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fhana - Hoshikuzu no Interlude

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Winnie
Sorry it took me a while to get to you. Modding queue was a bit cancerous as well as other requests :o All that matters is I'm here now

[Collab]

00:02:677 (2) - Slider tail missing same hitwhistle as the previous slider? Not as consistent
00:04:095 (4) - Whistle in the beginning doesn't need to be there. It boshes with the sound a bit rather than just having it at the end which makes it sound better
00:05:984 (2) - Same ^
00:09:292 (1) - End of the slider sounds better if there was a whistle to follow off with this note 00:11:181 (1) keep it consistent
00:16:851 (3) - Slider tail doesn't need to have a whistle like the other 1/2 sliders
00:20:630 - There are some notes in there that have claps but the clap really brings out this part of the song the most and I believe should be required and implemented by a pattern. What I did to exhence the sound quality of hitsounds is to do something like this.
Hitsound Check
You can implement this if you want to or not. It's just my way of sound preference and how I map and it really emphasizes sounds in here a lot and that is value my friend
00:20:630 (1) - Clap at the end of slider
00:22:047 (5) - Clap at start of slider
00:22:520 (1) - Finish at start of slider
00:22:992 (2) - Clap at start of slider
00:23:937 (5) - Clap at start of slider
00:24:410 (1) - Finish at start of slider and clap at the end of slider
00:25:827 (5) - Clap
00:26:299 (1) - Finish at start and clap at end
00:29:607 (6) - Clap
00:30:079 (1) - Finish at start
00:30:551 (2) - Clap at start
00:31:496 (4) - Clap at start
00:31:969 (1) - Finish at start
00:32:441 (3) - Clap at start
00:32:914 (5) - Finish at start
00:33:386 (7) - Clap at start
00:33:858 (9) - Finish at start

00:20:276 - Add another note? Triple sounds exquisite if you put on there, without one it skips a part of the rhythm flow and screws with me sound wise
00:27:244 (3) - Sounds better if you extend the slider to end here 00:27:599 or just add a note for more emphasis
00:37:638 (1) - Finish hitsound?
00:52:402 (8) - Possibly extend slider to 00:52:638? You were possibly going for that sound that is there but either way it's fine
00:59:370 (6,7,1,2,3,4) - The pause and spacing in this part might throw people off. I suggest moving it here a bit to match with the next slider?
http://puu.sh/edAIP/6001d00fbf.jpg
01:05:748 (2) - Blanket by moving more a little to the left
01:09:764 - Hitsound was example as above but only if you wanted to follow it either than that it's fine in kiai mode as the way it is
01:19:213 (1) - To me seems out of place being in the corner of the previous note. Not really any changes needed but just a suggestion to be here? http://puu.sh/edBe7/9dee38b928.jpg my reasoning is to follow same pattern you had in the 2 las previous sliders moving from up and down but this one moves from left to right on cursor movement and that would be pretty fun :P
01:25:827 (3,4) - I feel it should be the other way around. Starting with slider and then a note. Tell me how you feel about it so I can check it out :)
02:31:733 (3,1) - Make these 2 symmetrical?
02:36:103 (4,1,2,3,4) - I think this is pretty sweet but not sure what others would think :) I like it though because it's unique ;)
02:40:000 (7,8) - The way you placed that small slider seems a bit awkward to me, how about placing it here to keep it simple, http://puu.sh/edC55/5560c8c28f.jpg
03:23:110 (2,1) - My thing but keep these 2 equally spaced out from the triples so move x432 y128 gives it perfect spacing
04:16:378 (1,2,3) - Same as ^ I believe it's quite a stop and then next note is quite difficult to play out but it's alright if you insist to keep it that way to bring in more challenges
04:16:851 (1,2,3) - Spaced equally to follow that stability in the vocals?

Overall Overview: I thought it was quite enjoyable with the different patterns it has. I believed if you had more hitsounds in the right area it would stand out superbly. The strong notes in kiai need a finish to really emphasize that it's a strong beat or vocal and that the claps is what makes the rhythm you had in the notes stand out more, plus it makes it easier for people to follow a certain rhythm so they don't mess up while transitioning with single tap or alternating on the song. Other than that I hope I helped out with this mod and that I look forward to seeing this marathon ranked in the near future :)
Topic Starter
rui

Kocari wrote:

Sorry it took me a while to get to you. Modding queue was a bit cancerous as well as other requests :o All that matters is I'm here now

[Collab]

00:02:677 (2) - Slider tail missing same hitwhistle as the previous slider? Not as consistent fixed
00:04:095 (4) - Whistle in the beginning doesn't need to be there. It boshes with the sound a bit rather than just having it at the end which makes it sound better fixed
00:05:984 (2) - Same ^ fixed
00:09:292 (1) - End of the slider sounds better if there was a whistle to follow off with this note 00:11:181 (1) keep it consistent fixed
00:16:851 (3) - Slider tail doesn't need to have a whistle like the other 1/2 sliders fixed
00:20:630 - There are some notes in there that have claps but the clap really brings out this part of the song the most and I believe should be required and implemented by a pattern. What I did to exhence the sound quality of hitsounds is to do something like this.
Hitsound Check
You can implement this if you want to or not. It's just my way of sound preference and how I map and it really emphasizes sounds in here a lot and that is value my friend
00:20:630 (1) - Clap at the end of slider
00:22:047 (5) - Clap at start of slider
00:22:520 (1) - Finish at start of slider
00:22:992 (2) - Clap at start of slider
00:23:937 (5) - Clap at start of slider
00:24:410 (1) - Finish at start of slider and clap at the end of slider
00:25:827 (5) - Clap
00:26:299 (1) - Finish at start and clap at end
00:29:607 (6) - Clap
00:30:079 (1) - Finish at start
00:30:551 (2) - Clap at start
00:31:496 (4) - Clap at start
00:31:969 (1) - Finish at start
00:32:441 (3) - Clap at start
00:32:914 (5) - Finish at start
00:33:386 (7) - Clap at start
00:33:858 (9) - Finish at start
Added All clap but some Finish ignore because a little noisy imo

00:20:276 - Add another note? Triple sounds exquisite if you put on there, without one it skips a part of the rhythm flow and screws with me sound wise ok added
00:27:244 (3) - Sounds better if you extend the slider to end here 00:27:599 or just add a note for more emphasis kk
02:31:733 (3,1) - Make these 2 symmetrical? nope. 02:31:378 (2,1) - and 02:31:733 (3,2) - are set
02:36:103 (4,1,2,3,4) - I think this is pretty sweet but not sure what others would think :) I like it though because it's unique ;) I like this pattern. I will not changed imo lol
02:40:000 (7,8) - The way you placed that small slider seems a bit awkward to me, how about placing it here to keep it simple, fixedhttp://puu.sh/edC55/5560c8c28f.jpg

Overall Overview: I thought it was quite enjoyable with the different patterns it has. I believed if you had more hitsounds in the right area it would stand out superbly. The strong notes in kiai need a finish to really emphasize that it's a strong beat or vocal and that the claps is what makes the rhythm you had in the notes stand out more, plus it makes it easier for people to follow a certain rhythm so they don't mess up while transitioning with single tap or alternating on the song. Other than that I hope I helped out with this mod and that I look forward to seeing this marathon ranked in the near future :)
Because consultation is necessary, the hit sound of kiai time is reservation
We will adopt your ideas :)

Thank you Kocari.
Your mod was helpful for me
Topic Starter
rui

VINXIS wrote:

alright finally started to mod the maps waiting in my modding q

general
aw y no widescreen support? :C fixed
add "celestial" to tags
do you really want countdown? lol OMG lol
the diff itself
SO MANY DOUBLES, JUST LIKE FYCHO'S VERSION ASDF
add circles at 00:19:449 and 00:19:921 and 00:20:394 kk added
00:25:355 (3,4,5,6,7,8) - ehhh keeped
00:33:740 (8,9) - stack under slider? nope
00:34:803 (3) - Ctrl+G nope
02:11:890 (3) - x:400 y:96 moved
02:29:134 (1) - x:460 y:271 (make the stack better basically with grid snap off) moved
02:36:221 (1,2,3,4) - asd f Let's combo break XD
02:50:866 (1,2) - could you make a 1/8th repater instead pls nope
02:56:299 (4,5,6,7) - I'm dyin inside nope
04:51:339 (3) - stack under slider nope
05:29:370 (1) - remove nc fixed
05:30:551

sorry for bad mod TT_TT most of it is just me complaining, it's a good map tho aye
here's another star
Sorry forgot reply
Thank you for modding VINXIS
-Nanaka-
hi :)
from My Modding Queues

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[General]
  1. soft-hitfinish4.wavが使われてません、削除してください
  2. リードインを1500か2000引いてください
  3. KiaiTimeのVolを10%上げてもいいと思います
  4. 03:08:819 - 03:15:433 - おっさんの声しか聴こえないのでスルーしました
[Rui]
  1. 00:07:166 (3) - deleteNote、理由としては00:07:166 - ここの音はすごく弱くsliderの終点として置く分はいいと思うんですが、サークルで拾うのは違和感あります、また前の流れからいってプレイヤーも対応しづらいと思います
  2. 00:20:512 - 前とは逆の理由でAddNoteしませんか?00:20:158 (6) - ここから盛り上がり始め00:20:512 - この最後の盛り上がりでNoteを外す理由が分かりませんでした、仮にバックのタム音で手前から拾うにしても追加すべきだと思いました
  3. 00:29:725 - ^00:29:961 (8) - 音の弱いここを拾って強い音のある手前をスルーしたことに違和感あります、00:29:961 (8) - 残してもいいと思いますが手前は足しませんか?
  4. 00:35:158 (4) - ここにも違和感があります、00:34:803 (3) - ここで00:34:921 - この音を拾い始めたにも関わらず00:35:276 - ここの音をスルーしてるため変に聞こえました、逆に00:36:693 (4) - これは間の音がまた別なので違和感ありませんでした
  5. 02:10:236 - Clap欲しいです
  6. 02:15:906 - 歌詞、音的にもFinish入れたいです
  7. 02:17:795 - ここにもあったほうがいいと思います
  8. 02:22:520 - 02:22:992 - Clapどうですか?すくなくとも後者はあったほうがいいと思います
  9. 02:31:024 - Finish入れませんか?私ならここ40%ひいて02:32:914 - 45%引きます
  10. 02:32:914 - ^
  11. 02:36:103 (4) - オーバーラップ、フォローしてる音が違うのでスタックはまずいのと次の1/8に対応できないと思うので離したほうがいいです
  12. 02:40:000 - NC?
  13. 02:50:866 (1,2,3,4,5) - 流しAIMさせるならこんな流れのが好きです、なんにせよ02:51:103 (3) - これはもう少し近づける必要があると思います
  14. 02:55:118 - add Clap
  15. 02:55:236 - whistle
  16. 02:56:418 - ^
  17. 02:57:481 (1,2) - やりたい事は分かるんですが違和感しかないです02:57:481 - Finish02:57:835 - whistleでいいと思います
  18. 02:58:780 - 02:59:016 - ここにwhistle入れてあげると1.4といいアクセントになると思います
  19. 03:00:315 (4,5,6,7,8,9) - なぜ急にVocalに切り替えたのですか?03:00:197 - add Noteした方がいいと思います
  20. 03:04:567 - add Clap 02:59:843 - ここにつけるならリズムを取って付けたほうがいいと思います
  21. 03:07:520 (4,5) - この二つのClapは外したほうがメリハリ付いて好きです
  22. 03:30:079 (2) - 終点はなにをフォローしているんですか?03:30:315 - ここまで伸ばしてClap付けたほうが後の流れにも合うと思います
  23. 03:35:276 (6) - sample soft add Drum にしてFinishどうですか?
  24. 03:40:945 (1,2) - 頭はS:C2whistleのがいいかと
  25. 03:43:071 - ブレイクをここからにしたほうが演出できるとおもいます :!:
  26. 04:03:622 (1) - すこしづつVolあげてみてはどうでしょう
  27. 04:38:701 (2,4) - Clapどうですか
  28. 04:41:181 - Finish
  29. 04:42:953 - whistle
  30. 04:43:071 (4) - でこっちFinishだと思います
  31. 04:45:197 (6) - whistleつけるとさらにいいと思います
  32. 04:46:142 (1,4,5) - Clap
  33. 04:47:914 (3) - ^
  34. 04:48:386 - whistle
  35. 04:50:394 - Clap
  36. 04:50:630 - Finish
  37. 04:51:811 (4,2) - Clap
  38. 04:52:520 - Finish
  39. 04:53:110 (4) - デリート最初と同じ理由+伸びてる音でサークルで切るのは違和感
  40. 04:53:229 - Clap
  41. 04:53:701 - whistle
  42. 04:53:819 (1,2) - 一番と同じ
  43. 04:54:410 - Finish
[maaagic]
  1. 00:53:229 (2) - すこし離しませんか?前後のパターン的にもですが1/1スタックと勘違いしそうです
  2. 00:54:173 (6) - ^
  3. 01:00:788 (2) - ^
  4. 01:05:984 (3) - Vol 10%ほど下げたFinishどうですか?さみしいですし01:07:874 - こことのいいギャップになると思います
  5. 01:16:142 (3) - FinishかClapどうですか?高い音がなってるここが無音なのはさみしいです
  6. 01:19:921 (3) - ここにも同じsound入れるといいと思います
  7. 01:21:103 - add Finish?
  8. 01:23:110 - clapどうですか?ボーカルにもバックにも合うと思います
  9. 01:30:551 - ここは絶対Finishあったほうがいいと思いました、サビ中一番ボーカルが盛り上がってるので
  10. 01:31:969 - add Clap
  11. 01:32:914 - add noteしたいです、前の盛り上がりから急にこんな間を開けるのは優しくないと思います
  12. 01:40:000 - ここからFinish入れるなら01:38:110 - こっちにも欲しいです
  13. 01:38:819 - whistleどうですか
  14. 01:39:055 (3) - 逆にこっちにClap入れてあげるといいと思います
  15. 01:42:835 (4,8) - Clap、01:42:953 (5,6,7) - こことのアクセントになると思います
  16. 01:44:725 (4) - Clap入れませんか?上と同じ理由です、手前より音が強いので付けてあげるといい感じになると思います
  17. 01:46:733 (1,2) - リバースのほうがいいと思います、いくらNC入れてても手前の流れから青線から始まるこの1/8リズムは対応できないと思います
  18. 01:49:567 - ここからS:C2にしませんか?whistleでピアノを拾ってあげた方が好きです
  19. 02:02:677 - Finish、シンバルなってるのであったほうがいいと思います
  20. 03:20:630 - whistle付けませんか?ピアノに合うと思います
  21. 03:22:992 - ^
  22. 04:16:142 (6) - うーん、つけるならClapな気がします
  23. 04:20:158 (1,2,3,4) - こういうの出来ないから変えて欲しいです()曲が可愛いのに配置可愛くないlol
  24. 04:23:937 - Clap欲しいです
  25. 04:24:173 (5) - 個人的にはここもあっていいかと
  26. 04:26:299 - 一番と同じ理由でFinish04:26:654 - 最後のサビですし私ならこっちにも付けます
  27. 04:27:008 (3) - 同じ理由でClap、盛り上がり演出したいです
  28. 04:27:599 - 04:27:953 - ^
  29. ここから完全に好みで提案していきますw
    04:28:189 (1) - Clap
    04:28:898 - Clap whistle
    04:29:134 - Clap
    04:29:488 - Clap
    04:29:843 (4) - Clap
    04:30:079 (1) - Finish
    04:30:315 (2,4,5) - Clap
    04:31:024 - Clap
    04:31:378 - Clap
    04:31:733 - Clap whistle
    04:31:969 - Finish
    04:32:323 - Clap whistle
    04:32:677 (3) - Clap
    04:32:914 - Finish
    04:33:386 - whistle
    04:33:622 (1) - Clap
    04:33:858 - Finish
    04:34:567 - Clap whistle
    04:34:803 - Clap
    一度試してほしいです!
  30. 04:34:921 (1,2) - 一番と同じですが最後だしいいかも?
全体的にSoundが少なく盛り上がりに欠けてたとおもいます :?
出かけるので一回ここで切ります
後日ラストのmaaagicさんパート、全体的な配置を見て投稿します

素敵な譜面でした :)
mod time:2.5 hour

gl
Topic Starter
rui
変更した点は後のと纏めて書きます
-Nanaka-さんmodありがとうございます
batwoman3
here is my mod (although i am not an expert, but I'll do my best).

01:29:016 - I think it's better if the note 3 and 4 is switched the other way around
01:39:528 - maybe slider 4 should start the other way around, ball goes downwards
02:08:347 - it will be better if you start the new combo here instead of the 2 previous circles
04:24:882 (3) - make it a finish like you did at the first one
05:19:213 (1) - the first finish note can be a little louder, the the rest stays the same
Topic Starter
rui

batwoman3 wrote:

here is my mod (although i am not an expert, but I'll do my best).

02:08:347 - it will be better if you start the new combo here instead of the 2 previous circles nope. Starting NC on white line is good
05:19:213 (1) - the first finish note can be a little louder, the the rest stays the same ok slider Increase the volume by 10%
Thank you for modding batwoman3
Reol
はい、Private Queueから来ました。
わたしのmodはだいたいおすすめですから気に入らないのは全部無視してください
日本語まだ下手ですから、表現がおかしい部分があるかもしれません

[ HalLoWeeN ] wrote:

[General]
AIModをチェックしてください :arrow: AIModです
問題はないみたいw

[rui]
00:37:047 (1,2,3,4,5,1) - これを直線に変えるのはいかがでしょうか?
00:37:284 (3) - x.388 y.125
00:37:402 (4) - x.406 y.166
00:37:520 (5) - x.424 y.206
00:37:638 (1) - x.443 y.246
こうすれば完全な直線になると思います!

02:56:536 (1) - NCするのはいかがでしょうか?

05:13:544 (1,2,1,2) - ここはなんかちょっと複雑ですが、前は05:13:544 - 05:13:721 - 05:13:898 - で こんなテンポ、そして後ろの方はこんなテンポになると思います

[maaagic]
00:57:244 (3) - NCしてください!00:58:189 (1) - ここと同じテンポだと思います。だから同じようにNCを追加するほうがいいと思います :)

05:03:622 (1,2,3,4) - これは別に強調しなくても大丈夫だと思いますが、ディスタンスを統一するのはいかがでしょうか?

はい!noob modderのmodはここまでです!
遅かったのに、短いmodしてすみません
応援します!( ´ ▽ ` )ノ
Topic Starter
rui

[ HalLoWeeN ] wrote:

はい、Private Queueから来ました。
わたしのmodはだいたいおすすめですから気に入らないのは全部無視してください
日本語まだ下手ですから、表現がおかしい部分があるかもしれません

[General]
AIModをチェックしてください :arrow: AIModです
問題はないみたいw

[rui]
00:37:047 (1,2,3,4,5,1) - これを直線に変えるのはいかがでしょうか? ここはわざとなのでそのままで
00:37:284 (3) - x.388 y.125
00:37:402 (4) - x.406 y.166
00:37:520 (5) - x.424 y.206
00:37:638 (1) - x.443 y.246
こうすれば完全な直線になると思います!

02:56:536 (1) - NCするのはいかがでしょうか? しました

05:13:544 (1,2,1,2) - ここはなんかちょっと複雑ですが、前は05:13:544 - 05:13:721 - 05:13:898 - で こんなテンポ、そして後ろの方はこんなテンポになると思います だね、なおした
HalLoWeeN さんmodありがとうございました。(http://puu.sh/eQApZ.pngのため括弧省略)
Okoratu

the original image doesn't even fit 4:3 in any way so making it 16:9 by cutting some stuff out for keeping quality is the only good looking choice like really
Topic Starter
rui

Okoratu wrote:


the original image doesn't even fit 4:3 in any way so making it 16:9 by cutting some stuff out for keeping quality is the only good looking choice like really
changed BG.
Thank you for helping me
Okoratu
according to kshr providing bgs isn't worth a kudosu so revoking that one lol
Kodora
as promiced~

[General]

All clean here

[Collab]

*AR8.5 feels quite fast and doesn't really works nice for such low note density, consider please reduse to 8.2-8.3 instead?

  1. 00:03:622 (3,4) - Honestly overlaps like this looks rather messy than cool and doesn't looks/plays nice - could you please re-space it a bit to avoid such overlapping? Like this:

  2. 00:05:512 (1,2) - Same as above
  3. 00:10:709 (3) - Too much whistles goes kinda noisy here; I'd suggest you remove one from this one for the better emphazis.
  4. 00:12:481 (2,3) - Since previous notes was 1/2, these two would be rather confusing as rhythm change here goes very unexpected, so people probably will misread these ones as 1/2 too. To solve this you may easily replace these two notes with one slider, so it'd plays more comfortable. :) You may keep 00:14:370 (5,6) - as notes since player would be able to "learn" rhythm here
  5. 00:24:292 (6,1) - stack them instead according to your next pattern?
  6. 00:40:355 (4,5) - Again, this overlapping looks quite bad. Perhaps replace it with same spacing, like this?
  7. 00:40:709 (5) - I really don't like idea of ticksound here - this beat at 00:40:945 - definitely should be hit-able, as missing it feels really weird while playing. Maybe reduse 00:40:709 (5) - by 1/4 and add note at 00:41:063 (6) - ? That plays more natural here, imo
  8. 00:50:866 (1,2) - Similiar problem with overlapping as above
  9. 01:01:260 (5,6) - Re-space (6) a little bit, same as you did at 01:00:315 (1,2) - for consistency
  10. 01:09:173 (1) - Stuff like this sounds nice but it's very weird to play, considering that 1/8 here goes quite fast, and you starting stream at blue tick, which is also uncomfortable to play. Try this: shortened 1/8 with a nice way to fix the whole stream:

  11. 01:24:882 (1,2) - Again, overlapping.
  12. 01:28:071 (4) - Missing clap on tail
  13. 01:32:441 (1,2,3) - Stacking 1/2 notes after 1/4 is really bad idea and would confuse players a lot. Re-space these stacking, please
  14. 01:39:173 (1,2) - Same problem with starting stream using 1/8 slider
  15. 01:40:000 (1,2,1) - Overlapping, and it easily can be misreaded as huge spacing issue. Please fix that.
  16. 01:46:733 (1) - Make Ctrl+G at this slider, so it'd be easier to hit :3
  17. 02:40:000 (1) - Again, Ctrl+G would made it nicer to play
  18. 02:50:984 (2) - Could you please space it a little bit closer to 02:51:103 (3) - ? This 1/8 jump is really harsh to play here as it now, and it's may be very confusing
  19. 02:57:481 (1,2) - your choosen rhythm feels quite weird here; there's a strong beat at 02:57:953 - , so it feels really weird that you're ignored this. Try this instead for better rhythm choice:

  20. 03:05:040 (1) - Finish to head follow vocals?
  21. 03:08:819 (1,2) - Needs to be re-spaced as you did at next similiar patterns
  22. 03:27:244 (3) - This slider sounds better if you end it at the red tick instead
  23. 04:20:394 (3,4) - move it please a bit down so it'd be easier to read & hit:

  24. 04:22:284 (5,1) - I really don't like these 1/2 stacking, can you please move it out from here? :v It plays really weird
  25. 04:23:819 (3) - Missing clap on tail
  26. 04:25:709 (6) - Please move it a bit closer to 04:25:355 (5) - , this 1/4 jump is really hard to read orz...
  27. 04:29:134 (2,3) - and even harder here. This one really needs to be moved closer
  28. 04:33:858 (3) - missed finish on head
  29. 04:34:921 (1) - Ctrl+G it please for better playability
  30. 04:53:819 (1) - same as above
  31. 05:01:260 (1,2,3,4) - please don't change spacing like this, these blue tick jumps are really very weird to play orz.. Can you please keep spacing here consistent? Or at least re-arrange placement to not start jumps at the blue ticks
  32. 05:11:418 (5,1) - Make it flows better:

  33. 05:29:370 (4) - Could go with NC follow pattern
Overral pretty nice one, despite I highly dislike such usage of ticksounds and claps - if you can't make them consistent better don't use them at all, lack of claps during kiai sounds very strange.

Good luck!
Topic Starter
rui
I will write reply when I come back home
Topic Starter
rui

Kodora wrote:

as promiced~

[General]

All clean here

[Collab]

*AR8.5 feels quite fast and doesn't really works nice for such low note density, consider please reduse to 8.2-8.3 instead? changed AR8.3

  1. 00:03:622 (3,4) - Honestly overlaps like this looks rather messy than cool and doesn't looks/plays nice - could you please re-space it a bit to avoid such overlapping? Like this: ok fixed

  2. 00:05:512 (1,2) - Same as above ^
  3. 00:10:709 (3) - Too much whistles goes kinda noisy here; I'd suggest you remove one from this one for the better emphazis. removed
  4. 00:12:481 (2,3) - Since previous notes was 1/2, these two would be rather confusing as rhythm change here goes very unexpected, so people probably will misread these ones as 1/2 too. To solve this you may easily replace these two notes with one slider, so it'd plays more comfortable. :) You may keep 00:14:370 (5,6) - as notes since player would be able to "learn" rhythm here I understood. but not fit slider imo. and it is easy to start again because this part is immediate lol. so no changed
  5. 00:24:292 (6,1) - stack them instead according to your next pattern? fixed
  6. 02:40:000 (1) - Again, Ctrl+G would made it nicer to play ok fixed
  7. 02:50:984 (2) - Could you please space it a little bit closer to 02:51:103 (3) - ? This 1/8 jump is really harsh to play here as it now, and it's may be very confusing simplified it a little
  8. 02:57:481 (1,2) - your choosen rhythm feels quite weird here; there's a strong beat at 02:57:953 - , so it feels really weird that you're ignored this. Try this instead for better rhythm choice: fixed rhythm keep placement
  9. 03:05:040 (1) - Finish to head follow vocals? ok
  10. 03:27:244 (3) - This slider sounds better if you end it at the red tick instead nope. I seem to have a sound on a blue line imo
  11. 04:53:819 (1) - same as above I match it with a maaagic
  12. 05:29:370 (4) - Could go with NC follow pattern added
Overral pretty nice one, despite I highly dislike such usage of ticksounds and claps - if you can't make them consistent better don't use them at all, lack of claps during kiai sounds very strange.

Good luck!
Thanks mod Kodora san :)
maaagic
寝れないので直してしまいました遅れて申し訳ないです
http://puu.sh/ftEHd.zip

アップデート前に一応確認お願いします
maaagic

Kodora wrote:

as promiced~

  1. 00:40:355 (4,5) - Again, this overlapping looks quite bad. Perhaps replace it with same spacing, like this? fixed
  2. 00:40:709 (5) - I really don't like idea of ticksound here - this beat at 00:40:945 - definitely should be hit-able, as missing it feels really weird while playing. Maybe reduse 00:40:709 (5) - by 1/4 and add note at 00:41:063 (6) - ? That plays more natural here, imo
  3. 00:50:866 (1,2) - Similiar problem with overlapping as above fixed
  4. 01:01:260 (5,6) - Re-space (6) a little bit, same as you did at 01:00:315 (1,2) - for consistency fixed
  5. 01:09:173 (1) - Stuff like this sounds nice but it's very weird to play, considering that 1/8 here goes quite fast, and you starting stream at blue tick, which is also uncomfortable to play. Try this: shortened 1/8 with a nice way to fix the whole stream: fixed

  6. 01:24:882 (1,2) - Again, overlapping. fixed
  7. 01:28:071 (4) - Missing clap on tail I think whistle fit here
  8. 01:32:441 (1,2,3) - Stacking 1/2 notes after 1/4 is really bad idea and would confuse players a lot. Re-space these stacking, please no
  9. 01:39:173 (1,2) - Same problem with starting stream using 1/8 slider
  10. 01:40:000 (1,2,1) - Overlapping, and it easily can be misreaded as huge spacing issue. Please fix that.
  11. 01:46:733 (1) - Make Ctrl+G at this slider, so it'd be easier to hit :3
  12. 04:20:394 (3,4) - move it please a bit down so it'd be easier to read & hit: fixed

  13. 04:22:284 (5,1) - I really don't like these 1/2 stacking, can you please move it out from here? :v It plays really weird
  14. 04:23:819 (3) - Missing clap on tail I think whistle fit here
  15. 04:25:709 (6) - Please move it a bit closer to 04:25:355 (5) - , this 1/4 jump is really hard to read orz... fixed
  16. 04:29:134 (2,3) - and even harder here. This one really needs to be moved closer
  17. 04:33:858 (3) - missed finish on head fixed
  18. 04:34:921 (1) - Ctrl+G it please for better playability
  19. 05:01:260 (1,2,3,4) - please don't change spacing like this, these blue tick jumps are really very weird to play orz.. Can you please keep spacing here consistent? Or at least re-arrange placement to not start jumps at the blue ticks fixed
Good luck!
thank you for mod kodora
Kodora
#1

someone please move this to pending forum because I can't
Topic Starter
rui
Thank you Kodora-san
Myxo

Kodora wrote:

someone please move this to pending forum because I can't
Sure.
Topic Starter
rui
Thank you Desperate-kun
Fycho
sorry popped due to some issues
[General]
  1. Artist: fhána
[Collab]
  1. 00:20:630 (1) –whistle on slidertail and clap on 00:21:103 (2) –‘s head?  00:21:575 (4) –whistle on the head too,
  2. 01:20:630 (1) –clap? It’s snare drum imo
  3. 01:25:355 (2) –finish on head to follow cymbal like 04:21:103 (2) -? 02:52:284 (2) -too
  4. 01:44:725 (4) –finish on this too
  5. 01:48:504 (7) –spacing is confusing, I suggest you move it to(420,40)
  6. 02:31:024 (1) –finish on head, seems you missed it
  7. 02:50:394 (5) –add whistle to follow high pitch inst
  8. 03:06:929 (1) –missing finish imo
  9. 05:14:016 (1) –I think it’s more like a 1/8snap like http://puu.sh/g7F3q/72cbf75fec.jpg
  10. 05:22:992 (1) –wronly snapped too, they should be like http://puu.sh/g7FdW/d8df24e707.jpg
  11. 05:21:103 –double green lines at the same tick is unrankable.
  12. 05:29:606 (2) -1ms unsnapping makes the volume not follow your timing point, it should be at05:29:607 –
call me back when replied :D
Topic Starter
rui

Fycho wrote:

sorry popped due to some issues
[General]
  1. Artist: fhána
    fixed
[Collab]
  1. 00:20:630 (1) –whistle on slidertail and clap on 00:21:103 (2) –‘s head?  00:21:575 (4) –whistle on the head too, fixed all
  2. 02:31:024 (1) –finish on head, seems you missed it added
  3. 02:50:394 (5) –add whistle to follow high pitch instadded
  4. 03:06:929 (1) –missing finish imo[/color]
  5. 05:14:016 (1) –I think it’s more like a 1/8snap like http://puu.sh/g7F3q/72cbf75fec.jpg fixed
  6. 05:22:992 (1) –wronly snapped too, they should be like http://puu.sh/g7FdW/d8df24e707.jpg fixed
  7. 05:21:103 –double green lines at the same tick is unrankable.OMG :o deleted
  8. 05:29:606 (2) -1ms unsnapping makes the volume not follow your timing point, it should be at05:29:607 – fixed
call me back when replied :D
And When I asked rhythm help ome friends, I noticed mistakes.
05:13:544 (1,2) - Correction of the rhythm (used 1/12)
05:24:410 (1) - Correction of the rhythm (used 1/16)

Thank you for modding Fycho

Edit:
hopperhtkn Gamu Takos wring (敬称略) 音取りの手助けありがとうございました
maaagic

Fycho wrote:

sorry popped due to some issues
[General]
  1. Artist: fhána
[Collab]
  1. 00:20:630 (1) –whistle on slidertail and clap on 00:21:103 (2) –‘s head?  00:21:575 (4) –whistle on the head too,
  2. 01:20:630 (1) –clap? It’s snare drum imo
  3. 01:25:355 (2) –finish on head to follow cymbal like 04:21:103 (2) -? 02:52:284 (2) -too
  4. 01:44:725 (4) –finish on this too
  5. 01:48:504 (7) –spacing is confusing, I suggest you move it to(420,40)
  6. 02:31:024 (1) –finish on head, seems you missed it
  7. 02:50:394 (5) –add whistle to follow high pitch inst
  8. 03:06:929 (1) –missing finish imo
  9. 05:14:016 (1) –I think it’s more like a 1/8snap like http://puu.sh/g7F3q/72cbf75fec.jpg
  10. 05:22:992 (1) –wronly snapped too, they should be like http://puu.sh/g7FdW/d8df24e707.jpg
  11. 05:21:103 –double green lines at the same tick is unrankable.
  12. 05:29:606 (2) -1ms unsnapping makes the volume not follow your timing point, it should be at05:29:607 –
call me back when replied :D
all fixed
thanks fycho :)
Topic Starter
rui
updated
Fycho
due to the popping, this is Bubble #1


I'll call kodora for #2, sorry for inconvience!
Topic Starter
rui
I see.

Thank you Fycho :3
Kodora
k

#2
Myxo
Moved to Pending~
Zero__wind
hello~

Unrankable issues
Highly recommend to fix
Common sugestions

General
omg why can't I see the bitrate of the mp3 file = = I should confirm with some other guys checked with other programs http://puu.sh/geWUS/f94540d76d.png the bitrate should be 192 but I'm not sure if the current mp3 file is safe for rank discussed with QATs and it should be ok
the combo colors seem a bit too bright on this bg, try using the code below? (turned the colors darker)
[Colours]
Combo1 : 255,87,255
Combo2 : 17,255,255
Combo3 : 36,255,36
Combo4 : 255,112,43
Collab
00:18:740 - raise the volume to 30% from this point? cause as the music becomes louder, 00:19:213 (2,3,4,5,1,2,3,4) - become less audiable
00:43:780 (3) - this jump feels kinda big, maybe move it to around (196,368)?
00:48:622 (6) - change it into a 1/4 slider, or two circles? because I think the beat at 00:48:740 - is more important than 00:48:858 -
00:52:166 (6) - clap sounds better here
00:59:725 (1) - similar to above, better add clap here
01:03:504 - ^
01:09:173 (1) - the rhythm here seems wrong, I think there's no beat at 01:09:233 - , but rather at 01:09:351 - . I mean this 1/8 slider should better be moved to 01:09:292 - and a circle could be added at 01:09:173 - instead like
01:10:827 (5) - clap on head instead should fit the music better imo
01:16:969 (4) - clap sounds better than whistle here
01:17:559 (2,3) - maybe CTRL+G ?
01:20:276 - clap sounds better here
01:24:055 (2) - ^
01:31:969 - ^
01:53:229 (1,2) - spacing feels a bit too small, I misread it as 1/2 jump when testing. maybe use 1.5x spacing between 01:53:229 (1,2,3) -
02:10:236 - why a clap here? better remove it imo
02:18:740 (3) - it would fit the music better if it ends 1/4 beat earlier (or use two circles). then you can move the clap to 02:18:858 - and use whistle at 02:18:740 - instead
02:22:638 (5,6) - try to use clap instead for these two notes, it would sound much better!
02:26:418 (4,5) - ^
02:25:355 (1,2) - spacing seems quite small comparing to the other 1/2-beat spacing in this part such as 02:21:575 (1,2) - and else, maybe move 02:26:063 (2,3,4) - together to around (84,232)?
02:35:866 - might want to add a clap here for the drums
02:50:866 (1,2) - maybe it's only me, but I feel that these notes are kinda hard to read because they stick too close to each other, maybe move 02:50:866 (1) - lower to (8,260)?
03:07:166 (2) - I think clap sounds better than whistle here
03:33:622 (6) - ^
03:43:071 - why dragging the breaktime here? I don't think it's necessary
04:12:244 - I think clap would sound better at this point, and on 04:12:717 (4) -
04:19:803 (2) - ^
04:22:284 (5,1) - don't really like this stack, I'd rather prefer to move smoothly instead. consider something like the pic below?
04:24:173 (5,2) - maybe move them together to (364,380)? it feels a bit weird to me to stack 04:24:055 (4,5) - together
04:27:362 (2,1) - please try clap instead of whistle for them! it sounds much better than whistle spam
04:37:638 (1,2) - the spacing feels kinda small here. I'm afraid that players may think theere's only 1/4 beat between them, like 04:36:693 (4,5) - . maybe change 1 like the pic below?
04:55:591 (1,2) - same problem like 02:50:866 (1,2) - , maybe move 04:55:591 (1) - to (480,276)?
05:00:551 (1,2,1) - this jump feels too big and forced for this part, there's no such big jump even in the kiais, so please use a smaller jump here. try moving 05:00:906 (2) - to around (368,104)
05:05:630 (5,1) - same here. there's only 1/4 beat between 05:05:630 (5,1) - while the spacing inbetween is much bigger than the one between 05:05:984 (1,2) - where there's a 1/2-beat gap. try something like the pic below
05:13:544 (1,2,1) - wrong snap here. please redo the rhythm like this with 1/3 snap divisor and probably remove the drum hitsounds because they would sound out of place
05:22:992 (1,1,2,1) - same here, please resnap them on 1/3 snap divisor instead. I know that it doesn't fit exactly right but it should be more reasonable and consistent. Couldn't be sure about these, trying to confirm with QATs btw, why no NC on 05:23:937 (2) - ? it should have one to be consistent I think
05:25:591 (6) - it plays better if you move it to 05:25:709 - imo, same rhythm as 05:27:244 (4,5,6) -

that's all. call me back~
Topic Starter
rui
I will talk about the last part rhythm with me looking for QAT.
Thereafter, I write an answer of mod



I asked alacat-san last part rhythm

She wrote
05:13:544 (1,2) - should change 1/4
05:14:016 (1) - no problem
05:24:410 (1) - no problem

I obey this

Zero__wind wrote:

hello~

Unrankable issues
Highly recommend to fix
Common sugestions

General
omg why can't I see the bitrate of the mp3 file = = I should confirm with some other guys checked with other programs http://puu.sh/geWUS/f94540d76d.png the bitrate should be 192 but I'm not sure if the current mp3 file is safe for rank discussed with QATs and it should be ok :3
the combo colors seem a bit too bright on this bg, try using the code below? (turned the colors darker) I do not like it because it is too dark. but I thickened some colors
[Colours]
Combo1 : 255,87,255
Combo2 : 17,255,255
Combo3 : 36,255,36
Combo4 : 255,112,43
Collab
00:18:740 - raise the volume to 30% from this point? cause as the music becomes louder, 00:19:213 (2,3,4,5,1,2,3,4) - become less audiable nice idea changed

02:10:236 - why a clap here? better remove it imo ok removed
02:18:740 (3) - it would fit the music better if it ends 1/4 beat earlier (or use two circles). then you can move the clap to 02:18:858 - and use whistle at 02:18:740 - instead changed
02:22:638 (5,6) - try to use clap instead for these two notes, it would sound much better! ok!
02:26:418 (4,5) - ^ ^
02:25:355 (1,2) - spacing seems quite small comparing to the other 1/2-beat spacing in this part such as 02:21:575 (1,2) - and else, maybe move 02:26:063 (2,3,4) - together to around (84,232)? I understood it
02:35:866 - might want to add a clap here for the drums nice
02:50:866 (1,2) - maybe it's only me, but I feel that these notes are kinda hard to read because they stick too close to each other, maybe move 02:50:866 (1) - lower to (8,260)? changed
03:07:166 (2) - I think clap sounds better than whistle here added
03:33:622 (6) - ^ ^
03:43:071 - why dragging the breaktime here? I don't think it's necessary mapped it

04:37:638 (1,2) - the spacing feels kinda small here. I'm afraid that players may think theere's only 1/4 beat between them, like 04:36:693 (4,5) - . maybe change 1 like the pic below? ok
04:55:591 (1,2) - same problem like 02:50:866 (1,2) - , maybe move 04:55:591 (1) - to (480,276)? fixed
05:13:544 (1,2,1) - wrong snap here. please redo the rhythm like this with 1/3 snap divisor and probably remove the drum hitsounds because they would sound out of place I don't think 1/3 snap Rhythm. but 05:13:544 (1,2) - changed 1/4 snap Rhythm
05:22:992 (1,1,2,1) - same here, please resnap them on 1/3 snap divisor instead. I know that it doesn't fit exactly right but it should be more reasonable and consistent. Couldn't be sure about these, trying to confirm with QATs btw, why no NC on 05:23:937 (2) - ? it should have one to be consistent I think keep it. but added NC
05:25:591 (6) - it plays better if you move it to 05:25:709 - imo, same rhythm as 05:27:244 (4,5,6) - I don't think same rhythm. keep it

that's all. call me back~
Thank you Zero__wind :)

I wait for maaagic's correction.
maaagic

Zero__wind wrote:

00:43:780 (3) - this jump feels kinda big, maybe move it to around (196,368)? no
00:48:622 (6) - change it into a 1/4 slider, or two circles? because I think the beat at 00:48:740 - is more important than 00:48:858 - fixed
00:52:166 (6) - clap sounds better here fixed
00:59:725 (1) - similar to above, better add clap here fixed
01:03:504 - ^ fixed
01:09:173 (1) - the rhythm here seems wrong, I think there's no beat at 01:09:233 - , but rather at 01:09:351 - . I mean this 1/8 slider should better be moved to 01:09:292 - and a circle could be added at 01:09:173 - instead like fixed
01:10:827 (5) - clap on head instead should fit the music better imo fixed
01:16:969 (4) - clap sounds better than whistle here fixed
01:17:559 (2,3) - maybe CTRL+G ? no
01:20:276 - clap sounds better here fixed
01:24:055 (2) - ^ fixed
01:31:969 - ^ fixed
01:53:229 (1,2) - spacing feels a bit too small, I misread it as 1/2 jump when testing. maybe use 1.5x spacing between 01:53:229 (1,2,3) - fixed
04:12:244 - I think clap would sound better at this point, and on 04:12:717 (4) - fixed
04:19:803 (2) - ^ fixed
04:22:284 (5,1) - don't really like this stack, I'd rather prefer to move smoothly instead. consider something like the pic below? fixed
04:24:173 (5,2) - maybe move them together to (364,380)? it feels a bit weird to me to stack 04:24:055 (4,5) - together fixed
04:27:362 (2,1) - please try clap instead of whistle for them! it sounds much better than whistle spam fixed
05:00:551 (1,2,1) - this jump feels too big and forced for this part, there's no such big jump even in the kiais, so please use a smaller jump here. try moving 05:00:906 (2) - to around (368,104) fixed
05:05:630 (5,1) - same here. there's only 1/4 beat between 05:05:630 (5,1) - while the spacing inbetween is much bigger than the one between 05:05:984 (1,2) - where there's a 1/2-beat gap. try something like the pic below fixed
Thank you!!!!!!!!!!
Topic Starter
rui
updated
Zero__wind
recheck, no kd

03:42:835 - since you mapped this part, your namecard(storyboard) should remain here, till 04:03:622 -
03:50:394 (1,3) - consider shorten them by 1/4 beat. the jump is acceptable, but I'd say, not really good and intuitive in such a slow part. there are clear melody sounds at 03:50:866 - and 03:52:756 - so it won't be weird

nothing else, good job
Topic Starter
rui

Zero__wind wrote:

recheck, no kd

03:42:835 - since you mapped this part, your namecard(storyboard) should remain here, till 04:03:622 - I already fixed. Please try again redownload
03:50:394 (1,3) - consider shorten them by 1/4 beat. the jump is acceptable, but I'd say, not really good and intuitive in such a slow part. there are clear melody sounds at 03:50:866 - and 03:52:756 - so it won't be weird I see fixed

nothing else, good job
Thank you recheck Zero__wind
Zero__wind

rui wrote:

03:42:835 - since you mapped this part, your namecard(storyboard) should remain here, till 04:03:622 - I already fixed. Please try again redownload
yeah it's because I didn't redownload last time lol, it's actually fine

Approved.

hope we won't have problem with the weird snaps, I've already asked several QATs after all = =
alacat
omedeto :D
Satellite
omedetou!
Asahina Momoko
おめです!
Gamu
おめです!
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