tryhard modding~
sorry for being late
anyway, this map is so really well done, it's a little painful to think of changing some parts. Ah well, I'll just give some opinions(!!!) of places that can probably do better. I also can't mod on the diffs that I find perfect. (wait is that obvious?)
[Light Insane]
- 01:10:794 (4) - Move this up by 1 grid for nazi-like consistency.
- 01:11:317 (2,3) - Maybe switch this to a slider instead.
- 01:21:608 (1,2,3,4) - The increasing dist. spacing is kind of too hard to hit, especially (3) where the dist. between that and (4) makes the jump from (2) deceivingly hard. I found keeping dist. spacing between (2) and (3) at about 1.75 to be slightly more effective, maybe do that?
- 01:25:445 (3,4) - The jump from this to (1) somehow makes me sliderbreak all the time. I shifted it down to (276,92) and it kind of feels better. Maybe change it's position? (maybe it's just me)
- 01:33:381 (6) - I think it's too hard to figure out this is somewhat a 1/4 jump since it's so high up in a corner, how about removing this? It also makes it feel better imo.
- 01:47:073 (3,4,5,1) - Move everything 1 grid to the left for nazi-like consistency.
[Insane]
- 00:26:143 (5) - The area at the bottom left feels a bit empty, and the jump to (6) is a lot further as compared to the next 3 jumps, hence I recommend shifting it a bit to the left, maybe to (440,232).
- 00:37:306 (5) - This imo is too hard to read, maybe change the entire pattern there to something not completely vertical?
- 01:46:201 (2) - This might be a little too hard to hit because it's pretty low and is the jump to (3) is pretty far as compared to the other jumps. How about bringing it closer, maybe 2.6 dist. instead of 2.8?
[ffstar's Insane]
- 00:16:027 (1,2) - This just feels awkward to play since it's maybe too far and the horizontal movements just makes it harder to move to the next slider after this pattern. Maybe you can reduce spacing, or add a circle and remove the return on slider (2) just like the pattern before.
- 01:20:038 (2,3,4) - The triplets is maybe a bit too slippery and is a pain for scrubs like me. How about making them 0.6 instead for consistency with patterns like 01:12:538 (1,1,1) - ? (i know it's 1/2 and not 1/4 here, but still, will it be better like this?)
For Extra Collab and [ -Scarlet- ]'s Extra, I think they're also perfect. However, I can't play them at all and I only judged them based on their flow, so I can't say for sure.
Anyway, I love this mapset so much, and I hope you can rank this in the not-so-distant future!
Good luck!