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Lindsey Stirling - Senbonzakura [Osu|OsuMania]

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Total Posts
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Topic Starter
Seijiro
This beatmap was submitted using in-game submission on domenica 24 gennaio 2016 at 23:38:42

Artist: Lindsey Stirling
Title: Senbonzakura
Tags: 初音ミク AsakuraNe 黒うさP violin 千本桜 reprint Kurousa-P Harbyter vocaloid Miku Hatsune Shatter Me A Thousand Cherry Blossoms
BPM: 154
Filesize: 19260kb
Play Time: 03:07
Difficulties Available:
  1. AsaNe's Easy (1,44 stars, 159 notes)
  2. Extra (4,73 stars, 728 notes)
  3. Harby's HD - 4Key (3,23 stars, 1562 notes)
  4. Harby's NM - 4Key (2,04 stars, 971 notes)
  5. Hard (3,24 stars, 457 notes)
  6. Insane (4,12 stars, 646 notes)
  7. Normal (1,96 stars, 268 notes)
Download: Lindsey Stirling - Senbonzakura
Download: Lindsey Stirling - Senbonzakura (no video)
Information: Scores/Beatmap Listing
---------------
Lovely violin Lindsey Stirling <3








Mapset:
NOTICE: the whole mapset is weighted based on the BPM, that's why the Extra is just 4 stars and a half


Modders
  1. ohad1881
  2. _Unreality_
  3. Aleycks
  4. DahplA x 2
  5. JBHyperion x 2
  6. Khora
  7. Midge
  8. Bonzi
  9. Hi Im Nathan
  10. monstrata
  11. RuberusuScarlet +
  12. bilqiscutee
  13. Takane6
  14. Kyousuke-
  15. Hullahopp
  16. Baraatje123 x 3 + + bubble
  17. C r a c k
  18. Rumia-
  19. Sky Trias
  20. T-Mac
  21. -FireThunder-
  22. guineaQ
  23. Surono
  24. Side
  25. BAldoTridentE
  26. StarrStyx
  27. LucaSA4
  28. Space
  29. Exa
  30. Blizs
  31. shanedro
  32. waefwerf
  33. R
  34. Leader <3
  35. Skull Kid
  36. Okoratu
  37. Raiden
  38. Cherry Blossom
  39. Yuii-
  40. Endaris <3
  41. Arphimigon <3
  42. Weegle
  43. Paloch VeGa
  44. Anima_Alumin-47
  45. pinataman
  46. Pereira <3

Special thanks
  1. First of all to my GD-ers :3 (Love you, guys <3)
  2. To RuberusuScarlet for the Piano icon :)
  3. To Baraatje123 for the Taiko icon + bubble and his 3 times modding :)
  4. To Pereira006 for the big opportunity he gave me :3 (also bubble and various re-checks)
  5. To Niervaco for the video editing :3
  6. For all the favourites and the support <3

Other diffs:
STD + Mania diffs & Taiko diffs
Kyuuten
...
JBHyperion
Hey, summoned from the mod queue to do a m4m - just gonna throw down a placeholder for now whilst you do the hitsounding as we discussed, but expect an updated post containing my mod within the next few days (:
Shushan
hi there!
from my m4m reverse queue!
no easy? ok..
WHERE IS HITSOUNDS?

normal
00:19:638-fix blanket
00:19:638-remove NC
00:22:755-fix blanket http://prntscr.com/6kcapy
00:28:988 - -^^
00:32:105-dont do the slider that long try this http://prntscr.com/6kcb6z
00:45:352-3,1 fix blanket
00:51:391-this triples are not recommended in normal srsly
01:11:066-overlap
01:29:768-fix blanket
01:48:859-overlap
01:53:924-^^
01:56:261- http://prntscr.com/6kcd6v
02:01:521-triple not recommended
02:05:612-overlap
02:18:859 3,5 -fix blanket
02:21:196-the slider.. now i recommend actually this http://prntscr.com/6kcean or this http://prntscr.com/6kcepn
02:27:430- way 2 long jumps for normal and you are missing beats just map in normaly
02:33:664-fix blanket
03:04:833-the slider-and also make the slider like this http://prntscr.com/6kcfwo (with the same x in the middle curves)
hard
00:21:586-stack it?
00:51:586-change as this http://prntscr.com/6kcha8
01:06:781-ugly overlap
01:33:274-jump?
01:33:664-^^
01:42:625-fix blanket
01:44:573-remove this anchor http://prntscr.com/6kcj1y
01:47:690-fix blanket
01:48:859-ctrl g
01:49:248-fix blanket
02:23:047 (2,1) - fix blanket
02:31:034 -02:36:391 - this is very hard to hard diff
03:06:683 (2,1) - fix blanket
insane
00:22:755 (1,2) - fix blanket
01:20:027-the stream is ugly make it more roundy
01:31:521-try this http://prntscr.com/6kcmr6
02:16:521 (1,3) - -fix blanket
02:46:131 (3,4) - http://prntscr.com/6kcoao
very good diff!
gl!
Topic Starter
Seijiro

ohad1881 wrote:

hi there!
from my m4m reverse queue!
no easy? ok.. I had an Easy before, but I removed in order to make a more balanced mapset. My Easy was 1.5 star rating and adding that with the other diffs would have made fall the overall spread drastically. I'll do an easier Easy in the future if some more expert modders or BNs will complain about that.
WHERE IS HITSOUNDS? Read the post above: I still have to do them, since I was busy and I didn't expect a mod so early

normal
00:19:638-fix blanket
00:19:638-remove NC ≈ I didn't really understand what you were referring too exactly, but you made me notice those wrong NC plaed at the beginning. Fixed
00:22:755-fix blanket http://prntscr.com/6kcapy
00:28:988 - -^^ ✘ It's already blanketed o.O
00:32:105-dont do the slider that long try this http://prntscr.com/6kcb6z This is a peculiarity of this map. That kind of slider is repeated throughout the mapset, so no change on this
00:45:352-3,1 fix blanket ✘ There's already a blanket
00:51:391-this triples are not recommended in normal srsly ✘ Actually this is correct. See other Normal diffs. Also, this is the only way to increase the star rating and keep the spread balanced, so I won't remove such triples unless you give me a more valid reason
01:11:066-overlap ✘ Unless you are in the editor you won't ever notice such thing. The DS prevents me from moving this perfectly under the previous slider, but while playing looks perferctly fine
01:29:768-fix blanket (http://puu.sh/gMjXs/898f0f7de1.jpg)
01:48:859-overlap ✘ There is no overlap there o.O
01:53:924-^^ ✔ It wasn't really an overlap, but it was indeed ugly :/ Fixed
01:56:261- http://prntscr.com/6kcd6v ✘ I already answered above
02:01:521-triple not recommended ✘ Again, see above
02:05:612-overlap ✘ This time this is a slider, so it's perfectly fine since the player can see entirely the body and understand it beforehand
02:18:859 3,5 -fix blanket
02:21:196-the slider.. now i recommend actually this http://prntscr.com/6kcean or this http://prntscr.com/6kcepn ≈ Your options didn't fit the rhythm as I want, but I found a pattern to replace all that, which I find out of place this time
02:27:430- way 2 long jumps for normal and you are missing beats just map in normaly ✘ These 2 sliders are meant to be instead of a break after the kiai, that's why they're so long
02:33:664-fix blanket ✔ Fixed this, even if it was just about moving the central waypoint by 0.02 up
03:04:833-the slider-and also make the slider like this http://prntscr.com/6kcfwo (with the same x in the middle curves) ≈ I removed this and used a similar pattern as for the previous same suggestion
hard
00:21:586-stack it? ✘ If I do so I have to stack a lot more sliders like this, so no change. I use this pattern for this kind of thyrhm, where there is a double and I want to make it be clear
00:51:586-change as this http://prntscr.com/6kcha8 ✘ It's almost the same, why should I change it? xD Besides, I prefer a more accentuated movement, so I'll keep as it is
01:06:781-ugly overlap ✔ It was indeed ugly, so I had to change a few patterns to make something better
01:33:274-jump? ✘ In the first place there was a jump here, but the pattern wasn't fitting as I wanted, so I opted for something moe intuitive and easy
01:33:664-^^ ✘ Same ^
01:42:625-fix blanket ✔ Fixed
01:44:573-remove this anchor http://prntscr.com/6kcj1y ✘ Nope, it gives the right movement. Without it it would be too plain and boring imo
01:47:690-fix blanket ✔ I didn't intend to do a blanket here, but it doesn't make sense as it now so I'll change this
01:48:859-ctrl g ✘ Draw a line of the cursor's movement necessary to get those sliders and you'll understand why I put this slider this way (oval flow)
01:49:248-fix blanket ✔ Fixed
02:23:047 (2,1) - fix blanket ✘ It's already blanketed o.O
02:31:034 -02:36:391 - this is very hard to hard diff ≈ I was thinking the same and I was going to change it anyway. Replaced all these similar patterns with another, easier
03:06:683 (2,1) - fix blanket ✔ Fixed
insane
00:22:755 (1,2) - fix blanket ✔ Fixed
01:20:027-the stream is ugly make it more roundy ✔ Fixed
01:31:521-try this http://prntscr.com/6kcmr6 ✘ There is no sound there. Why should I put a note o.O?
02:16:521 (1,3) - -fix blanket ✘ Already blanketed
02:46:131 (3,4) - http://prntscr.com/6kcoao ✘ This pattern is similar to 00:54:313 (2,3,4) - and it also gives a better feeling of the rhythm imo. Give me reasons to change it and I'll do so ;)
very good diff! Thanks~ :3
gl!
Thanks a bunch for your mod :)
tutuhara
Hello from mod req ! ;)

[Normal Diff]

01:11:846 (4) - Подними немного выше https://imgur-archive.ppy.sh/pQoVQYR.png
01:14:183 (3,4,5,6) - Может быть так ? (maybe ???) https://imgur-archive.ppy.sh/aZ90iVZ.jpg
01:30:937 (3) - Не заканчивай слайдер на Большую белую линию. Измени его
01:32:105 (1) - Плохой слайдер, замени его (bad slider dont finish red tick)
01:52:365 (3) - ^
01:56:261 (1) - May be less than the cycle ? Попробуй изменить ?
02:36:781 (1,1,1) - This normal diff. Delete ninja spinners (Сделай либо 1 большой либо подели их , сделав между ними ноты)
02:50:807 (1,2) - Может быть добавишь 1 ноту :? Там сильные ударные (add 1 note there is strong shock) https://imgur-archive.ppy.sh/vmNd9Jb.png
02:53:924 (1,2) - This Normal https://imgur-archive.ppy.sh/tdiomCC.png
02:57:820 (4,5,1) - maybe && This normal need mopre slider https://imgur-archive.ppy.sh/cfHZr7T.jpg

[Hard Diff]
Между Хардом Большой разрыв. Попробуй немного уменьшить сложность Hard https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements

01:19:443 (5,6,7) - maybe https://imgur-archive.ppy.sh/i3tiN8I.png
01:25:092 (1,2) - Измени это слишком тяжело даже для сложности Hard (Change looped slider. It's too hard on this complexity.)
01:29:183 (1,2) - ^
02:07:755 (3,4,5) - blanket can be changed?
02:14:183 (1,2,3,4,1,2,3,4,5,6,1) - ^
02:30:547 (1,1,2) - can be changed? too hard when the sliders on the blue lines.
02:32:885 (2,4) - ^
02:35:222 (4,4) - ^
02:53:534 (7,1) - anti jump / Change /too hard.


[Insane Diff]


01:23:534 (1,2,3) - maybe https://imgur-archive.ppy.sh/0e1yJYW.png
01:25:190 (2,3) - 0.44 all fix. Turn off the grid snap
02:43:794 (3) - maybe ?more smoothly https://imgur-archive.ppy.sh/e7hs2vj.png

Insane you have to be very good . It is safe to approve. Best of luck


GOOD LUCK :) :)
tutuhara
Lags bancho)
Harbyter

_Unreality_ wrote:

Hello from mod req ! ;)

[Normal Diff]

01:11:846 (4) - Подними немного выше https://imgur-archive.ppy.sh/pQoVQYR.png
01:14:183 (3,4,5,6) - Может быть так ? (maybe ???) https://imgur-archive.ppy.sh/aZ90iVZ.jpg
01:30:937 (3) - Не заканчивай слайдер на Большую белую линию. Измени его
01:32:105 (1) - Плохой слайдер, замени его (bad slider dont finish red tick)
01:52:365 (3) - ^
01:56:261 (1) - May be less than the cycle ? Попробуй изменить ?
02:36:781 (1,1,1) - This normal diff. Delete ninja spinners (Сделай либо 1 большой либо подели их , сделав между ними ноты)
02:50:807 (1,2) - Может быть добавишь 1 ноту :? Там сильные ударные (add 1 note there is strong shock) https://imgur-archive.ppy.sh/vmNd9Jb.png
02:53:924 (1,2) - This Normal https://imgur-archive.ppy.sh/tdiomCC.png
02:57:820 (4,5,1) - maybe && This normal need mopre slider https://imgur-archive.ppy.sh/cfHZr7T.jpg

[Hard Diff]
Между Хардом Большой разрыв. Попробуй немного уменьшить сложность Hard https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements

01:19:443 (5,6,7) - maybe https://imgur-archive.ppy.sh/i3tiN8I.png
01:25:092 (1,2) - Измени это слишком тяжело даже для сложности Hard (Change looped slider. It's too hard on this complexity.)
01:29:183 (1,2) - ^
02:07:755 (3,4,5) - blanket can be changed?
02:14:183 (1,2,3,4,1,2,3,4,5,6,1) - ^
02:30:547 (1,1,2) - can be changed? too hard when the sliders on the blue lines.
02:32:885 (2,4) - ^
02:35:222 (4,4) - ^
02:53:534 (7,1) - anti jump / Change /too hard.


[Insane Diff]


01:23:534 (1,2,3) - maybe https://imgur-archive.ppy.sh/0e1yJYW.png
01:25:190 (2,3) - 0.44 all fix. Turn off the grid snap
02:43:794 (3) - maybe ?more smoothly https://imgur-archive.ppy.sh/e7hs2vj.png

Insane you have to be very good . It is safe to approve. Best of luck


GOOD LUCK :) :)

just asking ,why russian too??xD
tutuhara

Harbyter wrote:

_Unreality_ wrote:

Hello from mod req ! ;)

[Normal Diff]

01:11:846 (4) - Подними немного выше https://imgur-archive.ppy.sh/pQoVQYR.png
01:14:183 (3,4,5,6) - Может быть так ? (maybe ???) https://imgur-archive.ppy.sh/aZ90iVZ.jpg
01:30:937 (3) - Не заканчивай слайдер на Большую белую линию. Измени его
01:32:105 (1) - Плохой слайдер, замени его (bad slider dont finish red tick)
01:52:365 (3) - ^
01:56:261 (1) - May be less than the cycle ? Попробуй изменить ?
02:36:781 (1,1,1) - This normal diff. Delete ninja spinners (Сделай либо 1 большой либо подели их , сделав между ними ноты)
02:50:807 (1,2) - Может быть добавишь 1 ноту :? Там сильные ударные (add 1 note there is strong shock) https://imgur-archive.ppy.sh/vmNd9Jb.png
02:53:924 (1,2) - This Normal https://imgur-archive.ppy.sh/tdiomCC.png
02:57:820 (4,5,1) - maybe && This normal need mopre slider https://imgur-archive.ppy.sh/cfHZr7T.jpg

[Hard Diff]
Между Хардом Большой разрыв. Попробуй немного уменьшить сложность Hard https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements

01:19:443 (5,6,7) - maybe https://imgur-archive.ppy.sh/i3tiN8I.png
01:25:092 (1,2) - Измени это слишком тяжело даже для сложности Hard (Change looped slider. It's too hard on this complexity.)
01:29:183 (1,2) - ^
02:07:755 (3,4,5) - blanket can be changed?
02:14:183 (1,2,3,4,1,2,3,4,5,6,1) - ^
02:30:547 (1,1,2) - can be changed? too hard when the sliders on the blue lines.
02:32:885 (2,4) - ^
02:35:222 (4,4) - ^
02:53:534 (7,1) - anti jump / Change /too hard.


[Insane Diff]


01:23:534 (1,2,3) - maybe https://imgur-archive.ppy.sh/0e1yJYW.png
01:25:190 (2,3) - 0.44 all fix. Turn off the grid snap
02:43:794 (3) - maybe ?more smoothly https://imgur-archive.ppy.sh/e7hs2vj.png

Insane you have to be very good . It is safe to approve. Best of luck


GOOD LUCK :) :)

just asking ,why russian too??xD

There are not only Russian . Almost everywhere in brackets in English . And where there is no English pictures . Sergio not against this mod. He had already written to me . :)
Topic Starter
Seijiro
Stop quoting. It isn't necessary :<

_Unreality_ wrote:

Hello from mod req ! ;)

[Normal Diff]

01:11:846 (4) - Подними немного выше https://imgur-archive.ppy.sh/pQoVQYR.png ✘ I can't move that circle where you said: it breaks the DS
01:14:183 (3,4,5,6) - Может быть так ? (maybe ???) https://imgur-archive.ppy.sh/aZ90iVZ.jpg ✘ That pattern is too long and breaks the other patterns too... :/
01:30:937 (3) - Не заканчивай слайдер на Большую белую линию. Измени его ???
01:32:105 (1) - Плохой слайдер, замени его (bad slider dont finish red tick) ✘ This is one of the fewest patterns where I use the red tick to end a slider. It would have been a problem if it was the start of it, but it's fine this way
01:52:365 (3) - ^ ✘ ^
01:56:261 (1) - May be less than the cycle ? Попробуй изменить ? ✘ The yalready told be about this and I answered it's a particular pattern for this song. I use this pattern maybe 3 times in total, so it's fine
02:36:781 (1,1,1) - This normal diff. Delete ninja spinners (Сделай либо 1 большой либо подели их , сделав между ними ноты) ≈ These aren't ninja spinnes, but I increase the distance between them in time
02:50:807 (1,2) - Может быть добавишь 1 ноту :? Там сильные ударные (add 1 note there is strong shock) https://imgur-archive.ppy.sh/vmNd9Jb.png ✔ I completely agree on this one. It looks like I skipped it xD
02:53:924 (1,2) - This Normal https://imgur-archive.ppy.sh/tdiomCC.png ✔ It was indeed too hard. Removed a repeat
02:57:820 (4,5,1) - maybe && This normal need mopre slider https://imgur-archive.ppy.sh/cfHZr7T.jpg ✘ This pattern is too hard to be done :/

[Hard Diff]
Между Хардом Большой разрыв. Попробуй немного уменьшить сложность Hard My Hard is 3.47 of star rating. I don't see the problem xDhttps://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements

01:19:443 (5,6,7) - maybe https://imgur-archive.ppy.sh/i3tiN8I.png ✘ It is part of the previous pattern, because it has the same rhythm as 01:19:053 (2,3,4) -
01:25:092 (1,2) - Измени это слишком тяжело даже для сложности Hard (Change looped slider. It's too hard on this complexity.) ✘ Those sliders start on the strong beat, so the player won't be in difficulty to read such a thing
01:29:183 (1,2) - ^ ≈ Removed a repeat from the slider
02:07:755 (3,4,5) - blanket can be changed? ✔ I did a Ctrl + G on 02:07:560 (2,3) -
02:14:183 (1,2,3,4,1,2,3,4,5,6,1) - ^ ✘ It would be too hard to change such a big pattern
02:30:547 (1,1,2) - can be changed? too hard when the sliders on the blue lines. ✘ Unfortunately, no. This is the simpliest pattern I could come up with
02:32:885 (2,4) - ^ ✘ ^
02:35:222 (4,4) - ^ ✘ ^
02:53:534 (7,1) - anti jump / Change /too hard. ✘ Actually it is too "easy" xD Also, try to hear the rhythm and you'll understand


[Insane Diff]


01:23:534 (1,2,3) - maybe https://imgur-archive.ppy.sh/0e1yJYW.png ✘ I want to enphasize that particular rhythm
01:25:190 (2,3) - 0.44 all fix. Turn off the grid snap ✘ I spent 10 minutes to make sure they were perfectly at 0.44x xD
02:43:794 (3) - maybe ?more smoothly https://imgur-archive.ppy.sh/e7hs2vj.png ≈ I did a Ctrl + H on that and replaced it were it was

Insane you have to be very good . It is safe to approve. Best of luck Thank you very much >.< I hope that too :)


GOOD LUCK :) :) I'll do my best :D
Mint
00:57:040 (1) - 'till 01:08:534 (7) - plays great! Really nice song and map c:
Topic Starter
Seijiro

appleeaterx wrote:

00:57:040 (1) - 'till 01:08:534 (7) - plays great! Really nice song and map c:
Thanks >.<
Aleycks
Hi, from my modding queue. Thanks again for the mod ! :)

[Normal]
00:34:443 (3,1) - http://i.imgur.com/0V1VEsg.png I'd do this for a better flow
00:52:365 (1,2) - I'd add a circle between these two since you did it for the previous and the next pattern.
01:25:092 (1,2) - add a circle between these two ? It feels like there is a missing beat.
01:28:209 (1,1) - also feels like there's something missing between these two. Maybe change the pattern ?
01:55:872 (4) - A 1/2 slider here would definitely feel better
02:40:092 (1) - It feels like the spinner is too long. Shorten it a bit to capture the music better by adding circles when the melody comes back ?
Very neat and enjoyable map overall ;)

[Hard]
00:19:638 (1) - add two circles for a softer intro to the map ? Maybe that's just me.
02:30:547 (1,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - This section was hard to read and confusing to me. I doubt an average player could read this correcly. I think you should nerf it a bit. The most confusing were the reverse sliders next to each others : it's kind of hard for us to expect what to do here.
02:31:034 (1,2) - following what I said, make patterns like these a simple reverse slider instead of two, should make it easier for the player to understand the whole section.
Very nice map overall except for that section, interesting mapping for a hard :) I think I also heard some hitsounding issues but I can't really help you with that.

[Insane]
00:36:196 (4) - I would better add a triple here, or do something like that : http://prntscr.com/6lkktk
00:43:599 (4) - I keep getting 100s on this one for some reason. Maybe change it's orientation ?
01:31:618 (1) - This one is a bit awkward, consider changing this.
02:30:547 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - One again this section is very very awkward and hard to read. This map is 4.6 stars and should be FCable by players who can FC 4.6 stars map and the difficulty of this section is way above that. Very hard not to break here. Consider remapping this :/
- Another important thing I wanted to tell is that I found the slider velocity a bit too low compared to the general movement of the map, causing me to get a lot of 100s on the 1/4 sliders sections for example.
So overall that's an extremely fun and original map, I'd definitely play it when it's ranked; but please nerf this damn section. T_T

Very nice mapset and song, best of luck to you for ranking ! :)
Topic Starter
Seijiro

Aleycks wrote:

Hi, from my modding queue. Thanks again for the mod ! :)

[Normal]
00:34:443 (3,1) - http://i.imgur.com/0V1VEsg.png I'd do this for a better flow ✔ Good idea
00:52:365 (1,2) - I'd add a circle between these two since you did it for the previous and the next pattern. ✘ This was meant to give rest to the player. If I keep on putting 1/2 notes it will increase the star rating too :/
01:25:092 (1,2) - add a circle between these two ? It feels like there is a missing beat. ✘ Actually, the missing beat is at 01:26:066 - but I won't add it because it wil lbreak the pattern :/
01:28:209 (1,1) - also feels like there's something missing between these two. Maybe change the pattern ? ✘ That's true, but the slider is following the violin, while the circle is following the strong bass beats. I did that for 2 reasons: to make this change understanble enough and to give rest once again to the player. (btw, since this is a Normal you can hear a lot of missing notes, but that's normal xD)
01:55:872 (4) - A 1/2 slider here would definitely feel better ]✔ I totally agree. Somehow I missed this xD
02:40:092 (1) - It feels like the spinner is too long. Shorten it a bit to capture the music better by adding circles when the melody comes back ? ]✔ Done. Also I changed/added a couple of patterns
Very neat and enjoyable map overall ;) Thanks :D

[Hard]
00:19:638 (1) - add two circles for a softer intro to the map ? Maybe that's just me. ✘ The slider is usually softer, because you can even mis-slick it and get a 300 xD
02:30:547 (1,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - This section was hard to read and confusing to me. I doubt an average player could read this correcly. I think you should nerf it a bit. The most confusing were the reverse sliders next to each others : it's kind of hard for us to expect what to do here. I know, but it was even messier before and I can't come up with anything else ;_; They're all sliders after all so you'll just need few clicks I think.... I'll see what I can do with this in the future
02:31:034 (1,2) - following what I said, make patterns like these a simple reverse slider instead of two, should make it easier for the player to understand the whole section. AS we discussed, this part is really complicated so I'll need some time to come up with something easier and which fits better :3
Very nice map overall except for that section, interesting mapping for a hard :) I think I also heard some hitsounding issues but I can't really help you with that. I'm aware about HS issues, but I'm not really good with them so I'll have to ask for a mod especially for that xD

[Insane]
00:36:196 (4) - I would better add a triple here, or do something like that : http://prntscr.com/6lkktk ✘ Actually it was something similar before, but someone told me there are a lot of 1/6 notes so I tried to make them fit :/
00:43:599 (4) - I keep getting 100s on this one for some reason. Maybe change it's orientation ? ✘ I thought of this a lot and I thinl it gives the correct "movement" I want :3
01:31:618 (1) - This one is a bit awkward, consider changing this. ✘ In which way it is awkward? xD If you give me a valid reason I'll change this but it is part of the pattern and the music (listen to the song at 25% speed)
02:30:547 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - One again this section is very very awkward and hard to read. This map is 4.6 stars and should be FCable by players who can FC 4.6 stars map and the difficulty of this section is way above that. Very hard not to break here. Consider remapping this :/ I know and I was planning to do so for a while
- Another important thing I wanted to tell is that I found the slider velocity a bit too low compared to the general movement of the map, causing me to get a lot of 100s on the 1/4 sliders sections for example. This was intended to mark better the sliders and their stopping points :3
So overall that's an extremely fun and original map, I'd definitely play it when it's ranked; but please nerf this damn section. T_T I will for sure xD

Very nice mapset and song, best of luck to you for ranking ! :)
Thank you a lot for your mod :D
Ringating
from my queue:

your current image isn't as sharp as it could be, and it has fairly noticeable compression artifacts.

I reverse image searched to find a higher quality version, which I then used in the new bg.no kds
Topic Starter
Seijiro

Ringating wrote:

from my queue:

your current image isn't as sharp as it could be, and it has fairly noticeable compression artifacts.

I reverse image searched to find a higher quality version, which I then used in the new bg.no kds
Thanks a lot for the work you did >.<
I'll change the BG once I'll be at home this evening
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:27:820 (2,3) - Make these symmetrical
  2. 00:30:937 (2) - Not stacked properly
  3. 00:50:027 (4) - Blanket the first part
  4. 02:24:313 (1,2,3,4,5,6) - Could be better mapped.
Hard
  1. 01:55:482 (3) - Curve the first part of this slider just a bit better

Damn, this is some amazing mapping. Glad to see good ol' low BPM songs. Have a star for great mapping technique :D
cmn_891127
Hi [-MrSergio-],
Modding is still in progress...You cannot believe how I love this re-creation!
No kds now.

Personally, I completely accept your diff spread, but I have to point out that you need to add more complex rhythm to increase the star rate of NORMAL if you decide to add new EASY diff.

[Insane]
01:14:962 (5) - it is 1/6
00:30:937 (2,3) - ^
00:38:339 (5,6) - ^
00:39:898 (4,5) - ^
00:54:313 (2,3) - ^
02:17:300 (3,4,5) - ^
Topic Starter
Seijiro

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:27:820 (2,3) - Make these symmetrical ✘ I'll tell you what I did for those sliders Ctrl + D on the first one (duplicate), I selected the second one and Ctrl + H & Ctrl + J. If this isn't symmetrical what it can be? xD
  2. 00:30:937 (2) - Not stacked properly ✔Do you mean 00:30:157 (6,2) - aren't stacked properly? Well...I guess I'll fix it even if it is just a x0.01 horizontally and vertically xD
  3. 00:50:027 (4) - Blanket the first part ✔ Fixed
  4. 02:24:313 (1,2,3,4,5,6) - Could be better mapped. ✘ Actually this was intended to be a musical increasing in movement
Hard
  1. 01:55:482 (3) - Curve the first part of this slider just a bit better ✘ I tried my best, but the first part of the slider is too short and trying to increase that lenght ruins its whole shape :/

Damn, this is some amazing mapping. Glad to see good ol' low BPM songs. Have a star for great mapping technique :D Oh~ >/////<
Thanks for modding and the star >.<
JBHyperion
So here's my side of the M4M from the team queue as promised - apologies for the delay, work has been very busy recently >.<

General Comments:
  1. Could add "Shatter Me" (album name), "Thousand Cherry Tree / A Thousand Cherry Blossoms" (English title depending on where you look) to tags
  2. The bg image is 1365x768 - gotta get that extra column of pixels back ignore this as you've got a new and improved bg image now :D

Normal:

00:31:326 (3,1) - Maybe add a curve to (3) to blanket the head of (1) here

00:24:313 (1) - DS probably wont allow you to stack the slider head here with the tail of 00:21:586 (2) which is unfortunate as this way you could get two perfect blankets out of 00:23:144 (2) - the second blanket's not too bad though, so maybe it's worth leaving it as it is

00:26:261 (2) - You can move this to [x-108,y-140] and rotate the tail 2 degrees ccw for a nice blanket here

00:34:833 - It think it feels a bit strange not to have a note here... I guess you're mapping the violin, so a circle wouldn't really fit, but you could maybe make 00:34:443 (3) a 1/1 slider ending on the white tick here for the held violin sound

00:47:690 (1,2) - This had a strange flow to me, so maybe try something like this (had to fiddle around with angles to get the DS right, but if you want it I've included the code too:
SPOILER

296,292,47690,6,0,P|251:293|215:269,1,90
136,196,48469,2,0,P|111:232|69:247,1,90

00:53:144 (2) and 00:55:092 (3) - Might be worth stacking these notes? They look like they could fit at about [x-174,y-168] without having to move too much else around

01:27:820 (2) - The one snare drum clap sound here all on its own sounds a bit weird, so I would make it a kick drum clap instead to fit the surrounding notes better

01:29:378 - I'd add a circle here for the violin/drums to keep the rhythm, and also because you've got a break coming up about 5 seconds later so you need the slight pause here

01:31:326 (3) - Try a kick drum clap on the end of the slider here instead of a snare

02:27:430 (1,2,3,4) - The diamond pattern here could be made symmetrical, and it's also angled slightly (though this may be intentional) - I'd say (4) needs to go a bit higher

02:32:105 (1) - Remove the kick drum clap from the slider here tail to be consistent with the other sliders in this section (or add it to the other slider tails, whichever you prefer)

02:59:378 (2) - Rotate the tail 4 degrees cw here for a nicer blanket. This will mean you have to move (3) to about [x-368,y-316] to maintain DS here

03:07:170 (2) - I think this would be better as a 1/1 slider to fit the drawn out violin note


Hard:

00:31:716 (4) - Violin sound is quite drawn out here, maybe replace this circle with a 1/2 slider

00:40:677 (4) - This is a smooth sound which doesn't really suggest an angled slider here. I would remove the anchor point and keep this as a sommth curve (inb4 "boring sliders" tho xD)

01:00:937 (3,1,2,3,1,2,3,4) - I think using the whistle every on every note here is a bit excessive. I would only put it on white tick notes like you have done for the clap sounds

01:06:781 (2,4) - I would remove the clap from the heads of these two, 2 snare drum beats followed by the 4 kick drum beats sounds better imo

01:14:573 to 01:20:027 - Add a kick drum clap sound to each of these circles/slider heads on every other white tick (so 2/1 and 4/1) to maintain the kick rhythm as you've done for 01:16:131 (3,6,8)

01:15:255 - Is it worth adding an extra repeat to 01:14:962 (5) - for the violin sound here? It's quite weak compared to the other notes in this slider but you may want to consider it

01:21:975 to 01:34:443 - There are couple of neat snare drum sounds here but otherwise the hitsounding feels less lively here than in the previous and following sections - there are lots of good kick/snare drum notes that follow a swing pattern like this (or some variation thereof, this example is for the first combo at 01:21:975 (1,2,3,4,5) - )

02:43:014 (1,2,3) - I think it would look really cool to create an overlapping double blanket here with sliders (1,3), something like this:
SPOILER

388,196,163014,6,0,P|324:160|252:216,1,150,6|0,0:0|0:0,0:0:0:0:
244,284,163599,1,8,0:0:0:0:
324,240,163794,2,0,P|328:152|280:120,1,150,6|0,0:0|0:0,0:0:0:0:


Insane:

00:30:937 - To me the jump in hitsound volume from 35% to 70% is too much - there's not a significant change in the music to suggest an emphasis like this is required. 50% volume sounds more appropriate to me

00:37:949 - ^ Same thing here, made even cleared because of the rapid 1/8 slider stream with whistle. I would prefer to use about 50% volume here until 00:41:456 and add a timing point here to make the hitsound volume 30% until 00:41:846 - this ensures you have a buildup in volume every beat in this measure until 00:43:014 which sounds good to me to follow the buildup of the drums in the music

01:14:183 (1,2,3,4,5,6) - Add some 2/1 kick drum claps here like you've done in the next combo

01:18:469 (7) - Add a kick drum clap on the slider head here to maintain consistency with the rest of this section
01:19:248 (3,6) - ^ On slider head and circle here

01:21:975 to 01:34:443 - There are a few extra kick drum sounds in this diff, but the suggestions from Hard largely still apply

02:27:430 (1,2,3,4,1,2,3,4) - Note placement looks a bit arbitrary here (apologies if this is an intentional pattern I'm not getting). I would suggest something like this:
SPOILER

You might need to move the next combo at 02:28:988 (1) around a little since this currently creates an unreasonably large jump


Well that's all I could find - hopefully you find some of it useful, but in case there's any confusion please don't hesitate to PM me ingame or shout in the team queue again. I'll throw you a star as well, both because the song and map are great, but also because your mod was far more helpful to me than mine probably will be to you ;)

Good luck! (:
Topic Starter
Seijiro

JBHyperion wrote:

So here's my side of the M4M from the team queue as promised - apologies for the delay, work has been very busy recently >.<

General Comments:
  1. Could add "Shatter Me" (album name), "Thousand Cherry Tree / A Thousand Cherry Blossoms" (English title depending on where you look) to tags ✔ I was searching for these too, but it looks like you're faster xD (or maybe I'm lazy :P)
  2. The bg image is 1365x768 - gotta get that extra column of pixels back ignore this as you've got a new and improved bg image now :D

Normal:

00:31:326 (3,1) - Maybe add a curve to (3) to blanket the head of (1) here ✘ The beige combo has a linear flow in order to divide the rhythms of the violin. If I wanted I could have put all the beige combo stacked due the ryhthm. Also, I need the transition between the linear flow and the more "curvy" to make understandable the rhythm I wanted to follow

00:24:313 (1) - DS probably wont allow you to stack the slider head here with the tail of 00:21:586 (2) which is unfortunate as this way you could get two perfect blankets out of 00:23:144 (2) - the second blanket's not too bad though, so maybe it's worth leaving it as it is Yeah, you're right. I saw this problem by myself but it was hard to find a solution. In the end I don't think the player will ever realize about that, unless he opens the editor...

00:26:261 (2) - You can move this to [x-108,y-140] and rotate the tail 2 degrees ccw for a nice blanket here ≈ I used your suggestion to make a whole new pattern for this and next combo :3

00:34:833 - It think it feels a bit strange not to have a note here... I guess you're mapping the violin, so a circle wouldn't really fit, but you could maybe make 00:34:443 (3) a 1/1 slider ending on the white tick here for the held violin sound ✔ Yes, in the first place I used the violin, but listening better to it it looks like I skipped those soft claps of the chorus. Added a circle xD

00:47:690 (1,2) - This had a strange flow to me, so maybe try something like this (had to fiddle around with angles to get the DS right, but if you want it I've included the code too: ✔ Fixed. Actually I was trying to do something like that, lol
SPOILER

296,292,47690,6,0,P|251:293|215:269,1,90
136,196,48469,2,0,P|111:232|69:247,1,90

00:53:144 (2) and 00:55:092 (3) - Might be worth stacking these notes? They look like they could fit at about [x-174,y-168] without having to move too much else around ✔ Fixed

01:27:820 (2) - The one snare drum clap sound here all on its own sounds a bit weird, so I would make it a kick drum clap instead to fit the surrounding notes better I hope I understood the which HS you were referring too, but it feels weird for me to hear your HS. Guess I'll have to wait for LoraRaika's hitsound mod xD

01:29:378 - I'd add a circle here for the violin/drums to keep the rhythm, and also because you've got a break coming up about 5 seconds later so you need the slight pause here ✔ Added, and also I changed the next slider since it came out an horrible overlap

01:31:326 (3) - Try a kick drum clap on the end of the slider here instead of a snare ✔ Oh, yeah :3

02:27:430 (1,2,3,4) - The diamond pattern here could be made symmetrical, and it's also angled slightly (though this may be intentional) - I'd say (4) needs to go a bit higher ✘ Yep, it was kinda angled so I ghad to put 4 a bit under the horizontal line of 2

02:32:105 (1) - Remove the kick drum clap from the slider here tail to be consistent with the other sliders in this section (or add it to the other slider tails, whichever you prefer) ✔ Done

02:59:378 (2) - Rotate the tail 4 degrees cw here for a nicer blanket. This will mean you have to move (3) to about [x-368,y-316] to maintain DS here ✔ Fixed. Actually I didn't notice that ugly blanket xD

03:07:170 (2) - I think this would be better as a 1/1 slider to fit the drawn out violin note ✔ Nice chatch, but probably I'll need to think about its pattern because I wanted to avoid 3/4 pauses :/


Hard:

00:31:716 (4) - Violin sound is quite drawn out here, maybe replace this circle with a 1/2 slider ✘ I did this on the Insane, where I can use more freedom to map, but on this diff I wanted to use the spacing btween this note and next as a slider, since the violin's sound is quite "slowing" (I don't know how to say it xD)

00:40:677 (4) - This is a smooth sound which doesn't really suggest an angled slider here. I would remove the anchor point and keep this as a sommth curve (inb4 "boring sliders" tho xD) ✔ lol, now that you point this out it looks really bad xD. Removed the anchor point,kept just a way point for a soft curve (I wanted to make an "S' slider, but the space isn't enough for that :/)

01:00:937 (3,1,2,3,1,2,3,4) - I think using the whistle every on every note here is a bit excessive. I would only put it on white tick notes like you have done for the clap sounds ✔ This was due to the fact I copied my hitsounds from the Insane :P

01:06:781 (2,4) - I would remove the clap from the heads of these two, 2 snare drum beats followed by the 4 kick drum beats sounds better imo ✔ Yep

01:14:573 to 01:20:027 - Add a kick drum clap sound to each of these circles/slider heads on every other white tick (so 2/1 and 4/1) to maintain the kick rhythm as you've done for 01:16:131 (3,6,8) ✔ Yessir :3

01:15:255 - Is it worth adding an extra repeat to 01:14:962 (5) - for the violin sound here? It's quite weak compared to the other notes in this slider but you may want to consider it ✔ Hm...added

01:21:975 to 01:34:443 - There are couple of neat snare drum sounds here but otherwise the hitsounding feels less lively here than in the previous and following sections - there are lots of good kick/snare drum notes that follow a swing pattern like this (or some variation thereof, this example is for the first combo at 01:21:975 (1,2,3,4,5) - ) ✔ *^*

02:43:014 (1,2,3) - I think it would look really cool to create an overlapping double blanket here with sliders (1,3), something like this: ✘ Here I wanted to give more attention to the map instead of the song. If I make those blankets it will become too cluncky. Remember that these sliders are the same you suggested for 00:40:677 (4) - so I don't think it's big problem if I leave them as they are xD
SPOILER

388,196,163014,6,0,P|324:160|252:216,1,150,6|0,0:0|0:0,0:0:0:0:
244,284,163599,1,8,0:0:0:0:
324,240,163794,2,0,P|328:152|280:120,1,150,6|0,0:0|0:0,0:0:0:0:


Insane:

00:30:937 - To me the jump in hitsound volume from 35% to 70% is too much - there's not a significant change in the music to suggest an emphasis like this is required. 50% volume sounds more appropriate to me ✔ Wait, it wasn't supposed to be that high o.O Fixed

00:37:949 - ^ Same thing here, made even cleared because of the rapid 1/8 slider stream with whistle. I would prefer to use about 50% volume here until 00:41:456 and add a timing point here to make the hitsound volume 30% until 00:41:846 - this ensures you have a buildup in volume every beat in this measure until 00:43:014 which sounds good to me to follow the buildup of the drums in the music ✔ Oh men, this is a wanderful suggestion :idea:

01:14:183 (1,2,3,4,5,6) - Add some 2/1 kick drum claps here like you've done in the next combo ✔ Yep

01:18:469 (7) - Add a kick drum clap on the slider head here to maintain consistency with the rest of this section ✔ Yes
01:19:248 (3,6) - ^ On slider head and circle here ✔ ^

01:21:975 to 01:34:443 - There are a few extra kick drum sounds in this diff, but the suggestions from Hard largely still apply ✔ nice catch before and nice catch on this diff too :3

02:27:430 (1,2,3,4,1,2,3,4) - Note placement looks a bit arbitrary here (apologies if this is an intentional pattern I'm not getting). I would suggest something like this: ✔ lol, Believe me, I didn't really cared about pattern here, but I based the placement more on "intuition" xD But it looks like my mind thought about what you point out in the screen, so I'll give them a bit more of order :)
SPOILER

You might need to move the next combo at 02:28:988 (1) around a little since this currently creates an unreasonably large jump


Well that's all I could find - hopefully you find some of it useful, but in case there's any confusion please don't hesitate to PM me ingame or shout in the team queue again. I'll throw you a star as well, both because the song and map are great, but also because your mod was far more helpful to me than mine probably will be to you ;) Stop complainig about yourself xD Everyone has their strenght and you showed me yours. Keep up the good work your doing and you'll become a great mapper soon :3

Good luck! (:
Man, you did a fantastic job. You should be proud of it :)
Khora
Hey Sergio :)
Soooo here i am to mod , lets do this :3

Overall

First , I am talking about insane now ( because i dont mod easy/normal/hard well , BUT if u want to make sure if something has flow , is confortable to play etc u can pm me :3 ) . Very fun map to play , i loved it :)

INSANE

00:20:417 (3) - This slider would be better start on the end of 2 . This parts of the song kinda tells "stop plz" ( ik i may be crazy but i think that u got it , i can send exemples of it if u want )
00:21:196 (5,1) - Same ^ ( But with 1 on 5)
00:36:781 (1) - the finish on this part isnt that great because it gets too overloaded with them . Try to change this one to 00:38:339 (5) , but if you dont like it , still would be better removing 00:36:781 (1)
00:50:027 (4) - try to put some more "emotion" on this slider
00:59:183 (4) - this slider is turned to the right . turn it to the left so it makes the flow better with the stream under it ( its a very important thing i think ) , and if need just move the 123 a bit do not collapse
01:08:729 (1) - make it a bit faster , but just a tiny bit
01:21:196 (4) - try to make a slider with more life
01:22:365 (2) - make 2 end on the end of 1
01:27:820 (1,2,3,4) - i dont little spacings , i think it would be better if you make a little curve
01:48:469 (1,2,3) - try to put some jumps here , it would fit very well
02:24:313 (1,2,3,4,5,6) - make it straight to the bottom
02:36:488 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - this part is good , but the stream is too long imo . Try to put some go/back sliders on 02:38:339 , then continuing with the stream at 02:39:898 (1) . You would have to remove one little setion of sliders to put the stream .
03:07:170 (1) - the finish on the end of the slider would be so much better , try it :3

Oh well , i am not the best mod because i am kinda new to it , but i think that i could point some things that would improve your map . I hope you like it , see ya :oops:
Topic Starter
Seijiro

Khora wrote:

Hey Sergio :)
Soooo here i am to mod , lets do this :3

Overall

First , I am talking about insane now ( because i dont mod easy/normal/hard well , BUT if u want to make sure if something has flow , is confortable to play etc u can pm me :3 ) . Very fun map to play , i loved it :)

INSANE

00:20:417 (3) - This slider would be better start on the end of 2 . This parts of the song kinda tells "stop plz" ( ik i may be crazy but i think that u got it , i can send exemples of it if u want ) ✘ Yeah, I know what you're referring too, but I opted for this pattern to make it different from the others (since I use some circles under slider ends..) and I think it still gives the stop, since that space is less than if there was a slider instead
00:21:196 (5,1) - Same ^ ( But with 1 on 5) ✘ This is a different kind of pattern from before, but the reasoning is the same
00:36:781 (1) - the finish on this part isnt that great because it gets too overloaded with them . Try to change this one to 00:38:339 (5) , but if you dont like it , still would be better removing 00:36:781 (1) ≈ I reduced the volume to that point, this way the finish hitsound is less disrupting
00:50:027 (4) - try to put some more "emotion" on this slider ✘ That's the best emotion I could create tho xD
00:59:183 (4) - this slider is turned to the right . turn it to the left so it makes the flow better with the stream under it ( its a very important thing i think ) , and if need just move the 123 a bit do not collapse ✘ Actually, I did this on purpose because I wanted that jump it creates to the stream
01:08:729 (1) - make it a bit faster , but just a tiny bit ✘ Well...if I increase the speed here the other slider won't be simmetrical anymore... :<
01:21:196 (4) - try to make a slider with more life ✘ It should resemble the violin's string while it is played: a linear movement, but with a lot of vibrations
01:22:365 (2) - make 2 end on the end of 1 ✘ We already talked about this above :3
01:27:820 (1,2,3,4) - i dont little spacings , i think it would be better if you make a little curve ✔ Nice catch on this one. I didn't like that part too :/
01:48:469 (1,2,3) - try to put some jumps here , it would fit very well ✘ The spacing between those slider is already enough I think and circles don't really fit judging the patterns next and before it
02:24:313 (1,2,3,4,5,6) - make it straight to the bottom ✘ I think this part is really subjective, because these circles are simply almost stacked so you could place them anywhere, but I need them right there fro the next pattern
02:36:488 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - this part is good , but the stream is too long imo . Try to put some go/back sliders on 02:38:339 , then continuing with the stream at 02:39:898 (1) . You would have to remove one little setion of slidrs to put the stream . ✔ It was indeed too long. I changed 8 circles into 4 1/4 sliders to make the player rest for a while
03:07:170 (1) - the finish on the end of the slider would be so much better , try it :3 ✘ Well, the finish hitsound has a long sound which should cover something. That's why I use it on slider heads and not on slider ends. Probably you noticed this on the other sliders before and I'd like to keep it the same throughout the map

Oh well , i am not the best mod because i am kinda new to it , but i think that i could point some things that would improve your map . I hope you like it , see ya :oops:
]
Don't worry, every mod is much appreciated and welcomed :3
Thanks a lot for your mod :D
Midge
m4m, thaaaaanks. very solid map.

[Insane]


00:49:638 (3,4) - blanket properly? https://a.pomf.se/jscaej.png
00:51:586 (5) - pointed downwards too much, breaks flow a bit. maybe rotate a little https://a.pomf.se/olvepy.png
00:53:144 (3) - better ctrl+h'd imo https://a.pomf.se/zkhhph.png
01:41:456 (1,2,3,4) - jumps are too large imo, especially for this part
02:17:300 (3) - extend repeater by one or add a circle at the red tick.
02:44:962 (3) - ctrl+g
02:47:690 (2,3,4) - would be better like this: https://a.pomf.se/dlcuos.png (rotate by 120 degrees for each slider)

good map, i was hard pressed to find stuff lol

[Hard]

00:43:404 (2) - a repeating slider like 1 would sound better imo
00:46:521 (2) - try this? https://a.pomf.se/ktbeow.png
00:51:586 (4) - kinda ugly, the curves are too pointed. try this https://a.pomf.se/kfrxgg.png
01:01:326 (1) - would be better like this https://a.pomf.se/gyclet.png
01:20:417 (1,2,3) - might be too confusing for hard. but w/e, i think it's fine
01:43:794 (1,2) - antijump here may be too confusing for beginning players :S
01:49:248 (3) - ctrl+g
01:44:573 (3) - same as 00:51:586 (4) -

[Normal]

00:32:105 (1) - maybe not a good idea. try to stay away from having 2 repeaters, it's especially hard to read for starting players
01:09:508 (1,2) - curved too much imo
01:56:261 (1) - same

fairly solid map

very nice and clean mapset. good luck. o/
Topic Starter
Seijiro

Midge wrote:

m4m, thaaaaanks. very solid map.

[Insane]


00:49:638 (3,4) - blanket properly? https://a.pomf.se/jscaej.png ✔ lol, but someone already poointed out this and I thought I did it xD Anyway, I hope I fixed it this time
00:51:586 (5) - pointed downwards too much, breaks flow a bit. maybe rotate a little https://a.pomf.se/olvepy.png ✘ Actually I want that exact movement because I need that jump. The orientation is due to the next pattern, so I can't change it
00:53:144 (3) - better ctrl+h'd imo https://a.pomf.se/zkhhph.png ✔ Oh, yeah xD
01:41:456 (1,2,3,4) - jumps are too large imo, especially for this part ✘ Well... they're just x2.10 or so and these jumps aren't that big on such a low BPM song imo
02:17:300 (3) - extend repeater by one or add a circle at the red tick. ✔ I forgot about this xD They were supposed to be 3 repeats, lol. Fixed
02:44:962 (3) - ctrl+g ✔ It was as you say in priciple, but I don't remember why I changed it. Looking again to this part convinced me this time, so fixed
02:47:690 (2,3,4) - would be better like this: https://a.pomf.se/dlcuos.png (rotate by 120 degrees for each slider) ≈ It was unpleasant, indeed, but I noticed that the problem was the (3), so I divided this slider into 2 circles and made a new pattern

good map, i was hard pressed to find stuff lol >.< Thanks

[Hard]

00:43:404 (2) - a repeating slider like 1 would sound better imo ✔ Nice catch :3
00:46:521 (2) - try this? https://a.pomf.se/ktbeow.png ✔ *^*
00:51:586 (4) - kinda ugly, the curves are too pointed. try this https://a.pomf.se/kfrxgg.png ✔ Fixed
01:01:326 (1) - would be better like this https://a.pomf.se/gyclet.png ✔ Yessir o7
01:20:417 (1,2,3) - might be too confusing for hard. but w/e, i think it's fine I know, but I can't come up with anything :/ If someone will have a better option I'll surely change it
01:43:794 (1,2) - antijump here may be too confusing for beginning players :S ✔ I watched a couple of testplays and they always missed there so gotta change this
01:49:248 (3) - ctrl+g ✘ There will be a x3.0 jump between them later xD I tried to make a "figure 8" movement here and I think I'll keep it as it is
01:44:573 (3) - same as 00:51:586 (4) - ✔ Fixed :3

[Normal]

00:32:105 (1) - maybe not a good idea. try to stay away from having 2 repeaters, it's especially hard to read for starting players ✔ A lot of modders pointed this out and after looking again and again at this I think you guys are right, so fixed
01:09:508 (1,2) - curved too much imo ✔ Indeed
01:56:261 (1) - same ✔ As I said above already :3

fairly solid map

very nice and clean mapset. good luck. o/
Thanks a lot for this mod, really helpful :)
I hope we will work together again sometime :D
Bonzi
hey Sergio :D

Normal

Non male, non ho molto da dire su questa diff, se non per due cosette:

[]01:30:157 (2,3,1,2) - Un ritmo del genere non andrebbe un pò meglio? http://puu.sh/gUqdU/dad284282f.jpg
[]01:42:430 (2,3,4) - Sono in dubbio su quanto questo pattern possa essere intuitivo. Voglio dire, é sicuramente uno dei punti più densi, per via del circle(2)-slider(3)-circle(4), quindi che ne diresti di mettere un repeat sullo slider a 01:42:625 (3) - invece di un circle per semplificare un pò le cose? (Guarda, hai già fatto qualcosa di simile su 01:45:742 (5) - !)

Hard


[]00:50:807 (1,2,3) - Non mi piace tanto, forse potresti provare qualcosa del genere?
[]01:19:833 (4) - non sarebbe meglio fare come hai fatto in 02:22:170 (4) -? plz :>>>>
[]01:28:209 (1) - Y U NO SLIDERART
[]03:05:807 (4) - Stessa cosa di 01:19:833 (4) -.

Insane


[]Ho un dubbio molto grande su queste sezioni: 00:33:859 (1,2,3) - , 00:38:631 (6,7) - , 00:40:190 (5,6) - e 00:41:066 (2) - , non riesco a capire lo snap di queste.
Sembrano esserci altri suoni che non facciano parte dello snap 1/4, ma non riesco a capire se sono 1/6 o no...
[]02:36:781 (1) - Ti consiglio di usare sempre il comando "convert slider to stream", é molto utile per creare streams più beli (q-quindi non intendi fare altro per questi, v-vero?vero?ç.ç)

Good luck :>
e scusa per la mod piuttosto corta, ma le mie abilità di modding non sono granche ;_;
Topic Starter
Seijiro

Bonzi wrote:

hey Sergio :D

Normal

Non male, non ho molto da dire su questa diff, se non per due cosette:

[]01:30:157 (2,3,1,2) - Un ritmo del genere non andrebbe un pò meglio? http://puu.sh/gUqdU/dad284282f.jpg ✔ Good :3
[]01:42:430 (2,3,4) - Sono in dubbio su quanto questo pattern possa essere intuitivo. Voglio dire, é sicuramente uno dei punti più densi, per via del circle(2)-slider(3)-circle(4), quindi che ne diresti di mettere un repeat sullo slider a 01:42:625 (3) - invece di un circle per semplificare un pò le cose? (Guarda, hai già fatto qualcosa di simile su 01:45:742 (5) - !) ✔ lol, no so a cosa stessi pensando xD

Hard


[]00:50:807 (1,2,3) - Non mi piace tanto, forse potresti provare qualcosa del genere? ✔ Meglio :3
[]01:19:833 (4) - non sarebbe meglio fare come hai fatto in 02:22:170 (4) -? plz :>>>> ✔ Ahahaha, dat faccina xD Come posso resisterti xD
[]01:28:209 (1) - Y U NO SLIDERART ✔ 'CAUZE I'M NUB xD
[]03:05:807 (4) - Stessa cosa di 01:19:833 (4) -. ✔ Yep :3

Insane


[]Ho un dubbio molto grande su queste sezioni: 00:33:859 (1,2,3) - ✘ Nope, 1/4 qui , 00:38:631 (6,7) - ✔ Era da 1/6 , 00:40:190 (5,6) - ✘ 1/4 e 00:41:066 (2) - ≈ Questo non son riuscito a capirlo nemmeno io a 25%. Credo aspettero' qualcuno in grado di sentirlo :/ , non riesco a capire lo snap di queste.
Sembrano esserci altri suoni che non facciano parte dello snap 1/4, ma non riesco a capire se sono 1/6 o no... Checkati tutti a 25% e mi son stati chiari, eccetto l'ultimo
[]02:36:781 (1) - Ti consiglio di usare sempre il comando "convert slider to stream", é molto utile per creare streams più beli (q-quindi non intendi fare altro per questi, v-vero?vero?ç.ç) ✘ Sapevo lo avresti detto, ma ho cercato di renderlo un po' "a casaccio" siccome ci sono un sacco di note del violino molto "furiose" (non saprei come dirlo in ogni caso). Lo stream che fa una bella curva non ce lo vedo per nulla in questo punto, sorry xD

Good luck :>
e scusa per la mod piuttosto corta, ma le mie abilità di modding non sono granche ;_;
B-baka >.<, sei stato utilissimo :3
_handholding
Hi from my m4m queue p/4003832/

Normal

  • 01:09:508 (1) - I think it would be better to take out the whistle
    I just noticed you put them on every 2 beats.
    Maybe it would be better to have the whsitle on 01:09:508 (1,2,3) and leave 01:11:846 (4,5) blank and then repeat the pattern?
    Having alot of whistles can make it sound jarring.
    01:26:651 (1) - Maybe reshape it this way?02:04:053 (1) - Move this to (147x, 150y) so it sits properly under 02:02:495 (2)
    02:14:768 - Maybe add or note here?
    02:36:781 (1,1,1) - I would turn it into 1 at this difficulty. Also I dont think a kiai time is necessary at this section

Hard

  • 00:39:898 (1,4) - These sliders would look better curved a bit more outwards imo
    00:43:404 (2) - ctrl+G?
    01:46:716 (4) - stack this with 01:46:911 (1) instead
    01:51:391 (1) - stack this wth 01:51:586 (2)
    02:01:716 (3) - I think you should curve this out like your other 2 sliders to make it prettier. Like this 02:24:313 (1,2,3,4,5,6) - You should space these out abit more like you did with 02:25:872 (1,2,3,4,5,6)
    02:47:495 (5) - stack this with 02:47:690 (1)
    02:54:118 (2) - it would look better if wasnt overlapped by 02:53:534 (7) imo. Maybe move some stuff around
I hope this mod was useful
Gl getting it ranked :)
Topic Starter
Seijiro

Hi Im Nathan wrote:

Hi from my m4m queue p/4003832/

Normal

  • 01:09:508 (1) - I think it would be better to take out the whistle ✔ Yep
    I just noticed you put them on every 2 beats. Yes, this is due to the program I used to copy my hitsounds. (I used the Insane as the reference so it took all hitsounds from there :/) I'll check for these
    Maybe it would be better to have the whsitle on 01:09:508 (1,2,3) and leave 01:11:846 (4,5) blank and then repeat the pattern?
    Having alot of whistles can make it sound jarring.
    01:26:651 (1) - Maybe reshape it this way? ✘ I should change also the other similar slider I made, but this shape doesn't really express the rhythm I want :/02:04:053 (1) - Move this to (147x, 150y) so it sits properly under 02:02:495 (2) ✔ Fixed, even if nobody will ever notice that while playing xD
    02:14:768 - Maybe add or note here? ✘ I think it will be too hard doing that s I'll leave it as it is
    02:36:781 (1,1,1) - I would turn it into 1 at this difficulty. ✔ It was indeed ugly Also I dont think a kiai time is necessary at this section ✘ Kiai times have to be consistent on all the diffs. Check the other diffs and you'll notice that there has to be a kiai time there

Hard

  • 00:39:898 (1,4) - These sliders would look better curved a bit more outwards imo ✘ Nope, this curve gives the movement I wanted. Curving it more will ruin the blanket too :/
    00:43:404 (2) - ctrl+G? ✔ Why not
    01:46:716 (4) - stack this with 01:46:911 (1) instead ✔ Looks nice
    01:51:391 (1) - stack this wth 01:51:586 (2) ✔ ^ But keep in mind that this is more like your style, not mine. I changed these just because the pattern looked repetitive
    02:01:716 (3) - I think you should curve this out like your other 2 sliders to make it prettier. Like this ✔ Fixed. They were ugly >.< 02:24:313 (1,2,3,4,5,6) - You should space these out abit more like you did with 02:25:872 (1,2,3,4,5,6) ✘ The reason I did this is because there's a clear change into the sound which I think you can hear too
    02:47:495 (5) - stack this with 02:47:690 (1) ✔ As above
    02:54:118 (2) - it would look better if wasnt overlapped by 02:53:534 (7) imo. Maybe move some stuff around ✔ Changed pattern
I hope this mod was useful
Gl getting it ranked :)
Thanks a lot for your mod :3
I'll do mine right away :)
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