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Hoshizora Rin (CV.Iida Riho) & Nishikino Maki (CV.Pile) - Be

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Kamikaze
I could edit that bg a little with metadata and stuff, poke me on pm if you want :3
Topic Starter
dosyeru
Ive been trying to poke you in game, but :o :o :o
i wish we could talk in game this weekend
Kamikaze
Timezones are painful things ;w;
Harbyter
hello,mod req via queue


[MOD]


Column-1-2-3-4-

[-LASU--s 4K MX]

00:00:820 (820|1) - vocal starts here 00:00:803 -

00:09:170 - since from here you started to put two beats for drum sound then i suggest you to apply this suggestion ,starting from 00:08:870 -

00:09:470 - add a note 4 here

00:17:570 (17570|2,17670|1) - ctrl+J ,different pitch

00:31:070 (31070|3) - suggest to delete , better pitch revelancy with the remaining notes

00:31:970 (31970|2) - suggest to delete and add notes here 00:31:670 - col 1 00:31:870 - col 4 for better pitch revelancy and funny pattern

00:32:070 - you can also add a note here,strong sound

00:43:536 (43536|3,43603|2,43670|3,43670|1,43736|0,43803|1,43870|0,43870|2,43936|3,44003|2) - 1/8

same here, like the previous pattern 01:11:070 (71070|3,71370|1) - suggest to delete those then add note here 01:11:470 - in col 1

01:11:770 (71770|3,71970|1) - delete those too,and add note here 01:11:670 - and note 2 here 01:11:870 -

01:17:970 - add note 1 here for drum

01:18:370 (78370|2) - suggest to delete this, for more enjoyable play

01:23:420 - this is correct xD

02:00:670 (120670|0) - move here 02:01:070 -

[4K HD]


00:00:820 (820|3) - same in the Mx, start here 00:00:803 -

00:24:470 - you forgot a note here, previous pattern like here you put a double note see this 00:21:270 -

01:10:670 - suggest change this pattern from here and follow the previous one that you used in this section

01:47:270 - delete one,in the MX you didn't put four notes here

-----------------------


that's all hope i'll be helpfull



PS: good 8k :)

PSS: can i make a 4k ?? :roll:
Topic Starter
dosyeru

Harbyter wrote:

PSS: can i make a 4k ?? :roll:
first of all, thank you for mods. I appreciate your time.
I will give you kudous after lasu updates his diffs.

About the GD, I'm sorry, but no more 4K diff is needed :o
-LASU-
Topic Starter
dosyeru
updated
Kamikaze
Okay, I'm done, smoothened out both BGs a little, bettered colours and added metadata
Link to 8K BG
Link to 4K BG
I hope you like it <3
btw I love 4K BG, this pic is so gooooooood wwwwwwwwwwwwwwwwww
Topic Starter
dosyeru
AWESOME <3


updated
Topic Starter
dosyeru
4Kノーマルをプレイしてて2点気になったことがあるので確認のためポストします。

01:58:470 (118470|3) - move to 01:58:270 ?
02:14:070 (134070|2) - add a note ?

どちらもボーカルを聞きながらたたいてたらあれ?となった点です。
故意でしたらすみません。


updated
Topic Starter
dosyeru
i think this map-set is ready to go to call BNs
isnt it??
richardfeder
do it
fast!
Topic Starter
dosyeru
waiting for kuo kyoka to come to mod
lenpai
I'm so late D:
I'll just give a star for compensation.
Topic Starter
dosyeru
you are always welcome to mod.
KK said he was too busy to mod this map :cry:

thank you for a star tho :)
Topic Starter
dosyeru
to do list to summon raika
  1. -confirmed metadata for me
    NewRulerNA
  2. -get a testplay of both key and make sure people love it...
    if they dislike it, get their reason and fix the pattern, simple....
    ( ask around 5 of your friend )

    Butterfly
    My STD friend, a completely beginner at mania
    i had him testplay 4K NM, and received the comments 'fxxking fun like hell' and some more.
    he seemed he found how fun mania is. his replay is posted on this thread.
    Hazelnut-
    he played 7+1K another, and gave me the comments for stairs patterns. ScreenShot
    Julie
    i had him play 7+1K Normal. and re-check mod for Hyper thank you <3 :) ;) :)
    Spy
    i had him for 4K MX. he also gave me quick mods for 4K MX and HD below. thx :) :) ;)
    DJ TIVOLI
    random pick from strangers. oh well, technically not random.
    i had him for 7+1K another, and comments regarding jacks on scratch lanes.
    those jacks do not change atm.
    one jack is gone
  3. -make sure no ghost note, note on no sound part...
    some notes following hi-hats and SFX might not be clearly hearable, but there is sound for sure.
    lasu is also sure theres no ghost notes in his diffs.
  4. -finally check the hitsound of the note...
    i checked every single diff again. hitsounds shoulld be fine in whole diffs.
Spy's mod抜粋
2015-02-15 00:07 Spy: General is not bad
2015-02-15 00:07 Spy: in my person opinion,01:45:070 (105070|0,105070|1,105170|1,105170|2,105270|3,105270|0) - such patterns are a little uncomfortable,maybe change to single notes will be fine *(4K MX)
2015-02-15 00:07 Spy: and I think some parts are suit to add SV changes,if add well

2015-02-15 00:09 Spy: 00:30:470 (30470|2,31470|1) - Such LN patterns I recommend not to put near
2015-02-15 00:09 Spy: make a space between LNs will be fine to play
2015-02-15 00:09 Spy: I ever took a look LASU's map,his 8K,I can't understand his map so much,but this one is really nice !

2015-02-15 00:11 Spy: About HD
2015-02-15 00:12 Spy: 00:03:270 - to 00:16:070 -
2015-02-15 00:12 Spy: This part
2015-02-15 00:13 Spy: Don't miss any 1/4 sound,and if he can make patterns comfortable, this part will be fun
2015-02-15 00:13 Spy: Better use single note in this part
2015-02-15 00:16 Spy: main rhythm, some clearly hearable sounds should be map
2015-02-15 00:16 Spy: The sound when you 100% Speed can be heard
2015-02-15 00:17 Spy: This is one feature of this song I think
2015-02-15 00:20 Spy: Hope these are helpful
Julie
recheck request~

Hyper
1|2|3|4|5|6|7

00:04:070 (4070|1,4270|1) , 00:05:670 (5670|1,5870|1) , 00:10:470 (10470|2,10670|2) and 00:12:070 (12070|2,12270|2) - shouldn't be same column

00:15:770 (15770|2,15870|6) - hmm you sure about these drum hitsound? 00:15:770 this part should be same as 00:15:670 , maybe snare | snare | kick ?

00:17:170 (17170|4,17570|4) - these make Hyper harder then Another for this part XD!!

00:24:470 (24470|7,24570|6,24670|4,24770|2) - don't feel this stair matching the sound, something like this 00:24:270 (24270|5,24370|3) for 00:24:470 (24470|7,24570|6) and 00:24:670 (24670|4,24770|2)

00:25:670 (25670|5) - move to last column, feel like is the same as 00:24:870 (24870|1,24870|5) that have different sound + pitch

00:28:670 - suddendly one note? keep consistent here please :D

00:32:570 (32570|4,32670|3,32770|5) - so you map this sound here but not in this part 00:33:370 + , either delete or map that part to, keep it consistent and you did it a bit later as well, probably because you have this note 00:33:470 (33470|0) as turn table.
So yeah about those 1st note :
00:33:070 (33070|0,33470|0) , 00:36:270 (36270|0,36670|0) - I don't suggest putting this as turn table since you didn't map this sound before and after as the 1st note, I don't know why only this part should, sound the same, is higher because you added hitsound on XD.

00:53:870 (53870|4) - delete, keep consistent, because you didn't map this drum sound near this part XD

01:00:270 (60270|2) - delete? not as much important as these 01:00:070 (60070|5,60070|7,60470|3,60470|1)

01:02:870 (62870|7,62870|5,63270|7,63270|5) - different drum sound, don't stack these :D

01:04:470 - add another note, feel important here

01:08:870 (68870|5,68870|7) - move to 2|5, like you did in a part before following pitch, should follow pitch here too with 01:08:070 (68070|7,68070|3,68470|2,68470|6) and also another reason is because different pitch then 01:09:270 (69270|5,69270|7)

01:12:070 (72070|7,72070|3) - so I think you try to follow pitch here with 01:11:270 (71270|5,71270|1,71670|2,71670|6) , but pitch here lower then 01:11:670 (71670|6,71670|2) , hard to listen at 1st because cymbal sound in the way xD. So suggest 01:11:670 (71670|6,71670|2) - move to 4|7 and 01:12:070 (72070|7,72070|3) to 3|6

01:16:370 (76370|2) - hmm keep consistent with this 01:16:370 (76370|2) , either don't map the sound or map it

01:27:470 (87470|0,87670|0,87870|0) - Since I seen you play with the volume sound on cymbal for the 1st note, this might also be different volume , make these 01:27:670 (87670|0,87870|0) lower

01:28:670 (88670|0,88870|0) - ^

01:30:270 (90270|0,90470|0) - wrong hitsound, also the same for "Another" , also this sound 01:30:470 (90470|0) your trying to match is here 01:30:370 , can have a 1st column note here 01:30:470 , if use correct hitsound

01:31:870 (91870|7,91870|5) - make these diffenre from 01:31:270 (91270|7,91270|5,91470|5,91470|7,92270|5,92270|7) , can keep one note on last column )since match the pitch with 01:31:670 (91670|2,91670|6) ) just move the other

01:39:670 (99670|3,99670|6,99870|1,99870|4) - Would love if you match the guitar pitch here like you did in Another, and also the way you mapped your hyper for pitch a lots :3

01:40:270 (100270|5,100470|3,100470|6,100670|6) - ^

01:43:820 (103820|4,104070|4) - different pitch

02:00:770 (120770|5) - forgot finish hitsound?

1st Kiai part in Hyper have more turn table then Another, might want to check that

Let's go rank :D!! can poke me if want recheck something else
-LASU-
Spy's mod抜粋
2015-02-15 00:07 Spy: General is not bad
2015-02-15 00:07 Spy: in my person opinion,01:45:070 (105070|0,105070|1,105170|1,105170|2,105270|3,105270|0) - such patterns are a little uncomfortable,maybe change to single notes will be fine *(4K MX)
2015-02-15 00:07 Spy: and I think some parts are suit to add SV changes,if add well

2015-02-15 00:09 Spy: 00:30:470 (30470|2,31470|1) - Such LN patterns I recommend not to put near
2015-02-15 00:09 Spy: make a space between LNs will be fine to play
2015-02-15 00:09 Spy: I ever took a look LASU's map,his 8K,I can't understand his map so much,but this one is really nice !

2015-02-15 00:11 Spy: About HD
2015-02-15 00:12 Spy: 00:03:270 - to 00:16:070 -
2015-02-15 00:12 Spy: This part
2015-02-15 00:13 Spy: Don't miss any 1/4 sound,and if he can make patterns comfortable, this part will be fun
2015-02-15 00:13 Spy: Better use single note in this part
2015-02-15 00:16 Spy: main rhythm, some clearly hearable sounds should be map
2015-02-15 00:16 Spy: The sound when you 100% Speed can be heard
2015-02-15 00:17 Spy: This is one feature of this song I think
2015-02-15 00:20 Spy: Hope these are helpful
MX
01:45:170 (105170|1) - remove
HD
00:03:270 - to 00:16:070 - remap
mod thx! (^ω^)
4K HD Update
osu file format v14

[General]
AudioFilename: Beat in Angel.mp3
AudioLeadIn: 500
PreviewTime: 58470
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Beat in Angel
TitleUnicode:Beat in Angel
Artist:Iida Riho & Pile
ArtistUnicode:飯田 里穂 & Pile
Creator:dosyeru
Version:-LASU-'s 4K HD
Source:Love Live! School idol project
Tags:-LASU- muse u's Hoshizora Rin Nishikino Maki Hori Eriko Kurauchi Tatsuya Hata Aki Lantis EMOTION Bandai Visual Original Song CD4 オリジナルソングCD④ 星空凛 西木野真姫 堀絵梨子 倉内 達矢 畑 亜貴 バンダイビジュアル
BeatmapID:608915
BeatmapSetID:238297

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg4.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
70,400,4,2,0,25,1,0
59270,-100,4,2,0,30,0,1
84870,-100,4,2,0,25,0,0
115670,-100,4,2,0,30,0,1
134370,-100,4,2,0,25,0,0
134470,-100,4,2,0,30,0,1
134570,-100,4,2,0,25,0,0


[HitObjects]
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320,192,86870,1,0,0:0:0:0:
320,192,87370,1,0,0:0:0:0:
448,192,87370,1,0,0:0:0:0:
192,192,87570,1,0,0:0:0:0:
64,192,87670,1,0,0:0:0:0:
192,192,87870,1,0,0:0:0:0:
320,192,87870,1,0,0:0:0:0:
64,192,88070,1,0,0:0:0:0:
448,192,88070,1,0,0:0:0:0:
320,192,88470,1,0,0:0:0:0:
192,192,88470,1,0,0:0:0:0:
320,192,88870,1,0,0:0:0:0:
64,192,89270,1,0,0:0:0:0:
192,192,89270,1,0,0:0:0:0:
192,192,89670,1,0,0:0:0:0:
320,192,89670,1,0,0:0:0:0:
448,192,90070,5,0,0:0:0:0:
320,192,90070,1,0,0:0:0:0:
64,192,90470,5,0,0:0:0:0:
192,192,90470,1,0,0:0:0:0:
320,192,90470,1,0,0:0:0:0:
192,192,90870,5,0,0:0:0:0:
448,192,90870,1,0,0:0:0:0:
320,192,90870,1,0,0:0:0:0:
64,192,91270,128,0,94470:0:0:0:0:
448,192,91270,1,0,0:0:0:0:
320,192,91270,1,4,0:0:0:0:
192,192,91670,1,0,0:0:0:0:
448,192,92070,1,0,0:0:0:0:
320,192,92470,1,0,0:0:0:0:
448,192,92870,1,0,0:0:0:0:
192,192,93270,1,0,0:0:0:0:
448,192,93670,1,0,0:0:0:0:
192,192,94070,1,0,0:0:0:0:
320,192,94470,128,0,97670:0:0:0:0:
448,192,94470,1,0,0:0:0:0:
192,192,94870,1,0,0:0:0:0:
448,192,95270,1,0,0:0:0:0:
64,192,95670,1,0,0:0:0:0:
448,192,96070,1,0,0:0:0:0:
192,192,96470,1,0,0:0:0:0:
448,192,96870,1,0,0:0:0:0:
192,192,97070,1,0,0:0:0:0:
448,192,97170,1,0,0:0:0:0:
64,192,97270,1,0,0:0:0:0:
192,192,97470,1,0,0:0:0:0:
448,192,97570,1,0,0:0:0:0:
192,192,97670,128,0,100870:0:0:0:0:
64,192,97670,1,0,0:0:0:0:
320,192,98070,1,0,0:0:0:0:
64,192,98470,1,0,0:0:0:0:
448,192,98870,1,0,0:0:0:0:
64,192,99270,1,0,0:0:0:0:
320,192,99670,1,0,0:0:0:0:
448,192,100070,1,0,0:0:0:0:
320,192,100470,1,0,0:0:0:0:
448,192,100870,128,0,104070:0:0:0:0:
64,192,100870,1,0,0:0:0:0:
320,192,101270,1,0,0:0:0:0:
64,192,101670,1,0,0:0:0:0:
320,192,102070,1,0,0:0:0:0:
64,192,102470,1,0,0:0:0:0:
192,192,102870,1,0,0:0:0:0:
320,192,103270,1,0,0:0:0:0:
64,192,103470,1,0,0:0:0:0:
192,192,103570,1,0,0:0:0:0:
320,192,103670,1,0,0:0:0:0:
192,192,103870,1,0,0:0:0:0:
320,192,103970,1,0,0:0:0:0:
64,192,104270,1,0,0:0:0:0:
192,192,104270,1,0,0:0:0:0:
448,192,104270,1,0,0:0:0:0:
64,192,104470,1,0,0:0:0:0:
192,192,104470,1,0,0:0:0:0:
448,192,104470,1,0,0:0:0:0:
64,192,104670,1,0,0:0:0:0:
192,192,104670,1,0,0:0:0:0:
448,192,104670,1,0,0:0:0:0:
64,192,104870,1,0,0:0:0:0:
192,192,104870,1,0,0:0:0:0:
448,192,104870,1,0,0:0:0:0:
448,192,105470,1,0,0:0:0:0:
320,192,105470,1,0,0:0:0:0:
64,192,105470,1,0,0:0:0:0:
448,192,105670,1,0,0:0:0:0:
320,192,105670,1,0,0:0:0:0:
64,192,105670,1,0,0:0:0:0:
448,192,105870,1,0,0:0:0:0:
320,192,105870,1,0,0:0:0:0:
64,192,105870,1,0,0:0:0:0:
448,192,106070,1,0,0:0:0:0:
320,192,106070,1,0,0:0:0:0:
64,192,106070,1,0,0:0:0:0:
64,192,106670,1,0,0:0:0:0:
192,192,106670,1,0,0:0:0:0:
320,192,106670,1,0,0:0:0:0:
320,192,106970,1,0,0:0:0:0:
64,192,106970,1,0,0:0:0:0:
448,192,106970,1,0,0:0:0:0:
64,192,107270,5,4,0:0:0:0:
192,192,107270,1,0,0:0:0:0:
320,192,107270,128,0,108470:0:0:0:0:
192,192,108470,1,0,0:0:0:0:
448,192,108470,1,0,0:0:0:0:
320,192,108870,1,4,0:0:0:0:
448,192,108870,1,0,0:0:0:0:
64,192,108870,128,0,110070:0:0:0:0:
192,192,109470,1,0,0:0:0:0:
320,192,109670,1,0,0:0:0:0:
192,192,110270,1,0,0:0:0:0:
64,192,110470,1,0,0:0:0:0:
448,192,110470,1,0,0:0:0:0:
320,192,110670,1,0,0:0:0:0:
192,192,110870,1,0,0:0:0:0:
64,192,111070,1,0,0:0:0:0:
448,192,111270,128,0,111670:0:0:0:0:
320,192,111270,1,0,0:0:0:0:
64,192,111670,1,0,0:0:0:0:
192,192,111870,1,0,0:0:0:0:
64,192,112070,1,0,0:0:0:0:
320,192,112270,128,0,112470:0:0:0:0:
192,192,112670,5,0,0:0:0:0:
64,192,112670,1,0,0:0:0:0:
448,192,112870,1,0,0:0:0:0:
320,192,113070,1,0,0:0:0:0:
64,192,113270,1,0,0:0:0:0:
192,192,113470,5,0,0:0:0:0:
448,192,113470,1,0,0:0:0:0:
320,192,113670,1,0,0:0:0:0:
448,192,113870,1,0,0:0:0:0:
64,192,113870,1,0,0:0:0:0:
320,192,113970,1,0,0:0:0:0:
192,192,114070,128,0,114470:0:0:0:0:
320,192,114270,1,0,0:0:0:0:
448,192,114470,1,0,0:0:0:0:
320,192,114670,1,0,0:0:0:0:
64,192,114870,1,0,0:0:0:0:
192,192,115070,1,0,0:0:0:0:
320,192,115270,1,0,0:0:0:0:
448,192,115270,1,0,0:0:0:0:
192,192,115670,128,0,116470:0:0:0:0:
320,192,115670,1,0,0:0:0:0:
64,192,115670,1,4,0:0:0:0:
448,192,116070,128,0,117270:0:0:0:0:
64,192,116070,1,0,0:0:0:0:
320,192,116470,1,0,0:0:0:0:
64,192,116670,1,0,0:0:0:0:
192,192,116870,1,0,0:0:0:0:
320,192,117070,1,0,0:0:0:0:
64,192,117270,1,0,0:0:0:0:
448,192,117470,1,0,0:0:0:0:
64,192,117670,5,0,0:0:0:0:
320,192,117670,1,0,0:0:0:0:
192,192,117870,1,0,0:0:0:0:
320,192,118070,1,0,0:0:0:0:
64,192,118070,1,0,0:0:0:0:
448,192,118270,128,0,118670:0:0:0:0:
64,192,118470,1,0,0:0:0:0:
192,192,118470,1,0,0:0:0:0:
320,192,118670,128,0,118870:0:0:0:0:
192,192,118870,1,0,0:0:0:0:
64,192,119070,1,0,0:0:0:0:
320,192,119270,1,0,0:0:0:0:
448,192,119270,1,0,0:0:0:0:
192,192,119470,128,0,119670:0:0:0:0:
320,192,119670,1,0,0:0:0:0:
64,192,119870,128,0,120270:0:0:0:0:
448,192,120070,1,0,0:0:0:0:
192,192,120270,1,0,0:0:0:0:
320,192,120470,128,0,121270:0:0:0:0:
448,192,120470,1,0,0:0:0:0:
192,192,120870,1,0,0:0:0:0:
64,192,120870,1,0,0:0:0:0:
64,192,121070,1,0,0:0:0:0:
448,192,121270,1,0,0:0:0:0:
192,192,121270,1,0,0:0:0:0:
192,192,121470,1,0,0:0:0:0:
64,192,121670,1,4,0:0:0:0:
448,192,121670,1,0,0:0:0:0:
320,192,121670,1,0,0:0:0:0:
320,192,122070,1,0,0:0:0:0:
192,192,122070,1,0,0:0:0:0:
64,192,122270,128,0,122470:0:0:0:0:
448,192,122470,1,0,0:0:0:0:
192,192,122670,128,0,122870:0:0:0:0:
320,192,122870,1,0,0:0:0:0:
448,192,123070,128,0,123270:0:0:0:0:
192,192,123270,1,0,0:0:0:0:
320,192,123470,1,0,0:0:0:0:
448,192,123670,1,0,0:0:0:0:
192,192,123670,1,0,0:0:0:0:
64,192,123870,1,0,0:0:0:0:
192,192,124070,128,0,124470:0:0:0:0:
320,192,124070,1,0,0:0:0:0:
64,192,124470,128,0,124870:0:0:0:0:
448,192,124470,1,0,0:0:0:0:
320,192,124870,128,0,125270:0:0:0:0:
192,192,124870,1,0,0:0:0:0:
448,192,125270,1,0,0:0:0:0:
64,192,125470,128,0,125870:0:0:0:0:
320,192,125670,1,0,0:0:0:0:
192,192,125870,128,0,126070:0:0:0:0:
448,192,126070,1,0,0:0:0:0:
320,192,126270,128,0,126670:0:0:0:0:
448,192,126470,1,0,0:0:0:0:
192,192,126670,128,0,127070:0:0:0:0:
64,192,126870,1,0,0:0:0:0:
448,192,127070,128,0,127470:0:0:0:0:
64,192,127270,1,0,0:0:0:0:
320,192,127470,128,0,128870:0:0:0:0:
192,192,127570,1,0,0:0:0:0:
64,192,127670,1,0,0:0:0:0:
448,192,127870,1,0,0:0:0:0:
192,192,128070,1,0,0:0:0:0:
64,192,128070,1,0,0:0:0:0:
448,192,128270,1,0,0:0:0:0:
192,192,128470,1,0,0:0:0:0:
64,192,128670,1,0,0:0:0:0:
192,192,128870,128,0,129270:0:0:0:0:
448,192,128870,1,0,0:0:0:0:
320,192,129270,1,0,0:0:0:0:
64,192,129470,128,0,129870:0:0:0:0:
448,192,129670,1,0,0:0:0:0:
320,192,129670,1,0,0:0:0:0:
192,192,129870,1,0,0:0:0:0:
320,192,130070,1,0,0:0:0:0:
192,192,130270,128,0,131070:0:0:0:0:
64,192,130470,1,0,0:0:0:0:
320,192,130870,1,0,0:0:0:0:
64,192,131270,5,0,0:0:0:0:
320,192,131270,1,0,0:0:0:0:
448,192,131270,1,0,0:0:0:0:
320,192,131470,1,0,0:0:0:0:
448,192,131470,1,0,0:0:0:0:
64,192,131470,1,0,0:0:0:0:
64,192,131870,1,0,0:0:0:0:
192,192,131870,1,0,0:0:0:0:
448,192,131870,1,0,0:0:0:0:
64,192,132270,1,0,0:0:0:0:
192,192,132270,1,0,0:0:0:0:
448,192,132270,1,0,0:0:0:0:
448,192,132670,1,0,0:0:0:0:
320,192,132670,1,0,0:0:0:0:
64,192,132670,128,0,133470:0:0:0:0:
192,192,133070,1,0,0:0:0:0:
320,192,133270,1,0,0:0:0:0:
448,192,133470,1,0,0:0:0:0:
192,192,133670,128,0,134470:0:0:0:0:
320,192,133670,1,4,0:0:0:0:
448,192,134070,128,0,134470:0:0:0:0:
320,192,134470,1,0,0:0:0:0:
64,192,134470,1,4,0:0:0:0:
Topic Starter
dosyeru
updated

Julie wrote:

recheck request~

Hyper
1|2|3|4|5|6|7
00:15:770 (15770|2,15870|6) - hmm you sure about these drum hitsound? 00:15:770 this part should be same as 00:15:670 , maybe snare | snare | kick ?
changed to drum clap and finish
00:17:170 (17170|4,17570|4) - these make Hyper harder then Another for this part XD!!
notes on 7 removed
00:24:470 (24470|7,24570|6,24670|4,24770|2) - don't feel this stair matching the sound, something like this 00:24:270 (24270|5,24370|3) for 00:24:470 (24470|7,24570|6) and 00:24:670 (24670|4,24770|2)
changed to 3-5 trills
00:25:670 (25670|5) - move to last column, feel like is the same as 00:24:870 (24870|1,24870|5) that have different sound + pitch
should be fine here
00:28:670 - suddendly one note? keep consistent here please :D
organ piano doesnt sound here, mm keep
00:32:570 (32570|4,32670|3,32770|5) - so you map this sound here but not in this part 00:33:370 + , either delete or map that part to, keep it consistent and you did it a bit later as well, probably because you have this note 00:33:470 (33470|0) as turn table.
So yeah about those 1st note :
00:33:070 (33070|0,33470|0) , 00:36:270 (36270|0,36670|0) - I don't suggest putting this as turn table since you didn't map this sound before and after as the 1st note, I don't know why only this part should, sound the same, is higher because you added hitsound on XD.
previously, mini jacks were on scratch lane at those points.
changed patters anyway


00:53:870 (53870|4) - delete, keep consistent, because you didn't map this drum sound near this part XD
representing a decrease in synth's sound volume. it should be fine
01:00:270 (60270|2) - delete? not as much important as these 01:00:070 (60070|5,60070|7,60470|3,60470|1)
keep
01:02:870 (62870|7,62870|5,63270|7,63270|5) - different drum sound, don't stack these :D
its fine. those notes can represent two same organs sounds also.

01:27:470 (87470|0,87670|0,87870|0) - Since I seen you play with the volume sound on cymbal for the 1st note, this might also be different volume , make these 01:27:670 (87670|0,87870|0) lower
01:28:670 (88670|0,88870|0) - ^
20% lower
01:30:270 (90270|0,90470|0) - wrong hitsound, also the same for "Another" , also this sound 01:30:470 (90470|0) your trying to match is here 01:30:370 , can have a 1st column note here 01:30:470 , if use correct hitsound
i hear that sound from music
01:31:870 (91870|7,91870|5) - make these diffenre from 01:31:270 (91270|7,91270|5,91470|5,91470|7,92270|5,92270|7) , can keep one note on last column )since match the pitch with 01:31:670 (91670|2,91670|6) ) just move the other
i see, but this should be fine
1st Kiai part in Hyper have more turn table then Another, might want to check that
it's ok

Let's go rank :D!! can poke me if want recheck something else
thank you for mods!!
as always not quoted mods are applied
LordRaika
Yo~ here's my BN Check as requested >w< :

Minor issue before Bubble....

BG : (epic)
Snap : .... (some ghost again...)
Audio : (yep i will ensure u, no hitsound problem ^^)
Timing :
Spread :
Pattern :
Metadata : (okay,confirmed)

[8K Another]
  1. 00:19:170 - ghost note T^T i cant approve this... remove this... before QAT remove this and Disqualify the map....
    The rest of this kind is not ghost, because it has some audible sound.... so just this ^^
[8K Hyper]
  1. 00:17:270 (17270|3) - why is this drum note? Shift+Q to fix this....
[8K Normal]
  1. 01:31:470 (91470|7,91870|7,92270|7) - this can be moved to 6th column to avoid unnecessary mini jack X_X
    because this supposed to be easy right? some mini jack like this doesnt fit....
  2. 01:55:670 (115670|7) - 7th column
  3. 02:11:470 (131470|3,131470|5,131870|2,131870|6) - Ctrl+J >w<
  4. 01:46:670 (106670|6,106670|2,106970|5,106970|3) - same, why not CTRL+J
Okay, for 4K ( you can do this for LASU )
First, for the creator.... Copy the LR_CymbalRDW.wav
paste and rename as soft-hitfinish.wav
then on all 4K dif,
:arrow: F6 > CTRL+A > Click "audio" tab > Custom1 > ok.
for all 4K ^^
This ^ solved the hitsound and all the pattern seems fine with me ^^

Fix it and i will be ready to to bubble it.... ^^
and the hitsound used is good as well...

FINAL Note : ask someone 00:00:803 - about this snap on.... XD is this good enough?
its fine with me thou... its jst.... 1/12 X_X asdasdasdasdf
All pattern is good, its fun... ^^
4K seems to have lots of mini jack XD but its okay.... its 4k

For now, i will mark it as
call me again after that.... i will bubble it~
Topic Starter
dosyeru
I will change hit-sounds file for 4K diffs, but let me make sure lasu agrees with a change.
Lasuさんへ
Finishヒットサウンドをデフォルトのものからthe LR_CymbalRDW.wav変更してもかまいませんか?


hit-sounds in 4K diffs are updated

LordRaika wrote:

Yo~ here's my BN Check as requested >w< :

Minor issue before Bubble....

BG : (epic)
Snap : .... (some ghost again...)
Audio : (yep i will ensure u, no hitsound problem ^^)
Timing :
Spread :
Pattern :
Metadata : (okay,confirmed)

[8K Another]
  1. 00:19:170 - ghost note T^T i cant approve this... remove this... before QAT remove this and Disqualify the map....
    The rest of this kind is not ghost, because it has some audible sound.... so just this ^^
removed

[8K Hyper]
  1. 00:17:270 (17270|3) - why is this drum note? Shift+Q to fix this....
that must be a Rin-chan's prank... fixed
[8K Normal]
  1. 01:31:470 (91470|7,91870|7,92270|7) - this can be moved to 6th column to avoid unnecessary mini jack X_X
    because this supposed to be easy right? some mini jack like this doesnt fit....
    no change, these notes follow same pitch, and instrument, so i dont want to move these notes.
    i also dont think this patterns increases map's difficulty and causes normal player to fail.
  2. 01:55:670 (115670|7) - 7th column changed patterns
  3. 02:11:470 (131470|3,131470|5,131870|2,131870|6) - Ctrl+J >w< done
  4. 01:46:670 (106670|6,106670|2,106970|5,106970|3) - same, why not CTRL+J done
Okay, for 4K ( you can do this for LASU )
First, for the creator.... Copy the LR_CymbalRDW.wav
paste and rename as soft-hitfinish.wav
then on all 4K dif,
:arrow: F6 > CTRL+A > Click "audio" tab > Custom1 > ok.
for all 4K ^^
This ^ solved the hitsound and all the pattern seems fine with me ^^

Fix it and i will be ready to to bubble it.... ^^
and the hitsound used is good as well...

FINAL Note : ask someone 00:00:803 - about this snap on.... XD is this good enough?
regarding this note, i already asked several players, and had comment like 'QAT may not allow this'
I believe that is not enough reason to change map.
since no one says further opinion, i think every one thinks 'it's ok to me'
From HOST's mod, this note is now placed at the best timing, which is not hard to play.


its fine with me thou... its jst.... 1/12 X_X asdasdasdasdf
All pattern is good, its fun... ^^
4K seems to have lots of mini jack XD but its okay.... its 4k

For now, i will mark it as
call me again after that.... i will bubble it~
thank you for your time :D
LordRaika
^^

Bubble

BG : ( epic )
Snap : ( no issue in my view )
Audio : ( all hitsound from me is checked , no worry )
Timing : ( no sv , no overlap timing )
Spread : ( as requirement )
Pattern : ( ^^b )
Metadata : ( confirmed )

Comment : >w< yep, imo,... this is cool enough that it can be qualify at once on next BN post.
Gratz~
Topic Starter
dosyeru
thank you, raikaaa :) :) ;) ;)
Harbyter
Kamikaze
LordRaika
datt hypeeeeeee....
somebody... bring the HYPE FROG HEREEEEEEEEEEE >w<
Starry-
I'm sorry, I'm going to have to pop this.

Reason: 4K diffs are insufficiently hitsounded.
They just have a few finishes.

I'll be happy to rebubble when the 4K diffs are hitsounded correctly, so call me back after you apply this. Overall this map is very clean, and I was going to qualify until I saw the hitsounds (or, lack of hitsounds).

[General]

Timing:
Audio:
BG:
Metadata:
Preview Point:
AiMod:

Turn off 'Widescreen Support' in 4K HD and 4K MX, since no storyboard.

Apart from that, I've never seen a map this clean before for general check. :P

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
___ ___ ___ ___ ___ ___ ___ ___
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | (8K)

[]

00:00:803 (803) - Okay, here's what I have to say about this starting note.
I think it should be placed 00:00:770 (770) - here, at the blue tick. This is clearly where the voice sample starts, if you listen at 25%, so it should be placed here.
Where it is placed originally is the highlight of the voice sample, and because it's, well, voice, you'll never get an accurate snap for this.
It'll be much safer and logical to move this note to the blue tick instead.

Also, in all diffs I don't really see the need for the kiai fountain right at the end.
134370,
134470,
134570,
Since the mapping ends at this point, there isn't a need for it.


[4K NM]

Needs to be hitsounded.

Read above about the starting note, should be on the blue tick. (vocal)

00:04:070 (4070|2) - I suggest making these notes pitch relevant to the kinda high pitch noise you hear.
Eg.
00:04:870 (4870|3) - Move to 1
00:05:670 (5670|1) - Move to 3
00:08:070 (8070|3) - Move to 2
00:08:470 (8470|2) - Move to 3
00:08:870 (8870|0) - Move to 1
00:09:270 (9270|1) - Move to 0
00:09:670 (9670|0) - Move to 1.

00:18:470 (18470|2,18470|3,18870|2,18870|1) - I want to make these pitch relevant without making things imbalanced. #
I suggest:
00:15:270 (15270|3,15670|2) - CTRL+G
00:16:070 (16070|3) - Move to 1
00:16:470 (16470|1,16870|1,17270|1,17670|1,18070|1) - Move to 2
00:18:470 (18470|2,18470|3) - CTRL+H.
00:19:270 (19270|2,19670|3) - CTRL+G?(Optional, for balance).

00:33:670 (33670|1,34070|2) - CTRL+G? More balanced.

00:43:070 (43070|0) - Move to 2? More balanced.
00:43:670 (43670|1,43870|2,44070|3,44070|1,44470|2,44470|0) - CTRL+H all of this. Much more pitch relevant.
00:44:870 (44870|1) - Move to 2, balance
00:45:670 (45670|2) - Move to 1, balance
00:46:070 (46070|1,46270|2) - Shift right by 1, balance.
00:46:670 (46670|3) - Move to 2, balance.

01:06:070 (66070) - Add? at 1.

01:09:870 (69870|3) - No need for LN, vocal isn't that long.

01:14:070 (74070|0) - Move to 1
01:14:270 (74270|1) - Move to 3
01:14:470 (74470|2) - Move to 0

01:14:470 (74470|2) - I think this should be an LN, maybe you can do this:
01:14:470 (74470|2) - Move to 3, make an LN up to 01:14:870 (74870) -
01:14:870 (74870|3) - Move to 0
01:15:270 (75270|2) - Move to 3 to balance the next section.
01:15:670 (75670|1) - Move to 2?

01:46:670 (106670|3,106670|2,106970|1,106970|2,107270|3,107270|0) - CTRL+H, pitch

[4K HD]

Needs to be hitsounded.

Read above about the starting note, should be on the blue tick (vocal).

Untick widescreen support.

00:04:870 (4870|2) - Move to 3 for balance?

00:36:870 (36870|0) - Move to 3? High pitched.

00:48:070 (48070|0,48070|2,48470|0,48470|2,48670|1,48670|3,49270|1) - CTRL+H all of this for pitch.
If you do this, move 00:49:270 (49270|1) - to 2?

00:57:670 (57670) - add, it isn't too hard to hit here.

01:22:270 (82270|1,82270|0,82670|1,82670|0) - Shift right by 1, to perfect pitch.
01:23:070 (83070|2) - Then move to 0 for pitch.

01:30:870 (90870|1,90870|2) - Shift left by 1 for pitch.

01:46:970 (106970|2) - Move to 1
01:47:270 (107270|1) - Move to 3, pitch.

[]

Pretty tired from here, call me back and I'll finish this mod.
LordRaika
Sry dosyeru... So as starry agree on the first snap note is not quite right....

Also i try to give 4k simple hitsound but...
Sry lasu.... You will have to hitsound it more ^^
Gl... Let starry knw after both of you fix it for rebubble...

I will qualify it after that
Topic Starter
dosyeru

Starry- wrote:

00:00:803 (803) - Okay, here's what I have to say about this starting note.
I think it should be placed 00:00:770 (770) - here, at the blue tick. This is clearly where the voice sample starts, if you listen at 25%, so it should be placed here.
Where it is placed originally is the highlight of the voice sample, and because it's, well, voice, you'll never get an accurate snap for this.
It'll be much safer and logical to move this note to the blue tick instead.
I understand this. moved

Also, in all diffs I don't really see the need for the kiai fountain right at the end.
134370,
134470,
134570,
Since the mapping ends at this point, there isn't a need for it.
needless to say, i think the fountain at the end would be great. that's why i mapped it.
when you finish songs, there is a bit of time til the result shows up, if you dont hit any keys.
player may enjoy that fountain as a visual effect of the map.
it does not affect anything, and like you said this fountain may not be needed in terms of playing.
however, i believe this fountain would add visual values on the map for some players like me.
this map-set will be updated after lasu takes care of the mods.
Topic Starter
dosyeru

LordRaika wrote:

Sry dosyeru... So as starry agree on the first snap note is not quite right....

Also i try to give 4k simple hitsound but...
Sry lasu.... You will have to hitsound it more ^^
Gl... Let starry knw after both of you fix it for rebubble...

I will qualify it after that
no problem at all. starry-'s statement ''this map is clean'' is enough to make me happy.
just let's deal with lasu's 4K diffs. there is no need to hurry.
-LASU-

Starry- wrote:

I'm sorry, I'm going to have to pop this.

Reason: 4K diffs are insufficiently hitsounded. 4K All diff fixed
They just have a few finishes.

I'll be happy to rebubble when the 4K diffs are hitsounded correctly, so call me back after you apply this. Overall this map is very clean, and I was going to qualify until I saw the hitsounds (or, lack of hitsounds).

[General]

Timing:
Audio:
BG:
Metadata:
Preview Point:
AiMod:

Turn off 'Widescreen Support' in 4K HD and 4K MX, since no storyboard. Widescreen off done

Apart from that, I've never seen a map this clean before for general check. :P

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)
___ ___ ___ ___ ___ ___ ___ ___
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | (8K)

[]

00:00:803 (803) - Okay, here's what I have to say about this starting note.
I think it should be placed 00:00:770 (770) - here, at the blue tick. This is clearly where the voice sample starts, if you listen at 25%, so it should be placed here.
Where it is placed originally is the highlight of the voice sample, and because it's, well, voice, you'll never get an accurate snap for this.
It'll be much safer and logical to move this note to the blue tick instead. 4K all diffs moved

Also, in all diffs I don't really see the need for the kiai fountain right at the end.
134370,
134470,
134570,
Since the mapping ends at this point, there isn't a need for it. no thanks

mod
[4K NM]

Needs to be hitsounded.

Read above about the starting note, should be on the blue tick. (vocal)

00:04:070 (4070|2) - I suggest making these notes pitch relevant to the kinda high pitch noise you hear.
Eg.
00:04:870 (4870|3) - Move to 1
00:05:670 (5670|1) - Move to 3
00:08:070 (8070|3) - Move to 2
00:08:470 (8470|2) - Move to 3
00:08:870 (8870|0) - Move to 1
00:09:270 (9270|1) - Move to 0
00:09:670 (9670|0) - Move to 1.
1axis→4axis snare pattern
00:18:470 (18470|2,18470|3,18870|2,18870|1) - I want to make these pitch relevant without making things imbalanced. #
I suggest:
00:15:270 (15270|3,15670|2) - CTRL+G
00:16:070 (16070|3) - Move to 1
00:16:470 (16470|1,16870|1,17270|1,17670|1,18070|1) - Move to 2
00:18:470 (18470|2,18470|3) - CTRL+H.
00:19:270 (19270|2,19670|3) - CTRL+G?(Optional, for balance).

00:33:670 (33670|1,34070|2) - CTRL+G? More balanced. no thanks 00:34:070 (34070|2) - and 00:35:070 (35070|0) - I want to put in the vicinity LN

00:43:070 (43070|0) - Move to 2? More balanced.
00:43:670 (43670|1,43870|2,44070|3,44070|1,44470|2,44470|0) - CTRL+H all of this. Much more pitch relevant.
00:44:870 (44870|1) - Move to 2, balance
00:45:670 (45670|2) - Move to 1, balance
00:46:070 (46070|1,46270|2) - Shift right by 1, balance.
00:46:670 (46670|3) - Move to 2, balance.

01:06:070 (66070) - Add? at 1. no thanks

01:09:870 (69870|3) - No need for LN, vocal isn't that long. 01:09:870 (69870|3) - LN end 01:10:070 - . 01:09:070 (69070|0) - LN end 01:09:270 - changed

01:14:070 (74070|0) - Move to 1
01:14:270 (74270|1) - Move to 3
01:14:470 (74470|2) - Move to 0

01:14:470 (74470|2) - I think this should be an LN, maybe you can do this: change pattern
01:14:470 (74470|2) - Move to 3, make an LN up to 01:14:870 (74870) -
01:14:870 (74870|3) - Move to 0
01:15:270 (75270|2) - Move to 3 to balance the next section.
01:15:670 (75670|1) - Move to 2?

01:46:670 (106670|3,106670|2,106970|1,106970|2,107270|3,107270|0) - CTRL+H, pitch
no reply→ok
[4K HD]

Needs to be hitsounded.

Read above about the starting note, should be on the blue tick (vocal).

Untick widescreen support.

00:04:870 (4870|2) - Move to 3 for balance? 

00:36:870 (36870|0) - Move to 3? High pitched.

00:48:070 (48070|0,48070|2,48470|0,48470|2,48670|1,48670|3,49270|1) - CTRL+H all of this for pitch.
If you do this, move 00:49:270 (49270|1) - to 2?

00:57:670 (57670) - add, it isn't too hard to hit here.

01:22:270 (82270|1,82270|0,82670|1,82670|0) - Shift right by 1, to perfect pitch.
01:23:070 (83070|2) - Then move to 0 for pitch. ? It has been already placed

01:30:870 (90870|1,90870|2) - Shift left by 1 for pitch.

01:46:970 (106970|2) - Move to 1
01:47:270 (107270|1) - Move to 3, pitch.
no reply→ok
[]

Pretty tired from here, call me back and I'll finish this mod.
mod thx-(^ω^) 

Topic Starter
dosyeru
updated

帰ってきたら私自身もチェックしてみます。
Starry-
I suggest to take a look again at my old mod and fix most things. They are suggestions yes, but there is no reason to decline most things, most of my suggestions make the map just aesthetically and playbility wise a lot better. (Especially pitch relevant parts - moving higher pitch notes right side, lower pitch left side).

So please look at my mod again.

[4K MX]

00:09:770 (9770|2,9870|1,10170|2,10270|1,10570|2,10670|1,10970|2,11070|1) - Look here at col1 and 2, it's very repetitive.
I suggest you rearrange this slightly so it doesn't happen.

00:37:170 (37170|2) - No noise here, unless you are mapping to the very very very small synth in the background.
if that is the case, add notes 00:37:970 (37970) - 00:38:170 (38170) - here.

00:43:470 (43470|0) - Why not just make it a roll pattern instead? Look here:
Something like this

01:01:970 (61970|1) - No noise
01:03:570 (63570|0,63570|2) - No real noise, no clue why 2 notes here

01:06:870 (66870|1) - Remove this and spread it out, to make it similar to 01:00:070 (60070|1) -

01:11:370 (71370|1) - No noise
01:18:770 (78770|1) - No noise
01:19:570 (79570|2) - No noise
01:20:370 (80370|1) - No noise

01:20:770 (80770) - But there is noise here, etc.

Just suggest to listen carefully at 25% and remove inaudible notes

01:36:070 (96070|1,96070|2) - Shift right by 1

02:08:870 (128870|0) - No reason to catch this LN
02:10:270 (130270|2) - ^, so many different pitches, best to just remove and spread out normal notes.

Will do 8K next after 4K is fixed
Call me back again
Topic Starter
dosyeru
エラーと思われる点が4つと気になった点が1つあったのでポストします
[4K HD]
00:20:670 (20670|0) - add LR-kick-low?
01:08:870 (68870|1,68870|3) - remove one kick.wav from either note?
02:06:470 (126470|3) - change snare to kick.wav?

[4K MX]
00:07:670 (7670|2) - ここまでの流れを汲むならここはKickのほうがいいかもしれません。
01:15:270 (75270|0) - add LR-Chm-soft?
-LASU-

Starry- wrote:

I suggest to take a look again at my old mod and fix most things. They are suggestions yes, but there is no reason to decline most things, most of my suggestions make the map just aesthetically and playbility wise a lot better. (Especially pitch relevant parts - moving higher pitch notes right side, lower pitch left side).old mod fixed

So please look at my mod again.
mod
[4K MX]

00:09:770 (9770|2,9870|1,10170|2,10270|1,10570|2,10670|1,10970|2,11070|1) - Look here at col1 and 2, it's very repetitive.
[Ex.1]
I suggest you rearrange this slightly so it doesn't happen.
rearrange

00:37:170 (37170|2) - No noise here, unless you are mapping to the very very very small synth in the background.
if that is the case, add notes 00:37:970 (37970) - 00:38:170 (38170) - here.
00:37:170 (37170|2) - remove

00:43:470 (43470|0) - Why not just make it a roll pattern instead? Look here:
[Ex.2]
Something like this
Because I thought easy to press better here

01:01:970 (61970|1) - No noise remove note and 01:01:870 (61870|2) - move to 1
01:03:570 (63570|0,63570|2) - No real noise, no clue why 2 notes here Because slightly sound is heard (playback rate25%) and 1notes remove

01:06:870 (66870|1) - Remove this and spread it out, to make it similar to 01:00:070 (60070|1) - 01:00:070 (60070|1) - pattern change https://osu.ppy.sh/ss/2792125

01:11:370 (71370|1) - No noise
01:18:770 (78770|1) - No noise
01:19:570 (79570|2) - No noise
01:20:370 (80370|1) - No noise
all remove
01:20:770 (80770) - But there is noise here, etc.
I removed some note
Just suggest to listen carefully at 25% and remove inaudible notes

01:36:070 (96070|1,96070|2) - Shift right by 1
change
02:08:870 (128870|0) - No reason to catch this LN
02:10:270 (130270|2) - ^, so many different pitches, best to just remove and spread out normal notes.
Sorry I'm intentionally anti and My LN style
Will do 8K next after 4K is fixed
Call me back again

dosyeru wrote:

エラーと思われる点が4つと気になった点が1つあったのでポストします
[4K HD]
00:20:670 (20670|0) - add LR-kick-low?
01:08:870 (68870|1,68870|3) - remove one kick.wav from either note?
02:06:470 (126470|3) - change snare to kick.wav?

[4K MX]
00:07:670 (7670|2) - ここまでの流れを汲むならここはKickのほうがいいかもしれません。
01:15:270 (75270|0) - add LR-Chm-soft?
全部修正しました。

Topic Starter
dosyeru
updated
Starry-
Ok I'm glad the 4K is looking better now.
I just want to say 1 more thing about it.

4K NM
00:04:870 (4870|3) - Move to 1
00:05:670 (5670|1) - Move to 3
00:08:070 (8070|3) - Move to 2
00:08:470 (8470|2) - Move to 3
00:08:870 (8870|0) - Move to 1
00:09:270 (9270|1) - Move to 0
00:09:670 (9670|0) - Move to 1


These parts aren't really snare patterns if they have a chime hitsound, I don't really see why they shouldn't be pitch relevant.
Look at 8K Normal, it does this pitch thing really well.

4K MX:
02:08:870 (128870|0) - No reason to catch this LN
02:10:270 (130270|2) - ^, so many different pitches, best to just remove and spread out normal notes.


This isn't really a style, it just doesn't make sense.
02:08:870 (128870|0) - This LN, the vocal starts at 02:08:670 (128670) - , so there's no reason for it

02:10:270 (130270|2) - This LN has different pitch vocals, it makes no sense for a single LN. You can do something like this instead
02:10:070 (130070|3) - start


[8K Normal]Why is this OD8.5? I know 0 LNs, but only new players will play this, and they don't particularly have good accuracy coming into the game.
Reduce to OD7.5 or OD8 maximum.

00:22:470 (22470|0) - note here but not here? 00:25:670 (25670) - . Inconsistent imo, add a note at 0 there.

From 00:25:670 (25670|1) - to 00:40:070 (40070|1) - , no notes in col1.
From 00:22:470 (22470|7) - to 00:35:870 (35870|7) - , no notes in col7.
Best to rearrange some patterns to make it more balanced in these parts.

00:44:870 (44870) - Why not add a note at 4 here? You use 3 note chords sometimes, and this part is emphasised a lot.

01:02:870 (62870|3,62870|7,63270|7,63470|3,63670|5,63870|7,64270|7,64470|3,64670|7) - I'm sure this section you can rearrange some notes here to make it more pitch relevant, this doesn't look too good and I'm not sure why it's here.

01:58:870 (118870|2,118870|4,119270|4,119270|2,119470|1,119470|3) - Feels kinda awkward hitting this same chord twice.
Perhaps move 01:59:270 (119270|4,119270|2) - somewhere else (eg. at 5-7)

02:14:470 (134470) - lots of emphasis, add at 0 or 4.

Rest seems fine.

[8K Hard]

00:33:370 (33370|6,33470|4,33570|2) - Shift right by 1, feels a lot better to be 7-5-3-1 pattern coming off this

01:43:670 (103670|2) - Move to 1
01:43:970 (103970|6) - Move to 7, feels a lot better (play testing)

[8K Another]

I don't have many issues here, but there's some notes which don't really seem to be mapped to anything.
Kinda similar issues to 4K diffs.
Eg.
01:19:570 (79570|6) -
01:20:370 (80370|7) -
etc.
These noises aren't audible to the player so I don't see why they should be mapped,
check on 25% throughout the main kiai section of the song and try to remove the notes, like LASU did in the 4k diff.

[]

One last thing - rename 4K diffs to 'Normal, Hyper, Another' to be consistent with the 8K diffs, otherwise it makes no sense.

I'll come back for 1 last general / hitsound check too.
Harbyter
uhmm LASU sorry for that first vocal lol
Topic Starter
dosyeru

Starry- wrote:

[8K Normal]Why is this OD8.5? I know 0 LNs, but only new players will play this, and they don't particularly have good accuracy coming into the game.
Reduce to OD7.5 or OD8 maximum.

i believe OD 8.5 is optimized settings for all players.
First, this OD 8.5 does not cause beginners to fail.
those beginners who failed this map simply dont know what key to hit while playing, and will fail regardless of how high/low OD is.
it is pointless to set the OD for the those beginners.
if anyone says they failed because of OD for sure, i would reduce HP drain instead.
second, i found OD 8.5 is best settings for players who love to try getting high accuracy on easy maps.
you stated only new players would play this, but i think not only new players play Normal. this is no questions if you see the any ranking chart.
8 may be easy enough, but 9 would be enjoyable for less players on the purpose.
8.5 gives rainbow 300 (... how do you say the highest score judgement. do i say this correctly? :o :o ) to players as long as they pay attention.
this encourages Hyper or Another players who play Normal accidentally(lol), or players who, like i said, love to seek high ACC on eacy map to play Normal diff more.
these are why i use OD 8.5 in my 3 diffs.


From 00:22:470 (22470|7) - to 00:35:870 (35870|7) - , no notes in col7.
00:28:670 (28670|7) - there is
Best to rearrange some patterns to make it more balanced in these parts.

00:44:870 (44870) - Why not add a note at 4 here? You use 3 note chords sometimes, and this part is emphasised a lot.
add on 0

01:58:870 (118870|2,118870|4,119270|4,119270|2,119470|1,119470|3) - Feels kinda awkward hitting this same chord twice.
Perhaps move 01:59:270 (119270|4,119270|2) - somewhere else (eg. at 5-7)
rearranged. awkwardness would be resolved.
[]

One last thing - rename 4K diffs to 'Normal, Hyper, Another' to be consistent with the 8K diffs, otherwise it makes no sense.
i repeat my reply to previous mod about this since no one answers to my concern.

You definitely need a "8K" within the diff name so as to make it rankable, the diff name itself is a bit subjective, it's better to make the naming consistent though

This brought me a concern. my point is that I don't want players to misunderstand what each key-set looks like before they play.
I think it's more likely to happen that player expects this 8K MX map is piano or symmetrical style and consists of LNs from its name, even though my 8k maps are obviously not.
i will change my diff names if my concern above is just a ridiculous worry :o , and players can correctly expect what they are going to play from those diff names you suggested.
thank you for mods. i applied any mods that i dont quote.
Starry-

dosyeru wrote:

i believe OD 8.5 is optimized settings for all players.
First, this OD 8.5 does not cause beginners to fail.
those beginners who failed this map simply dont know what key to hit while playing, and will fail regardless of how high/low OD is.
it is pointless to set the OD for the those beginners.
if anyone says they failed because of OD for sure, i would reduce HP drain instead.
second, i found OD 8.5 is best settings for players who love to try getting high accuracy on easy maps.
you stated only new players would play this, but i think not only new players play Normal. this is no questions if you see the any ranking chart.
8 may be easy enough, but 9 would be enjoyable for less players on the purpose.
8.5 gives rainbow 300 (... how do you say the highest score judgement. do i say this correctly? :o :o ) to players as long as they pay attention.
this encourages Hyper or Another players who play Normal accidentally(lol), or players who, like i said, love to seek high ACC on eacy map to play Normal diff more.
these are why i use OD 8.5 in my 3 diffs.
I disagree and I'm sure many other people will too. OD8.5 gives a tighter judgement window which isn't ideal for newer players, who perhaps may not have experienced another rhythm game before or is new to osu!mania. They might know what key to press - but since they are a new player, their timing and accuracy might also be a bit off. This is a normal difficulty we're talking about, we design the map for the new players coming into the game, not those who are more experienced. That is simply the dynamic of how mapping for a target audience works.

Simply just reduce it to OD8 and it will be fine.

dosyeru wrote:

This brought me a concern. my point is that I don't want players to misunderstand what each key-set looks like before they play.
I think it's more likely to happen that player expects this 8K MX map is piano or symmetrical style and consists of LNs from its name, even though my 8k maps are obviously not.
i will change my diff names if my concern above is just a ridiculous worry :o , and players can correctly expect what they are going to play from those diff names you suggested.
No-one expects 'MX' to be an LN filled map compared to a difficulty named called 'Another'. This is osu!mania, people are free to name them what they want, so long as it is consistent. The difficulty name suggests 'how hard the map is', nothing more in this case. It doesn't suggest what map features, or how many LNs it has.

Consistency is the big issue here, I've read the previous posts before. It's honestly best to just rename each difficulty to
  1. -LASU-'s 4K NM
  2. -LASU-'s 4K HD
  3. -LASU-'s 4K MX
  4. 8K NM
  5. 8K HD
  6. 8K MX
or

  1. -LASU-'s 4K Normal
  2. -LASU-'s 4K Hyper
  3. -LASU-'s 4K Another
  4. 8K Normal
  5. 8K Hyper
  6. 8K Another
to be consistent. The difficulty name doesn't suggest anything but the difficulty of the map.


Also, I'll take a look at the map again soon, and look out for some more general things. Also -LASU- should check my last post too.
Sorry if it seems like I'm being too strict, I want this map ranked too, so don't get the wrong idea. ;p
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