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Yuyoyuppe - AiAe

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Topic Starter
Ciyus Miapah

Anxient wrote:

you told me to try to give suggestion to every diff, but I couldn't find anything up to HYPER.
From my mod queue

Hyper

01:00:674 (4) - ctrl g? sepertinya jump terlihat kurang konsisten
01:15:591 (8,1) - looks really ugly when played .-. coba deh pindah ke x=305 y=350
02:07:674 (1) - since after this is a break, try to add 02:07:674 - HC, spinner start in 02:07:757 (1) - end in 02:09:007 - since when i put HC here? lol
02:29:841 (7,8) - these are pretty well spaced repeat backsliders. Maybe change these to 1/8? as it is now, it seems a bit betraying this one makes your life easier, if you know what i mean
02:49:341 (6,7,8,9) - I think that this should be inline with 02:49:007 (5) - sliderend kurang greget nantinya wkwkwk

Another

00:21:257 (2,3) - change to slider? nice idea, but i think i need to prefer use circles than slider in here
01:17:341 (2) - ctrl g?
01:21:341 (2) - ^
01:55:174 (5) - ^ well, will keep it because im doing this thing on purpose
02:07:674 (1) - spinnerstart in0 2:07:757 - add HC in 02:07:674 - end in 02:08:841 - same like hyper diff
02:14:174 (9) - ctrl+g
02:24:841 (9) - ctrl+g
02:31:674 (1) - why NC? also bring to x=184 y=260 why? because strong big beat landed there
02:33:341 (4) - convert to 1/2 slider? b-b-bbbbut this one looks cool :<
02:34:674 (4) - ^ why??

I can only deliver a mod for these 2 diffs, since I cant find anything wrong with Beginner, standard and advanced and Eternal is just... too much for me atm xD oh its okay
Good luck! thanks for mod! :3

baraatje123 wrote:

Here are the rest of the diffs (no Kuds because I was lazy before :P) okay as you wish

[Advanced]
You have quite some useless green lines, delete all which are unnecessary yeah i think i need to fix it
00:07:674 (1,2) - Try to make these blanket i will do it
00:15:174 (3) - Add a circle, it follows the music 00:16:007 (1) - i NC this because this one is upbeat and have some unique sound
00:35:007 (4,2) - Slight overlap, consider fixing it
00:55:007 (2,1) - Improve blanket
02:05:341 (1) - Wut (end) oh god thanks for this
02:49:007 (1,1,2,3) - Improve blanket (Nazi, I know)

[Hyper]
00:54:841 (2,3) - Improve blanket

Another and Eternal are way out of my league (They are way to good :3) oh thank you

Have 2 stars, this map is great! thanks so much >.<

Makoa wrote:

[Eternal]
SRY OTHER DIFFS 2 REAL 4 ME

- so HP drain 6.3 is cool and all but may i suggest 6.9???? wow too high, and HP 6.3 too high too hue
-Liking the fancy colors and sounds. thanks

00:05:257 (3,4) - Maybe change this to reverse slider to show the significance of that KICK. its a transition for some purpose, so i keep it
Sems like the sliders are mainly mapped around the snare hits but it would be cool to see someway to imcorporate those kick accents in the music into your mapping. Why not spam nc like anyone gives a fuck. hahahahaha, that's very funny but consistency is consistency, i can do this but people will be notice that thing i think
00:33:674 (1,2,3,4,5,6,7,8) - HOW DO PROS HIT THESE STREAMS THEY ARE SO HARD i can pass that lol too EZ
00:59:341 (1,2,3,4) - Maybe curve this like 00:59:007 (1,2,3,4) - cause it looked swaggy
01:12:007 (2) - seemed a little awkward to me with the way most the other snare hits were maped with a regular 1/4 slider because of sound transition, you can clearly hear that thing, and that one for warning player for long stream there
01:51:007 (1,2,3,4,5,6,7,8) - I know the songs is kinda uniform here and matches whats mapped but i kind of want to see a nasty crooked stream. yeah i guess so, too hard for me too
02:01:674 (1,2,3,4,5,6,7,8) - turn off that snap and pretend you have Parkinson's disease will not change this one because this is the final attack lol
02:17:174 (3,4,5,1,2,3,4,5) - FEEL THE WUBS AND GO HAM ON THE SLIDERS idk what you mean but okay lol
02:48:341 (1,2,3,4) - this is good shit. I like this shit. is this shit? lol. It just 4 1/4 sliders hahaha
03:11:841 (2,3,4,5,6,7,8,9,10,11,12,13) - raise the snap a little on these cuz their a little boring atm. idk but i keep this distance like this, to prevent some inconsistency too much
03:23:757 (1) - rip hr players yeah you want HP 6.9 but rip HR players, i keep HP is low then
03:29:341 (1,2,3) - make this and 03:30:674 (2,3) - have matching rythyms because they sound the same to me im do that thing is on purpose, like warn player for next ending stream pattern. its okay and makes gameplay interesting, just for you too :3
03:33:007 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - such a good ending. easy enough to hit fairly acurately and sooo satisfying to do so. because ending needs to be good

Really fun map. like better than Maffalda and the tutorial combined. 10 out of 8 oh thanks, hope you enjoying my map :3
i fix all suggestions except red one, thanks for mod guys :3

Chloe wrote:

awesome map! haven't added a map as favorite for a long time, let me do it and have my stars.
oh thanks for stars, i hope i can possibly rank this map
Bara-
Well
It's not allowed to give kudo to me in such way
It happened before, and a BN immediately devoked the kudos
Topic Starter
Ciyus Miapah

baraatje123 wrote:

Well
It's not allowed to give kudo to me in such way
It happened before, and a BN immediately devoked the kudos
lol ikr
Frim4503
sorry ga bisa bantu mod
cuma bisa bantu shooting star :D
Topic Starter
Ciyus Miapah

Frim4503 wrote:

sorry ga bisa bantu mod
cuma bisa bantu shooting star :D
gpp deh makasih ya starnya :3
Start
From my Modding queue XD

Eternal
  1. 00:33:924 (4,5) - this pattern, and the similar 4+4 patterns might have to large space between 4 and 4

    (and too frequent), maybe you can change some of them to "have larger spacing in a Four and smaller spacing between

    Fours"
  2. 02:01:674 (1,2,3,4,5,6,7,8) - pattern like this is rarely to see in ranked map (at this BPM), so I'm wondering

    if it is rankable.
  3. 01:49:174 (2,3,4) - ^
    (In fact I really like them)
  4. Most of short streams are followed by a short slider, why not make some consequtive short stream groups, it can

    make the map more various.
  5. I really like this diff, my test play result: https://osu.ppy.sh/ss/2836224

Another
  1. The difficulty in stream is way larger than aiming, I suggest you to make CS=5 as a conpansation to balance the pressure in both hands.
  2. DS(other than streams) is conparatively low.
  3. 00:22:257 (8) - delete and extend the previous slider to here may more flow.
  4. First Kiai wasn't emphesized, feels slower than expected, maybe incresing SV.
  5. Good rhythm! my test play result: https://osu.ppy.sh/ss/2836290

Hyper
  1. might be a large diff gap with Another, the rhythm is too simple to be "Hyper", it's more like a easy "Hard", I think you need some short stream in it
  2. test play result: https://osu.ppy.sh/ss/2836334
  3. 02:28:841 - missed one beat, feels awkward.
  4. 02:46:257 - the rhythm changing before and after there is not showing, maybe make some single tap in the part after that?

The rest diffs are fine XD

Good luck XD
Topic Starter
Ciyus Miapah

Remilia_CO wrote:

From my Modding queue XD

Eternal
  1. 00:33:924 (4,5) - this pattern, and the similar 4+4 patterns might have to large space between 4 and 4

    (and too frequent), maybe you can change some of them to "have larger spacing in a Four and smaller spacing between

    Fours" fixed a bit
  2. 02:01:674 (1,2,3,4,5,6,7,8) - pattern like this is rarely to see in ranked map (at this BPM), so I'm wondering

    if it is rankable.
  3. 01:49:174 (2,3,4) - ^
    (In fact I really like them) let's make this ranked, people need something new right?
  4. Most of short streams are followed by a short slider, why not make some consequtive short stream groups, it can

    make the map more various. idk but i will think about it
  5. I really like this diff, my test play result: https://osu.ppy.sh/ss/2836224 nice

Another
  1. The difficulty in stream is way larger than aiming, I suggest you to make CS=5 as a conpansation to balance the pressure in both hands. why small circle :D ?
  2. DS(other than streams) is conparatively low. i want to keep gap between another and hyper diff
  3. 00:22:257 (8) - delete and extend the previous slider to here may more flow. im do the same like eternal diff here
  4. First Kiai wasn't emphesized, feels slower than expected, maybe incresing SV. yeah i think so, but i prefer keep sv here (focusing on something there, and i make kiai part combo colours different than other xD)
  5. Good rhythm! my test play result: https://osu.ppy.sh/ss/2836290

Hyper
  1. might be a large diff gap with Another, the rhythm is too simple to be "Hyper", it's more like a easy "Hard", I think you need some short stream in it ummm this difficulty gap is balanced i think, because on 1st kiai has some 1/4 slider jump about stream on hyper diff i will consider that thing, maybe i can increase Advanced diff SR
  2. test play result: https://osu.ppy.sh/ss/2836334 why miss 1? :<
  3. 02:28:841 - missed one beat, feels awkward. its a trap? lol
  4. 02:46:257 - the rhythm changing before and after there is not showing, maybe make some single tap in the part after that? didnt do that because i want this part is same like this 00:38:341 (1) - part, but im fix NC there

The rest diffs are fine XD

Good luck XD
thanks for mod, apply all suggestion except red one
Start

Remilia_CO wrote:

From my Modding queue XD

Eternal
  1. 02:01:674 (1,2,3,4,5,6,7,8) - pattern like this is rarely to see in ranked map (at this BPM), so I'm wondering

    if it is rankable.
  2. 01:49:174 (2,3,4) - ^
    (In fact I really like them) let's make this ranked, people need something new right? XD i'd like to see it ranked.

Another
  1. The difficulty in stream is way larger than aiming, I suggest you to make CS=5 as a conpansation to balance the pressure in both hands. why small circle :D ? this type map just remind me the mapsets like "little star", that's why I give that suggestion XD

Hyper
  1. test play result: https://osu.ppy.sh/ss/2836334 why miss 1? :< Because of the HD I can't read one of the note orz

The rest diffs are fine XD

Good luck XD
thanks for mod, apply all suggestion except red one
Iceskulls
As requested in-game

[General]

[Eternal]
  • subjective mods here lol
  1. 00:01:841 (9) - Ctrl+G ? , flow a bit better imo
  2. 00:31:507 (2) - Stack this with 00:31:341 (1) - play a bit better for me
  3. 00:48:674 (3) - x124 y184 ? flow more smooth for me , big jumps 00:48:674 (3,4) - is a bit too big for me imo compare with the previous jumps you have used
  4. 01:01:674 (6,7,8,9) - Why use small 1/4 spacing ? , pretty inconsistent with previos 1/4 sliders jumps that you have used
  5. 01:53:007 (1) - Ctrl+G would make this flow here 01:52:674 (5,1,2) - nice imo
[Another]
  1. 00:21:424 - Should add circle here so rhythm will be a bit more consistent with previous triplet and play better imo also make polarity here better 00:21:341 (3,4) - too
  2. 01:51:674 (1,2,3) - wow looks pretty hard to read here (1) slider cover like 90% of (2) and (3) so I guess this is not looking good ( I aware that this is unrankable pattern imo) it's not the same as eternal , in eternal you see slider tail and a bit of curve in slider's body clearly and approach circle really help navigate notes but here even with approach circle I have no idea how the sliders here play because (1) cover like 90% of the body the only thing I can see here is just a half piece of slider's tail
  3. 01:58:674 (2,3) - ^ this one too , I guess
  4. 02:02:341 (1,2,3) - yea this is readable imo
  5. 02:04:341 (3) - uhh...same as 01:58:674 (2,3) -

    those overlaps are something that have to consider on here imo
[Hyper]
  1. 00:05:007 (5,6,7) - Stacking triplet under sliders like this is kinda hard to play for hard (hyper) players , suggest you put 00:05:257 (6,7) - out of slider tail and do this to others too
  2. 00:53:507 (6,7,8) - This flow better imo
  3. 01:52:007 (6,7) - 1/4 slider jumps is pretty a bit too sudden for hard(hyper) players
[Advance]
  1. 00:04:341 (2) - instead of use hitsound slider tick here why not just use this rhythm play better imo
  2. 00:13:674 (2) - ^
  3. 00:49:007 (1,2,3) - uhh..this flow looks like can be a bit better imo
  4. 01:49:341 (1) - maybe curve this to the left ? flow a bit more smooth
  5. 02:01:007 (1) - maybe add a bit curve to between last 2 red anchor point so this slider looks a bit better and play a bit more consistent with the music here
  6. 02:47:007 (2,3,4,5) - Rhythm here sound pretty intense , I suggest you use rhythm like this 02:48:341 (5,6) - because it's sound better and might make this a bit more easier or just lower density of 1/2 notes a bit here and it should be okay imo
  7. 03:18:674 (2) - I'd curve to the left here , it make the flow here nice 03:18:674 (2,3,1) -
[Standard]
  • I'd use slider tick 1 here the tick sound abit too much for me after this part 00:43:674 - , I think noisy slider tick sound like that sound not really good imo
  1. 00:27:341 (1,2) - ah..1/1 sound better here since you don't use slider here in beginner and in Advance you use 1/2 slider with 1/1 circle there so if you use 1/1 slider here it would balance spread here a bit and do this for the next rhythm too if you apply this suggestion
  2. 01:16:507 (2,3) - this might hurt spread between standard and advance , try to make this rhythm a bit more simple or just swap rhythm here with the advance one because I think the rhythm fit for advance better
  3. 01:35:674 (3,2) - overlap here make the flow here a bit too hard imo , try this ?
    SPOILER
    [img]puu.sh/gnoQq/c75c243a73.png[/img]
    if you aware about 01:38:341 (3) - just put (3) next to (2)'s tail so you will still get nice flow here 01:38:341 (3,1) - , have to move 01:39:674 (1,2) - a bit tho but not that much
  4. 02:37:007 (3) - this shape a bit weird imo , try this
[Beginner]
looks fine to me

uhh..well , I guess you have to get more mods focus on spread between standard and advance and also some on another diff too
well those 3 diffs are the ones I'm not sure are they fine or not so the more mods on those diff the mor confirm I can get

If you feel like you get enough mods on those 3 diffs, you can pm me for recheck

Good luck :)
Topic Starter
Ciyus Miapah

CelsiusLK wrote:

As requested in-game

[General]

[Eternal]
  • subjective mods here lol
  1. 00:01:841 (9) - Ctrl+G ? , flow a bit better imo that makes slider (10) hard to hit lol
  2. 00:31:507 (2) - Stack this with 00:31:341 (1) - play a bit better for me i prefer make jump in here
  3. 00:48:674 (3) - x124 y184 ? flow more smooth for me , big jumps 00:48:674 (3,4) - is a bit too big for me imo compare with the previous jumps you have used im avoid overlapping in here
  4. 01:01:674 (6,7,8,9) - Why use small 1/4 spacing ? , pretty inconsistent with previos 1/4 sliders jumps that you have used oh okay
  5. 01:53:007 (1) - Ctrl+G would make this flow here 01:52:674 (5,1,2) - nice imo probably im doing this because the slider easy to hit and maybe i can break the flow a little bit, so i keep it
[Another]
  1. 00:21:424 - Should add circle here so rhythm will be a bit more consistent with previous triplet and play better imo also make polarity here better 00:21:341 (3,4) - too yeah that one kinda make polarity better but looks that pattern very hard to hit by players if im doing the same thing at 00:21:507 - its should be good but it will very hard to hit but idk, im just considering this thing
  2. 01:51:674 (1,2,3) - wow looks pretty hard to read here (1) slider cover like 90% of (2) and (3) so I guess this is not looking good ( I aware that this is unrankable pattern imo) it's not the same as eternal , in eternal you see slider tail and a bit of curve in slider's body clearly and approach circle really help navigate notes but here even with approach circle I have no idea how the sliders here play because (1) cover like 90% of the body the only thing I can see here is just a half piece of slider's tail
  3. 01:58:674 (2,3) - ^ this one too , I guess
  4. 02:02:341 (1,2,3) - yea this is readable imo
  5. 02:04:341 (3) - uhh...same as 01:58:674 (2,3) - [/color]

    those overlaps are something that have to consider on here imo i love overlaps, and that is no big problem there
[Hyper]
  1. 00:05:007 (5,6,7) - Stacking triplet under sliders like this is kinda hard to play for hard (hyper) players , suggest you put 00:05:257 (6,7) - out of slider tail and do this to others too its fine i think since that one fit with song
  2. 00:53:507 (6,7,8) - This flow better imo i was applied that one before, but i change my mind. so i will keep it because that pattern very perfect with some jump (high DS)
  3. 01:52:007 (6,7) - 1/4 slider jumps is pretty a bit too sudden for hard(hyper) players im get rekted of my dubstep pattern, i think i will not change this
[Advance]
  1. 00:04:341 (2) - instead of use hitsound slider tick here why not just use this rhythm play better imo for warmup pattern xD
  2. 00:13:674 (2) - ^ its okay in intro, didnt too much use 1/2 pattern
  3. 00:49:007 (1,2,3) - uhh..this flow looks like can be a bit better imo that will overlapped with next pattern
  4. 01:49:341 (1) - maybe curve this to the left ? flow a bit more smooth i was mapped like that too but for something i keep this one
  5. 02:01:007 (1) - maybe add a bit curve to between last 2 red anchor point so this slider looks a bit better and play a bit more consistent with the music listen again on that part, you'll hear something there :3here
  6. 02:47:007 (2,3,4,5) - Rhythm here sound pretty intense , I suggest you use rhythm like this 02:48:341 (5,6) - because it's sound better and might make this a bit more easier or just lower density of 1/2 notes a bit here and it should be okay imo boring lol, and that thing slightly decrease star rating
  7. 03:18:674 (2) - I'd curve to the left here , it make the flow here nice 03:18:674 (2,3,1) - kinda confusing me on next pattern and previous pattern (honestly prefer circle 3, follow vocal and very fit at song. And you'll se my next patterning lol)
[Standard]
  • I'd use slider tick 1 here the tick sound abit too much for me after this part 00:43:674 - , I think noisy slider tick sound like that sound not really good imo
    if i do this, RIP slidertick hitsounding ;_;
  1. 00:27:341 (1,2) - ah..1/1 sound better here since you don't use slider here in beginner and in Advance you use 1/2 slider with 1/1 circle there so if you use 1/1 slider here it would balance spread here a bit and do this for the next rhythm too if you apply this suggestion circle 1 = slider, circle 2 = strong hitfinish. that one is stuck in my mind
  2. 01:16:507 (2,3) - this might hurt spread between standard and advance , try to make this rhythm a bit more simple or just swap rhythm here with the advance one because I think the rhythm fit for advance better its okay since i didnt use it too much, that pattern is for neutralizer of 1/1 pattern since previous pattern end in red tick
  3. 01:35:674 (3,2) - overlap here make the flow here a bit too hard imo , try this ? this problem kinda confusing me xDDDDD
    SPOILER
    [img]puu.sh/gnoQq/c75c243a73.png[/img]
    if you aware about 01:38:341 (3) - just put (3) next to (2)'s tail so you will still get nice flow here 01:38:341 (3,1) - , have to move 01:39:674 (1,2) - a bit tho but not that much
  4. 02:37:007 (3) - this shape a bit weird imo , try this
[Beginner]
looks fine to me oh thanks

uhh..well , I guess you have to get more mods focus on spread between standard and advance and also some on another diff too
well those 3 diffs are the ones I'm not sure are they fine or not so the more mods on those diff the mor confirm I can get

If you feel like you get enough mods on those 3 diffs, you can pm me for recheck okay im on it

Good luck :)
thanks, i think i will make something for advanced diff, but idk

i applied all except red one. thanks for suggestion
theramdans
Hi memed dodog
Just some minor check in request

Eternal
00:26:591 (5,6) - x to 101
01:34:007 (7) - 216,220
01:48:007 (2) - y to 229
01:50:341 (1) - noticeable, blanket could be better
01:52:674 (5) - 404,254
01:53:341 (2) - y to 322
01:55:841 (2) - noticeable, blanket could be much better
01:58:341 (1) - 99,319
02:00:507 (6) - very thin, blanket could be better (with 02:00:007 - (4))
02:03:674 (1) - x to 474
02:04:007 (2) - 352,136
02:05:257 (2,3) - 239,310
02:31:007 (3) - y to 137
02:35:341 (1) - x to 153
03:18:591 (2,3) - 295,74
03:19:924 (2,3) - y to 256

Another
00:04:924 (7,1) - 286,233
00:05:341 (2) - 388,216
00:12:007 (2) - y to 192
00:12:257 (3,4,6) - y to 103
00:12:924 (7,1) - y to 91
00:19:591 (8,1) - x to 171
00:20:007 (2) - x to 182
00:20:591 (5,6) - 222,121
00:31:674 (1) - blanket could be much better with 00:29:674 (2) -
00:44:674 (6) - y to 126
00:48:007 (2) - 91,318
00:55:924 (2,3) - y to 275
00:58:924 (3) - x to 142
01:27:257 (5,6) - 234,89
01:28:007 (2) - x to 418
01:28:924 (8,1) - y to 345
01:41:007 (1) - 189,218
01:42:674 (2) - x to 182
01:47:924 (2) - y to 175
01:48:341 (3) - y to 117
01:49:341 (2) - 448,147
01:49:674 (3) - 364,155
01:49:841 (4) - blanket could be better
01:50:341 (1) - x to 186
01:51:007 (3) - y to 187

Uhhh I think you got the idea, Just control g those head-head, tail-tail, head-tail,tail-head sliders/circles which stack each other and make sure the coordinates are same, if you want to make them stack, otherwise, space it

For the 4 lower diffs, I think they are fine, just need some minor check/minor rearrangement. Do it yourself, or have someone do it for you
As for me, I am a bit lazy and not in the best shape, so, good luck!

ane makan dulu gan
Ipas
Hello~
From my Modding Queue~

Translated:

Advanced:
  1. 00:44:174 (2) - Lurusin dengan slider sebelumnya aja biar keliatan rapi
  2. 02:01:007 (1) - Slider yang ini ditambahn node curve lagi biar tambah keren xD
  3. 02:04:341 (2) - ^
  4. 02:20:174 (2) - Naikin ke atas dikit, biar ngikutin arah slider sebelumnya supaya flownya bagus
Hyper:
  1. 00:13:007 (5) - Fix blanket
  2. 00:19:341 (4) - Curve ke arah slider selanjutnya
  3. 00:21:007 (1,2) - Bad flow? Karena slider (2) bentuknya aneh xD
  4. 00:32:341 (1) - Kecil banget hitsoundnya xD Mending remove aja deh
  5. 02:37:841 (7,8,9) - Di sini kan masih kecil hitsoundnya, juga soundnya soft, mending jangan triple deh
  6. 03:02:007 (5,6,7,8) - Rapiin DS nya

Oke! Slidernya emang keren" semua xD
Good Luck~ :3
Take this star~
Topic Starter
Ciyus Miapah

theramdans wrote:

Hi memed dodog
Just some minor check in request

Eternal
00:26:591 (5,6) - x to 101
01:34:007 (7) - 216,220
01:48:007 (2) - y to 229
01:50:341 (1) - noticeable, blanket could be better
01:52:674 (5) - 404,254
01:53:341 (2) - y to 322
01:55:841 (2) - noticeable, blanket could be much better
01:58:341 (1) - 99,319
02:00:507 (6) - very thin, blanket could be better (with 02:00:007 - (4))
02:03:674 (1) - x to 474
02:04:007 (2) - 352,136
02:05:257 (2,3) - 239,310
02:31:007 (3) - y to 137
02:35:341 (1) - x to 153
03:18:591 (2,3) - 295,74
03:19:924 (2,3) - y to 256

Another
00:04:924 (7,1) - 286,233
00:05:341 (2) - 388,216
00:12:007 (2) - y to 192
00:12:257 (3,4,6) - y to 103
00:12:924 (7,1) - y to 91
00:19:591 (8,1) - x to 171
00:20:007 (2) - x to 182
00:20:591 (5,6) - 222,121
00:31:674 (1) - blanket could be much better with 00:29:674 (2) -
00:44:674 (6) - y to 126
00:48:007 (2) - 91,318
00:55:924 (2,3) - y to 275
00:58:924 (3) - x to 142
01:27:257 (5,6) - 234,89
01:28:007 (2) - x to 418
01:28:924 (8,1) - y to 345
01:41:007 (1) - 189,218
01:42:674 (2) - x to 182
01:47:924 (2) - y to 175
01:48:341 (3) - y to 117
01:49:341 (2) - 448,147
01:49:674 (3) - 364,155
01:49:841 (4) - blanket could be better
01:50:341 (1) - x to 186
01:51:007 (3) - y to 187

Uhhh I think you got the idea, Just control g those head-head, tail-tail, head-tail,tail-head sliders/circles which stack each other and make sure the coordinates are same, if you want to make them stack, otherwise, space it

For the 4 lower diffs, I think they are fine, just need some minor check/minor rearrangement. Do it yourself, or have someone do it for you
As for me, I am a bit lazy and not in the best shape, so, good luck!

ane makan dulu gan
okay apply all

NewIpas wrote:

Hello~ hi
From my Modding Queue~ yes

Translated:

Advanced:
  1. 00:44:174 (2) - Lurusin dengan slider sebelumnya aja biar keliatan rapi ini flow biar gk bikin kaku gitu
  2. 02:01:007 (1) - Slider yang ini ditambahn node curve lagi biar tambah keren xD
  3. 02:04:341 (2) - ^
  4. 02:20:174 (2) - Naikin ke atas dikit, biar ngikutin arah slider sebelumnya supaya flownya bagus
Hyper:
  1. 00:13:007 (5) - Fix blanket
  2. 00:19:341 (4) - Curve ke arah slider selanjutnya sedikit bikin jump ane disini
  3. 00:21:007 (1,2) - Bad flow? Karena slider (2) bentuknya aneh xD itu gpp sih, common edge slider
  4. 00:32:341 (1) - Kecil banget hitsoundnya xD Mending remove aja deh ane kurang setuju disini soalnya kayanya kurang enak kalau beat 00:32:507 (2) - dijadiin new combo
  5. 02:37:841 (7,8,9) - Di sini kan masih kecil hitsoundnya, juga soundnya soft, mending jangan triple deh biar greget dikit ini
  6. 03:02:007 (5,6,7,8) - Rapiin DS nya

Oke! Slidernya emang keren" semua xD thanks
Good Luck~ :3
Take this star~
apply all except red one, thanks for mods guys, i love you all :3
Iceskulls
irc with mapper and decide to Bubbled!!!

to next BN : check the snap here carefully 01:46:007 - , 02:29:841 - , 02:30:174 - in another expert and eternal

irc
14:26 CelsiusLK: k
14:27 Fort: welcome back~
14:27 CelsiusLK: 01:46:007 (4) - what is this snap ?
14:27 CelsiusLK: 1/16 ?
14:27 Fort: 1/16
14:27 Fort: check it out
14:28 CelsiusLK: oh yea it's 1/16
14:28 Fort: im just wondering if i can use 1/16 circle stream in there
14:28 Fort: osu dead
14:28 Fort: lmao
14:28 CelsiusLK: lol
14:30 CelsiusLK: it currently unsnapped a bit
14:30 CelsiusLK: resnap it just to make sure
14:30 Fort: okay i resnapped it
14:30 CelsiusLK: 1/16 here 01:46:007 -
14:31 CelsiusLK: 02:29:674 (2) - resnap this
14:31 CelsiusLK: I'm aware because aibat say it was unsnapped
14:31 CelsiusLK: so I need to make sure
14:32 CelsiusLK: 02:30:007 (3) -
14:32 Fort: http://puu.sh/gzAKz/cf417a4964.png
14:32 Fort: shortcut
14:32 Fort: :3
14:32 CelsiusLK: That sometime don't work
14:33 Fort: http://puu.sh/gzALS/cc9751efbf.png clear
14:33 CelsiusLK: Still have to make sure so pls ;w;
14:34 CelsiusLK: resnap those 3 notes in Eternal Expert and Anothere
14:34 Fort: okay done
14:34 CelsiusLK: Update the map
14:34 Fort: wait
14:35 Fort: i will resnap it all
14:36 Fort: updating
14:37 Fort: okay updated
14:40 CelsiusLK: hmm...:/ weird aibat say it not snapped
14:41 CelsiusLK: maybe I have to let the next BN deal with this
14:41 Fort: i think there something wrong in your PC
14:41 Fort: restart it
14:42 CelsiusLK: nothing wrong <.<
14:42 CelsiusLK: well let's try it
14:42 Fort: kay
14:46 CelsiusLK: here we go
14:46 Fort: yay
14:46 *Fort get hyped
14:46 CelsiusLK: get ready
14:51 Fort: finally
14:51 Fort: i can get bubble
14:51 Fort: :3
14:52 Fort: btw post your log pls
14:52 Fort: so other bn can see something there
14:52 CelsiusLK: ok

I lost my log somewhere at the begining because I restart osu! but what we fixed is just this 02:46:341 (1,2) - in beginner
Topic Starter
Ciyus Miapah
Thanks~ i love you <3
Ichigaki
Gak kurang cepet apa -w-)/

Bentar lagi nih
lit120
I should prepare my fingers if this map is ranked. Gonna shoot a STAR here
Fullerene-
nice
Kamikaze
Topic Starter
Ciyus Miapah

Ichigaki wrote:

Gak kurang cepet apa -w-)/

Bentar lagi nih
Bentar lagi :>

lit120 wrote:

I should prepare my fingers if this map is ranked. Gonna shoot a STAR here
prepare the stamina drain here

Fullerene- wrote:

nice
thanks for supporting me :3

-Kamikaze- wrote:

lol okay xD
PatZar
IM READY FOR PP FARM M9
Ichigaki
First stage
12:14 *Ichigaki is editing [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe [Eternal]]
12:15 Fort: yes
12:15 *Fort is editing [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe [Eternal]]
12:16 Ichigaki: 00:16:174 (4) - entah kenapa ini aneh
12:16 Ichigaki: 00:16:424 - note sendiri aja
12:16 Fort: itu whistle
12:16 Ichigaki: stack sama 00:16:507 (5) -
12:16 Ichigaki: a
12:17 Fort: itu slider justru enak loh pas di gameplay
12:18 Fort: buat memulihkan stamina
12:18 Ichigaki: 00:22:007 (7) - jadiin 1/16 (lel), sampai 00:22:091 - , 00:22:174 - add note stack sama 00:22:257 (8) -
12:18 Ichigaki: entah kenapa enak gitu
12:20 Fort: ih jadi aneh klo 1/16
12:20 Ichigaki: ya terserah sih
12:22 Fort: btw itu juga baru 22 detik dh dikasih slider 1/16
12:23 Ichigaki: konsepnya beda sama mania lel, jadi rada bingung sendiri hue
12:23 Fort: 00:21:674 (5) - klo misalkan disini ada note buat 1/8 mah ane bisa bikin slider selanjutnya dijadiin 1/16
12:24 Ichigaki: okay
12:24 Ichigaki: 00:22:132 - disini nggak ada suara
12:24 Ichigaki: atau gara-gara hitsound jadi ada?
12:24 Fort: ssst
12:24 Fort: jgn bilang"
12:24 Ichigaki: a
12:25 Ichigaki: gimana sih `-`)
12:25 Ichigaki: passable nggak kalo gitu?
12:25 Ichigaki: bisa sih `-`
12:26 Fort: passable
12:26 Ichigaki: ya udah pake caraku aja lel
12:26 Fort: ane bikin kaya gitu supaya seimbang kaya slider sebelumnya
12:26 Ichigaki: D:
12:27 Fort: klo misalkan slider itu ane akhirin di 00:22:091 -
12:27 Fort: flow antara 00:22:007 (7,8) - jadi kurang enak
12:27 Fort: atau semacam sudden jump gitu lah
12:27 Fort: kan enak bisa hold slider bentar dibanding sudden jump gitu
12:28 Fort: :3
12:28 Ichigaki: oh oke deh
12:29 Ichigaki: 00:31:674 (1) - NC ke merah?
12:29 Ichigaki: aku masih belum sepenuhnya paham sama NC warna warni lel
12:30 Fort: ane juga masih bingung di slider ini
12:30 Fort: jujur NC merah itu sebenernya di 00:31:341 (1) -
12:30 Fort: tapi ane gk ngedenger suara wub kaya di 00:30:007 (1) -
12:31 Fort: jadi ane prefer warna pink aja lah
12:32 Ichigaki: mungkin coba ctrl + a trus geser dikit aja, biar auto snap lel
12:32 Ichigaki: paham nggak?
12:33 Fort: oh ok
12:34 Fort: fixed
12:34 Ichigaki: eh gw cek yang unrankable dulu
12:35 Ichigaki: kelamaan kalo cek biasa dulu
12:36 Ichigaki: pake sb nggak?
12:36 Ichigaki: hapus deh .osbnya
12:36 Fort: gk lah
12:36 Fort: weh
12:37 Fort: perasaan dh dihapus pas kwan ngomong
12:37 Fort: ih gk ada kok disini
12:37 Fort: mungkin itu kau dl sebelum ane hapus file osb nya :3
12:37 Ichigaki: iya juga :3
12:37 Ichigaki: bentar aku re-dl
12:39 Ichigaki: slidertick 10 11 buat apa?
12:40 Ichigaki: sliderslide kok kosong nggak ada suaranya?
12:40 Ichigaki: punya audacity nggak?
12:40 Ichigaki: coba dicek xd
12:43 Fort: sorry afk
12:43 Ichigaki: okay
12:44 Fort: mute sliderslide itu wajar digunakan di std
12:44 Ichigaki: D:
12:44 Ichigaki: boleh?
12:44 Fort: soalnya sliderslide itu bukan clickable object
12:44 Ichigaki: coba kasih satu beatmap yang ranked baru baru ini yang punya itu
12:44 Fort: map frame of mind ane juga pakai mute sliderslide
12:45 Ichigaki: a
12:45 Ichigaki: oh okay
12:45 Ichigaki: xd
12:47 Ichigaki: walah walah
12:47 Fort: ada apa?? :o
12:48 Ichigaki: njelajah kebelakang, nemu 02:35:007 (7) - unsnapped
12:48 Ichigaki: std surem pas bagian snap nggaknya lel
12:48 Fort: fixed!
12:49 Ichigaki: kayanya offsetnya rada salah
12:49 Ichigaki: coba deh
12:49 Fort: kayanya dimap ini banyak yg unsnapped
12:49 Fort: ane unsnap manual aja lah
12:51 Ichigaki: offset 999
12:51 Ichigaki: artinya, semua -7
12:51 Ichigaki: jangan lupa preview time
12:51 Ichigaki: xd
12:52 Ichigaki: wat
12:52 Ichigaki: wait
12:52 Fort: bentar
12:58 Ichigaki: oh ga usah ganti offset deh
12:58 Ichigaki: niru punya fullerene ternyata
12:58 Fort: iyo lah 8)
12:58 Fort: mp3 nya juga dari erene
12:58 Ichigaki: yaudah
12:58 Ichigaki: coba dari gampang dulu aja deh
12:59 *Ichigaki is editing [http://osu.ppy.sh/b/641255 Yuyoyuppe - AiAe [Beginner]]
12:59 Fort: ini ane re snap satu" ternyata banyak yg unsnapped
12:59 Ichigaki: bener kan xD
12:59 Fort: aibot gk ngedetek :<
12:59 Ichigaki: aibot asem emang
12:59 Fort: bedanya cuma 1ms
13:00 Ichigaki: iye
13:00 Ichigaki: ngomong ngomong normal hit-normal itu lengthnya kurang dari 100ms
13:00 Fort: leh
13:01 Fort: klo 100ms itu terlalu lama buat note stream kaya gini
13:01 Fort: nanti hitsoundnya ngedelya
13:01 Fort: delay*
13:01 Ichigaki: masalahnya ranking criteria itu gitu xD
13:02 Ichigaki: gw masih belum paham bener sama hs
13:03 Fort: gpp kok kata kwan juga
13:04 Ichigaki: a
13:06 Ichigaki: 00:11:674 (1,2) - jadi slider?
13:07 Ichigaki: 00:13:007 (3) - trus ini note biasa
13:07 Fort: bentar ini ane lagi snapping notes satu"
13:07 Ichigaki: oh okay
13:23 Fort: gila dah ini unsapped 1ms semua
13:23 Fort: bug aimod
13:23 Fort: pantesan CLK bilang klo map ini banyak yg unsnapped
13:24 Ichigaki: fahrenheitLK?
13:25 Fort: iyo
13:25 Fort: lmao
13:28 Fort: oke dah selesai
13:28 Ichigaki: lmao
13:29 Ichigaki: semua diffs?
13:29 Fort: iyo
13:29 Ichigaki: -w-
13:29 Fort: mabok ane
13:29 Ichigaki: biasanya pake cutting edge kelihatan kan?
13:29 Fort: blah
13:29 Fort: bukannya bilang dari tadi >.<
13:30 Fort: udahlah
13:30 Ichigaki: eh
13:30 Fort: terusin lagi aja
13:30 Ichigaki: gw juga nggak tau
13:30 Ichigaki: lel
13:30 Fort: duh jd ngantuk gini
13:31 Ichigaki: upload dulu guh
13:31 Ichigaki: *gih
13:31 Fort: nanti pecah atuh
13:31 Ichigaki: pecah apanya?
13:31 Fort: bubble nya :D
13:31 Ichigaki: :D
13:31 Ichigaki: ya nggak apa atuh
13:31 Fort: oke lah
13:32 Ichigaki: kan gw yang qualify
13:32 Ichigaki: ntar tinggal langsung :D
13:34 Fort: updated
13:34 Fort: :3
13:36 *Ichigaki is editing [http://osu.ppy.sh/b/641255 Yuyoyuppe - AiAe [Beginner]]
13:36 Ichigaki: 00:14:341 (1) - add w on head
13:36 Fort: oke
13:37 Ichigaki: 00:43:674 (1) - add w on head
13:37 Fort: bentar ane fixed HS
13:37 Ichigaki: semua diff?
13:37 Fort: iya
13:38 Ichigaki: okay
13:38 Ichigaki: gl xd
13:45 Fort: ok done all
13:45 Fort: aane udah hitsound semua mapnya
13:45 Fort: kalau ada yg kelewat atau apa itu emang sengaja dilakuin
13:46 Ichigaki: lol
13:46 Ichigaki: update dulu deh
13:46 Fort: updated
13:47 Fort: mending post forum, biar gk sepotong" gini
13:47 Ichigaki: oh okay

[Beginner]
SPOILER
  1. OD -0,2 ?
  2. 00:06:341 (1) - Add F
  3. 00:11:674 (1) - ^
  4. 00:17:007 (1) - Add F on head
  5. 00:38:341 (1) - ^
  6. 00:43:674 (1) - ^

    Not much problems at all

[Standard]
SPOILER
  1. 00:13:341 (4) - Panjangin sampai 00:13:841 - ? (Jangan lupa HS)
  2. 00:14:007 (5,1) - Improve the blankets
  3. 00:35:674 (1,2) - ^
  4. 01:01:007 (2) - Add F
  5. 01:16:507 (2) - Remove this
  6. 01:21:841 (2) - ^
  7. 01:24:507 (2) - ^
  8. 01:29:341 - Add new note ? (Kalau iya, jangan lupa 01:31:341 (5) - diturunin)
  9. 01:41:674 (4) - Mungkin kaya gini lebih kebaca http://puu.sh/gAXj8/4a87c6152d.jpg
  10. 02:29:007 (3) - Buat arrownya stack sama endnya 02:26:341 (3) - . Jangan lupa 4 sama 5-nya
  11. 02:37:007 (3) - Itu ada red tick buat apa? Apa nggak dihapus aja enaknya?
  12. 03:21:007 - Gimana kalau dibuat semacam gini? http://puu.sh/gAXKZ/bf9f60eae5.jpg (Yang jelas 4-nya nggak stack sama 03:30:341 (1) - )


    Ada beberapa inherited points yang nggak berguna
    22341,-100,4,1,1,100,0,0
    30341,-100,4,1,1,100,0,0
    33007,-100,4,1,1,100,0,0

    38341,-100,4,1,1,100,0,0
    43674,-100,4,1,1,100,0,0
    65007,-100,4,1,1,100,0,0

    150007,-100,4,1,1,100,0,0
    150341,-100,4,1,1,100,0,0
    155341,-100,4,1,1,100,0,0
    155674,-100,4,1,1,100,0,0

    214341,-133.333333333333,4,1,1,100,0,0
[Advanced]
SPOILER
  1. 00:08:341 (2) - Mungkin ini bisa dijadiin 1/2 slider?
  2. 00:12:174 (2) - and 00:13:507 (2) - Gimana kalau hapus aja?
  3. 00:15:174 - Add note disini?
  4. 00:42:007 (4,5,1) - Jadiin reverse slider aja deh, ga enak gimana gitu kalo gini
  5. 01:59:007 (2,1,2,1) - Entah kenapa ini kok nggak enak pas dimainin gitu
  6. 02:22:174 (3,3,5) - How about remove?

[Hyper]
SPOILER
  1. 00:11:341 (7,1) - D:
  2. 00:32:341 (1) - Better to remove
  3. 00:44:174 (2) - Move to x:281 y:54
  4. 00:51:174 (8) - Remove? Abis triplet kaya gitu rada susah, mungkin
  5. 01:39:507 (9) - Rada nggak kelihatan juga ini, coba di sekitar x: 239 y:217
  6. 01:48:341 (2,3) - Kalau bisa ini jangan jump deh, ini juga 01:50:341 (1,2) -
  7. 03:19:007 (3) - , 03:20:341 (7) - , 03:21:674 (3) - Gimana kalau nggak stack? Imo lebih enak juga kalau nggak stack

...
Faan
m4m

General:
http://puu.sh/gAYMf/55dc4fdaa0.png
http://puu.sh/gAZqI/a892050c03.jpg
firetruck you im colourblind

Hyper:

01:15:591 (8) - I'm not sure if this will be too hard to spot, but I would suggest to move (1) slightly so it's more readable
01:16:674 (3,4) - naziblanket can be improved /me runs
01:52:341 (8,9) - not sure if the bad stacking is intentional, but the previous stackings and stuff seems pretty perfect so....?
02:01:007 (1) - 177,194 for perfect stack
02:03:341 (5) - 286,297 ^
02:05:674 (3) - 259,188 ^
02:35:341 (1) - don't quite see the reason for NC

not sure if some of the stackings are on purpose or just me being OCD and autistic :/

Another:
00:08:674 (5,6,1) - I think better if it is like 00:06:007 (7,8,1) -
00:12:674 (6,7,1) -
00:27:341 (1,1) - if you really want to, this can be 1 combo
00:50:341 (1,2) - personally feels like we're missing something
01:20:507 (4) - personally think it's too far away from next note


these are really good :/
can't find much :/
cept a few nazistacking which im just gonna keep quiet
Topic Starter
Ciyus Miapah

Faan wrote:

m4m

General:
http://puu.sh/gAYMf/55dc4fdaa0.png
http://puu.sh/gAZqI/a892050c03.jpg
firetruck you im colourblind im not colour blind :>

Hyper:

01:15:591 (8) - I'm not sure if this will be too hard to spot, but I would suggest to move (1) slightly so it's more readable it just a triplet :<
01:16:674 (3,4) - naziblanket can be improved /me runs
01:52:341 (8,9) - not sure if the bad stacking is intentional, but the previous stackings and stuff seems pretty perfect so....? i didnt stack it for some reason on gameplay
02:01:007 (1) - 177,194 for perfect stack
02:03:341 (5) - 286,297 ^
02:05:674 (3) - 259,188 ^
02:35:341 (1) - don't quite see the reason for NC change to red

not sure if some of the stackings are on purpose or just me being OCD and autistic :/ /:D/

Another:
00:08:674 (5,6,1) - I think better if it is like 00:06:007 (7,8,1) -
00:12:674 (6,7,1) - didnt get idea
00:27:341 (1,1) - if you really want to, this can be 1 combo no
00:50:341 (1,2) - personally feels like we're missing something i dont get it too
01:20:507 (4) - personally think it's too far away from next note lmao


these are really good :/
can't find much :/
cept a few nazistacking which im just gonna keep quiet oh okay
apply all except red one, thanks for mods faan
Topic Starter
Ciyus Miapah

Ichigaki wrote:

First stage
12:14 *Ichigaki is editing [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe [Eternal]]
12:15 Fort: yes
12:15 *Fort is editing [http://osu.ppy.sh/b/589969 Yuyoyuppe - AiAe [Eternal]]
12:16 Ichigaki: 00:16:174 (4) - entah kenapa ini aneh
12:16 Ichigaki: 00:16:424 - note sendiri aja
12:16 Fort: itu whistle
12:16 Ichigaki: stack sama 00:16:507 (5) -
12:16 Ichigaki: a
12:17 Fort: itu slider justru enak loh pas di gameplay
12:18 Fort: buat memulihkan stamina
12:18 Ichigaki: 00:22:007 (7) - jadiin 1/16 (lel), sampai 00:22:091 - , 00:22:174 - add note stack sama 00:22:257 (8) -
12:18 Ichigaki: entah kenapa enak gitu
12:20 Fort: ih jadi aneh klo 1/16
12:20 Ichigaki: ya terserah sih
12:22 Fort: btw itu juga baru 22 detik dh dikasih slider 1/16
12:23 Ichigaki: konsepnya beda sama mania lel, jadi rada bingung sendiri hue
12:23 Fort: 00:21:674 (5) - klo misalkan disini ada note buat 1/8 mah ane bisa bikin slider selanjutnya dijadiin 1/16
12:24 Ichigaki: okay
12:24 Ichigaki: 00:22:132 - disini nggak ada suara
12:24 Ichigaki: atau gara-gara hitsound jadi ada?
12:24 Fort: ssst
12:24 Fort: jgn bilang"
12:24 Ichigaki: a
12:25 Ichigaki: gimana sih `-`)
12:25 Ichigaki: passable nggak kalo gitu?
12:25 Ichigaki: bisa sih `-`
12:26 Fort: passable
12:26 Ichigaki: ya udah pake caraku aja lel
12:26 Fort: ane bikin kaya gitu supaya seimbang kaya slider sebelumnya
12:26 Ichigaki: D:
12:27 Fort: klo misalkan slider itu ane akhirin di 00:22:091 -
12:27 Fort: flow antara 00:22:007 (7,8) - jadi kurang enak
12:27 Fort: atau semacam sudden jump gitu lah
12:27 Fort: kan enak bisa hold slider bentar dibanding sudden jump gitu
12:28 Fort: :3
12:28 Ichigaki: oh oke deh
12:29 Ichigaki: 00:31:674 (1) - NC ke merah?
12:29 Ichigaki: aku masih belum sepenuhnya paham sama NC warna warni lel
12:30 Fort: ane juga masih bingung di slider ini
12:30 Fort: jujur NC merah itu sebenernya di 00:31:341 (1) -
12:30 Fort: tapi ane gk ngedenger suara wub kaya di 00:30:007 (1) -
12:31 Fort: jadi ane prefer warna pink aja lah
12:32 Ichigaki: mungkin coba ctrl + a trus geser dikit aja, biar auto snap lel
12:32 Ichigaki: paham nggak?
12:33 Fort: oh ok
12:34 Fort: fixed
12:34 Ichigaki: eh gw cek yang unrankable dulu
12:35 Ichigaki: kelamaan kalo cek biasa dulu
12:36 Ichigaki: pake sb nggak?
12:36 Ichigaki: hapus deh .osbnya
12:36 Fort: gk lah
12:36 Fort: weh
12:37 Fort: perasaan dh dihapus pas kwan ngomong
12:37 Fort: ih gk ada kok disini
12:37 Fort: mungkin itu kau dl sebelum ane hapus file osb nya :3
12:37 Ichigaki: iya juga :3
12:37 Ichigaki: bentar aku re-dl
12:39 Ichigaki: slidertick 10 11 buat apa?
12:40 Ichigaki: sliderslide kok kosong nggak ada suaranya?
12:40 Ichigaki: punya audacity nggak?
12:40 Ichigaki: coba dicek xd
12:43 Fort: sorry afk
12:43 Ichigaki: okay
12:44 Fort: mute sliderslide itu wajar digunakan di std
12:44 Ichigaki: D:
12:44 Ichigaki: boleh?
12:44 Fort: soalnya sliderslide itu bukan clickable object
12:44 Ichigaki: coba kasih satu beatmap yang ranked baru baru ini yang punya itu
12:44 Fort: map frame of mind ane juga pakai mute sliderslide
12:45 Ichigaki: a
12:45 Ichigaki: oh okay
12:45 Ichigaki: xd
12:47 Ichigaki: walah walah
12:47 Fort: ada apa?? :o
12:48 Ichigaki: njelajah kebelakang, nemu 02:35:007 (7) - unsnapped
12:48 Ichigaki: std surem pas bagian snap nggaknya lel
12:48 Fort: fixed!
12:49 Ichigaki: kayanya offsetnya rada salah
12:49 Ichigaki: coba deh
12:49 Fort: kayanya dimap ini banyak yg unsnapped
12:49 Fort: ane unsnap manual aja lah
12:51 Ichigaki: offset 999
12:51 Ichigaki: artinya, semua -7
12:51 Ichigaki: jangan lupa preview time
12:51 Ichigaki: xd
12:52 Ichigaki: wat
12:52 Ichigaki: wait
12:52 Fort: bentar
12:58 Ichigaki: oh ga usah ganti offset deh
12:58 Ichigaki: niru punya fullerene ternyata
12:58 Fort: iyo lah 8)
12:58 Fort: mp3 nya juga dari erene
12:58 Ichigaki: yaudah
12:58 Ichigaki: coba dari gampang dulu aja deh
12:59 *Ichigaki is editing [http://osu.ppy.sh/b/641255 Yuyoyuppe - AiAe [Beginner]]
12:59 Fort: ini ane re snap satu" ternyata banyak yg unsnapped
12:59 Ichigaki: bener kan xD
12:59 Fort: aibot gk ngedetek :<
12:59 Ichigaki: aibot asem emang
12:59 Fort: bedanya cuma 1ms
13:00 Ichigaki: iye
13:00 Ichigaki: ngomong ngomong normal hit-normal itu lengthnya kurang dari 100ms
13:00 Fort: leh
13:01 Fort: klo 100ms itu terlalu lama buat note stream kaya gini
13:01 Fort: nanti hitsoundnya ngedelya
13:01 Fort: delay*
13:01 Ichigaki: masalahnya ranking criteria itu gitu xD
13:02 Ichigaki: gw masih belum paham bener sama hs
13:03 Fort: gpp kok kata kwan juga
13:04 Ichigaki: a
13:06 Ichigaki: 00:11:674 (1,2) - jadi slider?
13:07 Ichigaki: 00:13:007 (3) - trus ini note biasa
13:07 Fort: bentar ini ane lagi snapping notes satu"
13:07 Ichigaki: oh okay
13:23 Fort: gila dah ini unsapped 1ms semua
13:23 Fort: bug aimod
13:23 Fort: pantesan CLK bilang klo map ini banyak yg unsnapped
13:24 Ichigaki: fahrenheitLK?
13:25 Fort: iyo
13:25 Fort: lmao
13:28 Fort: oke dah selesai
13:28 Ichigaki: lmao
13:29 Ichigaki: semua diffs?
13:29 Fort: iyo
13:29 Ichigaki: -w-
13:29 Fort: mabok ane
13:29 Ichigaki: biasanya pake cutting edge kelihatan kan?
13:29 Fort: blah
13:29 Fort: bukannya bilang dari tadi >.<
13:30 Fort: udahlah
13:30 Ichigaki: eh
13:30 Fort: terusin lagi aja
13:30 Ichigaki: gw juga nggak tau
13:30 Ichigaki: lel
13:30 Fort: duh jd ngantuk gini
13:31 Ichigaki: upload dulu guh
13:31 Ichigaki: *gih
13:31 Fort: nanti pecah atuh
13:31 Ichigaki: pecah apanya?
13:31 Fort: bubble nya :D
13:31 Ichigaki: :D
13:31 Ichigaki: ya nggak apa atuh
13:31 Fort: oke lah
13:32 Ichigaki: kan gw yang qualify
13:32 Ichigaki: ntar tinggal langsung :D
13:34 Fort: updated
13:34 Fort: :3
13:36 *Ichigaki is editing [http://osu.ppy.sh/b/641255 Yuyoyuppe - AiAe [Beginner]]
13:36 Ichigaki: 00:14:341 (1) - add w on head
13:36 Fort: oke
13:37 Ichigaki: 00:43:674 (1) - add w on head
13:37 Fort: bentar ane fixed HS
13:37 Ichigaki: semua diff?
13:37 Fort: iya
13:38 Ichigaki: okay
13:38 Ichigaki: gl xd
13:45 Fort: ok done all
13:45 Fort: aane udah hitsound semua mapnya
13:45 Fort: kalau ada yg kelewat atau apa itu emang sengaja dilakuin
13:46 Ichigaki: lol
13:46 Ichigaki: update dulu deh
13:46 Fort: updated
13:47 Fort: mending post forum, biar gk sepotong" gini
13:47 Ichigaki: oh okay

[Beginner]
SPOILER
  1. OD -0,2 ?
  2. 00:06:341 (1) - Add F
  3. 00:11:674 (1) - ^
  4. 00:17:007 (1) - Add F on head
  5. 00:38:341 (1) - ^
  6. 00:43:674 (1) - ^

    Not much problems at all

[Standard]
SPOILER
  1. 00:13:341 (4) - Panjangin sampai 00:13:841 - ? (Jangan lupa HS) lol
  2. 00:14:007 (5,1) - Improve the blankets
  3. 00:35:674 (1,2) - ^
  4. 01:01:007 (2) - Add F
  5. 01:16:507 (2) - Remove this i stabilize the 1/1 pattern in here, so keep it (and make this diff more interesting
  6. 01:21:841 (2) - ^
  7. 01:24:507 (2) - ^
  8. 01:29:341 - Add new note ? (Kalau iya, jangan lupa 01:31:341 (5) - diturunin)
  9. 01:41:674 (4) - Mungkin kaya gini lebih kebaca http://puu.sh/gAXj8/4a87c6152d.jpg biar greget dikit ini
  10. 02:29:007 (3) - Buat arrownya stack sama endnya 02:26:341 (3) - . Jangan lupa 4 sama 5-nya
  11. 02:37:007 (3) - Itu ada red tick buat apa? Apa nggak dihapus aja enaknya? buat bikin player penasaran ini wkwkwk
  12. 03:21:007 - Gimana kalau dibuat semacam gini? http://puu.sh/gAXKZ/bf9f60eae5.jpg (Yang jelas 4-nya nggak stack sama 03:30:341 (1) - )


    Ada beberapa inherited points yang nggak berguna
    22341,-100,4,1,1,100,0,0
    30341,-100,4,1,1,100,0,0
    33007,-100,4,1,1,100,0,0

    38341,-100,4,1,1,100,0,0
    43674,-100,4,1,1,100,0,0
    65007,-100,4,1,1,100,0,0

    150007,-100,4,1,1,100,0,0
    150341,-100,4,1,1,100,0,0
    155341,-100,4,1,1,100,0,0
    155674,-100,4,1,1,100,0,0

    214341,-133.333333333333,4,1,1,100,0,0
[Advanced]
SPOILER
  1. 00:08:341 (2) - Mungkin ini bisa dijadiin 1/2 slider? buat pemanasan jgn dulu pakai 1/2 slider pattern
  2. 00:12:174 (2) - and 00:13:507 (2) - Gimana kalau hapus aja? ane sengaja bikin ini supaya density map nya lumayan kaya advanced
  3. 00:15:174 - Add note disini?
  4. 00:42:007 (4,5,1) - Jadiin reverse slider aja deh, ga enak gimana gitu kalo gini ini enak kok
  5. 01:59:007 (2,1,2,1) - Entah kenapa ini kok nggak enak pas dimainin gitu inikan pattern nya kaya hard
  6. 02:22:174 (3,3,5) - How about remove?

[Hyper]
SPOILER
  1. 00:11:341 (7,1) - D: cuma hold slider doang xD
  2. 00:32:341 (1) - Better to remove ane rasa nc di red line itu kurang sense gitu
  3. 00:44:174 (2) - Move to x:281 y:54
  4. 00:51:174 (8) - Remove? Abis triplet kaya gitu rada susah, mungkin namanya juga hyper lol
  5. 01:39:507 (9) - Rada nggak kelihatan juga ini, coba di sekitar x: 239 y:217 didnt get idea for that, tapi ane fix dikit
  6. 01:48:341 (2,3) - Kalau bisa ini jangan jump deh, ini juga 01:50:341 (1,2) - dubstep part :3
  7. 03:19:007 (3) - , 03:20:341 (7) - , 03:21:674 (3) - Gimana kalau nggak stack? Imo lebih enak juga kalau nggak stack

...
fix all except red one~
Ichigaki
After discussing for some hours about snaps, patterns, and hitsounds, and the other things,

Congratulations~



Hitsound : Clear
Pattern and snapping: Clear
Audio : Clear
Background : Clear
Metadata : Clear

07:11 Ichigaki: asdasdasd
07:12 Fort: bentar
07:12 Fort: ane pindah ke cutting edge dulu
07:12 Ichigaki: oke
07:14 Ichigaki: ngomong ngomong
07:14 Ichigaki: 00:43:674 - 01:05:007 - nggak kiai?
07:14 Fort: itu mah intro
07:14 Ichigaki: ah yo wes
07:15 Fort: jd gk terlalu overuse kiai
07:17 *Ichigaki is editing [http://osu.ppy.sh/b/657054 Yuyoyuppe - AiAe [Expert]]
07:17 Ichigaki: 03:34:007 (10,11,12,13,14) - coba ilangin clapnya
07:18 Fort: tadi kau bilang apa?
07:18 Fort: ane relogin
07:19 *Ichigaki is editing [http://osu.ppy.sh/b/657054 Yuyoyuppe - AiAe [Expert]]
07:19 Ichigaki: 03:34:007 (10,11,12,13,14) - clap ilangin
07:20 Fort: itu dah jelas upbeat
07:20 Fort: masa harus diilangin
07:21 Ichigaki: masalahnya diff macam another sama eternal kaga ada
07:21 Fort: eh tapi oke deh diilangin aja
07:21 Fort: iya ane juga nyadar itu lol
07:21 Fort: atau ane add clap di all diff
07:22 Ichigaki: ye terserah lu xd
07:22 Fort: oke fixed
07:24 Ichigaki: oh ya yang masalah hitsound nggak 100ms itu boleh kan?
07:24 Ichigaki: gw masih ragu-ragu lel
07:24 Fort: boleh
07:24 Ichigaki: upload deh
07:25 Ichigaki: semoga ini adalah yang terbaik untuk kita semua lel
07:25 Fort: amin
07:25 Ichigaki: aamiin
07:25 Fort: yasinan dulu
07:25 *Fort runs
07:25 Ichigaki: lol
07:25 Ichigaki: kasih gw SSnya kwan
07:25 Ichigaki: mau gw jadiin bukti lel
07:26 Fort: ss yg mana?
07:26 Fort: ane punya banyak ss pm si kwan >:3
07:26 Ichigaki: yang hs
07:26 Fort: oh oke
07:27 Fort: http://puu.sh/gB0yd/1d098c7b9c.jpg
07:27 Fort: http://puu.sh/gAWPx/058b70d264.jpg
07:27 Fort: ane kasih 2
07:27 Ichigaki: anyway lu ngganti sesuatu secara manual untuk .osu nya nggak?
07:27 Ichigaki: nggak kan?
07:27 Fort: sama ini buat kenang"an
07:27 Fort: http://puu.sh/gzMEv/5c880039ec.jpg
07:27 *Fort runs
07:28 Ichigaki: umm, lu cuma bilang sliderticknya doang
07:28 Ichigaki: normal hitnormalnya mana?
07:28 Ichigaki: :<
07:28 Fort: lah
07:28 Ichigaki: cobacari dulu deh
07:29 Fort: ke LR aja deh
07:29 Ichigaki: jangan LR
07:29 Ichigaki: tanya QAT
07:29 Fort: yeh
07:30 Ichigaki: tanya Mao?
07:35 Ichigaki: halo?
07:36 Fort: ini lagi ngobrol sama mao
07:36 Ichigaki: lel
07:40 Fort: http://puu.sh/gC4um/e0f0df1a2f.jpg
07:40 Fort: http://puu.sh/gC4g6/05c7026902.png
07:40 Fort: prove
07:40 Ichigaki: a
07:41 Fort: http://puu.sh/gC4CA/31c0a1d163.jpg
07:42 Ichigaki: gw re-dl pun itu kok cuma 20 ms
07:42 Ichigaki: orz
07:42 Fort: orz
07:42 Fort: pls
07:43 Ichigaki: aaaa ;-;
07:45 Ichigaki: udah upload lagi belum?
07:45 Fort: bentar
07:46 Fort: oke updated
07:47 Fort: baca deskripsi dulu ya
07:51 Ichigaki: http://puu.sh/gC5fu/a2eae6ba65.png
07:51 Fort: emang gitu hitsond nya :<<<<<<<<<<<<<<<<<<<
07:51 Ichigaki: :<<
07:51 Ichigaki: tapi ;w;
07:51 Ichigaki: aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
07:52 Fort: coba aja deh
07:52 Ichigaki: coba apa?
07:52 Fort: qualify dulu
07:52 Fort: itu mao aja bilang itu hitsound lebih dari 100ms
07:52 Fort: dan itu belum termasuk delay
07:52 Ichigaki: 100ms itu apa sih gw bingung
07:53 Fort: 100ms itu 0.0100 detik
07:53 Ichigaki: http://puu.sh/gC5na/5eb5b851af.png
07:53 Ichigaki: gini?
07:53 Fort: iyooo
07:53 Ichigaki: okay

[img]http://puu.sh/gC4um/e0f0df1a2f.jpg[/img]
[img]http://puu.sh/gC4CA/31c0a1d163.jpg[/img]
[img]http://puu.sh/gAWPx/058b70d264.jpg[/img]


Yay >w<), std -w-
Topic Starter
Ciyus Miapah
thanks for ranked my map, i think i can do the best for this <3.
@people who play this map: good luck!, hope you can enjoy my map, i love you all <3
-Visceral-
WOOOOOOOOOOOOOOOO time to fc!!!!!!!
Yauxo
So, I was asked for a spread-check some days ago, but couldnt get to it in time, apparently. (because Iam currently looking for a better job since I have to move end of this month)
Seeing this qualified kinda gave me the push to give it a short look, since I dont think that the set spread is as good as it should be yet.


Most important concern:
The spread between Hyper and Another is way too big.


Hyper is basically your average Hard with many 1/1 Slider and some triplets here and there. I personally like this diff.

But then, suddenly, Another is pretty much bombed with triplets and streams everywhere. You used them pretty much wherever possible the and they just dont seem to stop.

What does this exactly mean for the player? Either they'll have to have more than your average speed stamina (fast alternating between Slider, Triplets and Streams toughout a full-time map) or they have to go back to the Hyper, with basically no Streams. This results in a gap for those that can play the Hyper very well, but struggle with fast Streams (which is a LARGE amount of players)

Best thing to avoid that would be to shorten some Streams and maybe replace them with repeatables (or just changing/removing them in general to be less straining).
■ Doubles like 00:21:257 (2,3,4,5) - in Another are also pretty unneccessary.
■ 00:33:007 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - as well. Why dont you just follow the basic and main beat here? There is no need to map a big Stream, neither would it make too much sense with the Spread in mind. Youve got 2 Extra diffs here, if you want to go crazy with streams, you shouldve done that in these diffs.

Graphical Example of the speed strain in your maps
You want to look at the Average Speed Strain here.
The spread basically ends up being like this:
1.27 -> 2.43 -> 0,24








Technically, there should be a semi-streamy diff inbetween those two to keep a larger audience of players happy, but nerfing Another would be the best thing to go if you ask me.


Then, this is my personal opinion, there's Eternal. Iam not sure why it's there, but it is. It just seems unneccessarily overmapped to me. I mean, yes, there are very silent electronic noises on every 1/4 beat, but that doesnt mean that you have to map every single one of them.
The part starting at 02:08:924 (1) - wouldve been completely fine if you mapped that on a 1/2 basis with triplets and some streams in it.
02:35:674 (1) - as well
02:41:007 (1) - same thing. Etc. you know what Iam trying to say.
Extreme wouldve been enough for an Extra diff

Edit: Format
troke
wooo gratz Fort :D
Topic Starter
Ciyus Miapah
wow
wendao
beberapa hal yang harus nya dipertimbangkan sebelum qualify:

  • [Eternal]
  1. 00:01:674 (8,9,10) - ini slider jumpnya random banget, sumpah
  2. 00:07:174 (1) - kenapa disini NC ketika object sebelumnya 00:01:674 (8) - ga NC?
  3. 00:34:924 (8,1,2,3,4) - numpuk
  4. 00:43:591 (2) - nonsense circle, harusnya slider (1) diperpanjang karena masih bernuansa 1/8
  5. 00:59:341 (1) - random NC (harusnya bisa dibikin sama kayak pattern sebelumnya (00:33:674 (1,2,3,4,5,6,7,8) - ))
  6. 01:25:007 (1) - kenapa mesti dikasih repeat? kan ada downbeat di 01:25:174
  7. 01:53:341 (2) - slider end not stacked properly
  8. 02:05:341 (3) - ^

  • [Expert]
  1. 00:11:174 (10) - stream jump disini ga kebaca, distancenya jauh beda dari yang lain
  2. 00:33:674 (1) - missing NC
  3. 00:38:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - not a good jump pattern, seriously you can do it better
  4. 00:55:007 (6) - unnoticeable stream jump
  5. 01:48:341 (3) - no; slider tail masih ketutupan slider body
  6. 01:55:007 (4) - no
  7. 02:00:341 (4) - no
  8. 02:04:341 (3) - no
  9. 02:13:841 (2) - slightly random anti-jump
  10. 02:40:841 (4) - ^

  • [Another; just comparison to Hyper]
  1. 00:41:674 (3,4) - nope
  2. 02:29:841 (3,5) - nope
  3. 01:45:674 (1,2) - nope
  4. 02:49:674 (3,4) - nope
Bara-
Congratz!!
Frobe
:0 gratz!
Myxo
The Eternal Diff is really well done! You improved a lot from other maps I've seen from you.
I didn't check the other diffs now, but in case this gets disqualified, good luck!
PatZar
we doesn't need any shits post:^
grazt time to fc internal
Ichigaki

Yauxo wrote:

SPOILER
So, I was asked for a spread-check some days ago, but couldnt get to it in time, apparently. (because Iam currently looking for a better job since I have to move end of this month)
Seeing this qualified kinda gave me the push to give it a short look, since I dont think that the set spread is as good as it should be yet.


Most important concern:
The spread between Hyper and Another is way too big.


Hyper is basically your average Hard with many 1/1 Slider and some triplets here and there. I personally like this diff.

But then, suddenly, Another is pretty much bombed with triplets and streams everywhere. You used them pretty much wherever possible the and they just dont seem to stop.

What does this exactly mean for the player? Either they'll have to have more than your average speed stamina (fast alternating between Slider, Triplets and Streams toughout a full-time map) or they have to go back to the Hyper, with basically no Streams. This results in a gap for those that can play the Hyper very well, but struggle with fast Streams (which is a LARGE amount of players)

Best thing to avoid that would be to shorten some Streams and maybe replace them with repeatables (or just changing/removing them in general to be less straining).
■ Doubles like 00:21:257 (2,3,4,5) - in Another are also pretty unneccessary.
■ 00:33:007 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - as well. Why dont you just follow the basic and main beat here? There is no need to map a big Stream, neither would it make too much sense with the Spread in mind. Youve got 2 Extra diffs here, if you want to go crazy with streams, you shouldve done that in these diffs.

Graphical Example of the speed strain in your maps
You want to look at the Average Speed Strain here.
The spread basically ends up being like this:
1.27 -> 2.43 -> 0,24








Technically, there should be a semi-streamy diff inbetween those two to keep a larger audience of players happy, but nerfing Another would be the best thing to go if you ask me.


Then, this is my personal opinion, there's Eternal. Iam not sure why it's there, but it is. It just seems unneccessarily overmapped to me. I mean, yes, there are very silent electronic noises on every 1/4 beat, but that doesnt mean that you have to map every single one of them.
The part starting at 02:08:924 (1) - wouldve been completely fine if you mapped that on a 1/2 basis with triplets and some streams in it.
02:35:674 (1) - as well
02:41:007 (1) - same thing. Etc. you know what Iam trying to say.
Extreme wouldve been enough for an Extra diff

Edit: Format
Thank you for your opinions, seems you're right, but i already think on it. Let's see what QATs say to it

wendao wrote:

SPOILER
beberapa hal yang harus nya dipertimbangkan sebelum qualify:

  • [Eternal]
  1. 00:01:674 (8,9,10) - ini slider jumpnya random banget, sumpah
  2. 00:07:174 (1) - kenapa disini NC ketika object sebelumnya 00:01:674 (8) - ga NC?
  3. 00:34:924 (8,1,2,3,4) - numpuk
  4. 00:43:591 (2) - nonsense circle, harusnya slider (1) diperpanjang karena masih bernuansa 1/8
  5. 00:59:341 (1) - random NC (harusnya bisa dibikin sama kayak pattern sebelumnya (00:33:674 (1,2,3,4,5,6,7,8) - ))
  6. 01:25:007 (1) - kenapa mesti dikasih repeat? kan ada downbeat di 01:25:174
  7. 01:53:341 (2) - slider end not stacked properly
  8. 02:05:341 (3) - ^

  • [Expert]
  1. 00:11:174 (10) - stream jump disini ga kebaca, distancenya jauh beda dari yang lain
  2. 00:33:674 (1) - missing NC
  3. 00:38:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - not a good jump pattern, seriously you can do it better
  4. 00:55:007 (6) - unnoticeable stream jump
  5. 01:48:341 (3) - no; slider tail masih ketutupan slider body
  6. 01:55:007 (4) - no
  7. 02:00:341 (4) - no
  8. 02:04:341 (3) - no
  9. 02:13:841 (2) - slightly random anti-jump
  10. 02:40:841 (4) - ^

  • [Another; just comparison to Hyper]
  1. 00:41:674 (3,4) - nope
  2. 02:29:841 (3,5) - nope
  3. 01:45:674 (1,2) - nope
  4. 02:49:674 (3,4) - nope
:(

Desperate-kun wrote:

The Eternal Diff is really well done! You improved a lot from other maps I've seen from you.
I didn't check the other diffs now, but in case this gets disqualified, good luck!
Good luck~ I hope you do the best for this one :)
Yohanes
Woooo...

Gratzz~~? :D
Topic Starter
Ciyus Miapah
\:D/
ping009
Good Job Fort

I Hope get Ranked soon :) :)
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