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Mitchie M feat.Hatsune Miku - Burenai ai de

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Topic Starter
ChenYa0Ayase
This beatmap was submitted using in-game submission on 2015年6月29日 at 上午 04:19:46

Artist: Mitchie M feat.Hatsune Miku
Title: Burenai ai de
Source: ロート デジアイ
Tags: 初音ミク hatsune miku vocaloid ロート デジアイ digieye Nerova Riuz GX
BPM: 138
Filesize: 2518kb
Play Time: 01:23
Difficulties Available:
  1. Easy (1.65 stars, 69 notes)
  2. Hard (2.79 stars, 149 notes)
  3. NerovA's Insane (3.62 stars, 270 notes)
  4. Normal (1.74 stars, 101 notes)
Download: Mitchie M feat.Hatsune Miku - Burenai ai de
Information: Scores/Beatmap Listing
---------------
Easy - Wating for Mod | Normal - Wating for Mod | Hard -Wating for Mod | NerovA's Insane - Wating for Mod |
Welcome to add Difficulty
PLEASE RE-DOWNLOAD if you download before April 20

Update log
15/2/18 Normal Firstupdate
Easy & Hard Finish waiting for Mod
15/2/19 Add Skin
15/2/19 Easy First update
15/2/22 Hard First update
15/3/2 Hard 2nd update
15/3/8 Hard 3rd update
15/3/25 All update
15/3/27 Some bug fix
15/4/16 Easy Distance Problem fix , Hard reduce 0:00~Kiai Time
15/4/17 All roll&distance problem fix
15/4/19 Hard Distance problem fix
15/4/20 Hard sound fix
15/4/20 Song title fix
15/4/26 Add New difficult - NerovA's Insane
15/5/10 Hard Row fix
15/6/29Easy Distance fix , Normal re-make , Hard Distance fix , NerovA's Insane Author

Miku Daisuki | ミク 大好き | 初音萬歲
In April
im lazy for full playthrough, so only Normal for now, will look through others in next few days.

00:12:149 (2) - mostly aesthetic, move it away(lower between nearby slider points), no need to slightly overlap, looks off and might throw people off for future fast sequences.
00:20:410 (2) - same as above.
00:29:541 (3) - either overlap with slider entry point perfectly or move it top right a bit.
00:42:584 (2) - phrase beginns before this, feels a bit empty. extend by one repeat and move the slider one tick earlier and overlap with ending of previous one a bit, feels smoother and next circle still gives a slight break
00:55:410 - place a sequence of 3 circles here, you did it before, overall tempo is not that bad to leave big areas like that, if you are following the singing.
00:58:889 - same as above, but vary with 1xreversed slider.
01:12:149 (2) - As a follow up to long slider its fine, but obscures the next combo a bit too much for average player. Would suggest moving this up-right or moving the white sequence below it.

Otherwise like it a lot, especially those hook-like sliders :)
Topic Starter
ChenYa0Ayase

tkRustle wrote:

im lazy for full playthrough, so only Normal for now, will look through others in next few days.

00:12:149 (2) - fixed
00:20:410 (2) - fixed
00:29:541 (3) - try to do better
00:42:584 (2) - I try to fix this but just to above put the note or slider on red line before refrain
00:55:410 - star from refrain I follow the vocal tampo so try to make it like this
00:58:889 - same as
01:12:149 (2) - fixed it Try the new arrange :D

Otherwise like it a lot, especially those hook-like sliders :)
By the way "Hard" is back to Redo
In April
Okay, looking through Easy
00:23:889 (3) , 00:27:367 (3) - Even though it looks like it, sliders dont have same geometry, you'll notice it if try to do next point
00:25:628 - put a circle on sliders ending point, you do that in same situation at 00:29:106 (4) , no point in missing it.
00:38:671 (2) - this is Easy, so maybe consider making a tulip rather then overlapping :) post this slider on previous ones position exactly and flip vertically, keeping the entry points on same spot.
00:43:889 (1) - again, bad overlapping. Dont do it for longer sliders so randomly, use their entry/exit points for quick sequences or their mid parts as bow/arrow
(arrow cannot be shorter than bow)

00:45:628 (2) - same, you can use the idea above if you want something pretty

Since you said Hard is redone, Ill wait for it, cheers ;)
Topic Starter
ChenYa0Ayase

tkRustle wrote:

Okay, looking through Easy
00:23:889 (3) ,
00:27:367 (3) -
00:25:628 -
00:29:106 (4)
00:38:671 (2) -
00:43:889 (1) -

All fix but still feel strange
Try it :D


00:45:628 (2) - same, you can use the idea above if you want something pretty
the new one maybe you'll like

Since you said Hard is redone, Ill wait for it, cheers ;)
Xinchii
我U看到你ㄉpost惹 :OOO

我這幾天再來看看 :)
Topic Starter
ChenYa0Ayase

Xinchii wrote:

我U看到你ㄉpost惹 :OOO

我這幾天再來看看 :)
謝謝你~
In April
Okay time, for hard.
Dont consider all of my suggestions a must, if you have a strong reason, tell me

00:09:758 (2) - consider making this a slider or add a note on white tick after. These are 2 good beats, dont skip one of them, it wont be too hard since there is a rest period while going through half-circle slider after this combo.
00:17:367 (2) - if you want to overlap this one, place it directly under white slider ending point, looks too awkward otherwise.
00:18:236 (1) - maybe remove this note, since there is no good beat for it and will give a second of concentration for the hard sequence after.
00:25:193 (2) - this note is very obstructed and hard to see , move it under beginning of slider 3 maybe, or dont overlap it at all.
00:43:780 (2) - pretty sure you are overmapping this one, has no beat for it and feels like unnessesary speed increase.
00:45:519 (2) - ^same
00:55:410 (1,2,3,4) - compared to similar combo before and after the jumps are too drastic, shuffle the placement a bit.
01:06:063 (3) - needs circles on red ticks before and after, you did this here 01:09:323 (4,5,6)
01:13:454 (4) - its on next tick, It cannot be that far.

Good luck!
Topic Starter
ChenYa0Ayase

tkRustle wrote:

00:09:758 (2) - change to 1 slider and 1 note maybe it will look it better
00:17:367 (2) - my opinion , but still move
00:18:236 (1) - instead of using 1 note and 1 slider
00:25:193 (2) - remove
00:43:780 (2) - remove 1 note
00:45:519 (2) - ^same
00:55:410 (1,2,3,4) - move the 00:55:628 (2,4) - closer
01:06:063 (3) - needs circles on red ticks before and after, you did this here 01:09:323 (4,5,6) Fixed
01:13:454 (4) - its on next tick, It cannot be that far. My opinion
Thanks for your mod , I'll keep track your Pending beatmap to gave some suggestion
Good Luck :D

and please retry the all of map , it has been fix
Topic Starter
ChenYa0Ayase
Hard 2nd fix
00:24:758 (1,2,3) - redo
01:12:802 (1,2,3,4,5) - change distance
leiffang
~Hard~

So, your map makes a lot of sense and has fixed patterns in certain sections. I only have a few minor suggestions.

00:11:497 (1) Change this so that it repeats 4 times

00:25:410 (3) Make this repeat 4 times too

00:36:932 (1) I wouldn't make this new combo

00:48:563 (4) Delete this circle. The beat doesn't exist in the song

00:48:997 (1) Shorten this spinner to 00:50:845 . (This actually messed me up the first time I played this)

00:56:715 (5) Add a circle here

01:03:889 (5) Only have this repeat 3 times. The sound from before is somewhat jarring.

I didn't comment on the positioning because it seems like that has been played with a lot.
I know it's not much, but I still hope this helps ;)
Topic Starter
ChenYa0Ayase

leiffang wrote:

~Hard~

So, your map makes a lot of sense and has fixed patterns in certain sections. I only have a few minor suggestions.

00:11:497 (1) please try the new design

00:25:410 (3) ^same as

00:36:932 (1) I wouldn't make this new combo. I've no idea how to change it :(

00:48:563 (4) delete the circle and change distance

00:48:997 (1) make ot shorten :)

00:56:715 (5) Add a circle here. Ah... where? Sorry I don't understand

01:03:889 (5) Only have this repeat 3 times. The sound from before is somewhat jarring. My opinion

I didn't comment on the positioning because it seems like that has been played with a lot.
I know it's not much, but I still hope this helps ;)
Thanks you a lot because U help me find some part should to fix :)
Akitoshi
Hello there :D
I'm not good but try this,


[General]
Lack of Hitsound effects especially Easy and Normal (Like Clap and Finish)


[Easy]
Try Reduce AR to 2/3, OD = 2/3 and HP Drain Should Lower than 3. Then I recommend the CS is = 3
00:36:497 - Add New Combo here
00:47:367 - Add notes here, I felt empty with this one :o
01:03:889 - This slider is too fast for Easy. Try set Slider Velocity Multiplier to x1.0

[Normal]
Try Reduce AR to 4/5, OD = 4/5 and HP Drain should 3 or 4.
00:14:323 (3) - CTRL+G to Better Flow ;)
00:34:323 (2) - It isn't too far??
01:06:497 (6) - This slider Should move in Above of 01:06:280 (5) - . Then add New combo.
01:09:976 (1) - This one too, Should move in Under of 01:09:758 (4) - .
01:12:802 (1,2,3,4,1,2,3,1,2,3,1,2) - Try make Distance Spacing = x1.6 to x1.8 for Avoid Stacking. you can adjust then with holding ALT + Mousewheel.
01:23:889 (1) - Remove this Spinner then try to change Slider that would ends in 01:24:323 - .

[Hard]
Try Set to HP Drain = 5 in song setup
00:27:367 (3) - CTRL + G for better flow
00:40:628 (2,3,4) - More Distance please <3
01:09:323 (4) - Add new combo here
01:16:280 (3) - Add new combo here too
01:20:845 - Try continue mapping until 01:24:541 - Because your lower diff/Song ends with here :roll:
suanriz
Easy
00:11:715 - 有聲音,可以放Note
00:18:671 -^
00:25:628 -^
00:26:063 -^
00:26:497 - 合成Slider?
00:28:671 - circle

00:29:976 (1) - 間距很多有問題,記得全程開DS做圖.其餘也須修改
00:12:584 (1) - ^
00:12:584 -^
00:26:497 (1) - ^
00:40:410 (3) - ^
00:36:932 (2) - ^

00:47:802 - 00:51:715 有歌聲有重音,不建議用轉盤帶過
00:53:454 (3) - 這種弧度感覺不漂亮.可以嘗試這種排列

Hard
Combo1 要是有開背景.這顏色容易被背景吃掉
00:21:280 (1) - 00:21:497 (2) - 00:21:715 (3) - 00:22:584 (4) -
跟前面的00:21:063 (3) - 為一組顏色.
換色時機可以在考慮一下
Topic Starter
ChenYa0Ayase

suanriz wrote:

Easy
00:11:715 - 有聲音,可以放Note
00:18:671 -^
00:25:628 -^
00:26:063 -^
00:26:497 - 合成Slider?
00:28:671 - circle

00:29:976 (1) - 間距很多有問題,記得全程開DS做圖.其餘也須修改
00:12:584 (1) - ^
00:12:584 -^
00:26:497 (1) - ^
00:40:410 (3) - ^
00:36:932 (2) - ^

00:47:802 - 00:51:715 有歌聲有重音,不建議用轉盤帶過
00:53:454 (3) - 這種弧度感覺不漂亮.可以嘗試這種排列

Hard
Combo1 要是有開背景.這顏色容易被背景吃掉
00:21:280 (1) - 00:21:497 (2) - 00:21:715 (3) - 00:22:584 (4) -
跟前面的00:21:063 (3) - 為一組顏色.
換色時機可以在考慮一下
更新完畢~

只是Easy,因為有些0.5拍的地方,間距比一般的的更進,應該只要DS開著就沒事了吧?

Hard部分前面有重作,顏色的部分考慮改完全相反色
DarknessAngel
Hi, as your request. Please do not give me kudosu because I don't want it.
不要給我kd,真的哦



[Hard]

關於排列:做Hard有個很重要的重點,當你沒有要用跳的時候,要跟隨你預先設置的Normal Spacing(常規間距)擺放,像你00:09:106 (1,2,3,4)就沒問題,可以當成你的Normal Spacing (1.5x),之後沒有跳的時候就是用1.5x,這樣的意思。如果有一段音樂特別強烈,增加那一段的Normal Spacing可以,但是記得要統一,像00:20:628 (2,3,1,2,3),很突然的無章法變換,會讓玩家困惑而且看起來也不舒適
所以現在最主要還是先把間距弄得明瞭才有辦法幫你細部檢查其他的東西

間距錯誤的範例:00:20:628 (2,3,1,2,3)、00:51:932 (1,2)、01:05:845 (3,4,5,1,2,3,1,2,3,4,1,2,3,4,5)

然後1/1拍也要自訂一個規則可循,要不然譜面看起來會亂,或者你需要想辦法排放整齊(我之前做的那個不知道你有沒有留下來,可以參考看看)



關於滑條變速:這個是用在曲子或人聲特別變化的時候使用,它既可能變強也可能變弱,按照強弱來調整

00:20:628 (2)、00:21:715 (3) - 這裡的就完全不合適了,畢竟音樂幾乎是沒有變化的
01:04:758 (2) - 這裡就用得很好,可以保留,但是形狀可以拉得更有造型一些,像這樣
其他應用:真的想用滑條變速的話,我建議開頭柔和的部分0.75x,Kiai time前1.00x,Kiai time用1.2



關於音效:盡量選擇貼合或適合背景音樂的音效來設置,然後音效要有系統,隨機出現會讓類似的兩段音樂出現違和感

00:13:454 (5) - whistle跟這裡不合,需要刪掉,這邊的音效有Normal預設的就很好了,貼合音樂所以完全沒關係
00:23:019 (1,2,1,2,1,2,1,2,3,1,2,3,4) - 你把綠線音效從drum改成soft,每個白線加上whistle就解決了音效了\:D/
00:34:323 (2,3) - 依照你設置音效的系統,這裏要有clap哦
00:40:410 - 這裡繼續下一些whistle,不然突然沒有會顯得很空,然後00:43:671 (1,2,3,4,5,6,7)可以直接按照00:36:715(1,2,3,4,5,1,2,3,4,5,6)做系統化處理
Kiai time部分可以用clap放置在每個2、4拍,然後一點點的whistle做搭配



關於flow:它影響到鼠標移動時的舒適度,在擺放物件的時候看物件如何銜接會打起來比較舒適甚至爽快是很重要的哦!

00:39:323 (5) - 給這個ctrl+g,然後看看00:38:671 (3,4,5,6,1)的移動有沒有好一些
01:22:149 (1) - ctrl+g,然後01:23:019 (3)也是,看看01:20:845 (1,2,3,1,2,3,4)。其實你的01:23:454 (4)開口朝右邊是最好的




[Easy]

Easy這個難度的限制最多,其中包括不能用滑條變速;間距必須一致(物件之間的時間相隔較久的可以微調,但是必須系統化或是合理);轉盤後面必須空4拍;節奏不能太過複雜和密集(你的節奏問題不大不用看這個)

不可使用的:
00:09:106 - 這一段變速
00:36:497 - 變速和間距
00:47:802 (1,1) - 銜接的間格太短


Normal難度略提一下,spinner之後要空2拍出來,你現在只有空1拍





就先看到這邊,有問題的話可以找我,不過下次要找我mod前確定一下你的圖還有沒有unrankable的東西在,沒有的話我比較好詳細檢查:>
Topic Starter
ChenYa0Ayase

DarknessAngel wrote:

[Hard]

排列問題:

我嘗試用x1.5跑全圖,然後用整圖繞圈圈的方式作排列
按著Ctrl跑參考線對齊
現在是01:04:758 (2) - 這個地方的排列還是比較有問題,不知道改成現在這種排列如和

變速問題:
00:09:106 - 的轉盤結束之前都用x0.75
00:36:715 - 開始改回x1.0
00:47:367 - 這個地方我考慮用x0.75試試看
00:51:932 - 的Kiai Time開始到01:03:889 (5,1,2) - 的變速之前都用x1.0
01:04:758 (2) - 這個地方本來用x0.5 , 改變滑條的樣子之後改成x1.0來貼近歌曲節奏


關於音效:

00:13:454 (5) - whistle跟這裡不合,需要刪掉,這邊的音效有Normal預設的就很好了,貼合音樂所以完全沒關係
這裡更正了 :)

00:23:019 (1,2,1,2,1,2,1,2,3,1,2,3,4) - 你把綠線音效從drum改成soft,每個白線加上whistle就解決了音效了\:D/
從00:22:802 - 開始的綠線改成soft後,白線上了whistle
但是00:29:106 (2,3) - 00:30:845 (3,4) - 00:32:584 (3,4) - 00:34:323 (2,3) - 這四拍節奏上我沒有選擇放whistle
就繼續維持clap


00:34:323 (2,3) - 依照你設置音效的系統,這裏要有clap哦
同上

00:40:410 - 這裡繼續下一些whistle,不然突然沒有會顯得很空,然後00:43:671 (1,2,3,4,5,6,7)可以直接按照
00:36:715(1,2,3,4,5,1,2,3,4,5,6)做系統化處理
這幾個部分在00:41:063 (2,4,6) - 放了whistle,接著00:44:541 (3,7) - 選擇這兩個比較長的放whistle

Kiai time部分可以用clap放置在每個2、4拍,然後一點點的whistle做搭配
這邊還在研究中


[Easy]

這裡開頭都全部重新排列
變速也都拿掉,全圖跑x1.0
間距鎖定1.0
看看這樣排列還有沒有問題



[Normal]

Normal難度略提一下,spinner之後要空2拍出來,你現在只有空1拍

轉盤的長度已重新計算
根據Easy的方式重新調整所有物件間距




就先看到這邊,有問題的話可以找我,不過下次要找我mod前確定一下你的圖還有沒有unrankable的東西在,沒有的話我比較好詳細檢查:>
謝謝幫忙 :)

我想還是很多要改的XD
Nerova Riuz GX
GD Finished.

Download Link
Topic Starter
ChenYa0Ayase

Nerova Riuz GX wrote:

GD Finished.

Download Link

感謝你的GD :)

接下來進入Mod地獄 :cry:
Nerova Riuz GX
請遵守規定,GD不能給kd
Topic Starter
ChenYa0Ayase

Nerova Riuz GX wrote:

請遵守規定,GD不能給kd
抱歉,我還不了解這一塊...很順手的給他點下去
DreaM117er
嗚哇...剛進來就滿滿的Deny :)

[General]
  1. Tags: 請加上GDer的ID怎麼會有個跟Artist一樣的Tag,刪掉它吧(Mitchie M)
    Nerova Riuz GX
  2. 你沒有用外加Skin作圖就把Song Setup/Design裡面的Skinning改回Default
  3. 00:02:150 - 到00:22:802 - 可以加上一些Soft的音效進去,給兩位一個不使用綠線的方法修音效
    有看到Edit面板左邊有這個東西對吧
    1. Sampleset是直接改變對主體音效的設定,比方說現在你們是使用Normal這個主體音效在作圖,而Sampleset這個東西可以把你在選定的那個時間點的物件的主體音效做改變,也就是你可以在不增減綠線的狀況下使用別的主體音效像Soft-XXX和Drum-XXX (這是連Hitnotmal都改變的設定)
    2. 另外一個Additions則是在你目前的主體音效下使用別的音效的設定,也就是你現在使用的是Normal-XXX系列的音效,想要放上Soft的whistle,那就是選定時間點上的物件上點選Additions-Soft,這樣就會在有Normal-hitnormal的音效下使用Soft的whistle了
    ※回到點點那裡,我是希望你們可以運用Additions對那段時間點下一些音效,要不然只有Normal的Finish真的太單調了,玩起來也乏味
  4. Offset移到00:00:410 - GX是從這裡開始做圖的,一方面也比較好去調整這裡開始的轉盤的音效

[Easy]
  1. Easy可以用1/2拍的Timing去做圖喔
    00:25:193 - 加Circle,這裡漏掉就少一拍了...感覺很奇怪
    00:28:236 (3,4) - 試試看這裡用一個折返+Circle帶過: http://puu.sh/i8OEI/72bdbc275b.jpg
    00:32:149 - 有比較明顯的節奏就不要像這邊這裡一樣放掉一個聲音,加Circle
    00:48:236 (1) - 轉盤的話Angel大也有說,轉盤跟下個物件要空出4條白線(他是說4拍你可能看不懂),這樣放完全不合格
    01:09:541 - 加Circle
  2. Angel大比我還要資深,他的Mod你一定要詳看,不騙人

[Normal]
  1. OD-1,CS-1
    00:09:976 (2,3,4) - 露出Circle,這樣來回擺放遮擋是不合格的 (而且你也沒疊好 :? )
    00:41:280 (2) - 疊好,疊在(8)上面
    00:47:584 (1) - 感覺這裡不適合放轉盤耶,這裡00:49:106 - 比較合適,尾巴在這裡00:51:715 - (我知道你是跟voice,像這樣很難抉擇的地方就把前面三個Circle刪掉,依然是跟vocal,也符合規定)
    00:55:193 - 加個1/1 Slider在這裡吧,太空了http://puu.sh/i8PYy/c11ecc1bc5.jpg
    00:58:671 - ^
    01:05:845 (3,4,5) - 多運用折返Slider吧。像這樣你要擺連點的話,最好連最底下的Slider也疊起來
    01:06:497 (1) - 這個Slider會被抓不合格喔,低難度是不可以放置太過奇形怪狀的Slider的
    01:09:323 (2,3,4,1) - 不解釋了,同上面兩行
    01:12:802 (1,2,3,4) - 全部Circle都別在slider頭上疊好,要不然Circle改成折返Slider。太多這樣的連點你的Normal也會被抓不合格
    01:23:889 (1) - 改成Circle,全部難度就Normal結束的點不一樣

[Hard]
  1. 我有點看不太懂你主要是要跟歌聲還是音效,沒有一致性。這點GX做得很好,一看就知道他在哪一段是跟什麼聲音的。你可以從他的難度中學一點東西下來
    00:10:845 - 這裡是沒有vocal可以跟的,建議和前一組一樣就好
    00:12:584 (3,4) - 我第一個看不懂的地方是這裡,一方面你從00:11:497 - 開始跟歌聲,然後到這裡斷了00:12:802 - ,之後又開始跟背景音,這明顯是沒有切換好。這是完整跟歌聲的節奏,你可以參考一下00:12:584 (3,4,5,6,7,8) - http://puu.sh/i8R33/3739364830.jpg
    00:18:671 (3) - 聲音的被你略掉了
    00:21:063 (3,1,2) - 改成Slider沒關係,通常為了跟你想要的主體,勢必得放棄一些東西
    00:22:584 (5,1) - 這裡就切換得很好,歌聲主體切換跟音效主體
    00:28:019 (5) - 從這裡開始可以切換跟歌聲主體
    00:29:976 - 你是要從這裡開始改跟歌聲對吧,是的話那就做到底
    00:35:193 (1,1) - 轉盤問題,Hard要空出1條白線的距離
    00:44:541 (3,4,5,6,7) - 第二個我看不懂得是你在下Hard難度的物件的時候,在旋律和節奏都沒有加速感覺或減速的地方來個DS大驟減,像這樣沒有任何加速感覺得地方DS數值固定就不要動了
    00:53:671 (1,2,3,1,2,3) - 這裡也是一樣的道理,每第三個Circle就是無理由的就DS跳很遠,這會造成在玩的時候很摸不著頭緒
    01:03:889 (5) - 這裡不該出現1/16的節奏,這是錯的節奏,不改就違規了 (在你下1/16之前你要把Timimg拉到最大,且你要確認每一條黃線和棕色線都有對到聲音你才能下,而且1/12和1/16只能用在Insane以上的難度)
  2. 希望你可以把Hard難度用稍微「固定」的數值去做,有太多不合理的東西在這個難度了,要注意點 :?

[NerovA's Insane]
  1. 我差點不知道要用什麼語言寫Mod :?
    00:00:410 (1) - 首先是轉盤。00:01:932 - 尾巴的地方沒有任何聲音,加一條5%音量的Sof綠線去蓋掉這個聲音。應該說這裡有像Normal這樣的基本聲音聽起來很多餘
    00:07:476 (1) - ^
    00:22:802 (1) - 刪掉這個Circle,下在這裡反而覺得是多出來的
    00:34:976 (1) - 尾巴再加一個Finish
    00:51:823 - 加個Circle在這裡,這裡依然有聲音在,漏掉太可惜了
    01:06:062 (9) - 再加Finish和NC上去
  2. 有些NC下錯了
    00:10:628 (6,1) - NC對掉
    00:17:584 (6,1) - ^
    00:24:758 (7,1) - ^
    00:31:714 (7,1) - ^

很少新人會跑來找我求摸,大概是怕了吧 :?
給你的摸,好好加油 :)
Nerova Riuz GX

DreaM117er wrote:

[NerovA's Insane]
  1. 我差點不知道要用什麼語言寫Mod :? 老實說 我寧願你用英文
    00:00:410 (1) - 首先是轉盤。00:01:932 - 尾巴的地方沒有任何聲音,加一條5%音量的Sof綠線去蓋掉這個聲音。應該說這裡有像Normal這樣的基本聲音聽起來很多餘
    00:07:476 (1) - ^
    00:22:802 (1) - 刪掉這個Circle,下在這裡反而覺得是多出來的
    00:34:976 (1) - 尾巴再加一個Finish
    00:51:823 - 加個Circle在這裡,這裡依然有聲音在,漏掉太可惜了
    01:06:062 (9) - 再加Finish和NC上去
  2. 有些NC下錯了
    00:10:628 (6,1) - NC對掉
    00:17:584 (6,1) - ^
    00:24:758 (7,1) - ^
    00:31:714 (7,1) - ^
沒時間仔細回所以就直接strike下去 看得懂就好

For @ChenYa0Ayase :
http://puu.sh/ibicD/0874548b17.rar
Topic Starter
ChenYa0Ayase
終於期末放暑假有時間弄圖了 :?

117

DreaM117er wrote:

嗚哇...剛進來就滿滿的Deny :)

[General]
  1. Tags: 請加上GDer的ID怎麼會有個跟Artist一樣的Tag,刪掉它吧(Mitchie M)
    Nerova Riuz GX
  2. 你沒有用外加Skin作圖就把Song Setup/Design裡面的Skinning改回Default
  3. 00:02:150 - 到00:22:802 - 可以加上一些Soft的音效進去,給兩位一個不使用綠線的方法修音效
    有看到Edit面板左邊有這個東西對吧
    1. Sampleset是直接改變對主體音效的設定,比方說現在你們是使用Normal這個主體音效在作圖,而Sampleset這個東西可以把你在選定的那個時間點的物件的主體音效做改變,也就是你可以在不增減綠線的狀況下使用別的主體音效像Soft-XXX和Drum-XXX (這是連Hitnotmal都改變的設定)
    2. 另外一個Additions則是在你目前的主體音效下使用別的音效的設定,也就是你現在使用的是Normal-XXX系列的音效,想要放上Soft的whistle,那就是選定時間點上的物件上點選Additions-Soft,這樣就會在有Normal-hitnormal的音效下使用Soft的whistle了
    ※回到點點那裡,我是希望你們可以運用Additions對那段時間點下一些音效,要不然只有Normal的Finish真的太單調了,玩起來也乏味
  4. Offset移到00:00:410 - GX是從這裡開始做圖的,一方面也比較好去調整這裡開始的轉盤的音效

[Easy]
  1. Easy可以用1/2拍的Timing去做圖喔
    00:25:193 - 加Circle,這裡漏掉就少一拍了...感覺很奇怪
    00:28:236 (3,4) - 試試看這裡用一個折返+Circle帶過: http://puu.sh/i8OEI/72bdbc275b.jpg
    00:32:149 - 有比較明顯的節奏就不要像這邊這裡一樣放掉一個聲音,加Circle
    00:48:236 (1) - 轉盤的話Angel大也有說,轉盤跟下個物件要空出4條白線(他是說4拍你可能看不懂),這樣放完全不合格
    01:09:541 - 加Circle
  2. Angel大比我還要資深,他的Mod你一定要詳看,不騙人

[Normal]
  1. OD-1,CS-1
    00:09:976 (2,3,4) - 露出Circle,這樣來回擺放遮擋是不合格的 (而且你也沒疊好 :? )
    00:41:280 (2) - 疊好,疊在(8)上面
    00:47:584 (1) - 感覺這裡不適合放轉盤耶,這裡00:49:106 - 比較合適,尾巴在這裡00:51:715 - (我知道你是跟voice,像這樣很難抉擇的地方就把前面三個Circle刪掉,依然是跟vocal,也符合規定)
    00:55:193 - 加個1/1 Slider在這裡吧,太空了http://puu.sh/i8PYy/c11ecc1bc5.jpg
    00:58:671 - ^
    01:05:845 (3,4,5) - 多運用折返Slider吧。像這樣你要擺連點的話,最好連最底下的Slider也疊起來
    01:06:497 (1) - 這個Slider會被抓不合格喔,低難度是不可以放置太過奇形怪狀的Slider的
    01:09:323 (2,3,4,1) - 不解釋了,同上面兩行
    01:12:802 (1,2,3,4) - 全部Circle都別在slider頭上疊好,要不然Circle改成折返Slider。太多這樣的連點你的Normal也會被抓不合格
    01:23:889 (1) - 改成Circle,全部難度就Normal結束的點不一樣

[Hard]
  1. 我有點看不太懂你主要是要跟歌聲還是音效,沒有一致性。這點GX做得很好,一看就知道他在哪一段是跟什麼聲音的。你可以從他的難度中學一點東西下來
    00:10:845 - 這裡是沒有vocal可以跟的,建議和前一組一樣就好
    00:12:584 (3,4) - 我第一個看不懂的地方是這裡,一方面你從00:11:497 - 開始跟歌聲,然後到這裡斷了00:12:802 - ,之後又開始跟背景音,這明顯是沒有切換好。這是完整跟歌聲的節奏,你可以參考一下00:12:584 (3,4,5,6,7,8) - http://puu.sh/i8R33/3739364830.jpg
    00:18:671 (3) - 聲音的被你略掉了
    00:21:063 (3,1,2) - 改成Slider沒關係,通常為了跟你想要的主體,勢必得放棄一些東西
    00:22:584 (5,1) - 這裡就切換得很好,歌聲主體切換跟音效主體
    00:28:019 (5) - 從這裡開始可以切換跟歌聲主體
    00:29:976 - 你是要從這裡開始改跟歌聲對吧,是的話那就做到底
    00:35:193 (1,1) - 轉盤問題,Hard要空出1條白線的距離
    00:44:541 (3,4,5,6,7) - 第二個我看不懂得是你在下Hard難度的物件的時候,在旋律和節奏都沒有加速感覺或減速的地方來個DS大驟減,像這樣沒有任何加速感覺得地方DS數值固定就不要動了
    00:53:671 (1,2,3,1,2,3) - 這裡也是一樣的道理,每第三個Circle就是無理由的就DS跳很遠,這會造成在玩的時候很摸不著頭緒
    01:03:889 (5) - 這裡不該出現1/16的節奏,這是錯的節奏,不改就違規了 (在你下1/16之前你要把Timimg拉到最大,且你要確認每一條黃線和棕色線都有對到聲音你才能下,而且1/12和1/16只能用在Insane以上的難度)
  2. 希望你可以把Hard難度用稍微「固定」的數值去做,有太多不合理的東西在這個難度了,要注意點 :?

[NerovA's Insane]
  1. 我差點不知道要用什麼語言寫Mod :?
    00:00:410 (1) - 首先是轉盤。00:01:932 - 尾巴的地方沒有任何聲音,加一條5%音量的Sof綠線去蓋掉這個聲音。應該說這裡有像Normal這樣的基本聲音聽起來很多餘
    00:07:476 (1) - ^
    00:22:802 (1) - 刪掉這個Circle,下在這裡反而覺得是多出來的
    00:34:976 (1) - 尾巴再加一個Finish
    00:51:823 - 加個Circle在這裡,這裡依然有聲音在,漏掉太可惜了
    01:06:062 (9) - 再加Finish和NC上去
  2. 有些NC下錯了
    00:10:628 (6,1) - NC對掉
    00:17:584 (6,1) - ^
    00:24:758 (7,1) - ^
    00:31:714 (7,1) - ^

很少新人會跑來找我求摸,大概是怕了吧 :?
給你的摸,好好加油 :)

已更新
這邊我慢慢回

Riuz

Nerova Riuz GX wrote:

DreaM117er wrote:

[NerovA's Insane]
  1. 我差點不知道要用什麼語言寫Mod :? 老實說 我寧願你用英文
    00:00:410 (1) - 首先是轉盤。00:01:932 - 尾巴的地方沒有任何聲音,加一條5%音量的Sof綠線去蓋掉這個聲音。應該說這裡有像Normal這樣的基本聲音聽起來很多餘
    00:07:476 (1) - ^
    00:22:802 (1) - 刪掉這個Circle,下在這裡反而覺得是多出來的
    00:34:976 (1) - 尾巴再加一個Finish
    00:51:823 - 加個Circle在這裡,這裡依然有聲音在,漏掉太可惜了
    01:06:062 (9) - 再加Finish和NC上去
  2. 有些NC下錯了
    00:10:628 (6,1) - NC對掉
    00:17:584 (6,1) - ^
    00:24:758 (7,1) - ^
    00:31:714 (7,1) - ^
沒時間仔細回所以就直接strike下去 看得懂就好

For @ChenYa0Ayase :
http://puu.sh/ibicD/0874548b17.rar

已更新
BanchoBot
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