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sakuzyo - AXION [OsuMania]

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ExPew

victorica_db wrote:

pew's MX
00:28:337 - like 00:28:056 (28056|2,28056|0) -?
00:29:181 - ^
00:32:181 - ^
00:35:181 - ^
00:38:181 - ^
wtf so god

All Fixed for Kick hitsounds
so god detect missing hitsounds


richardfeder wrote:

dio. No mod for you

00:07:712 (7712|4) - missing a piano - fixed

00:13:712 (13712|3) - ^ ^

00:17:181 - 1/4 didn't stop here added a note, from BMS
00:17:931 (17931|3) - actually stop lol delete deleted

00:20:931 (20931|6) - ^ ^

00:28:337 (28337|2) - double? fixed on victorica mod
00:29:181 (29181|3) - ^ ^
00:32:181 (32181|2) - ^ ^
00:35:181 (35181|2) - ^ ^
00:38:181 (38181|3) - ^ ^

00:51:962 - ? I think there should be at least one note? added a note, from BMS

00:53:275 (53275|1) - add a note - nope

01:07:900 - https://osu.ppy.sh/ss/2265380 ? - fixed and rearranged

01:14:368 (74368|1) - add a note

01:20:087 (80087|2) - add a note
actually 1/4 didn't stop from here till 01:21:775 - but I am not sure if that is the sound you are follow T.T - re-add more harder

01:42:775 (102775|4) - ? - light piano

really really high quality caomap quality 233
thanks

http://puu.sh/d7uiR/b37a7139e8.osu - latest EDIT 2
Topic Starter
ljqandylee
11days not checked yet ;w; ok let's go~

victorica_db wrote:

from your m4m
NM
00:20:837 (20837|2) - 有点轻 不是听的很清楚 还行吧,去掉的话感觉空开时间太长了
00:27:400 - 感觉这里开始只抓鼓点比较好 鼓点好多处前置1/4,作为最简单难度感觉不太合适,现在这样比较折衷了
HD
感觉这键位十分难打。 是有点,这曲子音律比较偏向于楼梯
00:17:650 - 这有钢琴 这个不是钢琴音吧,没跟
00:19:712 (19712|6) - 感觉是下面白线开始 你书得对
00:22:150 - 这有钢琴 同上上
00:23:650 - ^ ^
00:24:025 (24025|2) - 下面红线开始? 改了
00:28:900 (28900|0,29650|0) - 我不是十分理解这里为什么要double
00:31:900 (31900|1) - ^
00:34:900 (34900|2) - 没听出来
这段乱键整个重排了
00:58:525 (58525|3,58525|5,58618|6,58618|4) - 好难打啊 改了
01:04:150 - 我感觉这里只抓钢琴就好了..= = 钢琴就这样的啊;w;
01:17:275 - 加一个note? 算了
01:20:275 - ^ ^
01:21:775 (81775|4,81775|1,81868|1) - 稍微调整下把..不好打有连点在怎么调整都不会很顺手的,这个没办法
01:29:275 - 加一个note 还是算了
01:30:212 (90212|4) - del 有音啊
01:48:962 - 加一个note? 不明白
有些双阶梯我有点看不懂 xD(我太翔) 都是音相对比较重的地方XD
ex
人? 人;w;
00:03:212 - 加一个note? 想来想去还是觉得不合适
01:21:400 - 这段都是三乱4乱 简化点把。。感觉不是特别必要 小鼓点+主音+重鼓点+ci音……好吧稍微去掉了两个
太湿了 摸不太动 摸的我都湿了;w;

richardfeder wrote:

快出来check endless tear 的mod(/me slap 完成了;w;
0123456
Normal
00:03:025 (3025|3) - add a note

00:06:025 (6025|4) - add a note and 00:06:212 (6212|3) - move left by one column
Just focus on piano is better imo

00:09:025 (9025|4) - ^

00:12:025 (12025|1) - add a note
00:11:837 (11837|1,12212|1) - delete

00:17:837 (17837|4,18212|3) - ^

00:22:525 (22525|6) - delete

00:24:025 (24025|3) - add a note

00:27:400 - 这里开始好多offbeat...不知道是不是故意的 我觉得这里是不是就跟鼓点就好了有蛮多音不知道踩在哪里orz

00:49:900 (49900|6,49900|3,50087|4,50275|1,50462|5,50650|0,50837|2) - ^

00:52:712 (52712|2) - add a note

00:57:775 (57775|1,57775|3,58337|1,58337|0,58525|6,58525|5) - 我觉得这些完全可以写单note 然后00:57:868 - 啥的听到了就写上去会好些

01:00:775 (60775|6,60962|1,61150|6,61337|2,61525|5,61712|3) - ?

01:08:275 (68275|2) - delete no snare/clap/finish

01:21:212 (81212|4) - delete

这什么情况怎么前后差这么多换了个人做吗喂

嗯,综合大家的意见,对normal做了次大手术,果然还是不能这么人性;w;

HD
gap兼职飞跃 星数怒跨1.5 究竟谁才是罪魁祸首? 1.99星Normal不可避免! 1.96了……
00:03:025 (3025|2) - add 不解

00:06:025 (6025|2) - ^ ^

00:09:962 (9962|3) - add a note这里竖琴也是有的 那个竖琴音实在太轻了

00:12:025 (12025|2) - add a note 没必要

是我的错觉吗 排的好想有点难看...? 呃,适当重排了下

00:19:712 (19712|6) - 这个很有点混淆视听 我觉得piano的话有点怎么说呢...我第一眼看过去还以为是挪上来了1/2原本是00:19:525 (19525|6) - 的violin... 排列问题,改了下

00:27:400 - 好多off beat啊eg 00:29:650 (29650|0) - 应该在蓝线上的而且漏了蛮多kick我觉得这整个是不是重新revise下? 嗯这段全部重置了

00:33:400 (33400|2,34900|2) - ? ^

01:00:775 (60775|5,60775|3,61150|3,61150|6,61431|0,61431|3) - 这几个double不是很统一有的kick没写有的clap写了还有的01:01:431 (61431|3,61431|0) - 没音也谢了 我觉得统一下好 ^
然后就是有点疑问既然要写1/4为什么不直接01:00:400 (60400|6) - 开始写 钢琴没开始啊,加了个1/2的鼓点

01:17:556 (77556|0) - 漏一个

01:19:056 (79056|0) - ^等等 全部已修
OK 感觉又是后半段基本到1:20后明显比前面好很多 →_→

GG
00:03:400 (3400|4) - add a note 不妥

00:06:400 (6400|6) - 应该是double 加了

00:19:900 - 是不是漏了个条子 没位子了

00:21:400 - ^ ^

01:09:400 (69400|3) - add a note 已加

01:20:462 (80462|4) - 我觉得这里条子写完自然些 已写完w

01:27:212 (87212|0) - 这个好像有点多余 感觉 音还挺明显的

01:37:900 (97900|6,98275|0) - 一根? 一根够了……

说实话完全磨不动这已经超出能力范围了T.T 帮助很大了~
Good luck~ thx~~
@pew updated~
asd123iii
這diff spread 堪憂
[Normal]
我太爛了打Normal也會miss

漸強的音應該是從00:07:525 - 開始才對 不過我建議這段還是以鋼琴為主會比較好
建議改成00:07:712 (7712|0) - 一個note然後把後面的排列改下
00:11:837 - 改成這樣? 然後上面LN從00:13:337 - 開始
00:37:525 (37525|4,37712|5) - 改成一個LN?
00:49:150 - 試試看這樣?
00:51:775 - 試試看這樣?

01:00:400 - 試試看這樣?
01:04:525 (64525|6) - 改成note
01:06:025 (66025|6) - ^
01:13:900 (73900|3) - 在01:14:931 - 結束
01:14:931 - add a note
01:15:212 (75212|2) - remove
01:15:400 - 01:21:400 - 這裡我不想吐槽了 自己再想想吧
01:39:400 - 01:27:400 - ^
01:49:923 (109923|2) - remove 這裝飾音不好看
01:50:275 (110275|2) - remove 留鋼琴音就好
01:50:837 (110837|5) - ^
01:54:400 - 試試看這樣?


[Hard]
00:40:150 (40150|4) - 這個沒音吧, 正確來說音在00:39:962 - 跟00:40:056 -
00:41:650 (41650|1) - 同上
00:43:150 (43150|1) - ^
00:44:650 (44650|0) - ^
00:46:150 (46150|4) - 有音不過不是鼓點
00:47:650 (47650|1) - ^
00:53:650 (53650|5) - ^
01:03:868 - add a note
01:05:368 - ^
01:06:868 - ^
01:20:650 (80650|4) - 有音不過不是鼓點
01:28:150 (88150|2) - ^

差不多就這樣...
Topic Starter
ljqandylee

asd123iii wrote:

這diff spread 堪憂 这问题有点纠结,静观事态发展
[Normal]
我太爛了打Normal也會miss

漸強的音應該是從00:07:525 - 開始才對 不過我建議這段還是以鋼琴為主會比較好 改了,但是只抓钢琴未免单调,而且这个渐强的音很重,不抓不太好
建議改成00:07:712 (7712|0) - 一個note然後把後面的排列改下 渐强音用单note不合适
00:11:837 - 改成這樣? 然後上面LN從00:13:337 - 開始 适当改了下,LN没改,音是从00:13:525开始的
00:37:525 (37525|4,37712|5) - 改成一個LN? 已改
00:49:150 - 試試看這樣? kiai前面那里没放LN是为了体现过渡,而且00:49:056 ~ 00:49:900 这段有点难的,正好用单note调整下
00:51:775 - 試試看這樣? 这样的话抓音没抓完整,而且从00:55:900开始不抓鼓点去抓别的音有点突兀,还是鼓点抓到底好了

01:00:400 - 試試看這樣? 还是抓音不全的感觉
01:04:525 (64525|6) - 改成note 已改
01:06:025 (66025|6) - ^ ^
01:13:900 (73900|3) - 在01:14:931 - 結束 我听下来是在01:15:025结束,只不过01:14:931开始有其他音干扰
01:14:931 - add a note 已加
01:15:212 (75212|2) - remove fixed
01:15:400 - 01:21:400 - 這裡我不想吐槽了 自己再想想吧 我明白你的意思,这里直接略去了所有在蓝线上的鼓点note,因为这段LN主音旋律比较复杂,不像前面那么简单,如果在这里也把鼓点note全写上的话作为normal太难了,Hard就都写上了,可以感受一下。顺带一提本来这段是一个鼓点note都不加的,难度是1.7星,后来因为diff spread要求不得不把星数拉高,所以就这么写了,总体而言大部分蓝线处的鼓点都有LN切换,从打击手感上还是可以接受的,个人认为。
01:39:400 - 01:27:400 - ^ ^
01:49:923 (109923|2) - remove 這裝飾音不好看 我觉得还行
01:50:275 (110275|2) - remove 留鋼琴音就好 已改
01:50:837 (110837|5) - ^ ^
01:54:400 - 試試看這樣? 抓3/4?不太明白,后面用1/2连续note感觉比一根LN带过要好


[Hard]
00:40:150 (40150|4) - 這個沒音吧, 正確來說音在00:39:962 - 跟00:40:056 - 有的,比较轻
00:41:650 (41650|1) - 同上 后面都同上
00:43:150 (43150|1) - ^
00:44:650 (44650|0) - ^
00:46:150 (46150|4) - 有音不過不是鼓點
00:47:650 (47650|1) - ^
00:53:650 (53650|5) - ^
01:03:868 - add a note fixed
01:05:368 - ^ ^
01:06:868 - ^ ^
01:20:650 (80650|4) - 有音不過不是鼓點
01:28:150 (88150|2) - ^

差不多就這樣...
感谢asd mod~~ :)
Ichigaki

Mod Requested from QQ :P



Column setup

| 1 | 2 | 3 | 4 | 5 | 6 | 7 |


General

  1. Song Setup :
    1. Metadata : Clear
    2. Other : Uncheck 'Widescreen support' because there's no SB
  2. Music and background :
    1. Music : Just not sure with the last part of song, blank for +- 15 seconds
    2. Background : Background should have 1366x768 or 1024x768 resolution
  3. Kiai and audio preview point :
    1. Kiai : Kiai in Ex-Ray is different with the other
    2. Audio preview point : How about 01:15:025 - ?

Warning

This mod mostly contain suggestion, so feel free to reject it with the reason


Ex-Ray

  1. 00:01:337 (1337|0) - I can't hear anything what you follow here, the synth started from 00:01:525 - right?
  2. 00:27:025 - How about add LN here until 00:27:400 - to follow the synth there?
  3. 00:55:150 - Should be 2-notes, right?
  4. 01:03:118 - Missed rhythm here, maybe add it to 3
  5. 01:03:962 - 01:04:056 - 01:04:337 - Missed rhythm again
  6. 01:12:400 - How about change it into 3-notes since its loud is different with 01:10:900 -
  7. 01:17:650 - Should be 2-notes
  8. 01:27:400 - How about 4-notes because of its loud and move 01:27:493 (87493|2) - to 2?
  9. 01:27:493 (87493|2) - Should be 3-notes, because its loud different with the other near it

Pew's Insane

  1. 00:25:618 - How about add note on 3 because its sound is same with 00:25:337 -
  2. 00:26:837 - 00:27:025 - Should be added by note like the previous
  3. 00:31:900 - Should be 2-notes like the previous (00:28:900 - and 00:30:400 - )
  4. 01:15:775 - 01:17:275 - 01:18:775 - 01:27:775 - 01:29:275 - Should be 3-notes like previous
  5. 01:19:056 - Add a note to 2
  6. 01:19:150 - Add a note
  7. 01:26:650 - Add a note to 5
  8. 01:29:650 - Add a note to 3
  9. 01:35:837 - Add a note for soft drum
  10. 01:57:118 - 01:57:212 - Should be added by a note

Hard

  1. 00:25:993 (25993|4) - How about move this to 7 because it have different sound with 00:26:087 (26087|2,26181|4,26275|2,26368|4,26462|2) - ?
  2. 00:29:837 - Add a note, missed pattern
  3. 01:27:775 - Add a note

Normal

  1. 00:07:900 (7900|1) - Better if changed to normal note.
  2. 00:25:150 (25150|4) - Should be started from 00:25:337 -
  3. 00:25:900 (25900|6,25900|0) - How about change one of both into LN which ended on 00:26:650 - ?
  4. 01:57:025 - Maybe add a note to 5?

Overall

Really, really cool mapset. It's so fit with the song >w<), good luck guys 8-)
Topic Starter
ljqandylee

Ichigaki wrote:

Mod Requested from QQ :P



Column setup

| 1 | 2 | 3 | 4 | 5 | 6 | 7 |


General

  1. Song Setup :
    1. Metadata : Clear
    2. Other : Uncheck 'Widescreen support' because there's no SB Fixed
  2. Music and background :
    1. Music : Just not sure with the last part of song, blank for +- 15 seconds Bcz the last 15 seconds doesn't make sense
    2. Background : Background should have 1366x768 or 1024x768 resolution I'm searching for a better one ;w;
  3. Kiai and audio preview point :
    1. Kiai : Kiai in Ex-Ray is different with the other Fixed
    2. Audio preview point : How about 01:15:025 - ? Nice change

Warning

This mod mostly contain suggestion, so feel free to reject it with the reason


Ex-Ray

  1. 00:01:337 (1337|0) - I can't hear anything what you follow here, the synth started from 00:01:525 - right? Here's an obvious sound with lower pitch, perhaps you missed it by the influence of hitsound
  2. 00:27:025 - How about add LN here until 00:27:400 - to follow the synth there? Better not to follow, bcz the synth here is very light, so might as well leave it blank for a rest
  3. 00:55:150 - Should be 2-notes, right? 1 note is enough for the sound
  4. 01:03:118 - Missed rhythm here, maybe add it to 3 Fixed
  5. 01:03:962 - 01:04:056 - 01:04:337 - Missed rhythm again Just not following this sound
  6. 01:12:400 - How about change it into 3-notes since its loud is different with 01:10:900 - Fixed
  7. 01:17:650 - Should be 2-notes Fixed
  8. 01:27:400 - How about 4-notes because of its loud and move 01:27:493 (87493|2) - to 2? Fixed
  9. 01:27:493 (87493|2) - Should be 3-notes, because its loud different with the other near it You forgot to disfocus the former note :P

Hard

  1. 00:25:993 (25993|4) - How about move this to 7 because it have different sound with 00:26:087 (26087|2,26181|4,26275|2,26368|4,26462|2) - ? I think the different sound is this one 00:26:087 (26087|2), but for the sake of pattern I still want to put it here
  2. 00:29:837 - Add a note, missed pattern Added
  3. 01:27:775 - Add a note Added

Normal

  1. 00:07:900 (7900|1) - Better if changed to normal note. OK
  2. 00:25:150 (25150|4) - Should be started from 00:25:337 - I don't think so
  3. 00:25:900 (25900|6,25900|0) - How about change one of both into LN which ended on 00:26:650 - ? Fixed
  4. 01:57:025 - Maybe add a note to 5? Rearranged, mainly bcz missing note at 01:56:931

Overall

Really, really cool mapset. It's so fit with the song >w<), good luck guys 8-) Thx~~
Spy
墳了 ?
Topic Starter
ljqandylee
Resurrected~

Hitsound added~
Remillion Cross
nice map, good luck for qualify !
wtf ex-ray is so masterpiece
Bruce
After checked.I think it's good enough.In game,the Normal Stars are 1.98
So Bubbled.Congratulations
Ayachi-
01.wav delay more than 5ms


J1.wav not over 100ms
J2.wav
J3.wav
J4.wav
J5.wav
J6.wav
J7.wav^
Topic Starter
ljqandylee

[ S a k u r a ] wrote:

01.wav delay more than 5ms


J1.wav not over 100ms
J2.wav
J3.wav
J4.wav
J5.wav
J6.wav
J7.wav^
Fixed, great thanks!
Ayachi-
BG resolution should be 16:9 or 4:3
Topic Starter
ljqandylee

[ S a k u r a ] wrote:

BG resolution should be 16:9 or 4:3
……………………1023*767 _(:3」∠)_
OK reuploaded to 1024*768, thanks again~
ExPew

Ichigaki wrote:

Mod Requested from QQ :P



Column setup

| 1 | 2 | 3 | 4 | 5 | 6 | 7 |


Pew's Insane

  1. 00:25:618 - How about add note on 3 because its sound is same with 00:25:337 - nope, they LN are present to strings on previously
  2. 00:26:837 - 00:27:025 - Should be added by note like the previous - can be added but looks no rest before new chorus. i think empty is a good way
  3. 00:31:900 - Should be 2-notes like the previous (00:28:900 - and 00:30:400 - ) removed, nice catch
  4. 01:15:775 - 01:17:275 - 01:18:775 - 01:27:775 - 01:29:275 - Should be 3-notes like previous - added
  5. 01:19:056 - Add a note to 2 - all fixed/added
  6. 01:19:150 - Add a note ^
  7. 01:26:650 - Add a note to 5 ^
  8. 01:29:650 - Add a note to 3 ^
  9. 01:35:837 - Add a note for soft drum - prefer solo stream on there
  10. 01:57:118 - 01:57:212 - Should be added by a note - no good/fit enough to add for ending note instrument
thanks, woc so late reply until i didnt realize this map get bubbled


fixed ver.

http://puu.sh/gr9aa/fce05b139b.osu
Topic Starter
ljqandylee
Updated~
Ayachi-
Qualified
Akasha-
Grats ExPew and ljqandylee <3

IN GAME normal 1,98*, maybe its not an issue for the DQ
spoonguy
Aren't SR gaps wider than 1.5 stars unrankable? The gap between Insane's star rating and Ex-ray's is 1.87.
Fullerene-
Lately, there's been some unwritten rule about 1.5+ star gap being unrankable, and maps have been halted citing this hidden clause. p/3772733 I'm not sure why this map was pushed through despite this hidden rule being acknowledged by most of the mapping/modding community.

I personally can't make any judgment on the actual difficulty gap between the two difficulties as I have very little experience with 7K, but the NPS graphs have some large differences. Ex-ray also has some very dense and complex LN patterns, while Insane is much more simplistic.

NPS graphs
Insane


Ex-ray
Kyousuke-
woah wocao lol
new 7K mapset for et's :U
/i know this song from cytus lol

grats pew and ljqandylee owo/
Kayano
RIP Rating

If just talking about the star difficult, 2.02 star won't the reason for DQ
And I never heard that 1.5 stars gap will be considered unrankable, it is not an unwritten rule, too. If must say, it is not recommend to have 1.5 stars gap because if often means it really has gap issue, but if diff spread is reasonable, even 2.5 stars gap can be rankable

If you need examples:
Soleily - Renatus (Hyper -> Another: 3.16 -> 4.80)
Sharlo & yealina - Kakushigoto (7K HD -> 7K MX: 2.37 -> 4.96)
lemonguy
It is an unwritten rule though, because bubbled maps have been popped for the sr gaps, and other maps can't get ranked because of that.
And using Renatus, which was only ranked through the contest, and Kakushigoto (we all know the drama behind that) as examples...those are not good examples.
Kayano
Yuyoyuppe - AiAe
A.SAKA - Nanatsu Issenzakura
Please find me a map dq'd by sr gaps thank you.
Kyouren

Kuo Kyoka wrote:

Grats ExPew and ljqandylee <3

IN GAME normal 1,98*, maybe its not an issue for the DQ
Starry-
As I've mentioned before to a few others already concerning this map, the gap allowable in such a case like this.
I've asked around and gotten confirmation from QATs already before the qualification of this mapset that this is allowable.

There was a reason why 1.5* gap was an unwritten rule as it was never really definite - but instead a decent enough reference / guideline point to use in order to judge spread.
Recently many people have been complaining about the inefficiency of the star rating system from what I can tell - it particularly being not a good enough judge to accurately determine spread, therefore things like density, BPM and pattern complexity will be the main judge in determining whether a map is acceptable beyond the 1.5*+ spread range. It'll be somewhat similar to standard and how their spread is determined. (Also this only really applies to higher difficulties. To be completely honest, having easier diffs outside of 1.5* anyways is just not really that logical to begin with.)

This does take things to a more subjective approach which some people may or may not agree with, but again if keeping to the 1.5* max gap guideline anyways you won't have any issues.

Again as previously mentioned we already have previously ranked maps exceeding the 1.5* gap, although we have a few maps popped / told to change due to the gap (although I believe in Negative Legacy's case I believe it was the spread gap between hard? Which doesn't make as much sense if it was between Max And the hardest diff). It's really just dependent on the dynamic of this current growing system. (Explained below)

Anyways, a last thing (and one of the most important things) to just keep in mind is that the reason why a lot of these rules and such aren't completely set in stone is because osu!mania in terms of the mapping/modding part is still a fast-growing system. Two months ago we had around 3 BATs only. Now there's 23 BNs that specialise in osu!mania alone. Of course things will be a bit unstable or change, nothing can help that.

This isn't coming from me, but what I have come across and seen recently to be the new judgement of this gap spread concern. I'm not arguing with anyone or defending anything, I'm simply enlightening and notifying.

(If this map gets DQed for whatever reason, the above still applies.)

Preferably I'd like further discussion of this spread gap to be elsewhere as at this point after qualification it doesn't become constructive at all. This is up to the QAT's discretion now. Thanks.
arcwinolivirus
I believe this is acceptable since it is higher than 5.25 which is stated in RC (but never told about the gaps though..)
We really need some clarification about the gap thing :v QATs got this~

Anyway, congrats~
pocket-Gao
不管图最终啥命运 我都永远永远永远支持
Charles445
http://puu.sh/gsnFC/815877c55f.png
Jacks on weak finger make me sad
Nanatsu

Charles445 wrote:

http://puu.sh/gsnFC/815877c55f.png
Jacks on weak finger make me sad

Depend on players' skill. lol'd. It's not even trill
Charles445

_S u w a k o_ wrote:

Charles445 wrote:

http://puu.sh/gsnFC/815877c55f.png
Jacks on weak finger make me sad

Depend on players' skill. lol'd. It's not even trill
It also depends on where it is / what it's paired with.
It's on the Insane so it was pretty unexpected considering the Insane is mostly stream and hold focused.
Spy

Paulmrm wrote:

Aren't SR gaps wider than 1.5 stars unrankable? The gap between Insane's star rating and Ex-ray's is 1.87.
Nobody said 1.5 stars gap is unrankable.
Fullerene-

Spy wrote:

Paulmrm wrote:

Aren't SR gaps wider than 1.5 stars unrankable? The gap between Insane's star rating and Ex-ray's is 1.87.
Nobody said 1.5 stars gap is unrankable.
I can't say for others, but the confusion I saw myself was because I saw this being referenced in other maps by BNs like in the link in my earlier post p/3772733

In addition, and I know others can say as well, but I distinctly remember the shi-ren trello saying "1.5+ star gap between diff = unrankable" in its ranking criteria page. Yes, I know it's not official documentation, and said documentation is gone now, but that page was referenced a lot many times in the past by many as a quick summary of ranking criteria that applies to mania only.

In any case, this has been cleared up so I don't think there's anything further to say about this.

why does anyone care about star rating anyway it's broken
shionelove

Fullerene- wrote:

I can't say for others, but the confusion I saw myself was because I saw this being referenced in other maps by BNs like in the link in my earlier post p/3772733

In addition, and I know others can say as well, but I distinctly remember the shi-ren trello saying "1.5+ star gap between diff = unrankable" in its ranking criteria page. Yes, I know it's not official documentation, and said documentation is gone now, but that page was referenced a lot many times in the past by many as a quick summary of ranking criteria that applies to mania only.

In any case, this has been cleared up so I don't think there's anything further to say about this.

why does anyone care about star rating anyway it's broken
logically
Spy

Fullerene- wrote:

I can't say for others, but the confusion I saw myself was because I saw this being referenced in other maps by BNs like in the link in my earlier post p/3772733

In addition, and I know others can say as well, but I distinctly remember the shi-ren trello saying "1.5+ star gap between diff = unrankable" in its ranking criteria page. Yes, I know it's not official documentation, and said documentation is gone now, but that page was referenced a lot many times in the past by many as a quick summary of ranking criteria that applies to mania only.

In any case, this has been cleared up so I don't think there's anything further to say about this.
1.5 is the standard discussed by me and ExPew. Actually I didn't say it in public. And we just said we'll consider the condition(BPM, patterns..etc) to decide disqualify it or not. I remember I wrote in ShiRen board before, but I wrote, "unacceptable", is there anyone can't distinguish "unacceptable" and "unrankable" ?
So, why should I say it clearly ? Controlling gap well is mapper and BN's jobs. From start to finish, how come "unrankable" ? I don't get it, and I never heard that.

About bubble popping, it is not my business, every BN's standard is different, I don't understand why you can take a map popped by this reason to show me about it.

All in all, over 1.5 stars not means unrankable, but it is not mean will 100% acceptable for mania QATs.
shionelove

Spy wrote:

Fullerene- wrote:

I can't say for others, but the confusion I saw myself was because I saw this being referenced in other maps by BNs like in the link in my earlier post p/3772733

In addition, and I know others can say as well, but I distinctly remember the shi-ren trello saying "1.5+ star gap between diff = unrankable" in its ranking criteria page. Yes, I know it's not official documentation, and said documentation is gone now, but that page was referenced a lot many times in the past by many as a quick summary of ranking criteria that applies to mania only.

In any case, this has been cleared up so I don't think there's anything further to say about this.
1.5 is the standard discussed by me and ExPew. Actually I didn't say it in public. And we just said we'll consider the condition(BPM, patterns..etc) to decide disqualify it or not. I remember I wrote in ShiRen board before, but I wrote, "unacceptable", is there anyone can't distinguish "unacceptable" and "unrankable" ?
So, why should I say it clearly ? Controlling gap well is mapper and BN's jobs. From start to finish, how come "unrankable" ? I don't get it, and I never heard that.
when Negative Legacy thing you guys forced that mappers to make less gap
they made really hard effort,you know,because you are experienced mapper
but this time you won't unrank this or even consider,just say not logical thing
hhh just AXION's mappers are your friends in QQ
Spy

shionelove wrote:

when Negative Legacy thing you guys forced that mappers to make less gap
they made really hard effort,you know,because you are experienced mapper
but this time you won't unrank this or even consider,just say not logical thing
hhh just AXION's mappers are your friends in QQ
QATs' works are not only one can decide it, it have to discuss.
About "hhh just AXION's mappers are your friends in QQ", I can't get your logic. I've said we'll consider the condition(BPM, patterns..etc) to decide disqualify it or not. I've discussed with other QATs, still wait for response, do you know that ? I think you're not. You only see the side of a thing.
I still can't get what you want to express. Your behavior is just like as my mistake that post your twitter in the thread before.
Be mature, okay ? We're talking about the map, not the relationship. Stop your nonsense.
shionelove

Spy wrote:

QATs' works are not only one can decide it, it have to discuss.
About "hhh just AXION's mappers are your friends in QQ", I can't get your logic. I've said we'll consider the condition(BPM, patterns..etc) to decide disqualify it or not. I've discussed with other QATs, still wait for response, do you know that ? I think you're not. You only see the side of a thing.
I still can't get what you want to express. Your behavior is just like as my mistake that post your twitter in the thread before.
Be mature, okay ? We're talking about the map, not the relationship. Stop your nonsense.
ok then i talk about this map
this map has more than 1.5 gap
when Negative Legacy unranked,BN(then BAT)forced mapper to make less gap then 1.5
and QAT or another BAT don't disagree this opinion
so if you don't DQ this map,it's not unfair
WITHOUT QUALITY thing,this map should be unrank
1.8 gap is too more than 1.5
Spy

shionelove wrote:

ok then i talk about this map
this map has more than 1.5 gap
when Negative Legacy unranked,BN(then BAT)forced mapper to make less gap then 1.5
and QAT or another BAT don't disagree this opinion
so if you don't DQ this map,it's not unfair
WITHOUT QUALITY thing,this map should be unrank
1.8 gap is too more than 1.5
Oh please. I've said, "All in all, over 1.5 stars not means unrankable, but it is not mean will 100% acceptable for mania QATs."
You're BN, do you hope there is a map qualified by you then be disqualified by the gap issue ? They just want to be strict.
About Negative Legacy, when it be disqualified, and be disagree by another QAT, but did you see I said any words about that there ?
If I don't disqualify this map, it is unfair ? How come ? And I really dislike to repeat same thing again and again. I've said, "I've discussed with other QATs, still wait for response, do you know that ?"
Finally, according to your words, if I don't disqualify AiAe, it is unfair too, right ?

I really can't get your logic clearly, your words are really vexatious, anyway I'll wait for other QATs for the response.
[ A v a l o n ]
i enjoy to play this beatmap . . .

anyway,
gratz, ljqandylee :D
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