Thanks Secretpipe!! I might show you this map when this map is ready for getting bubble.Secretpipe wrote:
I may help if you need it !
Thanks Secretpipe!! I might show you this map when this map is ready for getting bubble.Secretpipe wrote:
I may help if you need it !
-Nanaka- wrote:
from my que M4M
red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.
[General]fixed
- 全Diff01:08:026 - 01:08:594 - 01:09:242 - 01:09:891 - のKiaiフラッシュを消してください、連打中ピカピカされるとみづらいです、せっかくSB入れてるのであればSBでエフェクトかけるべきです、任意で切れますし fixedSBは絶賛製作中であります
- SBを付けるのであれば全Diff共通でないといけません 共通なのですか、alacatさんのEOSなどのサイクル1個目の光輪の位置などは難易度毎に違っていたのですが…念のため削除しておきます。
- カウントダウン消しませんか?せっかくかっこいい曲なのに最初の3.2.1とかで萎えそうです()
外すのであれば全Diffレターボックスのcheckを消しReadinを1500引くといい感じになると思います[/color] fixed- ADVANCEDとADVANCED+の難度差がアウトかもしれませんADVANCEDをある程度DS無視してHardに3.25くらいのHardにしADVANCED+を4.3くらいにしてあげれば全体のバランスが取れると思います やってみます
- 全DiffKiai中のVolを10%ほど上げてもいいと思います
[NOVICE]1.86です!
- 00:31:394 (3) - Normal以下の難易度で1往復以上のリバースを使うのはunrankableです、音取りを変える必要があります、以下同じ指摘はスルーします fixed
- 01:49:539 (1,1,1) - この音取りも十分unrankableになりえます、01:50:837 (1) - またこのお尻のスライダーボールが踊る形は推奨されません、最高難易度でも危ないのに低難易度ではアウトです fixed
- 00:32:918 - 00:32:999 - 00:35:512 - 00:35:594 - 不要な緑線です、削除しましょう fixed
Remapの際StarDiffを2以下に抑えてください
[ADVANCED]fixed
- 00:08:350 (1) - NOVICEと同じです、StarDiff的にこの難易度はNormalとみなされるので変える必要があります 難しくしておきます
- 00:09:972 (1) - ^青線まで伸ばす音取りもリバースの中間以外場合ダメです fixed
- 00:31:783 (1,1) - このスピナーの間隔もダメです、こんな音取りでどうですか Spinを消しました
- 00:12:891 (2,3) - DS的には問題なくても低難度はなるべく先に進むAIMの配置が推奨されます わかりました。今回の配置は特に不自然な配置ではないと思うのでこのままにしておきます。
- 00:25:864 (3) - 1/4Snap以外使用してはダメなのでこれも変える必要があります、以下同じ指摘はしないので確認お願いします
[ADVANCED+][EXHAUST]
- 00:01:864 (3) - NC?00:04:458 (1) - ここに合わせるといいと思います fixed
- 00:22:945 (3) - 何をフォローしているのかわかりづらいです、リバースさせてバックのDrum拾いませんか ガヤガヤした音のノイズの様なキックに合わせています。
- 01:00:566 (2,3,4) - オーバーラップです最高難度以外でこのような配置は避けるべき、defaultスキン基準なのでhitburstに隠れて次のスライダーが見にくいですfixed
- 01:03:323 (3,4) - 01:04:296 (2,3) - 手前までシンセ?の高い音からスライダーで伸ばしていたのに急にDrumフォローに切り替えるのはプレイヤーの混乱を招きます、簡単に言っちゃうと01:04:134 - からこのようにとって上げたほうがプレイヤーも理解しやすく楽しいと思います 前回のリズムと合わせているのでこの音取りが不自然には感じません
- 01:10:539 (4,1) - これも1番をすこし離して上げたほうがいいです01:11:594 (2,3,4,5,1) - ここと違いスライダーEndとかぶってるので fixed
- 01:11:594 (2,3,4,5,1) - やりたい事は分かるんですがHardでのSV変化はスローパートの0.75くらいで押さえるべきです、Generalに書いてあるとおり、このDiffをInsaneにすれば通るかと思います SVが0.5の休憩の所ですか?大まかにSVをわけているのであまり問題が無いように思えます。
指摘したとおりリバースをへらし1/1や1/2スライダーなどで音をもうすこしとってあげたほうがプレイヤーも楽しめると思います本の少し01:51:648のスライダーと連打の1が重ならないように動かしましたが、これは逆ブランケットです。3と4と5のスライダーの最初が1と2と5のスライダーの最後の3点を使った4点目が延長上にある平行四辺形の、4点目にブランケットされています。例をあげるとlesjuhがよく使っていてこういう流れも結構入りやすいと僕は思っています。同じく指摘があれば変えようと思います。
- 00:53:593 (9,1) - 1で強い音がなるのにこの間隔は間違いなく詰まると思います、8.9より飛ばしてあげると気持ちいいと思います 8から9の動きから1を離すと力の入った配置になってしまい不自然に感じたのと、ここの配置はAIMを意識する必要なく安心できるのでExhaustとしては良いと思います。
- 00:58:296 (1) - NCいりません、00:53:107 (6) - ここにありませんしあっても必要ないと思います fixed
- 01:31:215 (6,1) - もうすこし1達を右にやりませんか?近すぎて入りにくいです これは(3,5,6,1)で平行四辺形を作った隠し図形です。1から5のAIMの流れと間逆の流れというのはやりやすいと思います。もしそうでなく指摘が多い様でしたら直してみます。
- 01:50:350 (1) - これはまだ1/8になるのでNC理解できますが、01:50:188 (1) - これは完全に綺麗だから入れた感あるのでいらないと思います fixed 確かにそうですね!
- 01:51:485 (1) - ^
- 01:51:972 (1,2) - これも連打に入りにくい配置だと思います
[INFINITE]感想としては高い音が多いので、そっちのhitsoundがあればまたかっこよくなったんじゃないかなぁと思いました
- 00:51:810 (1,2) - NC削除、EXHAUSTには入ってなかったのと意義が見いだせませんでした fixed
- 01:35:512 (2,3) - Autoでみても難しそうですが、猛者なら普通なのかも?w AIMの流れの向きは正しく、AIMが合わしづらいという訳でも無く感じるので直しません
- 01:36:404 (8,9) - ^
- 01:38:512 (1) - NCいらないと思います、付け方から見て混乱招きそうです fixed
素晴らしいDiffでした
どんな口調使えばいいか分からずところどころうざいとこあったらすみません()
軽く見ただけなのでまたRemap終わった際PM頂ければ見に来ます
わからないとこあればメッセくださいね
3週間ほどですがお待たせしました。なるほど…hitsoundmoddingの方に頼んでみたのですがノーコメントだったみたいなので失念していました。高い音ですか…探してみます。 エラー、NC、音取り等参考になるものが色々とありました。親切にありがとうございます!
mod time:1.5 hour
gl
moddingありがとうございますGuy wrote:
Hi!
Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
- ADVANCED+は若干不自然な難易度名だと思ったので何か別の難易度名にしてみてはどうでしょうか?ADVANCED+のdiffをADVANCEDとして、本来のADVANCED diffをNOVICEに、そしてNOVICE diffをBASICにしてみるというのもアリだと思います。変更致しました!
- ADVANCED+とADVANCEDのdiff spreadが大きいのでunrankableになる恐れがあります。そうですよね、うーん。
[INFINITE]
- 00:15:648 (6) - このスライダーが次のnoteに近く、やや詰まっているように感じました。それぞれのnoteの間隔を統一させてみてはどうでしょうか? fixed
- 00:29:756 (3,4) - 00:27:810 (1,1,1,1) - こっちは曲に合わせてSVが上がってますが、00:29:756 (3,4) - こっちはそこよりも音が盛り上がってるように思うんですが、スライダーが1,10xと少々物足りなさを感じました。具体的な案はちょっと出ないですが工夫してみてはどうでしょう?
- 00:32:350 (2) - whistle入れたほうが曲に合ってます。 fixed
- 00:32:999 (1,2,3,4,5) - こういうところは全体にwhistleを入れるのではなく、00:32:999 (1,3,5) - 1/1のリズムで拾ってあげると、それっぽくなります。もちろん個人的な好みなのでスルーしてもOKです。fixedわかりました。Whistleの入れ方については全て変更しました。参考になります!
- 00:34:945 (2) - whistle欲しいです
- 00:35:594 (1,2,3,4,5) - 00:32:999 (1,2,3,4,5) - ここと同様の提案です。
- 00:38:188 (1,2,3,4) - ^
- 00:40:783 (1,2,3,4) - ^
- 00:37:539 (3) - 赤点から終点にかけての線が若干歪んでるので直線にするか曲げるかした方がいいです。 fixed 曲げました。
- 00:40:458 (4) - ここは前の流れから、1/2スライダーをオススメします。3/4はやや不自然かなと思います。fixed1.1のSVで3/4スライダーを作りました。
- 00:51:161 (1) - 終端にもclap追加してみてはどうでしょう?始端と同じ音が鳴ってると思うので合うと思いました。 fixed
- 00:51:972 (7) - 何もhitsound入れないのは少し寂しいです。結構大きな音だと思うので何かしら入れてみたら合うと思います。fixed確かに!
- 00:56:350 (1,1,1,1) - すごく良い流れのスライダーだと思うんですが、全てスタックされているため、それ本来の流れが止まってしまっているような気がします。個人的にはスタックさせずに流れるような置き方をしてほしい。。 fixed ここは他のパートと比べてキックがあまり強調されてなく、重ねてやろうかなと考えていましたが、流れる様な配置にもできそうなので変更致しました。
- 01:05:431 (1) - ここは0,50xよりもSV1,50xくらいの3/4スライダーを使って、前のスライダーとのギャップを作ってみるのも曲と合っていて面白いと思いました。fixed 同じく変更しました。若干、配置にあわせて後のジャンプの配置を平行四辺形から台形へ修正しました。
- 01:14:512 - この辺のwhistleの提案も上記で挙げた00:32:999 (1,2,3,4,5) - これと同じです。1/1で鳴らして上げたほうが良いと思いました。
[EXHAUST]
- 00:20:999 (9) - 折り返しを1回にするのであれば、00:21:323 (1) - こことのスペーシングをもう少し広げたほうがいいです。 fixed あとの流れのために、00:21:972の1と2のスライダーの最初、00:22:621の1のスライダーの最初で台形を描くように1を配置しました。
[NOVICE]ADVANCED+ ADVANCEは特に気になるところはありませんでした。diff spreadだけはちょっと心配です。。そうですねー…個人的には新しい方のNOVICEのSDをあげたいと考えています。
- 00:15:485 (4) - offscreen. 枠外にギリギリ触れているので上に移動しましょう。fixed 若干せこい手かもしれませんが、全体を2dot分上にあげました。offscreenを確認した訳でもないので問題はないはず
- 01:03:485 (2,3,4) - Normal diffでスライダーの下にnoteが来るような配置は極力避けたいです。この配置も初心者プレイヤーにとっては読みづらいものとなっているので変更することをオススメします。 fixed
多分また来ます
X) I thought I must be done SB right now... now, here is AM2. let me sleep and I'll make SB where I left off last time after I awoke.-Tochi wrote:
From my modding queue
General
- Enable an epilepsy warning. fixed
- You should add a read combo color, and use it when the red part comes; 00:21:323 - to 00:26:512 - Indeed! I'll fix that on all diff but please wait
Storyboard
- In INFINITE you use an object called "ring.png" You should put it exactly where the circle is. I think you should use it more, in the other diffs too :p yeah I'll consider about it
INFINITE
- 00:11:837 (6,7) - Instead of circles, then u can make a 1/1 slider. 1/1 slider? is there a space? ..and If it's possible, it'll be easier. no change
EXHAUST
- Fine
Feedback
SUUGGOOII!!! OwOb
Good luck with it! >.< It's so great mapped!
Sorry for short mod D: 1 kd star~ thank you for your kudosu!!
thanks Lust! I'll PM you when my another diff and the mod was done.Lust wrote:
Howdy!
[General][INFINITE]
- There is quite a significant cap between the NOVICE and ADVANCED difficulties. ADVANCED has a lot of 1/4 in it while NOVICE is your typical normal-level difficulty. I highly recommend you add a difficulty with less 1/4 inbetween these. I see, I'll change diffs.
ADVANCE=>EXHAUST
EXHAUST=>INFINITE
INFINITE=>ULTRA
then I decided to make ADVANCED. ehh is that no problem?- Check AIMod, apparently there are some missing files
- The hitsounds are just too quiet in a lot of areas, try raising most of the green lines volume by 10-15% or so fixed
- The combo colors are a bit dull, how about you try and utilize what you have in the storyboard and add colors like red to where 00:21:323 - starts? Would be nice fixed I added Red colors.
- The white combo color is really hard to see at times, especially during the kiai. I highly recommend you change it to a darker shade of white fixed I changed more darker
Really well made diff here, impressive![EXHAUST]
- 00:08:350 (1,2,1,2,1,2,1,2) - Never been quite the fan of 1/8 sliders, they can be quite hard to hit and receive a good accuracy from when players are on the move trying to hit them. I suggest maybe replace these with circles Uhm,I want to emphasize these overlapped kicks.
- 00:41:756 (5,1) - The slow pace of 5 into the fast pace of the streams afterwards doesn't really have enough momentum going forward, thus making it a bit harder to play. Maybe replace 00:41:756 (5) - with a circle and add another one 00:41:918 - here for a smoother play
- 00:56:350 (1,1,1,1,1) - A lot of people commented how well this pattern moved. Nice job here! thanks
- 01:18:080 (5,6) - CTRL+G this for a nicer flowing pattern fixed
- 01:24:891 (1,2,3) - Same 1/8 slider suggestion as before ^
- 01:53:431 (1,2,3,4) - ^ ^
[ADVANCED]
- 00:07:702 (1,2) - This can be pretty hard of a transition, since 00:07:864 (2) - doesn't benefit from the slider leniency. Try replacing 00:07:864 (2,3) - with a 1/4 slider fixed
- 01:24:891 (1,2,3,4) - This pattern really kills the momentum moving forward, maybe try spacing them out a bit more so there is more movement + the rhythm is clearer fixed
- 01:32:675 (1,2,3,4) - The movement here is rather rigid in comparison to the smooth flow as before, maybe try something different here fixed I changed a bit after the part.
- 01:35:269 (1,2,3,4) - Difficult to play since 01:35:269 (1,2,3) - moves up at a rather rapid pace, making it difficult to jump to 01:35:756 (4) - . Stacking 01:35:512 (2,3) - underneath 01:35:269 (1) - 's slider end or lowering the spacing between them can work well fixed
- 01:50:350 (1,1) - With the circle patterns before it, players will be expecting more circles here as a result of the similar rhythm. I suggest you try another circle pattern instead hm, I have no idea the circle pattern..
- 01:51:648 (1,1) - ^
Impressive diff, this was really fun to play![NOVICE]
- 00:46:945 (4,1,2,3,4,5) - This pattern doesn't really look neat because of the large stack 00:47:269 (1) - here. The stack leniency makes it look funky. I suggest you space out the distance between 00:46:945 (4,1) - fixed I spaced out a bit.
- 01:00:566 (2,3,4,5) - The movement is a bit too difficult for this kind of difficulty imo. The pattern is a bit too jerky and can be confusing up in the corner. I suggest making it a large stack I changed the name to "EXHAUST". I guess the pattern is okay.
Your mapping is great as always. Fix the spread issues and my suggestions, find a mod or two for that new diff, and call me back!
- 00:55:702 (2,3,4,5,1) - Perhaps this is a bit too much single tap here for a lower diff, maybe add a slider or so fixed Oh yeah.. I didn't have no idea to make harder. well I'll make another diff so I fixed this part.
17:11 Scatology: 00:21:323 (1,2,3,4) -
17:11 Scatology: なんか物足りない?
17:11 BluOxy: あぁ~^
17:12 BluOxy: なんか音弱いなーと思って音取ってなかった
17:12 Scatology: 00:21:648 -
17:12 Scatology: ここがやっぱ欲しくなるよね
17:12 BluOxy: うむうむ
17:12 BluOxy: 入れておこう
17:15 Scatology: 00:31:783 (1) - 緑線を入れてだんだん音を小さくするのがいいかも?
17:16 BluOxy: 難易度によってはメロディを音取ってる部分があるから、スピナーを使っている難易度は音量調整しよう
17:22 Scatology: 01:40:458 (1,2) - やっぱりやりにくい印象
17:23 BluOxy: 検討しよう
17:23 Scatology: 01:40:945 (3,1) - ここが重なってるように見えるだけで実際はいいのかは不明
17:24 Scatology: ※あくまでもEdit上での問題
17:24 BluOxy: あああ、そこはBATの指摘に任せます。
17:26 Scatology: 01:41:107 (4,5,1) -
17:27 Scatology: 01:41:756 (1) - ここのスライダーにあわせて01:41:107 (4,5) - の傾きを合わせてもいいかも?
17:31 BluOxy: 確かに、直しました
17:31 Scatology: とりあえず見たところ以上かな~と
17:31 Scatology: GL
Scatology wrote:
IRCmodSPOILER17:11 Scatology: 00:21:323 (1,2,3,4) -
17:11 Scatology: なんか物足りない?
17:11 BluOxy: あぁ~^
17:12 BluOxy: なんか音弱いなーと思って音取ってなかった
17:12 Scatology: 00:21:648 -
17:12 Scatology: ここがやっぱ欲しくなるよね
17:12 BluOxy: うむうむ
17:12 BluOxy: 入れておこう
17:15 Scatology: 00:31:783 (1) - 緑線を入れてだんだん音を小さくするのがいいかも?
17:16 BluOxy: 難易度によってはメロディを音取ってる部分があるから、スピナーを使っている難易度は音量調整しよう
17:22 Scatology: 01:40:458 (1,2) - やっぱりやりにくい印象
17:23 BluOxy: 検討しよう
17:23 Scatology: 01:40:945 (3,1) - ここが重なってるように見えるだけで実際はいいのかは不明
17:24 Scatology: ※あくまでもEdit上での問題
17:24 BluOxy: あああ、そこはBATの指摘に任せます。
17:26 Scatology: 01:41:107 (4,5,1) -
17:27 Scatology: 01:41:756 (1) - ここのスライダーにあわせて01:41:107 (4,5) - の傾きを合わせてもいいかも?
17:31 BluOxy: 確かに、直しました
17:31 Scatology: とりあえず見たところ以上かな~と
17:31 Scatology: GL
二人共moddingありがとう!! thankssumomo301 wrote:
1つだけですー。
[ADVANCED]
00:20:026 (1,2) - ここhttp://osu.ppy.sh/ss/2741827にしてみては?うまく修正しておきました~
以上です。
がんばってください
I am still newbie at making beatmap... thank you for your modding!HootOwlStar wrote:
Hi I am here for giving mod idk mostly suggestions xD sry for late (okay, really late)
And I apologize if my mod is bad and useless / I am really rude to you I am a newbie in modding QAQ
Anyway, MISSION START!!!BASIC
I assume this is more to Easy.Older map is better but since you remap this diff so nvm it is still good too
- 00:00:567 (1,2,3,4,5) – Suggestion 1 or Suggestion 2.
- If you want to keep 00:00:567 (1,2,3,4,5), then try lower 00:00:567 (1,2,3) as 00:01:864 (3,1) are kinda overlap a little when playing fixed
- 00:04:134 (2) – Lower the parts start from this note for better flow and easier to play
- 00:04:458 (3) – Increase x of point x:114 y:233 (curve more inwards? Ok I am bad in directions idk) just for slider design fixed
- 00:05:756 (1) – Maybe Ctrl+H, Ctrl+J, Ctrl+G and move it higher than before (decrease y)? Still suggestion for flow and design idk
- 00:27:810 (1) – No NC but if it affects the combo colour, then just ignore this
- 00:30:404 (1) – The design seems not so perfect (nvm ignore this I can’t think of a better slider design right now)
- 00:36:891 (1,2,3,4) – This pattern =A= try not to because it seems copy and paste. Maybe try sth like this?
- If you want to keep the pattern in 00:36:891 (1,2,3,4), at least change one of the sliders in 00:38:512 (4,1) become V-shaped (no matter direction it is) or curve so that it won’t be too horizontal-vertical fixed
- 00:41:431 (2,1) - Maybe not make it V-shaped but a curve that blankets 00:41:431 (2). This is just suggestion so let us just carry on the mod lol
- 00:48:242 (2,3,4) – Smiley face #yay :D
- 00:49:864 (1,2,3) – And here comes the sad face lol (okay you can just ignore xD)
- 00:55:702 (2,3) – Fix blanket fixed
- 00:56:350 (3,4,5,6,1) – The star shape is not perfect yet. Move 00:56:675 (4,5,6,1) together and make 00:56:675 (4) to x:256 y:192
fixed- Make 01:03:485 (2) lower than 01:03:810 (3) to form triangle pattern fixed
- 01:08:026 (1,2,3,4,1) – Star pattern not perfect but nvm let us go on fixed
- 01:13:215 (1) – Maybe lower this note for better flow fixed
- 01:19:702 (2,1) – Fix blanket fixed
- 01:23:594 (1,2,3,4,5,6,1,2) – Too many circles QAQ maybe try making some of them into sliders?
- 01:43:053 (3) – Move the red turning point x:372 y:266 to centre of slider to follow rhythm fixed
- 01:46:945 (1,1) – Try not make them in similar slider design unless the slider is not curve fixed
One more thing to state about, why don’t make the AR of MASTER diff 10 I don’t even get it AR10 is too fast I think! just because of it.NOVICE
I assume this is more to Normal.Seems this diff is also remapped a little?
- 00:01:215 (2,3) – Seems copy and paste. Increase x for point x:137 y:50 in slider 00:01:864 (3) and also for point x:267 y:90 in slider 00:02:513 (4) fixed
- 00:41:107 (5) – Not making it curve seems better
- 00:52:134 (1) – No NC fixed
- 00:52:783 (2) – NC fixed
- 00:56:350 (1,2,3,4,1) – Star pattern seems not perfect (nt confident for this)
- 01:05:107 (4) – Make the red turning point more to centre of the slider I changed the slider to streat, it might be better i guess.
- 01:06:729 (1,2,3) – Oh god 3/4 notes. Try this kind of note placement to make it easier and neat fixed
- 01:12:891 (3,4,1) – Make it into one slider is easier and better, in my opinion fixed
- 01:18:404 (1,2,1) – I do more prefer to make V-shaped or straight sliders for them I made round slider instead of your opinion.
- 01:53:107 (3,1,2,3,4,1) – wut that’s why this is labelled H. Try reduce the number of circles
I think other diffs are really nice and I am still noobie in playing too so okay that’s all of my diff
I know my English is really terrible so PM me if you hv questions about mod
BTW good luck for both of us
Thank you for your modding~Niko-nyan wrote:
Hi BluOxy random mod btw because i saw u made a collab with gero before so i stalk open your profile and saw this need mod
Let's seeMASTER
00:56:350 (1,1,1) - I'm not sure with this cymbal because it doesn't fit in here I changed a hitsound from finish to whistleBASIC
01:11:431 - i'm not sure with this one btw fixed
no kds because random mod :<
Thank you Meiko <3Meiko Senpai wrote:
Wooo this song ♥♥♥ good luck Blu! I want to see it ranked!
[Events]
//Background and Video events
0,0,"nyaa.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21648,,222,340
F,0,21648,22296,1,0
S,1,21648,22296,0.2561142,1
P,0,21648,22296,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,567,,121,274
F,0,567,1215,1,0
S,1,567,1215,0.2561142,1
P,0,567,1215,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22296,,120,245
F,0,22296,22944,1,0
S,1,22296,22944,0.2561142,1
P,0,22296,22944,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22945,,356,130
F,0,22945,23593,1,0
S,1,22945,23593,0.2561142,1
P,0,22945,23593,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,23594,,386,230
F,0,23594,24242,1,0
S,1,23594,24242,0.2561142,1
P,0,23594,24242,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24242,,323,298
F,0,24242,24890,1,0
S,1,24242,24890,0.2561142,1
P,0,24242,24890,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24891,,100,253
F,0,24891,25539,1,0
S,1,24891,25539,0.2561142,1
P,0,24891,25539,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,25539,,269,191
F,0,25539,26187,1,0
S,1,25539,26187,0.2561142,1
P,0,25539,26187,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21323,,486,404
F,0,21323,21971,1,0
S,1,21323,21971,0.2561142,1
P,0,21323,21971,A
//Storyboard Sound Samples
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21648,,222,340
F,0,21648,22296,1,0
S,1,21648,22296,0.2561142,1
P,0,21648,22296,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,567,,121,274
F,0,567,1215,1,0
S,1,567,1215,0.2561142,1
P,0,567,1215,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22296,,120,245
F,0,22296,22944,1,0
S,1,22296,22944,0.2561142,1
P,0,22296,22944,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22945,,356,130
F,0,22945,23593,1,0
S,1,22945,23593,0.2561142,1
P,0,22945,23593,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,23594,,386,230
F,0,23594,24242,1,0
S,1,23594,24242,0.2561142,1
P,0,23594,24242,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24242,,323,298
F,0,24242,24890,1,0
S,1,24242,24890,0.2561142,1
P,0,24242,24890,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24891,,100,253
F,0,24891,25539,1,0
S,1,24891,25539,0.2561142,1
P,0,24891,25539,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,25539,,269,191
F,0,25539,26187,1,0
S,1,25539,26187,0.2561142,1
P,0,25539,26187,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21323,,486,404
F,0,21323,21971,1,0
S,1,21323,21971,0.2561142,1
P,0,21323,21971,A
all fixed! <3 and thanks for your kudosu!Fort wrote:
hello from Mod Q
umm i was delete and redownload your map but why this code is in your osu file without a storyboard?problems[Events]
//Background and Video events
0,0,"nyaa.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21648,,222,340
F,0,21648,22296,1,0
S,1,21648,22296,0.2561142,1
P,0,21648,22296,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,567,,121,274
F,0,567,1215,1,0
S,1,567,1215,0.2561142,1
P,0,567,1215,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22296,,120,245
F,0,22296,22944,1,0
S,1,22296,22944,0.2561142,1
P,0,22296,22944,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22945,,356,130
F,0,22945,23593,1,0
S,1,22945,23593,0.2561142,1
P,0,22945,23593,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,23594,,386,230
F,0,23594,24242,1,0
S,1,23594,24242,0.2561142,1
P,0,23594,24242,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24242,,323,298
F,0,24242,24890,1,0
S,1,24242,24890,0.2561142,1
P,0,24242,24890,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24891,,100,253
F,0,24891,25539,1,0
S,1,24891,25539,0.2561142,1
P,0,24891,25539,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,25539,,269,191
F,0,25539,26187,1,0
S,1,25539,26187,0.2561142,1
P,0,25539,26187,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21323,,486,404
F,0,21323,21971,1,0
S,1,21323,21971,0.2561142,1
P,0,21323,21971,A
//Storyboard Sound Samples
im just didnt know where is ring.png, i suggest you to delete this code at all diffsSprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21648,,222,340
F,0,21648,22296,1,0
S,1,21648,22296,0.2561142,1
P,0,21648,22296,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,567,,121,274
F,0,567,1215,1,0
S,1,567,1215,0.2561142,1
P,0,567,1215,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22296,,120,245
F,0,22296,22944,1,0
S,1,22296,22944,0.2561142,1
P,0,22296,22944,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22945,,356,130
F,0,22945,23593,1,0
S,1,22945,23593,0.2561142,1
P,0,22945,23593,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,23594,,386,230
F,0,23594,24242,1,0
S,1,23594,24242,0.2561142,1
P,0,23594,24242,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24242,,323,298
F,0,24242,24890,1,0
S,1,24242,24890,0.2561142,1
P,0,24242,24890,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24891,,100,253
F,0,24891,25539,1,0
S,1,24891,25539,0.2561142,1
P,0,24891,25539,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,25539,,269,191
F,0,25539,26187,1,0
S,1,25539,26187,0.2561142,1
P,0,25539,26187,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21323,,486,404
F,0,21323,21971,1,0
S,1,21323,21971,0.2561142,1
P,0,21323,21971,A
add "hardcore" to your tags, so i can easily search this song
Master:
ok at the beginning dat streams
00:09:810 (1) - use sofft hitsample pls
01:05:431 (1) - make some curve waypoint after 2nd red waypoint
01:10:621 (1) - slider end in 01:10:945
01:11:107 - add circle here i guess
01:12:729 (2,4) - blanket this
good luck for rank, this map is awesome bro0o0o~ S T A R S ~
Thanks priti! ☆Priti wrote:
oh my god this set is beautifulirc mod14:10 Priti: irc mod?
14:11 BluOxy: ah,does that mean... will you do irc mod for me?
14:11 Priti: yes
14:11 *Priti is editing [http://osu.ppy.sh/b/635679 BlackYooh vs. siromaru - BLACK or WHITE? [MASTER]]
14:12 Priti: 00:00:567 (1,2,3,4) - Change these into 1/4 sliders, starting a map with a stream (or a circle in general) is never a good idea.
14:12 Priti: since it's hard to time it
14:12 Priti: especially with HD
14:12 Priti: 00:09:810 (1) - Drum on head, soft on tail.
14:12 Priti: 00:16:134 (1) - whistle on body :3
14:14 Priti: 00:56:350 (1,1,1,1) - In my opinion, these should be more exaggerated jumps.
14:15 Priti: http://osu.ppy.sh/ss/2950451 more like this
14:15 Priti: 01:05:431 (1) - sliderwhistle
14:15 Priti: pls don't forget to respond to me :3
14:15 BluOxy: I see, now I fixed hit sound!
14:16 BluOxy: I'll consdier about placement... Hm
14:16 Priti: 01:50:350 (1) - Should be two 1/8 sliders and a circle
14:17 Priti: http://osu.ppy.sh/ss/2950455
14:17 Priti: 01:50:675 (1) - same
14:17 Priti: 01:51:648 (1,1) - and these
14:17 BluOxy: Ahh is that okay?.. sure I'll fix.
14:17 Priti: that's lovely :3
14:18 BluOxy: hehe yeah that might be lovely I'll try to make better!
14:18 Priti: I'm done with MASTER
14:18 Priti: tell me when you're done and we'll move to INFINITE
14:19 BluOxy: sure!
14:19 Priti: 01:55:134 (1) - make the end of this 5% volume instead
14:19 Priti: (this is for all diffs)
14:20 BluOxy: ah okay I also fix that
14:24 Priti: btw I won't bubble this yet
14:24 Priti: I need confirmation about the spread
14:25 BluOxy: I see, it's okay
14:25 Priti: r u done with MASTER?
14:25 *Priti is editing [http://osu.ppy.sh/b/637477 BlackYooh vs. siromaru - BLACK or WHITE? [INFINITE]]
14:26 Priti: 00:00:567 (1,2,3,4) - Again, don't start a diff with a circle like that.
14:26 Priti: 00:09:323 (1,2) - switch NCs
14:26 BluOxy: (okay I'll fix the modding of MASTER later
14:27 BluOxy: sure I'll fix the first part
14:28 Priti: 01:51:972 (1,3,4,5) - bad overlap
14:28 Priti: http://osu.ppy.sh/ss/2950480 this will be good.
14:29 BluOxy: Ah it's nice one. I fixed like the screen shot
14:29 Priti: :3
14:29 *Priti is editing [http://osu.ppy.sh/b/578163 BlackYooh vs. siromaru - BLACK or WHITE? [EXHAUST]]
14:29 Priti: 00:24:080 (2,4) - I really dislike the way these skip the cymbals
14:30 BluOxy: Aha,I'll fix
14:30 Priti: 01:02:512 (1,1) - colorhax messup
14:32 Priti: 01:23:756 (2,3) - pls stack these properly so players won't mistake it for a double.
14:32 Priti: 01:34:621 (2,1) - bad overlap
14:32 Priti: 01:41:107 (5,1) - ^
14:34 *Priti is editing [http://osu.ppy.sh/b/581185 BlackYooh vs. siromaru - BLACK or WHITE? [ADVANCED]]
14:34 Priti: 01:18:404 (1) - Colorhax mistake
14:35 BluOxy: ah i didn't notice this error! (01:23
14:35 Priti: 01:43:702 (3,4,1) - these don't unstack well ingame, please manually space these
14:38 *Priti is editing [http://osu.ppy.sh/b/581583 BlackYooh vs. siromaru - BLACK or WHITE? [BASIC]]
14:38 Priti: 00:09:972 (1,1) - Spacing error
I'm still not sure about the gap between NOVICE and ADVANCED, it seems a bit big imo.
Aww it's right! thanks, I changedKuo Kyoka wrote:
I think source should be: SOUND VOLTEX II -infinite infection-
https://remywiki.com/BLACK_or_WHITE%3F
https://osu.ppy.sh/s/200552
I dont think there is a game named SOUND VOLTEX only
Have: SOUND VOLTEX BOOTH
SOUND VOLTEX II -infinite infection-
SOUND VOLTEX III GRAVITY WARS
anyway, good luck :3
I see, I removed siromaru from tags and I added "symphonic speed schranz sdvx konami".Kuo Kyoka wrote:
please remove siromaru from tags, already on artist's name
I also hope so! thanks againPriti wrote:
aight let's hope this is the FINAL FUCKING TIME
thank you for modding! And I changedsukiNathan wrote:
Hm I'll take a look at this...
Just some nazi/suggestions
[General][BASIC]
- Add "kac2013オリジナル楽曲コンテスト" and "original song contest" to tags? Taken from https://osu.ppy.sh/s/200552 fixed at least オリジナル楽曲コンテスト means original song contest, I just added "original song contest" and kac2013 that is already added.
- Disable widescreen support and epilepsy warning? There's no SB fixed
[NOVICE]
- 00:14:837 (3,1) - Stack is off fixed
- 00:17:431 (2,3,4) - Try a different placement here. For new players this arrangement might be confused with a linear pattern like this as if they all had 1/1 gaps. fixed
- 00:51:161 (3) - I recommend just using a 1/1 slider instead, keep the polarity simple and easy for new players + avoid the overlap. fixed
- 00:52:458 (1,2,3) - Same thing mentioned before fixed
- 01:06:729 (3) - Consider just using a circle on the downbeat instead, I think the rhythm may be a bit confusing with the repeat being on the blue tick, but since it's only a repeat it might be fine. Up to you, don't forget you can avoid an overlap here too if you apply my suggestion. fixed
- 01:34:621 (1,2,3) - Might wanna use circles here too, same reason above. Also isn't this kind of difficult to read? Ahh, yes putting 3/4 reverse slider in a continuous is not good for beginners. I fixed "3/4 reverse slider, 3/4 reverse slider, 3/4 reverse slider, 2/1 slider" to "3/4 reverse slider, 1/1 slider, 3/4 reverse slider, two notes". well check it! when I updated (I must ask priti about fixing the map)
- 01:41:756 (1,2,4) - ^ almost same as before. check it!
AR 5 might be a bit more balanced between BASIC and ADVANCED[MASTER]
- 00:40:783 (4,6) - Stack is off fixed
- 01:46:296 (3,4,5,6,1) - 5 1/2 circles seems a bit much, use a 1/2 slider or repeat maybe. fixed
- 01:53:431 (1,2,3,4,1) - ^ fixed
I feel a good flow than the opinion
- 01:54:404 (2) - Ctrl+G this? I don't see any point in the harsh flow change.
The spread for NOVICE->ADVANCED looks fine to me. Both difficulties already have a good use of 1/2, ADVANCED just introduces some slightly complex rhythms, some small jumps and a more dense rhythm in general. ADVANCED does have a fair amount of 1/4 but most are in the form of repeats which don't really count.
Let me know~