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Feint - Homebound

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byfar

deetz wrote:

cool, thx. 2.9* is fine

I'll look soon but uhh


[Difficulty]
HPDrainRate:7
OverallDifficulty:8
LOL OOPS I forgot to change that. Also I'll delete the 1/4s near end when I get back for better spread
Topic Starter
ac8129464363
ooook some of the rhythms look too difficult and there's other stuff lol

we can go over it this weekend when I'm not super busy and I'll throw it in later, its not beyond help

edit: aight fixed the hard, should be good to go after I check the hitsounds again
xmbrx
Modder here from my queue (p/3951220#p3951220)

Easy
1:31:724 - Place a hit-circle here.
1:32:069 - Remove hit-circle here and start a spinner.
1:37:586 - End spinner here from 1:32:069.

HOS' Normal
1:32:214 - Start a spinner here.

byfar's hard
So Far I see no problem in this one

Insane
1:32:069 - instead of putting a single note, make it double :D

Boundless
1:32:069 - instead of putting a single note, make it double :D


IK IK I don't rlly help b-but *cires*
Topic Starter
ac8129464363

[Rei-tan] wrote:

Modder here from my queue (p/3951220#p3951220)

Easy
1:31:724 - Place a hit-circle here. sure :3
1:32:069 - Remove hit-circle here and start a spinner. no thanks
1:37:586 - End spinner here from 1:32:069. ^

HOS' Normal
1:32:214 - Start a spinner here. HOS told me that he doesn't want to :p


Insane
1:32:069 - instead of putting a single note, make it double :D sorry, pattern here

Boundless
1:32:069 - instead of putting a single note, make it double :D same as before


IK IK I don't rlly help b-but *cires* its ok, everybody starts somewhere \:D/
Nathan
Did some changes on Boundless
16:20 sukiNathan: herro
16:21 deetz: .
16:21 sukiNathan: can I just irc mod
16:21 sukiNathan: a few things only
16:21 *sukiNathan is editing [http://osu.ppy.sh/b/627687 Feint - Homebound [Boundless]]
16:21 deetz: sure
16:21 sukiNathan: 00:11:724 (4,1) - isnt the spacing here a bit inconsistent
16:22 sukiNathan: 00:08:966 (4,1) -
16:22 sukiNathan: with parts like that
16:22 sukiNathan: 00:14:483 (4,1) - and this
16:22 deetz: for the sake of pattern yea
16:22 deetz: i think it still plays fine but i'll keep that in mind
16:22 sukiNathan: oh ok
16:23 sukiNathan: 00:36:724 (5,1) - these could be just a bit further
16:23 sukiNathan: 00:36:379 (2,3,4,5) - at least larger than this in spacing
16:23 sukiNathan: since 5 and 1 are probably more emphasized
16:23 deetz: ah
16:24 sukiNathan: so yeah makes more sense with the music owo
16:24 deetz: i think i'll move 5 down
16:24 sukiNathan: yeah
16:24 sukiNathan: 00:45:172 - slight volume increase here?
16:25 deetz: why not :p
16:26 sukiNathan: 01:11:983 (4,5,6,7) - maybe increase spacing a bit here
16:26 sukiNathan: it feels kind of slow with the sv
16:26 sukiNathan: 01:14:741 (4,5,6,7) - here too
16:27 sukiNathan: 01:17:500 (4,5,6,7) - I think matching this would work
16:27 deetz: yea dunno why i have it at 0.5 LOL
16:28 sukiNathan: 01:11:983 (4,5,6,7) - also pointing these down
16:28 sukiNathan: would probably accent the drum hit on 01:12:414 (8) - better
16:30 deetz: i wanted the end part to flow for the most part
16:30 sukiNathan: yeah true
16:30 sukiNathan: would have to sacrifice some flow
16:31 sukiNathan: 01:31:723 (5) - maybe a 1/4 slider could work here?
16:32 deetz: why?
16:33 sukiNathan: eh
16:33 sukiNathan: nvm
16:33 sukiNathan: guess its just me
16:35 deetz: ok :p just wanted to know why you thought so
16:35 sukiNathan: well that's it
16:35 sukiNathan: map is really nice :D
16:35 deetz: thanks
16:35 deetz: thats the first irc mod i've ever been given \:D/
16:36 sukiNathan: irc mods are fun =w=
16:36 deetz: lol
16:36 deetz: thank you o/
Milan-
00:45:172 (1,2,3,4,5,1,2,3,4,5) - plz do dis http://puu.sh/gwLkK/4f6c04eda8.jpg
(is it finished? so i can try modding it iguess heh)

edit:
irc hi
2015-03-12 17:27 Milan-: yo yo
2015-03-12 17:27 deetz: hello
2015-03-12 17:28 Milan-: hii
2015-03-12 17:28 Milan-: ACTION is editing [http://osu.ppy.sh/b/627687 Feint - Homebound [Boundless]]
2015-03-12 17:28 Milan-: i wonder
2015-03-12 17:28 deetz: whats up
2015-03-12 17:28 Milan-: why do u use drumhitnormal on that way o.o
2015-03-12 17:28 Milan-: it's really unfitting
2015-03-12 17:28 deetz: \:D/
2015-03-12 17:28 deetz: i have no idea what im doing
2015-03-12 17:28 Milan-: xD
2015-03-12 17:29 Milan-: i mean, the hitsounds is ok, but you could just use it just for the exact same sound
2015-03-12 17:29 deetz: its my first time doing any kind of custom hs
2015-03-12 17:29 Milan-: oh
2015-03-12 17:29 Milan-: you did better than me xd
2015-03-12 17:29 deetz: heh
2015-03-12 17:30 Milan-: but for ex. 00:47:931 (1) -
2015-03-12 17:30 Milan-: on tail soft hitnormal is way better than drum
2015-03-12 17:30 Milan-: 00:48:448 (3,4) - same
2015-03-12 17:31 Milan-: uhm i'd have used that drum hitsound just for sounds like
2015-03-12 17:31 Milan-: 00:48:793 (6) - head
2015-03-12 17:31 Milan-: 00:49:052 (8) -
2015-03-12 17:32 deetz: i have a bassy finish sound thats really short :s
2015-03-12 17:32 Milan-: uhm
2015-03-12 17:33 deetz: i dunno what im doing in terms of hs honestly except for basic patterns so yea
2015-03-12 17:33 Milan-: so... use that bassy finish on similar spot
2015-03-12 17:34 Milan-: like 00:49:052 (8) - 00:49:569 (2) - etc
2015-03-12 17:34 deetz: i di use it on 00:47:931 (1) - head and 00:48:793 (6) - head but i guess its not audible
2015-03-12 17:34 deetz: because its short
2015-03-12 17:35 Milan-: i'd have used just that drum normal tbh. the finish isn't needed at all
2015-03-12 17:35 deetz: in the places where i have my finish sound, i should just use that drum normal and the rest soft then?
2015-03-12 17:36 Milan-: i'd do that
2015-03-12 17:36 Milan-: you can see that my feint map has the same sounds
2015-03-12 17:36 Milan-: or any song that has kicks xD
2015-03-12 17:36 deetz: cool, lemme try that :d
2015-03-12 17:37 Milan-: you can use a custom soft hit normal too, if you want something like woooooo
2015-03-12 17:37 Milan-: ACTION is editing [http://osu.ppy.sh/b/557703 TwoThirds & Feint - Epiphany (feat. Veela) [Insane]]
2015-03-12 17:38 Milan-: ur song has a similar soft hit i think
2015-03-12 17:38 Milan-: well, feint and dnb use the same sounds on all their songs hahah
2015-03-12 17:39 deetz: hmm
2015-03-12 17:42 deetz: you think that i can use that soft hit in my kiai? or where do you mean
2015-03-12 17:43 Milan-: on the kiai, but it may be anoying to have many hitsounds ><
2015-03-12 17:43 Milan-: i cant hitsound like nold or lks xD
2015-03-12 17:43 deetz: :p
2015-03-12 17:44 deetz: i think i just wont use a custom soft
2015-03-12 17:45 deetz: most people use skins anyways
2015-03-12 17:46 deetz: its jsut quiet like that though
2015-03-12 17:46 Milan-: yes xd but it's cool to see people full hitsounding their maps :3 it's like, why do you care about your bg if most of the people use bg dim
2015-03-12 17:46 deetz: good point heh
2015-03-12 17:48 Milan-: 00:36:897 - on this section i'd use drum normal on every white tick
2015-03-12 17:48 Milan-: instead of that clap
2015-03-12 17:49 Milan-: it's the same sound as the kiai's kicks anyways (?
2015-03-12 17:50 deetz: oh ya
2015-03-12 17:50 Milan-: and for the intro you can use a special clap on 1 and 3
2015-03-12 17:50 deetz: brb
2015-03-12 17:54 deetz: its kind of overwhelming lool
2015-03-12 17:55 Milan-: what
2015-03-12 17:56 Milan-: i mean, you can hear that sound clearly ;o
2015-03-12 17:56 Milan-: 00:23:793 (3,4) - you could use more ds between these
2015-03-12 17:57 Milan-: so the following section feels more powerful/?
2015-03-12 17:57 deetz: i mean, i always used to do clap clap clap hs
2015-03-12 17:57 deetz: and never thought about this lol
2015-03-12 17:59 Milan-: uhm dunno, i think all the sections have different music and should be hitsounded as a section ><
2015-03-12 17:59 deetz: yea i know doing this is better i just never thought about it that much before
2015-03-12 18:01 Milan-: haha well i see my old hitsounding and it's pretty lame hahaha
2015-03-12 18:01 Milan-: maybe you'll say the same on some weeks/months
2015-03-12 18:01 Milan-: xd
2015-03-12 18:01 deetz: @ the suggestion sure
2015-03-12 18:01 deetz: and yea maybe after i've got more experience lol
2015-03-12 18:02 deetz: hm idk where to find those sounds
2015-03-12 18:02 Milan-: which one
2015-03-12 18:03 deetz: you said i should hs the TSSssh sound in the intro?
2015-03-12 18:03 Milan-: oh
2015-03-12 18:03 Milan-: emh
2015-03-12 18:05 deetz: do ppl care if you use the hs from their maps or is it better to ask
2015-03-12 18:06 Milan-: noone cares i think, hitsounds are public anyways xD
2015-03-12 18:06 Milan-: you can use my clap-3 it's very close
2015-03-12 18:07 deetz: oh cool :d
2015-03-12 18:07 deetz: thx
2015-03-12 18:08 Milan-: i just copied it from apple haha
2015-03-12 18:09 deetz: wow you're right it does sound 10x cooler like this
2015-03-12 18:09 Milan-: 00:03:793 (1) - you can use defaul drum finish on head
2015-03-12 18:09 Milan-: i think
2015-03-12 18:11 deetz: ya
2015-03-12 18:12 Milan-: and yea hitsounds sounds cool sometimes xd
2015-03-12 18:12 Milan-: also you could just start the spinner at 00:01:035 -
2015-03-12 18:12 Milan-: cuz there is like a hearable beat(?
2015-03-12 18:13 Milan-: it starts from nothing right now imomimomio
2015-03-12 18:13 deetz: the cymbal thingy yea
2015-03-12 18:14 Milan-: and maybe the same drum finish here 00:25:862 (5) -
2015-03-12 18:15 deetz: mhm
2015-03-12 18:16 Milan-: not sure if clap or fnish drum on 00:24:483 (1) - tail ><
2015-03-12 18:16 Milan-: but you must add something
2015-03-12 18:17 Milan-: same with head
2015-03-12 18:17 deetz: two different sounds?
2015-03-12 18:18 Milan-: ehm, i mean default drum clap on head and default drum finish on tail
2015-03-12 18:18 deetz: ohh lool
2015-03-12 18:18 Milan-: unless you want to go like crazy with customs hahaha
2015-03-12 18:20 deetz: i dont think id even find all of the customs id be looking for heh
2015-03-12 18:20 Milan-: haha yea, time to learn how to create hs o/
2015-03-12 18:20 Milan-: btw why dont you make this 00:24:483 (1,2) - constant with
2015-03-12 18:20 Milan-: 00:35:517 (1,2) -
2015-03-12 18:21 deetz: can i reuse the same file in different custom samplesets or do i need to use the same one
2015-03-12 18:21 deetz: same set*
2015-03-12 18:21 Milan-: ehm what do you mean? just copy paste and change the number if you want to use the same and your lazy to use green lines
2015-03-12 18:22 you're *
2015-03-12 18:22 deetz: yea i wanted to know if you could copy the same file
2015-03-12 18:23 deetz: i remember reading about some problems with similar hs files or something
2015-03-12 18:23 Milan-: uhm there are problems when you overlap green lines with different sets
2015-03-12 18:24 Milan-: i've used the same hitsounds on others maps and no problema
2015-03-12 18:24 deetz: oh cool
2015-03-12 18:25 Milan-: btw be constant with the hitsounds too, on that pattern i mentioned ><
2015-03-12 18:25 deetz: i want to keep the different rhythm because the nxt part increased in difficulty
2015-03-12 18:26 deetz: but i'll make the hs consistent yea
2015-03-12 18:26 Milan-: except 00:36:379 (2,3,5) - that need to be drum hit normal >w<
2015-03-12 18:27 deetz: 4 should be the same clap as later right (soft clap 7)
2015-03-12 18:28 Milan-: ohh yea :3
2015-03-12 18:28 Milan-: this clap too i think 00:46:552 (1) -
2015-03-12 18:30 deetz: yea
2015-03-12 18:30 Milan-: the rest is all the same i think, let me know when you're done so i can take a better look at it ( if you want xD)
2015-03-12 18:31 deetz: for 00:25:172 (3,4) - and 00:36:207 (1) - what about default soft clap
2015-03-12 18:33 Milan-: doesnt sounds cool imo
2015-03-12 18:34 Milan-: but it's fits more than your custom clap
2015-03-12 18:35 deetz: at a lack of a better alternative i guess i can use it... what about the sound from 00:36:897 (1) - to 00:45:172 (1) -
2015-03-12 18:35 deetz: that clappish sound
2015-03-12 18:37 Milan-: just your custom drum hitnormal
2015-03-12 18:37 Milan-: and some whistles on the very high piched
2015-03-12 18:37 Milan-: thing aaaaa
2015-03-12 18:37 deetz: ok then one last thing, is it ok if i use the drum hitnormal as soft-hitfinish
2015-03-12 18:37 Milan-: yes
2015-03-12 18:37 deetz: cuz thats what i've been doing
2015-03-12 18:38 Milan-: you can xd, but it sounds horrible for people with skin i think ahahah
2015-03-12 18:38 deetz: o woops you're right
2015-03-12 18:38 deetz: hm
2015-03-12 18:38 Milan-: but doesnt matter
2015-03-12 18:38 deetz: oh ok
2015-03-12 18:38 deetz: i think map sounds override skin unless they check the disable map hitsounds anyways?
2015-03-12 18:39 Milan-: yes
2015-03-12 18:39 Milan-: some people disable it, others dont
2015-03-12 18:40 Milan-: also 00:29:900 - this section could fit with default drum finish, the whistle feels kinda empty to me
2015-03-12 18:41 deetz: ooh yea
2015-03-12 18:41 Milan-: aaaaaaa before i forget, 01:04:828 (2,3) - what with this random jump
2015-03-12 18:41 Milan-: i mean, it looks random
2015-03-12 18:41 deetz: i have no idea LOL
2015-03-12 18:42 Milan-: ds too high
2015-03-12 18:43 deetz: changed it
2015-03-12 18:44 deetz: you've been reeally helpful, thank you so much
2015-03-12 18:45 Milan-: ./w\
2015-03-12 18:46 deetz: one last thing: should i make all of these finishes 00:42:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - because they're the same sound
2015-03-12 18:46 deetz: uh,the drum hitnormal
2015-03-12 18:46 Milan-: yes
2015-03-12 18:46 deetz: ok :D
2015-03-12 18:46 Milan-: then all the 1/4 from 00:45:172 -
2015-03-12 19:03 deetz: hmm i finished doing all the stuff but you think that light cymball-ish soft normal from epiphany is really best for the hitnormal in kiai?
2015-03-12 19:03 deetz: like you suggested :p
2015-03-12 19:06 deetz: cuz i did that and im not sure if thats what you meant
2015-03-12 19:10 Milan-: wut
2015-03-12 19:11 Milan-: I remember that i said something about the soft hitnormal
2015-03-12 19:11 deetz: hm i think i got confused LOL
2015-03-12 19:11 Milan-: nothing about the fnish ;o
2015-03-12 19:11 deetz: i'll just remove that soft hitnormal
2015-03-12 19:12 Milan-: oh
2015-03-12 19:12 Milan-: i read wrongly
2015-03-12 19:13 Milan-: maybe it isnt, your song is quite heavier(?
2015-03-12 19:13 Milan-: more heavy?
2015-03-12 19:14 deetz: yea
2015-03-12 19:14 Milan-: ACTION is editing [http://osu.ppy.sh/b/621129 Feint - Forget Me Not (feat. CoMa) [Insane]]
2015-03-12 19:14 Milan-: this song is cool
2015-03-12 19:14 Milan-: >w<
2015-03-12 19:14 deetz: wow it is :o
2015-03-12 19:15 deetz: dnb with impact is great
2015-03-12 19:15 deetz: like
2015-03-12 19:15 deetz: ACTION is listening to [http://osu.ppy.sh/b/298034 Fox Stevenson - Turn It Up (Higher)]
2015-03-12 19:15 Milan-: i want to map it for like some weeks ago ><
2015-03-12 19:15 Milan-: i dont like fox stevenson voice
2015-03-12 19:16 Milan-: ;w; but the music is cool
2015-03-12 19:16 deetz: lool
2015-03-12 19:16 Milan-: asdasdad
2015-03-12 19:16 deetz: if you want you can post a log, you've been beyond helpful :D
2015-03-12 19:17 Milan-: xD ok
2015-03-12 19:17 Milan-: let me see how it's sounds now;o
2015-03-12 19:18 deetz: may want to redownload because i changed file stuff just now'
2015-03-12 19:18 deetz: i mean, removed trhe soft hitnormal
2015-03-12 19:18 deetz: because it didnt fit the song imo
2015-03-12 19:19 Milan-: ok :3
2015-03-12 19:19 Milan-: 00:43:793 (1,2,3,4) - add whistles like 00:41:035 (1,2) - ?
2015-03-12 19:20 deetz: i would but theres nothing on blue tick and i dont want to leave incomplete sound
2015-03-12 19:20 Milan-: oh really xd 00:49:569 (2) - misssing finish?
2015-03-12 19:20 Milan-: 00:49:828 (4) - this too
2015-03-12 19:21 deetz: oop
2015-03-12 19:22 Milan-: 00:58:103 (1) - cancel nc?
2015-03-12 19:23 deetz: yep, and the 01:09:138 (3) - too
2015-03-12 19:23 Milan-: 00:58:966 (1) - you may want to add a green defaul line
2015-03-12 19:23 Milan-: xD
2015-03-12 19:24 deetz: and the other 3 times there's a cymbal yea
2015-03-12 19:26 Milan-: 01:07:241 (1) - finish on head
2015-03-12 19:26 deetz: yes oops :p
2015-03-12 19:26 Milan-: 01:11:379 (1) - same3
2015-03-12 19:27 deetz: ye
2015-03-12 19:30 Milan-: 01:31:723 (5,1,1) - this may work? http://puu.sh/gxIRu/8bf60f05d3.jpg
2015-03-12 19:30 Milan-: cuz the sound on the red tick isnt as strong as the one the blue
2015-03-12 19:31 Milan-: btw, what happened with your whistles?;o
2015-03-12 19:31 deetz: i didnt think they fit
2015-03-12 19:31 deetz: 1now that i have the kick and the snare that fit well
2015-03-12 19:32 Milan-: alright :3
2015-03-12 19:32 Milan-: the map is cool<3
2015-03-12 19:32 deetz: @the suggestion I want to make it a jump at the end so i didnt change the rhythm but i moved the first one closer to make it smaller spacing then bigger spacing
2015-03-12 19:33 Milan-: yea that'd be cool too :3
2015-03-12 19:33 Milan-: you may wanna beconstant with the spinner
2015-03-12 19:33 Milan-: at the beggining
2015-03-12 19:33 deetz: i didnt change the other diffs yet
2015-03-12 19:33 deetz: because i wanted to make sure the stuff was good before moving it to the other diffs
2015-03-12 19:34 Milan-: you mean the hitsounds? ok xD ill look at the rhythms asdf
2015-03-12 19:35 Milan-: 00:35:517 (1,2,3) - just for the sake of good looking make the slider more opened(?
2015-03-12 19:35 Milan-: i dont know the correct word >.>
2015-03-12 19:35 Milan-: that remember me pho's map aaaa so ugly
2015-03-12 19:35 Milan-: xD
2015-03-12 19:36 deetz: lool
2015-03-12 19:36 deetz: and i think you mean rounder (?)
2015-03-12 19:36 Milan-: yes
2015-03-12 19:37 Milan-: 01:11:035 (6,7,1) - make the ds more constant here? the music is kinda slower
2015-03-12 19:38 deetz: ok
2015-03-12 19:39 Milan-: 01:29:310 (1,2,3,4) - why suddendly is this pattern quite easier than the rest? ><
2015-03-12 19:39 deetz: i dunno i wanted to make it different at the end
2015-03-12 19:39 Milan-: there's not like a different on the music or something
2015-03-12 19:40 Milan-: difference
2015-03-12 19:40 deetz: i guess
2015-03-12 19:40 Milan-: 01:30:690 (5) - nc
2015-03-12 19:40 deetz: ya
2015-03-12 19:41 Milan-: on easy you can add a note here 00:25:517 -
2015-03-12 19:41 Milan-: this fits a lot more than 00:24:138 (2) - for instance
2015-03-12 19:42 deetz: added note
2015-03-12 19:42 Milan-: 00:47:931 (1) - you may want to make this slider a bit less wooblielñeileib
2015-03-12 19:43 Milan-: wooblie(?
2015-03-12 19:43 Milan-: wubwub
2015-03-12 19:43 deetz: just a little
2015-03-12 19:44 deetz: btw, when i copy hitsounds and hs lines, will the old ones stay or be overwritten
2015-03-12 19:44 Milan-: uhm the old hitsounds?
2015-03-12 19:44 deetz: yea
2015-03-12 19:44 Milan-: i usually reset the hitsounds before copypaste xd
2015-03-12 19:45 Milan-: on Edit > Reset samples
2015-03-12 19:45 Milan-: reset all samples
2015-03-12 19:45 deetz: woa you can do that o_o
2015-03-12 19:45 deetz: what about the sampleset lines
2015-03-12 19:45 Milan-: just delete the old ones a copy paste from all
2015-03-12 19:46 deetz: oke
2015-03-12 19:46 Milan-: i mean, ctrl+a and stuff
2015-03-12 19:46 deetz: yeah
2015-03-12 19:46 Milan-: you can also set the ds on decimals xD i didnt know that
2015-03-12 19:46 Milan-: until yesterday
2015-03-12 19:47 deetz: how?
2015-03-12 19:47 Milan-: move the cursor to the beat snap divisor bar and press alt shift and use the mouse wheel
2015-03-12 19:47 Milan-: :3
2015-03-12 19:48 deetz: woooow
byfar

i didnt hear any major 1/4 in second half of kiai
Keada
Found nothing on my mod that you could change o-o so instead here! have a +1 star! <3 I really love the map as well :D
Topic Starter
ac8129464363
@Milan did that, and yea I guess it's done.

@byfar updated.

@Keada thanks :D
Ciyus Miapah
hi deetz.
i look this map, i love this map & song (why no full version mapping)
maybe add "015" and "Outlook" on tags because of monstercat release album

no kd :3

here, take my stars
Topic Starter
ac8129464363

Fort wrote:

hi deetz.
i look this map, i love this map & song (why no full version mapping)
maybe add "015" and "Outlook" on tags because of monstercat release album

no kd :3

here, take my stars
wow, thanks!

also added tags.

I didn't map the full version because I was lazy at first and now I kind of regret it. Maybe someday :p
Ciyus Miapah
okay im back for this, since you posted something on my queue

yup this song has much 3/4 musical pattern <3
and great map!

Boundless:
00:12:586 (2) - this one hit my HP bar, im afraid this notes can be unrankable cause of that, you can move that notes atleast in (y=5/6)
01:15:172 (8) - move this slider to up little bit (maybe y=72)

Insane:
00:49:828 (4,5) - slider in 00:49:828 - then add circle in 00:50:172 - looks great pattern (swap patterning, i see you repeat this pattern in kiai. i guess you can change it all, its up to you)

yep my less mods is just because this map looks good, few more mods can make this map bubbled/ranked. be sure you can call BN for this :3
goodluck!
Topic Starter
ac8129464363

Fort wrote:

okay im back for this, since you posted something on my queue

yup this song has much 3/4 musical pattern <3 yea :D
and great map!

Boundless:
00:12:586 (2) - this one hit my HP bar, im afraid this notes can be unrankable cause of that, you can move that notes atleast in (y=5/6) hmm I loved that pattern, changed a bit :(
01:15:172 (8) - move this slider to up little bit (maybe y=72) changed it in a different way

Insane:
00:49:828 (4,5) - slider in 00:49:828 - then add circle in 00:50:172 - looks great pattern (swap patterning, i see you repeat this pattern in kiai. i guess you can change it all, its up to you) hm I see what you're getting at but these sliders emphasize the electronic sound rather than the drum :p

yep my less mods is just because this map looks good, few more mods can make this map bubbled/ranked. be sure you can call BN for this :3
goodluck!
thank you again Fort! :D
Lurei
Modding on request. o/

[Overview]

  1. Shouldn't first spinner start on the same place on every diff for mere consistency? This also kinda alters overall audio lead-in, so I suggest to discuss with all GDers as to where start it.

[Easy]

  1. 00:42:414 (1,2) - Idk... I feel the flow here can improve, to make it easier for beginners. Maybe some circular flow?
  2. If you think something like ^ is okay, remember to fix spacing afterwards!
  3. 00:57:586 (1) - Remove NC for consistency, since you're NCing every two measures (and honestly, I don't think it's necessary to mark the end of a Kiai with a NC). This also alters HP drain. Make it like 01:08:621 (3) -
  4. 01:10:000 (1) - Will this thing be okay? It's way too outside of the grid. I'm certain part of this slider isn't visible on non-widescreen resolutions. The same goes for 01:08:621 (3) -
  5. Cool diff.

[HOS' Normal]

  1. 00:08:966 (5,1,2) - Fix the blankets, maybe? Flow should be okay even if you do it, so that shouldn't be an issue.
  2. 00:17:586 (1) - Part of this is out of the grid (and a very small part is out of my screen lol) so you need to pull it upside. And fix blanket with 00:18:621 (2) - on the way.
  3. 00:20:345 (1) - Ctrl + G this for better flow IMO.
  4. 00:27:241 (2,3) - Those two sliders end on practically nothing, so this part sounds kinda weird. You should really consider erasing them and make a 3/2 slider instead. And using the sliders for the mere effect of "holding" is really ankward to do on Normal IMO (even if you leave the right 1/2 gap); hence this suggestion.
  5. 00:30:000 (2,3) - ^
  6. 00:36:897 (1) - A small part is out of the grid. It shouldn't be much of an issue, but it might be sightly affected on low resolution screens.
  7. 00:41:035 (4) - ^ (and it might be touching HP bar on those rare cases).
  8. 00:43:103 (2) - Alright, you need to pull up this one. This is sightly out in my screen, so you should really check it.
  9. 00:47:586 (1,2) - Way too out of the grid. From this one I assume it's out of screen on lower resolutions. Also, sudden stack after a spinner is weird for the player. Consider rearranging this.
  10. 00:57:241 (3) - This one is sightly overlapping with my HP bar, so I felt like mentioning it. o.o
  11. 01:08:966 (4) - Clicking this is weird, since it isn't really a noticeable beat (if anything, the strong beat is on 01:08:879 - ), so I suggest to use a slider instead, starting on 01:08:621 (3) -
  12. 01:29:310 (1) - Okay, this one also goes quite it's way out of the grid, so you should check it.
  13. Diff itself is quite nice, but the notes out of grid are bad D: The fact AiMod doesn't complain about them isn't a justification to keep them (yeah, I've noticed some elements out of grid are also out of screen on low, non-widescreen resolutions) so they should be fixed.

[byfar's Hard]

  1. 00:35:517 (1,2) - Those things are waay too outside of the grid. Fix it please. D:
  2. 00:36:724 - Why are you skipping this beat? Just curious.
  3. 00:40:690 (3) - Way too out of the grid. D:
  4. 00:45:172 (1,2,3,4) - Just nazi, but I don't like this overlap. It makes me cry (without mentioning reverses on sliders 3 and 4 are hidden, making them unrankeable). If you'll keep yer overlaps, at least fix last two sliders.
  5. 01:15:517 (1,2) - All your blankets were perfect until this point. ;w; Fix it please.
  6. 01:16:552 (3) - Out of grid.
  7. 01:21:035 (1) - ^
  8. 01:25:862 (2) - I... don't really know what to say about this slider. It's okay, but I just don't like it... :|
  9. 01:27:586 (1) - Why the NC here? lol
  10. The end was pretty cool. Nice diff, it felt great while playing it. And read my justification for mentioning notes out of grid on Normal (I don't want to write same thing again).

Will end mod here, since my help on Insanes and above isn't really great. :v

Anyway, good luck! Take a star!
Topic Starter
ac8129464363
thanks for the mod! can't reply yet, but I just wanted to say to you (and my GDers) that the off-grid objects aren't bad unless they actually go offscreen or overlap the hp bar. Thanks for your concern though!

just a little to show you that it can be acceptable
800x600
Clearly offscreen in editor


Clearly offscreen in game


Not offscreen in editor


Slightly offscreen in game


Not offscreen in editor


Not offscreen in game

LixRei wrote:

Modding on request. o/

[Overview]

  1. Shouldn't first spinner start on the same place on every diff for mere consistency? This also kinda alters overall audio lead-in, so I suggest to discuss with all GDers as to where start it. oh shit I'm dumb did it on my diffs will tell them to do the same

[Easy]
  1. 00:42:414 (1,2) - Idk... I feel the flow here can improve, to make it easier for beginners. Maybe some circular flow? did a thing
  2. 00:57:586 (1) - Remove NC for consistency, since you're NCing every two measures (and honestly, I don't think it's necessary to mark the end of a Kiai with a NC). This also alters HP drain. Make it like 01:08:621 (3) - sure
  3. 01:10:000 (1) - Will this thing be okay? It's way too outside of the grid. I'm certain part of this slider isn't visible on non-widescreen resolutions. The same goes for 01:08:621 (3) - showed you already :3
  4. Cool diff.

Will end mod here, since my help on Insanes and above isn't really great. :v

Anyway, good luck! Take a star!
thanks LixRei! :D
byfar

LixRei wrote:

Modding on request. o/

[Overview]

  1. Shouldn't first spinner start on the same place on every diff for mere consistency? This also kinda alters overall audio lead-in, so I suggest to discuss with all GDers as to where start it.


[byfar's Hard]

  1. 00:35:517 (1,2) - Those things are waay too outside of the grid. Fix it please. D:
  2. 00:36:724 - Why are you skipping this beat? Just curious. fix
  3. 00:40:690 (3) - Way too out of the grid. D:
  4. 00:45:172 (1,2,3,4) - Just nazi, but I don't like this overlap. It makes me cry (without mentioning reverses on sliders 3 and 4 are hidden, making them unrankeable). If you'll keep yer overlaps, at least fix last two sliders. imo fine
  5. 01:15:517 (1,2) - All your blankets were perfect until this point. ;w; Fix it please. lol
  6. 01:16:552 (3) - Out of grid.
  7. 01:21:035 (1) - ^
  8. 01:25:862 (2) - I... don't really know what to say about this slider. It's okay, but I just don't like it... :| intended for effect
  9. 01:27:586 (1) - Why the NC here? lol o lord
  10. The end was pretty cool. Nice diff, it felt great while playing it. And read my justification for mentioning notes out of grid on Normal (I don't want to write same thing again).

Will end mod here, since my help on Insanes and above isn't really great. :v

Anyway, good luck! Take a star!
thanks for mod lix
Topic Starter
ac8129464363
UPDAted
Ciyus Miapah
whoa lixrei's mods looks much for Normal and Hard diff, i think i will check it soon
Topic Starter
ac8129464363

Fort wrote:

whoa lixrei's mods looks much for Normal and Hard diff, i think i will check it soon
It's probably ok, the mod looks much mostly because he points out out of grid stuff which they do more than me :p

additionally HOS told me to apply mods for him as he'll be away for a week.. so I'll do that lol

LixRei wrote:

[Overview]

  1. Shouldn't first spinner start on the same place on every diff for mere consistency? This also kinda alters overall audio lead-in, so I suggest to discuss with all GDers as to where start it. did

[HOS' Normal]

  1. 00:08:966 (5,1,2) - Fix the blankets, maybe? Flow should be okay even if you do it, so that shouldn't be an issue. did
  2. 00:17:586 (1) - Part of this is out of the grid (and a very small part is out of my screen lol) so you need to pull it upside. And fix blanket with 00:18:621 (2) - on the way. did but its not offscreen ingame
  3. 00:20:345 (1) - Ctrl + G this for better flow IMO. ya
  4. 00:27:241 (2,3) - Those two sliders end on practically nothing, so this part sounds kinda weird. You should really consider erasing them and make a 3/2 slider instead. And using the sliders for the mere effect of "holding" is really ankward to do on Normal IMO (even if you leave the right 1/2 gap); hence this suggestion. hm I think this is just his style. it plays fine and it helps to introduce 1/2
  5. 00:30:000 (2,3) - ^ ^
  6. 00:41:035 (4) - ^ (and it might be touching HP bar on those rare cases). adjusted because hp bar
  7. 00:43:103 (2) - Alright, you need to pull up this one. This is sightly out in my screen, so you should really check it. its fine in play mode
  8. 00:47:586 (1,2) - Way too out of the grid. From this one I assume it's out of screen on lower resolutions. Also, sudden stack after a spinner is weird for the player. Consider rearranging this. moved to the other side to aid spinner recovery. if HOS wants he can change it back or w/e
  9. 00:57:241 (3) - This one is sightly overlapping with my HP bar, so I felt like mentioning it. o.o adjusted
  10. 01:08:966 (4) - Clicking this is weird, since it isn't really a noticeable beat (if anything, the strong beat is on 01:08:879 - ), so I suggest to use a slider instead, starting on 01:08:621 (3) - instead made that stuff consistent with before
  11. 01:29:310 (1) - Okay, this one also goes quite it's way out of the grid, so you should check it. its fine
  12. Diff itself is quite nice, but the notes out of grid are bad D: The fact AiMod doesn't complain about them isn't a justification to keep them (yeah, I've noticed some elements out of grid are also out of screen on low, non-widescreen resolutions) so they should be fixed.
thank
Voxnola

Short lil mod from queue~
[General]
Phosphorus can also kill things
Amazing song
Amazing bg
Keep kiai's consistent throughout all diffs? (specifically talking about byfar's diff)
your soft-hitclap7 so soooofttt ;w;

[Boundless]
On some of your big white ticks it could be cool to have a normal sampleset finish lol. They're more impactful and more fitting imo
I think you should make more use of that custom whistle sound thing lol. For color. For example, starting from here: 01:10:000 - you could put one on like every 7th white tick like 01:12:069 (5) - and 01:14:827 (5) - and so on....


00:09:310 (1,2) - Fix it if it was meant to be a blanket lol
00:25:172 (3,4) - why not just normal samplesets here? They sound a bit more fitting to me.
00:45:172 (1,2,3,4,5,1,2,3,4,5) - How about a continuous stream? And increasing volume for maximum build up? (I just like streams lel) As is, they're a bit insipid...
01:09:138 (3,4,5) - the flow from 3 to 4 and 4 to 5 is just weird @-@ ... idk how to explain it but it was really awkward to play them. Mostly 3 to 4... It's a weird direction to go from that slider at such a short range I guess. I don't have a godly suggestion for it but I thought I'd point it out :(
01:22:241 (7,1) - This is also a weird flowing jump. Nothing big though... Try something more like this?
01:11:638 (2) - maybe add a default soft whistle to these ones for emphasis? I feel they should be emphasized at any part of the song. It could be cool too because it's after the kiai and there were things like that before the kiais.

[Insane]
00:44:138 (2,3) - You could switch these in the timeline for flow(tm)
00:56:552 (2) - I think this circle should be a bit further away from the previous object
00:56:897 (5) - maybe curve/rotate for wi-fi? (suggestions shown in the box)
01:22:759 (3) - rotate this clockwise a bit? The structure looks a bit boxy
01:30:690 (1) - if meant to be a blanket fix please


If you used some of the hitsound suggestions from above, don't forget to apply it to alll diffs

[byfar's Hard]
00:31:379 (1,2,1) - space them a bit so they don't touch?
00:43:793 (1) - I get that it goes with the background melody but it lessens the build-up and then the player doesn't here another kick sound... It could be a bit confusing here since it isn't a 1/2 slider.
00:52:931 (2,3) - best farking circles ever.
01:07:759 (2) - n-n-n-nazi blanket
bad example box
http://puu.sh/gHnhp/9502ee578f.jpg

[HOS' Normal]
nothin here o/

[Easy]
00:24:138 (2) - Maybe delete this for a more focused approach on the transition to the break? (It make sound a bit better)
01:30:690 (3) - maybe make this like you made 00:52:069 (3) - this? (just for the clap)



(Pretty much all suggestions)
That's alllll I got fun maps man


have a free star (ノ·ω·)ノ︵
Topic Starter
ac8129464363

Naitoshi wrote:

[centre]
Short lil mod from queue~ same
[General]
Phosphorus can also kill things oh
Amazing song yea :d
Amazing bg yeeee citadel
Keep kiai's consistent throughout all diffs? (specifically talking about byfar's diff) byfar does what byfar wants (idk will ask)
your soft-hitclap7 so soooofttt ;w; idk i guess I don't want it to "overpower" the song

[Boundless]
On some of your big white ticks it could be cool to have a normal sampleset finish lol. They're more impactful and more fitting imo oh shit i was totally going to do that but I forgot SELF REMINDER

I think you should make more use of that custom whistle sound thing lol. For color. For example, starting from here: 01:10:000 - you could put one on like every 7th white tick like 01:12:069 (5) - and 01:14:827 (5) - and so on.... hmmmmm I like the idea of using it more but I think your idea isn't sufficient and I've still yet to think of something that works really well


00:09:310 (1,2) - Fix it if it was meant to be a blanket lol yep asdf
00:25:172 (3,4) - why not just normal samplesets here? They sound a bit more fitting to me. you are correct
00:45:172 (1,2,3,4,5,1,2,3,4,5) - How about a continuous stream? And increasing volume for maximum build up? (I just like streams lel) As is, they're a bit insipid... kk i made a nice stream if it's a spread issue later I'll just change it back
01:09:138 (3,4,5) - the flow from 3 to 4 and 4 to 5 is just weird @-@ ... idk how to explain it but it was really awkward to play them. Mostly 3 to 4... It's a weird direction to go from that slider at such a short range I guess. I don't have a godly suggestion for it but I thought I'd point it out :( adjusted a bit
01:22:241 (7,1) - This is also a weird flowing jump. Nothing big though... Try something more like this? your example looked exactly the same so I did a nice diamond thing yey
01:11:638 (2) - maybe add a default soft whistle to these ones for emphasis? I feel they should be emphasized at any part of the song. It could be cool too because it's after the kiai and there were things like that before the kiais. should be fine when I figure out a whistle pattern

[Insane]
00:44:138 (2,3) - You could switch these in the timeline for flow(tm) nah, its like this for rhythm(tm)
00:56:552 (2) - I think this circle should be a bit further away from the previous object a bit ya
00:56:897 (5) - maybe curve/rotate for wi-fi? (suggestions shown in the box) sorry man we got no reception
01:22:759 (3) - rotate this clockwise a bit? The structure looks a bit boxy did a circular
01:30:690 (1) - if meant to be a blanket fix please blankets(tm)


[Easy]
00:24:138 (2) - Maybe delete this for a more focused approach on the transition to the break? (It make sound a bit better) i don't get it sry man
01:30:690 (3) - maybe make this like you made 00:52:069 (3) - this? (just for the clap) did a thing



(Pretty much all suggestions)
That's alllll I got fun maps man thx


have a free star (ノ·ω·)ノ︵ yey stars are nice
thx man

byfar fixed the blanket and the 3/4 slider, updated his diff too
he didn't fix the other thing because of DS

edit: well i tried but i can't find a suitable whistle pattern so i guess it's staying as is
pishifat
it is time for different formatting

general

  1. that one clap is pretty much inaudible. you say you dont want it to overpower the song but having inaudible hitsounds defeats the point of them (could also fix the 4ms delay on them while you're at it)
  2. disable this crap. can keep the letterbox if you want that just for your one break in easy
  3. give me metadata

boundlz

  1. 01:31:897 (1) - new combo seems pretty unnecessary
  2. 01:09:483 (4) - so you've got no finish on head cuz bass sound isn't as prominent as it was at 00:58:448 (4) - , but then 01:08:966 (2) - has finish while less prominent than 00:57:931 (2) - . would say just put finish on 4 as well cuz sounds weird only having hitsound on tail. would apply to other diffs too

insane

  1. ar8.5 would be gud
  2. 00:12:069 (1) - stupid thing but spacing the same as 00:11:207 (2,3) - is gud
  3. 00:27:241 (2,3,1,1) - comboing like boundless please
  4. 01:03:103 (1) - this looks um gross. less gross. steal it
  5. 01:23:448 (1,2) - pretty sure swap new combos. it's the same as 01:15:172 (7,1) -
    ---
  6. these are the triples: 01:12:069 (4,5,6) - 01:14:828 (4,5,6) - 01:17:586 (4,5,6) - 01:23:103 (4,5,6) - 01:25:862 (4,5,6) - 01:28:621 (4,5,6) - . all of them or every other one would be fine i suppose

bfr

spacing up til the kiai is crap. here's how to make it less crap:
  1. intro bit is the most appropriate use of it up til 00:24:483 (1,2,3,4,5,6,1) - where things just seem weird cuz of object density. because spacing only this one section would be weird, spacing all the 1/2 stuff at the beginning with 1.5x ds would be good. switching distance snaps for 1/1 and 1/2 during the section wouldn't be a problem (and is pretty common)
  2. section starting at 00:25:862 (1) - either needs higher sv or higher spacing. ideally higher sv, which will make higher spacing more comfortable. 0.65x sv would be best, with which 1.4x spacing works. 0.6x sv with 1.5x. your current baby spacing is just not gonna fly (with me at least)
  3. 00:35:517 (1,2,3,1,2,1) - basically same spacing as explained for 1/2 in the intro
  4. 00:42:414 (1,2,3,4,5,1,2,3,4,1,2,3,4) - ^would just be getting rid of the overlap nonsense
anyway the rest of the stuff now:
  1. 00:05:172 (1,3) - should swap new combos based on 00:07:931 (5,6,1,2) - 00:10:690 (5,6,1,2) - 00:13:448 (5,6,1,2) - etc
  2. 00:12:069 (1,2,3,4,5,6,1,2) - if you want quieter hitsounds, do 45%. 60% to 30% is too drastic of a change hwen music isn't doing anything that extreme
  3. 00:38:276 (1,2) - would be nice if these two weren't so close who cares i do
  4. 00:54:483 (3,1) - idk how to describe it properly but 3 is arranged in a way that maeks me think 1's head would be on the left rather than the right. every other 1/4 repeating slider is fine, it's just this one that's weird so i think you may know what i mean. just making it a triple would be ok if you don't feel like moving stuff. if you do, arrnaging it better would be cool
  5. 00:58:448 (2,3) - movement is super awkward and overlap with 00:58:966 (1) - is ugh. circular flow is a lot more appropriate after the back/forth from reverse slider
  6. 01:05:862 (1,2) - this rhythm is a nope
  7. 01:25:862 (2) - bending the first bit the other way is what strong people would do
  8. 01:27:931 (1,2) - isn't as bad of a rhythm as the other one, but this diff really doesn't need any standard polarity defying bs. can just do what you did at 00:49:310 (1,2) -
  9. 01:30:690 (4) - missing a new combo

howl

  1. 00:22:759 (4) - 1/2 thing here is out of place. you didn't use any other stuff like this in teh rest of the intro and it's the exact same musically so just doing a circle would be k
  2. 00:32:069 (2,4,5) - mapping these while you ignored the same sounds between 00:25:862 (1,2) - 00:28:621 (1,2) - 00:34:138 (1,2) - is super weird. would be better off to just go with circles on 00:31:379 (1) - 00:32:759 (3) - and cut out the rest of the middle stuff
  3. 00:47:931 (2,3) - hardcore overlap action. would be better if more of 3's sliderbody were visible
  4. 01:09:483 (5,6,2) - nobody cares but would be nice if they were like stacked
  5. 01:21:552 (2,3,4) - placement here is confusing cuz of how much of a mess it is. i dunno what to say other than think of some better placements :/ (the 3/4 slider rhythm doesn't help with interpretation either lol but that doesn't need to be changed if you place things well)
  6. 01:27:241 (3,4,5) - superminorspacing

easy

  1. 00:03:793 (1) - and every other slider like this it hurts
  2. 00:12:069 (1,2,3) - something like this is legit tricky to someone who sucks balls. having 1 lead into 2 more than it does into 3 is what you need. 00:14:828 (1,2,3) - is more acceptable cuz spacing from 1->2 looks smaller than 1->3 (although i still don't like that one)
bub comes depending on byfar

00:27:241 (1) - is still a broken slider
VINXIS

pishifat wrote:



same
Topic Starter
ac8129464363

pishifat wrote:

it is time for different formatting ITS TIME TO D-D-D-D-DUEL

general

  1. that one clap is pretty much inaudible. you say you dont want it to overpower the song but having inaudible hitsounds defeats the point of them (could also fix the 4ms delay on them while you're at it) decided to get a new clap cuz overpowering the song is better
  2. disable this crap. can keep the letterbox if you want that just for your one break in easy fk disabled all
  3. give me metadata ya

boundlz

  1. 01:31:897 (1) - new combo seems pretty unnecessary YA
  2. 01:09:483 (4) - so you've got no finish on head cuz bass sound isn't as prominent as it was at 00:58:448 (4) - , but then 01:08:966 (2) - has finish while less prominent than 00:57:931 (2) - . would say just put finish on 4 as well cuz sounds weird only having hitsound on tail. would apply to other diffs too YA

insane

  1. ar8.5 would be gud YA
  2. 00:12:069 (1) - stupid thing but spacing the same as 00:11:207 (2,3) - is gud i did a stuff
  3. 00:27:241 (2,3,1,1) - comboing like boundless please YA
  4. 01:03:103 (1) - this looks um gross. less gross. steal it smooth
  5. 01:23:448 (1,2) - pretty sure swap new combos. it's the same as 01:15:172 (7,1) - i'm a stupid
    ---
  6. these are the triples: 01:12:069 (4,5,6) - 01:14:828 (4,5,6) - 01:17:586 (4,5,6) - 01:23:103 (4,5,6) - 01:25:862 (4,5,6) - 01:28:621 (4,5,6) - . all of them or every other one would be fine i suppose did every other because reasons

again just reminding that HOS is away so he told me to do stuff for him and use my judgement :p
2015-03-19 08:57 HootOwlStar: nah just follow your opinions

howl

  1. 00:22:759 (4) - 1/2 thing here is out of place. you didn't use any other stuff like this in teh rest of the intro and it's the exact same musically so just doing a circle would be k yes
  2. 00:32:069 (2,4,5) - mapping these while you ignored the same sounds between 00:25:862 (1,2) - 00:28:621 (1,2) - 00:34:138 (1,2) - is super weird. would be better off to just go with circles on 00:31:379 (1) - 00:32:759 (3) - and cut out the rest of the middle stuff yes
  3. 00:47:931 (2,3) - hardcore overlap action. would be better if more of 3's sliderbody were visible yes
  4. 01:09:483 (5,6,2) - nobody cares but would be nice if they were like stacked yes
  5. 01:21:552 (2,3,4) - placement here is confusing cuz of how much of a mess it is. i dunno what to say other than think of some better placements :/ (the 3/4 slider rhythm doesn't help with interpretation either lol but that doesn't need to be changed if you place things well) yes
  6. 01:27:241 (3,4,5) - superminorspacing kkkkkk

easy

  1. 00:03:793 (1) - and every other slider like this it hurts worst offenders should be fixed now
  2. 00:12:069 (1,2,3) - something like this is legit tricky to someone who sucks balls. having 1 lead into 2 more than it does into 3 is what you need. 00:14:828 (1,2,3) - is more acceptable cuz spacing from 1->2 looks smaller than 1->3 (although i still don't like that one) yes
bub comes depending on byfar

00:27:241 (1) - is still a broken slider o

metadata:
http://music.monstercat.com/album/monst ... 15-outlook
https://soundcloud.com/monstercat/feint-homebound
https://www.monstercat.com/releases.html
idk how to metadata and I cut it on my own so that's all I got

i think i fixed everything lol

waiting on byfar

hopefully i didn't screw something up
byfar

pishifat wrote:

bfr

spacing up til the kiai is crap. here's how to make it less crap:
  1. intro bit is the most appropriate use of it up til 00:24:483 (1,2,3,4,5,6,1) - where things just seem weird cuz of object density. because spacing only this one section would be weird, spacing all the 1/2 stuff at the beginning with 1.5x ds would be good. switching distance snaps for 1/1 and 1/2 during the section wouldn't be a problem (and is pretty common)
  2. section starting at 00:25:862 (1) - either needs higher sv or higher spacing. ideally higher sv, which will make higher spacing more comfortable. 0.65x sv would be best, with which 1.4x spacing works. 0.6x sv with 1.5x. your current baby spacing is just not gonna fly (with me at least)
  3. 00:35:517 (1,2,3,1,2,1) - basically same spacing as explained for 1/2 in the intro
  4. 00:42:414 (1,2,3,4,5,1,2,3,4,1,2,3,4) - ^would just be getting rid of the overlap nonsense
anyway the rest of the stuff now:
  1. 00:05:172 (1,3) - should swap new combos based on 00:07:931 (5,6,1,2) - 00:10:690 (5,6,1,2) - 00:13:448 (5,6,1,2) - etc
  2. 00:12:069 (1,2,3,4,5,6,1,2) - if you want quieter hitsounds, do 45%. 60% to 30% is too drastic of a change hwen music isn't doing anything that extreme
  3. 00:38:276 (1,2) - would be nice if these two weren't so close who cares i do
  4. 00:54:483 (3,1) - idk how to describe it properly but 3 is arranged in a way that maeks me think 1's head would be on the left rather than the right. every other 1/4 repeating slider is fine, it's just this one that's weird so i think you may know what i mean. just making it a triple would be ok if you don't feel like moving stuff. if you do, arrnaging it better would be cool i think its ok imo. im not gonna do a triple for consistency reasons and i'm not gonna change the pattern because it's intended antiflow (or whatever it's called? idk but the effect is intended)
  5. 00:58:448 (2,3) - movement is super awkward and overlap with 00:58:966 (1) - is ugh. circular flow is a lot more appropriate after the back/forth from reverse slider i used 1.5x DS for that circular flow if that's ok
  6. 01:05:862 (1,2) - this rhythm is a nope
  7. 01:25:862 (2) - bending the first bit the other way is what strong people would do oooooooooooo
  8. 01:27:931 (1,2) - isn't as bad of a rhythm as the other one, but this diff really doesn't need any standard polarity defying bs. can just do what you did at 00:49:310 (1,2) - the song is different here and i'm not quite sure what you meant by polarity defying bs? i remember watching charles' video about polarity and he says that polarity is only bad when you put a note after a circle on a blue tick but it's fine if there was a slider used before (if i understood what you meant
  9. 01:30:690 (4) - missing a new combo
no reply = fix

thanks
Ciyus Miapah
kay
Voxnola
cool new clap
awesome stream
and ef it, here's another
(ノ·ω·)ノ︵



I laughed more than I should've at this

as for the other thing
I just meant

as apposed to

It's nothing too big of course :pp
Topic Starter
ac8129464363

Fort wrote:

kay
kay

Naitoshi wrote:

cool new clap
awesome stream
and ef it, here's another
(ノ·ω·)ノ︵



I laughed more than I should've at this

as for the other thing
I just meant

as apposed to

It's nothing too big of course :pp
heh thanks, and woops, guess it's better now anyways

anyways, updated with byfar's fixes, and convinced him to fix the first nope rhythm
pishifat

howl

  1. 00:22:759 (4) - el whistle
  2. 00:30:000 (1) - no new combo. reference: 00:27:241 (2) -
  3. 00:31:379 (4) - yes new combo. reference: somewhere
  4. 01:30:690 (3) - clap on tail. it's also missing on easy but i dont need to make a new box for that so fix it there too

byfar

  1. 00:11:035 (6,1) - spacing should be the same as like 00:08:276 (6,1) - right
  2. 00:25:172 (3,4,5,6,1) - point of increased spacing was to not have these overlapping lol. i'd also expect spacing between 00:25:690 (6,1) - to be the same as 3,4,5,6 cuz that shift is very wat
  3. 00:29:655 (2,3) - can't put objects with hitbursts on top of a slider's reverse dood
  4. 00:31:379 (1,2,1,2,3,4) - something about comboing
  5. 01:10:000 (1) - i guess i didn't notice it before, but shouldn't kiai end here instead of the 1/4 tick before it i dont really get it
Topic Starter
ac8129464363
did all howl stuff

byfar just logged off

yay
Topic Starter
ac8129464363
byfar fixed all

updated
pishifat
$$$$$$$$
Topic Starter
ac8129464363
THANK$
byfar
6 months still no bub <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< weeeeeeeeeeeeeeeeeeeeeeeeee
Okoratu


yup

the following has been changed
the beginning of easy
normal od -.5
some green lines are now gone because i'm nazi
one rhythm in hard
a spacing in hard
a muted liderend is now unmuted
a circle has been added and a spinner shortened
and like one pattern changed a bit in boundless i think that was all
Topic Starter
ac8129464363
yayayaayyay

thanks
Voxnola
oh hey grats man
Milan-

deetz wrote:

g r a t s
moemoe<3
Topic Starter
ac8129464363
thanks guys :d
Ciyus Miapah
im realized this map qualified

#2fast4me >.<

gratz bro0o0o0o
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