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HappyDragonite - Treasure Town no Theme

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Topic Starter
CrystilonZ
This beatmap was submitted using in-game submission on Tuesday, April 14, 2015 at 1:15:14 AM

Artist: HappyDragonite
Title: Treasure Town no Theme
Tags: 時の探検隊 闇の探検隊 空の探検隊 Toki no Tankentai Yami Sora YouTube [_lost_] 飯吉新 Iiyoshi Arata 坂本英城 Sakamoto Hideki いとうけいすけ Itou Keisuke
BPM: 170
Filesize: 2368kb
Play Time: 01:25
Difficulties Available:
  1. Hard (2.53 stars, 112 notes)
  2. Insane (3.38 stars, 180 notes)
  3. Lost's Insane (3.25 stars, 180 notes)
  4. Normal (1.61 stars, 83 notes)
Download: HappyDragonite - Treasure Town no Theme
Information: Scores/Beatmap Listing
---------------
Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky
Original (in-game) : https://www.youtube.com/watch?v=CfcE7hPESjo&
Reorchestrated Version (by HappyDragonite) : https://www.youtube.com/watch?v=YEb9j6daVG4
This is too catchy ._.
Arata Iiyoshi, Hideki Sakamoto, Keisuke Ito, Ryoma Nakamura, Ken-ichi Saito (Original)
HappyDragonite (this version)
Metadata checked by : KSHR and CelsiusLK Thanks ! :)

Guest diff by Lost
Bubbled by : Hollow Wings Thanks for my first bubble :)
Qualified by : Gray Veyron First map qualified !! :)
xHappy-
Irc mod
#ลืมเซฟ chat :(
Topic Starter
CrystilonZ

P_KunG wrote:

Irc mod
#ลืมเซฟ chat :(
แตร้งมากๆ พี :)
P A N
O_O สู้ๆจ้า
Topic Starter
CrystilonZ

P A N wrote:

O_O สู้ๆจ้า
ขอบคุณครัช :D
Raiden
Hey there! Raiden from my mod queue.


Hard
  1. Overall: Change AR to 7,0 or 7,5?
  2. 00:25:927 - Add a circle to keep flow?
  3. 00:28:751 - ^
  4. 00:31:574 - ^
  5. 01:07:574 - ^
  6. 01:12:515 - ^

Insane
  1. Remove 01:15:604 (2) and 01:16:310 (4) ?

Normal diff was just fine by my point of view. Really nice map :) GL on getting approved!!
Topic Starter
CrystilonZ

Raiden wrote:

Hey there! Raiden from my mod queue.


Hard
  1. Overall: Change AR to 7,0 or 7,5?
  2. 00:25:927 - Add a circle to keep flow?
  3. 00:28:751 - ^
  4. 00:31:574 - ^
  5. 01:07:574 - ^
  6. 01:12:515 - ^ I think all of these are fine, there is no beat there so... I wouldn't like overmapping especially in hard

Insane
  1. Remove 01:15:604 (2) and 01:16:310 (4) ? I like them :)

Normal diff was just fine by my point of view. Really nice map :) GL on getting approved!! Thanks !! :D
Thank you for modding ;)
bigfeh
This mod was requested in bigfeh's 24h Modding Queue.

I like how happy this song is, lol

Normal

• Overall, love how this map flows.
• 00:41:104(1) - What about making this slider's turn less sharp? I think gameplay would feel smoother here (check pic related)
• 00:45:339(1,2,3) - Maybe draw a pattern here?
• 01:16:398(1) - Same as 00:41:104(1)
• 01:19:221(1) - Same as the other two sliders, though I don't feel as strongly about this one. It's fine as it is

Hard

• I also like how the Hard difficulty plays
• 00:35:457(4,5) - For a hard diff, you'll probably want to give the player a 1/2 note instead of only a 1/4th between two notes
• 00:38:280(1,2) - Same as above
• 00:38:280(1) - Consider making slider less sharp, as in pic related or similar
• 00:41:104(1,2,3,4) - Same note time spacing "issue" here. This could be too hard for players of this skill level
• 00:43:927(2,3,4,6,1,2,3) - ^
• 00:46:751(5,6) - Even though I suggest changing the timing of other sliders/circles, I feel like this shouldn't be modified. The occasional 1/4th note is okay in a hard diff and this is in good timing
• 01:03:692(3,4,5) - Same timing difficulty issue here
• 01:06:515(1,2,5,6) - I feel like this shouldn't be changed either - just emphasizing the good parts of the map

Insane

• This is a very good difficulty. I like it
• The map flows well, but I think you should add more patterns (square patterns, triangle patterns, star patterns - whatever you like the most.). This is too "flowy" for an Insane diff
• I would suggest decreasing the spacing between the doubles throughout the map
• Lastly, I think it's worth noting that it it also probably a good idea to actually increase the note spacing elsewhere. Make it more jumpy and place slider ends farther away from the next slider start. This is a bit too easy for an Insane difficulty

You make that Insane difficulty a little bit insaner and you'll have a great mapset here. Congrats on your work!
Topic Starter
CrystilonZ

bigfeh wrote:

This mod was requested in bigfeh's 24h Modding Queue.

I like how happy this song is, lol

Normal

• Overall, love how this map flows.
• 00:41:104(1) - What about making this slider's turn less sharp? I think gameplay would feel smoother here (check pic related) fixed
• 00:45:339(1,2,3) - Maybe draw a pattern here? I would like to stack 2,3 with each other, and I think this is okay
• 01:16:398(1) - Same as 00:41:104(1) I want it to flow with (2) slider
• 01:19:221(1) - Same as the other two sliders, though I don't feel as strongly about this one. It's fine as it is It's for blanketing (2)

Hard

• I also like how the Hard difficulty plays
• 00:35:457(4,5) - For a hard diff, you'll probably want to give the player a 1/2 note instead of only a 1/4th between two notes It's the rhythm of the song
• 00:38:280(1,2) - Same as above
• 00:38:280(1) - Consider making slider less sharp, as in pic related or similar Fixed
• 00:41:104(1,2,3,4) - Same note time spacing "issue" here. This could be too hard for players of this skill level I think this is fine for hard, and I think its timing is stable for hard
• 00:43:927(2,3,4,6,1,2,3) - ^
• 00:46:751(5,6) - Even though I suggest changing the timing of other sliders/circles, I feel like this shouldn't be modified. The occasional 1/4th note is okay in a hard diff and this is in good timing
• 01:03:692(3,4,5) - Same timing difficulty issue here
• 01:06:515(1,2,5,6) - I feel like this shouldn't be changed either - just emphasizing the good parts of the map

Insane

• This is a very good difficulty. I like it
• The map flows well, but I think you should add more patterns (square patterns, triangle patterns, star patterns - whatever you like the most.). This is too "flowy" for an Insane diff I think this song deserves a flowy map
• I would suggest decreasing the spacing between the doubles throughout the map It's the thing that makes this diff more insaner ;)
• Lastly, I think it's worth noting that it it also probably a good idea to actually increase the note spacing elsewhere. Make it more jumpy and place slider ends farther away from the next slider start. This is a bit too easy for an Insane difficulty This map is a easy mapset and, I think I have enough jumps
I wouldn't like a sudden jump in this map, it would disturb the flow, a little far spacing is better :D

You make that Insane difficulty a little bit insaner and you'll have a great mapset here. Congrats on your work! Thanks!
Thanks for modding ! :)
SPOILER
Additional Feedback
Your modding is good, actually, even though I reject most of it, but mostly I reject it with my personal reason :) It's just my style of mapping
Have a good day ! ;)
zj0924
Hi!From my queue
[General]
  1. offset should be 24162 cuz you don't map before this time
  2. Slow sliders won't cause so many problems but,relatively speaking,it makes me feel bored to play your map.


[Normal]
  1. There ‘s a big problem on NC.I suggest nc begins on Every two long white line.For exampleplz refer to my example and adjust them :)
  2. a relaxing song...and rhythm is quite easy,I suggest to add some variety.There's few problems in your diff except NC,well done!

[Hard]
  1. suggest OD+1 to keep a good spread with other diffs
  2. 00:25:221 (2,1) - bad spacing cuz00:25:221 (2,1) - is 1/1 and 00:26:280 (1,2) - is1/2,why they are further than former
  3. 00:51:957 (4) - remove this ,cuz it is a little weird
  4. 00:54:515 (5) -
  5. 00:44:633 (2,3,4) - so crowded try this

[Insane]
  1. 00:45:339 (1,2,3) - I don't think it's a good time to use anti jump
  2. 00:51:339 (5,1) - bad spacing,plz separate them
  3. 00:55:927 (1,2) - why slider slow down here?keep previous speed plz
  4. 01:17:721 (1,2) - ctrl+g
  5. 01:05:721 (4,5) - ctrl+g
GL :)
Topic Starter
CrystilonZ

zj0924 wrote:

Hi!From my queue
[General]
  1. offset should be 24162 cuz you don't map before this time eh? isn't it the same?
  2. Slow sliders won't cause so many problems but,relatively speaking,it makes me feel bored to play your map.


[Normal]
  1. There ‘s a big problem on NC.I suggest nc begins on Every two long white line.For exampleplz refer to my example and adjust them :) Fixed some
  2. a relaxing song...and rhythm is quite easy,I suggest to add some variety.There's few problems in your diff except NC,well done!

[Hard]
  1. suggest OD+1 to keep a good spread with other diffs Fixed
  2. 00:25:221 (2,1) - bad spacing cuz00:25:221 (2,1) - is 1/1 and 00:26:280 (1,2) - is1/2,why they are further than former It's an anti-jump
  3. 00:51:957 (4) - remove this ,cuz it is a little weird no, to keep the rhythm
  4. 00:54:515 (5) -
    I like mine more ;)
  5. 00:44:633 (2,3,4) - so crowded try this
I want a stable spacing in hard

[Insane]
  1. 00:45:339 (1,2,3) - I don't think it's a good time to use anti jump It's slowing down from previous sliders, I think it's fine
  2. 00:51:339 (5,1) - bad spacing,plz separate them Its an anti-jump, it shouldn't be a problem since it's consistent from previous
  3. 00:55:927 (1,2) - why slider slow down here?keep previous speed plz I think it's fine
  4. 01:17:721 (1,2) - ctrl+g no, to keep consistency with following notes
  5. 01:05:721 (4,5) - ctrl+g why?
GL :)
Thanks for modding :)
jtd1
Hello!

The artists for this song are Arata Iioyoshi and Atsuhiro Ishizuna. Ask someone else about metadata - for their names and for double-checking the source.

Because this is a remix as well, you should change the info to below (Ignore English names if you prefer using the Japanese names):

Artist: Arata Iioyoshi and Atsuhiro Ishizuna
Title: Treasure Town (HappyDragonite Remix)
Source: Pokémon Mystery Dungeon: Explorers of Time / Darkness / Sky
Tags: Nintendo (Add English names here if you use the Japanese names above)

I'll come back and mod this later - I really like PMD stuff.
Topic Starter
CrystilonZ

jtd1 wrote:

Hello!

The artists for this song are Arata Iioyoshi and Atsuhiro Ishizuna. Ask someone else about metadata - for their names and for double-checking the source.

Because this is a remix as well, you should change the info to below (Ignore English names if you prefer using the Japanese names):

Artist: Arata Iioyoshi and Atsuhiro Ishizuna
Title: Treasure Town (HappyDragonite Remix)
Source: Pokémon Mystery Dungeon: Explorers of Time / Darkness / Sky
Tags: Nintendo (Add English names here if you use the Japanese names above)

I'll come back and mod this later - I really like PMD stuff.
How about other composers (according to wiki) and I think having the series' name for source is fine, I will put the games in tags.
about the name, I will ask someone to confirm that. Thank you for checking ! :)
Aleycks
Hi ! from my modding queue. Excuse me if my mod isn't very helpful, this is one of my first. Also, such an amazing song *o*

[Normal]
00:49:221 (2,1) - Add a circle between these two, flows better.
00:52:398 (1) - Shorten the slider to the previous white tick and add a circle for a better flow ?
01:06:515 (1,2) - Same as 0:49
01:11:810 (2,1) - ^

[Hard]
This is where is gets trickier to mod. My general opinion about this diff is that it's too slow. The intro feels like a normal diff, I think you could add some 1/2 sliders to make it more lively. To me, you should also boost sliders velocity which is way too slow and AR (slightly)
00:49:574 (1) - add a double here, it would definitely fit.
01:03:692 (1,2) - add a circle between those two
01:07:221 (2) - shorten to the blue tick just before and add a slider like 3 and 4
01:13:574 (3) - a double here would fit
00:55:221 (1) - ^ here too. If you map doubles then be sure not to skip beats where doubles would fit
So my general feeling about this map is that it should be faster, it's like a hard with the speed of a normal. The map would be way more enjoyable if it was faster.

[Insane]
I tried my best to mod this but I can't. The problem is that I can understand the way you wanted to map this but honestly I can't play it, so modding it would be pointless. I can't find a consistent flow in this map and the alternance of doubles and sliders is very confusing to me. Also a problem with the sliders is that it's really easy to break on those because the spacing is inconsistent and it's hard for the player to know where to go, at which speed. The map is based exclusively on doubles and I think it's a shame, cause I think you could do better with this song. You should also increase AR to 8 at least I think. So I'm not saying that the map is bad, some people must probably enjoy these kind of maps but this is not my taste and I don't want to mod it because I wouldn't be able to tell you precisely what's right or wrong, sorry about that. :(

Good luck !
Topic Starter
CrystilonZ

Aleycks wrote:

Hi ! from my modding queue. Excuse me if my mod isn't very helpful, this is one of my first. Also, such an amazing song *o*

[Normal]
00:49:221 (2,1) - Add a circle between these two, flows better.
00:52:398 (1) - Shorten the slider to the previous white tick and add a circle for a better flow ?
01:06:515 (1,2) - Same as 0:49
01:11:810 (2,1) - ^
ahh, for normal the reason is I want many "rest spots" for beginners. Not a parade of notes so... no change here.

[Hard]
This is where is gets trickier to mod. My general opinion about this diff is that it's too slow. The intro feels like a normal diff, I think you could add some 1/2 sliders to make it more lively. To me, you should also boost sliders velocity which is way too slow and AR (slightly)
00:49:574 (1) - add a double here, it would definitely fit.
01:03:692 (1,2) - add a circle between those two Here's what I mention in normal, the rest spots.
01:07:221 (2) - shorten to the blue tick just before and add a slider like 3 and 4
01:13:574 (3) - a double here would fit
00:55:221 (1) - ^ here too. If you map doubles then be sure not to skip beats where doubles would fit
So my general feeling about this map is that it should be faster, it's like a hard with the speed of a normal. The map would be way more enjoyable if it was faster. I skip tons of potential doubles in hard for better spreading for the set :D

[Insane]
I tried my best to mod this but I can't. The problem is that I can understand the way you wanted to map this but honestly I can't play it, so modding it would be pointless. I can't find a consistent flow in this map and the alternance of doubles and sliders is very confusing to me. Also a problem with the sliders is that it's really easy to break on those because the spacing is inconsistent and it's hard for the player to know where to go, at which speed. The map is based exclusively on doubles and I think it's a shame, cause I think you could do better with this song. You should also increase AR to 8 at least I think. So I'm not saying that the map is bad, some people must probably enjoy these kind of maps but this is not my taste and I don't want to mod it because I wouldn't be able to tell you precisely what's right or wrong, sorry about that. :( I think I understand your point here, but I love my insane :D

Good luck ! Thanks !
About boosting the slider velocity in hard, I understand that most of you feel comfortable with much faster hard than mine. Here's the point, this song is so relaxing but yet the BPM is high. So, I want an easy and relaxing mapset to fit with the song, so I don't have any plan to increase the slider velocity at this point

Thanks for modding !
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
Normal
Awesome looking normal, nothing I seen necessary to change
Hard
HP 5.5
AR 7.0-8.0
OD 6.0
00:56:986 (3,5,7) - Perhaps do this with those notes 0.00x spacing doubles are irritating imo
Insane
AR 8-9
00:58:045 (1,2,3) - Maybe change this a bit, seems pretty difficult and odd
01:15:604 (2,4) - Delete these?
Bancho died for awhile when I was modding this Odd song for a beatmap but really good looking, not many things I found! :D Please vote on how good my modding was on my queue page. My Modding Queue
Topic Starter
CrystilonZ

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team!
Normal
Awesome looking normal, nothing I seen necessary to change
Hard
HP 5.5
AR 7.0-8.0 fixed to 6.5
OD 6.0 I think HP and OD are fine
00:56:986 (3,5,7) - Perhaps do this with those notes 0.00x spacing doubles are irritating imo I think they are also fine
Insane
AR 8-9 I think 7.5 is fast enough
00:58:045 (1,2,3) - Maybe change this a bit, seems pretty difficult and odd I love this set of sliders :D
01:15:604 (2,4) - Delete these? Why? they fit perfectly
Bancho died for awhile when I was modding this Odd song for a beatmap but really good looking, not many things I found! Thanks ! :D Please vote on how good my modding was on my queue page. My Modding Queue
Thanks for modding :)
Bara-


[General]
Is this map 1/3 or 1/4? The way it sounds (constant doublets) feels like 1/3, but it both fits in some part. Can you please check what the correct one is?
I have a feeling it's 1/3 due to te way it sounds, but I can hear it good enough ;-;

[Normal]
00:26:633 (2,3) - Blanket needs slight improvement (but it is probably fine the way it is now)
00:35:104 (2,3) - Improve blanket a little
00:40:751 (2,3) - Blanket needs some improvement, I recommend putting (2) at 136:44
00:45:339 (1,2,3) - Stacking like this should be avoided in lower diffs (Easy/Normal)
00:45:692 (2,3) - The claps feel so loud ;-;
01:04:398 (1) - Remove NC, as it breaks consistency. It's better to keep it constant. Here you have it every 4 beats, but here it is suddenly 2 beats. You are better of fixing that

Neat diff

[Hard]
00:45:339 (4,5) - The claps feel so loud ;-;
00:47:457 (2,3) - The 3/4 feels weird as there is no sound at the 3/4. Make the first slider 1/2
00:56:898 (2,3,4,5,6,7) - This part might be a little too hard, considering the spacing and the BPM of the song
01:05:104 (3,4) - The 3/4 feels weird as there is no sound at the 3/4. Make the first slider 1/2

Neat diff as well

[Insane]
00:42:515 (7,1) - It probably is better to get a smapp spacing between this, as it feels weird w/o spacing
00:45:692 (2,3) - The claps feel so loud ;-;
01:25:225 (2,3) - ^^
Another neat diff
Get a star :3
Good luck!
Topic Starter
CrystilonZ

baraatje123 wrote:



[General]
Is this map 1/3 or 1/4? The way it sounds (constant doublets) feels like 1/3, but it both fits in some part. Can you please check what the correct one is?
I have a feeling it's 1/3 due to te way it sounds, but I can hear it good enough ;-;

[Normal]
00:26:633 (2,3) - Blanket needs slight improvement (but it is probably fine the way it is now) Fixed
00:35:104 (2,3) - Improve blanket a little Fixed
00:40:751 (2,3) - Blanket needs some improvement, I recommend putting (2) at 136:44 It's fine as it is
00:45:339 (1,2,3) - Stacking like this should be avoided in lower diffs (Easy/Normal) I want it to stack, anyway if others mention this I would probably fix it.
00:45:692 (2,3) - The claps feel so loud ;-; Fixed
01:04:398 (1) - Remove NC, as it breaks consistency. It's better to keep it constant. Here you have it every 4 beats, but here it is suddenly 2 beats. You are better of fixing that It's for beginners, I got a mod telling that beginner might have missed it so I put nc there.

Neat diff

[Hard]
00:45:339 (4,5) - The claps feel so loud ;-; Fixed
00:47:457 (2,3) - The 3/4 feels weird as there is no sound at the 3/4. Make the first slider 1/2 There's a sound there and it fits
00:56:898 (2,3,4,5,6,7) - This part might be a little too hard, considering the spacing and the BPM of the song I think it's fine
01:05:104 (3,4) - The 3/4 feels weird as there is no sound at the 3/4. Make the first slider 1/2^

Neat diff as well

[Insane]
00:42:515 (7,1) - It probably is better to get a smapp spacing between this, as it feels weird w/o spacing It's fine for insane, I think
00:45:692 (2,3) - The claps feel so loud ;-; Fixed
01:25:225 (2,3) - ^^ ^
Another neat diff
Get a star :3
Good luck!
Thanks for star and mod :D
Shushan
hi there!
from my m4m reverse queue! t/304087/start=60
easy?-no?-ok
normal
[list=]
00:35:104 (2,3) - fix blanket
00:39:339 (4) - fix DS
00:40:751 (2,3) - fix blanket
00:45:339 (1,2,3,4) - this is just not good for normal cause 1-a lot of stacked notes 2. this is very weird that 4 is far away and 1,2,3 arent
00:47:457 (2,1) - fix blanket
00:52:045 (3,1) - swap NC
00:59:104 (4,1) - fix blanket
01:04:398 (1) - remove NC
01:09:339 (1,2) - fix blanket
01:13:221 (2,3) - ^^
[/list]
hard -ar 7

  • 00:25:221 (2) - wtf DS
    00:26:633 (2,3) - fix blanket
    00:29:810 (3,5,1) - ^^
    00:33:339 (4,5) - ^^
    00:43:927 (1,2) - ^^
    00:53:457 (3,4) - ^^
    00:53:810 (4,5) - not flowing well -try this http://prntscr.com/6n8et9
    00:59:810 (5,7) - fix blanket
    01:05:457 (4,5) - ^^
    01:17:457 (6,1,2) - ^^
insane
  • 00:39:339 (6,1) - fix blanket
    00:41:810 (5,6) - ^^
    00:41:810 (5,7) - ^^
    00:47:104 (2,3) - ^^
    00:48:868 (2,3) - ^^
    00:55:574 (2,1) - ^^
    01:05:104 (1) - 169 25
    01:05:721 (4) - y232
    01:23:810 (3,4) - fix blanket
gl!
ill send you my map in PM
Topic Starter
CrystilonZ

ohad1881 wrote:

hi there!
from my m4m reverse queue! t/304087/start=60
easy?-no?-ok
normal
[list=]
00:35:104 (2,3) - fix blanket
00:39:339 (4) - fix DS It's fine
00:40:751 (2,3) - fix blanket
00:45:339 (1,2,3,4) - this is just not good for normal cause 1-a lot of stacked notes 2. this is very weird that 4 is far away and 1,2,3 arent ok then, Fixed
00:47:457 (2,1) - fix blanket
00:52:045 (3,1) - swap NC why>
00:59:104 (4,1) - fix blanket
01:04:398 (1) - remove NC mentioned is previous mods
01:09:339 (1,2) - fix blanket
01:13:221 (2,3) - ^^ Fixed all blankets except the ones that I think it's fine
[/list]
hard -ar 7 6.5 is fast enough

  • 00:25:221 (2) - wtf DS what?
    00:26:633 (2,3) - fix blanket
    00:29:810 (3,5,1) - ^^
    00:33:339 (4,5) - ^^
    00:43:927 (1,2) - ^^
    00:53:457 (3,4) - ^^
    00:53:810 (4,5) - not flowing well -try this http://prntscr.com/6n8et9 It's fine, I like it
    00:59:810 (5,7) - fix blanket
    01:05:457 (4,5) - ^^
    01:17:457 (6,1,2) - ^^ Fixed all blankets except the ones that I think it's fine
insane
  • 00:39:339 (6,1) - fix blanket
    00:41:810 (5,6) - ^^
    00:41:810 (5,7) - ^^
    00:47:104 (2,3) - ^^
    00:48:868 (2,3) - ^^
    00:55:574 (2,1) - ^^
    01:05:104 (1) - 169 25 Fixed
    01:05:721 (4) - y232 Fixed
    01:23:810 (3,4) - fix blanket Fixed all blankets except the ones that I think it's fine
gl!
ill send you my map in PM
Thanks for modding :D
Handryan Bros
Have you try using 1/3 beat in this map ( insane section ?)
I tried it and (in my opinion) its better
if you worry about the pattern, just increase the slider velocity
Setsurei

[Normal]
00:33:339 (4) - change to curve the opposite of 00:32:633 (3) -
01:05:104 (1) - fix blanket, this one is too off
01:19:221 (1) - fix blanket
[Hard]
00:53:810 (4) - fix blanket
00:55:927 (2) - ^
01:19:927 (4) - ^
[Lost's Insane]
I sense some slider breaks ;;
00:49:221 (3) - prefer not to overlap
01:07:221 (1) - fix blanket
[Insane]
00:48:162 (5) - fix blanket
00:52:045 (3) - prefer to curve down rather than up
01:01:927 (8) - fix blanet towards the 01:02:280 (1) - 's head
01:07:221 (1) - fix blanket

such a peaceful song, sorry I can't find many orz
good luck!
Topic Starter
CrystilonZ

Handryan Bros wrote:

Have you try using 1/3 beat in this map ( insane section ?)
I tried it and (in my opinion) its better
if you worry about the pattern, just increase the slider velocity
I ask BN to check this out already. It's 1/4.
Thanks for checking :D

Setsurei wrote:


[Normal]
00:33:339 (4) - change to curve the opposite of 00:32:633 (3) -
01:05:104 (1) - fix blanket, this one is too off Fixed
01:19:221 (1) - fix blanket Fixed
[Hard]
00:53:810 (4) - fix blanket Fixed
00:55:927 (2) - ^ This one is fine
01:19:927 (4) - ^ Fixed
[Lost's Insane]
I sense some slider breaks ;;
00:49:221 (3) - prefer not to overlap
01:07:221 (1) - fix blanket
[Insane]
00:48:162 (5) - fix blanket Fixed
00:52:045 (3) - prefer to curve down rather than up I like this one :D
01:01:927 (8) - fix blanet towards the 01:02:280 (1) - 's head Fixed
01:07:221 (1) - fix blanket Fixed

such a peaceful song, sorry I can't find many orz
good luck![/color]
Thanks for modding :D
Sarawatlism

Setsurei wrote:


[Lost's Insane]
I sense some slider breaks ;;
00:49:221 (3) - prefer not to overlap no fixed
01:07:221 (1) - fix blanket fixed

such a peaceful song, sorry I can't find many orz
good luck!
thanks for mod <3
_handholding
Hey from your m4m queue, sorry it took me so long to get back at you

Normal
01:04:398 (1) - No need to start a NC here
01:20:986 - I think its better to start the spinner here

Hard

01:03:339 (7) - This would look better if its stacked behind (5)
01:18:162 (1) - What about turning this note into a slider and end from 01:18:162 - 01:18:339 ?

Lost's Insane

00:34:045 (4) - Move it closer to (3) so its easier to read

Insane
00:48:515 (6,1,2) - I think this can be really easily read as triplets so maybe reposition 6?
01:25:221 (2,3) - maybe replace 2 and 3 with a slider?

I couldnt really find much more so sorry that its short. Hope this mod was helpful
Topic Starter
CrystilonZ

Hi Im Nathan wrote:

Hey from your m4m queue, sorry it took me so long to get back at you

Normal
01:04:398 (1) - No need to start a NC here Mentioned in previous mods
01:20:986 - I think its better to start the spinner here I want beginner to have some recovery time

Hard

01:03:339 (7) - This would look better if its stacked behind (5) For easier read
01:18:162 (1) - What about turning this note into a slider and end from 01:18:162 - 01:18:339 ? There's no sound at that point


Insane
00:48:515 (6,1,2) - I think this can be really easily read as triplets so maybe reposition 6? It's fine, experienced player will have no problem here
01:25:221 (2,3) - maybe replace 2 and 3 with a slider? this's better

I couldnt really find much more so sorry that its short. Hope this mod was helpful
Thanks for modding :) :)
Sarawatlism

Hi Im Nathan wrote:

Hey from your m4m queue, sorry it took me so long to get back at you

Lost's Insane

00:34:045 (4) - Move it closer to (3) so its easier to read ok fixed

I couldnt really find much more so sorry that its short. Hope this mod was helpful
thanks mod :)
Hollow Wings
m4m

NO KD

General

  1. idk if the metadata's correct or not, but i found that those artists are japanese names. so there should be some kind of better version of your artists version. i've tried to find those one's name but failed at last, you can ask alacat or KSHR to do that instead.

Insane

  1. 00:38:280 (2,3) - this jump's too large imo, maybe just shorter it.
  2. not much things i can state here to this diff. for there's lots of 1/4 jumps with large distance, those regular structures can be arranged better imo. thou the current version is fine to me, still consider to improve the composing, especially the organization between patterns. i can see you have watched out what i'm saying already, but to me, you haven't did it in its best situation. (see how your gder deal with this map

Lost's Insane

  1. good, have a star.

Normal

  1. 01:04:398 (1) - remove nc. not necessary here.
the map's generally fine to me, but i care about the metadata so much.

you can poke me later when you are already sure the metadata is correct even with other's mods or original evidences supported, i may do a recheck.

good luck.
Topic Starter
CrystilonZ

Hollow Wings wrote:

m4m

NO KD oops misclicked :o someone deny this for me

General

  1. idk if the metadata's correct or not, but i found that those artists are japanese names. so there should be some kind of better version of your artists version. i've tried to find those one's name but failed at last, you can ask alacat or KSHR to do that instead.

Insane

  1. 00:38:280 (2,3) - this jump's too large imo, maybe just shorter it. shorten a bit
  2. not much things i can state here to this diff. for there's lots of 1/4 jumps with large distance, those regular structures can be arranged better imo. thou the current version is fine to me, still consider to improve the composing, especially the organization between patterns. i can see you have watched out what i'm saying already, but to me, you haven't did it in its best situation. (see how your gder deal with this map)

Lost's Insane

  1. good, have a star.

Normal

  1. 01:04:398 (1) - remove nc. not necessary here. so many mods tell me this, then.. removed
the map's generally fine to me, but i care about the metadata so much. thanks!

you can poke me later when you are already sure the metadata is correct even with other's mods or original evidences supported, i may do a recheck.

good luck.
Thanks for modding and checking :D
Sarawatlism
:P :P :P :P :P :P :P :P
Hollow Wings
bubbled.

fixed metadata issues, stuffs are ok now.
Topic Starter
CrystilonZ

Hollow Wings wrote:

bubbled.

fixed metadata issues, stuffs are ok now.
Thank you so much <333 :)
Cerulean Veyron
Hello!

I just found this map cool~ I might be able to help you bring this map closer to the qualifications :3/
[> General <]
  1. - I've checked everything, and nothing was found. Good job!
[> Normal <]
  1. 00:35:457 (3) - You've missed a whistle on the reverse arrow.
  2. 00:40:751 (2,3) - Idk but recorrect a little blanket.
  3. 00:43:221 (2) - hm I prefer this slider could be curve down grid, it's just my suggestion..
  4. 00:54:515 (4,1) - Almost the same reason as 00:40:751 (2,3) -
  5. - Great diff!
[> Hard <]
  1. 00:26:280 (1,2,3) - I thought you were using 1.2x spacing, why not here?
  2. 00:31:927 (1,2,3) - ^
  3. 00:41:457 (2,3) - Idk, but recorrect blanket?
  4. 00:43:927 (1,2) - ^, maybe not important :p
  5. 00:49:927 - This place feels a bit empty, try to add at least a circle. And add soft whistle if done.
  6. 00:59:810 (5,7) - Recorrect blanket, but idk
  7. 01:07:221 (2) - It looks fine, but i prefer the rhythm alike you've made on 00:55:927 (2,1) -
  8. 01:20:986 (1) - Well, i think this spinner is quite inconsistent with Normal, so try to balance?
  9. - I found nothing much wrong. Some rhythm change, but still fine.
[> Insane <]
  1. 00:49:574 (4,5) - Uhmm This 1/4 jump is quite bigger than any other, imo... reduce spacing?
  2. 00:53:810 (2,3,4) - Same 1/4 rhythm, but why different spacing? Doesn't make sense imo
  3. 00:55:574 (2,1) - Recorrect blanket, idk
  4. 01:00:868 (5,6,7) - ^
  5. 01:05:104 (1,6) - Idk if you could stack these two perfectly, but i don't think it's important.
  6. 01:06:515 (1,2) - Same as 00:49:574 (4,5) -
  7. 01:11:810 (5,1) - Use 1.0x spacing here, i think?
  8. - Pretty good diff, i'm sorry if i'm quite picky on the spacings. But this diff, in my view, is great!
[> Lost's Insane <]
  1. 00:28:045 (2,3) - I guess this spacing is kinda different than the one you made on 00:33:692 (3,4) - , so maybe you could make it the same spacing here too.
  2. 00:34:045 (4,1,2) - Is this spacing on purpose? players might think it's continuous note, but it's not. Maybe you should possibly remake this rhythm or sth.
  3. 00:42:515 (7,1) - I think you should change a bit of pattern here, while the circle might go out grid, try moving it somewhere else, to balance the 1.0x 1/4 notes's spacing.
  4. - Excellent diff~

Get me back for recheck when you're done!
Sarawatlism

Gray Veyron wrote:

Hello!

I just found this map cool~ I might be able to help you bring this map closer to the qualifications :3/
[> Lost's Insane <]
  1. 00:28:045 (2,3) - I guess this diff is kinda different than the one you made on 00:33:692 (3,4) - , so maybe you could make it the same spacing here too.
  2. 00:34:045 (4,1,2) - Is this spacing on purpose? players might think it's continuous note, but it's not. Maybe you should possibly remake this rhythm or sth.
  3. 00:42:515 (7,1) - I think you should change a bit of pattern here, while the circle might go out grid, try moving it somewhere else, to balance the 1.0x 1/4 notes's spacing.
  4. - Excellent diff~
Get me back for recheck when you're done!
Almost fixed, thank you for mods :)
Topic Starter
CrystilonZ

Gray Veyron wrote:

Hello!

I just found this map cool~ I might be able to help you bring this map closer to the qualifications :3/
[notice][> General <]
  1. - I've checked everything, and nothing was found. Good job!
[> Normal <]
  1. 00:35:457 (3) - You've missed a whistle on the reverse arrow.
  2. 00:40:751 (2,3) - Idk but recorrect a little blanket.
  3. 00:43:221 (2) - hm I prefer this slider could be curve down grid, it's just my suggestion.. I like it this way
  4. 00:54:515 (4,1) - Almost the same reason as 00:40:751 (2,3) -
  5. - Great diff!
[> Hard <]
  1. 00:26:280 (1,2,3) - I thought you were using 1.2x spacing, why not here? I found it somehow comfortable with antijumps.
  2. 00:31:927 (1,2,3) - ^
  3. 00:41:457 (2,3) - Idk, but recorrect blanket?
  4. 00:43:927 (1,2) - ^, maybe not important :p
  5. 00:49:927 - This place feels a bit empty, try to add at least a circle. And add soft whistle if done. For some break
  6. 00:59:810 (5,7) - Recorrect blanket, but idk This one is fine
  7. 01:07:221 (2) - It looks fine, but i prefer the rhythm alike you've made on 00:55:927 (2,1) - I like it this way :)
  8. 01:20:986 (1) - Well, i think this spinner is quite inconsistent with Normal, so try to balance? space between them is for recovery time for beginners so I think it's fine here
  9. - I found nothing much wrong. Some rhythm change, but still fine.
[> Insane <]
  1. 00:49:574 (4,5) - Uhmm This 1/4 jump is quite bigger than any other, imo... reduce spacing? it's fine, anyways even if I wanted to, there would be some overlap problem :o
  2. 00:53:810 (2,3,4) - Same 1/4 rhythm, but why different spacing? Doesn't make sense imo I think it's fine, some spacing variation in insane won't be a problem
  3. 00:55:574 (2,1) - Recorrect blanket, idk This one is fine
  4. 01:00:868 (5,6,7) - ^
  5. 01:05:104 (1,6) - Idk if you could stack these two perfectly, but i don't think it's important.
  6. 01:06:515 (1,2) - Same as 00:49:574 (4,5) - ^
  7. 01:11:810 (5,1) - Use 1.0x spacing here, i think? Make it around 1.15 instead for consistency with 01:13:221 (3,4) -
  8. - Pretty good diff, i'm sorry if i'm quite picky on the spacings. But this diff, in my view, is great!
Get me back for recheck when you're done!
Fixed all except some thing, thanks !! :)
P A N
a little check via irc

SPOILER
21:08 P A N: อันเเรกก็ 00:26:986 (1) -
21:08 P A N: ขัดตา
21:08 CrystilonZ: หืม
21:08 CrystilonZ: คือยังไง
21:08 CrystilonZ: แก้ blanket อะนะ
21:08 P A N: ใช่
21:09 P A N: 00:29:810 (1,2,3) - ดีกว่านี้ได้
21:09 CrystilonZ: เคๆ
21:09 P A N: นี่ไม่ได้ใช้ grid ชะ
21:09 CrystilonZ: ใช้ๆ
21:10 CrystilonZ: แต่เด่วต่อๆ ไป เหมืองจะปิดๆ บ้างละ - -
21:10 CrystilonZ: เกะกะมาก grid
21:10 P A N: http://puu.sh/hb2Bc/f65bf3a01a.jpg
21:10 CrystilonZ: แก้ไงดีอะ
21:11 CrystilonZ: ออ
21:11 P A N: ให้มันสมมาตรกว่านั่นอะ
21:11 P A N: จิงๆของพี่ก็ยัง
21:12 P A N: ตรงไหนเหนว่าไม่ดีก็ไม่ต้องเเก้นะ
21:12 P A N: ไม่ได้บังคับ
21:12 P A N: 00:46:398 (4) - ระยะห่างสั้นกว่าที่ผ่านมา
21:12 CrystilonZ: หืม
21:12 CrystilonZ: ระหว่าง อันนั้นกับอันไหน
21:13 P A N: 00:45:339 (1,2,3,4) -
21:13 P A N: เท่ากันจะดีกว่า
21:13 P A N: 4 ตัวนี้
21:13 CrystilonZ: แก้ละๆ
21:13 CrystilonZ: ความจิงนึกว่ามันเท่าแหล่ะ 5555
21:14 P A N: 00:48:515 (6,1,2) -
21:14 P A N: อันนี้อยากให้วางทับหัวของ 00:47:457 (3) - มากกว่า
21:14 P A N: เล่นลื่นกว่า
21:14 P A N: สวยกว่า
21:15 CrystilonZ: ความจิงกะอยากนะ
21:15 P A N: เเต่อาจจะเหนื่อยนิดตรงเเก้ระยะห่างตัวต่อไป 00:49:221 (3,4) -
21:15 CrystilonZ: แต่เหมืองไม่อยากให้แมพมันดู วน loop อะ
21:15 CrystilonZ: ยกเว้นบางอันที่เจาะจง 555
21:15 P A N: หืมม
21:15 P A N: ไม่ loop นะ
21:15 P A N: มันเป็น pattern
21:16 CrystilonZ: ไม่ใช่ หมายถึงๆ
21:16 CrystilonZ: ไม่อยากให้ pattern วงเป็นวงกลมแล้วจบที่เดิมอะ
21:16 CrystilonZ: อยากให้มันเลื่อนแบบ ไปต่อยเลย ไม่ stack กับต้น
21:16 P A N: ออ
21:17 P A N: ตอนทำได้เป็น stack ปะ
21:17 CrystilonZ: ทำได้ ?
21:17 CrystilonZ: ห้ะ งง
21:17 P A N: view > stacking
21:17 P A N: ได้เปิดปะ
21:17 P A N: ถ้ายังลองเปิดดู
21:17 P A N: มันใกล้มาก
21:19 CrystilonZ: อืมมม
21:19 CrystilonZ: เลื่อนออกมานิสนึงละกัน
21:20 CrystilonZ: ซัก 232 224 น่าจะโิ
21:20 CrystilonZ: โอ*
21:20 P A N: เเล้วเเต่
21:20 P A N: ก็น่าจะมีเเค่นี้เเหละ
21:20 CrystilonZ: แล้วอันนั้นอะ
21:20 CrystilonZ: 00:49:574 (4,5) -
21:20 CrystilonZ: ไม่รู้จะแก้ยังไงเลย ถ้าจะลด spacing 5555
21:21 CrystilonZ: 01:06:515 (1,2) - อันนี้ยิ่งหนัก แทบร้องไห้
21:22 P A N: 00:49:574 (4,5) - ไม่ต้องเเก้อะ
21:22 P A N: จิงๆเหมืองน่าจะทำแบบ
21:22 P A N: เปลี่ยน SV เป็นอันๆเลย
21:22 P A N: ตามความหนักของ beat
21:22 P A N: 555
21:22 CrystilonZ: ห้ะ
21:23 CrystilonZ: นี้ไม่ใช่ extra นะ ;w;
21:23 P A N: 555
21:23 CrystilonZ: อันนั้นคงต้องอัญเชิญพี่มาทำ 555
21:24 CrystilonZ: จะเอา kds มะ
21:24 CrystilonZ: จะเอากะ savelog โพสเบย
21:24 P A N: น่าสนใจนะ
21:24 P A N: เเต่จะโดนเฉ่งป่าว
21:25 P A N: ม็อดตอน bn มาม็อดจะเเร้ง
21:25 P A N: 555
21:25 CrystilonZ: 55555
21:25 CrystilonZ: ไม่โดนหรอก
Cerulean Veyron
Recheck~ just for Normal and Hard, they're all just suggestions, may be minor issues. No kudosu

Normal
00:59:457 (1) - Maybe you could curve the next straight slide on the slider, might be a little blanket with the next circle.

Hard
00:53:810 (4) - You would've followed a bit of the song track here, since the part on 00:54:162 - is quite strong.
01:06:515 (1) - Remake this as 00:55:221 (1) - you've done this before.
01:17:457 (6,1) - idk recorrect blanket.

Make sure you also check a few hitsound consistency over all your diffs. Also some distance spacings, if not, you're going to make me worried :<

When done... Get me back for a "special treatment".
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