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Seven Lions with Myon and Shane 54 - Strangers (Feat. Tove L

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Topic Starter
Maeglwn
~ B U B B L E D ~
BeatofIke
01:31:662 (1,2,3,4) - This is clearly 1/8 snap starting at 01:31:835.
Sieg
also there are plenty of wrong snapped objects on insane in 1st kiai
Topic Starter
Maeglwn

Sieg wrote:

also there are plenty of wrong snapped objects on insane in 1st kiai
Where?
BeatofIke
Are you talking about ghost notes? Because I only spot wrongly snapped objects at 01:31:662 (1,2,3,4).
My suggestion is to just use a single slider at 01:32:123 hue.
Topic Starter
Maeglwn

BeatofIke wrote:

Are you talking about ghost notes? Because I only spot wrongly snapped objects at 01:31:662 (1,2,3,4).
My suggestion is to just use a single slider at 01:32:123 hue.
I'll look at this when I get home
BrosephStalin
Don't screw it up, Maeg.



Or else...
Sieg
01:17:816 (1) - end should land on 01:18:123 () because there is noticeable sound or on 01:18:200 () to keep general 1/6 rhythms for kiai
01:20:585 (8) - end must be snapped 01:20:970 () because there is really noticeable sound
01:23:354 (7) - there is no supporting sounds, so anything will be okay here, but you should keep this consistent with 01:30:739 (6) and 01:38:123 (6)
01:24:912 (3) - this 1/8 is absurd, because sound's attack is vague I suppose right placement must be on 01:24:893 () , this will keep general 1/6 for this kiai, will be consistent with snapping on hard and will be better on play
01:25:200 (1) - this one should have similar snapping with 01:17:816 (1)
01:27:970 (11) - must end on 01:28:354 () there is noticeable sound
01:30:739 (6) - sounds here are really in 1\8 gg wp
01:32:585 (1) - there is also no supporting sounds, so anything will be okay here, but snapping should constant with 01:17:816 (1) and 01:25:200 (1)
01:35:354 (9) - same as 01:20:585 (9) and 01:27:970 (11)
01:39:681 (3) - same as 01:24:912 (3)
01:39:970 (1) - same as 01:32:585 (1)
01:42:739 (9) - same as 01:35:354 (9)

so as you can see something can be done in various ways, some objects are wrong and some of them can be more consistent
I suggest you to show this\ask someone who is capable to recheck before qualifying
Topic Starter
Maeglwn

Sieg wrote:

01:17:816 (1) - end should land on 01:18:123 () because there is noticeable sound or on 01:18:200 () to keep general 1/6 rhythms for kiai
01:20:585 (8) - end must be snapped 01:20:970 () because there is really noticeable sound
01:23:354 (7) - there is no supporting sounds, so anything will be okay here, but you should keep this consistent with 01:30:739 (6) and 01:38:123 (6)
01:24:912 (3) - this 1/8 is absurd, because sound's attack is vague I suppose right placement must be on 01:24:893 () , this will keep general 1/6 for this kiai, will be consistent with snapping on hard and will be better on play
01:25:200 (1) - this one should have similar snapping with 01:17:816 (1)
01:27:970 (11) - must end on 01:28:354 () there is noticeable sound
01:30:739 (6) - sounds here are really in 1\8 gg wp
01:32:585 (1) - there is also no supporting sounds, so anything will be okay here, but snapping should constant with 01:17:816 (1) and 01:25:200 (1)
01:35:354 (9) - same as 01:20:585 (9) and 01:27:970 (11)
01:39:681 (3) - same as 01:24:912 (3)
01:39:970 (1) - same as 01:32:585 (1)
01:42:739 (9) - same as 01:35:354 (9)

so as you can see something can be done in various ways, some objects are wrong and some of them can be more consistent
I suggest you to show this\ask someone who is capable to recheck before qualifying
half of your points are irrelevant because only slider heads have to be on a sound

the other half of your points literally make no sense what

I've already had all of the timing for this kiai checked by 4 different people, it's fine, lol.
BeatofIke
[Garven's Easy]
  1. You have some unsnapped green timing sections before kiai section. Also, why inv's Normal has higher stars than your Easy (even though Normal is definitely harder than Easy when I testplayed it)?
[inv's Normal]
  1. 03:06:739 (3) - Not unrankable, but this slider end is barely off-screen on 4:3 screen ratio lol
[Broseph's Advanced]
  1. 01:36:740 (2) - You are missing a normal sampleset at the end of this slider. You are also missing a normal sampleset at the start of 01:46:431 (3).
  2. 02:57:278 (1,2,3,4,1,2,3,4,5) - In addition, why didn't you add claps with the clap sounds in the music?
[Hard]
  1. Why is the HP Drain 4? This is a Hard difficulty XD
  2. 01:31:662 (3,4) - This part is still questionable to me including for insane difficulty orz.
[Insane]
  1. The 1st kiai section on this difficulty plays so awkwardly omg. I'm not comfortable in approving that part of the map yet ;w;
  2. 01:31:662 (1,2,3) - Same questionable issue as hard difficulty imo.
  3. 02:05:354 (10,1) - Try following the same pattern you did at 02:12:739 (9,10,1). It plays better and it's more consistent imo.
  4. 02:56:123 (8,9) - Weird flow between 8 and 9. Try reverse selecting 9 for better flow.
Think that's about it. Good luck. :D
Sieg

Maeglwn wrote:

half of your points are irrelevant because only slider heads have to be on a sound

the other half of your points literally make no sense what

I've already had all of the timing for this kiai checked by 4 different people, it's fine, lol.
for sure... anyway, at least it's good to see 01:24:912 (3) parts are fixed
Moo-Chan

BeatofIke wrote:

[Garven's Easy]
  1. why inv's Normal has higher stars than your Easy (even though Normal is definitely harder than Easy when I testplayed it)?
hello ike? what? B)
BeatofIke
That's weird, it was higher in game when I modded the map :/
Garven

BeatofIke wrote:

[Garven's Easy]
  1. You have some unsnapped green timing sections before kiai section. Also, why inv's Normal has higher stars than your Easy (even though Normal is definitely harder than Easy when I testplayed it)?
The only ones that need to be snapped at the kiai ones. There's one I can understand you questioning, but it is controlling the slider whistle and is precisely where it needs to be.

Star rating is a dev issue, not a mapper issue, and you played and determined that they fit within the spread, so it's all good.
Topic Starter
Maeglwn

BeatofIke wrote:

[Broseph's Advanced]
  1. 01:36:740 (2) - You are missing a normal sampleset at the end of this slider. You are also missing a normal sampleset at the start of 01:46:431 (3). fixed
  2. 02:57:278 (1,2,3,4,1,2,3,4,5) - In addition, why didn't you add claps with the clap sounds in the music? fixed
[Hard]
  1. Why is the HP Drain 4? This is a Hard difficulty XD fixed
  2. 01:31:662 (3,4) - This part is still questionable to me including for insane difficulty orz. fixed
[Insane]
  1. The 1st kiai section on this difficulty plays so awkwardly omg. I'm not comfortable in approving that part of the map yet ;w; I reduced the spacing on the 1/3 massively, it plays better now
  2. 01:31:662 (1,2,3) - Same questionable issue as hard difficulty imo. fixed, really playable now
  3. 02:05:354 (10,1) - Try following the same pattern you did at 02:12:739 (9,10,1). It plays better and it's more consistent imo. fixed
  4. 02:56:123 (8,9) - Weird flow between 8 and 9. Try reverse selecting 9 for better flow. fixed
Think that's about it. Good luck. :D
69653863
fixed ike's

also my diff WAS supposed to be harder than garven's because it is a normal

osu file format v14

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56,184,166431,6,0,P|120:180|168:216,1,120,6|8,0:0|0:0,0:0:0:0:
228,104,167354,2,0,P|260:156|320:172,1,120,2|8,0:0|0:0,0:0:0:0:
424,112,168277,2,0,L|440:236,1,120,2|8,0:0|0:0,0:0:0:0:
420,244,168970,1,0,0:0:0:0:
400,256,169200,2,0,P|420:312|396:364,1,120,2|8,0:0|0:0,0:0:0:0:
256,276,170123,2,0,B|244:232|268:188|268:188|232:192|232:192|232:124|168:104,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
252,36,172893,2,0,L|257:105,1,60,0|2,0:0|0:0,0:0:0:0:
172,88,173354,2,0,L|176:152,1,60,8|2,0:0|0:0,0:0:0:0:
80,144,173816,6,0,P|100:264|24:352,1,240,6|2,0:0|0:0,0:0:0:0:
208,308,175200,1,8,0:0:0:0:
316,340,175662,2,0,P|348:288|416:268,1,120,2|10,0:0|0:0,0:0:0:0:
303,187,176585,2,0,P|271:138|278:80,1,120,2|8,0:0|0:0,0:0:0:0:
260,64,177277,1,0,0:0:0:0:
244,48,177508,2,0,B|124:104|124:0|0:60,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
352,28,179816,1,8,0:0:0:0:
468,56,180277,1,2,0:0:0:0:
408,160,180739,1,8,0:0:0:0:
492,244,181200,6,0,P|440:280|376:272,1,120,6|8,0:0|0:0,0:0:0:0:
308,352,182123,2,0,P|276:312|200:296,1,120,2|8,0:0|0:0,0:0:0:0:
100,352,183046,2,0,L|108:108,1,240,2|2,0:0|0:0,0:0:0:0:
48,12,184431,1,8,0:0:0:0:
168,24,184893,6,0,P|216:64|272:64,1,120,2|8,0:0|0:0,0:0:0:0:
356,128,185816,2,0,P|396:88|460:80,1,120,2|8,0:0|0:0,0:0:0:0:
452,200,186739,2,0,P|420:304|516:388,1,240,2|2,0:0|0:0,0:0:0:0:
316,336,188123,1,8,0:0:0:0:
316,336,188585,6,0,L|188:332,1,120,2|8,0:0|0:0,0:0:0:0:
96,224,189508,2,0,P|156:228|212:192,1,120,2|8,0:0|0:0,0:0:0:0:
296,104,190431,2,0,P|372:132|396:176,1,120,2|8,0:0|0:0,0:0:0:0:
504,244,191354,2,0,L|516:120,1,120,2|8,0:0|0:0,0:0:0:0:
256,192,192277,12,2,195970,0:0:0:0:
BeatofIke
Wait a minute. Is the source correct? This version is the radio edit, not the full version.
EDIT: Source has been confirmed to be correct. Map nominated for qualification!
Topic Starter
Maeglwn

BeatofIke wrote:

Wait a minute. Is the source correct? This version is the radio edit, not the full version.
EDIT: Source has been confirmed to be correct. Map nominated for qualification!
~ Q U A L I F I E D B O Y S ~
BrosephStalin
Congratulations on Qualification, yo

Now we wait for the inevitable DQ ;)
Garven
Did somebody say DQ?
Topic Starter
Maeglwn

Garven wrote:

Did somebody say DQ?
soon™

nobody will know for what reason or what the point of it will be, but soon
Irreversible
I've asked you about 300 times to reduce the spacing of the 1/3.
ok Maeglwn, ok.
Topic Starter
Maeglwn

Irreversible wrote:

I've asked you about 300 times to reduce the spacing of the 1/3.
ok Maeglwn, ok.
I DID WTF ITS LIKE HALF OF WHAT IT WAS
Irreversible

Maeglwn wrote:

Irreversible wrote:

I've asked you about 300 times to reduce the spacing of the 1/3.
ok Maeglwn, ok.
I DID WTF ITS LIKE HALF OF WHAT IT WAS
ok
Topic Starter
Maeglwn
hey it didn't get unranked for any dumb reasons, sweet

ranked boys
Ethoteric
Waaaahhh I'm sooooo glad someone finally did a map for this sonnnnggg ;___;
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