thanks, and yep i'll be going for rank after all diffs are done.
LOL OOPS I forgot to change that. Also I'll delete the 1/4s near end when I get back for better spreaddeetz wrote:
cool, thx. 2.9* is fine
I'll look soon but uhh
[Difficulty]
HPDrainRate:7
OverallDifficulty:8
[Rei-tan] wrote:
Modder here from my queue (p/3951220#p3951220)Easy1:31:724 - Place a hit-circle here. sure :3
1:32:069 - Remove hit-circle here and start a spinner. no thanks
1:37:586 - End spinner here from 1:32:069. ^HOS' Normal1:32:214 - Start a spinner here. HOS told me that he doesn't want to :pInsane1:32:069 - instead of putting a single note, make it double sorry, pattern hereBoundless1:32:069 - instead of putting a single note, make it double same as before
IK IK I don't rlly help b-but *cires* its ok, everybody starts somewhere \:D/
16:20 sukiNathan: herro
16:21 deetz: .
16:21 sukiNathan: can I just irc mod
16:21 sukiNathan: a few things only
16:21 *sukiNathan is editing [http://osu.ppy.sh/b/627687 Feint - Homebound [Boundless]]
16:21 deetz: sure
16:21 sukiNathan: 00:11:724 (4,1) - isnt the spacing here a bit inconsistent
16:22 sukiNathan: 00:08:966 (4,1) -
16:22 sukiNathan: with parts like that
16:22 sukiNathan: 00:14:483 (4,1) - and this
16:22 deetz: for the sake of pattern yea
16:22 deetz: i think it still plays fine but i'll keep that in mind
16:22 sukiNathan: oh ok
16:23 sukiNathan: 00:36:724 (5,1) - these could be just a bit further
16:23 sukiNathan: 00:36:379 (2,3,4,5) - at least larger than this in spacing
16:23 sukiNathan: since 5 and 1 are probably more emphasized
16:23 deetz: ah
16:24 sukiNathan: so yeah makes more sense with the music owo
16:24 deetz: i think i'll move 5 down
16:24 sukiNathan: yeah
16:24 sukiNathan: 00:45:172 - slight volume increase here?
16:25 deetz: why not :p
16:26 sukiNathan: 01:11:983 (4,5,6,7) - maybe increase spacing a bit here
16:26 sukiNathan: it feels kind of slow with the sv
16:26 sukiNathan: 01:14:741 (4,5,6,7) - here too
16:27 sukiNathan: 01:17:500 (4,5,6,7) - I think matching this would work
16:27 deetz: yea dunno why i have it at 0.5 LOL
16:28 sukiNathan: 01:11:983 (4,5,6,7) - also pointing these down
16:28 sukiNathan: would probably accent the drum hit on 01:12:414 (8) - better
16:30 deetz: i wanted the end part to flow for the most part
16:30 sukiNathan: yeah true
16:30 sukiNathan: would have to sacrifice some flow
16:31 sukiNathan: 01:31:723 (5) - maybe a 1/4 slider could work here?
16:32 deetz: why?
16:33 sukiNathan: eh
16:33 sukiNathan: nvm
16:33 sukiNathan: guess its just me
16:35 deetz: ok :p just wanted to know why you thought so
16:35 sukiNathan: well that's it
16:35 sukiNathan: map is really nice :D
16:35 deetz: thanks
16:35 deetz: thats the first irc mod i've ever been given \:D/
16:36 sukiNathan: irc mods are fun =w=
16:36 deetz: lol
16:36 deetz: thank you o/
wow, thanks!Fort wrote:
hi deetz.
i look this map, i love this map & song (why no full version mapping)
maybe add "015" and "Outlook" on tags because of monstercat release album
no kd :3
here, take my stars
thank you again Fort!Fort wrote:
okay im back for this, since you posted something on my queue
yup this song has much 3/4 musical pattern <3 yea
and great map!
Boundless:
00:12:586 (2) - this one hit my HP bar, im afraid this notes can be unrankable cause of that, you can move that notes atleast in (y=5/6) hmm I loved that pattern, changed a bit
01:15:172 (8) - move this slider to up little bit (maybe y=72) changed it in a different way
Insane:
00:49:828 (4,5) - slider in 00:49:828 - then add circle in 00:50:172 - looks great pattern (swap patterning, i see you repeat this pattern in kiai. i guess you can change it all, its up to you) hm I see what you're getting at but these sliders emphasize the electronic sound rather than the drum :p
yep my less mods is just because this map looks good, few more mods can make this map bubbled/ranked. be sure you can call BN for this :3
goodluck!
thanks LixRei!LixRei wrote:
Modding on request. o/
[Overview]
- Shouldn't first spinner start on the same place on every diff for mere consistency? This also kinda alters overall audio lead-in, so I suggest to discuss with all GDers as to where start it. oh shit I'm dumb did it on my diffs will tell them to do the same
[Easy]
- 00:42:414 (1,2) - Idk... I feel the flow here can improve, to make it easier for beginners. Maybe some circular flow? did a thing
- 00:57:586 (1) - Remove NC for consistency, since you're NCing every two measures (and honestly, I don't think it's necessary to mark the end of a Kiai with a NC). This also alters HP drain. Make it like 01:08:621 (3) - sure
- 01:10:000 (1) - Will this thing be okay? It's way too outside of the grid. I'm certain part of this slider isn't visible on non-widescreen resolutions. The same goes for 01:08:621 (3) - showed you already :3
- Cool diff.
Will end mod here, since my help on Insanes and above isn't really great. :v
Anyway, good luck! Take a star!
thanks for mod lixLixRei wrote:
Modding on request. o/
[Overview]
- Shouldn't first spinner start on the same place on every diff for mere consistency? This also kinda alters overall audio lead-in, so I suggest to discuss with all GDers as to where start it.
[byfar's Hard]
- 00:35:517 (1,2) - Those things are waay too outside of the grid. Fix it please. D:
- 00:36:724 - Why are you skipping this beat? Just curious. fix
- 00:40:690 (3) - Way too out of the grid. D:
- 00:45:172 (1,2,3,4) - Just nazi, but I don't like this overlap. It makes me cry (without mentioning reverses on sliders 3 and 4 are hidden, making them unrankeable). If you'll keep yer overlaps, at least fix last two sliders. imo fine
- 01:15:517 (1,2) - All your blankets were perfect until this point. ;w; Fix it please. lol
- 01:16:552 (3) - Out of grid.
- 01:21:035 (1) - ^
- 01:25:862 (2) - I... don't really know what to say about this slider. It's okay, but I just don't like it... intended for effect
- 01:27:586 (1) - Why the NC here? lol o lord
- The end was pretty cool. Nice diff, it felt great while playing it. And read my justification for mentioning notes out of grid on Normal (I don't want to write same thing again).
Will end mod here, since my help on Insanes and above isn't really great. :v
Anyway, good luck! Take a star!
It's probably ok, the mod looks much mostly because he points out out of grid stuff which they do more than me :pFort wrote:
whoa lixrei's mods looks much for Normal and Hard diff, i think i will check it soon
thankLixRei wrote:
[Overview]
- Shouldn't first spinner start on the same place on every diff for mere consistency? This also kinda alters overall audio lead-in, so I suggest to discuss with all GDers as to where start it. did
[HOS' Normal]
- 00:08:966 (5,1,2) - Fix the blankets, maybe? Flow should be okay even if you do it, so that shouldn't be an issue. did
- 00:17:586 (1) - Part of this is out of the grid (and a very small part is out of my screen lol) so you need to pull it upside. And fix blanket with 00:18:621 (2) - on the way. did but its not offscreen ingame
- 00:20:345 (1) - Ctrl + G this for better flow IMO. ya
- 00:27:241 (2,3) - Those two sliders end on practically nothing, so this part sounds kinda weird. You should really consider erasing them and make a 3/2 slider instead. And using the sliders for the mere effect of "holding" is really ankward to do on Normal IMO (even if you leave the right 1/2 gap); hence this suggestion. hm I think this is just his style. it plays fine and it helps to introduce 1/2
- 00:30:000 (2,3) - ^ ^
- 00:41:035 (4) - ^ (and it might be touching HP bar on those rare cases). adjusted because hp bar
- 00:43:103 (2) - Alright, you need to pull up this one. This is sightly out in my screen, so you should really check it. its fine in play mode
- 00:47:586 (1,2) - Way too out of the grid. From this one I assume it's out of screen on lower resolutions. Also, sudden stack after a spinner is weird for the player. Consider rearranging this. moved to the other side to aid spinner recovery. if HOS wants he can change it back or w/e
- 00:57:241 (3) - This one is sightly overlapping with my HP bar, so I felt like mentioning it. o.o adjusted
- 01:08:966 (4) - Clicking this is weird, since it isn't really a noticeable beat (if anything, the strong beat is on 01:08:879 - ), so I suggest to use a slider instead, starting on 01:08:621 (3) - instead made that stuff consistent with before
- 01:29:310 (1) - Okay, this one also goes quite it's way out of the grid, so you should check it. its fine
- Diff itself is quite nice, but the notes out of grid are bad D: The fact AiMod doesn't complain about them isn't a justification to keep them (yeah, I've noticed some elements out of grid are also out of screen on low, non-widescreen resolutions) so they should be fixed.
thx manNaitoshi wrote:
[centre]
Short lil mod from queue~ same
[General]
Phosphorus can also kill things oh
Amazing song yea :d
Amazing bg yeeee citadel
Keep kiai's consistent throughout all diffs? (specifically talking about byfar's diff) byfar does what byfar wants (idk will ask)
your soft-hitclap7 so soooofttt ;w; idk i guess I don't want it to "overpower" the song
[Boundless]
On some of your big white ticks it could be cool to have a normal sampleset finish lol. They're more impactful and more fitting imo oh shit i was totally going to do that but I forgot SELF REMINDER
I think you should make more use of that custom whistle sound thing lol. For color. For example, starting from here: 01:10:000 - you could put one on like every 7th white tick like 01:12:069 (5) - and 01:14:827 (5) - and so on.... hmmmmm I like the idea of using it more but I think your idea isn't sufficient and I've still yet to think of something that works really well
00:09:310 (1,2) - Fix it if it was meant to be a blanket lol yep asdf
00:25:172 (3,4) - why not just normal samplesets here? They sound a bit more fitting to me. you are correct
00:45:172 (1,2,3,4,5,1,2,3,4,5) - How about a continuous stream? And increasing volume for maximum build up? (I just like streams lel) As is, they're a bit insipid... kk i made a nice stream if it's a spread issue later I'll just change it back
01:09:138 (3,4,5) - the flow from 3 to 4 and 4 to 5 is just weird @-@ ... idk how to explain it but it was really awkward to play them. Mostly 3 to 4... It's a weird direction to go from that slider at such a short range I guess. I don't have a godly suggestion for it but I thought I'd point it out adjusted a bit
01:22:241 (7,1) - This is also a weird flowing jump. Nothing big though... Try something more like this? your example looked exactly the same so I did a nice diamond thing yey
01:11:638 (2) - maybe add a default soft whistle to these ones for emphasis? I feel they should be emphasized at any part of the song. It could be cool too because it's after the kiai and there were things like that before the kiais. should be fine when I figure out a whistle pattern
[Insane]
00:44:138 (2,3) - You could switch these in the timeline for flow(tm) nah, its like this for rhythm(tm)
00:56:552 (2) - I think this circle should be a bit further away from the previous object a bit ya
00:56:897 (5) - maybe curve/rotate for wi-fi? (suggestions shown in the box) sorry man we got no reception
01:22:759 (3) - rotate this clockwise a bit? The structure looks a bit boxy did a circular
01:30:690 (1) - if meant to be a blanket fix please blankets(tm)
[Easy]
00:24:138 (2) - Maybe delete this for a more focused approach on the transition to the break? (It make sound a bit better) i don't get it sry man
01:30:690 (3) - maybe make this like you made 00:52:069 (3) - this? (just for the clap) did a thing
(Pretty much all suggestions)
That's alllll I got fun maps man thx
have a free star (ノ·ω·)ノ︵ yey stars are nice
pishifat wrote:
pishifat wrote:
it is time for different formatting ITS TIME TO D-D-D-D-DUELgeneral
- that one clap is pretty much inaudible. you say you dont want it to overpower the song but having inaudible hitsounds defeats the point of them (could also fix the 4ms delay on them while you're at it) decided to get a new clap cuz overpowering the song is better
- disable this crap. can keep the letterbox if you want that just for your one break in easy fk disabled all
- give me metadata ya
boundlz
- 01:31:897 (1) - new combo seems pretty unnecessary YA
- 01:09:483 (4) - so you've got no finish on head cuz bass sound isn't as prominent as it was at 00:58:448 (4) - , but then 01:08:966 (2) - has finish while less prominent than 00:57:931 (2) - . would say just put finish on 4 as well cuz sounds weird only having hitsound on tail. would apply to other diffs too YA
insane
- ar8.5 would be gud YA
- 00:12:069 (1) - stupid thing but spacing the same as 00:11:207 (2,3) - is gud i did a stuff
- 00:27:241 (2,3,1,1) - comboing like boundless please YA
- 01:03:103 (1) - this looks um gross. less gross. steal it smooth
- 01:23:448 (1,2) - pretty sure swap new combos. it's the same as 01:15:172 (7,1) - i'm a stupid
---- these are the triples: 01:12:069 (4,5,6) - 01:14:828 (4,5,6) - 01:17:586 (4,5,6) - 01:23:103 (4,5,6) - 01:25:862 (4,5,6) - 01:28:621 (4,5,6) - . all of them or every other one would be fine i suppose did every other because reasons
again just reminding that HOS is away so he told me to do stuff for him and use my judgement :p
2015-03-19 08:57 HootOwlStar: nah just follow your opinionshowl
- 00:22:759 (4) - 1/2 thing here is out of place. you didn't use any other stuff like this in teh rest of the intro and it's the exact same musically so just doing a circle would be k yes
- 00:32:069 (2,4,5) - mapping these while you ignored the same sounds between 00:25:862 (1,2) - 00:28:621 (1,2) - 00:34:138 (1,2) - is super weird. would be better off to just go with circles on 00:31:379 (1) - 00:32:759 (3) - and cut out the rest of the middle stuff yes
- 00:47:931 (2,3) - hardcore overlap action. would be better if more of 3's sliderbody were visible yes
- 01:09:483 (5,6,2) - nobody cares but would be nice if they were like stacked yes
- 01:21:552 (2,3,4) - placement here is confusing cuz of how much of a mess it is. i dunno what to say other than think of some better placements :/ (the 3/4 slider rhythm doesn't help with interpretation either lol but that doesn't need to be changed if you place things well) yes
- 01:27:241 (3,4,5) - superminorspacing kkkkkk
bub comes depending on byfareasy
- 00:03:793 (1) - and every other slider like this it hurts worst offenders should be fixed now
- 00:12:069 (1,2,3) - something like this is legit tricky to someone who sucks balls. having 1 lead into 2 more than it does into 3 is what you need. 00:14:828 (1,2,3) - is more acceptable cuz spacing from 1->2 looks smaller than 1->3 (although i still don't like that one) yes
00:27:241 (1) - is still a broken slidero
no reply = fixpishifat wrote:
bfr
spacing up til the kiai is crap. here's how to make it less crap:anyway the rest of the stuff now:
- intro bit is the most appropriate use of it up til 00:24:483 (1,2,3,4,5,6,1) - where things just seem weird cuz of object density. because spacing only this one section would be weird, spacing all the 1/2 stuff at the beginning with 1.5x ds would be good. switching distance snaps for 1/1 and 1/2 during the section wouldn't be a problem (and is pretty common)
- section starting at 00:25:862 (1) - either needs higher sv or higher spacing. ideally higher sv, which will make higher spacing more comfortable. 0.65x sv would be best, with which 1.4x spacing works. 0.6x sv with 1.5x. your current baby spacing is just not gonna fly (with me at least)
- 00:35:517 (1,2,3,1,2,1) - basically same spacing as explained for 1/2 in the intro
- 00:42:414 (1,2,3,4,5,1,2,3,4,1,2,3,4) - ^would just be getting rid of the overlap nonsense
- 00:05:172 (1,3) - should swap new combos based on 00:07:931 (5,6,1,2) - 00:10:690 (5,6,1,2) - 00:13:448 (5,6,1,2) - etc
- 00:12:069 (1,2,3,4,5,6,1,2) - if you want quieter hitsounds, do 45%. 60% to 30% is too drastic of a change hwen music isn't doing anything that extreme
- 00:38:276 (1,2) - would be nice if these two weren't so close who cares i do
- 00:54:483 (3,1) - idk how to describe it properly but 3 is arranged in a way that maeks me think 1's head would be on the left rather than the right. every other 1/4 repeating slider is fine, it's just this one that's weird so i think you may know what i mean. just making it a triple would be ok if you don't feel like moving stuff. if you do, arrnaging it better would be cool i think its ok imo. im not gonna do a triple for consistency reasons and i'm not gonna change the pattern because it's intended antiflow (or whatever it's called? idk but the effect is intended)
- 00:58:448 (2,3) - movement is super awkward and overlap with 00:58:966 (1) - is ugh. circular flow is a lot more appropriate after the back/forth from reverse slider i used 1.5x DS for that circular flow if that's ok
- 01:05:862 (1,2) - this rhythm is a nope
- 01:25:862 (2) - bending the first bit the other way is what strong people would do oooooooooooo
- 01:27:931 (1,2) - isn't as bad of a rhythm as the other one, but this diff really doesn't need any standard polarity defying bs. can just do what you did at 00:49:310 (1,2) - the song is different here and i'm not quite sure what you meant by polarity defying bs? i remember watching charles' video about polarity and he says that polarity is only bad when you put a note after a circle on a blue tick but it's fine if there was a slider used before (if i understood what you meant
- 01:30:690 (4) - missing a new combo
kayFort wrote:
kay
heh thanks, and woops, guess it's better now anywaysNaitoshi wrote:
cool new clap
awesome stream
and ef it, here's another
(ノ·ω·)ノ︵
I laughed more than I should've at thisas for the other thingI just meant
as apposed to
It's nothing too big of course :pp