I'm sorry, I'm going to have to pop this.
Reason: 4K diffs are insufficiently hitsounded.
They just have a few finishes.
I'll be happy to rebubble when the 4K diffs are hitsounded correctly, so call me back after you apply this. Overall this map is very clean, and I was going to qualify until I saw the hitsounds (or, lack of hitsounds).
[General]
Timing: ☑
Audio: ☑
BG: ☑
Metadata: ☑
Preview Point: ☑
AiMod: ☑
Turn off 'Widescreen Support' in 4K HD and 4K MX, since no storyboard.
Apart from that, I've never seen a map this clean before for general check.
[]
00:00:803 (803) - Okay, here's what I have to say about this starting note.
I think it should be placed 00:00:770 (770) - here, at the blue tick. This is clearly where the voice sample starts, if you listen at 25%, so it should be placed here.
Where it is placed originally is the highlight of the voice sample, and because it's, well, voice, you'll never get an accurate snap for this.
It'll be much safer and logical to move this note to the blue tick instead.
Also, in all diffs I don't really see the need for the kiai fountain right at the end.
134370,
134470,
134570,
Since the mapping ends at this point, there isn't a need for it.
[4K NM]
Needs to be hitsounded.
Read above about the starting note, should be on the blue tick. (vocal)
00:04:070 (4070|2) - I suggest making these notes pitch relevant to the kinda high pitch noise you hear.
Eg.
00:04:870 (4870|3) - Move to 1
00:05:670 (5670|1) - Move to 3
00:08:070 (8070|3) - Move to 2
00:08:470 (8470|2) - Move to 3
00:08:870 (8870|0) - Move to 1
00:09:270 (9270|1) - Move to 0
00:09:670 (9670|0) - Move to 1.
00:18:470 (18470|2,18470|3,18870|2,18870|1) - I want to make these pitch relevant without making things imbalanced. #
I suggest:
00:15:270 (15270|3,15670|2) - CTRL+G
00:16:070 (16070|3) - Move to 1
00:16:470 (16470|1,16870|1,17270|1,17670|1,18070|1) - Move to 2
00:18:470 (18470|2,18470|3) - CTRL+H.
00:19:270 (19270|2,19670|3) - CTRL+G?(Optional, for balance).
00:33:670 (33670|1,34070|2) - CTRL+G? More balanced.
00:43:070 (43070|0) - Move to 2? More balanced.
00:43:670 (43670|1,43870|2,44070|3,44070|1,44470|2,44470|0) - CTRL+H all of this. Much more pitch relevant.
00:44:870 (44870|1) - Move to 2, balance
00:45:670 (45670|2) - Move to 1, balance
00:46:070 (46070|1,46270|2) - Shift right by 1, balance.
00:46:670 (46670|3) - Move to 2, balance.
01:06:070 (66070) - Add? at 1.
01:09:870 (69870|3) - No need for LN, vocal isn't that long.
01:14:070 (74070|0) - Move to 1
01:14:270 (74270|1) - Move to 3
01:14:470 (74470|2) - Move to 0
01:14:470 (74470|2) - I think this should be an LN, maybe you can do this:
01:14:470 (74470|2) - Move to 3, make an LN up to 01:14:870 (74870) -
01:14:870 (74870|3) - Move to 0
01:15:270 (75270|2) - Move to 3 to balance the next section.
01:15:670 (75670|1) - Move to 2?
01:46:670 (106670|3,106670|2,106970|1,106970|2,107270|3,107270|0) - CTRL+H, pitch
[4K HD]
Needs to be hitsounded.
Read above about the starting note, should be on the blue tick (vocal).
Untick widescreen support.
00:04:870 (4870|2) - Move to 3 for balance?
00:36:870 (36870|0) - Move to 3? High pitched.
00:48:070 (48070|0,48070|2,48470|0,48470|2,48670|1,48670|3,49270|1) - CTRL+H all of this for pitch.
If you do this, move 00:49:270 (49270|1) - to 2?
00:57:670 (57670) - add, it isn't too hard to hit here.
01:22:270 (82270|1,82270|0,82670|1,82670|0) - Shift right by 1, to perfect pitch.
01:23:070 (83070|2) - Then move to 0 for pitch.
01:30:870 (90870|1,90870|2) - Shift left by 1 for pitch.
01:46:970 (106970|2) - Move to 1
01:47:270 (107270|1) - Move to 3, pitch.
[]
Pretty tired from here, call me back and I'll finish this mod.
Reason: 4K diffs are insufficiently hitsounded.
They just have a few finishes.
I'll be happy to rebubble when the 4K diffs are hitsounded correctly, so call me back after you apply this. Overall this map is very clean, and I was going to qualify until I saw the hitsounds (or, lack of hitsounds).
[General]
Timing: ☑
Audio: ☑
BG: ☑
Metadata: ☑
Preview Point: ☑
AiMod: ☑
Turn off 'Widescreen Support' in 4K HD and 4K MX, since no storyboard.
Apart from that, I've never seen a map this clean before for general check.
___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
___ ___ ___ ___ ___ ___ ___ ___
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | (8K)
[]
00:00:803 (803) - Okay, here's what I have to say about this starting note.
I think it should be placed 00:00:770 (770) - here, at the blue tick. This is clearly where the voice sample starts, if you listen at 25%, so it should be placed here.
Where it is placed originally is the highlight of the voice sample, and because it's, well, voice, you'll never get an accurate snap for this.
It'll be much safer and logical to move this note to the blue tick instead.
Also, in all diffs I don't really see the need for the kiai fountain right at the end.
134370,
134470,
134570,
Since the mapping ends at this point, there isn't a need for it.
[4K NM]
Needs to be hitsounded.
Read above about the starting note, should be on the blue tick. (vocal)
00:04:070 (4070|2) - I suggest making these notes pitch relevant to the kinda high pitch noise you hear.
Eg.
00:04:870 (4870|3) - Move to 1
00:05:670 (5670|1) - Move to 3
00:08:070 (8070|3) - Move to 2
00:08:470 (8470|2) - Move to 3
00:08:870 (8870|0) - Move to 1
00:09:270 (9270|1) - Move to 0
00:09:670 (9670|0) - Move to 1.
00:18:470 (18470|2,18470|3,18870|2,18870|1) - I want to make these pitch relevant without making things imbalanced. #
I suggest:
00:15:270 (15270|3,15670|2) - CTRL+G
00:16:070 (16070|3) - Move to 1
00:16:470 (16470|1,16870|1,17270|1,17670|1,18070|1) - Move to 2
00:18:470 (18470|2,18470|3) - CTRL+H.
00:19:270 (19270|2,19670|3) - CTRL+G?(Optional, for balance).
00:33:670 (33670|1,34070|2) - CTRL+G? More balanced.
00:43:070 (43070|0) - Move to 2? More balanced.
00:43:670 (43670|1,43870|2,44070|3,44070|1,44470|2,44470|0) - CTRL+H all of this. Much more pitch relevant.
00:44:870 (44870|1) - Move to 2, balance
00:45:670 (45670|2) - Move to 1, balance
00:46:070 (46070|1,46270|2) - Shift right by 1, balance.
00:46:670 (46670|3) - Move to 2, balance.
01:06:070 (66070) - Add? at 1.
01:09:870 (69870|3) - No need for LN, vocal isn't that long.
01:14:070 (74070|0) - Move to 1
01:14:270 (74270|1) - Move to 3
01:14:470 (74470|2) - Move to 0
01:14:470 (74470|2) - I think this should be an LN, maybe you can do this:
01:14:470 (74470|2) - Move to 3, make an LN up to 01:14:870 (74870) -
01:14:870 (74870|3) - Move to 0
01:15:270 (75270|2) - Move to 3 to balance the next section.
01:15:670 (75670|1) - Move to 2?
01:46:670 (106670|3,106670|2,106970|1,106970|2,107270|3,107270|0) - CTRL+H, pitch
[4K HD]
Needs to be hitsounded.
Read above about the starting note, should be on the blue tick (vocal).
Untick widescreen support.
00:04:870 (4870|2) - Move to 3 for balance?
00:36:870 (36870|0) - Move to 3? High pitched.
00:48:070 (48070|0,48070|2,48470|0,48470|2,48670|1,48670|3,49270|1) - CTRL+H all of this for pitch.
If you do this, move 00:49:270 (49270|1) - to 2?
00:57:670 (57670) - add, it isn't too hard to hit here.
01:22:270 (82270|1,82270|0,82670|1,82670|0) - Shift right by 1, to perfect pitch.
01:23:070 (83070|2) - Then move to 0 for pitch.
01:30:870 (90870|1,90870|2) - Shift left by 1 for pitch.
01:46:970 (106970|2) - Move to 1
01:47:270 (107270|1) - Move to 3, pitch.
[]
Pretty tired from here, call me back and I'll finish this mod.