Oh, and, Okamiratsu, can you puush me your diffs instead of putting text ? I always have problems when I replace your diff ; w ;
Merci pour ton mod-Umi- wrote:
shalut shalut :3 here from #FriendsEasy
Général: Tu laisses bcp de trou de ce style 00:16:059 (5,1) - essaye de les combler, sauf si tu préfère comme ça :3, ensuite essaye de trouver un autre hitsounds pour le clap ou alors baisse plus le volume des hit, le clap se fait trop entendre '-' et ajoute 2 sliderslilde silencieux (Soft/normal, tu en trouvera facilement dans les autres dossier song) ça passera mieux je pense.
- 00:13:853 (3) - enleve ce finsih ça fait bizarre '-' un clap ou rien à la place ^^ Enlevé
- 00:29:294 (4) - si tu met un fisnish la met en un ici aussi 00:27:529 (2) - et 00:31:059 (2,4) - ou plus simple, t’enlève le finsih x) J'ai rajouté les finish
- 01:08:118 (1,2,4) - replace-les pour une blanket (je sais si tu connais le terme, quand ça s'emboite parfaitement ^^) parfaite Je ne peux pas faire de blanket si je veux respecter le spacing
- 01:40:324 (3) - ^ CorrigéNormal
- HP +1, OD +1, AP +1 c'est une normal pas une deuxième easy :3
- 00:41:868 (3,1,2) - aligne-les
- 00:45:618 (4,6) - forme différentes, pas bon fais les meme
- 00:59:735 (3) - pack mieux la fin du slider avec 00:58:412 (1) -
- 01:02:382 (2) - monte le un peu pour la blanket
- 01:04:147 (4) - ^ vers la droite
- 01:05:029 (1,2,3,4) - je vois plus le truc comme ça https://osu.ppy.sh/ss/758794
- 01:30:177 (1,2) - aligne les fins
- 01:42:309 - je mettrai bien une note la :3 Ca ferait trop à jouer pour une normal
- 01:52:676 (4,1) - superpose-les comme 01:51:353 (1,2) -ça le fera J'ai suivi l'advice de Verlaren, je ne stacke pasHard
- 00:16:941 (2,3,4,5,6,7) - avec un petit slider pour la fin ? https://osu.ppy.sh/ss/758811 Ok
- 00:18:485 (1) - vertical du haut vers le bas
- 00:19:147 (2) - hoizontal
- 00:19:588 (1) - vertical du bas vers le haut :3 Je garde ces 3 là comme ils sont
- 00:57:529 (4,5) - alligne Je l'ai légèrement montée
- 01:02:382 (2,3) - ^ Je garde le placing actues
- 01:08:559 - jusqu'a 01:13:853 - j'adore cette part
- 01:14:294 (3,4) - aligne les non ? Fait
- 01:18:816 (2,3) - polonge le stream de 2 note ? FaitRatsu's Insane
- 00:35:030 (5,9) - same position ?
- 00:38:559 (7,8,1) - what about this ? http://osu.ppy.sh/ss/758833
- 00:40:324 (3) - move to 104,144
- 01:00:397 (7) - move to 238,146
- 01:02:382 (1,2) - align them ? or 01:02:382 (1,3) - them
- 01:19:588 (1) - Yeah good job ! <3
- 01:31:721 (5,6) - move to 404,108
I really like this diff :3
C'tout, j'espère que ça t'aidera hope it will help you too Okami :3, good luck pour la suite
Thanks for the modVerlaren wrote:
From my queue.
Easy:
DR +1
AR +1 or +2
OD +1 Kept the current settings
00:26:647 (1) - add finish on slider's start. Sounds is really good.
00:42:529 (1) - slider must be ended on x:144 y:216
00:46:059 (1) - move clap from slider's end on 00:46:941(2) (slider's start)
01:35:471 (1) - add finish
Everything changed, except difficulty settings
Normal:
AR +2 or +1
01:28:412 (2,3) - unstack this patterns. Hidden notes is not recommended in normal diffs
01:51:353 (1,2) - unstack this
Done
Hard:
00:26:647 (1) - add finish on slider's start. Sounds is really good.
00:48:706 (4) - remove whistle from slider's body. and add one whistle on slider's start
01:01:279 (7) - move clap on downbeat - 01:01:500(8)
01:23:118 (1) - add finish on slider's start.
01:37:235 (1) - ^
Done
Ratsu's Insane:
00:38:559 (7) - move on x:481 y:212 and stack with 00:38:779(8)
00:51:353 (2) - this pattern is not beautiful. Make a clear pattern. For example - 00:55:324(3)
01:50:250 (9) - make a more symmetrical slider.
gl
Thanks for the mod, very helpful, and thanks for the star ^^kajiyatta wrote:
M4M from your quque
[General]
[Easy]
Placement
00:45:177(3) make blanket here?
Rhythm
00:12:530 here is strong part, so player will expect a note here.
Hit Sonud
00:27:529(2) delete finish since here is quiet.
00:29:294(4)^
00:31:059(2)... and more.
01:15:177(3) clap → finish at head
01:19:588(3)^
Everything modified
[Normal]
Placement
00:30:177(1,2,3,4) put like this? current seems a bit confused.
00:52:897(1,2,3,4,5) this 5 combos for newbie seem difficult
01:18:265(4) stacked on slider's end may be unexpectable for newbie. move away better
Hit Sonud
00:29:735(4) delete finish since here is quiet
00:31:500(4)^
00:34:588(3)^
00:36:794(5)^
00:43:853(5)^
00:50:529(5)^
01:18:265(4)^
01:18:706(1)^
Everything modified escept the Finish on the Spiner
[Hard]
Rhythm
00:16:941(2,3,4,5,6,7) just for Hard, it is too difficult I suppose. only 1 slider is fine I kept it like now
01:08:559(1,2,3,4,) it seems weird for me... you should follow muzic & vocal properly. so like this? I kept it like now
01:49:368 maybe add a note here I moved the Spinner
Hit Sonud
00:20:471(2) delete finish since there is no cymbal sound
00:24:662(5) ^
00:40:765(1) add finish at head
[Insane]
OD, HP -1 better since this map isn't much difficult.
Placement
overall boring. you can use more jumping, all notes with Distant snap seems so easy for Insane!
00:35:029(5,6,7,8,9) like this?
Rhythm
00:23:338(1,3,5) separete two notes better since you should follow the drum sound at slider tick. when I played, I thhought it was weird.
01:35:250(5) delete 1 reverse and add a note instead.
Hit Sonud
00:59:294(5) delete finish
01:32:824(8) delete finish at reverse
still needs more work. about hit-sound, listen carefully and put proper hit sounds. overall, i see over-added finishes. good luck & star~
Sorry about the delay here's my updatekajiyatta wrote:
M4M from your quque
[General][Insane]
OD, HP -1 better since this map isn't much difficult. Done
Placement
overall boring. you can use more jumping, all notes with Distant snap seems so easy for Insane!
00:35:029(5,6,7,8,9) like this? Done
Rhythm
00:23:338(1,3,5) separete two notes better since you should follow the drum sound at slider tick. when I played, I thhought it was weird. No Change it follows the piano
01:35:250(5) delete 1 reverse and add a note instead. No change, goes with the girl rotating her arms
Hit Sonud
00:59:294(5) delete finish done
01:32:824(8) delete finish at reverse done
still needs more work. about hit-sound, listen carefully and put proper hit sounds. overall, i see over-added finishes. good luck & star~
you're welcomeJudgeTheDude wrote:
Updated your diff and I'm currently checking the hitsounds, they should be included in the next update ^^
Edit : Thanks, they sound pretty good ^^
Fixed everything.rew0825 wrote:
Hi from my requeue[ Muzukashii]
- 00:23:339 (2) - d
- 00:25:544 (11) - d
- 00:38:338 (5) - d
- 00:41:978 (7) - Delete
- 01:22:235 (3) - d and 01:22:566 (6) - Delete
- 01:29:294 (16) - k
- 01:30:177 (1) - k
- 01:46:500 (13,14,15) - kkk
- 01:48:485 (4,5,6) - kkk , 01:48:816 (7) - Delete and 01:48:926 (8) - d
- 01:49:919 (13) - Delete
- 01:50:802 (17) - Delete
[ Oni]
- 00:43:852 (10) - k
- 02:05:360 (32) - k
Thank you for your modProject Railgun wrote:
Hi from your queue,
Wow, this has been pending for a while.
[General][Easy]
- Please use a higher quality video. The osu! ranking criteria allows 720p video! ( p/2876629 ) Consider https://www.youtube.com/watch?v=ubklO1TFgmk I would love to, but my PC wouldn't be powerful enough to map it, afterwards, and the beatmap is already too heavy, following the criterai
[Normal]
- 00:12:530 (1,4) - Don't stack like this in Easy. Try placing Circle 1 ( 00:12:530 (1) - ) on e.g: x:160 y:192 instead. Fixed
- 00:22:235 (1,4) - Same as 00:12:530 (1,4) -. Fixed
- 00:47:824 - End slider 2 here and add another object on 00:48:265 -. Fixed
- Nothing else stood out to me when I played this diff.
[Ratsu]
- 00:45:618 (4,6,3) - Why do these slider ends have red vertices? Great question, fixed
- 00:52:897 (1,2,3,4,5,6) - I found this part really hard to play. Fixed
- 01:17:382 (3,4) - Avoid hiding circles in lower difficulties. Fixed
Good luck~
- 00:44:735 (2) - Move this slider down a few units so it does not overlap the next objects.
- 01:39:441 (6,7,8,1,2,3) - Try giving these objects more spacing.
[TimingPoints]
12558,441.176470588235,4,1,0,50,1,0
26675,-133.333333333333,4,2,0,80,0,0
83146,-100,4,1,0,60,0,1
95499,-133.333333333333,4,2,0,80,0,0
97263,-100,4,1,0,60,0,1
111381,-100,4,2,0,80,0,0
[TimingPoints]
12530,441.176470588235,4,1,0,50,1,0
26647,-133.333333333333,4,2,0,80,0,0
83118,-100,4,1,0,60,0,1
95471,-133.333333333333,4,2,0,80,0,0
97235,-100,4,1,0,60,0,1
111353,-100,4,2,0,80,0,0
Thanks, it's better with this timing ^^Neku okazaki wrote:
Im not sure about the timing, can be this:[TimingPoints]
12558,441.176470588235,4,1,0,50,1,0
26675,-133.333333333333,4,2,0,80,0,0
83146,-100,4,1,0,60,0,1
95499,-133.333333333333,4,2,0,80,0,0
97263,-100,4,1,0,60,0,1
111381,-100,4,2,0,80,0,0
Your current timing:[TimingPoints]
12530,441.176470588235,4,1,0,50,1,0
26647,-133.333333333333,4,2,0,80,0,0
83118,-100,4,1,0,60,0,1
95471,-133.333333333333,4,2,0,80,0,0
97235,-100,4,1,0,60,0,1
111353,-100,4,2,0,80,0,0
Project Railgun wrote:
Hi from your queue,
[Ratsu]Good luck~
- 00:44:735 (2) - Move this slider down a few units so it does not overlap the next objects. Done
- 01:39:441 (6,7,8,1,2,3) - Try giving these objects more spacing.Done
Thanks for the mod, will be applying the rest when it will be remappedTess wrote:
Hi, from #grumpyhelp~
[General]
I think the correct title is Sanpei Yuuko - Dazzling World (M@STER VERSION) Fixed
Your audio preview times are different in the Easy, Normal, Hard, and Oni diffs.
The tags of Normal conflict with the tags on Easy. Fixed
Also, try using bookmarks. They're really helpful.
[Easy]
Noticed that your hitsounds were really inconsistent, I think you should pay attention to where you place claps/whistles/etc. to make sure that they make sense and are consistent with the song.
I have to commend you for actually having consistent spacing. Your aesthetics could use some work but you did something that a lot of mappers completely ignore.
00:23:587 (3,4) - Switch the hitsounds between these two for consistency Fixed
00:25:352 (2,3) - Fixed
00:24:910 (1,2,3) - This pattern is spaced 1.10x while everything else is 1.0 Fixed
00:32:852 (4,5) - Crashes don't fit here at all, try whistles instead Fixed
00:35:499 (1,2) - Switch hitsounds Fixed
00:36:381 (3,4) - ^ Fixed
00:37:263 (1,2) - ^ Fixed
00:38:146 (3,4) - ^ Fixed
00:46:087 (1) - Remove clap Fixed
00:46:969 (2) - Add clap on the sliderhead and fix this blanket Fixed
00:49:175 (1) - Remove whistles from sliderhead and add one to the return. The overlap with 00:48:293 (3) - also isn't very pretty Fixed
01:10:352 (4) - Stack this properly Fixed
01:14:763 (2) - ^ Fixed
01:15:205 (3) - Remove the clap on this slidertail Fixed
01:17:852 (6) - Remove clap Fixed
01:18:293 (1) - Add clap on sliderhead Fixed
01:24:469 (3,4,5,6) - You could fix this pattern, to make it look rounder, like this http://puu.sh/czHxJ.png Fixed
01:27:557 (2) - And then fix this stack afterwards of course Fixed
01:28:440 (3,4,5) - Round this pattern out like I mentioned above Fixed
01:40:352 (3) - This would play much more naturally if it were two circles Fixed
[Normal]
00:12:999 (1,2) - Why don't you move this back to 00:12:558 - and then make 00:12:999 (1) - into a 1/2 slider and place 00:13:660 (2) - here 00:12:999 - and fix the spacing, and then add a hitcircle here 00:13:660 - ? Then it would actually fit the music.
00:30:205 (1,2,3,4) - Your patterning suddenly changes here, even though you're in the middle of a musical sentence. It doesn't really make sense and kills the consistency (the patterns before it were pretty fun, and this makes it more boring)
00:33:734 (1,2,3) - This definitely kills the consistency, make this phrase more similar to the previous one! Also with the hitsounding - this section doesn't really need claps at all, and the crashes are a bit loud, you should lower the volume with green lines.
00:40:793 (1) - Why didn't you complete the star?
00:45:205 (3) - You discontinue the triples here, why? Always keep your patterning consistent within the same phrase
00:45:646 (4,5,6,1,2,3) - Slider - Circle - Slider - Circle - Slider - Slider - Circle - Circle? Consistency would be S - C - S -C - S - C - S - C. That's how music works, it's repetitive. Your maps will have to be at least a bit repetitive, especially in terms of rhythm - if you want to spice things up, do so on the playfield, not in the timeline.
00:50:499 (6) - A triple doesn't really fit here
00:54:028 (3) - You placed the clap one white tick too early.
00:56:675 (4,5) - Doing slider - slider here is okay because the music changes, so the rhythm can change as well (keep in mind that sliders are HOLD notes and hit circles (as the name implies) are HIT notes. Short, snappy sounds should be accentuated with hit circles, while long, draggy sounds should be followed with sliders. Also, the slider shapes are important when it comes to matching the music, but this is something you'll have to feel out)
The section after this is pretty good.
01:23:146 (1,2,3,4) - Fix these stacks
01:42:999 (3) - Consistencyyyy
01:44:322 (1,2) - ^
01:47:852 (1,2) - This doesn't justify the previous pattern!
01:51:381 (1,2,3,4,1) - I get the square but (1) doesn't make much sense here
01:54:469 (3) - This is what I meant with my earlier statement. This is a HIT note, not a HOLD.
01:56:675 (1) - Stack it right with 01:55:352 (4) -
02:01:969 (4) - Move this slider a bit or it's completely unreadable
[Hard]
This is kind of difficult for a Hard, especially at CS5. But maybe that's just me. Same hitsound consistency issues are here as there are in the other diffs
00:19:175 (2) - Fix this stack
00:32:410 (3,4) - Make this into a 1/2 return slider
----
Really tired so I'm cutting this short, I'll finish this mod tomorrow and you won't have to give me kd for it.
Breezy wrote:
Hi! Mod from #modreqs!
I honestly didn't see anything wrong, these are just some suggestions that I have.
EasySPOILER00:56:234 (1,2) - I don't know if it's just me, but I feel like these 2 sliders don't fit in that well. I think maybe you could either have shorter sliders or some hit circles somewhere. Fixed
01:24:028 - You could add a circle here. It feels weird having this empty. Fixed
01:55:793 (3,1) - Correct me if I'm wrong, but I think sliders aren't allowed to overlap each other in Easy/Normal. Not sure if this is true however. Gonna check this, and change if it is unrankable
NormalSPOILER00:16:528 - You can definitely add a circle here. Fixed
01:20:057 - I know you're trying to emphasize the vocal here, but I feel that you can add a circle here still. Fixed
Ratsu's HardSPOILER01:00:646 - Maybe add a circle here? I feel that it would have better flow if you add one here.
02:00:205 - ^^^
Thanks for the mods ^^Renderer wrote:
On the Easy difficulty, at 00:56:013 there should be a hitcircle before the slider. Nope, no 1/2 notes in Easy
Thanks for the mod ^^Meyrink wrote:
M4M ! C Que Des Suggestion c deja +50 sp ;p ! Super Nazi Mod♥ General
- Try To delet d Audio in the video ! Make it Silent ! For reducing Mapset's Size I'll do this
- Add this to tags : 三瓶 由布子 Fixed
It's the Artist's name- Make Kiai time same in all diffs I'll ask Ratsu to do so
- 02:05:278 - Maby here Spinner is better ! make it end here 02:06:160 - Fixed, put the actual Slider's end here
Easy
- 00:22:263 (1,3,4) - Overlap not good! and sorry u did a pattern there ;_; ! just keep it it mind Kept it like it was, but I'll remember
- 00:40:793 (1) - Comes Verry fast after spinner , Try to make it like u did here 01:35:499 (1,1) - Reversed the Slider to make it start near the center
- 01:08:587 (2,3,4) - Try to improve this blanket Fixed
- 01:11:234 (1) - After Fixing the Blanket ! Stack [1) under 01:10:352 (4) - Tail Kept this way
- 01:15:205 (3) - Blanket Slightly off Fixed
- 02:03:293 (4) - Stack on 02:01:528 (2) -Fixed
Normal
- 00:13:440 - is it good to skip that beat ( i even tested and i tho there's a not there and clicked in empty xD ) Fixed
- 01:20:499 - Same Kept as it is
- 01:29:763 - ^ Fixed
- 01:21:602 (2,3,1) - Overlaped Fixed
- 01:33:734 (5) - NC Fixed
It's really a good map ! Patterns and flow are perfect good luck with ranking :3
here's my update http://www.mediafire.com/download/af3d1 ... #39;s_Hard].osuBreezy wrote:
Hi! Mod from #modreqs!
Ratsu's HardSPOILER01:00:646 - Maybe add a circle here? I feel that it would have better flow if you add one here. Done
02:00:205 - ^^^Done
Alex Li wrote:
from paper modding qEasy
- 00:22:263 (1,3,4) - unrank pattern Fixed
- 00:31:970 (3,5) - ds I didn't understand the problem here
- 01:14:763 (2,3) - blanket Didn't change it
Normalidk taiko but i think the std diffs are ready to go
- 00:31:087 (2,3,1) - stack Fixed
- 01:39:469 (6,7) - blanket Didn't change it
go find a bn
Here's the updateAlex Li wrote:
from paper modding qHardidk taiko but i think the std diffs are ready to go
- 00:29:322 (1,2) -blanket Done
- 00:31:969 (2,3,4) - blanket Done
- 00:37:484 (4,5) - blanket Done
- 00:38:807 (8,1) - the ds suddenly changed from 0.8 to 0.65, but the bgm doesnt Done
- 00:40:793 (4) - nc Done
- 00:51:381 (2) - wtf this slider Done
- 00:58:881 (4) - nc Done
- 01:05:057 (10,1) - blanket Done
- 01:44:102 (1) - cancle nc Done
- 01:44:322 (2) - nc Done
- 02:05:278 (6) - nc maybe? No Change
go find a bn
Thanks for the mod !EdamaMe411 wrote:
Hi~
m4m mod thank you~!
Sorry I can mod only taiko map
Muzukashii00:15:094 (10) - delete......because ddk or kkd is little difficult for Muzukashii pleyer Well, Muzukashii means "Hard"
00:15:866 (14) - change''d''→k......^ If I changed, it wouldn't follow the music
00:22:263 (11) - k→d Didn't change
00:24:910 (9) - 00:25:793 (13) - ^ They go with the music
00:29:543 (12,13,14) - ddk→kkk No, it follows the previous pattern
00:35:388 (14) - delete Done
00:48:734 (10,11,12,13) - k kkd→d kkk It follows the previous pattern
00:50:499 (4,5,6,7) - ^ It follows the previous pattern
01:17:852 (1,2,3,4) - ^ It follows the previous pattern
01:19:947 (3) - delete It follows the pattern
01:23:587 (4) - k→d It follows the pattern
01:23:807 (5) - 01:24:690 (9) -01:27:337 (5) -01:28:219 (9) -01:30:866 (5) - 01:34:396 (5) - delete........simple timing ? Well, I don't see any issue
ummm,,,a little difficult for Muzukashii pleyer.....Oni00:13:330 (7) -00:14:212 (12) - delete.....Order to provide a margin to the Notes Didn't change
00:28:219 (82) - delete? No, it would break the rythm
00:29:984 (91) - ^ No, it would break the rythm
00:41:785 (149) - k→d,,,,because note-and music matches It's good as it is now
00:44:212 (165) - 00:45:094 (170) -00:46:638 (179) -00:48:624 (191) - delete......Order to provide a margin to the Notes Didn't change
00:57:668 (15) - k→d It's good as it is now
00:56:785 (9) - 00:58:550 (21,22,23) -01:10:462 (10) - 01:14:432 (28) - delete ,,,,,,,,order to provide a margin to the Notes Didn't change
01:23:918 (77) - 01:24:800 (82) - 01:27:447 (95) - 01:28:991 (105,106,107) - 01:30:977 (114) - delete ,,,,,,,,order to provide a margin to the Notes
01:31:859 (119) - 01:34:506 (135) - 01:36:050 (144) - 01:38:035 (156) - 01:38:918 (161) - ^
01:39:800 (166) - 01:40:682 (172) - 01:45:315 (195) - 01:46:638 (203) - 01:47:962 (210) - ^
01:48:844 (215) - 01:50:388 (225) - 01:53:807 (240) - 01:54:249 (241) - 01:56:124 (251) - ^
My goal was to make these 3 notes pattern, so I'll keep it as it is now, unless I get noticed from someone else
Finish!
Good luck!!
Thanks for the mod !chaica wrote:
Hi. from forum. modding taiko map!MuzukashiiSetting
OD = 4? Fixed
00:21:381 - change d? I feel like the sound has not changed. Fixed
00:21:822 - change d? I feel like the sound has not changed. Fixed
00:48:072 - change d? I feel is picking up the way of sound is better here. Fixed
00:49:837 - change k? I feel is picking up the way of sound is better here. Fixed
00:52:263 - change d? I feel like the sound has not changed. Fixed
01:16:087(1,2,3) - change dkd? I think that it sounds better. FixedOniSetting
OD=5? Fixed
HP Drain = 5? Fixed
00:12:668 - delete Fixed
00:28:219 - delete Fixed
00:29:984 - delete Fixed
00:38:807 - change d? Fixed
00:38:918 - delete Fixed
00:41:785 - delete Fixed
00:44:212 - delete Fixed
00:52:263 - change d? I feel like the sound has not changed. Fixed
01:02:852 - change d? Fixed
01:03:072 - delete Fixed
01:10:021 - delete Fixed
01:11:455 - delete Fixed
01:14:432 - delete Fixed
01:21:050 - delete Fixed
01:22:705 - add d? Fixed
01:54:690 - delete Fixed
Overall and too stuffed with Notes? I'm little fond! I'll do a little remap so, to remove all unnecessary notes
I like this song! Good luck!
Fixed everything, thanks for the hitsound mod ![ Zzz ] wrote:
Hi~ JudgeTheDude ( M4M ~ )Easy
- 00:12:999 (2,4) - Add Clap
- 00:15:646 - Same
- 00:17:410 (2,3) - Swap Clap
- 00:19:175 (2,3) - Same
- 00:20:940 (2,3) - Same
- 00:22:705 - Add Clap
- 00:23:146 (2,3) - Swap Clap
- 00:24:028 (4) - Delete Clap
- 00:25:352 (2,3) - Swap Clap
- 00:27:116 - 00:28:440 - 00:30:205 - 00:31:970 - Add Clap
- 00:33:293 (5) - Same
- 00:33:734 (1,2) - Slider End Add Clap
- 00:35:940 (2,4,2,4) - Change Whistle > Clap
- 00:39:028 (1) - Add Clap
- 00:41:234 - Same 00:41:676 (2) - Delete Clap
- 00:42:557 (1,2) - 00:44:322 (1,2) - Same + 00:45:646 - Same
- 00:46:087 (1) - Slider End Add Clap
- 00:46:969 (2) - Delete Clap
- 00:48:293 (3,4) - Swap Clap
- 00:49:175 (1,2) - Slider End Clap Swap
- 00:50:940 (3) - Add Clap
- 00:51:822 (2) - Swap Clap
- 00:56:235 (1,3,5,1,3,5) - Add Clap
- 01:08:587 (2) - Add Clap
- 01:10:352 (4,1,3,2,4,5,1,2) - Head Clap
- 01:23:146 (1,2) - 01:24:029 (3,4) - 01:24:910 (5,6) - Swap Clap
- 01:25:793 (7) - Delete Clap
- 01:28:881 (4) - 01:30:646 (2) - Add Clap
- 01:31:969 (4,5) - Delete Clap
- 01:34:175 (2) - Swap Clap
- 01:35:057 (3) - Add Clap
- 01:42:999 (3) - 01:45:205 (3) - Delete Clap
- 01:47:852 (1,2) - Swap Clap Slider End
- 01:50:057 (3) - 01:50:940 (4) - Swap Clap
- 01:52:705 (2,4,2) - Add Clap
Fixed everything, thanks for the mod ^^bank78952 wrote:
Hi o/ After i listened this song my age has +20//wrong :v
This is my Noob taiko mod ;w;
I can't Mod Muzu sorryOnigl for rank00:34:175 (111) k
00:35:940 (121) k
00:37:703 (126) k
00:52:705 (211) k
01:22:705 (69) k
01:23:146 (71) D
01:17:410 (40) k
01:31:528 (123) k
02:00:646 (290) k
02:00:756 (291) delete
02:00:866 (292) d
sheela901 wrote:
Hard
I highly suggest you use CS 4. 5 seems to little for a Hard. DoneThe distance needs to be worked by using the distance snap. Every object must have a consistent distance used for the difficulty, unless you want to do a jump. The jumps are usually used when the beats gets stronger, and are usually on the big downbeats.
- 00:14:543 (6,7,8,9,10) - I do not recommend using that kind of distance between them, due the fact that it's pretty large, and it's kind of hard to get that. Try using the compressed pattern. Same thing goes to 00:16:969 (1,2,3,4,5) .Done
- 00:20:940 (6,1) - Get the distance between consistent. Same thing to 01:33:734 (1,2,3) .Done
- 00:23:366 (1,3,5) - Why are there whistles on the bodies? It makes the slider more noisy to be honest. There's also 02:01:307 (4) - 01:43:219 (4) .Done
- 00:23:366 to 00:25:572 - I would go for a rhythm like this:Done
The sliders sounded weird and they don't follow very well with the music to be honest.- 01:00:205 - I think you should add something here. The gap doesn't really make sense to me, and it skips a good beat.Done
- 01:00:425 (4) - Move this more to the right, so it would be part of 01:00:646 (5,6,7,8) since the distance isn't the same as the next pattern.Done
- 01:07:705 (2,3) - Switch the head and tail for each of those sliders. It makes a better flow and since the first slider in the combo commence down, the others can be the same as the first to keep the same pattern. I would also change the patterns by something like this:Done
Also, the new combos don't follow the same pattern. Sometimes, you add one on each first big downbeat, but you sometimes ignore / forgot the other big downbeat. You also add one on random ticks, like 01:09:028 . Although they fit with the patterns, the new combos still needs to be constant. I suggest to add one on each second big downbeats, or on the first.