thanks again nathan!sukiNathan wrote:
uh
[General][Insane]
- Add "Ki/oon Music" "SME Records" and "SMEJ" to the tags? ain't nobody know what those are
http://www.flow-granrodeo.com/
https://www.youtube.com/watch?v=pNct7ug6y64
fking google search links so long- try this bg
or this
orrrrr this don't like any of them orz. i want a BG with the same art style as the actual anime- Shouldn't the hitsound volumes on kiai times be bumped up a bit? It's kind of weird how they're not even the loudest, especially when you have the crowd hitsound lol i think the crowd cheer hitsound is gonna be temporary. the hitsounds aren't the loudest in kiai because the part after is stronger imo.
- 00:09:460 (2,3) - An instant jump from the tail of 00:09:460 (2) into 00:09:989 (3) feels really weird for me, maybe just stack 00:09:989 (3) under 00:08:225 (2) that wouldn't play well
- 00:30:724 (5,6) - Place these differently so you have the back-and-forth motion like in 00:31:166 (8,9,10) it just feels a bit too easy and dull the way it currently is compared to 00:21:813 (1,2,3,4,5,6,7,8,9,10) goes against my intended pattern
- 01:01:166 (1,2,3,4) - I think having these just a bit curved would represent the vocals better it's the same either way
- 01:02:931 (2,3) - The majority of your curved sliders in kiai are mapped to vocals but since these aren't I think they would be better as just straight sliders no, i have plenty of curved sliders that aren't vocals o.o
[Extreme]great map I rate it 7/seven
- 00:11:048 (1,2,3) - Increase the volume just a tiny bit on this since you also increased the spacing on the notes here Why does that matter?
- 00:21:460 (5,6,7) - The transition from the tail of 00:21:107 (4) feels a bit tight, something like this may flow better done
- 00:30:636 (4,5,6) - Increase spacing here a bit like you did with 00:31:166 (8,9,10) what do you mean
- 00:36:636 (1,2,3) - Turn these into 1/4 sliders? I can hear a bit of guitar rather emphasize the strong notes
Thanks handsome!handsome wrote:
hiGeneral
- audioleadin thx k
Expert
- 000:11:225 (3,1) - fix this stack or something, its affected by stack leniency and it looks weird idk how to make it so they appear exactly on top of each other while playing, this was the closest i could get
- 00:16:166 (1) - spacing is really low on both sides, can increase done
- 01:00:813 (6) - a position somewhere around 00:59:754 (7) - plays better plays weird to me unlike a sharper angle change like current one
- 01:15:107 (4,5,6,7,1) - pentagon? tried
Insane
- 00:10:342 (1) - imo NC is not necessary even though theres a huge increase in SV, the slidershape is forgiving. agreed
- 00:38:225 (2,3) - wtf is this spacing, if you keep this i think you should make 00:38:578 (4) - a little further like 00:44:225 (4) - done
Hard
- 00:08:401 (6) - ctrl+g woo done
Normal
- 01:03:636 (4,5,6,7,8,1) - rhythm seems a little crowded here removed the last slider repeat
good luck
Thank you Zzz xD[ Zzz ] wrote:
Hi~General
- BG Size = 1115x768 ( 16:9 or 4:3 ) 1366 768 , 1280 720 , 1024 768 , 800 600 : D just recommended, don't worry
Easy
- 00:25:342 - Change ( Clap > Whistle :3 ) 00:23:225 (1) - Same want to follow music with clap
- 00:42:460 (3) - Add Whistle drum clap
- 00:54:636 - Add Clap done
- 00:57:460 - Same done
- 01:00:284 - Same done
- 01:00:636 (2) - Add Whistle or Missing Whistle? done
- 01:13:342 (4) - Same done
- 01:14:048 (1,2) - Head Add Whistle :3 done
- 01:18:284 (3) - 01:21:107 (3) - 01:23:931 (3) - 01:26:754 (4) - Slider Middle ( Change Clap > Whistle ) gonna remap this part
Normal
- 00:14:754 (1,2,3,4) - I think this is right. both work
- 00:25:342 - Just a suggestion. ( Change Clap > Whistle ) 00:24:636 (3) - Same Whistle :3 But now good.!! want to follow music with clap
- 00:42:284 (4) - Additions Drum ( Add Clap :3 ) added drum clap to 00:42:460
- 01:14:931 (4) - Add Clap added all diffs
- 01:21:460 (6,8) - Add Clap ? done
- 01:27:989 - Delete Clap fits music
- 00:54:636 - 00:57:460 - 01:00:284 - Add Clap done
Hard
- 00:00:637 - Add Whistle done
- 01:00:284 - Add Clap done
- 01:15:107 (4) - Add All Clap ( 01:27:813 (13) - Same ) drum clap
Insane
- 00:00:637 (1) - Same as hard difficulty done
- 00:09:989 (3) - NC or Does not cover done
- 00:36:636 (1,2) - Difficult reading. Better? done
- 00:42:548 (3) - Additions Drum ( Add Clap or Finish :3 ) 00:48:548 (4) - Same done
- 00:51:813 (2,3,4,5,6,7) - Add Hit Sound :3 i think it may sound too crowded orz
- 01:15:195 - Additions Drum ( Add Clap :3 ) done
Expert
- 00:00:637 (1) - Same as hard difficulty done
- 00:42:460 (3,4) - Additions Drum ( Add Clap :3 ) done
- 00:42:636 (5) - Add Clap don't think it fits
- 00:51:813 (1,2,3,4,5,6,7,8) - All Clap ww = Good :3 i think it fits 00:52:519 only
:3
k thanks pishi!!pishifat wrote:
map has some nice....
....
.....
FLOW x GRANRODEO so clever wow
m4m from your queue but not really cuz no post
[general][extra]
- exact same hitsound steal that one ah you caught me, but i was planning to get rid of it after a while. i just thought it would be funny to put it in when i started.
- the whole intro section has snare hits of equal volume on each white tick but you've only got them on 2 and 4. makes sense to do the 2 and 4 pattern at 00:23:225 (1) - but the intro not as much yeah noticed that but thought it would be weird to have claps on every white tick. added though
[insane]
- 00:11:225 (3,1) - stack looks pretty poo. noticably poo while playing it would also be easier to interpret if body overlap weren't so extreme but i don't think that's changing What's wrong with this stack and why is everybody pointing it out? I wanted the circle and slider head to appear right on top of each other while playing, and this is the closest i could get. What is this problem that everybody is complaining about?
- 00:17:048 (7,8,9,10,11,12,1) - curve could be cleaner. right now curve is sharper at the beginning than the end whoops i shifted them by hand earlier
- 00:23:578 (3,5) - could move 5 down like any amount and you'd avoid the supercloseness of these ok
- 00:45:636 (2,3) - 00:42:107 (2) - curving these so much with the low sv makes them so squished and gross. angling less would play the exact same while looking less weird. i like the curve better than lessening it here
- 00:53:225 (1) - i really dont agree with this being superspeedslider. makes sense to do it at 00:11:578 (1) - cuz "go" hype, but here there's a super soft percussion thing that would make more sense by making the slider slower than usual rather than faster. same amount of slowness as 01:15:460 (1) - would be like perfection. applies to insane as well i guess but because of that less likelyhood of actually doing it nicenicenice lol i've always liked associating those super soft sounds with super fast sliders. a slow slider just feels too wrong
[hard]
- 00:09:989 (1,3) - that feel when you can sightread fc the expert diff then miss on the insane. the amount of overlap right here makes for some balls reading. putting 1 anywhere else would be yay ok lol enough people have complained about that overlap that i'll stack the circle under the slider end instead (not that it's any easier for me to play)
- 00:11:578 (1) - making this part of the stream just makes things more confusing. stacking under 7 would make it less wtfsgoingon. less but not gone :I once i figure what the big deal with my slight unstacking is
- 00:17:489 (11,1) - quality spacing ok slight jump is intended
- 00:24:813 (2,5,6,7) - stacking these doesnt look too good ingame cuz uh just look for yourself. moving 5,6,7 more down/left where they're not stacking at all would kinda be the best thing i don't see what's wrong with the stack o.o
- 00:37:342 (1,2,3) - 00:42:989 (1,2,3) - id pay you if you made these 1.3x spacing pay up
[normla]
- 2 bar comboing doesn't really fit too well when your rhythms are dense at places like 00:11:931 (1) - . using 1 bar comboing for those and 2 bar for the less dense sections doesnt sound bad switched to 1 bar comboing for all parts with that kind of melody in the focus
- 00:19:695 - why is this being skipped here but mapped at 00:28:166 (1) - . consistency is cool removed one
- 00:24:636 (5,6,7,8,9,10,11,12) - 01:24:989 (10,1,2,3,4) - this all looks way bad ingame cuz of stack overlap stuff changed first one to repeat slider and moved second one so it didn't overlap
- 00:26:048 (1,2,3) - the place where you put your gap here sounds really weird cuz of the strong vocal being skipped. you didn't skip it in its first appearance at 00:17:578 (1,2) - and that one works well, so something reflective of that would be good used a different rhythm
[easy]
- 00:14:754 (1,2,3,4,5,6) - choosing different points of emphasis here from 00:11:931 (1,2,3,4,5,6) - is really uncomfortable. it's like learning the rhythm from the first combo there, then playing something completely different in the second combo while the music is the exact same thats not how to rhythm variety wwwwwwhwwwwwy doing anything that covers the same ticks as the first combo like bam would work unlimitedly better. 01:16:872 (1) - to the end follows the proper rhythm so this current place is the only excpetionpls okay, bad choice on my part
- 00:47:754 (3,4,5,1) - 1/1 stack then 1/2 stack right after it i dont think thats gonna work. spacing the 1/1 is kinda the only option done lol, i didn't even notice
- 00:23:225 (1) - 4:3 4:3 scrubs can go die in a hole and ticclick okayed a little hp bar overlap (actually plenty of maps are ranked with significant hp bar overlaps) but fixed anyways
- uhhhhhhhhh that's it. 01:02:578 (1) - could have a better curve on the second half cuz that red node barely visibly breaks stuff but nobody is gonna care kbye fixed anyways
It's a really good map XDExtra
- 00:00:637 (1,2,3,4,5) - totally parallel and symmetry feels old, how about this,
- 00:48:107 (3) - this angle looks odd.. how about move red point to 256,140 and move the end to 240,176
- 00:54:636 (2) - how about make it strait and move to 120,328 like that, will looks better
- 00:29:754 (6) - seems like player will easily forget or feel sudden by this note if it stack on the last one, why not move to another place or stack on 3 or 4.
- 01:01:607 (2,3) - seems not some clear beats here..
- 01:03:813 (6) - how about 188,216, 01:04:342 (2) - 324,236, 01:04:695 (4) - 352,148, 01:05:048 (6) - 380,60
- 01:28:166 (1) - make the slider strait go back to 8 ?
Insane
- 00:00:637 (1,2,3,4) - use strait slider?
- 00:10:342 (3) - no problem basically, but I feel it is odd to the music...
- 00:48:813 (1,2,1,2) - feels too easy compare with other part, maybe not reverse and add a note at the end?
- 00:55:342 (5) - 316,224?
Hard
- 00:04:872 (4) - stack with the tail of 00:03:460 (1) ?
- Blanket issue: 00:13:695 (8) -
- 00:19:695 - awkward pause. make it like this?
- 00:52:519 (6) - player feeling is weird here, might be better if not reverse and extend to where it should be.
- 01:28:166 (1) - I'd like to ctrl+G
Normal
- 00:10:507 - looks bad..
- 00:48:636 - feels odd and unnecessary.
- 00:02:048 (3) - this shape feels hard to join the whole map in many situation.
EASY
- 00:49:166 (1) - only this slider feels odd...oh, and the following one.
Good luck XD
CelsiusLK wrote:
k I'm gonna put my 555th post here :3
Remilia_CO wrote:
It's a really good map XDExtra
- 00:00:637 (1,2,3,4,5) - totally parallel and symmetry feels old, how about this, i like the symmetry
- 00:48:107 (3) - this angle looks odd.. how about move red point to 256,140 and move the end to 240,176
- 00:54:636 (2) - how about make it strait and move to 120,328 like that, will looks better not really
- 00:29:754 (6) - seems like player will easily forget or feel sudden by this note if it stack on the last one, why not move to another place or stack on 3 or 4. player has to be really bad to miss that stack
- 01:01:607 (2,3) - seems not some clear beats here.. ?
- 01:03:813 (6) - how about 188,216, 01:04:342 (2) - 324,236, 01:04:695 (4) - 352,148, 01:05:048 (6) - 380,60 i want 01:03:636 (5,6,7) - to be bigger than the first few after it
- 01:28:166 (1) - make the slider strait go back to 8 ? would be awkward to play
Insane
- 00:00:637 (1,2,3,4) - use strait slider? why?
- 00:10:342 (3) - no problem basically, but I feel it is odd to the music... strong vocal i think
- 00:48:813 (1,2,1,2) - feels too easy compare with other part, maybe not reverse and add a note at the end?
- 00:55:342 (5) - 316,224? why nazi without reason
Hard
- 00:04:872 (4) - stack with the tail of 00:03:460 (1) ? already stacked
- Blanket issue: 00:13:695 (8) - ?
- 00:19:695 - awkward pause. make it like this? following instruments
- 00:52:519 (6) - player feeling is weird here, might be better if not reverse and extend to where it should be. what's wrong with it
- 01:28:166 (1) - I'd like to ctrl+G no difference
Normal
- 00:10:507 - looks bad.. how so?
- 00:48:636 - feels odd and unnecessary. ^
- 00:02:048 (3) - this shape feels hard to join the whole map in many situation. ^
EASY
- 00:49:166 (1) - only this slider feels odd...oh, and the following one. why
Good luck XD
m1223961117 wrote:
From your Queue~
[Easy]
00:23:225 - Please add finish, whole diff doesn't fit music
00:32:401 (2) - make a good blanket:http://puu.sh/gjcil/cc7d410a5f.jpg
00:34:519 - Finish ^
00:37:342 (1) - make parallel: http://puu.sh/gjclZ/f8378e47cd.jpg
00:41:578 (2,3) - this is good for me, try it: http://puu.sh/gjco5/c427aed4d5.jpg
00:49:166 (1) - move to 00:48:989 - very nice
If I miss sounds, please check Hard mod
It's all, Good Easy
[Normal]
00:16:872 (6) - try 1/1 slider
00:23:225 - Same ?
00:34:519 - Finish doesn't fit music
00:38:225 (2) - move to 00:38:401 - following vocals
00:43:872 (2) - same, 00:44:048 - ^
If I miss sounds, please check Hard mod
[Hard]
00:15:460 (3,4) - Follow DS makes sense as separated
00:17:578 - Finish doesn't fit music imo
00:23:225 - ^ ^
00:26:048 (1) - ^
00:33:813 (4,5,6,7) - This for you: http://puu.sh/gjcZC/bdac2dcec5.jpg why?
00:34:519 - Finish doesn't fit
00:42:636 - remove finish fits
00:51:813 (1,2,3,4,5,6) - No sound this part??
00:57:107 - Finish not in music
00:59:931 - ^ ^
01:08:401 - ^ ^
01:22:519 - ^ ^
[Insane]
Sounds same as Hard
00:22:519 (5,6,7) - suggestion: http://puu.sh/gjdv4/a6ede8d264.jpg why?
00:53:578 (1,2,3,4,5,6,7,8) - suggestion: http://puu.sh/gjdF6/9ea8fb1a03.jpg ^
[Expert]
Sounds same as Hard
00:11:225 (3) - Stack better?? what's wrong with it?
00:18:725 (6) - move to 00:18:548 - following instruments
00:23:048 (9) - x-2, make straight
00:29:578 (5,6,7) - Suggestion: http://puu.sh/gje1o/a322deac3d.jpg, http://puu.sh/gje2C/2b2520fc3b.jpg make fun want both circles for emphasis
few problem, Nice
Good luck, death
gratz on BN!CelsiusLK wrote:
k I'm gonna put my 555th post here :3
Hi xxdeathx
[General]Most of these are just my suggestion feel free to apply the one you like since my mods is a bit subjective here
- add audioleadin around 1500 should be okay for this imo
- In easy,insane, expert osu notepad you have video code there but you don't have video file in song folder did you download with video?
[Ex][Insane]
- 00:03:107 (5) - imo the beat at the head doesn't sound really impact or cymbal-like so use finish there kinda weird for me (copy-paste this to other diffs) idk it sounds a lot like a finish to me
- 00:09:989 (4,5,1) - imo I think if you move this up a bit it will flow a bit great the current one when I play it feel a bit like idk it not that bad but it make the flow to 00:10:519 (1) - pretty a bit awkward imo
- 00:10:166 (1,1) - I would focus on vocal here since the instrument here sound a bit unemphasized eventhough it on downbeat here 00:10:519 - and it really fit the SV change here imo thought about it but it should work either way and i like how the triple leads into a sped up slider in 00:09:989 (4,5,1) -
- 00:15:460 (6) - x60 y168 it make the flow here 00:15:460 (6,7) - pretty nice imo but it would overlap
- 00:22:695 (6,7,8,9) - Drop-off flow work really well here imo it really emphasis the change in music here but that just my opinion lol can't tell how that flows well
- 00:36:813 (2,3) - Ctrl+G rhythm here would make the flow here 00:35:931 (1,2,3,4,1,2,3) - really great don't like it
- 00:50:754 (2,3) - Make spacing here same as 00:50:048 (4,1) - ? so it feel a bit consistent here since the beat sound same imo what do you mean
- 00:54:284 (1) - Curve this one upward so it flow with 00:54:636 (2) - nice ?
- 01:17:401 (5,6) - Ctrl+G rhythm here would make the flow here 01:17:401 (5,6,7,8,9,10,11) - nice tried both, like original better
[Hard]
- 00:15:813 (5) - Ctrl+G would make the flow here 00:15:460 (4,5) - nice don't think so
- 00:22:519 (5,6,7) - here you make a triplet but you don't do it in expert.... it make this looks a bit harder than expert which is weird o.o yeah but i'd rather take a triplet over a big jump anyday
- 00:31:519 (10) - x416 y72 ? so the flow here will be a bit better imo I don't see any reason to break a flow here 00:31:342 (9,10) - the music just goes on like what it is well break a flow here 00:31:519 (10,1) - would feel a bit better here imo o.o this isn't flow breaking at all. repeating a triangle is harder to read though.
- 00:36:636 (1,1) - You can blanket if you want lol can't do so without overlapping
- 00:52:695 (7,8) - Ctrl+G rhythm here really make the flow here feel great , variate , epic o.o but if you aware about the placement of 00:53:225 (1) - try this ? aren't they the same?
- 01:05:225 (7,8) - Ctrl+G rhythm here would make the flow here 01:05:048 (6,7,8,1) - nice imo definitely not
[Normal]
- 00:11:048 (8,1) - imo I don't really like how you overlap these well (8) really cover most of (1)'s area but that just me , it just not looking good for me but it up to you to keep it or not shouldn't be an issue, it's not exactly something like guineaQ's miiro
- 00:17:225 (6) - why this doesn't sound like insane and expert
- 00:23:931 (3) - Ctrl+G this then Ctrl+G 00:24:284 (4) - would improve flow here a bit
[Easy]
- 00:09:989 (2,3) - This rhythm sound a bit better imo
- 00:16:872 (6) - Ending this slider at 00:17:225 - and change the hitsound at tail to clap custom - soft hitsound1 sound better , it kinda weird to have drum - clap addition play here 00:17:401 - only once when you really focus on that in insane and expert
- 00:38:225 (2,3) - rather than focus the vocal here why don't you mostly focus the beat on white tick here it play a bit more smooth imo it'll sound so weird
My mods is mostly subjective here lol , sorry if some suggestions sound too harsh ; ;
- 00:49:166 (1) - Start this slider here 00:48:989 - instead ? so the polarity can be a bit better and the beat on white tick feel a bit more nice to follow than the ones on red tick
- 01:00:636 (2,3,4) - This sound better imo
- 01:08:048 (4) - 1/1 slider sound better here [sounds weird imo since the vocal is on a red tick so i decided to ignore it and give the player a break
Overall great mapset
Good luck
Edited : ByBy_ChAn are you stalking me ? lol
also this is the best part of the song 00:09:460 - to 00:10:519 - , I hear he sing "get ready to hype" lol
Yuthuil wrote:
from your queue - m4m
General: Hitsounds too loud? bg weird proportions, hitsound volume is fine and BG proportions don't have to be 16:9 or 4:3 if i'm wiling to accept letterboxing
easy:
00:30:284 (2,1) - make these line up properly for neatness? http://puu.sh/gjm0z/4d82ba950c.jpg
00:45:636 (1) - approach circles not supposed to exit the screen in easy? haven't heard of that
00:49:166 (1) - rhythm here feels weird, to click on the red tick when there's a white tick with a heavy beat following vocals
00:50:048 skip important beat you need to listen to the music to realize that it's not actually important at all here.
01:00:989 theres vocal and heavy beat here what? not nearly as strong as where i've mapped
01:20:401 (2) - too close to previous object imo, try moving to x276 y240 go look at distance snap first, it is not too close to anything.
01:23:931 (3,4,1) - complex rhythm, theres a reverse and a circle then another slider which goes back the way the reverse just came from what's wrong with it?
normal:
AR 4 perhaps, the bpm is not that high look at 170 bpm normals mapped this year or last year, none of them have an AR under 5, so suggesting AR4 is definitely not allowed. also, this is a little more difficult for a normal than usual so i am using 5.5 as a reasonable median between hard and easy
00:20:931 (2) - remove? sounds weird following instrument
00:23:225 (1,2) - perhaps too low, i was taught that in normal and easy the slider follow circle shouldnt go out of screen haven't heard of that, maybe i'll keep in mind for future maps although i was taught that all objects should be spread evenly across the screen.
00:41:578 (2) - feels a bit cramped shape of the slider fits the vocal
00:56:225 (4) - skims the hp bar no problem
hard:
00:04:166 (2,3,4) - is this a spacing error? no
00:04:872 (4,5,6) - I don't think there's much in the music that calls for an undistance snapped note grouping "the night" vocals together
00:57:107 (1,2) - copy two of one? what?
insane:
00:08:754 (4,2) - stack properly
00:10:342 (5) - no need to speed up? emphasizing vocal
01:06:460 (4,1) - try an overlap? http://puu.sh/gjneQ/06518a3f0a.jpg why would i want an overlap when it's already fine?
expert:
ar 9? trying a higher AR to compensate for the object density and jumps
00:48:813 (1,2,3) - even out spacing? doesn't matter that much
excuse the expert mod, i cant mod anything above insane important thing is that you tried
Thanks for the mods everyone. No reply = fixedzj0924 wrote:
[Easy]
- 00:48:813 (1) - polarity problem imo suggest follow vocal like this i wanted simpler rhythm that follows claps but i'll keep your idea in mind
- 01:01:166 (3) - suggest
- 01:08:401 (1,2,3) - distance could be better
- 01:20:401 (2) - 272 32 looks more tidy maybe i redid this part earlier too
[Normal]
- 00:16:872 (6) - I think stack to the next white tick is better redid this part
- 00:34:519 (1) - finish? doesn't fit music
- 00:38:401 (3) - lost a note? ?
- 00:42:107 (3) - suggest hmm i tried but there is no good way to rearrange the notes intuitively
[Hard]
- 00:09:989 (3) - suggest
- 00:17:225 (6) - try this? the last tick of the repeat slider is on the other side so that would be bad
- 00:23:225 (1) - finish doesn't fit music
- 00:26:048 (1) - ^
- 00:34:519 (1) - ^^
- 01:11:225 (1) - ^^
- 01:22:519 (1) - ^^
- 00:42:636 - clap is better than finish? i think it's finish sound
- 01:21:460 (2,4) - can stack better 241 183?
[Insane]
- really nice diff good flow! thanks
- 00:52:342 (5,6,7,8) - I prefer this one i hate circular circle jump patterns
- 00:55:166 (4) - 172 132? why?
- 00:08:754 (4,1,2) - could stack better?
- 00:24:636 (1,3) - ^362 128?
- 00:40:872 (3,1) - ^
Sorry for my short mod but really a nice map.Having received so many mods that I really can't find any big problems.Here are all my suggestions.Just wish you can mod my map and teach me mapping skill XD
GL!
14:47 Xinely: let me eat my pringles before mod xD
14:47 xxdeathx: ok
14:51 Xinely: ok
14:52 Xinely: your BGs... lol
14:52 xxdeathx: moe!
14:52 Xinely: but unrelated with the source.. lol
14:54 xxdeathx: it's ok lol
14:54 xxdeathx: nothing in ranking criteria says this
14:55 Xinely: yeah but it's weird lol
14:55 xxdeathx: this anime is too unpopular so it has no good bg's
14:56 Xinely: it's..
14:56 *Xinely is listening to [http://osu.ppy.sh/b/540796 Ikimono Gakari - Netsujou no Spectrum]
14:56 Xinely: right?
14:56 xxdeathx: i hate that bg orz
14:56 Xinely: lol
14:57 xxdeathx: because it doesn't draw characters in the same art style as the anime
14:57 Xinely: ok then
14:57 *Xinely is editing [http://osu.ppy.sh/b/652467 FLOWxGRANRODEO - 7 -seven- -TV SIZE - [Easy]]
14:58 Xinely: 00:17:578 (1) - somehow i hear a weak cymbal music here, maybe finish 50%?
14:58 xxdeathx: finish 60% also ok
14:59 xxdeathx: gonna add for all diffs
14:59 Xinely: 00:21:813 (2,1) - i cant hear a cymbal sound here. well it's another story if you put finish for the vocal but imo better add finish in
00:23:225 - because the music pattern is changed
15:01 xxdeathx: ok
15:01 Xinely: 00:25:695 - maybe add note here? somehow i feel something missed from the guitar's tone
15:02 xxdeathx: i removed finish on 00:21:813 - and added finish to 00:23:225 -
15:02 Xinely: ok
15:02 xxdeathx: hmm i wanna give player a break there
15:03 Xinely: 00:34:519 - i know no cymbal here but if we hear the drum's music. idk why i feel finish fits a lot here, try it?
15:04 xxdeathx: don't like the sound of it
15:05 Xinely: 00:42:107 - add whistle here for the vocal?
15:05 xxdeathx: ok
15:06 Xinely: 00:42:636 - hmm weak cymbal... idk you want to add finish for it or not but if you want, finish 35% then?
15:07 xxdeathx: ok
15:07 xxdeathx: other diffs have it, idk why it isn't here >.<
15:07 Xinely: xxbakax
15:07 xxdeathx: hitsound copier is baka
15:08 Xinely: 00:50:931 (2) - just my taste that i feel a little bit empty on the head.. maybe whistle? it fits with the vocaltoo
15:08 Xinely: xxcopierx
15:08 xxdeathx: ok
15:09 Xinely: 00:53:578 - unnecessary greenline /runs
15:09 xxdeathx: ok lol
15:10 Xinely: 01:00:636 (2) - forgot whistle? consistency with 00:54:989 - ? D:
15:10 xxdeathx: i usually dont check green lines because it's fun to keep for consistency
15:10 xxdeathx: ok
15:10 Xinely: 01:02:578 (1) - add whistle to emphasize the vocal as well
15:11 xxdeathx: ok
15:11 Xinely: 01:09:107 (2) - whistle.. lol
15:11 Xinely: 01:09:813 (3) - here too? XD
15:11 Xinely: 01:13:342 - i guess this one too lol
15:11 xxdeathx: ok
15:13 Xinely: 01:24:989 (4) - whistle in here is intentional? the music is same with 01:19:342 (4) -
15:13 xxdeathx: ok
15:13 Xinely: just it for easy.. design is neat ~
15:14 xxdeathx: ok
15:14 xxdeathx: :D
15:17 *Xinely is editing [http://osu.ppy.sh/b/650735 FLOWxGRANRODEO - 7 -seven- -TV SIZE - [Normal]]
15:17 Xinely: 00:34:519 (1,2) - if you want to symmetry actually this one could be better.. just so nazii minor baka thing i found..
15:17 xxdeathx: didnt really want symmetry because you see 00:34:166 (7,2) - almost overlaps
15:18 Xinely: 1 grid almost overlap.. lol
15:18 Xinely: 00:42:107 - add whistle.. too empty for the vocal 8(
15:19 xxdeathx: ok
15:19 Xinely: 00:38:048 - 00:38:225 - imo you better swap the whistle, i mean just delete on 00:38:048 - and add for 00:38:225 - because the vocal
15:19 xxdeathx: all these hitsound changes you said in easy i added for all diffs
15:19 Xinely: oh did i say it? i forgot lol
15:19 xxdeathx: ok
15:20 xxdeathx: cause i added my self lol
15:20 Xinely: 01:02:225 (6,1) - the flower pattern's shape could be better imo http://puu.sh/goAYE.jpg
15:21 xxdeathx: flower?
15:21 Xinely: 01:09:636 (4) - maybe you forgot add whistle for this time
15:21 Xinely: 01:12:460 (3) - here too. the vocal is high lol
15:22 Xinely: why i only mod hitsound.. lol
15:22 xxdeathx: ok
15:23 xxdeathx: means nothing else :D
15:23 *Xinely is editing [http://osu.ppy.sh/b/649539 FLOWxGRANRODEO - 7 -seven- -TV SIZE - [Hard]]
15:24 Xinely: 00:04:695 (3) - idk if you do intentional or not but even you want a jump, the design of 00:04:166 (2,3,4) - looks a little bit untidy, i'd
say to make the consistent spacing with move the (3) here
15:24 xxdeathx: i have the stack 00:03:460 (1,4) - though
15:25 Xinely: yep, i mean just move 00:04:695 (3) - 232,352 here
15:26 xxdeathx: move to 248, 252 so it stacks
15:26 Xinely: 00:05:401 (5) - 96,156 for consistency with above then?
15:27 xxdeathx: i want jump there
15:29 Xinely: ok then
15:30 Xinely: 00:18:284 (2,3) - i know what you follow here.. just.. okay it's just my feel that i feel they look weird to play actually..
http://puu.sh/goBjU.jpg feels better for me
15:31 Xinely: but i know that's just my taste.. just throw my opinion xP
15:32 Xinely: 00:30:636 (2,3,4) - waaa so nazi, that 1,0x spacing from 2 to 3 looks clearly like inconsistency when i testplayed.. hmm try use 0,9x to make
it more consistent?
15:33 xxdeathx: ok fixing
15:33 Xinely: 00:35:931 (5) - NC for consistency? lol
15:36 Xinely: 00:42:107 (2) - i hope you dont forget to add whistle xD
15:36 Xinely: *didnt. rip english
15:36 xxdeathx: yeah
15:37 Xinely: 00:57:460 (2) - i think you forgot the clap on head
15:37 Xinely: owait.. i mean whsitle
15:39 xxdeathx: 1ok
15:39 xxdeathx: ok
15:39 Xinely: 01:08:225 (9) - somehow the flow from previous to this circle and then the flow on next jump, a little bit.. weird for me. imo you can
smoother it with move this circle to 84,112
15:40 Xinely: 01:09:107 (3) - whistle on head for the vocal? :D
15:41 xxdeathx: idk moving the circle like that makes it harder to play
15:41 xxdeathx: whistle was added from easy
15:41 Xinely: ok then
15:41 *Xinely is editing [http://osu.ppy.sh/b/647685 FLOWxGRANRODEO - 7 -seven- -TV SIZE - [Insane]]
15:43 Xinely: hmm imo AR 9 is too fast here. i'd say AR 8,8 for Insane and Extra with AR 9 :<
15:44 xxdeathx: orz i'm not changing AR
15:44 xxdeathx: 170 bpm insane should have AR9
15:45 Xinely: actually not really but ok then
15:45 Xinely: btw did you ask QATs about the spread already?
15:45 xxdeathx: pishifat must have judged it
15:46 xxdeathx: but i mapped all diffs myself and was careful to balance spread
15:46 Xinely: 00:53:578 (1,2,3,4,5,6,7,8) - i'd like to see 1/4 sliders repeat for 1-4 first to make it easier.. somehow i just a little bit worry with the
spread
15:47 xxdeathx: hmm
15:51 xxdeathx: i don't wanna kill the stream :/
15:53 Xinely: aa ok then
15:54 xxdeathx: :O
15:55 Xinely: k nerf that triplet /runs
15:55 xxdeathx: >.<
15:57 Xinely: just for Insane 01:26:931 (2,3,4) - if possible make 1/4 slider repeat here. when i have to catch this triplet and some notes after that
still calculated "not normal spacing".. a little bit hard imo
15:58 xxdeathx: i think it's acceptable advance in difficulty from hard
15:59 xxdeathx: hard has all these circles 01:26:754 (1,2,3,4,5,6) - at the end
15:59 xxdeathx: insane just has some more
15:59 xxdeathx: and expert is all circles at the end
15:59 Xinely: yeah but they're stacked.. just easy to catch.. maybe 2nd my personal worry lol
16:02 Xinely: ok i guess only that
16:03 xxdeathx: :S
16:03 Xinely: what does that emoticon mean. lol
16:03 xxdeathx: smiley
16:04 Xinely: .. lol
16:05 Xinely: ok then since most of us say diff spread is fine, i'll rank tomorrow
16:06 xxdeathx: how was expert :O
16:06 Xinely: i think diff spread is fine either
16:06 xxdeathx: yay :D
16:07 Xinely: did u poke alacat?
16:08 xxdeathx: have to forum pm
16:09 Xinely: wait let me ask alacat
16:10 xxdeathx: yeah forum pm alacat
16:10 xxdeathx: hope they reply overnight when i sleep
16:10 xxdeathx: if it's good, you can rank, otherwise tell me to change and rank after
16:11 xxdeathx: oh and 1 more thing i'm changing the hard BG xD
16:11 Xinely: i pm in game LOL
16:12 xxdeathx: rip
16:12 xxdeathx: they only take forum pm
16:14 Xinely: k go
16:14 Xinely: current is fine xD
16:18 xxdeathx: my osu freezes
16:18 xxdeathx: ok updated~
16:18 Xinely: lol
16:18 Xinely: ok
16:19 Xinely: you take my nap time.. </3
16:19 xxdeathx: D:
16:20 Xinely: my osu is baka.. all diffs are unsubmitted on your map.. i'll redl tomorrow
16:21 Xinely: im sleepy and tired as fark because my lessons orz :<
16:21 xxdeathx: oh :/
16:21 Xinely: owait i forgot to post
我起飞了TT Mouse wrote:
Now we can fly high~
xxdeathx wrote:
我起飞了
637,352.941176470588,4,2,1,60,1,0
70513,352.941176470588,4,2,1,70,1,1
70591,352.941176470588,4,2,1,60,1,0
70662,352.941176470588,4,2,1,60,1,0
70860,352.941176470588,4,2,1,70,1,1
Probably one more line is needed at 01:11:212 - to fix the big white tick.
11225,307.692307692308,4,2,1,70,1,8
11532,399.201596806387,4,2,1,70,1,8
11931,352.941176470588,4,2,1,80,1,0
70166,347.021399652979,4,2,1,70,1,9
70513,315.789473684211,4,2,1,70,1,9
70670,363.636363636364,4,2,1,70,1,9
70851,374.064837905237,4,2,1,70,1,9
71225,352.941176470588,4,2,1,70,1,1
[TimingPoints]
637,352.941176470588,4,2,1,60,1,0
11225,312.337324310255,4,2,1,70,1,0
11930,352.941176470588,4,2,1,80,1,0
70341,320.855614973262,4,2,1,70,1,1
70661,387.096774193548,4,2,1,70,1,1
71193,379.746835443038,4,2,1,70,1,1
71928,352.941176470588,4,2,1,70,1,1
thank you for kwan mod >.<IamKwaN wrote:
Hi, your map has to be taken away from the Qualified section.Reason of Disqualification
- The map is wrongly timed, which violates the ranking criteria. Specifically, head of 00:11:578 (1) - and 01:10:607 (5,6) - are off. Moreover, starting from 01:10:872 (7) - , the drums are slightly late.
I try to figure out the correct timing, but it's highly impossible to get it 100% accurate. Try to confirm with timing experts before putting it back on track. discussed in game with pishifat and added a little more637,352.941176470588,4,2,1,60,1,0
70513,352.941176470588,4,2,1,70,1,1
70591,352.941176470588,4,2,1,60,1,0
70662,352.941176470588,4,2,1,60,1,0
70860,352.941176470588,4,2,1,70,1,1
Probably one more line is needed at 01:11:212 - to fix the big white tick.- 00:11:578 (1) - This is slightly late, snap it at 00:11:534 - . ok
Lastly, sorry for the last-minute-disqualification.Additional Modding
[General][Expert]
- Just being a curious kid, what's the purpose of those HD backgrounds from different animes? because it's moe and read map description! (this anime is very unknown so there are no decent bg's i can find. all bg's i found are shitty)
[Insane]
- I find the clap doesn't fit with the snare to a certain extent, an alternative would be the normal-hitnormal.
- 00:01:607 (4) - 00:01:872 - 00:02:931 - 00:03:019 (4) - 00:03:284 - 00:04:431 (4) - 00:04:519 (5) - 00:05:754 - 00:07:254 (4) - 00:07:519 (6) - 00:08:578 (4,5) - 00:08:931 - Prefer adding drum finish for kick drum since the main instrument you are mapping on is drum. Using hitsounds to distinguish them can enhance the layering of the song, especially 00:21:813 (1,2,3,4,5,6) - and something similar. Also, soft whistle in the kiai doesn't match with the pitch of music, doing the two kinds of drums mentioned above are good enough from my perspective. And as there are too many kicks, please check them yourself D: Sorry, I considered these suggestions but I really prefer to keep my hitsound structure as simple and clean as possible so it's easier for me and modders to manage.
What I said about hitsounds can be applied on all diffs.- 00:11:578 (1) - Give them a perfect stack. how do i do that >.<
- 00:17:048 - Lower the volume a bit as these objects are full of hitsounds, 80% make them too fruitful.
- 00:33:989 (7,8,9,10,11) - Standing around doesn't play well in Extra as it doesn't require movements, I would prefer jumpy circles which follow the vocal here. ;w; ok undermapped in favor of jumps
- 00:36:195 - Missing a bass drum which is heavier than 00:36:107 (2) - sounds bad. i don't even hear it at all when playing
- 00:38:401 (3) - For this stanza, use the drum finish for kick drums (white ticks) and this whistle http://puu.sh/gyx0w/f7a4319adc.wav for hi-hats (red ticks). ok, i will go with this because the section is very different
- 00:42:989 (1,2,3) - Transition over here is bad from drum to vocals. Rhythm in Insane is better. i don't get what's bad about it?
- 00:48:813 (1) - I realize the stressed vocals sound quite out compared to that of 00:48:813 - , so I suggest http://osu.ppy.sh/ss/2882613 . done
- 00:50:048 (4,1,2,3) - These look like a randomly-placed trapezium. 00:52:519 (6,7,8) - may try an equilateral triangle. i think i rearranged this pattern after previous mod
- 00:53:225 - Soft whistle. don't like the sound of it
- 01:07:519 (3) - The vocal is of high density, split them into something more clicky? What does that mean, high density? I like the longer sliders here
- 01:10:872 - Move the finish to 01:11:225 - where I heard a cymbal. added finish instead of removing since i hear it on both
[Hard]
- 00:04:872 (1,2,3) - looks untidy with varying spacing. http://puu.sh/gyxUJ/b4b73ef055.jpg this is intentional
- 00:08:225 (2,3,4) - ^ I guess you are rushing to get your map qualified -x- What are you talking about? This arrangement is intended and neat to me.
[Normal]
- 00:39:813 - Prefer adding a circle here for the vocal as I have clicked earlier several times when test playing since I have misunderstood you follow the vocals strictly. Same applies on 00:45:460 - . ok
One more general opinion on Easy, some places sound so choppy and hollow with no objects like 00:33:813 (4) - when the density of music is still high. Better capturing those by using long slider instead of the skipping strategy. fine, i fixed most using circles though
- 00:19:872 (5) - Can make it harder by doing this: http://puu.sh/gyyKh/57fea570b5.jpg as Hard is quite difficult with those continuous harsh jumps. done
- 00:20:931 (2,3) - ^ http://puu.sh/gyyQK/7531ff9a25.jpg Same for 00:30:813 - . did for first one, don't know how it applies to second one
- 00:39:813 - 00:45:460 - Circle. i think it's important to keep polarity here