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Sia - Elastic Heart

posted
Total Posts
80
Topic Starter
Mao
This beatmap was submitted using in-game submission on Samstag, 9. Mai 2015 at 18:15:18

Artist: Sia
Title: Elastic Heart
Tags: Gero Irreversible Shia LaBeouf Maddie Ziegler Kate Isobelle Furler 1000 Forms of Fear The Hunger Games: Catching Fire cut power ballad Desperate-kun Lust
BPM: 130
Filesize: 2883kb
Play Time: 01:37
Difficulties Available:
  1. Collapse (3,42 stars, 285 notes)
  2. Desperate's Hard (2,62 stars, 197 notes)
  3. Geroversible's Easy (1,59 stars, 92 notes)
  4. Lao's Normal (1,8 stars, 153 notes)
Download: Sia - Elastic Heart
Information: Scores/Beatmap Listing
---------------
#11 Ranked Map

Thanks to Lust for the .mp3!
Storyboard made by Bakari!

♫ I've got thick skin and an elastic heart,
But your blade it might be too sharp.
I'm like a rubber band until you pull too hard,
I may snap when I move fast
But you won't see me fall appart,
'Cause I've got an Elastic Heart ♫

WIP, not taking any guest diff requests.

Easy - Gero & Irreversible
Normal - Lust & me (done)
Hard - Desperate-kun
Collapse - me (done)
Lust
Firsto!
Gero
Secondo!
Maruyu
Thirdo!
Irreversible
irc
21:07 *Mao is editing [http://osu.ppy.sh/b/632363 Sia - Elastic Heart [Collapse]]
21:07 Mao: owo
21:08 Irreversible: 00:04:293 (4) -
21:08 Irreversible: was folgst du hier?
21:08 Mao: Diesem bum bum da
21:08 Mao: Ich weiß nicht wie das Instrument heißt
21:09 Mao: xD
21:09 Mao: Sind drums die so aussetzen auf white
21:09 Irreversible: naja für mich ist da ach ein bum auf dem white
21:09 Irreversible: aber xD ok
21:09 Irreversible: 00:06:139 (4) - vllt könntest ja den zu nem reversem achen, dann haste aussetzen, repeater, aussetzen
21:10 Mao: Den zu nem Reverse?
21:10 Mao: Kann ich machen
21:10 Mao: Hast du ne Placement suggestion da? Irgendwie spielt sich das doof
21:10 Mao: Ist auch nur ne Notläsung gewesen
21:10 Mao: *ö
21:11 Irreversible: öhm
21:12 Irreversible: weiss nicht XD mach ne neue diff
21:12 Irreversible: http://puu.sh/fSfLv/5f98412440.txt
21:14 Irreversible: der stack muss nicht sein
21:14 Irreversible: xD
21:14 Irreversible: 00:04:985 (1) -
21:14 Irreversible: der
21:15 Mao: Uh that's very nice
21:16 Mao: Done
21:17 Irreversible: öhm
21:17 Irreversible: willst du
21:17 Irreversible: styleändernd
21:17 Irreversible: oder halt nur das nötigste
21:17 Irreversible: XD
21:17 Irreversible: naja kann ja mal vorschlagen
21:17 Irreversible: ich schreib einfach dazu obs style ändern ist xD
21:18 Mao: No stylechange xD
21:18 Mao: Ich hab mich abgefunden
21:18 Mao: mit meinem Stil
21:18 Mao: irgendwie
21:18 Irreversible: [*] http://puu.sh/fSgz5/b0ed58a2ee.jpg 00:13:062 (3,4,5) - wenn du magst, kannst du das ein wenig runder machen
21:18 Irreversible: also runder
21:18 Irreversible: iwie ist dann movement ein bisschen funnier imo, aber deins geht auch
21:19 Irreversible: 00:15:139 (3) - 00:15:139 (3) - wenn du den ein wenig nach oben moven würdest, 00:15:370 (4) - wäre iwie der jump zu dem noch cooler imo
21:19 Mao: Habs höher gemoved
21:20 Irreversible: 00:19:293 (5) - ctrl + g? *-*
21:20 Mao: Bei dem anderen hab ich versucht das son wenig wie den anderen Slider strg+H#d zu machen
21:20 Mao: Aber auch irgendwie von dem Slider wge
21:20 Mao: Rhythm?
21:20 Irreversible: ne slider
21:20 Mao: Stack auch auf den neuen Head?
21:21 Irreversible: ne XD
21:21 Irreversible: http://puu.sh/fSh2H/1a444bfe9d.jpg
21:21 Mao: wut xD
21:21 Irreversible: find das spielt sich voll geil xD
21:21 Irreversible: w/E
21:21 Irreversible: 00:23:909 (3) - fehlt hier nicht ein hitsound oder so?
21:22 Mao: Hab da ein Drum-Hitnormal XD
21:22 Mao: Weiß nicht, was würdest du hinmachen?
21:22 Irreversible: ein clap..
21:22 Irreversible: aber nicht durmclap
21:22 Mao: 00:19:062 (4,5) - Das ist ja schon cool aber idk xD
21:23 Mao: Ich hab hier aber nirgends claps o.o
21:23 Irreversible: hö
21:23 Mao: Ich hab immer 1|3 Normal Sampleset
21:23 Mao: 2|4 Drum sampleset
21:23 Mao: Und auf auf dem 2. roten nen Drumfinish
21:23 Irreversible: ..ok
21:23 Irreversible: wtf
21:23 Mao: Manchmal ist auch der letzte rote betont
21:23 Irreversible: iwie sagt mir meine intuition
21:24 Irreversible: da muss was stärkeres hin XD
21:24 Mao: mit Drum oder whistle als akzent
21:25 Mao: Ne soft-whistle kann drum sampleset verstärken iwie
21:25 Irreversible: ok
21:25 Irreversible: jo
21:27 Irreversible: 00:29:678 (2) -
21:27 Irreversible: würde gleichen abstand zu 3 nehmen (also 1 = 2 = 3)
21:27 Irreversible: weil..
21:27 Irreversible: dieser e a o im hintergrund ist genau gleich
21:27 Irreversible: das bad bleibt auch gleich..
21:27 Irreversible: iwie kein jump indicator hier
21:29 Mao: Wait, lemme do that
21:29 Mao: Joa der Jump ist random xD#
21:33 Irreversible: 00:31:986 (2,1) -
21:33 Irreversible: ctrl + g die mal
21:33 Irreversible: für anderes pattern
21:33 Irreversible: hab herausgefunden, dass sich son kreuz pattern echt lustig spielt in so parts
21:34 Mao: Oh my das ist coool
21:34 Irreversible: ja ikr? XD hab auch immer die erkenntnis
21:35 Irreversible: 00:41:678 (4,1) - mh.. naja hier
21:35 Irreversible: ich find iwie der part flowt nur in 1 richtung.. also wenn ihre stimme so ist
21:35 Irreversible: die klingt so verträumt, nicht wirklich wechselnd
21:35 Irreversible: ich hätte den rechts platziert :< aber naja kann man jez nic hviel machen
21:36 Mao: Ja :/
21:36 Irreversible: http://puu.sh/fSjnD/fbb3e1bc20.jpg
21:36 Irreversible: ?
21:37 Irreversible: 00:44:678 (3,4,5,1) - http://puu.sh/fSjt1/3b4c13b5b3.jpg ka wieso, kommt mir einfach in den sinn xD
21:37 Irreversible: 00:47:909 (2) - http://puu.sh/fSjwt/325dc560ad.jpg find ich schöner
21:37 Irreversible: (zu dem mit dem einfach in den sinn kommen, musste nich wändern :P*)
21:39 Mao: Hab das erste fixed
21:39 Mao: Ich mag so schräge slider nicht
21:39 Mao: Wollte das anti-parallel XD
21:39 Irreversible: ohhh ok
21:39 Irreversible: XD
21:42 Irreversible: nochmal neue diff :o
21:42 Irreversible: http://puu.sh/fSkhF/1f6a8efc8f.txt
21:42 Irreversible: 00:49:293 (1,2,1,2,1,2) -
21:42 Irreversible: für diesen part
21:42 Irreversible: wie findest du sowas?
21:42 Irreversible: eigentlich gehts mir mehr darum
21:42 Irreversible: 00:49:293 (1,2,1,2) -
21:42 Irreversible: das diese 4 hier ein pattern ergeben
21:42 Irreversible: und den vocals schöner folgen
21:42 Irreversible: 00:51:140 (1,2,3,1,2,1,2,1,2,1) - um diesen part danach mehr zu betonen
21:43 Irreversible: 00:52:986 (1,2,1,2,1,2,1) - das natürlich nicht
21:43 Irreversible: XD
21:43 Mao: warte warte
21:43 Irreversible: find es passt zum song aber spielt sich echt müll :3
21:45 Mao: lol dat stream
21:45 Mao: Ich glaub ich behalte meinen Stream XD
21:45 Irreversible: jaaa
21:45 Irreversible: solltest du
21:45 Irreversible: XDDDDDd
21:45 Irreversible: 00:49:293 (1,2,1,2) - aber wie gesagt, es geht um das
21:45 Mao: xDDDD
21:45 Irreversible: musst ja nicht mein apttern nehmen (AUSSER DU WILLST UMBEDINGT *-*) xDD
21:45 Irreversible: aber so..
21:45 Irreversible: irgendwie..
21:45 *Irreversible disappears
21:45 Irreversible: XD
21:46 Irreversible: 01:23:216 - add NC
21:47 Irreversible: 01:23:909 - remove NC
21:47 Irreversible: dann sieht 01:23:909 - und 01:24:370 (1) - nicht so spammed aus
21:47 Irreversible: kisi ist ok, aber 2. part ein wenig undermapped :P
21:48 Mao: Ich mappe da nicht 100% 1/4
21:48 Mao: XD
21:48 Irreversible: XDDDD
21:48 Irreversible: SCHADE DAS ICH KEINE EXTRA HAB
21:48 Irreversible: jk XDD
21:48 Irreversible: #stream madness
21:48 Irreversible: ich mein eher so
21:48 Irreversible: 01:20:216 (4,5) - das
21:49 Irreversible: jo das wars :D
21:49 Mao: Ich überleg noch bei dem Stream da, wo du vorhin die Test hattest
21:49 Mao: Werd sehen, wie ich das mache
21:49 Irreversible: oki

good lucko!
Topic Starter
Mao
Thanks Irre :3
sveta-insane
Awesome work. I hope you will add video :3
spottedstar1123
I kind have no idea what I'm doing :D
I'm new to beatmapping, so I'm trying modding to improve my own mapping skills. Please excuse any weird/nooby things I do XD

Lao's Normal
SPOILER
In between 00:04:063 (3) and 00:04:755 (4) - I highly suggest either adding another hit circle in the middle (00:04:524) or making the slider reverse.
In between 00:05:909 (3) and 00:06:601 (4) - ^same (but at 00:06:370)
In between 00:07:755 (3) and 00:08:447 (4) - I don't suggest as strongly having another hit circle/making a reversed slider here, but it can be weird and interrupt the flow if there isn't something there.
00:08:678 (1) - Add a clap sound.
00:09:601 (2) - ^same
00:16:986 (2) - ^same
00:36:832 (2) - Maybe add a "finish" sound here.
00:43:986 (1) - The spinner feels out of place here; hit circles and sliders are a better idea.
00:51:140 (1) - A clap and/or whistle sound would be good.
00:52:063 (2) - ^same
00:52:986 (3) - ^same
00:53:909 (4) - ^same
In between 00:59:447 (2) and 01:00:140 (3) - At 00:59:909 (in the middle of the two), a hit circle or making the slider reversed would be nice.
In between 01:06:832 (2) and 01:07:524 (3) - ^same (but at 01:07:293)
01:08:216 (2), 01:09:140 (3), and 01:09:601 (1) - The way these 3 are placed is awkward. It will also make it more difficult if the player's using hidden.
01:16:293 (2) - It sort of breaks the rhythm/pattern (since the other ones rested one beat). Maybe instead only have a hit circle at 01:16:524 ?
01:33:601 (1) - Maybe change the shape of the slider (but keep the timing and such). It looks awkward there like that.
01:35:447 (1) - Not really a correction or suggestion, but whatever - I really like the timing of the spinner here! 8-)

Desperate's Hard
SPOILER
00:06:833 (1) - Maybe a whistle sound here would be good.
00:10:525 (1) - You should add a "finish" sound.
00:12:141 (4), 00:15:833 (4), 00:19:525 (4), 00:23:217 (4), 00:26:910 (4), 00:30:602 (4), 00:34:294 (4), 00:37:987 (4) - If these hit circles aren't stacked perfectly on purpose, it needs to "peek out" more. But I still suggest making them stacked perfectly. (If you stacked them perfectly, then I would suggest changing those other hit circles that already are stacked perfectly - it would get confusing and frustrating if you didn't, since they have different rhythms/amounts of rests.) (Because of these weird hit circles, I think that 00:13:294 (3), 00:28:063 (3), and 00:28:294 (4) are later than they should be :( which can be annoying for players when theyre sight-playing - lol I just made that up)
00:24:371 (3) - I think a clap sound would be good here.
00:40:064 (1) - I suggest adding a "finish" sound here.
00:52:064 (2) - You should move this up more so it's horizontally in line with the first slider.
00:52:987 (3) - I suggest moving this slider to the right so the beginning of this slider and the previous one are vertically in line.
00:53:909 (4) - I think this one should be moved up so it's in line with the previous slider.
(Note: for the past three sliders that I have suggestions on, you could also move them so the beginnings/"heads" form a zig-zag line - it would look a lot neater. The current positionsn look sort of sloppy.)
00:56:217 (4) - Sort of the same problem with the long list of hit circles above
01:03:602 (1) - On an aesthetic note, this slider needs to be shifted to the left so that it flows and connects smoothly from the previous slider. And the elements afterwards don't even need to be moved, as they will all line up well if you only move the slider!
01:08:217 (2) - I don't think it's necessary for this slider to be syncopated, and it sounds better if it isn't. If you change the slider so it goes from white to red instead of white to blue (and keep it reversed), then you should also add a hit circle at 01:08:909.
01:13:293 (1) - It's annoying me that this slider isn't perfectly parallel to the y-axis XD
01:35:563 (1) - This spinner really needs to be longer (since it's only a hard difficulty), so I suggest deleting some of the things before it.

Collapse
SPOILER
00:22:062 (2) - I would move this hit circle so you can see it better (I think that's more important with harder maps).
00:27:024 (7,1) - ^same
00:28:063 (6) - I think this hit circle is unnecessary/goes against the rhythm of the song.
00:36:832 (2) - This one needs to be moved to the left (so it lines up with the slider).
00:46:063 (2) - ^same
01:12:832 (6) - This slider is just not working in general. Possibly use less reverses, or make it twice as long (the slider itself)?
01:16:293 (4,5) - These need to be further apart, so it matches other hit circles and sliders of the same distance apart. There were a few more with this problem.
Phew, this one was so much more difficult to mod since it's harder XD (also just if you're wondering, the spinner length is fine - unlike in the hard difficulty - since this is the insane equivalent, so it's acceptable to be that short)

Some General Notes
SPOILER
More hit sounds are necessary! They can really enhance the osu! experience. I stopped looking for specific elements to add sounds to . . .
Why is the easy map there? There's nothing there 0_o (is it my computer's problem? Is it not finished yet or something so you haven't submitted it?)
Overall, a really great map. I really enjoyed playing it when I was testing it out.
Topic Starter
Mao
Easy is not done yet, I just failed and uploaded it to Pending already. I'm going to apply this once the Easy is done.
spottedstar1123

Mao wrote:

Easy is not done yet, I just failed and uploaded it to Pending already. I'm going to apply this once the Easy is done.
Oh, ok!
Topic Starter
Mao
Just waiting for Gero to hitsound Irre's parts and we will be ready to go! :3
Come[Back]Home
Geroversible's Easy
00:06:832 (1,1) Its just my opinion, but i really dislike sliders like that. Maybe you can make them curvy
00:13:063 (2) Let this start at 00:13:293. Fells better when 1/2 is between 00:13:063 (2,3)
01:28:063 (1,2) same as 00:06:832 (1,1) and why no NC on (2) like 00:06:832 (1,1)

Lao's Normal
00:13:063 (2,3) Try a slider instead. Somehow its better
00:19:755 (4) Add NC
01:22:524 (1,2) I think (1) should be a repeat slider

Desperate's Hard
00:24:370 (3) Maybe two sliders instead? I hate multiple repeat Sliders :C
01:00:370 (1,3) Is this overlap on purpose? I think it looks ugly

Collapse
00:12:255 (5) I dont think this circle is necessary since there nothing in the song to put a circle there



Sorry for poor modding. Good Luck o/
340
[general]
  1. i think that second combocolour is little unfitting.
[collapse]
  1. OD8? D: i think it's too much. try 7.
  2. 00:40:986 (3) - soft sampleset on the end of slider
  3. 00:33:370 (2,3) - they should be placed more further from slider's end imo. (like that)
  4. 00:39:370 (2,3,4) - drum claps will fit this part much more imo
[desp's hard]
  1. 00:04:525 (1) - oh man that slider is so weird. beginning and reverse are following one beats and end is following another (i hope you can get hwat i mean lol). not cool. change it pls >:
  2. 01:16:986 (1,3) - is it little unreadable?
  3. 00:39:371 (4) - drum claps will fit this part much more imo
Nozhomi
Requested by Baka Mao-senpai in-game.

- General :
  1. BG is 1365*768 instead of 1366*768.
  2. No SB -> Disable Widescreen Support for all diffs.

- Geroversible's Easy :
  1. You have a lot of unused greenlines. Check them and remove them.
  2. 00:19:755 (1,2,3,4) - Spacing is different here. Should stay constant.
  3. 00:38:678 (2,3,4) - All of them compacted at a corner kinda looks bad and flow between 00:39:601 (4,5) - is not the best. I suggest you to move all of this like this http://puu.sh/gL4DA/f286b1095e.jpg.
  4. 00:43:755 (1) - Slider a little out of screen in 5/4 resolution.
  5. 01:09:601 (3) - If I follow your logic should be a NC here.
  6. 01:33:601 (4) - Is out of screen for 5/4 resolution.

- Lao's Normal :
  1. You have a lot of unused greenlines. Check them and remove them.
  2. 01:11:447 (1) - Slider slightly out of screen in 5/4 resolution.
  3. 01:20:678 (1,2) - Maybe try to curve slider more to blanket them.

- Desperate's Hard :
  1. 00:24:371 (3) - I think this play better if you reduce this reverse slider by 1/2 and add a circle instead.
  2. 01:03:141 (3,1) - You should follow the flow started by (3) instead of use this sort of little breakflow.

- Collapse :
  1. 01:10:986 (5,6,7,8,1) - There is no reason to use a higher spacing on this stream. Use one like the other of the same part : 0.50x or 0.80x.

That's all.
Mukyu~
Topic Starter
Mao
spottedstar1123

spottedstar1123 wrote:

Lao's Normal
In between 00:04:063 (3) and 00:04:755 (4) - I highly suggest either adding another hit circle in the middle (00:04:524) or making the slider reverse.
In between 00:05:909 (3) and 00:06:601 (4) - ^same (but at 00:06:370)
In between 00:07:755 (3) and 00:08:447 (4) - I don't suggest as strongly having another hit circle/making a reversed slider here, but it can be weird and interrupt the flow if there isn't something there. These are all following the background instrument omitting the white tick. I also don't want this to be more dense.
00:08:678 (1) - Add a clap sound. It's already there?
00:09:601 (2) - ^same It's already there?
00:36:832 (2) - Maybe add a "finish" sound here. Where? This slider has three parts and the repeat already has a drum finish. Also I can't hear a cymbal to emphasize with a finish :/
In between 00:59:447 (2) and 01:00:140 (3) - At 00:59:909 (in the middle of the two), a hit circle or making the slider reversed would be nice.
In between 01:06:832 (2) and 01:07:524 (3) - ^same (but at 01:07:293) Still don't want this to be too dense
01:33:601 (1) - Maybe change the shape of the slider (but keep the timing and such). It looks awkward there like that. It's just a linear slider? D:

Collapse
00:22:062 (2) - I would move this hit circle so you can see it better (I think that's more important with harder maps). Why shouldn't stacks be used in higher difficulties?
00:27:024 (7,1) - ^same ^
00:28:063 (6) - I think this hit circle is unnecessary/goes against the rhythm of the song. It's a pretty strong drum o:
00:36:832 (2) - This one needs to be moved to the left (so it lines up with the slider). You can also follow the slider in that angle as the approach circle around the ball will keep you doing well.
00:46:063 (2) - ^same ^
01:12:832 (6) - This slider is just not working in general. Possibly use less reverses, or make it twice as long (the slider itself)? Why that? 1/8 is in the music
01:16:293 (4,5) - These need to be further apart, so it matches other hit circles and sliders of the same distance apart. There were a few more with this problem.
Phew, this one was so much more difficult to mod since it's harder XD (also just if you're wondering, the spinner length is fine - unlike in the hard difficulty - since this is the insane equivalent, so it's acceptable to be that short)

ComeBackHome

Come[Back]Home wrote:

Collapse
00:12:255 (5) I dont think this circle is necessary since there nothing in the song to put a circle there Bin noch am Überlegen, aber eigentlich wollte ich Vocals betonen :/

340

340 wrote:

[general]
  1. i think that second combocolour is little unfitting. [/color]


[collapse]
  1. OD8? D: i think it's too much. try 7. Hard has already a fairly high OD as well and I think this should fit the spread and doesn't play too shabby as well so I will see, maybe change if somebody else mentions it again
  2. 00:40:986 (3) - soft sampleset on the end of slider done
  3. 00:33:370 (2,3) - they should be placed more further from slider's end imo. (like that) But my diamond ;_;
  4. 00:39:370 (2,3,4) - drum claps will fit this part much more imo It would sound quite spammed if I would use them like the custom ones here and I aslo think they are quite loud :/
[/list]
Topic Starter
Mao
Edit: Whoops Doublepost

Lowered the stream spacing slightly, Noz. Thanks for modding guys, updated o/
meii18
placeholder :3

yo :3 Mao

General
  1. I suggest to change the resolution of the BG to 1366x768

AIBat v3.1 wrote:

[General]
Background
100_percent_cotton_by_super_tuler-d2zp5nq.jpg is 1365x768, which differs from the recommended size of 1024x768.

continue later
Myxo

spottedstar1123 wrote:

I kind have no idea what I'm doing :D
I'm new to beatmapping, so I'm trying modding to improve my own mapping skills. Please excuse any weird/nooby things I do XD

Desperate's Hard
00:06:833 (1) - Maybe a whistle sound here would be good. I already have Drum Sampleset there, which fits a bit better imo
00:10:525 (1) - You should add a "finish" sound. It's already there.
00:12:141 (4), 00:15:833 (4), 00:19:525 (4), 00:23:217 (4), 00:26:910 (4), 00:30:602 (4), 00:34:294 (4), 00:37:987 (4) - If these hit circles aren't stacked perfectly on purpose, it needs to "peek out" more. But I still suggest making them stacked perfectly. (If you stacked them perfectly, then I would suggest changing those other hit circles that already are stacked perfectly - it would get confusing and frustrating if you didn't, since they have different rhythms/amounts of rests.) (Because of these weird hit circles, I think that 00:13:294 (3), 00:28:063 (3), and 00:28:294 (4) are later than they should be :( which can be annoying for players when theyre sight-playing - lol I just made that up) They are perfectly fine and readable, and fit the music very well
00:24:371 (3) - I think a clap sound would be good here. I already have something similar here
00:40:064 (1) - I suggest adding a "finish" sound here. Already there
00:52:064 (2) - You should move this up more so it's horizontally in line with the first slider. I prefer the flow I have.. there is really no reason to change it, the pattern is fine
00:52:987 (3) - I suggest moving this slider to the right so the beginning of this slider and the previous one are vertically in line. ^
00:53:909 (4) - I think this one should be moved up so it's in line with the previous slider. ^
(Note: for the past three sliders that I have suggestions on, you could also move them so the beginnings/"heads" form a zig-zag line - it would look a lot neater. The current positionsn look sort of sloppy.)
00:56:217 (4) - Sort of the same problem with the long list of hit circles above ^
01:03:602 (1) - On an aesthetic note, this slider needs to be shifted to the left so that it flows and connects smoothly from the previous slider. And the elements afterwards don't even need to be moved, as they will all line up well if you only move the slider! I like the flow and aesthetics here, it makes up a nice variation in style
01:08:217 (2) - I don't think it's necessary for this slider to be syncopated, and it sounds better if it isn't. If you change the slider so it goes from white to red instead of white to blue (and keep it reversed), then you should also add a hit circle at 01:08:909. It follows the vocals just fine
01:13:293 (1) - It's annoying me that this slider isn't perfectly parallel to the y-axis XD those kind of sliders are not my style in this map..
01:35:563 (1) - This spinner really needs to be longer (since it's only a hard difficulty), so I suggest deleting some of the things before it. it's really long enough for a Hard
It's good that you are trying, but you need to improve your modding more.. Always try to understand the style of the mapper and respect it. Your suggestions about axis parallelism or aligning objects for example

Come[Back]Home wrote:

Desperate's Hard
00:24:370 (3) Maybe two sliders instead? I hate multiple repeat Sliders :C They are cool and make a nice variation.
01:00:370 (1,3) Is this overlap on purpose? I think it looks ugly Fixed

340 wrote:

[desp's hard]
  1. 00:04:525 (1) - oh man that slider is so weird. beginning and reverse are following one beats and end is following another (i hope you can get hwat i mean lol). not cool. change it pls >: Fixed
  2. 01:16:986 (1,3) - is it little unreadable? Not really D:
  3. 00:39:371 (4) - drum claps will fit this part much more imo I prefer the current hitsounding tbh

Nozhomi wrote:

- Desperate's Hard :
  1. 00:24:371 (3) - I think this play better if you reduce this reverse slider by 1/2 and add a circle instead. I love multiple repeats :c
  2. 01:03:141 (3,1) - You should follow the flow started by (3) instead of use this sort of little breakflow. It fits the vocals so well there and I don't see a reason to change it therefore
Thank you everyone! :3

osu file format v14

[General]
AudioFilename: elasticheart.mp3
AudioLeadIn: 0
PreviewTime: 54832
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 46849,57926
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3

[Metadata]
Title:Elastic Heart
TitleUnicode:Elastic Heart
Artist:Sia
ArtistUnicode:Sia
Creator:Mao
Version:Desperate's Hard
Source:
Tags:Kate Isobelle Furler 1000 Forms of Fear The Hunger Games: Catching Fire cut power ballad Desperate-kun Lust
BeatmapID:632361
BeatmapSetID:279247

[Difficulty]
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CircleSize:4
OverallDifficulty:7.3
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Sieg
hello there

[Genral]
  1. Those inherit lines for easy, normal and hard makes absolutely no sense in some spots, e.g. why you guests need to volume down 1 slider tick out of 4, volume down and change sets on silenced sliderslide and so on. Clean them up.
  2. check your design settings
[Geroversible's Easy]
  1. please take a look in general section
  2. 00:19:755 (1,2,3) - fix DS here
  3. 01:28:062 (1,2) - maybe alternate them in some way, this copy-paste from 00:06:832 (1,1) - hurts aesthetic part a bit
  4. great
[Lao's Normal]
  1. please take a look in general section
  2. 00:13:293 (3,4) - ctrl+g for better rhythms, long vocals starts from 00:13:293 () - so there is no point in offbeat slider
  3. 00:26:678 () - this beat is much emphasized in music than 00:26:447 (2,3) - mapped ones, so my suggestion here is to remove 00:26:447 (2,3) - and put circle on 00:26:678 () instead
  4. from 00:36:832 (2) to 00:43:755 (4) - flow follow from bottom right to bottom right is kinda meh, especially this 00:39:601 (4,1,2,3,4) -
  5. 01:05:447 (4) - overlaps with hp bar
  6. huh, personally I think this diff lacks structure :\
[Desperate's Hard]
  1. please take a look in general section
  2. 00:24:371 (3) - convert this into 1 reverse + circle? more expectable on play considering you have 00:23:217 (4,2,2)
  3. 01:29:447 (1) - whistle on head
  4. great
[Collapse]
  1. 01:17:909 (1,2,1,2) - I don't get why you decided to go wild on last kiai's 5 seconds, it's not like music became more stronger than on kiai start, consider to reduce 01:18:140 (2,1) - this one http://puu.sh/gZ0Fl/e6edddb8b1.jpg
  2. 01:22:063 (6,7,1) - ^
  3. 01:23:216 (1,2,3) - and a bit this ones http://puu.sh/gZ0Jc/73b64a253b.jpg
  4. neat :3 without taking ^these D:
Irreversible

Sieg wrote:

hello there

[Genral]
  1. Those inherit lines for easy, normal and hard makes absolutely no sense in some spots, e.g. why you guests need to volume down 1 slider tick out of 4, volume down and change sets on silenced sliderslide and so on. Clean them up. I feel like it has some nice effects tho..
  2. check your design settings
[Geroversible's Easy]
  1. please take a look in general section
  2. 00:19:755 (1,2,3) - fix DS here done
  3. 01:28:062 (1,2) - maybe alternate them in some way, this copy-paste from 00:06:832 (1,1) - hurts aesthetic part a bit Gero
  4. great
http://puu.sh/gZ8T7/701133bd85.txt
Topic Starter
Mao
Updated with Irre's parts, gonna apply your stuff soon, Sieg
Irreversible

Nozhomi wrote:

- Geroversible's Easy :
  1. You have a lot of unused greenlines. Check them and remove them.
  2. 00:19:755 (1,2,3,4) - Spacing is different here. Should stay constant. fixed
  3. 00:38:678 (2,3,4) - All of them compacted at a corner kinda looks bad and flow between 00:39:601 (4,5) - is not the best. I suggest you to move all of this like this http://puu.sh/gL4DA/f286b1095e.jpg. Gero
  4. 00:43:755 (1) - Slider a little out of screen in 5/4 resolution. fixed
  5. 01:09:601 (3) - If I follow your logic should be a NC here. fixed
  6. 01:33:601 (4) - Is out of screen for 5/4 resolution. Gero
Comebackhome: no fix, sorry

http://puu.sh/gZ9q1/a6188dc821.txt
Myxo

Sieg wrote:

hello there

[Desperate's Hard]
  1. please take a look in general section fxd
  2. 00:24:371 (3) - convert this into 1 reverse + circle? more expectable on play considering you have 00:23:217 (4,2,2) i love multiple repeat sliders and I think this one fits well and is playable
  3. 01:29:447 (1) - whistle on head done
  4. great
Thank you a lot! :3

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 54832
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 46849,57926
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3

[Metadata]
Title:Elastic Heart
TitleUnicode:Elastic Heart
Artist:Sia
ArtistUnicode:Sia
Creator:Mao
Version:Desperate's Hard
Source:
Tags:Kate Isobelle Furler 1000 Forms of Fear The Hunger Games: Catching Fire cut power ballad Desperate-kun Lust
BeatmapID:632361
BeatmapSetID:279247

[Difficulty]
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CircleSize:4
OverallDifficulty:7.3
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SliderMultiplier:1.6
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424,133,35217,1,4,3:0:0:0:
463,210,35448,1,0,1:0:0:0:
413,280,35679,2,0,B|361:293|361:293|342:315|342:315|276:329,1,143.999995605469,2|2,3:2|3:0,0:0:0:0:
203,291,36371,6,0,P|142:253|73:263,1,143.999995605469,0|0,1:0|3:0,0:0:0:0:
73,263,37064,1,4,3:0:0:0:
13,176,37294,2,0,L|87:160,1,71.9999978027344,0|2,1:0|0:0,0:0:0:0:
100,156,37987,1,2,3:0:0:0:
154,89,38217,6,0,P|185:111|210:140,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
266,200,38679,2,0,P|290:173|319:152,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
391,104,39141,1,2,1:2:0:0:
447,169,39371,2,0,L|485:170,2,35.9999989013672,2|2|2,0:0|0:0|0:0,0:0:0:0:
378,222,39833,1,0,0:0:0:0:
436,285,40064,6,0,P|408:339|330:351,1,143.999995605469,4|0,0:0|3:0,0:0:0:0:
256,308,40756,1,4,3:0:0:0:
180,351,40987,2,0,P|111:344|76:285,1,143.999995605469,0|0,1:0|3:0,0:0:0:0:
76,285,41679,1,0,3:0:0:0:
22,192,41910,6,0,B|92:166|90:220|161:197,1,143.999995605469,0|0,1:0|0:0,0:0:0:0:
212,127,42602,1,4,3:0:0:0:
300,127,42833,1,0,1:0:0:0:
351,197,43064,2,0,B|422:220|420:166|490:192,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
461,273,43756,6,0,P|410:289|373:375,1,143.999995605469,4|0,3:0|3:0,0:0:0:0:
286,352,44448,1,4,3:0:0:0:
226,290,44679,1,0,1:0:0:0:
139,275,44910,2,0,P|115:341|51:369,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
52,282,45602,6,0,L|30:138,2,143.999995605469,0|0|0,1:0|3:0|0:0,0:0:0:0:
125,236,46756,2,0,L|112:152,2,71.9999978027344,8|4|0,0:3|3:0|0:0,0:0:0:0:
188,332,47448,6,0,P|240:345|318:302,1,143.999995605469,4|0,1:2|3:0,0:0:0:0:
336,219,48141,1,4,3:0:0:0:
357,135,48371,2,0,P|415:96|485:107,1,143.999995605469,0|0,1:0|3:0,0:0:0:0:
485,107,49064,1,2,3:0:0:0:
407,208,49294,6,0,P|337:219|279:179,1,143.999995605469,0|0,1:0|3:0,0:0:0:0:
250,97,49987,1,4,3:0:0:0:
167,123,50217,1,0,1:0:0:0:
196,206,50448,2,0,L|246:353,1,143.999995605469,0|2,0:0|3:0,0:0:0:0:
130,322,51141,6,0,B|92:320|92:320|60:334|60:334|20:333,2,107.999996704102,8|8|8,0:1|0:1|0:1,0:0:0:0:
242,342,52064,2,0,B|280:344|280:344|312:330|312:330|352:331,2,107.999996704102,8|8|0,0:1|0:1|0:0,0:0:0:0:
199,234,52987,2,0,B|161:232|161:232|129:246|129:246|89:245,2,107.999996704102,8|8|8,0:1|0:1|0:1,0:0:0:0:
311,254,53909,2,0,B|349:256|349:256|381:242|381:242|421:243,2,107.999996704102,8|8|8,0:1|0:1|0:1,0:0:0:0:
274,145,54833,6,0,P|281:93|376:68,1,160,4|0,1:2|3:0,0:0:0:0:
454,118,55525,1,4,3:0:0:0:
504,36,55756,1,8,1:0:0:0:
502,55,56217,2,0,L|496:149,1,80,0|8,0:0|0:1,0:0:0:0:
449,218,56679,5,2,1:2:0:0:
357,189,56910,2,0,P|313:188|278:203,2,80,2|0|4,0:0|3:0|3:0,0:0:0:0:
449,218,57602,2,0,L|441:299,1,80,8|0,1:0|0:0,0:0:0:0:
320,364,58064,2,0,L|327:284,1,80,0|0,3:0|0:0,0:0:0:0:
237,183,58525,6,0,P|204:236|108:251,1,160,4|0,1:2|3:0,0:0:0:0:
143,161,59217,1,4,3:0:0:0:
48,138,59448,2,0,B|92:73|92:73|172:68,1,160,8|0,1:0|3:0,0:0:0:0:
268,57,60141,1,8,0:1:0:0:
322,135,60371,6,0,P|387:122|421:83,2,120,4|0|4,1:2|0:0|3:0,0:0:0:0:
218,188,61294,1,8,1:0:0:0:
334,206,61525,1,8,3:0:0:0:
250,122,61756,1,4,3:0:0:0:
270,239,61987,1,8,3:1:0:0:
322,135,62217,6,0,L|318:300,1,160,4|0,1:2|3:0,0:0:0:0:
403,339,62910,1,4,3:0:0:0:
465,266,63141,2,0,P|466:221|451:187,1,80,8|0,1:0|0:0,0:0:0:0:
475,96,63602,6,0,P|444:56|329:56,2,160,0|4|0,3:0|1:2|0:0,0:0:0:0:
452,189,64756,1,4,3:0:0:0:
359,214,64987,2,0,P|318:212|278:192,1,80,8|0,1:0|0:0,0:0:0:0:
179,115,65448,2,0,L|258:104,1,80,2|8,3:0|0:1,0:0:0:0:
188,216,65910,6,0,P|139:252|29:230,1,160,4|0,1:2|3:0,0:0:0:0:
5,153,66602,1,4,3:0:0:0:
32,60,66833,2,0,P|72:44|114:45,1,80,8|0,1:0|0:0,0:0:0:0:
179,115,67294,1,0,3:0:0:0:
256,57,67525,1,8,0:1:0:0:
256,57,67641,1,0,0:0:0:0:
256,57,67756,6,0,P|272:96|308:119,1,80,4|2,1:2|0:0,0:0:0:0:
398,112,68217,2,0,P|437:68|506:53,2,120,2|0|2,3:2|0:0|0:0,0:0:0:0:
374,205,69141,2,0,L|389:289,1,80,0|0,3:0|0:0,0:0:0:0:
282,354,69601,6,0,P|225:354|168:266,1,167.999994873047,4|0,1:2|3:0,0:0:0:0:
213,178,70293,1,4,3:0:0:0:
148,100,70524,2,0,L|55:107,1,83.9999974365235,8|0,1:0|0:0,0:0:0:0:
0,214,70986,2,0,L|83:207,1,83.9999974365235,0|8,3:0|0:1,0:0:0:0:
213,178,71447,6,0,B|201:230|201:230|228:287|228:287|215:345,1,167.999994873047,4|0,1:2|3:0,0:0:0:0:
315,361,72140,1,4,3:0:0:0:
399,307,72370,2,0,P|404:262|393:223,1,83.9999974365235,8|0,1:0|0:0,0:0:0:0:
334,143,72832,2,0,P|323:102|329:61,1,83.9999974365235,2|8,0:0|0:1,0:0:0:0:
490,16,73293,6,0,L|487:184,1,167.999994873047,4|0,1:2|3:0,0:0:0:0:
393,225,73986,1,4,3:0:0:0:
446,309,74216,2,0,P|404:321|370:351,1,83.9999974365235,8|0,1:0|0:0,0:0:0:0:
276,317,74678,2,0,P|234:323|194:313,1,83.9999974365235,4|8,3:0|0:1,0:0:0:0:
134,231,75140,6,0,P|146:183|260:139,1,167.999994873047,4|0,1:2|3:0,0:0:0:0:
329,191,75832,1,4,3:0:0:0:
406,126,76063,2,0,L|408:34,1,83.9999974365235,8|0,1:0|3:0,0:0:0:0:
428,36,76409,1,0,0:0:0:0:
448,30,76524,1,0,0:0:0:0:
501,115,76755,1,8,0:1:0:0:
461,207,76986,6,0,P|411:256|416:349,1,167.999994873047,4|0,1:2|3:0,0:0:0:0:
504,300,77678,1,4,3:0:0:0:
415,348,77909,2,0,P|375:357|329:349,1,83.9999974365235,8|0,1:0|3:0,0:0:0:0:
247,297,78370,2,0,P|206:288|160:296,1,83.9999974365235,2|8,3:0|0:1,0:0:0:0:
43,215,78832,6,0,P|118:212|173:137,1,167.999994873047,4|0,1:2|3:0,0:0:0:0:
137,48,79524,2,0,L|51:35,2,83.9999974365235,4|8|0,3:0|1:0|0:0,0:0:0:0:
234,20,80216,1,0,3:0:0:0:
263,116,80447,1,10,3:0:0:0:
358,82,80678,6,0,P|419:97|458:188,1,167.999994873047,4|0,1:2|3:0,0:0:0:0:
412,277,81370,1,4,3:0:0:0:
311,269,81601,2,0,B|243:284|243:284|231:312|231:312|151:332,1,167.999994873047,8|4,1:0|3:0,0:0:0:0:
69,294,82293,1,12,3:0:0:0:
69,294,82409,1,8,0:1:0:0:
69,294,82524,6,0,P|83:251|76:207,1,83.9999974365235,4|0,1:2|3:0,0:0:0:0:
21,128,82986,2,0,L|115:109,1,83.9999974365235,2|4,3:0|3:0,0:0:0:0:
201,86,83447,2,0,L|204:38,3,41.9999987182618,8|8|2|0,1:0|0:1|3:0|3:0,0:0:0:0:
250,62,83909,2,0,L|247:103,3,41.9999987182618,0|0|2|0,1:0|0:0|3:0|0:0,0:0:0:0:
294,91,84370,6,0,P|303:138|391:191,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
432,257,85063,1,0,3:0:0:0:
347,275,85293,2,0,L|262:294,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
195,259,85755,2,0,L|110:278,1,71.9999978027344,2|0,0:0|3:0,0:0:0:0:
63,213,86216,6,0,P|64:142|127:86,1,143.999995605469,4|0,0:0|3:0,0:0:0:0:
189,53,86909,1,0,3:0:0:0:
247,116,87140,2,0,P|290:128|336:125,1,71.9999978027344,8|0,0:0|3:0,0:0:0:0:
402,111,87601,2,0,L|390:186,1,71.9999978027344,2|2,0:0|3:0,0:0:0:0:
442,252,88063,6,0,B|400:275|400:275|382:321|382:321|336:347,1,143.999995605469,4|0,0:0|3:0,0:0:0:0:
265,301,88755,1,0,3:0:0:0:
193,349,88986,2,0,P|154:358|111:355,1,71.9999978027344,8|0,0:0|3:0,0:0:0:0:
46,314,89447,6,0,L|16:166,2,143.999995605469,2|4|0,0:0|0:0|3:0,0:0:0:0:
122,357,90601,1,0,3:0:0:0:
182,294,90832,2,0,L|185:214,1,71.9999978027344,8|0,0:0|3:0,0:0:0:0:
131,153,91293,2,0,P|116:118|113:71,1,71.9999978027344,2|0,0:0|3:0,0:0:0:0:
172,21,91755,6,0,P|246:31|302:93,1,143.999995605469,4|0,0:0|3:0,0:0:0:0:
341,149,92447,1,0,3:0:0:0:
403,89,92678,2,0,L|479:84,1,71.9999978027344,8|0,0:0|3:0,0:0:0:0:
506,165,93140,2,0,L|434:169,1,71.9999978027344,2|0,0:0|3:0,0:0:0:0:
389,243,93601,6,0,P|398:304|475:350,1,143.999995605469,4|0,0:0|3:0,0:0:0:0:
472,262,94293,1,0,3:0:0:0:
389,243,94524,2,0,L|296:249,1,71.9999978027344,0|0,0:0|3:0,0:0:0:0:
247,299,94986,1,2,0:0:0:0:
169,261,95216,1,0,3:0:0:0:
87,290,95447,5,4,0:0:0:0:
256,192,95563,12,0,97293,0:0:0:0:
Topic Starter
Mao
Updated, replied to Sieg ingame and also discussed stuff :3
riffy
Yo, as requested.

[General]
  1. So... I've got you a new BG. Let me know if you like it or not.
[Geroversible's Easy]
  1. Not a real problem, but if you could get rid of unnecessary green lines modders would be very thankful.
  2. Tick Rate 2 isn't really reasonabl and sounds forced. Since rhythm of the diff does not ask for something so intense.
  3. 00:06:832 (1,1) - minor - sorry, guys, I know it's annoying but could you drop DS a little more here. It is noticeable that DS is slightly bigger here.
  4. 00:24:370 (1) - this NC sorta breaks the consistency + it gives too much HP to players. Remove it, maybe?
  5. 00:28:986 (3,2) - the (2)-sliders appears where players don't expect it to. This kind of "stack" might be sorta misleading and unpleaseant for newbies, so I suggest avoiding it.
  6. 00:39:370 (3,4) - minor - the pattern is very uncommon for E-diffs and it does not look friendly to beginners. Probably you should re-arrange it a little?

    Those sliders, wow. ♥
[Lao's Normal]
It took me some time to realize what does this weird name mean. Can we have something more recognizeable? Maost? Lusao? I can't really come up with anything, but you guys are far more creative when it comes to merging names.
  1. 00:11:216 - maybe, just maybe, someone missed a circle here. It really feels like a beat is missed here.
  2. 01:08:216 (2,1) - minor - personally, I'd prefer to blanket them. This kind of stack is really, really unexpected here.
  3. 01:22:063 (2) - in case if you want to make it look neater - try blanketing. If you don't - that's fine.

    4 SV multipliers for such a short Normal is an overkill, if you ask me. Everything else is quite okay.
[Desperate's Hard]
  1. 01:16:063 (3,4,5) - minor probably you should have them spaced just like the previous triplet. For readability purposes, you know.
  2. 01:23:447 (3,4,1) - can we emphasize the second reverse a little more? Example.

    Nicely done.
[Collapse]
  1. Try to reduce volume on tails of 3/4 sliders? They sound kinda too loud, if you ask me.
  2. 00:32:216 (1) - do we really need this new combo? I think that'd give too many HP to players. :c

    Not much to complain to about. o/
Just as always. Couldn't find anything really troublesome.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!


Edit:

[Storyboard]
So, as you've requested I did some storyboarding. First of all, the code below shoul be in every osu! file, otherwise it won't run properly
You should replace your "Events" part in each osu file with this
[Events]
//Background and Video events
0,0,"beckgreunt.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/flash.jpg",320,240
F,0,462,,0
S,0,462,,0.6
T,HitSoundClap,54832,84370
F,0,0,462,0.75,0
//Storyboard Sound Samples

Then, you should unpack this .zip archieve into your beatmap's folder and disable Widescreen Support and Epilepsy Warning. Letterboxes should remain disabled.

Note: if you spam keys on mania during kiai you'll make SB act weird, that's a normal behavior, nothing is broken
Topic Starter
Mao
Thanks for the storyboard <3
Tarrasky
mod asked in pm
sorry if i make a bad mod, i'm not good enough to be a bn, just do not expect great things

GENERAL

add "Shia LaBeouf Maddie Ziegler" in tags, it has references, source
add "Gero" and "Irreversible" in tags, they made the Easy
"The Hunger Games: Catching Fire" can be source of the map, the film have a official right about the music, source, source 2

Geroversible's Easy

00:07:755 - 00:09:601 - 00:13:293 - ect... I recommend you add soft-hitslide with the sound off the soft-hitclap in the ticks, loses some consistency the way it is
00:13:063 (2) - move from x:276 y:220 (why?) prev and next distance improves a bit
00:19:755 (1,2) - you were quite unaware in that part, have more intense song in 00:20:447 - 00:21:370 - than 00:20:216 - and 00:21:140 -, I recommend you remake and add slider like these 00:12:370 (1,2) -, the sound not is like these 00:30:832 (1,2) - which is partially acceptable the triples
00:39:370 (3,4) - Particularly I not like this overlap, overlaps not is recommended in Easy
00:40:524 (5) - add new combo and remove new combo in 00:40:986 (1) - (why?) to be consistent, of course
In all map only this stack 00:50:216 (3,4) -, why? I recommend you move 00:50:216 (3) - from x:456 y:124 to avoid unnecessary stack
01:09:601 (3) - 01:16:986 (3) - add NC, is inconsistent
01:11:447 (1) - in 01:11:447 -, I prefer this hitsound be Samplest Normal and you remove the Finish (omg why? you're so nazi) because before you were giving 4-2 times to add finish, and here you do 1-1, this is inconsistent, and was well coolest Sample Normal, i think
01:20:678 (1) - dont takes the effort of looking at the moment of hits to the angular curves have movement in hits, look in 01:21:601 - 01:23:447 -, why you dont map to doing steep curve in these moments? listen the music please
note: delete this lot of timing points you dont use please, i know "can get a lot of unnecessary timing points cause the rank criteria can blablabla" but makes it appear that you did not bother to make a "clean" on your map

Lao's Normal

01:35:447 (1) - finish this spin in 01:39:140 - please, is a bit hard 1/1 time spin in Normal
00:11:447 (3) - Ctrl + G to improve the flow
00:15:140 (3,4,1) - a bit counfuse about this transition, try to move 00:16:063 (1) - down or make like this https://osu.ppy.sh/ss/2980917, in my noob view, is better
01:09:601 (1,2,3) - bad transition, try something more straight, like https://osu.ppy.sh/ss/2980934
01:16:293 (2,3,1) - same ^
I think this hitsound a bit "striking, stronger" for a song so calm, but, since it is consistent, nothing against
00:19:755 (4) - 00:49:293 (3) - add NC to have consistency

Desperate's Hard

OD7? HP7? AR8? what is this? a light insane? the map have just 2,62 stars and not even have sharp jump! Please can reduce it? It is insulting the hard players.
I test a lot of times and for me the ideal AR is 7, OD 6-6,5, HP 5-6 in my useless ridiculous opinion of someone who is not even known, if you want to discard this do, "play hard every day" just does not give me the right to know more than a fucking amazing qat member
00:08:679 (1,2) - use 1,7x distance like you do in 00:08:217 (4,1) -, I think can improvise a little the flow, maybe moving 00:09:602 (2) - from x:319 y:296, like 00:51:141 (1,2) -
00:15:140 (3) - in 00:15:140 - you can add a Samplest Normal, as you did in previous times 00:11:448 (3) - 00:13:293 (3) -
00:25:294 (1) - in 00:25:294 - i recomend you add finish, is a starttime with 4/1 times
00:31:525 (2,3) - 1,83x distance is a little high for a non-special moment, the tone of this part is very soft
01:01:987 (5,1) - can avoid overlap here? I particularly did not like
01:35:447 (1) - finish this spin in 01:39:140 -, is more pleasant
00:52:987 (3) - add NC to improve the consistency

Collapse

Really good map, just single tips:
AR8 is forced to a song with slow pace, I recommend the AR like 7
00:47:447 (1,2) - I prefer the slider 00:47:909 (2) - like https://osu.ppy.sh/ss/2981118, blanket sounds good here
and if you move 00:50:216 (3) - from x:256 y:171, you will improve the flow between 00:49:986 (2,3) -
01:20:216 (4,5) - change this from a 1/8 slider with reversearrow? (why?) because the music is exactly this, like 01:16:524 (6) -
01:22:293 (7) - maybe ctrl + G? (why?) to improve the flow

Storyboard

00:54:370 - 00:54:659 -, i think t his pulse is unnecessary, if you make full black here will have more to do "expectation" for when the kiai reach, giving more impact, I prefer so I do not know what you think
the SB/d2 can get dark more faster, is trampling the other lyrics


Really sorry for my terrible mod, there is no way to find defects in maps made by people as important and experienced as you, who has the know enough to say what can and cant be rank, I dont know why need mods to rank a map made by qats, you guys are the best, was to be submit = rank
Kyubey
Almost forgot about it. D:
Add Gero and Irre to the tags, I'm pretty sure they deserve it.
All of your diffs have really loud hitsounds at beginning till 00:08:678 - this point. For me that doesn't fit the songs, because it's pretty quiet at the beginning. Maybe reduce volume there?
[Easy]
Well, to be honest, I don't like that you used a lot of 1/2 gaps in calm parts (while they are not recommended in easy diffs at all, but on this BPM can work if used rarely) and left the whole kiai with 1/1 gaps, that is just not consistent and doesn't follow the song intensity at all, but this is your way to map it so I won't suggest to change it.
What a strange NC placement, I can't follow it D: It's totally wrong for me. Maybe make it following the music, not the vocals (sometimes it doesn't even follow them too)?
00:38:678 (2,3,4) - it looks pretty hard to read for new players, too many objects in such a small place. and consider that reading things in the corners is harder, because player usually concentrates near the center of playfield
01:20:678 (1) - such a complicated slider for newbies. i recommend to make this part of it easier to read http://puu.sh/h407c/72dda374ef.jpg because better to not show these shapes to newbies, they can be confused by it
01:35:447 (1) - maybe finish this spinner on same point as in other diffs for better consistency?
[Normal]
00:16:986 - this sounds pretty quiet and doesn't give enough feedback to player imo, use louder hitsound here? like normal-hitnormal
[Hard]
OD7.3 on hard for such a slow song? That is really strange for me, OD7 got used to be on insanes with ~160 BPM, but on hard with 130 it just doesn't fit for me. Maybe make it 6-6.5 at least? And that will help to keep OD consistency in spread because 4-7.3 is really huge gap
01:16:063 (3,4,5) - triple in the corner can be pretty hard to notice (read my statement about it in Easy), maybe move it down or somewhere?
[Collapse]
Read my statement about OD in hard difficulty and consider making it smaller here too, OD8 is really pretty high for 130 BPM song while most of ~175+ BPM insanes use it.

Since I got used to search for noticeable errors and usually don't suggest much and this map got a lot of mods already, I want to apologize if my mod lack of something called quality, I could find more things, if I could be able to mod it yesterday, but you know reasons, why I didn't it. Mapset is really well made, only things that disturb me are OD on Hard and Collapse and NC placement in the Easy diff.
By the way, I'm not really good at checking english metadata, so consider rechecking it, because I'm not sure about the title. Official video shows that title http://www.youtube.com/watch?v=KWZGAExj-es so better to discuss about it to someone capable to check it.
Good luck with ranking!
riffy
tuned the SB a little, lyrics are a little prettier now :)

code
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"beckgreunt.jpg",320,240
F,0,3140,,0
F,0,8678,8793,0.4,0
F,0,9024,9140,0.4,0
F,0,9370,9486,0.4,0
F,0,9601,9774,0.4,0
F,0,9947,10063,0.7,0
F,0,10293,10409,0.4,0
F,0,10524,,0.4
F,0,52755,52986,1,0.4
F,0,53216,53274,0.7,0.4
F,0,53332,53390,0.7,0.4
F,0,53447,53563,0.7,0.4
F,0,53736,53851,0.7,0.4
F,0,53909,54140,0.7,0
F,0,54370,54659,0.7,0
F,0,54832,,1
S,0,54832,,0.6
F,0,84370,84832,1,0.6
F,0,95447,97063,0.7015173,0.08740465
F,0,97293,,0.6
F,0,97293,99140,0.4,0
F,0,97293,99140,0.5,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/a1.png",320,240
F,0,11447,12370,0,1
M,0,11447,14216,154,420,227,420
F,0,13755,14216,1,0
Sprite,Foreground,Centre,"SB/a2.png",320,240
F,0,15832,16755,0,1
M,0,15832,18601,154,420,227,420
F,0,18140,18601,1,0
Sprite,Foreground,Centre,"SB/a3.png",320,240
F,0,19063,19986,0,1
M,0,19063,21832,154,420,227,420
F,0,21371,21832,1,0
Sprite,Foreground,Centre,"SB/a4.png",320,240
F,0,22524,23447,0,1
M,0,22524,25293,154,420,227,420
F,0,24832,25293,1,0
Sprite,Foreground,Centre,"SB/b1.png",320,240
F,0,26678,27601,0,1
M,0,26678,29447,154,420,227,420
F,0,28986,29447,1,0
Sprite,Foreground,Centre,"SB/b2.png",320,240
F,0,30832,31755,0,1
M,0,30832,33601,154,420,227,420
F,0,33140,33601,1,0
Sprite,Foreground,Centre,"SB/b3.png",320,240
F,0,33832,34755,0,1
M,0,33832,36601,154,420,227,420
F,0,36140,36601,1,0
Sprite,Foreground,Centre,"SB/b4.png",320,240
F,0,38216,39139,0,1
M,0,38216,40985,154,420,227,420
F,0,40524,40985,1,0
Sprite,Foreground,Centre,"SB/c1.png",320,240
F,0,40986,41909,0,1
M,0,40986,46524,154,420,227,420
F,0,45601,46524,1,0
Sprite,Foreground,Centre,"SB/c2.png",320,240
F,0,48370,49293,0,1
M,0,48370,53908,154,420,227,420
F,0,52985,53908,1,0
Sprite,Foreground,Centre,"SB/f1.png",320,240
F,0,84370,85293,0,1
M,0,84370,88524,154,420,227,420
F,0,88063,88524,1,0
Sprite,Foreground,Centre,"SB/f1.png",320,240
F,0,91265,92188,0,1
M,0,91265,95419,154,420,227,420
F,0,94958,95419,1,0
Sprite,Foreground,Centre,"SB/d1.png",320,240
F,0,54832,55755,0,1
M,0,54832,60370,154,420,227,420
F,0,59447,60370,1,0
Sprite,Foreground,Centre,"SB/d3.png",320,240
F,0,62216,63139,0,1
M,0,62216,67754,154,420,227,420
F,0,66831,67754,1,0
Sprite,Foreground,Centre,"SB/d4.png",320,240
F,0,67524,68447,0,1
M,0,67524,70293,154,420,227,420
F,0,69832,70293,1,0
Sprite,Foreground,Centre,"SB/d5.png",320,240
F,0,69601,70524,0,1
M,0,69601,75139,154,420,227,420
F,0,74216,75139,1,0
Sprite,Foreground,Centre,"SB/d6.png",320,240
F,0,76986,77909,0,1
M,0,76986,82524,154,420,227,420
F,0,81601,82524,1,0
Sprite,Foreground,Centre,"SB/d2.png",320,240
F,0,59909,60832,0,1
M,0,59909,62678,154,420,227,420
F,0,62217,62678,1,0
//Storyboard Sound Samples
ziin
[Random Storyboard mod]
S,0,54832,,0.6 - if you're going to scale the background to smaller than the standard window size, I would recommend manually adding the black bars rather than scaling down as the background during the song differs from the background when loading the game. I would also recommend you put the scale at the beginning of the song rather than the middle of the song just for ease of reading. Personally I think it's a bug that scale works retroactively.
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