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Tokisawa Nao - BRYNHILDR IN THE DARKNESS -Ver. EJECTED-

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Topic Starter
gxytcgxytc

Ayu wrote:

Easy

  1. 00:54:132 (1) - You should work on this slider. Make the end of the slider blanket the next note.
  2. 01:09:545 (1,2) - Blanket this.
  3. 01:11:196 (3,1) - Blanket this too.

fixed



Dark

  1. 00:32:389 (3,4) - I suppose this overmap right here could be alright if that's what you really want, because of the strong beat on (4). But, 00:32:802 (5,6) - this one is definitely out of place and should be changed. The beat (6) is covering is pretty weak, so there's no need to force user input. you are right
  2. 00:54:958 (4) - Not sure about this hidden slider. Would fit a gimmick map more than an extra difficulty.

Man, why do people overmap? It's a really big turn off for me. Map would be lovely without.
thanks :)
Topic Starter
gxytcgxytc
update~
HelloSCV
from my queue

[General]
  1. http://puu.sh/fbiOF/b7000ed489.png you should match those kiai sections (it's a guideline though)
[Easy]
  1. 00:04:036 (4) - add whistle for consistency?
  2. 00:14:499 (1) - is the clap intended to be slider's head?
  3. 00:43:123 (4) - add NC for consistency
  4. 01:11:747 (1) - remove NC for consistency
[Bless' Normal]
  1. 00:44:224 (1) - remove NC for consistency
  2. 01:08:444 (2,1) - using anti jump distance isn't recommended on low diffs (E and N) becuase some of players may feel confusion on this plcement

    i wish you used more diverse rhythm on this diff
[Melt's Hard]
  1. http://puu.sh/f7UKv/f684939710.png seems like this diff has 1ms unsnapped kiai sections
  2. 00:28:260 (2) - missed drum clap
  3. 00:35:967 (5,6) - this sudden jump distance is quite unreasonable(sorry i cannot find proper words asdf) what about decreasing the distance a bit?
  4. 00:41:471 (2,5) - missed drum claps?
  5. 01:02:939 (1) - off screen
  6. 01:16:150 (1) - missed soft finish and normal sampleset
  7. 01:20:003 (7) - i think there are many missed hitsounds from this note, you'd better add them all

    it seems that there are lots of missed hitsounds throughout of this diff, i can point them all out if you want. but if those are intended, pls reconsider it
[yf's Insane]
  1. 00:29:637 (1) - hiding both slider's head and tail at the same time isn't really good idea, it may cause confusion easily imo even it has new combo and high AR
  2. 00:38:307 (2,3) - i wish these two notes were reversedly located for better flow
  3. 00:55:233 (1,2,3) - due to the characteristics of this rhythm, it is hard to play this pattern without breaking the combo. consider changing this rhythm a bit, for example like this
  4. 00:59:086 (5,6) - actually, i expected 2 1/2 sliders rather than current one, it's not that bad but it's a bit awkward. try using 2 1/2 sliders instead
  5. 01:05:692 (1) - i think this slider's head should have normal sampleset and soft addtions for consistency

    impressive
[Dark]
  1. 00:05:096 (8) - remove the whistle? sounds quite annyoing
  2. 00:09:746 - is this green line intended to be here? i think this should be at 00:09:793 - here
  3. 00:19:729 (4) - how about adding default drum finish on slider's head? it's quite nice to hear
  4. 00:21:655 (3) - ^ like you did at 00:24:132 (4) - here
  5. 00:32:802 (5) - it would be better if this slider is placed somewhere else. it doesn't mean current flow sucks (it's quite fine) but i just want to feel better flow while playing
  6. 00:40:233 (2) - actually i don't really enjoy this kind of pattern because it's quite hard to handle 00:40:233 (2,1,2) - this flow (well maybe because of my lack of playing skill?). so i recommend you to change this note's placement little bit.
  7. 00:44:912 (4) - i think this slider's tail should have normal sampleset according to the song
  8. 01:12:848 (5) - try adding NC for consistency
  9. 00:55:233 (5) - what about adding NC to indicate the sudden SV change?
  10. 01:17:802 (8) - consider adding NC for both consistency and 1/3 beats indicator
  11. 01:19:729 (1,2) - swap NC for consistency as well
  12. 01:22:825 - finishing kiai times on blue ticks isn't that great idea, how about finishing it at 01:22:894 - here?

    brilliant
i'll finish this by tomorrow good luck!
Topic Starter
gxytcgxytc

HelloSCV wrote:

from my queue

[General]
  1. http://puu.sh/fbiOF/b7000ed489.png you should match those kiai sections (it's a guideline though)
fixed

[Easy]
  1. 00:04:036 (4) - add whistle for consistency? ifxedfixed
  2. 00:14:499 (1) - is the clap intended to be slider's head? ahh i forgot to cancel that
  3. 00:43:123 (4) - add NC for consistency judge the whole kiai ,every 4 white line,i add a NC,so no .-. (sorry for my poor english, i cant describe my thinking clearly ;_;)
  4. 01:11:747 (1) - remove NC for consistency fixed




[Dark]
  1. 00:05:096 (8) - remove the whistle? sounds quite annyoing okay
  2. 00:09:746 - is this green line intended to be here? i think this should be at 00:09:793 - here you are right
  3. 00:19:729 (4) - how about adding default drum finish on slider's head? it's quite nice to hear yes
  4. 00:21:655 (3) - ^ like you did at 00:24:132 (4) - here ^ at the tail?
  5. 00:32:802 (5) - it would be better if this slider is placed somewhere else. it doesn't mean current flow sucks (it's quite fine) but i just want to feel better flow while playing
  6. 00:40:233 (2) - actually i don't really enjoy this kind of pattern because it's quite hard to handle 00:40:233 (2,1,2) - this flow (well maybe because of my lack of playing skill?). so i recommend you to change this note's placement little bit.
    moved it to 00:40:646 (3) -
  7. 00:44:912 (4) - i think this slider's tail should have normal sampleset according to the song added
  8. 01:12:848 (5) - try adding NC for consistency 01:11:747 (1,2,3,4,5,6) - dont really want add nc here beacuse this six is a pattern
  9. 00:55:233 (5) - what about adding NC to indicate the sudden SV change? okay
  10. 01:17:802 (8) - consider adding NC for both consistency and 1/3 beats indicator ok
  11. 01:19:729 (1,2) - swap NC for consistency as well yes ^
  12. 01:22:825 - finishing kiai times on blue ticks isn't that great idea, how about finishing it at 01:22:894 - here? changed to 01:22:756 a long white line

    brilliant
i'll finish this by tomorrow good luck!
thanks for your help xD
FaiVillager
来了来了~
刚放假事有点多所以晚了点 抱歉

[dark]
好一张单点图 手都戳烂了;w;
blanket问题可以不改 不过我写的这些多半是我玩出来的
00:01:612 (1,2,3,4,5,6,7,8) - 好像不是正的?如果不是的话可以用作图里边的添加多边形圆圈重新弄个 后边那个一样
00:11:059 (3,4) - 可以放个三连打
00:12:848 (1,2,3,4,5,6) - 这四个大白线节奏有点乱 把前两个滑条换成一个比较好?
00:15:875 (4) - blanket
00:16:701 (1,2,3,4) - 有点单调,可以考虑按音调做成不同方向的
00:23:307 (1,2,3,4) - 跟前边的梗节奏不一样 而且玩起来确实缺乏趣味
00:25:646 (2,3,4) - 这么放听起来没问题 玩起来怪怪的
00:27:710 (1) - blanket
00:30:394 (3) - 这个地方不推荐放点 因为前边是三个音
00:32:802 (5) - blanket
00:33:490 (2) - ^
00:39:407 (5) - ^
00:49:453 (4) - 这个没摆好
00:50:004 (3) - blanket
00:54:132 (1) - ^
00:54:407 (2) - ^
01:03:490 (6) - ^
01:05:692 (4) - ^
01:11:747 (1,2,3,4) - 跟开始那梗一样
01:13:949 (1) - blanket
01:21:930 (1,2,3,4,5) - 这个肯定不是正的 方法跟开始一样 不过调一下点的顺序就好了
[insane]
00:05:248 (1,2,3,4,1,2,3,4,1) - 这一段音效渐变我喜欢 但是玩起来没意思 考虑换个组合
00:10:096 (1) - 在这里1/1折返不合适 第一段三个音折返回来两个音 听起来都不对
00:11:884 (7) - 这里重音还是在白线上的所以不推荐红线起滑条
00:34:316 (1,2,1,2) - 看起来不错 玩起来感觉遮盖的有点厉害 可以考虑滑条拐弯的位置再靠后些
00:45:325 (1) - slidertick消音
[hard]
开头的四方跳可以把角度多换换 看起来会更好
00:22:067 (5,6) - 这个遮盖不太好,影响玩
00:39:682 (5,6) - 这俩没平行?
01:07:343 (1,2,3,4) - 有点远
01:11:747 (1,2) - ^
01:15:600 (7,8,9,10,1) - 玩起来看着不太舒服..

简单普通我就先不做了 本身不是特别有经验而且是nm
祝你好运~
Topic Starter
gxytcgxytc

FaiVillager wrote:

来了来了~
刚放假事有点多所以晚了点 抱歉

[dark]
好一张单点图 手都戳烂了;w;
blanket问题可以不改 不过我写的这些多半是我玩出来的
00:01:612 (1,2,3,4,5,6,7,8) - 好像不是正的?如果不是的话可以用作图里边的添加多边形圆圈重新弄个 后边那个一样 这图规则图形都是ctrl shiftD弄出来的=A=
00:11:059 (3,4) - 可以放个三连打 话说其实之前就是三连 后面类似的节奏也是..纠结了很久结果还是拿掉了 开头这样有点丧病
00:12:848 (1,2,3,4,5,6) - 这四个大白线节奏有点乱 把前两个滑条换成一个比较好? 不好听..
00:15:875 (4) - blanket
00:16:701 (1,2,3,4) - 有点单调,可以考虑按音调做成不同方向的
00:23:307 (1,2,3,4) - 跟前边的梗节奏不一样 而且玩起来确实缺乏趣味 这里要进kiai啦.-.
00:25:646 (2,3,4) - 这么放听起来没问题 玩起来怪怪的 考虑中...不过没想好怎么改..
00:27:710 (1) - blanket
00:30:394 (3) - 这个地方不推荐放点 因为前边是三个音
00:32:802 (5) - blanket
00:33:490 (2) - ^
00:39:407 (5) - ^
00:49:453 (4) - 这个没摆好
00:50:004 (3) - blanket
00:54:132 (1) - ^
00:54:407 (2) - ^
01:03:490 (6) - ^
01:05:692 (4) - ^
01:11:747 (1,2,3,4) - 跟开始那梗一样
01:13:949 (1) - blanket
01:21:930 (1,2,3,4,5) - 这个肯定不是正的 方法跟开始一样 不过调一下点的顺序就好了 真的是正的QAQ
blanket都修了修...
[hard]
开头的四方跳可以把角度多换换 看起来会更好
00:22:067 (5,6) - 这个遮盖不太好,影响玩
00:39:682 (5,6) - 这俩没平行?
01:07:343 (1,2,3,4) - 有点远
01:11:747 (1,2) - ^
01:15:600 (7,8,9,10,1) - 玩起来看着不太舒服..

简单普通我就先不做了 本身不是特别有经验而且是nm
祝你好运~
谢谢mod
Topic Starter
gxytcgxytc
update
改了hard
[CSGA]Ar3sgice
offset前380(-20), 后10106(+10)

dark
00:25:646 (2,4) - 这里我觉得有些强行blanket, 其实不需要那样, 摆成这样就行了 https://osu.ppy.sh/ss/2791651
00:54:693 (3) - 这个clap怎么是soft的 应该放drum的吧
01:05:702 (4) - 这个blanket没摆好 而且不是1/2吗

easy
00:27:710 (1) - 你把这个弄对称啊
Topic Starter
gxytcgxytc

[CSGA]Ar3sgice wrote:

offset前380(-20), 后10106(+10)

dark
00:25:646 (2,4) - 这里我觉得有些强行blanket, 其实不需要那样, 摆成这样就行了 https://osu.ppy.sh/ss/2791651 虽然没看懂为啥不过好像也不赖..-.
00:54:693 (3) - 这个clap怎么是soft的 应该放drum的吧 嗯..
01:05:702 (4) - 这个blanket没摆好 而且不是1/2吗 怎么听都是1/3...

easy
00:27:710 (1) - 你把这个弄对称啊

;w;谢谢 新年好
[CSGA]Ar3sgice
我试试能不能泡图
Topic Starter
gxytcgxytc
wpcap 吓cry
Cherry Blossom
Hello gxy, I'm sorry but i have to pop this map's bubble for these following reasons :
  1. 01:09:555 (1) - In bless' Normal, there must not be any antijumps in Normal diffs, there is an antijump clearly visible and confusing. Spacing must be consistent in Normal diffs, i've already told you a few months ago.
  2. 00:07:652 (1) - In Easy and bless' Normal, this spinner must end here 00:10:106 - .
  3. 01:06:803 (5) - In Melt's Hard this object is snapped wrongly, it is not 1/3, the reverse must be snapped on the blue tick.

Call me back after fixing these unrankable issues. And i will give an additional mod/check and give you a rebubble.
By the way, is the metadata confirmed by someone qualified ? if no, you should ask someone for it.
[CSGA]Ar3sgice
还有我记得你preview没放线上, 顺便改了吧
DakeDekaane
BPM is doubled. Correct are 99 and 109.
Topic Starter
gxytcgxytc

DakeDekaane wrote:

BPM is doubled. Correct are 99 and 109.
hi DkaeDekaane
here is a ranked ver. by wcx19911123
https://osu.ppy.sh/s/164075
so i think bpm is okay :)
Cherry Blossom
Recheck, no kd.

Melt's Hard

  1. 00:05:834 (2,1) - This antijump is a little weird because the distance is lower compared to the previous objects so it will be better if there is a higer distance between these objects.
  2. 00:44:234 (5,6,7,8,1) - avoid jumps like this. It creates a spike on a hard diff, and imo, there is enough density and this will hurt the diff gap between Normal and Hard. Make something else, less jumpy.
  3. 01:06:803 (5) - this was not fixed, i've told you to fix that slider which is snapped wrongly, make this :
  4. 01:20:563 (1,2) - there must be more distance between these objects, because it will help the player to read patterns properly.

Dark

  1. 00:55:243 (1) - I forgot to mention this object, it is also snapped wrongly because it is not 1/3. This slider must be snapped like this http://puu.sh/gdwPm/6159570472.jpg as you can see in yf's Insane.


Melt's Hard needs more mods, try to find more mods for this diff.
Call me back later when you feel ready.
Him3con
[Melt's Hard]
00:43:133 (1,2,3,4,5,6,7,8) - 不像hard 建议00:43:408 (2) - crtl g 00:43:958 (5) - crtl g 00:44:234 (6,7,8,9) - crtl g
00:17:950 (4) - 加个鼓音x256 y296
SPOILER
好可怕.高性欲要有rank的图了
[Mahua]
极黑的妹儿特
Kuuhaku
Melt`s Hard
音效:
00:04:622 (3) - 加上whistle试试

00:07:652 (1) - 也许少了点音效?00:10:106移动到00:09:773,并添加drum-whistle音效

00:35:426 (3) - 将sampleset改成drum,总觉这里不加特技,啊呸,音效怪怪的

00:54:142 (1) - 这里觉得sampleset用drum更好

00:57:720 (5) - 尾部是不是少了个whistle?

01:03:500 (2,3) - 我觉得2尾部用normal-hit,3用soft-whistle更好

01:06:252 (3) - 实话说这里的normal-whistle比较突兀了,
虽然还是听起来不是那么顺耳,但我觉得drum-clap是个更好地选择
因为能和01:06:803 (5) - 的drum-finish对应上

01:18:087 (9) - 头部drum-whistle试试看

01:22:216 (8,9) - 音效方面改成除了9的尾部外全whistle看一下
我觉得这样更有层次感

排列:
实话说没什么特别的意见了……看看就好
00:12:857 (2,3) - ctrl+g

00:41:894 (3) - 还是觉得ctrl+g顺眼
然后00:42:307 (4) - 移动到00:41:481 (2) - 的尾部

其他也没啥啦,祝早日rank~
以上
Topic Starter
gxytcgxytc
update
fix most of your advice
thanks for your mod Kuuhaku and Meconopsis
OblivioN
[Melt's hard]
打死妹儿
  1. 00:05:834 (2,1) - ds 1.2
  2. 01:05:151 (1) - x 298|y 282 顺眼点,后面的记得跟着调一下
  3. 01:12:858 (3) - ctrl g感觉flow比较顺
  4. 01:15:885 (8,1) - 和01:18:087 (9,1) - ds都有增加为啥01:20:289 (8,1) - 这里没有增加呢?
  5. 01:22:766 (1) - 这里也应该放远一点,x 435|y 322
Topic Starter
gxytcgxytc

OblivioN wrote:

[Melt's hard]
打死妹儿
  1. 00:05:834 (2,1) - ds 1.2 修成了其他的东西
  2. 01:05:151 (1) - x 298|y 282 顺眼点,后面的记得跟着调一下 fixed
  3. 01:12:858 (3) - ctrl g感觉flow比较顺 没感觉...
  4. 01:15:885 (8,1) - 和01:18:087 (9,1) - ds都有增加为啥01:20:289 (8,1) - 这里没有增加呢?6666这你都发现了 改了
  5. 01:22:766 (1) - 这里也应该放远一点,x 435|y 322 不太好
又修了其他的东西/=/
updated
Infevo
Modding

[Hard]

00:11:206 - This time point could be mapped
00:13:408 - You might want to map the beat
00:17:950 - same
00:21:389 (3,4) - stacking is really tricky in this instance for this diff due to high slider velocity speed and your previous single hit circles before the slider at 00:21:114 (1,2). i think it is a nasty combination
00:26:619 (4,5) - i would try to map this change. mapper continues kinda like before. i would like to see something different here.
01:06:803 (5,1) - spacing inconsistent to the rest of the map. different ds?
01:22:216 (8) - hitsounding seems kinda "monotone" (no pun intended) the whistles at beats like this can be mapped with soft claps. I think it would fit.

You only need a hard mod?
Megurine Luka
Hi, quick check

[Melt's Hard]

01:02:124 (4) - 建议NC啊,后面那个长的和前面那个短的overlap的比较严重啊容易有歧义啊
01:05:702 (2) - 用slider?总觉得不太符合前面的风格/节奏,建议拆成note或者折返slider啊
01:14:509 (3,4,5) - 节奏上和背景音乐有点不合拍,总觉得有点别扭。折返+note不如改成双slider,只不过这样比较考验排列了。
01:17:812 (8) - 这里的节奏应该不是这样?我用50%感受了一下确实现在的短slider折返违和感有点强烈
图传不上,简单说下,我个人认为这里的节奏应该是01:17:812 (8) - 单circle 然后 01:17:950 (9) - slider end at 01:18:018 这样一个组合,应该更fit一些

=。=~差不多就这样吧ww
Topic Starter
gxytcgxytc

Infevo wrote:

Modding

[Hard]

00:11:206 - This time point could be mapped
00:13:408 - You might want to map the beat
00:17:950 - same
00:21:389 (3,4) - stacking is really tricky in this instance for this diff due to high slider velocity speed and your previous single hit circles before the slider at 00:21:114 (1,2). i think it is a nasty combination
00:26:619 (4,5) - i would try to map this change. mapper continues kinda like before. i would like to see something different here.
01:06:803 (5,1) - spacing inconsistent to the rest of the map. different ds? fixed
01:22:216 (8) - hitsounding seems kinda "monotone" (no pun intended) the whistles at beats like this can be mapped with soft claps. I think it would fit.

You only need a hard mod?

Megurine Luka wrote:

Hi, quick check

[Melt's Hard]

01:02:124 (4) - 建议NC啊,后面那个长的和前面那个短的overlap的比较严重啊容易有歧义啊 好
01:05:702 (2) - 用slider?总觉得不太符合前面的风格/节奏,建议拆成note或者折返slider啊 现在是折返啊?..
01:14:509 (3,4,5) - 节奏上和背景音乐有点不合拍,总觉得有点别扭。折返+note不如改成双slider,只不过这样比较考验排列了。
01:17:812 (8) - 这里的节奏应该不是这样?我用50%感受了一下确实现在的短slider折返违和感有点强烈
图传不上,简单说下,我个人认为这里的节奏应该是01:17:812 (8) - 单circle 然后 01:17:950 (9) - slider end at 01:18:018 这样一个组合,应该更fit一些
明察秋毫 变成1/4折返了
=。=~差不多就这样吧ww
thanks for mods :)
Cherry Blossom
Recheck.

- yf's Insane : 00:10:106 - these timing points don't have the same sampleset, fix it please.
- yf's Insane and Dark : 00:55:243 (1) - Still snapped wrongly, but i tried to find a solution, i checked wcx's set and after a long period of reflection, i conclude that it must be snapped like this :



Apply these changes, and call me back for a rebubble.
Topic Starter
gxytcgxytc
lol
fixed and updated~
Cherry Blossom
.............................................................................................................
Still wrong, what you should do about these snapped wrongly objects.

yf's Insane :
00:55:243 (1,2) - Change to =>

Dark :
Do the same thing as ^, these ticks have to be followed => 00:55:312 - 00:55:450 - 00:55:587 -
Topic Starter
gxytcgxytc

Cherry Blossom wrote:

.............................................................................................................
Still wrong, what you should do about these snapped wrongly objects.

yf's Insane :
00:55:243 (1,2) - Change to =>

Dark :
Do the same thing as ^, these ticks have to be followed => 00:55:312 - 00:55:450 - 00:55:587 -

updated.....
Cherry Blossom
Okay, rebubbled.
Topic Starter
gxytcgxytc

Cherry Blossom wrote:

Okay, rebubbled.
thanksthank you CB >_>
Flask
I've asked some QATs and they said the bpm should be 218, so current timing should be right. (Thanks Asphyxia and Desperate o3o/)

[General]
  1. 加個靜音sliderslide?
[Dark]
  1. 00:05:834 (3,3) - 這兩個可以nc (多酷炫啊)
  2. 01:01:298 (1) - 這可以ctrl+g會更flow
[Melt's Hard]
  1. 01:17:812 - 這裡漏了音效
[Bless' Normal]
  1. 01:01:573 (3,4) - 這我還是不太建議 畢竟太突然了 把(4)改成1/1會好點
[Easy]
  1. 00:45:335 (6) - 這裡改成加default的N-finish或S-finish? 音樂裡有個叮叮音只用鼓聲帶過好怪
  2. 00:54:142 - 可以加個S-finish
  3. 00:58:546 (3,4,5) - 正三角
  4. 01:10:656 (2,3,4) - ^ (這個要動一下後面的)
Nice mapset, I didn't get too many issues to complain. But I'm kind of worried about the spread between N-H and H-I (yf's Insane), both of them are a-bit-too large >_>. Better ask some opinions from other modders before calling me back.
Topic Starter
gxytcgxytc

Flask wrote:

I've asked some QATs and they said the bpm should be 218, so current timing should be right. (Thanks Asphyxia and Desperate o3o/)

[General]
  1. 加個靜音sliderslide?
[Dark]
  1. 00:05:834 (3,3) - 這兩個可以nc (多酷炫啊)
  2. 01:01:298 (1) - 這可以ctrl+g會更flow
[Melt's Hard]
  1. 01:17:812 - 這裡漏了音效
[Bless' Normal]
  1. 01:01:573 (3,4) - 這我還是不太建議 畢竟太突然了 把(4)改成1/1會好點
[Easy]
  1. 00:45:335 (6) - 這裡改成加default的N-finish或S-finish? 音樂裡有個叮叮音只用鼓聲帶過好怪
  2. 00:54:142 - 可以加個S-finish
  3. 00:58:546 (3,4,5) - 正三角
  4. 01:10:656 (2,3,4) - ^ (這個要動一下後面的)
Nice mapset, I didn't get too many issues to complain. But I'm kind of worried about the spread between N-H and H-I (yf's Insane), both of them are a-bit-too large >_>. Better ask some opinions from other modders before calling me back.
都改了 除了静音.. 待我加个hard :cry:
Karen
IRC with OblivioN
2015-04-06 23:19 Kagamine Ren: 汗
2015-04-06 23:20 Kagamine Ren: 你们合伙欺负我
2015-04-06 23:20 OblivioN: wwww
2015-04-06 23:28 Kagamine Ren: Y哥啊
2015-04-06 23:28 OblivioN: 嗯?
2015-04-06 23:28 Kagamine Ren: 我觉额可以再奇怪一点啊
2015-04-06 23:28 Kagamine Ren: 觉得*
2015-04-06 23:28 OblivioN: 再奇怪一点?
2015-04-06 23:29 Kagamine Ren: 01:04:876 (2) - 搞个加速什么的
2015-04-06 23:29 OblivioN: 我看看啊
2015-04-06 23:30 Kagamine Ren: 01:22:560 (1) - 转盘为什么不停这呢
2015-04-06 23:30 OblivioN: 连哥啊;w;
2015-04-06 23:30 Kagamine Ren: 啊
2015-04-06 23:31 OblivioN: 转盘停在哪里啊
2015-04-06 23:31 Kagamine Ren: 。。。
2015-04-06 23:31 OblivioN: 这样点出来是转盘的开始
2015-04-06 23:31 Kagamine Ren: 01:27:170 -
2015-04-06 23:31 Kagamine Ren: 居然选到转盘了。。
2015-04-06 23:31 OblivioN: 好
2015-04-06 23:31 Kagamine Ren: 别的难度都是这里
2015-04-06 23:31 OblivioN: 嗯
2015-04-06 23:32 Kagamine Ren: 这是新加的diff凑数的摸吗
2015-04-06 23:32 OblivioN: 好
2015-04-06 23:32 OblivioN: 改了
2015-04-06 23:32 OblivioN: 不是吧
2015-04-06 23:32 Kagamine Ren: 那为啥只要我摸一个
2015-04-06 23:33 OblivioN: ;-;之前他这个图hard——yfinsane 难度差的太大
2015-04-06 23:33 OblivioN: 我给他做了个
2015-04-06 23:33 Kagamine Ren: 是呀
2015-04-06 23:33 Kagamine Ren: 00:14:509 (1,1) - 这个stack好像歪的明显
2015-04-06 23:33 OblivioN: 等等啊
2015-04-06 23:33 Kagamine Ren: 歪歪歪了
2015-04-06 23:34 OblivioN: 我看看你那个断句
2015-04-06 23:34 Kagamine Ren: 啊我的意思是我这个摸是不是凑数摸
2015-04-06 23:34 OblivioN: →.→
2015-04-06 23:34 OblivioN: 别问我啊
2015-04-06 23:34 Kagamine Ren: 凑数的话我随便写点了
2015-04-06 23:34 Kagamine Ren: 唉反正现在log已经很长了
2015-04-06 23:35 OblivioN: 23333
2015-04-06 23:35 Kagamine Ren: 00:20:839 (4,5) - 不如试试ctrl+g?
2015-04-06 23:35 OblivioN: 不太行.-.
2015-04-06 23:35 OblivioN: 之前ctrl g的被改回来了
2015-04-06 23:35 Kagamine Ren: 思考
2015-04-06 23:35 OblivioN: 因为星数*
2015-04-06 23:35 Kagamine Ren: 感觉跟1更顺的
2015-04-06 23:36 Kagamine Ren: 00:22:216 (1) -
2015-04-06 23:36 Kagamine Ren: 这个也是
2015-04-06 23:36 Kagamine Ren: 这跟难度没关系吧
2015-04-06 23:37 OblivioN: 有点关系.-.因为hard 3.1,我这要是再多一点点就尴尬了
2015-04-06 23:37 Kagamine Ren: 咦 我的意思是 改个ctrl+g跟难度没啥关系...
2015-04-06 23:38 Kagamine Ren: 还有关掉那个widescreen support哇
2015-04-06 23:38 OblivioN: 改了会加星的……我试过了&
2015-04-06 23:39 Kagamine Ren: 好
2015-04-06 23:39 OblivioN: 之前多了偷偷ctrl g 加了0.02就被gxy改回去了;-;
2015-04-06 23:39 Kagamine Ren: 没了 好长了
2015-04-06 23:39 Kagamine Ren: 我po了
2015-04-06 23:39 OblivioN: 好哇
Topic Starter
gxytcgxytc

Kagamine Ren wrote:

IRC with OblivioN
2015-04-06 23:19 Kagamine Ren: 汗
2015-04-06 23:20 Kagamine Ren: 你们合伙欺负我
2015-04-06 23:20 OblivioN: wwww
2015-04-06 23:28 Kagamine Ren: Y哥啊
2015-04-06 23:28 OblivioN: 嗯?
2015-04-06 23:28 Kagamine Ren: 我觉额可以再奇怪一点啊
2015-04-06 23:28 Kagamine Ren: 觉得*
2015-04-06 23:28 OblivioN: 再奇怪一点?
2015-04-06 23:29 Kagamine Ren: 01:04:876 (2) - 搞个加速什么的
2015-04-06 23:29 OblivioN: 我看看啊
2015-04-06 23:30 Kagamine Ren: 01:22:560 (1) - 转盘为什么不停这呢
2015-04-06 23:30 OblivioN: 连哥啊;w;
2015-04-06 23:30 Kagamine Ren: 啊
2015-04-06 23:31 OblivioN: 转盘停在哪里啊
2015-04-06 23:31 Kagamine Ren: 。。。
2015-04-06 23:31 OblivioN: 这样点出来是转盘的开始
2015-04-06 23:31 Kagamine Ren: 01:27:170 -
2015-04-06 23:31 Kagamine Ren: 居然选到转盘了。。
2015-04-06 23:31 OblivioN: 好
2015-04-06 23:31 Kagamine Ren: 别的难度都是这里
2015-04-06 23:31 OblivioN: 嗯
2015-04-06 23:32 Kagamine Ren: 这是新加的diff凑数的摸吗
2015-04-06 23:32 OblivioN: 好
2015-04-06 23:32 OblivioN: 改了
2015-04-06 23:32 OblivioN: 不是吧
2015-04-06 23:32 Kagamine Ren: 那为啥只要我摸一个
2015-04-06 23:33 OblivioN: ;-;之前他这个图hard——yfinsane 难度差的太大
2015-04-06 23:33 OblivioN: 我给他做了个
2015-04-06 23:33 Kagamine Ren: 是呀
2015-04-06 23:33 Kagamine Ren: 00:14:509 (1,1) - 这个stack好像歪的明显
2015-04-06 23:33 OblivioN: 等等啊
2015-04-06 23:33 Kagamine Ren: 歪歪歪了
2015-04-06 23:34 OblivioN: 我看看你那个断句
2015-04-06 23:34 Kagamine Ren: 啊我的意思是我这个摸是不是凑数摸
2015-04-06 23:34 OblivioN: →.→
2015-04-06 23:34 OblivioN: 别问我啊
2015-04-06 23:34 Kagamine Ren: 凑数的话我随便写点了
2015-04-06 23:34 Kagamine Ren: 唉反正现在log已经很长了
2015-04-06 23:35 OblivioN: 23333
2015-04-06 23:35 Kagamine Ren: 00:20:839 (4,5) - 不如试试ctrl+g?
2015-04-06 23:35 OblivioN: 不太行.-.
2015-04-06 23:35 OblivioN: 之前ctrl g的被改回来了
2015-04-06 23:35 Kagamine Ren: 思考
2015-04-06 23:35 OblivioN: 因为星数*
2015-04-06 23:35 Kagamine Ren: 感觉跟1更顺的
2015-04-06 23:36 Kagamine Ren: 00:22:216 (1) -
2015-04-06 23:36 Kagamine Ren: 这个也是
2015-04-06 23:36 Kagamine Ren: 这跟难度没关系吧
2015-04-06 23:37 OblivioN: 有点关系.-.因为hard 3.1,我这要是再多一点点就尴尬了
2015-04-06 23:37 Kagamine Ren: 咦 我的意思是 改个ctrl+g跟难度没啥关系...
2015-04-06 23:38 Kagamine Ren: 还有关掉那个widescreen support哇
2015-04-06 23:38 OblivioN: 改了会加星的……我试过了&
2015-04-06 23:39 Kagamine Ren: 好
2015-04-06 23:39 OblivioN: 之前多了偷偷ctrl g 加了0.02就被gxy改回去了;-;
2015-04-06 23:39 Kagamine Ren: 没了 好长了
2015-04-06 23:39 Kagamine Ren: 我po了
2015-04-06 23:39 OblivioN: 好哇
fixed some :D
咦为什么是我在改图
Jemmmmy
[insane]
00:14:440 (5) - del
00:28:271 (3) -
00:29:372 (2) -
00:29:922 (1) - 弧度大点,才包的更好 (其他自己看看能不能包的更好)
00:31:711 (3) - 没放到00:32:124 (1) - 的红点上
00:45:335 (1) - 放个circle 再转圈?
00:55:794 (2) - 略不好看
01:15:885 (5,6,1) - 间距保持一样吧
:)
h1b1k11


yf's Extra
00:07:690 (1) - Spinner starts here
00:31:573 (1,2,3,4) - Make a box pattern with these
00:40:381 (1,2,3,4) - ^^

OblivioN's Insane
00:07:652 (1) - Remove
^^00:08:864 (1) - Put spinner here

Melt's Hard
00:22:903 (7,8,9) - Space these out?

00:54:142 (1) - Maybe end spinner here?
01:09:555 (1) - Make a different shape

01:10:656 (3) - ^^
01:22:904 (1) - Spinner starts here

Bless's Normal
00:15:335 (2) - Put this the other way?

Easy
00:13:408 (3) - Remove circle
^^00:12:307 (2) - Put slider's end here
00:21:115 (3,4) - ^^
01:13:133 (5,6) - ^^
01:23:041 (1) - Spinner starts here
Flower
I think the diff spread between H-I is fine, since OblivioN's diff is actually not so hard. However, Normal do need add some patterns to catch up Hard'd difficulty and make it a bit more harder than Easy.

[OblivioN's Insane]
AR8 is extremely hard to read, and that's why this diff had been recognised as too hard. So please change to AR9.
Also, stack leniency 2 makes player not able to distinguish which notes should be hit first, which makes near notes very hard to read. Suggest change back to default (7)
01:16:161 (1) - 01:18:362 (1) - 01:20:564 (1) - these are nearly impossible to read to me. At least make them some distinction with the 1.0x sliders after. Maybe you can make them to 0.65x and make a distinct shape that looks different from the 1.0x sliders (also apply to 01:13:959 (1) - ). example: (吗的别怪我这个做的烂,只是示范一下,肯定有更好的。怎么感觉我越来越傻叉)
00:24:968 (4) - move to right-bottom a bit to make it easier to distinguish?
00:05:986 (4) - ^

[Dark]
其实你一开始要我摸这个我是拒绝的,因为我没带板子玩不了,这样别人一看,一摸,那个论文duang~ 很短!很蠢!很烂!就会说根本没有这样的摸,就证明那个花花是假的。(ry
00:38:041 (4,5,6) - move to right-bottom a bit for a better flow (in my taste)?
00:53:317 (4) - add NC for a better distinction?
00:54:417 (2,4) - maybe move left-bottom a bit to provide better readability? also 1/4 on 00:54:968 (4) - is obvious, so maybe you can change it into 1/4 sliders or so
00:55:656 (2) - should be on 00:55:622 - ? or whatever

[Bless's Normal]
00:35:427 (1,2,3) - This is the only difficult point in this diff. I think you can add some more like this among the whole diff.

I'll do a full mod after if you like. Anyway, good luck!
OblivioN

Flower wrote:

[OblivioN's Insane]
AR8 is extremely hard to read, and that's why this diff had been recognised as too hard. So please change to AR9. :arrow:
Also, stack leniency 2 makes player not able to distinguish which notes should be hit first, which makes near notes very hard to read. Suggest change back to default (7)
01:16:161 (1) - 01:18:362 (1) - 01:20:564 (1) - these are nearly impossible to read to me. At least make them some distinction with the 1.0x sliders after. Maybe you can make them to 0.65x and make a distinct shape that looks different from the 1.0x sliders (also apply to 01:13:959 (1) - ). example: (吗的别怪我这个做的烂,只是示范一下,肯定有更好的。怎么感觉我越来越傻叉)
:arrow: 思考中
00:24:968 (4) - move to right-bottom a bit to make it easier to distinguish? :arrow: kkk
00:05:986 (4) - ^ :arrow: kkk

Jemmmmy wrote:

[insane]
00:14:440 (5) - del :arrow:
00:28:271 (3) - :arrow: ^
00:29:372 (2) - :arrow:
00:29:922 (1) - 弧度大点,才包的更好 (其他自己看看能不能包的更好):arrow:
00:31:711 (3) - 没放到00:32:124 (1) - 的红点上 :arrow: 真的诶……改了;w;
00:45:335 (1) - 放个circle 再转圈?:arrow:
00:55:794 (2) - 略不好看 :arrow: I have no idea……orz
01:15:885 (5,6,1) - 间距保持一样吧 :arrow: :arrow:
:)
然后白雪你tag还是没改.-.
tag里的gxy要去掉
另外是不是多了个osb?
new
osu file format v14

[General]
AudioFilename: BRYNHILDR IN THE DARKNESS -Ver. EJECTED-.mp3
AudioLeadIn: 0
PreviewTime: 10106
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
TitleUnicode:BRYNHILDR IN THE DARKNESS -Ver. EJECTED-
Artist:Tokisawa Nao
ArtistUnicode:鴇沢直
Creator:gxytcgxytc
Version:OblivioN's Insane
Source:極黒のブリュンヒルデ
Tags:岡本倫 Bless Melt gxy yf_bmp opening Gokukoku no Buryunhirude OblivioN
BeatmapID:675157
BeatmapSetID:170604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
Video,-193,"opopop.flv"
//Break Periods
2,47737,53542
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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80839,-100,4,2,2,55,0,1
82766,-125,4,2,2,65,0,0
82835,-125,4,2,2,5,0,0


[Colours]
Combo1 : 222,222,222
Combo2 : 127,127,127
Combo3 : 100,60,196
Combo4 : 65,226,114
Combo5 : 0,152,225
Combo6 : 0,128,64

[HitObjects]
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371,100,78913,6,0,P|393:57|402:5,1,95,2|0,1:2|0:0,0:0:0:0:
309,175,79188,1,0,0:0:0:0:
234,113,79326,2,0,P|191:90|139:81,1,95,0|4,0:0|0:3,0:0:0:0:
309,175,79601,5,0,0:0:0:0:
247,250,79739,2,0,P|224:292|215:344,1,95,0|0,0:0|0:0,0:0:0:0:
309,322,80014,1,2,1:2:0:0:
369,249,80151,1,0,0:0:0:0:
309,175,80289,1,0,0:0:0:0:
358,93,80427,1,0,0:0:0:0:
257,43,80564,6,0,P|208:39|156:47,1,95,4|0,0:0|0:0,0:0:0:0:
103,120,80977,1,0,0:0:0:0:
168,189,81115,6,0,P|217:193|269:185,1,95,2|0,1:2|0:0,0:0:0:0:
342,134,81390,1,0,0:0:0:0:
262,186,81528,2,0,P|259:242|268:282,1,95,0|4,0:0|0:3,0:0:0:0:
353,319,81803,5,0,0:0:0:0:
438,278,81940,2,0,P|441:222|432:182,1,95,0|0,0:0|0:0,0:0:0:0:
347,141,82216,2,0,B|318:122|256:114|256:114|200:120|152:148,2,190,2|2|2,1:2|0:0|1:3,0:0:0:0:
256,192,82835,12,0,87170,0:0:0:0:
Topic Starter
gxytcgxytc
fixed some

updated
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