BlackStat wrote:
This would be great to addition into multiplayer. It would actually give more meaning to multiplayer than just a bunch of people playing single player at the same time and comparing their scores at the end.
Thanks. I was hoping it would get rid of the competitive solo feel and make multi-player a more fun driven experience (especially for new players).
futuristech14 wrote:
Pretty interesting with your mode, it's looks fun! I impressed with those features (you make it so complex)
but, it's takes long time for coding it isn't it? will peppy add this feature? well, just hope for it..
p.s : damn, multiplayer only? D:
Thanks for the feedback. It would surely take a lot of effort but I think it has a lot of potential and play value. I hope he at least notices the idea and maybe gets something out of it. I don't see how this could work in single-player mode, unless of course you can somehow play against a ghost or a CPU.
ColdTooth wrote:
i love you
this is pretty badass and needed
Thanks! Much appreciated.
D o r o r o wrote:
this reminds me of gh3
The idea is partly based on Guitar Hero 3. An assortment of other games (such as Mario Kart and Tetris Party) have also been a source of inspiration.
D o r o r o wrote:
Before starting the song, let players choose what are their keys to use?
K1/M1 and K2/M2 are the same anyways (they can't be pressed simultaneously) so it is not necessary for people to have to select keys. The game can already determine what key they use most. Always disabling a random key might be annoying because you might miss trying to figure out what key was disabled. I would rather just always disable K1/M1, actually, since at least that's predictable.
D o r o r o wrote:
Um but I thought there is no more health bar so HP Drain doesn't do anything?
HP drain affects the Multiplier Bar. It works just like your HP bar. In other words, it'll be easier to keep a higher multiplier with less drain.