-06 23:39 OblivioN: 好哇
Topic Starter
gxytcgxytc

Kagamine Ren wrote:

IRC with OblivioN
2015-04-06 23:19 Kagamine Ren: 汗
2015-04-06 23:20 Kagamine Ren: 你们合伙欺负我
2015-04-06 23:20 OblivioN: wwww
2015-04-06 23:28 Kagamine Ren: Y哥啊
2015-04-06 23:28 OblivioN: 嗯?
2015-04-06 23:28 Kagamine Ren: 我觉额可以再奇怪一点啊
2015-04-06 23:28 Kagamine Ren: 觉得*
2015-04-06 23:28 OblivioN: 再奇怪一点?
2015-04-06 23:29 Kagamine Ren: 01:04:876 (2) - 搞个加速什么的
2015-04-06 23:29 OblivioN: 我看看啊
2015-04-06 23:30 Kagamine Ren: 01:22:560 (1) - 转盘为什么不停这呢
2015-04-06 23:30 OblivioN: 连哥啊;w;
2015-04-06 23:30 Kagamine Ren: 啊
2015-04-06 23:31 OblivioN: 转盘停在哪里啊
2015-04-06 23:31 Kagamine Ren: 。。。
2015-04-06 23:31 OblivioN: 这样点出来是转盘的开始
2015-04-06 23:31 Kagamine Ren: 01:27:170 -
2015-04-06 23:31 Kagamine Ren: 居然选到转盘了。。
2015-04-06 23:31 OblivioN: 好
2015-04-06 23:31 Kagamine Ren: 别的难度都是这里
2015-04-06 23:31 OblivioN: 嗯
2015-04-06 23:32 Kagamine Ren: 这是新加的diff凑数的摸吗
2015-04-06 23:32 OblivioN: 好
2015-04-06 23:32 OblivioN: 改了
2015-04-06 23:32 OblivioN: 不是吧
2015-04-06 23:32 Kagamine Ren: 那为啥只要我摸一个
2015-04-06 23:33 OblivioN: ;-;之前他这个图hard——yfinsane 难度差的太大
2015-04-06 23:33 OblivioN: 我给他做了个
2015-04-06 23:33 Kagamine Ren: 是呀
2015-04-06 23:33 Kagamine Ren: 00:14:509 (1,1) - 这个stack好像歪的明显
2015-04-06 23:33 OblivioN: 等等啊
2015-04-06 23:33 Kagamine Ren: 歪歪歪了
2015-04-06 23:34 OblivioN: 我看看你那个断句
2015-04-06 23:34 Kagamine Ren: 啊我的意思是我这个摸是不是凑数摸
2015-04-06 23:34 OblivioN: →.→
2015-04-06 23:34 OblivioN: 别问我啊
2015-04-06 23:34 Kagamine Ren: 凑数的话我随便写点了
2015-04-06 23:34 Kagamine Ren: 唉反正现在log已经很长了
2015-04-06 23:35 OblivioN: 23333
2015-04-06 23:35 Kagamine Ren: 00:20:839 (4,5) - 不如试试ctrl+g?
2015-04-06 23:35 OblivioN: 不太行.-.
2015-04-06 23:35 OblivioN: 之前ctrl g的被改回来了
2015-04-06 23:35 Kagamine Ren: 思考
2015-04-06 23:35 OblivioN: 因为星数*
2015-04-06 23:35 Kagamine Ren: 感觉跟1更顺的
2015-04-06 23:36 Kagamine Ren: 00:22:216 (1) -
2015-04-06 23:36 Kagamine Ren: 这个也是
2015-04-06 23:36 Kagamine Ren: 这跟难度没关系吧
2015-04-06 23:37 OblivioN: 有点关系.-.因为hard 3.1,我这要是再多一点点就尴尬了
2015-04-06 23:37 Kagamine Ren: 咦 我的意思是 改个ctrl+g跟难度没啥关系...
2015-04-06 23:38 Kagamine Ren: 还有关掉那个widescreen support哇
2015-04-06 23:38 OblivioN: 改了会加星的……我试过了&
2015-04-06 23:39 Kagamine Ren: 好
2015-04-06 23:39 OblivioN: 之前多了偷偷ctrl g 加了0.02就被gxy改回去了;-;
2015-04-06 23:39 Kagamine Ren: 没了 好长了
2015-04-06 23:39 Kagamine Ren: 我po了
2015-04-06 23:39 OblivioN: 好哇
fixed some :D
咦为什么是我在改图
Jemmmmy
[insane]
00:14:440 (5) - del
00:28:271 (3) -
00:29:372 (2) -
00:29:922 (1) - 弧度大点,才包的更好 (其他自己看看能不能包的更好)
00:31:711 (3) - 没放到00:32:124 (1) - 的红点上
00:45:335 (1) - 放个circle 再转圈?
00:55:794 (2) - 略不好看
01:15:885 (5,6,1) - 间距保持一样吧
:)
h1b1k11


yf's Extra
00:07:690 (1) - Spinner starts here
00:31:573 (1,2,3,4) - Make a box pattern with these
00:40:381 (1,2,3,4) - ^^

OblivioN's Insane
00:07:652 (1) - Remove
^^00:08:864 (1) - Put spinner here

Melt's Hard
00:22:903 (7,8,9) - Space these out?

00:54:142 (1) - Maybe end spinner here?
01:09:555 (1) - Make a different shape

01:10:656 (3) - ^^
01:22:904 (1) - Spinner starts here

Bless's Normal
00:15:335 (2) - Put this the other way?

Easy
00:13:408 (3) - Remove circle
^^00:12:307 (2) - Put slider's end here
00:21:115 (3,4) - ^^
01:13:133 (5,6) - ^^
01:23:041 (1) - Spinner starts here
Flower
I think the diff spread between H-I is fine, since OblivioN's diff is actually not so hard. However, Normal do need add some patterns to catch up Hard'd difficulty and make it a bit more harder than Easy.

[OblivioN's Insane]
AR8 is extremely hard to read, and that's why this diff had been recognised as too hard. So please change to AR9.
Also, stack leniency 2 makes player not able to distinguish which notes should be hit first, which makes near notes very hard to read. Suggest change back to default (7)
01:16:161 (1) - 01:18:362 (1) - 01:20:564 (1) - these are nearly impossible to read to me. At least make them some distinction with the 1.0x sliders after. Maybe you can make them to 0.65x and make a distinct shape that looks different from the 1.0x sliders (also apply to 01:13:959 (1) - ). example: (吗的别怪我这个做的烂,只是示范一下,肯定有更好的。怎么感觉我越来越傻叉)
00:24:968 (4) - move to right-bottom a bit to make it easier to distinguish?
00:05:986 (4) - ^

[Dark]
其实你一开始要我摸这个我是拒绝的,因为我没带板子玩不了,这样别人一看,一摸,那个论文duang~ 很短!很蠢!很烂!就会说根本没有这样的摸,就证明那个花花是假的。(ry
00:38:041 (4,5,6) - move to right-bottom a bit for a better flow (in my taste)?
00:53:317 (4) - add NC for a better distinction?
00:54:417 (2,4) - maybe move left-bottom a bit to provide better readability? also 1/4 on 00:54:968 (4) - is obvious, so maybe you can change it into 1/4 sliders or so
00:55:656 (2) - should be on 00:55:622 - ? or whatever

[Bless's Normal]
00:35:427 (1,2,3) - This is the only difficult point in this diff. I think you can add some more like this among the whole diff.

I'll do a full mod after if you like. Anyway, good luck!
OblivioN

Flower wrote:

[OblivioN's Insane]
AR8 is extremely hard to read, and that's why this diff had been recognised as too hard. So please change to AR9. :arrow:
Also, stack leniency 2 makes player not able to distinguish which notes should be hit first, which makes near notes very hard to read. Suggest change back to default (7)
01:16:161 (1) - 01:18:362 (1) - 01:20:564 (1) - these are nearly impossible to read to me. At least make them some distinction with the 1.0x sliders after. Maybe you can make them to 0.65x and make a distinct shape that looks different from the 1.0x sliders (also apply to 01:13:959 (1) - ). example: (吗的别怪我这个做的烂,只是示范一下,肯定有更好的。怎么感觉我越来越傻叉)
:arrow: 思考中
00:24:968 (4) - move to right-bottom a bit to make it easier to distinguish? :arrow: kkk
00:05:986 (4) - ^ :arrow: kkk

Jemmmmy wrote:

[insane]
00:14:440 (5) - del :arrow:
00:28:271 (3) - :arrow: ^
00:29:372 (2) - :arrow:
00:29:922 (1) - 弧度大点,才包的更好 (其他自己看看能不能包的更好):arrow:
00:31:711 (3) - 没放到00:32:124 (1) - 的红点上 :arrow: 真的诶……改了;w;
00:45:335 (1) - 放个circle 再转圈?:arrow:
00:55:794 (2) - 略不好看 :arrow: I have no idea……orz
01:15:885 (5,6,1) - 间距保持一样吧 :arrow: :arrow:
:)
然后白雪你tag还是没改.-.
tag里的gxy要去掉
另外是不是多了个osb?
new
osu file format v14

[General]
AudioFilename: BRYNHILDR IN THE DARKNESS -Ver. EJECTED-.mp3
AudioLeadIn: 0
PreviewTime: 10106
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
TitleUnicode:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Artist:Tokisawa Nao
ArtistUnicode:鴇沢直
Creator:gxytcgxytc
Version:OblivioN's Insane
Source:極黒のブリュンヒルデ
Tags:岡本倫 Bless Melt gxy yf_bmp opening Gokukoku no Buryunhirude OblivioN
BeatmapID:675157
BeatmapSetID:170604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
Video,-193,"opopop.flv"
//Break Periods
2,47737,53542
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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80839,-100,4,2,2,55,0,1
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[Colours]
Combo1 : 222,222,222
Combo2 : 127,127,127
Combo3 : 100,60,196
Combo4 : 65,226,114
Combo5 : 0,152,225
Combo6 : 0,128,64

[HitObjects]
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Topic Starter
gxytcgxytc
fixed some

updated
Cherry Blossom
As requested, no kd please.

OblivioN's Insane

  1. Remove these useless green points, this looks a little messy.
  2. 00:05:986 (4,5) - I suggest you to ctrl+g these circle, because the current motion is not really comfortable. And if you do ctrl+g here, you'll make something smoother and easier to read.
  3. 00:16:161 (2,3,1) - this straight flow is a little uncomfortable to play, the player needs enough aim because the song is fast. I suggest you to reduce a little the distance between 00:16:573 (3,1) -
  4. 00:45:197 (6) - I don't really think that it plays well, it is quite surprising because the flow is a little "special" , it should be better if you make something circular instead, you can move this circle 00:45:197 (6) - on 340|80

Nice diff.
OblivioN

Cherry Blossom wrote:

As requested, no kd please.

OblivioN's Insane

  1. Remove these useless green points, this looks a little messy.
  2. 00:05:986 (4,5) - I suggest you to ctrl+g these circle, because the current motion is not really comfortable. And if you do ctrl+g here, you'll make something smoother and easier to read.
  3. 00:16:161 (2,3,1) - this straight flow is a little uncomfortable to play, the player needs enough aim because the song is fast. I suggest you to reduce a little the distance between 00:16:573 (3,1) -
  4. 00:45:197 (6) - I don't really think that it plays well, it is quite surprising because the flow is a little "special" , it should be better if you make something circular instead, you can move this circle 00:45:197 (6) - on 340|80

Nice diff.
all fixed , thank you Hentai cherry blossom ;)
4/12
osu file format v14

[General]
AudioFilename: BRYNHILDR IN THE DARKNESS -Ver. EJECTED-.mp3
AudioLeadIn: 0
PreviewTime: 10106
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
TitleUnicode:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Artist:Tokisawa Nao
ArtistUnicode:鴇沢直
Creator:gxytcgxytc
Version:OblivioN's Insane
Source:極黒のブリュンヒルデ
Tags:岡本倫 Bless Melt gxy yf_bmp opening Gokukoku no Buryunhirude OblivioN
BeatmapID:675157
BeatmapSetID:170604

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423,98,41482,1,0,1:0:0:0:
339,98,41619,1,2,0:0:0:0:
255,98,41757,1,0,0:0:0:0:
299,168,41894,1,2,0:0:0:0:
299,168,42032,6,0,B|380:169|380:169|345:235,1,152,4|0,0:3|0:0,0:0:0:0:
184,289,42583,1,0,1:0:0:0:
100,289,42720,1,2,0:0:0:0:
140,215,42858,1,0,0:0:0:0:
185,94,43133,6,0,P|256:73|328:94,1,152,6|0,0:3|0:0,0:0:0:0:
328,289,43683,2,0,P|256:311|185:290,1,152,0|0,1:0|0:0,0:0:0:0:
81,158,44234,5,4,1:3:0:0:
52,236,44372,1,0,1:0:0:0:
258,94,44784,1,0,1:0:0:0:
229,172,44922,1,0,1:0:0:0:
393,143,45060,1,4,1:0:0:0:
340,80,45197,1,8,0:3:0:0:
256,192,45335,12,0,47537,0:0:0:0:
363,173,54142,6,0,B|363:144|363:144|372:116|372:116|363:84|363:84|363:38,2,133,4|0|0,0:0|0:0|0:0,0:0:0:0:
340,240,54693,2,0,P|307:263|266:274,1,76,0|0,3:0|3:0,0:0:0:0:
204,289,54899,1,0,0:0:0:0:
204,289,54968,2,0,P|180:221|184:176,1,114,0|0,3:0|0:0,0:0:0:0:
216,118,55243,6,2,B|188:104|160:113|160:113|116:113|116:113|91:100,2,114,0|2|0,0:0|0:0|0:0,0:0:0:0:
287,212,55794,2,0,B|359:225|451:219|451:108,1,228,0|0,3:0|0:0,0:0:0:0:
450,110,56275,1,0,0:0:0:0:
450,110,56344,5,4,0:0:0:0:
109,280,57445,5,10,1:3:0:0:
205,124,58546,6,0,L|138:79,2,66.4999979705811,4|0|0,3:0|0:0|0:0,0:0:0:0:
307,124,58959,2,0,L|374:79,2,66.4999979705811,0|8|0,0:0|1:3|0:0,0:0:0:0:
256,177,59372,2,0,L|256:257,2,66.4999979705811,0|2|4,0:0|0:0|3:0,0:0:0:0:
256,104,59784,5,2,0:0:0:0:
256,30,59922,1,0,1:0:0:0:
193,68,60060,2,0,P|168:136|189:201,2,132.999995941162,2|2|0,0:0|0:0|0:0,0:0:0:0:
319,68,60748,2,0,P|344:136|323:201,2,132.999995941162,4|0|0,0:0|0:0|0:0,0:0:0:0:
218,262,61573,6,0,P|176:275|139:267,1,66.4999979705811
294,262,61849,2,0,P|336:275|373:269,1,66.4999979705811
220,328,62124,2,0,L|217:260,1,66.4999979705811
294,261,62399,2,0,L|292:328,2,66.4999979705811,0|0|0,1:0|0:0|0:0,0:0:0:0:
349,212,62812,1,0,0:0:0:0:
320,144,62950,6,0,P|256:119|196:143,1,132.999995941162,4|0,0:3|1:0,0:0:0:0:
192,240,63500,2,0,P|256:265|316:241,1,132.999995941162,0|2,0:0|0:0,0:0:0:0:
256,89,64050,6,0,L|256:284,1,190,2|0,0:0|1:0,0:0:0:0:
256,279,64601,6,0,B|273:331|309:346|337:344,1,99.7499969558717,4|0,0:3|0:0,0:0:0:0:
324,343,64876,2,0,L|176:343,2,132.999995941162,2|2|2,0:0|0:0|0:0,0:0:0:0:
408,222,65702,2,0,P|421:184|400:87,1,132.999995941162,4|0,0:0|0:0,0:0:0:0:
223,117,66252,5,2,1:0:0:0:
202,186,66389,1,0,0:0:0:0:
237,250,66528,2,0,P|281:251|309:241,1,66.4999979705811,4|0,1:3|3:0,0:0:0:0:
352,191,66803,2,0,L|463:191,2,99.7499969558717,4|4|4,1:3|1:3|1:3,0:0:0:0:
223,117,67353,6,0,B|170:96|170:96|126:93|90:111,1,132.999995941162,0|0,1:0|0:0,0:0:0:0:
289,267,67904,2,0,B|342:288|342:288|386:291|428:275,1,132.999995941162,0|0,1:0|0:0,0:0:0:0:
167,96,68454,6,0,B|162:127|162:127|179:187|168:237,1,132.999995941162,4|0,0:3|0:0,0:0:0:0:
348,288,69005,2,0,B|353:257|353:257|336:197|346:144,1,132.999995941162,0|0,1:0|0:0,0:0:0:0:
167,96,69555,6,0,L|85:96,2,66.4999979705811,4|0|2,0:3|0:0|0:0,0:0:0:0:
297,233,70105,1,0,1:0:0:0:
351,282,70243,1,2,0:0:0:0:
400,228,70380,1,0,0:0:0:0:
217,254,70656,6,0,L|217:334,2,66.4999979705811,4|0|2,0:3|0:0|0:0,0:0:0:0:
394,212,71206,1,0,1:0:0:0:
445,160,71344,1,2,0:0:0:0:
394,110,71481,1,0,0:0:0:0:
208,130,71757,6,0,P|143:104|83:134,1,132.999995941162,4|2,1:3|0:0,0:0:0:0:
306,185,72307,2,0,P|353:132|353:61,1,132.999995941162,4|2,1:3|0:2,0:0:0:0:
210,241,72858,2,0,P|232:307|290:338,1,132.999995941162,4|2,1:3|1:2,0:0:0:0:
306,185,73408,5,0,1:0:0:0:
208,130,73546,1,2,1:2:0:0:
210,241,73683,1,2,3:2:0:0:
210,241,73959,6,0,P|167:258|138:302,1,95,4|0,0:0|0:0,0:0:0:0:
284,217,74372,1,0,0:0:0:0:
259,147,74509,6,0,P|241:104|204:79,1,76,2|0,1:2|0:0,0:0:0:0:
284,217,74784,1,0,0:0:0:0:
356,193,74922,2,0,P|398:175|427:140,1,76,0|4,0:0|0:3,0:0:0:0:
284,217,75197,5,0,0:0:0:0:
309,289,75334,2,0,P|326:331|361:359,1,76,0|0,0:0|0:0,0:0:0:0:
424,360,75610,1,2,1:2:0:0:
458,292,75748,1,0,0:0:0:0:
459,217,75885,1,0,0:0:0:0:
417,151,76023,1,0,0:0:0:0:
349,90,76161,6,0,P|304:81|259:95,1,95,4|0,0:0|0:0,0:0:0:0:
309,175,76573,1,0,0:0:0:0:
213,181,76711,6,0,P|228:226|263:258,1,95,2|0,1:2|0:0,0:0:0:0:
309,175,76986,1,0,0:0:0:0:
362,253,77124,2,0,P|394:218|404:173,1,95,0|4,0:2|0:3,0:0:0:0:
309,175,77399,5,0,0:0:0:0:
349,90,77537,2,0,P|304:81|259:95,1,95,0|0,0:2|0:0,0:0:0:0:
174,142,77812,1,2,1:3:0:0:
175,237,77950,1,0,0:0:0:0:
266,260,78087,1,0,0:0:0:0:
309,175,78225,1,0,0:0:0:0:
400,199,78362,6,0,P|442:221|494:230,1,95,4|0,0:0|0:0,0:0:0:0:
309,175,78775,1,0,0:0:0:0:
371,100,78913,6,0,P|393:57|402:5,1,95,2|0,1:2|0:0,0:0:0:0:
309,175,79188,1,0,0:0:0:0:
234,113,79326,2,0,P|191:90|139:81,1,95,0|4,0:0|0:3,0:0:0:0:
309,175,79601,5,0,0:0:0:0:
247,250,79739,2,0,P|224:292|215:344,1,95,0|0,0:0|0:0,0:0:0:0:
309,322,80014,1,2,1:2:0:0:
369,249,80151,1,0,0:0:0:0:
309,175,80289,1,0,0:0:0:0:
358,93,80427,1,0,0:0:0:0:
257,43,80564,6,0,P|208:39|156:47,1,95,4|0,0:0|0:0,0:0:0:0:
103,120,80977,1,0,0:0:0:0:
168,189,81115,6,0,P|217:193|269:185,1,95,2|0,1:2|0:0,0:0:0:0:
342,134,81390,1,0,0:0:0:0:
262,186,81528,2,0,P|259:242|268:282,1,95,0|4,0:0|0:3,0:0:0:0:
353,319,81803,5,0,0:0:0:0:
438,278,81940,2,0,P|441:222|432:182,1,95,0|0,0:0|0:0,0:0:0:0:
347,141,82216,2,0,B|318:122|256:114|256:114|200:120|152:148,2,190,2|2|2,1:2|0:0|1:3,0:0:0:0:
256,192,82835,12,0,87170,0:0:0:0:
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