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Tech N9ne - Worldwide Choppers

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Cherry Blossom
osu! needs more rap :D
impulse-
how can you complete stuff like this, such stamina
Colored

too fun map
too hard to single tap, so many 100's :D
Ekoro


2key yumyum
DenoisoGoiso
revive plez
MouseEasy
Xantaria
any possibility of getting this approved? I mean that map is beautiful srsly ... deserves it more than a lot of other maps that got ranked recently
Topic Starter
Mismagius

Zantaria wrote:

any possibility of getting this approved? I mean that map is beautiful srsly ... deserves it more than a lot of other maps that got ranked recently
I guess it's time
Zetera
Oh, this lives again? Good luck!
FlobuFlobs
<3
Infeh
Good luck with rank ^^/
Hopefully this will be ranked :3
Arphimigon
:oops: :( It's returned.

(I don't wanna ruin these patterns)
90% Nazimodding, 10% Actual big changes
Looking at the map itself, it plays smoothly and has no major flaws (at least i would say so) so I guess skipping to nazimodding works.

[Classic BD Challenge]
00:31:181 (7) - This overlaps 00:30:835 (5) - by a small amount, almost a pixel overlap, and looks bad (well in my eyes it looks bad).

00:33:488 (2,3,4) - Don't make perfect triangle, moving 00:33:835 (4) - to x:317 y:319 seems to work

00:41:104 (2) - I'm guessing this overlap of the last slider was on purpose, and it doesn't look as bad as the first, but its worth it to point out. (if it is 2.00 DS from previous and next note it almost doesn't overlap, which makes slider 5 only need a tiny adjustment to fix if you like)

00:59:796 (1,2) - Looks better if first is shifted to x:37 y:69 and second is x:64 y:196 (this might be the same) as the followpoint is directly in the middle of the middle notes and they are more equally spaced to the two notes next to them each.

01:00:719 (3,4) - Maybe there is an emphasis here, but on the first two notes before them at 01:00:488 (1,2) - . Feels weird to have the jumps before at note 1/2 in relation to the music (perfectly playable though)

01:13:873 (1) - This is DS 1.21 and all the others are 1.2, just had to point that out even though it seems equally spaced.

01:15:258 (5) - Shouldn't this be DS 3.24 away from the last slider? (and with the follow point still covering the last slider top). It would be double the DS and look better imo. x:259 y:135 if you want to try it out.

01:15:604 (6,1,2,3,4,5,6) - This curves nicely but the sliders start doesn't fit the curve. I would continue the curve and make it lower.



01:16:988 (2) - x:161 y:277 for blanket
01:17:104 (3) - Likewise, x:332 y:291 to blanket last slider better.

01:18:950 (3) - Same thing as suggest before about the double DS. I think these may be on purpose now but yeah your choice. x:511 y:165 works.

01:26:335 (3) - Doesn't point directly at note 2. Would move the note to x:242 y:186 but changing the slider angle is fine too.

01:26:681 (4,7) - Not a proper stack!

01:40:181 (2,3) - Are these two 1.9DS apart on purpose? The others are all 1.7 (1.71 actually)

01:43:873 (5) - Not sure exactly how right now, but I would make this blanket the next notes better.

01:44:796 (5) - What's with this jagged, out of place note?

01:48:719 (3,4) - Move to x:137 y:73 for nice cleanliness

01:50:335 (1) - I thought this would be better as a straight note. As a curve it feels like its about to flow into another pattern or something like that.

01:51:373 (5,6,7,1) - Not exactly a great triangle. I know you can fix this easy.

02:04:758 (2) - Blankets nicer around x:388 y:231

02:20:796 (4) - Around x:144 y:224 instead for better triangle (that little spaced made my OCD cry)
02:21:258 (7,8) - Likewise, x:385 y:149

02:23:912 (1,2,3) - Isn't on follow-point, but its parallel. Probably on purpose.

02:33:258 (1,1,1) - I can read this perfectly well. Many are likely gonna try to kill ya for this (likely to see coming)

03:03:027 (2) - Make same DS from previous and next slider please <3

03:11:104 (1,2,3,4) - I would make these curve into that straight stream if possible to flow better.

03:31:181 (5) - better at x:233 y:269 (triangles!)

I swear you could put something from 03:34:412 - to 03:34:527 (1)

03:36:488 (5) - x:83 y:150 for OCD

03:47:912 (5,6,7) - Would make slighttttly more left to flow with last slider better.

04:37:527 (6,1) - I think the NC note is too far down to fit the curve of the last slider. Would make it slightly higher, but also make the last sliders whole combo shift slightly right (it suits imo)

04:57:604 (4) - x:203 y:236 (neater triangle)
05:21:027 (1) - Likewise, x:60 y:210

05:24:373 (6,7) - Could flow from the curve better, make it more left/down?

<3 Loved it, flowed really nice and patterns where awesome. Neat stuff.
(Maybe I should've boxed this mod, its long as hell)

gl getting this ranked!
Bladesu

Blue Dragon wrote:

Zantaria wrote:

any possibility of getting this approved? I mean that map is beautiful srsly ... deserves it more than a lot of other maps that got ranked recently
I guess it's time
OHGODOHGODOHMYGODOHGOD
Topic Starter
Mismagius

Arphimigon wrote:

:oops: :( It's returned.

(I don't wanna ruin these patterns)
90% Nazimodding, 10% Actual big changes
Looking at the map itself, it plays smoothly and has no major flaws (at least i would say so) so I guess skipping to nazimodding works.

[Classic BD Challenge]
00:31:181 (7) - This overlaps 00:30:835 (5) - by a small amount, almost a pixel overlap, and looks bad (well in my eyes it looks bad). fixed

00:33:488 (2,3,4) - Don't make perfect triangle, moving 00:33:835 (4) - to x:317 y:319 seems to work that breaks spacing though lol

00:41:104 (2) - I'm guessing this overlap of the last slider was on purpose, and it doesn't look as bad as the first, but its worth it to point out. (if it is 2.00 DS from previous and next note it almost doesn't overlap, which makes slider 5 only need a tiny adjustment to fix if you like) fixed

00:59:796 (1,2) - Looks better if first is shifted to x:37 y:69 and second is x:64 y:196 (this might be the same) as the followpoint is directly in the middle of the middle notes and they are more equally spaced to the two notes next to them each. done

01:00:719 (3,4) - Maybe there is an emphasis here, but on the first two notes before them at 01:00:488 (1,2) - . Feels weird to have the jumps before at note 1/2 in relation to the music (perfectly playable though) uh idk about this one, it does play fine with the song

01:13:873 (1) - This is DS 1.21 and all the others are 1.2, just had to point that out even though it seems equally spaced. happens a lot

01:15:258 (5) - Shouldn't this be DS 3.24 away from the last slider? (and with the follow point still covering the last slider top). It would be double the DS and look better imo. x:259 y:135 if you want to try it out. done

01:15:604 (6,1,2,3,4,5,6) - This curves nicely but the sliders start doesn't fit the curve. I would continue the curve and make it lower. nah, too much aesthetic for me



01:16:988 (2) - x:161 y:277 for blanket 162 actually, but done
01:17:104 (3) - Likewise, x:332 y:291 to blanket last slider better. done

01:18:950 (3) - Same thing as suggest before about the double DS. I think these may be on purpose now but yeah your choice. x:511 y:165 works. on purpose, yes

01:26:335 (3) - Doesn't point directly at note 2. Would move the note to x:242 y:186 but changing the slider angle is fine too. wasnt really the intention

01:26:681 (4,7) - Not a proper stack! fixed, when I mapped this I didn't care much about it so there are a lot of these. fixing them

01:40:181 (2,3) - Are these two 1.9DS apart on purpose? The others are all 1.7 (1.71 actually) aesthetics mostly

01:43:873 (5) - Not sure exactly how right now, but I would make this blanket the next notes better. either I break structure or playability. I prefer to break structure

01:44:796 (5) - What's with this jagged, out of place note? uh?

01:48:719 (3,4) - Move to x:137 y:73 for nice cleanliness doesn't help much, it'll stack ingame

01:50:335 (1) - I thought this would be better as a straight note. As a curve it feels like its about to flow into another pattern or something like that. fits with vocals though

01:51:373 (5,6,7,1) - Not exactly a great triangle. I know you can fix this easy. i tried

02:04:758 (2) - Blankets nicer around x:388 y:231 done

02:20:796 (4) - Around x:144 y:224 instead for better triangle (that little spaced made my OCD cry) fixed
02:21:258 (7,8) - Likewise, x:385 y:149 ^

02:23:912 (1,2,3) - Isn't on follow-point, but its parallel. Probably on purpose. tried to fix

02:33:258 (1,1,1) - I can read this perfectly well. Many are likely gonna try to kill ya for this (likely to see coming) fixed

03:03:027 (2) - Make same DS from previous and next slider please <3 tried

03:11:104 (1,2,3,4) - I would make these curve into that straight stream if possible to flow better. done

03:31:181 (5) - better at x:233 y:269 (triangles!) done

I swear you could put something from 03:34:412 - to 03:34:527 (1) I prefer to not break playability here, it would be cool but too confusing for the player

03:36:488 (5) - x:83 y:150 for OCD okay this one was awful

03:47:912 (5,6,7) - Would make slighttttly more left to flow with last slider better. would break structure ;_; help

04:37:527 (6,1) - I think the NC note is too far down to fit the curve of the last slider. Would make it slightly higher, but also make the last sliders whole combo shift slightly right (it suits imo) nah, should be ok since it's a 1/4 jump and.. well, help

04:57:604 (4) - x:203 y:236 (neater triangle) fixed
05:21:027 (1) - Likewise, x:60 y:210

05:24:373 (6,7) - Could flow from the curve better, make it more left/down? done both ^

<3 Loved it, flowed really nice and patterns where awesome. Neat stuff.
(Maybe I should've boxed this mod, its long as hell)

gl getting this ranked!
thanks for this amazing mod! <3
Mazzerin
00:14:104 (1,3) - straighten out so its a straight line with 00:14:681 (4,5) - and the 2nd sliders end
00:45:950 (3) - slider here instead, no vocal on next circle
00:53:508 (9) - remove no vocal there and stack these 00:53:335 (6,7,8) - or move the slider away or something then
00:52:412 (6,7,8) - snap to 1/8 not 1/6
00:55:181 (4,5,6) - ^
00:57:027 (6,7,8) - ^
01:02:104 (3,4,5,6) - convert to jumps like 01:00:488 (1,2,3,4) -
01:04:181 (5,6,7,8) - ^(or more notes, could do all 8)
01:06:027 (9,10,11) - ^
01:11:680 (6) - jump the CHA like here 01:10:412 (3) -
01:13:873 (1) - further away?
01:42:719 why are strong beats here not mapped
01:56:181 (6,7) - 1/8
01:59:873 (6,7) - ^
02:14:104 (3,4,5,1,2,3) - remove these sliders imo circles are much better here cause of the endless rappin
gonna finish tomorrow and also check nc/hitsounds
Topic Starter
Mismagius
accidental post

i like turtles
Korey
notes not snapped?
MEK
00:36:950 (1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,4) - this could be more intense on spacing and less awkward pattern or map to background

01:00:719 (3) - not saying to change it but this sound is mapped as a jump sometimes but others its not should get it consistent so....
01:04:412 (7) - map it something like http://i.imgur.com/Ehf4sFK.png
01:06:258 (10) - same sound as before, should make into micro jump
01:11:796 (7) - yet again make into jump
01:13:873 (1) - make into slider

all i have for now
Topic Starter
Mismagius

Mazzerin wrote:

00:14:104 (1,3) - straighten out so its a straight line with 00:14:681 (4,5) - and the 2nd sliders end done
00:45:950 (3) - slider here instead, no vocal on next circle true, done
00:53:508 (9) - remove no vocal there and stack these 00:53:335 (6,7,8) - or move the slider away or something then done
00:52:412 (6,7,8) - snap to 1/8 not 1/6 done
00:55:181 (4,5,6) - ^ done, wtf this guy does it so fast i can't even
00:57:027 (6,7,8) - ^ same
01:02:104 (3,4,5,6) - convert to jumps like 01:00:488 (1,2,3,4) - done
01:04:181 (5,6,7,8) - ^(or more notes, could do all 8) I.. did my way of solving things
01:06:027 (9,10,11) - ^ done
01:11:680 (6) - jump the CHA like here 01:10:412 (3) - I think I did something nice
01:13:873 (1) - further away? done
01:42:719 why are strong beats here not mapped originally wanted to give emphasis to only the one note here, but changed mind now. done
01:56:181 (6,7) - 1/8 wtf i was deaf when i mapped this
01:59:873 (6,7) - ^ fixed
02:14:104 (3,4,5,1,2,3) - remove these sliders imo circles are much better here cause of the endless rappin done i think? dont really like this pattern but whatever
gonna finish tomorrow and also check nc/hitsounds

ikorza wrote:

notes not snapped?

yup, the first ones were on purpose as the map wasnt supposed to be ranked.. i tried to approximate them as much as possible to the actual timeline. the busta rhymes' part ones were accidental, fixed

MEK wrote:

00:36:950 (1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,4) - this could be more intense on spacing and less awkward pattern or map to background don't agree with this.. they feel right IMO

01:00:719 (3) - not saying to change it but this sound is mapped as a jump sometimes but others its not should get it consistent so.... fixed these in mazzerin's mod
01:04:412 (7) - map it something like http://i.imgur.com/Ehf4sFK.png done something else
01:06:258 (10) - same sound as before, should make into micro jump fixed
01:11:796 (7) - yet again make into jump fixed
01:13:873 (1) - make into slider where would it end? o:

all i have for now
thanks for the current modding guys <3 love you all
silmarilen
i feel like on a lot of places the notes are 1/16 or even 1/8 off the vocals, i can write them down if you want, but maybe you did that on purpose?
Topic Starter
Mismagius

silmarilen wrote:

i feel like on a lot of places the notes are 1/16 or even 1/8 off the vocals, i can write them down if you want, but maybe you did that on purpose?
I tried to approxinate as much as possible but I was really deaf back when I mapped it so I missed a lot of stuff, please help if possible
silmarilen
alright, here is what i found

00:45:200 this sliderend is 1/16 too late
00:45:488 this whole slider is 1/16 too early
01:03:950 this note is 1/16 too late
01:15:142 ^
01:15:835 - 01:16:527 these notes are 1/16 too late
01:25:758 this note is 1/16 too late
01:26:219 ^
01:26:681 ^
01:43:412 - 01:44:219 i couldnt really make out which notes were off here, but im pretty sure these arent all correct.
01:46:181 - 01:50:335 these are 1/16 too early
02:27:950 - 02:29:104 same as the part around 1:43, i cant make out exactly what's off, but something is off here.
02:31:181 - 02:31:988 this is 1/8 too early. not sure about the next couple of notes, but just take a look at it.
02:58:412 - 03:01:527 these notes are 1/16 too early
03:03:488 - 03:07:296 ^
03:08:335 - 03:11:450 ^
03:12:258 - 03:15:056 ^ the slider at 03:15:056 feels 1/16 too long aswell
the next couple of notes arent snapped properly until the slider at 03:17:104 ish
03:17:565 - 03:26:219 these notes are 1/16 too early
03:26:796 - 03:37:873 these notes are 1/8 too early
03:38:248 this slider is 1/16 too early
04:11:104 - 04:16:873 these are 1/8 too early
04:22:527 - 04:25:412 these are 1/8 too late/early (cant tell tbh), might have to take a look at the notes before this aswell, but this part was the most obvious to me
04:29:565 - 04:35:912 these are 1/8 too early, the next part feels more like 1/16 off but i cant tell for sure, at least check until 04:40:642



i understand not all of these should be changed because of playability, but this is just a list of places where i felt like the notes werent at the right time.

unfortunately im not a mapper so i cant give any opinions/ideas on what to do at these places, but i hope this helps you and maybe you can find something yourself.
Topic Starter
Mismagius

silmarilen wrote:

alright, here is what i found

00:45:200 this sliderend is 1/16 too late done
00:45:488 this whole slider is 1/16 too early keeping this one for the sake of playability
01:03:950 this note is 1/16 too late can't do much about this one lol
01:15:142 ^ ^
01:15:835 - 01:16:527 these notes are 1/16 too late ^
01:25:758 this note is 1/16 too late
01:26:219 ^
01:26:681 ^ yeah.. can't do much about these, really, it's pretty much hard to notice ingame and will end up breaking playability
01:43:412 - 01:44:219 i couldnt really make out which notes were off here, but im pretty sure these arent all correct. sounds good to me
01:46:181 - 01:50:335 these are 1/16 too early well i can't break stuff here
02:27:950 - 02:29:104 same as the part around 1:43, i cant make out exactly what's off, but something is off here. idk, prefer playability here
02:31:181 - 02:31:988 this is 1/8 too early. not sure about the next couple of notes, but just take a look at it. fixed
02:58:412 - 03:01:527 these notes are 1/16 too early how2fix
03:03:488 - 03:07:296 ^ sounds good to me
03:08:335 - 03:11:450 ^ true but can't do much about it
03:12:258 - 03:15:056 ^ the slider at 03:15:056 feels 1/16 too long aswell it broke and got snapped at 1/6, fixed
the next couple of notes arent snapped properly until the slider at 03:17:104 ish on purpose, for playability
03:17:565 - 03:26:219 these notes are 1/16 too early uh welp
03:26:796 - 03:37:873 these notes are 1/8 too early fixed some, kept the rest for playability
03:38:248 this slider is 1/16 too early better not to fix to not break anything
04:11:104 - 04:16:873 these are 1/8 too early ^
04:22:527 - 04:25:412 these are 1/8 too late/early (cant tell tbh), might have to take a look at the notes before this aswell, but this part was the most obvious to me section was wrongly mapped, tried to fix as much as possible
04:29:565 - 04:35:912 these are 1/8 too early, the next part feels more like 1/16 off but i cant tell for sure, at least check until 04:40:642 cant do much about this one



i understand not all of these should be changed because of playability, but this is just a list of places where i felt like the notes werent at the right time.

unfortunately im not a mapper so i cant give any opinions/ideas on what to do at these places, but i hope this helps you and maybe you can find something yourself.
welp
Secretpipe
if u rank this I'll gieb u a cookie m8
Topic Starter
Mismagius

Secretpipe wrote:

if u rank this I'll gieb u a cookie m8
I need a nominator for that tho <3
Secretpipe
Call me if u need some support on this :^)
Zare
hey cool
Silverboxer
very nice
Lover
Chorlwide Woppers
Manolift
2015, It's the year for every map that no one expected to be ranked, to be ranked
Cherry Blossom
Hello.

SPOILER
01:12 Cherry Blossom: 00:34:412 (1,2,3) - the distance between these sliders is weird, i know that you want to stack them on previous circles, but these sliders plays a little bad, they are too close from each other
01:13 Cherry Blossom: that's just a few pixels, but that's important for flow and visual !!
01:13 Blue Dragon: ok wait a sec
01:13 Blue Dragon: gotta upload my other map lol
01:13 Arphimigon: "close" and "from" grammar please CB
01:14 Cherry Blossom: my grammar sucks
01:14 Cherry Blossom: i learn english in my ghetto
01:14 Makyu: what can you call a diff, not hard enogh to be Extra, but too hard to be Insane?
01:15 Arphimigon: Insane
01:15 pkhg: another
01:15 pkhg: uh wait
01:15 pkhg: no
01:15 Love Me Again: hyper
01:15 Blue Dragon: oh i know about these sliderse
01:15 Makyu: I cant call 5.47SR Insane
01:15 Love Me Again: ?
01:15 Arphimigon: its still insane really
01:15 pkhg: ye, just insane
01:15 Blue Dragon: but idk how to make them consistent and still look nice
01:15 Arphimigon: 5.47? Thats Extra please
01:15 Spaghetti: Arphi, what time is it over there?
01:15 Makyu: if you play it
01:15 Makyu: it is too easy
01:16 Arphimigon: its 00;15
01:16 Cherry Blossom: 01:15:719 (1,2,3,4,5,6) - this motion can be improved, i mean, you can make something perfectly circular, try something like this http://osu.ppy.sh/ss/2979050
01:16 Spaghetti: aight
01:16 pkhg: lol
01:16 Blue Dragon: Cherry_Blossom: what about https://osu.ppy.sh/ss/2979051
01:16 Cherry Blossom: awh yes, it looks better
01:17 Arphimigon: first big pattern change damn
01:18 Cherry Blossom: 01:46:181 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - rip your fingers lol
01:18 Blue Dragon: fixed second one as well
01:19 Blue Dragon: busta rhymes' part is worse I think
01:19 Owntrolf: wat
01:19 Blue Dragon: I'll try to add a break somewhere htough
01:19 Arphimigon: BD you just HAD to have squares did you
01:19 Arphimigon: like fullscreen ones haha
01:19 Blue Dragon: B)
01:19 Blue Dragon: 6.5* BD map
01:19 Blue Dragon: without squares
01:20 Arphimigon: tru dat
01:20 Arphimigon: needs squares somewhere
01:20 Its Depths: so BD when is Big Black 2.0?
01:20 Blue Dragon: never
01:20 Blue Dragon: hopefully
01:20 Arphimigon: big black is good
01:20 Arphimigon: *mostly*
01:20 Blue Dragon: the issue I have with wwc
01:20 Arphimigon: 03:34:412 - rip no note here makes me cry but impossible to add
01:20 Blue Dragon: is the fact that sometimes
01:20 Cherry Blossom: 02:09:719 (1,2,3,4) - i know what you're doing here, but i suggest you to make something smooth, like you did on previous patterns, why don't to make something like this instead ? http://osu.ppy.sh/ss/2979062
01:20 Blue Dragon: the rappers don't sing to the beat
01:21 Blue Dragon: and I have to use 1/12
01:21 Blue Dragon: or even 1/16
01:21 Blue Dragon: if I want to follow the vocals
01:21 Blue Dragon: and that's pretty much breaking playability
01:21 Arphimigon: yeah CB first slider is eww angle to play at
01:21 Blue Dragon: I can make the first slider curved
01:21 Blue Dragon: but the jump works pretty fine
01:22 Blue Dragon: with the song intensity and to the fact that (4) is a slider
01:22 Blue Dragon: so there's not much issue when playing it
01:22 Cherry Blossom: yea it works fine, but i prefer something linear ;w;
01:22 Arphimigon: personally i dont think there is enough emphasis to have this as a short jump 02:33:142 (7) -
01:23 Cherry Blossom: 02:47:565 (6,1) - it should be better if there is a higher distance between these objects in order to avoid confusion with the previous patterns.
01:23 Arphimigon: its almost like breathing
01:23 Blue Dragon: hmm
01:23 Blue Dragon: alright
01:23 Cherry Blossom: 02:52:642 (1,2) - same as ^
01:23 Cherry Blossom: but it's still readable
01:24 Blue Dragon: I probably removed a note there
01:24 Blue Dragon: and forgot to fix the spacing
01:24 Blue Dragon: adding the note back because yolo
01:24 Cherry Blossom: lol
01:25 Blue Dragon: fixed the other one as well
01:25 Blue Dragon: but with correct spacing
01:25 Arphimigon: seriously 03:38:565 (4,5,6) - why are these so far really
01:25 Cherry Blossom: 04:17:181 (1,2,3,4,5) - rip WWW lol
01:25 Arphimigon: i dont get it
01:26 Blue Dragon: I love that 3:38 part
01:26 Blue Dragon: it just plays so great
01:26 Blue Dragon: with the buildup to the chorus
01:26 Arphimigon: sound at 04:27:488 - 04:28:412 - if you wanna check
01:26 Blue Dragon: 4:17 isn't so hard
01:26 Blue Dragon: compared to what it was before
01:26 Blue Dragon: LOL
01:26 Blue Dragon: the map was 6.95 stars
01:26 Blue Dragon: just because of these jumps
01:27 Arphimigon: oh and 04:29:335 -
01:27 Owntrolf: bubble my map please
01:27 Arphimigon: yeah those streams are all 10 notes long
01:28 Cherry Blossom: 04:53:450 (5) - i don't really think this circle is necessary because you skip the strong note on the downbeat after this circle with the spinner.
01:28 Blue Dragon: done @arph
01:28 Arphimigon: coolio
01:28 Blue Dragon: idk, someone suggested it
01:28 Blue Dragon: I agreed because uh ok kinda makes sense
01:28 Blue Dragon: removing it
01:28 Arphimigon: Agreed with CB sounds bad to have no sound at the downbeat after
01:29 Arphimigon: so yea
01:29 Cherry Blossom: well, that's all :)
01:29 Cherry Blossom: nothing much to say
01:29 Blue Dragon: thanks
01:30 Blue Dragon: could post in thread to get some kd if you want :p
01:30 Cherry Blossom: lazy to do /savelog and post the log. I don't care about kds and BN score, lol
01:30 Blue Dragon: alright
01:30 pkhg: 8)
01:30 Arphimigon: should I post?
01:30 Arphimigon: i dont wanna steal CBs work
01:30 Arphimigon: CB please post lol
Kotori-Chan
one little thing


01:57:200 (8,1) - that two notes,, wtf is this,, hitting two buttons at once hm :/ i think you should delete one of these.



love this map, good luck with ranking :D
Topic Starter
Mismagius
are you talking about the 1/8 2note stack? then i cant do much about it
Topic Starter
Mismagius
accidental double post B)
yk_
You might want to include a dropbox link for the old diff. This way it will be available and it can be ranked!
Hollow Wings
bubbled #1

to followed bns: lots of objs snapped at 1/8, 1/12, 1/16 ticks for following vocal tracks, thou they're all fine to me now, check them again to make sure all stuffs snapped correctly.
Lally
log o3o
23:44 Lally: Hello o3o/
23:51 Blue Dragon: hey
23:51 Blue Dragon: :o
23:51 Lally: how are you? :3
23:52 Lally: i was derping arround and i found
23:52 *Lally is editing [http://osu.ppy.sh/b/345189 Tech N9ne - Worldwide Choppers [Gangsta]]
23:53 Lally: can i discuss with you about 2-3 things and i'll give #2 bubble o3o/ i like it
23:53 Lally: if you have some time if not gonna drop a post o3o
23:58 Blue Dragon: oh
23:58 Blue Dragon: sorry for wait
23:58 Blue Dragon: sure
23:59 Lally: dw i have time :3
00:00 Lally: so wanna do irc or a post? o3o
00:04 Blue Dragon: irc
00:04 Blue Dragon: :o
00:04 Lally: uguu o3o!
00:05 Lally: so personally the first thing that i noticed was 00:58:642 (3) - this clap wch totally doesen't fit in the situation
00:05 Lally: there is no background sound wich introduce to use this kind of hitsound
00:05 Blue Dragon: oh
00:05 Blue Dragon: fixed with whistle
00:05 Blue Dragon: i think there are a lot of cases
00:05 Blue Dragon: like this
00:05 Blue Dragon: back when I mapped this
00:06 Blue Dragon: i used to hitsound claps as low-pitch beats x_x
00:06 Blue Dragon: it was stupid
00:06 Blue Dragon: anyways fixed
00:06 Lally: this was the most obv one wich was without nothing in the background for the rest the hitsounds are fine for me
00:07 Blue Dragon: 01:26:796 (5,6,7,8) -
00:07 Blue Dragon: oh god
00:07 Blue Dragon: sorry
00:07 Blue Dragon: for this
00:07 Blue Dragon: LOL
00:07 Blue Dragon: never noticed this
00:07 Lally: 01:36:719 (2,3) - this is personal thing ,i din't really like the flow between this 2 because personally for me flows better with ctrl+g the slider
00:08 Lally: what's wrong there
00:08 Blue Dragon: the sliders
00:08 Blue Dragon: have broken whistles
00:08 Lally: you mean whistle on body?
00:08 Blue Dragon: or something
00:08 Blue Dragon: on the slidertrack
00:08 Blue Dragon: yeah
00:08 Blue Dragon: shouldn't be there
00:09 Lally: i dunno i like how it sounds
00:09 Blue Dragon: well
00:09 Blue Dragon: about 01:36
00:09 Blue Dragon: i don't want to keep a circular flow
00:09 Blue Dragon: because it makes the chorus too repetitive
00:09 Blue Dragon: but it's really ugly and asymmetrical right now
00:10 Blue Dragon: so I'll fix is
00:10 Blue Dragon: it*
00:10 Lally: ok
00:11 Lally: 01:48:488 (1,2,3,4,5,6,7,8,9,10,11,12) - about this one there is no reason for me to go every 2 beat,you should continue without doing this small jumps in between every 2 circle
00:12 Blue Dragon: well
00:12 Blue Dragon: this is mostly a playing thing
00:12 Blue Dragon: the map is made for singletapping
00:12 Blue Dragon: so most players won't notice an issue on jumps
00:12 Blue Dragon: because it's singletapping
00:12 Lally: i noticed but in the end is actually not XD
00:12 Blue Dragon: and the intensity of the vocals go for every 1/2
00:13 Lally: 01:55:412 (1) - here you should add a clap aswell
00:13 Blue Dragon: oooh
00:13 Blue Dragon: you mean
00:13 Blue Dragon: 01:49:759 (12,1) -
00:13 Blue Dragon: ?
00:14 Blue Dragon: idk, i put it like this for playability purposes
00:14 Lally: i think here should be more spacing because there is another lyrics incoming
00:15 Lally: there is basicly nothing wrong but would be strange for me in a way
00:15 Blue Dragon: true
00:15 Blue Dragon: fixed
00:16 Lally: 02:01:181 (1) - this is the only ugly slider in the map,why? :c
00:16 Lally: and onether thing is that i don't know if is intentially or not but you missed some vocal here after 02:01:527 -
00:17 Lally: wich should basicly start here 02:01:412 -
00:17 Lally: om the stronger beat and not like in this case finishing on it
00:19 Blue Dragon: fixed the slider
00:20 Blue Dragon: i think i didn't miss a bit there o.o
00:20 Blue Dragon: the slider plays/sounds fine
00:20 Lally: 02:27:488 (8) - small thing here wich is just estectic one,personally i see this jumps as a bit big one and imo would be nice if the pattern 02:27:027 (6,8) - would be similar to 02:26:796 (5,7) - i mean something like ; http://puu.sh/hamHT/b8e3737d57.jpg
00:23 Blue Dragon: hmmm
00:23 Blue Dragon: how about placing 8 at 188 232:
00:23 Blue Dragon: ?*
00:25 Lally: uh yes o3o!
00:27 Blue Dragon: done
00:27 Lally: 02:39:258 (1,2,3,4) - i would suggest to unstack those due the flow of 02:39:604 (4,5) - i can understand such usage if ; http://puu.sh/hamVW/438ec6c586.jpg but atm is like that http://puu.sh/han68/3696d03c05.jpg this is kind of reason why i don't like it
00:31 Blue Dragon: wtf
00:31 Blue Dragon: this osu
00:31 Blue Dragon: not telling me about pm
00:31 Blue Dragon: sorry
00:31 Lally: about 02:40:181 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is my personal opinion,but everyone knows that square jumps are *little cute cats that you wanna kill* and placing those as double note click is mean imo :c
00:31 Lally: dw :o/
00:31 Blue Dragon: not removing squares
00:32 Blue Dragon: sorry ;_;
00:32 Blue Dragon: they really fit
00:32 Blue Dragon: and i like them
00:32 Lally: not telling to remove
00:32 Lally: but to make more
00:32 *Lally hides
00:32 Lally: but single click and not double
00:32 Blue Dragon: also your ss is wrong o.o
00:32 Blue Dragon: 02:39:258 (1,2,3,4,5) -
00:32 Blue Dragon: 02:39:258 (1,2) -
00:32 Blue Dragon: you forgot there
00:32 Blue Dragon: lol
00:32 Blue Dragon: your ss is ignoring
00:32 Blue Dragon: these notes
00:34 Lally: i know it was just to make you understand what i was meaning sorry =w=) can happen somethimes
00:34 Lally: 02:39:258 (1,2) - basicly are ok
00:34 Lally: are 4 and 5 the most thing that i personally don't like
00:35 Blue Dragon: hmmm
00:36 Blue Dragon: 02:39:488 (3) - stacked with (1,2)
00:36 Blue Dragon: 02:39:604 (4) - 172;44
00:36 Blue Dragon: should be ok?
00:38 Lally: in this case 3 should be stacked with 4 at 172 |44 and btw imo is better 168 | 44
00:38 Lally: or even to have stacked 3 with 1-2 is ok
00:38 Lally: it doesen't look bad
00:39 Lally: yyou choise
00:39 Lally: 03:06:431 - add a circle here to follow ''be''
00:41 Blue Dragon: fixed
00:41 Lally: 03:26:796 - first thing here is that you missed a downbeat second one i don't understand why you're ignoring the sounds in the background at 03:26:565 - is there any particular reason for it?
00:43 Blue Dragon: because the slider ends/starts at blue tick
00:43 Blue Dragon: and it`d be confusing
00:43 Blue Dragon: to keep following the beat
00:43 Blue Dragon: also for a break
00:43 Blue Dragon: :P
00:45 Lally: but you started to map the map ''should stay ..'' 03:26:450 - here starts ''home'' and is strange imo
00:47 Lally: 04:19:065 (1,2,3,4,5,6,7,8,9) - about this one hmm how to start,is ok you're following the prev patterns but it gets to long and borring imo in this case and 04:19:988 (9) - sound so wrong to end here since you're basicly mapping vocal to not map the rest is strange
00:48 Lally: 04:20:681 (4,5) - in one of this to mostly to 4 i would add a new combo to add some difference to the pattern 04:20:335 (1,2,3,4) - and the rest
00:49 Lally: 04:31:296 (7) - personally i dislike that you can't click at this downbeat,because there is a strong sound wich needs to be clicked
00:50 Blue Dragon: back
00:50 Blue Dragon: faadfs
00:50 Lally: wb o3o/
00:50 Blue Dragon: 4:19 is right imo
00:50 Blue Dragon: added new combo on 4:20
00:51 Blue Dragon: (lol 4:20)
00:51 Lally: 04:46:873 (3,4,5,6) - this is the only 1/8 stream wich comes in all 4 of the kiais and you just mapped this kind of lyrics here with 1/8 wich basicly is wrong since it doesen't require such kind of rhythm usage and looks like an overmapped rhythm in my opinion
00:51 Blue Dragon: i'll fix 4:31
00:52 Lally: ok
00:52 Lally: and last thing is 05:19:354 - here add a circle
00:52 Blue Dragon: let me see 4
00:52 Blue Dragon: 4:46*
00:52 Lally: sure take your time
00:53 Blue Dragon: but there IS 1/8 there o.o
00:53 Blue Dragon: i used a 1/8 slider
00:53 Blue Dragon: in another kiai
00:53 Blue Dragon: 01:33:027 (3) -
00:54 Lally: is used for ''son'' in this case and not for ''right'' wich hasen't a 1/8 in any other kiai
00:54 Lally: is for the consistency and how i said before imo it looks like an overmapped rhythm in this case
00:55 Blue Dragon: well ;_; but it's 1/8
00:55 Blue Dragon: I prefer it much more
00:55 Blue Dragon: than 03:11:565 (5,6,7,8,9,10,11,12,1) -
00:55 Lally: imo you could use this kind of rhythm http://puu.sh/haoPF/c85a6b05cf.jpg
00:55 Lally: wich fits
00:56 Lally: there is sound in the background wich ask for 1/8
00:56 Blue Dragon: but that plays too weirdly
00:56 Lally: the basic this is that 04:46:931 - here is no beat in the background
00:57 Blue Dragon: there is
00:57 Blue Dragon: but it's like
00:57 Blue Dragon: 04:46:873 - strong
00:57 Blue Dragon: 04:46:931 - very weak
00:58 Blue Dragon: 04:46:988 - weak
00:58 Blue Dragon: 04:47:046 - kinda strong
00:58 Blue Dragon: 04:46:104 strong
00:58 Blue Dragon: I'm sure I can least it ;_;
00:58 Blue Dragon: hear it*
00:59 Lally: lemme open audacity need to listen it in more slow mode
01:01 Blue Dragon: btw 5:19 circle would be unplayable
01:02 Lally: you were right after listening it good there is a very light sound in the background
01:02 Lally: but very very light
01:03 Lally: what about 04:19:065 (1,2,3,4,5,6,7,8,9) - ?
01:03 Blue Dragon: yeah, still
01:04 Blue Dragon: he's still doing the w-w-why-y-y-you thing
01:04 Blue Dragon: I know the beat comes back there
01:04 Blue Dragon: but it'ss still following vocals
01:04 Lally: i mean the pattern gets borring after a bit since is to much repetitive
01:05 Lally: from 04:19:642 (6,7,8,9) - you could maybe start a rotation a bit?
01:06 Lally: this is basicly how i would say a BD pattern because mostly you have in a lot of maps of yours,this is why i am proposing a rotation of the following circles
01:07 Blue Dragon: hmmm
01:07 Blue Dragon: you mean like the airman tornados
01:07 Lally: uguu
01:07 Lally: but in smaller dimention
01:09 Blue Dragon: done
01:10 Blue Dragon: http://osu.ppy.sh/ss/3002880
01:10 Lally: i like it u3u
01:10 Lally: update and i'll re-check all
01:11 Lally: do you need the osb?
01:12 Lally: gonna re-do the bg for you since are not the righ dimension :V you baka
01:13 Blue Dragon: oh
01:14 Blue Dragon: 1 pixel off
01:14 Blue Dragon: lol
01:14 Lally: is 1024 not 1224*
01:14 Lally: 1228*
01:15 Blue Dragon: no lol
01:15 Blue Dragon: that's 4:3
01:15 Blue Dragon: my BG isn't 4:3
01:15 Blue Dragon: or 16:9
01:16 Blue Dragon: should be 1228x768
01:16 Blue Dragon: but it's 1 pixel off
01:16 Lally: uguu still,wanna fix alone?
01:16 Blue Dragon: i can fix myself :o
01:17 Lally: u.u
01:17 Lally: tell me when you uodate everything so will re-dl
01:18 Blue Dragon: uploaded
01:18 Blue Dragon: now brb, dinner :3/
01:18 Lally: k o3o/
01:19 Lally: gonna drop some things here that i just noticed ;
01:19 Lally: 00:45:200 (3) - why the end is stacked to 1/16? and not to 1/8 ?
01:20 Lally: 03:15:027 (1) - same again ^
01:25 Lally: 01:55:412 (1) - forgot to add a clap here
01:27 Lally: the rest looks great o3ob
01:34 Blue Dragon: b ack
01:35 Lally: ok i'm gonna go to smoke a cig and come back o3o
01:35 Blue Dragon: 00:45:200 (3) - 25%, it's perfect on 1/16
01:35 Blue Dragon: 03:15:027 (1) - ssame
01:36 Blue Dragon: I prefer a finish on 1:55
01:43 Lally: ok o3ob
01:44 Lally: gonna post the log
what we did:
  • small pattern changes
    some jumps changes
    removed a clap replaced with whistles
    smaller hitsound changes on sliders
    added some missing beats
    edited ugly slider
Ready for buruburu #2
riffy
Popped over the issue with Drainng time.

[Gangsta]
  1. Stack leniency you use makes the stacks hardly readable, I'd recommend to set it higher.
  2. 00:43:719 (1) - please, check if the spinner is playable or not. auto gets just 1000 score here, which isn't enough, if I remember it correctly.
  3. 01:56:335 (1) - minor - the overlap with HP-Barhere looks rather untidy. Try to move it down a little?
  4. 02:14:104 (3,4) - stacks like this are an overkill for the players, espicially when stack leniency is so low.
    Note: sme 03:23:412 (5,6,7) - here and with quite a lot of similar patterns.
  5. 05:10:181 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - this combo is too long, isn' it? It might be an overkill for some players, mind adding a new combo somewhere to split it up and give a HP boost?

    Call me when it's ready.
Topic Starter
Mismagius

-Bakari- wrote:

Popped over the issue with Drainng time.

[Gangsta]
  1. Stack leniency you use makes the stacks hardly readable, I'd recommend to set it higher. the stack is made so they CAN be readable - raising the stack leniency will break the patterns and spacing.
  2. 00:43:719 (1) - please, check if the spinner is playable or not. auto gets just 1000 score here, which isn't enough, if I remember it correctly. 1000 is the absolute minimum, don't worry
  3. 01:56:335 (1) - minor - the overlap with HP-Barhere looks rather untidy. Try to move it down a little? fixed
  4. 02:14:104 (3,4) - stacks like this are an overkill for the players, espicially when stack leniency is so low. this is mostly a singletapping map, so the stacks are just like hold notes. for the level of playing this is supposed to be (the map should be actually 6.5+ stars, but tompls), this is a pretty manageable map.
    Note: sme 03:23:412 (5,6,7) - here and with quite a lot of similar patterns. ^
  5. 05:10:181 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - this combo is too long, isn' it? It might be an overkill for some players, mind adding a new combo somewhere to split it up and give a HP boost? The point is exactly that - look at the way the guy tirelessly sings in 1/6 at 130bpm, it's supposed to give the same feeling for the players.

    Call me when it's ready.
riffy
Sorry about all this mess with the drain time and stuff.

Bringing back the second bub to you.

Rebubbled!
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