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Studio EIM - Crescent Moon Island Boss Theme

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smallboat
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Preview time unsnapped
[theramdans's Easy]
  1. 02:01:550 (1) - Why not add spinner end length with another diff?
[Normal]
  1. 00:09:399 (4,5,1) - Maybe triple stack pattern not fit in normal diff,try to stack double stack here ?
  2. 00:28:410 (4) - Add a note? Sounds like this tune with the same 00:26:143 (5) - here.
  3. 00:34:515 (3,4,1) - The same as 00:09:399 (4,5,1). (Will won't comment this anymore)
  4. 01:08:352 (1) - Change a 1/1 slider here? Make the rhythm fill full which I think.
  5. 01:18:469 (4,5) - 感覺NM mode如果空拍,嘉文又有意見。
[Hard]
  1. 01:25:096 (1) - Missed a whistle in end
[Light Insane] These 1/4 jump seems not fit jump so far at light insane. (樂園啊這裡1/4的note jump放這麼遠,感覺會被QAT噴包)
  1. 00:31:986 (7) - This 1/4 jumps seems so far,suggest to fix this pattern.
  2. 00:40:358 (5) - The same as above
  3. 00:50:126 (5) - Same above.
  4. 00:58:498 (6) - feel will miserror to 1/2 which I think
  5. 01:12:451 (7) - Strong suggest 1/4 jump (4.98x so far..)
  6. 01:23:614 (5) - ^
  7. 01:25:009 (6) - Same above
  8. 01:27:800 (3) - ^ (Will won't comment this anymore,still have same issue)
  9. 01:25:794 (1) - Missed a whistle in head
[ffstar's Insane]
  1. 00:09:748 (1) - This 1/4 note jumps so far (5.22x) ,also change a distance here ?
  2. 00:46:899 (2) - Use ctrl+g will make flow better imo.
  3. 01:42:015 (1) - Do a symmetry pattern?
[Insane Collab]
  1. 01:41:841 (3,1) - Also can do a symmetry pattern looks better I think
  2. 01:47:596 (2) - Ctrl+g? Sounds like this part have a jump point,recommened use it.
[Scarlet's Extra]
  1. 00:00:330 (1,1) - I didn't hear the 1/8 snap sound,also can change a single slider here? Maybe can use this pattern :
  2. 00:18:120 (1,2) - This speed change have so big different,suggest 00:18:469 (2) - set a NC?
  3. 00:36:434 (1,2,3,4,5,6) - Why the same distance here (1/2 and 1/4 are same DS seems hard to read I think) ?
  4. 01:17:073 (2) - The same as 00:18:120.
  5. 01:19:341 (2) - Seems a bit close,move to (432|249)?
  6. 01:42:015 (1) - This slider head pattern looks weird,try this ? (And feel 01:41:841 (1,1) - so far I think) :
  7. 01:43:934 (1,2,3) - Same as 00:36:434.
ffstar

smallboat wrote:

[ffstar's Insane]
  1. 00:09:748 (1) - This 1/4 note jumps so far (5.22x) ,also change a distance here ? fixed
  2. 00:46:899 (2) - Use ctrl+g will make flow better imo. i can't understand this
  3. 01:42:015 (1) - Do a symmetry pattern? ok
updated
osu file format v13

[General]
AudioFilename: bgm_s2ep1.mp3
AudioLeadIn: 2000
PreviewTime: 71163
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 48838
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Crescent Moon Island BGM
TitleUnicode:Crescent Moon Island BGM
Artist:Studio EIM, Chaotic Content
ArtistUnicode:Studio EIM, Chaotic Content
Creator:Rakuen
Version:ffstar's Insane
Source:마비노기 영웅전
Tags:theramdans [_-Scarlet-_] ffstar0716 mabinogi heroes vindictus season 2 nexon action mmorpg
BeatmapID:438328
BeatmapSetID:173422

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"20130603142941_8462.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,144,114573,1,0,0:0:0:0:
256,236,114748,1,8,0:0:0:0:
256,324,114922,1,0,0:0:0:0:
460,232,115096,5,6,0:0:0:0:
340,292,115271,1,0,0:0:0:0:
172,292,115445,1,10,0:0:0:0:
52,232,115620,1,2,0:0:0:0:
112,64,115794,5,4,0:0:0:0:
180,120,115969,1,2,0:0:0:0:
268,132,116143,2,0,P|316:128|356:92,1,90,2|0,0:0|0:0,0:0:0:0:
376,236,116492,2,0,L|376:356,1,90,8|0,0:0|0:0,0:0:0:0:
460,288,116841,2,0,L|460:196,1,90,0|2,0:0|0:0,0:0:0:0:
376,236,117189,5,2,0:0:0:0:
284,236,117364,1,0,0:0:0:0:
106,236,117538,2,0,L|196:236,1,90,0|2,0:0|0:0,0:0:0:0:
284,212,117887,5,10,0:0:0:0:
128,208,118062,2,0,L|38:208,2,90,0|2|0,0:0|0:0|0:0,0:0:0:0:
376,212,118585,5,0,0:0:0:0:
436,144,118759,1,2,0:0:0:0:
400,60,118934,2,0,P|352:64|352:108,1,90,2|0,0:0|0:0,0:0:0:0:
346,98,119282,2,0,L|252:100,1,90,10|0,0:0|0:0,0:0:0:0:
168,100,119631,1,0,0:0:0:0:
346,98,119806,1,2,0:0:0:0:
132,32,119980,6,0,P|96:72|92:108,1,90,2|0,0:0|0:0,0:0:0:0:
212,168,120329,2,0,P|248:128|252:92,1,90,0|2,0:0|0:0,0:0:0:0:
152,288,120678,6,0,P|192:324|228:328,1,90,10|0,0:0|0:0,0:0:0:0:
286,208,121027,2,0,P|255:176|212:168,1,90,2|0,0:0|0:0,0:0:0:0:
336,300,121376,6,0,P|384:288|412:252,1,90,4|2,0:0|0:0,0:0:0:0:
444,176,121724,1,2,0:0:0:0:
428,88,121899,1,0,0:0:0:0:
348,48,122073,2,0,L|248:48,1,90,10|0,0:0|0:0,0:0:0:0:
208,124,122422,2,0,L|312:124,1,90,0|2,0:0|0:0,0:0:0:0:
444,232,122771,5,2,0:0:0:0:
360,268,122945,1,0,0:0:0:0:
276,296,123120,1,0,0:0:0:0:
188,320,123294,1,2,0:0:0:0:
188,320,123469,5,10,0:0:0:0:
276,296,123643,1,0,0:0:0:0:
360,268,123817,1,2,0:0:0:0:
444,232,123992,1,0,0:0:0:0:
292,208,124166,5,2,0:0:0:0:
256,192,124253,12,0,126782,0:0:0:0:
theramdans
Applied smallboat's mod, seems I overlooked it :P
update http://puu.sh/f31Zp/42eeb077e0.zip

omg starrreeeddd gogogogogogo
[ -Scarlet- ]

smallboat wrote:

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Preview time unsnapped

[Insane Collab]
  1. 01:41:841 (3,1) - Also can do a symmetry pattern looks better I think Nah, looks a bit weird to me. I want to keep the 3 1/4 sliders the same here
  2. 01:47:596 (2) - Ctrl+g? Sounds like this part have a jump point,recommened use it. Alright~

[Scarlet's Extra]
  1. 00:00:330 (1,1) - I didn't hear the 1/8 snap sound,also can change a single slider here? Maybe can use this pattern : The starting of the song sounds like 1/8 beat to me. Plus I don't think 3/4 slider fits this part very well @
  2. 00:18:120 (1,2) - This speed change have so big different,suggest 00:18:469 (2) - set a NC? Alright~
  3. 00:36:434 (1,2,3,4,5,6) - Why the same distance here (1/2 and 1/4 are same DS seems hard to read I think) ? I think the DS here is alright. You're the first guy to mention this part is hard to read LOL. But still, I don't think there's any issue in reading this part
  4. 01:17:073 (2) - The same as 00:18:120. Alright~
  5. 01:19:341 (2) - Seems a bit close,move to (432|249)? Seems a little better I guess. Fixed
  6. 01:42:015 (1) - This slider head pattern looks weird,try this ? (And feel 01:41:841 (1,1) - so far I think) : I wanted to imitate the Bass clef symbol. Looks like it doesn't work well here :/
  7. 01:43:934 (1,2,3) - Same as 00:36:434. Fixed~
Thanks for the mod~

Nah Rakuen

Insane Collab >>> http://puu.sh/fhdEJ/986a1d9667.osu
Extra >>> http://puu.sh/fhdCp/1e68b152c4.osu
Topic Starter
Rakuen

smallboat wrote:

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Preview time unsnapped
[Normal]
  1. 00:09:399 (4,5,1) - Maybe triple stack pattern not fit in normal diff,try to stack double stack here ? Readable
  2. 00:28:410 (4) - Add a note? Sounds like this tune with the same 00:26:143 (5) - here. Feel it's constant with the behind part
  3. 00:34:515 (3,4,1) - The same as 00:09:399 (4,5,1). (Will won't comment this anymore) Same ^
  4. 01:08:352 (1) - Change a 1/1 slider here? Make the rhythm fill full which I think. Prefer a short break
  5. 01:18:469 (4,5) - 感覺NM mode如果空拍,嘉文又有意見。Fixed
[Hard]
  1. 01:25:096 (1) - Missed a whistle in end Whistle is put on big tick
[Light Insane] These 1/4 jump seems not fit jump so far at light insane. (樂園啊這裡1/4的note jump放這麼遠,感覺會被QAT噴包)
  1. 00:31:986 (7) - This 1/4 jumps seems so far,suggest to fix this pattern. Fixed all jumps
  2. 00:40:358 (5) - The same as above
  3. 00:50:126 (5) - Same above.
  4. 00:58:498 (6) - feel will miserror to 1/2 which I think
  5. 01:12:451 (7) - Strong suggest 1/4 jump (4.98x so far..)
  6. 01:23:614 (5) - ^
  7. 01:25:009 (6) - Same above
  8. 01:27:800 (3) - ^ (Will won't comment this anymore,still have same issue)
  9. 01:25:794 (1) - Missed a whistle in head
Thanks!

Renamed the diff a bit


Light Insane > Insane (on gameplay, jump trips)

Insane Collab > Extra Collab (amount and length of stream looks more like Extra)
Sonnyc
Artist: Studio EIM
Unicode Artist : 스튜디오EIM

Title : Crescent Moon Island Boss Theme
Unicode Title : 초승달 섬 보스 테마
Actually I can found no official source for this song because the album for season2 of this game (where this song should belong) only contains OSTs sung by singers and is excluding the actual game BGMs. This metadata will be the one that works the best.

Also don't forget to add "Jungle Troll's Snake God Lakiora" to the tags. (The BOSS of the song!)
Topic Starter
Rakuen
Updated the meta!
smallboat
Confirm all mapset okay, so Bubbled !
TequilaWolf
HabiHolic
HiHi~ Very nice map. here nazi modding~

[Normal]

  1. 00:17:771 (5) - suggust
  2. 01:05:562 (1) - how about this slider?
[Hard]

  1. 00:33:469 (1) - Delete NC
Nice map. call me back~!
Topic Starter
Rakuen

HabiHolic wrote:

HiHi~ Very nice map. here nazi modding~

[Normal]

  1. 00:17:771 (5) - suggust Fixed
  2. 01:05:562 (1) - how about this slider? Fixed
[Hard]

  1. 00:33:469 (1) - Delete NC Hmm...Keep this for conssitency :3
Nice map. call me back~!
Thanks for mods!

Also fixed some hitsounds (finish) in Hard and Insane
HabiHolic
Cerulean Veyron
HabiHolic: too handsome, i'm dying.

Vindictus! gz rakuen ^w^/
[ -Scarlet- ]
Wew, gratz Rakuen :D
iyasine
gratz!!!
Artavia
Gratz♡
Topic Starter
Rakuen
Thanks Habi! <3
koreapenguin
Goooooooooooooooooood
Myxo

Reason for Disqualification


  1. The difficulty gap between Easy and Normal is too big. While Easy uses extremely low density (only 2/1-gaps), Normal uses 1/2-triplets (for example 01:30:329 (5,6,1) - ) and generally a much higher density.
  2. It's quite simple to fix the issue. In the Easy, circles can be added at various spots, to increase the density of the diff and make it more interesting at the same time (since only 2/1-rhythms won't be interesting, even for the newbies). For example, circles can be added at 00:02:422 - , 00:06:608 - , 00:14:980 - and so on.
___________________________________________________________________________________________________________________

Additional Modding



[ Insane]
  1. Your technique of using doubles after sliders, spacing the stacked double out like regular 1/2-objects (for example 00:28:934 (4,5,1) - , 00:31:724 (6,7,1) - etc) is used very often here and plays pretty bad. If you think about it, these patterns create an 1/4-jump which is twice as big as your regular 1/2-spacing (and 4 times as big as your regular 1/4-spacing) which stresses the blue-tick note very much. It makes sense if the blue tick note has something special in the music, but for regular triplets it doesn't make sense. It's not something you need to change and it is used in many maps, but it would be nice if you can think about it for future mapping.
[ -Scarlet-'s Extra]
  1. The hitsound volume should be increased by 10-15%, because the Hitnormal you are using is not as loud as the Hitnormals used by the other difficulties. Currently it might be a bit hard to hear.
  2. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
  3. 00:12:538 (1) - This object should have a higher SV for consistency with 00:18:120 (1) -
  4. 00:14:631 (1) - It sounds weird to end this slider on the blue tick if the red tick has both instruments and drums. Consider to shorten this slider by 1/4
  5. 00:17:422 (1,2,3,4) - The rhythm should be consistent with ^ then.
  6. 00:18:469 (1,2,3,4,5,1,2,3,4) - Due to much lower spacings this section feels a lot less powerful than 00:12:538 (1,2,3,4,5,6) which has equal music.
  7. 00:26:492 (5) - Should have a higher SV for consistency with 00:23:701 (1) -
  8. 00:29:282 (1) - Same as above.
  9. 00:43:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why is this filled up with 1/4? http://puu.sh/ggvT1/70cf1f8211.jpg This rhythm would sound a lot better here, since it fits the drums perfectly. For 00:45:503 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) the continous stream makes sense due to the drums.
  10. 01:22:306 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Both measures are equal musically but use different rhythms. Make the usage of 1/4-sliders consistent here.
  11. 01:33:643 (1,1,2,3,1,1,1,2,1,1) - I don't see the logic behind where the long sliders end.. It seems they just end somewhere randomly. Shouldn't they all have the same length?
This mapset will be handled by the BNG from now on. Good luck!
sammy711
so sad :(
FlobuFlobs
rip
meii18

FlobuFlobs wrote:

rip
why ? ;____________;
[ -Scarlet- ]

Desperate-kun wrote:

Reason for Disqualification




[ -Scarlet-'s Extra]
  1. The hitsound volume should be increased by 10-15%, because the Hitnormal you are using is not as loud as the Hitnormals used by the other difficulties. Currently it might be a bit hard to hear. Alright, adjusted volume
  2. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
  3. 00:12:538 (1) - This object should have a higher SV for consistency with 00:18:120 (1) - Yup, fixed
  4. 00:14:631 (1) - It sounds weird to end this slider on the blue tick if the red tick has both instruments and drums. Consider to shorten this slider by 1/4 It doesn't really sounds that weird to me
  5. 00:17:422 (1,2,3,4) The rhythm should be consistent with ^ then. ^
  6. 00:18:469 (1,2,3,4,5,1,2,3,4) - Due to much lower spacings this section feels a lot less powerful than 00:12:538 (1,2,3,4,5,6) which has equal music. Yup, remapped this part. Hope is better :D
  7. 00:26:492 (5) - Should have a higher SV for consistency with 00:23:701 (1) - Fixed~
  8. 00:29:282 (1) - Same as above. ^
  9. 00:43:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Why is this filled up with 1/4? http://puu.sh/ggvT1/70cf1f8211.jpg This rhythm would sound a lot better here, since it fits the drums perfectly. For 00:45:503 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) the continous stream makes sense due to the drums. I see. Tried your rhythm and it sounds a lot better. Thanks and fixed!
  10. 01:22:306 (1,2,3,1,2,3,4,1,2,3,1,2,3,4) - Both measures are equal musically but use different rhythms. Make the usage of 1/4-sliders consistent here. I always thought this part has weird rhythm. Remapped
  11. 01:33:643 (1,1,2,3,1,1,1,2,1,1) - I don't see the logic behind where the long sliders end.. It seems they just end somewhere randomly. Shouldn't they all have the same length?Fixed the length of 01:36:434 (1) slider
Thanks for the mod~

Update: http://puu.sh/ggEXA/598fb3f487.osu
http://puu.sh/ghquJ/ebdda11251.osu (edit: Fixed hitsound)
theramdans
Made Easy a lot denser, with a slight increased DS, and a little remap
Wont feel different that much, just a lot denser
Star diff increased by 0.14, objects increased by 24 notes
Topic Starter
Rakuen
Updated!
koreapenguin
Yoooooooooo

General
  1. about BG, change to this http://puu.sh/gj1O8/73db444176.png
-Scarlet-'s Extra
  1. 01:15:678 - duplicate green line you should fix http://puu.sh/gj1aO/0176457abc.png, @Desp : didn't notice about this D: ?
when you have done, let me know
Topic Starter
Rakuen
Oh I forgot to reply this

Desperate-kun wrote:

Reason for Disqualification


  1. The difficulty gap between Easy and Normal is too big. While Easy uses extremely low density (only 2/1-gaps), Normal uses 1/2-triplets (for example 01:30:329 (5,6,1) - ) and generally a much higher density.
  2. It's quite simple to fix the issue. In the Easy, circles can be added at various spots, to increase the density of the diff and make it more interesting at the same time (since only 2/1-rhythms won't be interesting, even for the newbies). For example, circles can be added at 00:02:422 - , 00:06:608 - , 00:14:980 - and so on.
theramdans fixed the dense

___________________________________________________________________________________________________________________

Additional Modding



[ Insane]
  1. Your technique of using doubles after sliders, spacing the stacked double out like regular 1/2-objects (for example 00:28:934 (4,5,1) - , 00:31:724 (6,7,1) - etc) is used very often here and plays pretty bad. If you think about it, these patterns create an 1/4-jump which is twice as big as your regular 1/2-spacing (and 4 times as big as your regular 1/4-spacing) which stresses the blue-tick note very much. It makes sense if the blue tick note has something special in the music, but for regular triplets it doesn't make sense. It's not something you need to change and it is used in many maps, but it would be nice if you can think about it for future mapping.

    Din't change for this, since it's still ok to read >_<
This mapset will be handled by the BNG from now on. Good luck!
Thanks for the mod!

koreapenguin wrote:

Yoooooooooo

General
  1. about BG, change to this http://puu.sh/gj1O8/73db444176.png Ok
-Scarlet-'s Extra
  1. 01:15:678 - duplicate green line you should fix http://puu.sh/gj1aO/0176457abc.png, @Desp : didn't notice about this D: ? Fixed
when you have done, let me know done :D
Thanks for the mods!

Updated~
koreapenguin
Rebubbled~!
Myxo

Desperate-kun wrote:

[ -Scarlet-'s Extra]
  1. This diff needs more work before requalifying. A lot of rhythms and placements here seem very random or inconsistent. Remember that you should have the same or similar rhythm when the music repeats itself. Same applies to placements. I will list the most important issues below.
I thought it would be obvious that this diff should get a few more mods before requalifying, or atleast some more suggestions from the BNs...
Same about the Easy which you could almost call 'remapped'
Topic Starter
Rakuen
Ok sure, I will look for more mods :)
Razorflamekun
Easy:

Only one issue I had with this difficulty:

00:46:027 (1) - Shorten this slider to the last white marker: 00:47:073 and add a spinner from 00:47:248 until 00:48:817 .

Other than that, a very enjoyable difficulty to play through!

Hope this gets reranked soon!
Ujimatsu Chiya
For Metadate

still you miss Naver Game



no kds
sorciere
tryhard modding~

sorry for being late

anyway, this map is so really well done, it's a little painful to think of changing some parts. Ah well, I'll just give some opinions(!!!) of places that can probably do better. I also can't mod on the diffs that I find perfect. (wait is that obvious?)

[Light Insane]
  1. 01:10:794 (4) - Move this up by 1 grid for nazi-like consistency.
  2. 01:11:317 (2,3) - Maybe switch this to a slider instead.
  3. 01:21:608 (1,2,3,4) - The increasing dist. spacing is kind of too hard to hit, especially (3) where the dist. between that and (4) makes the jump from (2) deceivingly hard. I found keeping dist. spacing between (2) and (3) at about 1.75 to be slightly more effective, maybe do that?
  4. 01:25:445 (3,4) - The jump from this to (1) somehow makes me sliderbreak all the time. I shifted it down to (276,92) and it kind of feels better. Maybe change it's position? (maybe it's just me)
  5. 01:33:381 (6) - I think it's too hard to figure out this is somewhat a 1/4 jump since it's so high up in a corner, how about removing this? It also makes it feel better imo.
  6. 01:47:073 (3,4,5,1) - Move everything 1 grid to the left for nazi-like consistency.
[Insane]
  1. 00:26:143 (5) - The area at the bottom left feels a bit empty, and the jump to (6) is a lot further as compared to the next 3 jumps, hence I recommend shifting it a bit to the left, maybe to (440,232).
  2. 00:37:306 (5) - This imo is too hard to read, maybe change the entire pattern there to something not completely vertical?
  3. 01:46:201 (2) - This might be a little too hard to hit because it's pretty low and is the jump to (3) is pretty far as compared to the other jumps. How about bringing it closer, maybe 2.6 dist. instead of 2.8?
[ffstar's Insane]
  1. 00:16:027 (1,2) - This just feels awkward to play since it's maybe too far and the horizontal movements just makes it harder to move to the next slider after this pattern. Maybe you can reduce spacing, or add a circle and remove the return on slider (2) just like the pattern before.
  2. 01:20:038 (2,3,4) - The triplets is maybe a bit too slippery and is a pain for scrubs like me. How about making them 0.6 instead for consistency with patterns like 01:12:538 (1,1,1) - ? (i know it's 1/2 and not 1/4 here, but still, will it be better like this?)
For Extra Collab and [ -Scarlet- ]'s Extra, I think they're also perfect. However, I can't play them at all and I only judged them based on their flow, so I can't say for sure.

Anyway, I love this mapset so much, and I hope you can rank this in the not-so-distant future!
Good luck!
cmn_891127
Some Nazi mod

[ -Scarlet- 's Extra]
00:32:945 (2,3,4) - map in 1/4 like 00:33:643 (1,2,3) -
00:44:108 (2,3) - Ctrl+G
00:44:806 (1,2,3) - https://osu.ppy.sh/ss/3009735
01:14:458 (4) - also add green line to reduce slider speed, or change to 1.0x, 0.85x, 0.7x, 0.55x
01:15:155 (4) - ^
01:15:852 (4) - ^
01:16:550 (4) - ^

[Light Insane]
00:16:027 (3) - the flow is bad, https://osu.ppy.sh/ss/3009769
00:45:678 (5,1) - https://osu.ppy.sh/ss/3009772
01:30:329 (5) - https://osu.ppy.sh/ss/3009777
walaowey
Hi >w</
Mod to support Malaysian mapper 〜( ̄▽ ̄〜)

Here to mod [ -Scarlet- ]'s Extra only :D

-Scarlet-'s Extra
00:01:724 (2) - this circle and the slider 00:02:771 (3) pattern can be improve
00:12:189 (1,2,3,4) - this pattern spacing is a bit confusing. Didnt expect the sudden increase in speed. Maybe because I'm still not pro..cant play this type of pattern xD
00:21:957 (2,1) - blanket can be improve
00:23:701 (1,2) - ^
00:50:213 (1,2,3,4,5) - ^
01:32:771 (1,2) - ^
01:32:073 (1) - ctrl+g? better flow
01:44:108 and 01:44:457 - both of this space add a 1/4 slider here? ..sounds better

btw, I like those jump, very consistent :) .
And I still cant pass Extra Collab and Scarlet's Extra @.@

Thats all from my mod..Go get it ranked fast :D
Good Luck
[ -Scarlet- ]

cmn_891127 wrote:

Some Nazi mod

[ -Scarlet- 's Extra]
00:32:945 (2,3,4) - map in 1/4 like 00:33:643 (1,2,3) - Nah, I think the 1/2 part here 00:32:771 (1,2,3,4) - fits the song perfectly well. The 1/4 slider later is there because of the 1/4 beat
00:44:108 (2,3) - Ctrl+G I don't like the suddenly stop in flow here
00:44:806 (1,2,3) - https://osu.ppy.sh/ss/3009735 ^
01:14:458 (4) - also add green line to reduce slider speed, or change to 1.0x, 0.85x, 0.7x, 0.55x Alright~
01:15:155 (4) - ^ ^
01:15:852 (4) - ^ ^
01:16:550 (4) - ^ ^
Thanks for the mod :D

walaowey wrote:

Hi >w</
Mod to support Malaysian mapper 〜( ̄▽ ̄〜)

Here to mod [ -Scarlet- ]'s Extra only :D

-Scarlet-'s Extra
00:01:724 (2) - this circle and the slider 00:02:771 (3) pattern can be improve Hope is better @@
00:12:189 (1,2,3,4) - this pattern spacing is a bit confusing. Didnt expect the sudden increase in speed. Maybe because I'm still not pro..cant play this type of pattern xD Is not really that confusing. The sudden increase spacing here fits the song well for me
00:21:957 (2,1) - blanket can be improve Should be alright now
00:23:701 (1,2) - ^ ^
00:50:213 (1,2,3,4,5) - ^ Didn't plan to blanket this part
01:32:771 (1,2) - ^ Fixed
01:32:073 (1) - ctrl+g? better flow Nope, I want to keep the pattern consistent with 01:31:376 (1,2,3,4) and 01:30:678 (1,2,3,4)
01:44:108 and 01:44:457 - both of this space add a 1/4 slider here? ..sounds better I want to follow the loud beat at this part, adding 1/4 slider at the part you mentioned makes it a quite awkward.

btw, I like those jump, very consistent :) .
And I still cant pass Extra Collab and Scarlet's Extra @.@

Thats all from my mod..Go get it ranked fast :D
Good Luck
Thanks for the mod~ :D

ET Rakuen revive please :(
http://puu.sh/hfD3H/aebc9bb11c.osu
xxdeathx
[Scarlet's Extra]
HP7 is way too high for a difficult map like this. The player can die so easily in the slow section that starts at 01:33:643 because you put too many notes/new combos elsewhere to make the hp drain really harsh.
  1. 00:06:259 (4,1,2,3,4,5,6) - Because of the new combo and the way it's arranged, this doesn't telegraph that the stream completely connects the two sliders and has an odd number of circles. It looks like a regular stream into slider (4 circles + slider), but it isn't. You'd need to remove the NC on 00:06:521 (1) - and have the curve and end of 00:06:259 (4) - connect smoothly with the stream such as what you did at 00:34:166 (1,2,3,4,5,6,1) -
  2. 00:10:445 (5,1,2,3,4,5,1) - ^
  3. 00:17:422 (1,2,3,4,1) - ^ Seriously, an odd number of circles before a slider is really hard for people to play unless you make it clear to them.
  4. 00:30:329 (5,1) - It's best to stack, the slight separation is annoying for no good reason.
  5. 00:30:852 (3,1) - ^
  6. 00:31:376 (2,1) - ^
  7. 00:35:910 (5,1) - ^
  8. 00:49:864 (1) - Why do you have NC here?
[ -Scarlet- ]

xxdeathx wrote:

[Scarlet's Extra]
HP7 is way too high for a difficult map like this. The player can die so easily in the slow section that starts at 01:33:643 because you put too many notes/new combos elsewhere to make the hp drain really harsh. Alright, reduced to HP6
  1. 00:06:259 (4,1,2,3,4,5,6) - Because of the new combo and the way it's arranged, this doesn't telegraph that the stream completely connects the two sliders and has an odd number of circles. It looks like a regular stream into slider (4 circles + slider), but it isn't. You'd need to remove the NC on 00:06:521 (1) - and have the curve and end of 00:06:259 (4) - connect smoothly with the stream such as what you did at 00:34:166 (1,2,3,4,5,6,1) - Alright, removed NC and made a slight change in pattern
  2. 00:10:445 (5,1,2,3,4,5,1) - ^ Removed 00:10:707 circle
  3. 00:17:422 (1,2,3,4,1) - ^ Seriously, an odd number of circles before a slider is really hard for people to play unless you make it clear to them. I guess. Changed pattern here
  4. 00:30:329 (5,1) - It's best to stack, the slight separation is annoying for no good reason. I don't see any problem here with this pattern. Stacking them seems more awkward for me though. @@
  5. 00:30:852 (3,1) - ^ ^
  6. 00:31:376 (2,1) - ^ ^
  7. 00:35:910 (5,1) - ^ ^
  8. 00:49:864 (1) - Why do you have NC here? Removed NC
Thanks for the mod~ ;)

Nah RakuET >>>>http://puu.sh/hmU5R/736e503045.osu

http://puu.sh/hmVZC/e8d37329f6.osu
Topic Starter
Rakuen

eINess wrote:

For Metadate

still you miss Naver Game



no kds
Added

Rokkea wrote:

tryhard modding~

sorry for being late

anyway, this map is so really well done, it's a little painful to think of changing some parts. Ah well, I'll just give some opinions(!!!) of places that can probably do better. I also can't mod on the diffs that I find perfect. (wait is that obvious?)

[Light Insane]
  1. 01:10:794 (4) - Move this up by 1 grid for nazi-like consistency. Fixed
  2. 01:11:317 (2,3) - Maybe switch this to a slider instead. Keep
  3. 01:21:608 (1,2,3,4) - The increasing dist. spacing is kind of too hard to hit, especially (3) where the dist. between that and (4) makes the jump from (2) deceivingly hard. I found keeping dist. spacing between (2) and (3) at about 1.75 to be slightly more effective, maybe do that? Keep atm, still looks ok :p
  4. 01:25:445 (3,4) - The jump from this to (1) somehow makes me sliderbreak all the time. I shifted it down to (276,92) and it kind of feels better. Maybe change it's position? (maybe it's just me) Arranged a little
  5. 01:33:381 (6) - I think it's too hard to figure out this is somewhat a 1/4 jump since it's so high up in a corner, how about removing this? It also makes it feel better imo. lel, it's a whole diff jump pattern, sorry. Corner but still in mapping area, not too big jump.
  6. 01:47:073 (3,4,5,1) - Move everything 1 grid to the left for nazi-like consistency. Prefer to make it middle
[Insane]
  1. 00:26:143 (5) - The area at the bottom left feels a bit empty, and the jump to (6) is a lot further as compared to the next 3 jumps, hence I recommend shifting it a bit to the left, maybe to (440,232). Hmmm ignore right bottom part...the jump distance so far okay, not really far when you playing (just dont look at numbers...)
  2. 00:37:306 (5) - This imo is too hard to read, maybe change the entire pattern there to something not completely vertical?
  3. 01:46:201 (2) - This might be a little too hard to hit because it's pretty low and is the jump to (3) is pretty far as compared to the other jumps. How about bringing it closer, maybe 2.6 dist. instead of 2.8? Keep
For Extra Collab and [ -Scarlet- ]'s Extra, I think they're also perfect. However, I can't play them at all and I only judged them based on their flow, so I can't say for sure.

Anyway, I love this mapset so much, and I hope you can rank this in the not-so-distant future!
Good luck!
Thanks for the mods!

cmn_891127 wrote:

Some Nazi mod

[Light Insane]
00:16:027 (3) - the flow is bad, https://osu.ppy.sh/ss/3009769 Keep, feel the flow is ok
00:45:678 (5,1) - https://osu.ppy.sh/ss/3009772 Fixed
01:30:329 (5) - https://osu.ppy.sh/ss/3009777 Keep
Thanks for the mods!

Updated!
koreapenguin
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