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goreshit - tatu'd lolis (extended mix)

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Topic Starter
Victoire
This beatmap was submitted using in-game submission on maandag 13 juli 2015 at 05:18:46

Artist: goreshit
Title: tatu'd lolis (extended mix)
Tags: breakcore lolicore marathon mlfaw my love feels all wrong
BPM: 176
Filesize: 11193kb
Play Time: 06:23
Difficulties Available:
  1. Victoire (5,49 stars, 1930 notes)
Download: goreshit - tatu'd lolis (extended mix)
Information: Scores/Beatmap Listing
---------------
dude I want this approved.
wetdog123
just a suggestion:

01:35:118 (10,11,12,13) - I'd recommend you unstack these and all parts of the map like it. You could unstack them in the same way these ( 01:29:663 (1,2,3,4) - ) aren't stacked










le reddit army
Topic Starter
Victoire

Endemic wrote:

just a suggestion:

01:35:118 (10,11,12,13) - I'd recommend you unstack these and all parts of the map like it. You could unstack them in the same way these ( 01:29:663 (1,2,3,4) - ) aren't stacked
Good tip, updated with this change. Thanks!

does this count as a mod I'm supposed to give kudosu for?
wetdog123

Antarus wrote:

does this count as a mod I'm supposed to give kudosu for?
It's not that big of a mod so i dunno
Topic Starter
Victoire
A friend of mine, Poofin, modded the map, but for some reason didn't decide to actually post it here and instead sent the mod as a txt. He'll hopefully post here after Christmas.

Poofin wrote:

00:17:561 (1,2,3,4) - why is this the only part mapped differently when the music is the same - Changed
00:35:288 (1,2,3,4) - same as above; it would make more sense to have this as the first or last of the set rather than ~3/4 in - Changed.
00:43:470 (1,2,3,4,5,6,7,8,9) - 2-5 stays, 00:44:152 (no beat),00:44:237 (6,7,8,9). so in essence slider 4 notes, space, 4 notes, 10-12. -
I feel like that is more consistant with what you did the combo before because as of now you are mapping on differnt parts - Really not a fan of this. Having a 4-note stream in itself is generally against how I usually map (and how the rest of this map goes), and starting on a blue tick again also doesn't fit with anywhere else in the map.
01:01:198 (7,1) - i think the spinner comes in where is 7 is - Start of the spinner doesn't really matter, I don't think.
01:20:288 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this is personal but never been a fan of triplets that change spacings. looks off and not too sure about placement either cause of it - Changed.
01:22:163 (6,7,8) - not sure about sliders ending on the main beats like that nor do i think they are consistnat with 01:21:652 (1,2,3,4,5) - Changing this would make it stop fitting with the music.
01:25:658 (17) - i almost dont want this note here. cant really explain but its like you have two half triplets, one starting with the 5 slider and another at the 1 repeat slider - Yeah, I can see what you mean. Fixed.
01:28:555 (12,13) - doesnt this area also get a kai time? - Yes, it does, now ^^"
01:31:879 (6,7,8,9) - either all sliders or slider+note+slider+note - I don't like slider-note (x2), and I'm not sure how you'd want it to be all sliders.
01:33:073 (3,4,5,6) - maybe spaced slightly closer idk - Changed.
01:34:948 (9) - is right on top of 7 and at the end of 11. cluttered - Changed.
01:36:652 (3,4,5,6,7) - i think you can be more creative with this part. much potential such lack much wow - Also changed.
01:41:595 (4,5) - was kinda expecting another slider - I don't see any problem with this.
01:46:965 (4,5) - this is kinda far compared to the rest and in general - Removed the circle.
01:47:391 (1,2,3,4,5,6,7,8) - there is something here that is missing. possibly something before 6. listen slow search for inconsistancy - I don't see anything wrong here.
02:05:118 (9,1,2,3) - personally i think this is a little too spaced - Changed.
02:06:652 (4) - new combo here? then you can make it 6 and 6 - Changed some combos around here, not sure if it's helped this specifically, though.
02:31:027 (5,1) - end of 5 intrudes on next combo. - I'm sorry, what?
02:51:482 (1,2,3,4) - not a fan, kinda crude looking - Changed.
03:19:266 (3,4,5,6,7,8) - theres a lot in such little space. not big but just a observation - Only thing I changed was making the big slider fit the stream a little more :P
03:20:629 (3,4,5,6,7) - slighly obscures readablility - I made a change here, not sure if it's the right one.
03:48:925 (1,2,3,4) - once again not a fan of this syle. slighly deviates from your orignial design if that makes sense at all - Changed.
03:49:948 (7,8,9,10,1) - is the 8 being out of place intentional or not cause it looks off - Nothing here is out of place, I don't think. The 7 is somewhat more downwards to ease in the stream from the slider. The 8 is just the corner of the stream.
03:54:379 (1,2,3,4,5,6,7) - its a little too stacked, give it just a bit more space so that it doesnt look too stacked - Changed.
04:12:448 (5) - so lonely repeat slider seems lost. maybe end of the combo should have one too? - Changed.
04:22:675 (7,8,9,10,1,2,3,4) - aestetics - Fixed.
05:38:868 (6,1) - maybe make 6 a slider and 1 not? not sure about this one - Changed, turned 6 into a slider (but kept 1 as a slider too)


Extra Notes: Use auto+dt and watch your map. Anything that catches your eye, regardless of what it is, may need revision.
-aestetics, readablilty, patterens, flow, anything
Stormdro
Better late than never:
00:06:311 (7) – why is this the only different slider in the first part?
00:08:186 (2,3,4,5,6) – the jumps get bigger which seem to be unnecessary, but they don’t lead in as well as they could. I would suggest changing the angle of the sliders to lead in more or changing them to be curves instead so that it creates a more rounded circle, which I think is what they are trying to do?
00:12:788 (4,5,6) – the change in direction that these notes give seems a little too heavy, might want to ease in the change with 00:12:448 (2,3,4) – and make a gradual angle change that leads in to the direction change.
00:16:198 (1,2,3,4,5,6) – why is this part the only part with claps?
00:25:061 (5) – I think this note is too hidden under previous sliders, it would be easier to spot if it you moved it a bit more by moving it up or down, though this will require change in the other sliders.
00:28:129 (5) –I think that this slider should be the same as the others in that it ends on the red tick, it sounds out of place compared to the others.
Same for 00:39:038 (11) and 00:40:402 (6)
00:33:754 (7,8) – I think if the 7 seven slider had one reverse arrow it would sound better than having both the 7 and 8 sliders.
00:36:652 (1,2,3,4,5,6) – in this pattern why is the 5 slider the only one directing inwards?
00:55:913 (1,2,3,4) – I think that the 2 and 4 circles should be sliders instead, this gets rid of the problem of moving from blue ticks to red ticks and I think fits the rhythm more, as well as being more consistent with 00:56:936 (5,6,7,8)
00:40:402 (6) –I think if these were replaced with 2 ¼ sliders it would feel more in rhythm with the song.
01:23:442 (2,4) – I think replacing these with 2 ¼ sliders would also fit better, like at 00:55:913
01:32:391 (9) – I think this would work better as a slider and if 01:32:561 (1) was twice as long and with a reverse arrow instead of having 01:32:732 (2)
02:23:868 (8) – If this was twice as long it would go better with the voice if that’s what you want.
02:52:846 (1,2) – Replacing these with a slider or putting a circle before them would fit more, they sound out of place on their own, like you did with these 02:55:487 (1,2,3)
03:05:970 (5,6) –I think these should be the same as 03:08:698 (5,6) or the other way around. Maybe putting a slider on 03:09:038 (7) as well, similar to 02:52:846
03:53:698 (5) – Replacing this with 2 ¼ sliders would fit better with the song, even though there isn’t a voice over this part.
04:23:016 (1,2,3,4) –I think if these were 2 sliders instead it would fit better with what you’ve done before.
04:56:169 (2) –I think if this was 1/3 or its length and having the new 04:55:913 (1,2) repeat at 04:56:425
04:57:703 (5,6,7,8) –Something feels off about this part to me.
05:02:135 (9) –I think separating this into a circle and a slider would fit more.
05:16:879 (4) – I think having a slider fall on the blue tick in this would hit the rhythm more.
06:05:118 (1,2,3,4) and 06:16:027 (1,2,3,4) the lack of movement slows the map down a lot which I don’t think suits the rest of the map, maybe making them a little further apart?
Poofin
Reposting as suggested

00:17:561 (1,2,3,4) - why is this the only part mapped differently when the music is the same
00:35:288 (1,2,3,4) - same as above; it would make more sense to have this as the first or last of the set rather than ~3/4 in
00:43:470 (1,2,3,4,5,6,7,8,9) - 2-5 stays, 00:44:152 (no beat),00:44:237 (6,7,8,9). so in essence slider 4 notes, space, 4 notes, 10-12.
I feel like that is more consistant with what you did the combo before because as of now you are mapping on differnt parts
01:01:198 (7,1) - i think the spinner comes in where is 7 is
01:20:288 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this is personal but never been a fan of triplets that change spacings. looks off and not too sure about placement either cause of it
01:22:163 (6,7,8) - not sure about sliders ending on the main beats like that nor do i think they are consistnat with 01:21:652 (1,2,3,4,5)
01:25:658 (17) - i almost dont want this note here. cant really explain but its like you have two half triplets, one starting with the 5 slider and another at the 1 repeat slider
01:28:555 (12,13) - doesnt this area also get a kai time?
01:31:879 (6,7,8,9) - either all sliders or slider+note+slider+note
01:33:073 (3,4,5,6) - maybe spaced slightly closer idk
01:34:948 (9) - is right on top of 7 and at the end of 11. cluttered
01:36:652 (3,4,5,6,7) - i think you can be more creative with this part. much potential such lack much wow
01:41:595 (4,5) - was kinda expecting another slider
01:46:965 (4,5) - this is kinda far compared to the rest and in general
01:47:391 (1,2,3,4,5,6,7,8) - there is something here that is missing. possibly something before 6. listen slow search for inconsistancy
02:05:118 (9,1,2,3) - personally i think this is a little too spaced
02:06:652 (4) - new combo here? then you can make it 6 and 6
02:31:027 (5,1) - end of 5 intrudes on next combo.
02:51:482 (1,2,3,4) - not a fan, kinda crude looking
03:19:266 (3,4,5,6,7,8) - theres a lot in such little space. not big but just a observation
03:20:629 (3,4,5,6,7) - slighly obscures readablility
03:48:925 (1,2,3,4) - once again not a fan of this syle. slighly deviates from your orignial design if that makes sense at all
03:49:948 (7,8,9,10,1) - is the 8 being out of place intentional or not cause it looks off
03:54:379 (1,2,3,4,5,6,7) - its a little too stacked, give it just a bit more space so that it doesnt look too stacked
04:12:448 (5) - so lonely repeat slider seems lost. maybe end of the combo should have one too?
04:22:675 (7,8,9,10,1,2,3,4) - aestetics
05:38:868 (6,1) - maybe make 6 a slider and 1 not? not sure about this one


Extra Notes: Use auto+dt and watch your map. Anything that catches your eye, regardless of what it is, may need revision.
-aestetics, readablilty, patterens, flow, anything
Topic Starter
Victoire

Stormdro wrote:

Better late than never:
00:06:311 (7) – why is this the only different slider in the first part? - Changed
00:08:186 (2,3,4,5,6) – the jumps get bigger which seem to be unnecessary, but they don’t lead in as well as they could. I would suggest changing the angle of the sliders to lead in more or changing them to be curves instead so that it creates a more rounded circle, which I think is what they are trying to do? - Curved the sliders and made them (hopefully) flow a little better.
00:12:788 (4,5,6) – the change in direction that these notes give seems a little too heavy, might want to ease in the change with 00:12:448 (2,3,4) – and make a gradual angle change that leads in to the direction change. - The change in direction of the last slider follows the reverse of flow leading into 00:13:129 (6) - , it should be fine.
00:16:198 (1,2,3,4,5,6) – why is this part the only part with claps? It's not, actually, but I do agree that they shouldn't be here.
00:25:061 (5) – I think this note is too hidden under previous sliders, it would be easier to spot if it you moved it a bit more by moving it up or down, though this will require change in the other sliders. - Fixed.
00:28:129 (5) –I think that this slider should be the same as the others in that it ends on the red tick, it sounds out of place compared to the others.
Same for 00:39:038 (11) and 00:40:402 (6) - I prefer how it is right now, because it provides a bit of variation, and follows the music more closely.
00:33:754 (7,8) – I think if the 7 seven slider had one reverse arrow it would sound better than having both the 7 and 8 sliders. Fixed.
00:36:652 (1,2,3,4,5,6) – in this pattern why is the 5 slider the only one directing inwards? To accomodate the change of flow after it.
00:55:913 (1,2,3,4) – I think that the 2 and 4 circles should be sliders instead, this gets rid of the problem of moving from blue ticks to red ticks and I think fits the rhythm more, as well as being more consistent with 00:56:936 (5,6,7,8) Changed, although not exactly what I think you had in mind
00:40:402 (6) –I think if these were replaced with 2 ¼ sliders it would feel more in rhythm with the song. - You addressed this earlier.
01:23:442 (2,4) – I think replacing these with 2 ¼ sliders would also fit better, like at 00:55:913 - Changed.
01:32:391 (9) – I think this would work better as a slider and if 01:32:561 (1) was twice as long and with a reverse arrow instead of having 01:32:732 (2) -Changed.
02:23:868 (8) – If this was twice as long it would go better with the voice if that’s what you want. I prefer how it is right now.
02:52:846 (1,2) – Replacing these with a slider or putting a circle before them would fit more, they sound out of place on their own, like you did with these 02:55:487 (1,2,3) Replaced them with a slider.
03:05:970 (5,6) –I think these should be the same as 03:08:698 (5,6) or the other way around. Maybe putting a slider on 03:09:038 (7) as well, similar to 02:52:846 - Changed the first one of these, not the second though.
03:53:698 (5) – Replacing this with 2 ¼ sliders would fit better with the song, even though there isn’t a voice over this part. - Changed.
04:23:016 (1,2,3,4) –I think if these were 2 sliders instead it would fit better with what you’ve done before. - Changed.
04:56:169 (2) –I think if this was 1/3 or its length and having the new 04:55:913 (1,2) repeat at 04:56:425 - I really don't know what you mean here.
04:57:703 (5,6,7,8) –Something feels off about this part to me. - I changed it a little bit, but this line is pretty vague.
05:02:135 (9) –I think separating this into a circle and a slider would fit more. - Changed.
05:16:879 (4) – I think having a slider fall on the blue tick in this would hit the rhythm more. - I'd rather leave this alone.
06:05:118 (1,2,3,4) and 06:16:027 (1,2,3,4) the lack of movement slows the map down a lot which I don’t think suits the rest of the map, maybe making them a little further apart? - Put them a little further apart.

Thanks for modding, Stormdro and Poofin (who reposted his mod so I could give him his deserved Kudosu, response reposted below)

SPOILER

Poofin wrote:

Reposting as suggested

00:17:561 (1,2,3,4) - why is this the only part mapped differently when the music is the same - Changed
00:35:288 (1,2,3,4) - same as above; it would make more sense to have this as the first or last of the set rather than ~3/4 in - Changed.
00:43:470 (1,2,3,4,5,6,7,8,9) - 2-5 stays, 00:44:152 (no beat),00:44:237 (6,7,8,9). so in essence slider 4 notes, space, 4 notes, 10-12. -
I feel like that is more consistant with what you did the combo before because as of now you are mapping on differnt parts - Really not a fan of this. Having a 4-note stream in itself is generally against how I usually map (and how the rest of this map goes), and starting on a blue tick again also doesn't fit with anywhere else in the map.
01:01:198 (7,1) - i think the spinner comes in where is 7 is - Start of the spinner doesn't really matter, I don't think.
01:20:288 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this is personal but never been a fan of triplets that change spacings. looks off and not too sure about placement either cause of it - Changed.
01:22:163 (6,7,8) - not sure about sliders ending on the main beats like that nor do i think they are consistnat with 01:21:652 (1,2,3,4,5) - Changing this would make it stop fitting with the music.
01:25:658 (17) - i almost dont want this note here. cant really explain but its like you have two half triplets, one starting with the 5 slider and another at the 1 repeat slider - Yeah, I can see what you mean. Fixed.
01:28:555 (12,13) - doesnt this area also get a kai time? - Yes, it does, now ^^"
01:31:879 (6,7,8,9) - either all sliders or slider+note+slider+note - I don't like slider-note (x2), and I'm not sure how you'd want it to be all sliders.
01:33:073 (3,4,5,6) - maybe spaced slightly closer idk - Changed.
01:34:948 (9) - is right on top of 7 and at the end of 11. cluttered - Changed.
01:36:652 (3,4,5,6,7) - i think you can be more creative with this part. much potential such lack much wow - Also changed.
01:41:595 (4,5) - was kinda expecting another slider - I don't see any problem with this.
01:46:965 (4,5) - this is kinda far compared to the rest and in general - Removed the circle.
01:47:391 (1,2,3,4,5,6,7,8) - there is something here that is missing. possibly something before 6. listen slow search for inconsistancy - I don't see anything wrong here.
02:05:118 (9,1,2,3) - personally i think this is a little too spaced - Changed.
02:06:652 (4) - new combo here? then you can make it 6 and 6 - Changed some combos around here, not sure if it's helped this specifically, though.
02:31:027 (5,1) - end of 5 intrudes on next combo. - I'm sorry, what?
02:51:482 (1,2,3,4) - not a fan, kinda crude looking - Changed.
03:19:266 (3,4,5,6,7,8) - theres a lot in such little space. not big but just a observation - Only thing I changed was making the big slider fit the stream a little more :P
03:20:629 (3,4,5,6,7) - slighly obscures readablility - I made a change here, not sure if it's the right one.
03:48:925 (1,2,3,4) - once again not a fan of this syle. slighly deviates from your orignial design if that makes sense at all - Changed.
03:49:948 (7,8,9,10,1) - is the 8 being out of place intentional or not cause it looks off - Nothing here is out of place, I don't think. The 7 is somewhat more downwards to ease in the stream from the slider. The 8 is just the corner of the stream.
03:54:379 (1,2,3,4,5,6,7) - its a little too stacked, give it just a bit more space so that it doesnt look too stacked - Changed.
04:12:448 (5) - so lonely repeat slider seems lost. maybe end of the combo should have one too? - Changed.
04:22:675 (7,8,9,10,1,2,3,4) - aestetics - Fixed.
05:38:868 (6,1) - maybe make 6 a slider and 1 not? not sure about this one - Changed, turned 6 into a slider (but kept 1 as a slider too)


Extra Notes: Use auto+dt and watch your map. Anything that catches your eye, regardless of what it is, may need revision.
-aestetics, readablilty, patterens, flow, anything
Badis
This map is a masterpiece , hope its gonna get ranked !! ;w;
Alleria
Masterpiece.
Phos-
Hi; sorry for the late mod, irl problems.

[General]
  1. You should add some tags, it's not very efficient just leaving the field empty. Add some words that relate to the song, but the words you add must not already be part of the metadata
[Victoire]
  1. 00:21:311 (7) - This kind of slider isn't rankable, since the red points are being manipulated to make the slider ball stop. This is not the intended purpose, so it is unrankable and should be changed.
  2. 00:21:737 (8) - Add an NC here, since it is on a downbeat. Your NC pattern on this part of the song is one NC per downbeat, so it doesn't make much sense not to have one here.
  3. 01:35:459 (11) - Again, add an NC like I mentioned above.
  4. 01:55:658 (12,1,2,3) - Nothing in the music can justify the change in spacing, which will throw off the player. For this reason, I think you should change it.
  5. 03:21:311 (7,2) - Autostacking doesn't take place here, so the poorly done stack doesn't look very pleasent. You should fix this if you can. Make sure that both ends are in the exact same location.
  6. 03:53:357 (3,4) - You should fix this blanket, it doesn't look very nice atm.
  7. 04:11:254 (4,5) - This spacing change doesn't make too much sense; nothing in the music can justify it because the music here is the same as the music at 04:10:743 (1,2) - , for example, which is spaced normally.
  8. 05:25:743 (3) - Slider can be improved. If you look closely, then you can see that the bump isn't even on both sides. The right side of it goes much further out than the left side, which looks poor. I suggest you fix this~
  9. 06:12:788 (6,7) - This pattern has two issues; (6)'s end is too close to the border of (7), and the blanket is done poorly. Both of these can degrade your map's aesthetics, so I suggest fixing these.
A very unique style that uses slider leiniency very well. This map has potentially, but aesthetics could use a bit of work imo. Great job on the hitsounding as well.

I shot a star, good luck!
Topic Starter
Victoire

[ Faded ] wrote:

Hi; sorry for the late mod, irl problems.

[General]
  1. You should add some tags, it's not very efficient just leaving the field empty. Add some words that relate to the song, but the words you add must not already be part of the metadata - I added some tags, dunno if they suffice though.
[Victoire]
  1. 00:21:311 (7) - This kind of slider isn't rankable, since the red points are being manipulated to make the slider ball stop. This is not the intended purpose, so it is unrankable and should be changed. - Fixed
  2. 00:21:737 (8) - Add an NC here, since it is on a downbeat. Your NC pattern on this part of the song is one NC per downbeat, so it doesn't make much sense not to have one here. - Fixed as well.
  3. 01:35:459 (11) - Again, add an NC like I mentioned above. - NC added on the slider before the one quoted.
  4. 01:55:658 (12,1,2,3) - Nothing in the music can justify the change in spacing, which will throw off the player. For this reason, I think you should change it. - Fixed
  5. 03:21:311 (7,2) - Autostacking doesn't take place here, so the poorly done stack doesn't look very pleasent. You should fix this if you can. Make sure that both ends are in the exact same location. - Yep, could and did fix.
  6. 03:53:357 (3,4) - You should fix this blanket, it doesn't look very nice atm. - Fixed.
  7. 04:11:254 (4,5) - This spacing change doesn't make too much sense; nothing in the music can justify it because the music here is the same as the music at 04:10:743 (1,2) - , for example, which is spaced normally. - This is fixed now too.
  8. 05:25:743 (3) - Slider can be improved. If you look closely, then you can see that the bump isn't even on both sides. The right side of it goes much further out than the left side, which looks poor. I suggest you fix this~ - So finicky, but fixed.
  9. 06:12:788 (6,7) - This pattern has two issues; (6)'s end is too close to the border of (7), and the blanket is done poorly. Both of these can degrade your map's aesthetics, so I suggest fixing these. - Aaand fixed.
A very unique style that uses slider leiniency very well. This map has potentially, but aesthetics could use a bit of work imo. Great job on the hitsounding as well.

I shot a star, good luck!
Thank you very much for modding and for the star!
An Yanyan
good maps
Keada
Hi there owo/
M4M :>


  • General

  1. Try to add some combo colours that fits with the background :> because these doesnt fit at all >.<
  2. You can disable this (unless youre planning on making a Storyboard, then uncheck this) :>


  • Victoire

  1. 00:03:925 (1,2,3,4,5,6,7,8,9,10,11,12) - you could use the same spacing on this whole stream, because the music doesnt build up here
  2. 00:41:936 (1,2,3) - these 3 notes doesnt look that good tbh (personal preference)
  3. 01:28:470 - this feels a bit weird, try placing a single 01:28:300 - and a triple 01:28:470 - it should be an important beat there and it doesnt fit on the end of a slider
  4. 02:06:396 (1,2,3) - try giving these more form, looks cluttered to me
  5. 03:19:266 (3,4,5,6,7) - this doesnt look good (personal preference) try giving it more form, like this
  6. 03:49:948 (7,8,9,10,1) - this stream does not feel good, try like this
  7. 03:53:698 (5) - have the same DS here as these two 03:53:357 (3,4) - around x:213 y:227 should be fine :>
  8. 04:14:664 (1,2,3) - try not to stack these with the singles before, makes it hard to read, space them out a little more
  9. 04:24:294 (11) - distance space this note between here 04:24:038 (10,1) - around x:458 y:163 should be fine :D
  10. 04:24:720 (2,3,4) - same with this
  11. 04:39:720 (5,6,7) - ^
  12. 04:41:084 (3,4,5) - ^
  13. 04:42:703 (4) - place at x:365 y:230
  14. 05:12:448 (4,5,6) - do like this instead
  15. 05:15:175 (4,5,6) - same as I said above, it loses flow tbh
  16. 05:29:067 (8,9,10,11) - recreate this stream, doesnt look good, you can try like this
  17. 05:42:448 (5,6,7) - its your choice, but I think it would fit better if you had the same DS as I said above
Topic Starter
Victoire

Keada wrote:

Hi there owo/
M4M :>


  • General

  1. Try to add some combo colours that fits with the background :> because these doesnt fit at all >.< - Woops, forgot colors were a thing.
  2. You can disable this (unless youre planning on making a Storyboard, then uncheck this) :> Done.


  • Victoire

  1. 00:03:925 (1,2,3,4,5,6,7,8,9,10,11,12) - you could use the same spacing on this whole stream, because the music doesnt build up here Changed.
  2. 00:41:936 (1,2,3) - these 3 notes doesnt look that good tbh (personal preference) Fixed.
  3. 01:28:470 - this feels a bit weird, try placing a single 01:28:300 - and a triple 01:28:470 - it should be an important beat there and it doesnt fit on the end of a slider Changed.
  4. 02:06:396 (1,2,3) - try giving these more form, looks cluttered to me Fixed.
  5. 03:19:266 (3,4,5,6,7) - this doesnt look good (personal preference) try giving it more form, like this Very slightly changed this to ensure perfect symmetry.
  6. 03:49:948 (7,8,9,10,1) - this stream does not feel good, try like this Changed.
  7. 03:53:698 (5) - have the same DS here as these two 03:53:357 (3,4) - around x:213 y:227 should be fine :> Fixed.
  8. 04:14:664 (1,2,3) - try not to stack these with the singles before, makes it hard to read, space them out a little more Fixed.
  9. 04:24:294 (11) - distance space this note between here 04:24:038 (10,1) - around x:458 y:163 should be fine :D They aren't supposed to be evenly spaced there. I did move it a little to look nicer, and made it more consistent with the next stuff you mentioned.
  10. 04:24:720 (2,3,4) - same with this
  11. 04:39:720 (5,6,7) - ^
  12. 04:41:084 (3,4,5) - ^
  13. 04:42:703 (4) - place at x:365 y:230 Fixed.
  14. 05:12:448 (4,5,6) - do like this instead No. This (and the below) are both intentional, and I don't want to change them.
  15. 05:15:175 (4,5,6) - same as I said above, it loses flow tbh
  16. 05:29:067 (8,9,10,11) - recreate this stream, doesnt look good, you can try like this Fixed.
  17. 05:42:448 (5,6,7) - its your choice, but I think it would fit better if you had the same DS as I said above Changed.
Osuology
00:59:749 (7,1) - #Iloveweirdtriples.(A lot of triples are awkward, plz change.)
01:33:073 (2,3,4,5) - Weird pattern, make the 5 NC maybe?
02:55:487 (1,2,3,4) - This is one case of where the spacing for streams is unconsistent. You do this more in the song.
03:58:299 (8,1) - This jump is unnecessary
04:13:470 (1,2,3,4,5,6,7) - Antijump all of a sudden?
04:19:777 (6,7,8,9,10,11) - Ooh, nasty.
05:27:107 (1) - Do you think this is art?
05:39:209 (2) - This is awkward.
05:40:402 (9,10) - Why jump?

nice map tho!
Topic Starter
Victoire

Osuology wrote:

00:59:749 (7,1) - #Iloveweirdtriples.(A lot of triples are awkward, plz change.) Changed it a bit.
01:33:073 (2,3,4,5) - Weird pattern, make the 5 NC maybe? Not sure what's wrong with the pattern. Did make the 5 a NC though
02:55:487 (1,2,3,4) - This is one case of where the spacing for streams is unconsistent. You do this more in the song. This is on purpose, for emphasis.
03:58:299 (8,1) - This jump is unnecessary Switched around some sliders.
04:13:470 (1,2,3,4,5,6,7) - Antijump all of a sudden? Yes. I don't think this is a problem, though.
04:19:777 (6,7,8,9,10,11) - Ooh, nasty. How is this nasty? :(
05:27:107 (1) - Do you think this is art? It is now!
05:39:209 (2) - This is awkward. Made it a slider-triple.
05:40:402 (9,10) - Why jump? It's fun! Not much of a jump, anyways.

nice map tho!
Thanks for the mod!
Osuology

Antarus wrote:

Osuology wrote:

00:59:749 (7,1) - #Iloveweirdtriples.(A lot of triples are awkward, plz change.) Changed it a bit.
01:33:073 (2,3,4,5) - Weird pattern, make the 5 NC maybe? Not sure what's wrong with the pattern. Did make the 5 a NC thoughNot sure what I thought here now
02:55:487 (1,2,3,4) - This is one case of where the spacing for streams is unconsistent. You do this more in the song. This is on purpose, for emphasis.aha

04:13:470 (1,2,3,4,5,6,7) - Antijump all of a sudden? Yes. I don't think this is a problem, though.It is very sudden tho
04:19:777 (6,7,8,9,10,11) - Ooh, nasty. How is this nasty? :( the stream is changing distances while coming backwards, really weird


nice map tho!
Thanks for the mod!
happy30
00:30:771 (12,13,14) - this pattern is a bit hard to read. in all previous patterns you've got a jump between 00:30:771 (12,13) - in the rhythm, and the music very suggests so too. I actually thought the stream was 2 note shorter and I hit 00:31:027 (14) - too early, thinking this was the jump like in the previous patterns. I would suggest you to remove 00:30:771 (12) - or make 00:30:686 (11) - into a 1/4 slider, and still add the jump to 00:30:856 (13) - somewhere.

00:33:754 (7) - Make this a normal triple instead (might not follow the music, but plays a lot better,) or make it like 00:44:663 (10,11) -
00:41:595 (6) - I don't like a sliderend on this beat, the synth is pitched up here, and should therefore be clicked instead.

thats all
this map is too long man
Topic Starter
Victoire

happy30 wrote:

00:30:771 (12,13,14) - this pattern is a bit hard to read. in all previous patterns you've got a jump between 00:30:771 (12,13) - in the rhythm, and the music very suggests so too. I actually thought the stream was 2 note shorter and I hit 00:31:027 (14) - too early, thinking this was the jump like in the previous patterns. I would suggest you to remove 00:30:771 (12) - or make 00:30:686 (11) - into a 1/4 slider, and still add the jump to 00:30:856 (13) - somewhere. - Fixed, I think.

00:33:754 (7) - Make this a normal triple instead (might not follow the music, but plays a lot better,) or make it like 00:44:663 (10,11) - - Made it like 00:44:663 (10,11) - , seems best.
00:41:595 (6) - I don't like a sliderend on this beat, the synth is pitched up here, and should therefore be clicked instead. - Changed it up here, a bit.

thats all
this map is too long man
this map is the perfect length

Thanks for the mod :P
eh - - -
having this map atleast for 6 months , always been one of my favos . Very appropiate lengh indeed.

Another thing that could problably receive experimental attention is hitsound volume . some people have trouble listenting to it while playing it since the sliders have high volume all the time , and theres allot of them . giving them some kind of progressive logic might turn out good
Topic Starter
Victoire

Shian-aaa wrote:

having this map atleast for 6 months , always been one of my favos . Very appropiate lengh indeed.

Another thing that could problably receive experimental attention is hitsound volume . some people have trouble listenting to it while playing it since the sliders have high volume all the time , and theres allot of them . giving them some kind of progressive logic might turn out good
I did some messing around with volumes, but I really don't know how to fix that problem with the sliders. I'm note experiencing it on my end, using the beatmap's standard hitsounds and stuff, so I don't know how it's really affecting others. I did end up with some actual volume changes, but nothing that'll fix that, I think.
Exa
[Victoire]


00:01:198 (1,2,3) - When working with 1/4 sliders, make sure you keep their angle consistent or else it becomes confusing and hard to read.
00:02:220 (7,1) - The player does not use the slider as you intent to, since he will be leaving from it to tap the next not earlier.
00:04:948 (12) - Rotate by -4 and replace it on (338,18).
00:04:948 (12,1,2,3) - Here you have circular flow, while 00:05:629 (3,4,5,6,7) - here you break it and therefore you not only make the whole pattern feel awkward, but the transition 00:06:141 (6,7) - here feels really out of place.
00:07:590 (11,12) - The flow becomes too forceful with the slider faced like this.
00:08:527 (4) - Rotate this by -50 and replace.
00:08:698 (5) - Ctrl+G, Ctrl+H, Ctrl+J and replace.
00:08:868 (6) - Rotate by -57 and replace.
00:11:596 (8,9) - Making (8) face towards (9) does not make the flow nice. What makes the flow worse though is having such a big jump after smaller ones like 00:11:255 (5,6) - and also triplets (that reduce the player's speed).
00:12:448 (2,3,4,5) - Too simple compared to your previous patterns. Also ctrl+G that (5).
00:16:198 (1,2,3) - Again, the player does not use (1) as it's supposed to be used, since he will leave from it earlier on order to transit to 2. That breaks the nice circular flow you are trying to pull off there.
00:16:198 (1,2) - Be a dear and blanket those.
00:16:538 (3) - Ctrl+G this one.
00:16:879 (5) - Having this one's belly facing the opposite direction would not only make the pattern look better but also provide you with better flow.
00:18:243 (5) - Rotate by -90 and replace.
00:18:413 (6) - Rotate by -90 and replace.
00:21:141 (6) - Generally, making 1/4 sliders face the opposite direction from which you want the flow to be give a better feeling.
00:20:800 (4,5) - Avoid changing the angle of your 1/4 slider mid-pattern. It makes everything confusing and hard to read. I will stop pointing them out now

00:23:698 (5,6,7,8,9) - Ctrl+H, Ctrl+J, replace and reorder the notes in the timeline.
00:25:232 (6) - This is too sudden. You can keep it though.
00:25:402 (7) - Compared to the other sliders you have used for this audio sample, this is too small.
00:26:595 (8,9) - You did well here.
00:35:288 (1,2,3) - This is such a bad flow. Use another pattern.
00:35:800 (4) - Ctrl+G this one.
00:35:970 (5) - Make the belly facing the opposite direction.
00:36:141 (6) - Ctrl+G this one.
00:39:379 (1,2,3) - Stuff like this are ok, since you don't have many 1/4 sliders and not such big jumps.
00:50:374 (1) - Delete that. Spinners are used to increase tension. Abusing them is just bad.
00:57:107 (4,6) - The player is tapping nothing here.
01:17:561 (1,2) - The introductory flow of the new section is too sudden.
01:23:357 (2,2) - Don't use too curved 1/4 sliders.
01:28:129 - You are ignoring noticeable beats here and after.
01:37:930 (10) - New combo here.
01:38:016 (1) - Remove combo from here.
01:45:175 (7) - Ctrl+G this and end it at 01:45:345 -.
01:45:857 (11) - Place somewhere around (138,180) or (338,206).
01:43:129 (12,3) - Bad overlap.
01:52:163 (3,4) - Blanket them nicely.
01:58:811 (4,7) - Try blanketing this.
02:26:936 (1,2,3,4) - Try rotating (3,4) a bit more for better readability.
02:36:652 (2,3) - The transition here is not perfect.
02:37:504 (8,1,4,5) - Don't curve high SV sliders too much.
02:45:857 (8) - Make the belly facing the opposite direction.
02:49:095 (2) - Ctrl+G this for circular flow.
03:01:794 (4,5) - The transition here is a bit weird since the 1/4 slider is too curved and in a bad angle.
03:06:482 (8,2) - Stack.
03:06:823 (2) - Ctrl+J and replace.
03:16:027 (11,1) - This is too hard for your map's difficulty.
03:24:720 (3,4) - Try blanketing these.
03:24:209 (9,1) - Too sudden change of flow.
03:32:050 (9,1) - Again, a weird transition is going on here.
04:30:857 - Major beat, the player must play this.
04:32:050 (8,1) - Try blanketing these.
04:50:374 (1) - Remove this. Let the player take a break.
05:09:976 (5) - Rotate by 25 and replace.
05:17:391 (7) - New combo here.
05:21:226 (8,9) - Make that blanket perfect.
05:21:993 (3) - Stack that with 05:22:845 (3) -.
05:28:641 (6) - Ctrl+G this one.
05:38:697 (5,6) - Bad flow here.
05:45:430 (8,9,10,11) - Ctrl+H this and replace accordingly for better flow.
05:46:368 (2,3) - Too sudden and hard.
06:23:186 - I would start a spinner here.

[General]


- Reduce AR to 9.2 or 9.3.
- Reduce OD to 8 or 7,5.
- Reduce HPD to 7.5.

Well done, amazing map overall. Get it ranked soon ~
Ask me in-game for any questions you might have.
- Milhofo -
Me mod for M4M from your queue :D

[General]
  1. Your diff stats seem way overkill, AR9.5 doesn't fit imo, 9.2 or 9.3 play a lot better for me
  2. OD9 doesn't relly matter for me, but I still think it's too much, OD8 would allow a bigger playerbase to enjoy the map instead of just 4-5k and up lol
  3. Disable countdown
[Victoire]
  1. 00:01:198 (1,2,3,4,5,6) - imo it would be a better "intro" if you made half of this pattern a stream, starting a map with only kicksliders is a bit werid
  2. 00:16:198 (1,2,3) - try to make these patterns have consistent spacing, I always end up clicking the border of 2 or straight up miss it
  3. 00:19:948 (12,13) - would make these a separate combo to differenciate the beat
  4. 00:21:311 (7,1,2) - flow here is awkward, the slider end of 7 beeing like that is to blame, imo it should be below 1
  5. 00:35:800 (4,5,6) - rotate 5 a bit anti clockwise , it's to close to 6's angle, I would also move it to around ~x:211 y:218
  6. 00:38:527 (6) - maybe move this away from the next stream? we're used to having jumps after each kickslider, this should be the same
  7. 00:39:720 (3,4,5) - spacing
  8. 00:43:470 (1) - would move to the other side of the stream because it makes more sense timing wise, to around ~x:363 y:78
  9. 01:39:550 (2) - should be pointing towards the next note or the stream starting at 01:39:720 (3) - should be stacked with 01:39:379 (1) - slider end
  10. 01:48:073 (5,6,7,8,1,2,3,4,5) - this whole pattern is hell D: if I fail the map it's prob always on this part, next points will be about it:
  11. 01:48:328 - note missing, clear beat, I think putting a double here would make sense (a note over 01:48:413 (6) - )
  12. 01:48:797 (8) - it's the first time a kickslider like this appears on the map, so it's hard to read and hit at first, because the beat is really fast. I don't really know how to make it better because a triple would be too fast, maybe reduce the overlap?
  13. 01:48:925 (1,2,3,4) - the spacing difference between 1-2 and 2-3 / 3-4 is just too big, as the pattern comes off a really fast and hard part it should have consistent spacing so we can get back in shape lol
  14. 02:07:845 (1,2,3,4,5,6,7,8) - would play better beeing a stream imo, but this is nothing important
  15. 02:10:913 (2,3,4) - rip reading.. 3 is really hard to read because the spacing was reduced a lot and it kind of overlaps with 02:10:573 (9) - even during gameplay
  16. 02:23:868 (8) - move to around ~x:202 y:55
  17. 03:16:709 (5) - would rotate just a bit clockwise so it becomes easier to get into 03:16:879 (6,7,8) -
  18. 03:17:561 (1,2,3) - spacing from both "jumps" is the same, but the direction the kicksliders have confuse the player, I think 2 should be pointing towards the left just like 1
  19. 03:24:890 (4,5,6) - make these a straight line, imo 4 is to close to 03:24:720 (3) -
  20. 03:47:902 (5,6,7,8,9,10,11) - my only question here is why? xD it does play well, but might confuse some players idk
  21. 03:50:629 (3,4,5) - this one doesn't play well for me, spacing should be consistent
  22. 04:24:038 (10,11,1) - ^ same, maybe I just click with the pattern but that really doesn't seem right lol
  23. ^ you have a lot more than these 2 so I'll just mention these
  24. 04:38:527 (9,10,11) - really hard "jump" spacing between 10 and 11 is too big
  25. 04:34:266 (5,6,7,8,9) - bad flow imo, would rotate the stream to be a little more vertical, or curve it
  26. I can't really help with details near the end because I suck at spaced streams / triples, I can clear them but probably miss a fourth, but if I saw a big problem I could say it, but it seems just fine ^^
Great map, I'm sure I'll keep it! Good luck, and take a couple of stars :)
[ Scarlet Red ]
Dude this map is actually really fun. It's not a stupid constant stream goreshit map it's actually really fun with jumps and I liked it :)

Another thing... really cool background.... but it's kinda distracting. At least to me. Maybe try to lower the brightness or find one that doesn't have as much... contrast I think idk the word. Again only my opinion you don't have to do it.

00:14:834 (1,2,3,4,5,6) - Bit weird I'd like to see these spaced out a bit?
00:16:453 (2) - Move to (X:384 Y:216)
00:23:669 - I don't like this, maybe make it a bit spread out at the beginning and tighten it at the end... if you know what I'm talking about.
00:24:379 (1,2,3,4,5) - A little bit preference but kinda confusing...
00:27:533 (4,5) - Try to delete 5 and then add a slider in between the two. Keep the (6) afterwards as well.
00:44:919 (1) - I think you can map the background a bit and make it sort of fade into the second spinner... or delete both spinners and map the entire background getting slower and slower. Personal preference but it would be pretty cool.
02:11:084 (3) - Fix overlap with 9, just looks a bit weird imo
02:24:038 (9) - Make a 1/1 slider pointing down.
02:50:800 (7,8,9,10) - Idk... seems weird of a curve. Starts too much to the right...
02:58:470 (1) - Nasty overlap with (9)
03:03:584 (7) - Make a perfect overlap
03:06:823 (2) - Another overlap
03:19:266 (3,4,5,6) - Weird curve... and an overlap xD
04:08:698 (5,6) - This is too close I think
04:21:652 (1,2,3,4) - Okay.. too slow on the timeline for the spacing
04:38:783 (10,11) - Too far apart imo
04:44:919 (1) - Again possible background mapping
05:08:527 (3,4,5,6) - I don't like these curves in maps. But that's just me.
05:12:788 (6) - A little closer to 5

That's all I could find. The ending was hard for me to mod as I couldn't find anything. The whole map was difficult to mod because I couldn't find many flaws. Heh. very good map it was fun.

Also give me kudosu if my mom was helpful...
Topic Starter
Victoire

Exa wrote:

[Victoire]


00:01:198 (1,2,3) - When working with 1/4 sliders, make sure you keep their angle consistent or else it becomes confusing and hard to read. Fixed this part up.
00:02:220 (7,1) - The player does not use the slider as you intent to, since he will be leaving from it to tap the next not earlier. I don't see anything wrong with how it is now, though.
00:04:948 (12) - Rotate by -4 and replace it on (338,18). Done.
00:04:948 (12,1,2,3) - Here you have circular flow, while 00:05:629 (3,4,5,6,7) - here you break it and therefore you not only make the whole pattern feel awkward, but the transition 00:06:141 (6,7) - here feels really out of place. I don't think it plays exactly how you described it, but I made a change over there.
00:07:590 (11,12) - The flow becomes too forceful with the slider faced like this. I prefer this how it is.
00:08:527 (4) - Rotate this by -50 and replace. Done. (Small tip for you, try out rotating with "Selection Centre" as origin)
00:08:698 (5) - Ctrl+G, Ctrl+H, Ctrl+J and replace. Done.
00:08:868 (6) - Rotate by -57 and replace. I think that'd make the following jump a bit out-of-place, in terms of difficulty.
00:11:596 (8,9) - Making (8) face towards (9) does not make the flow nice. What makes the flow worse though is having such a big jump after smaller ones like 00:11:255 (5,6) - and also triplets (that reduce the player's speed).The way the flow is here is intentional. I'll keep this in mind if anyone else finds this an issue, though.
00:12:448 (2,3,4,5) - Too simple compared to your previous patterns. Also ctrl+G that (5). I'll also see if anyone else has a problem with this, seeing as I like it how it is.
00:16:198 (1,2,3) - Again, the player does not use (1) as it's supposed to be used, since he will leave from it earlier on order to transit to 2. That breaks the nice circular flow you are trying to pull off there. This is intentional, I'm aware of how it plays :P
00:16:198 (1,2) - Be a dear and blanket those. Done.
00:16:538 (3) - Ctrl+G this one. Done.
00:16:879 (5) - Having this one's belly facing the opposite direction would not only make the pattern look better but also provide you with better flow. Done.
00:18:243 (5) - Rotate by -90 and replace. Not sure how much of an improvement this is, but I'll trust your judgement.
00:18:413 (6) - Rotate by -90 and replace. ^
00:21:141 (6) - Generally, making 1/4 sliders face the opposite direction from which you want the flow to be give a better feeling. I think this slider is fine where it is, honestly. Difference in opinion.
00:20:800 (4,5) - Avoid changing the angle of your 1/4 slider mid-pattern. It makes everything confusing and hard to read. I will stop pointing them out now Didn't actually make the angle the same, but I did move the slider to a better place.

00:23:698 (5,6,7,8,9) - Ctrl+H, Ctrl+J, replace and reorder the notes in the timeline. Changed.
00:25:232 (6) - This is too sudden. You can keep it though. I'll keep it :P
00:25:402 (7) - Compared to the other sliders you have used for this audio sample, this is too small. This is how it's mapped during this section, thogh
00:26:595 (8,9) - You did well here. Thanks!
00:35:288 (1,2,3) - This is such a bad flow. Use another pattern. Remapped this and the following 1/4th sliders entirely.
00:35:800 (4) - Ctrl+G this one. ^
00:35:970 (5) - Make the belly facing the opposite direction. ^
00:36:141 (6) - Ctrl+G this one. ^
00:39:379 (1,2,3) - Stuff like this are ok, since you don't have many 1/4 sliders and not such big jumps. Ok.
00:50:374 (1) - Delete that. Spinners are used to increase tension. Abusing them is just bad. Or to build down tension. Deleted either way.
00:57:107 (4,6) - The player is tapping nothing here. Made a change.
01:17:561 (1,2) - The introductory flow of the new section is too sudden. Moved the circle.
01:23:357 (2,2) - Don't use too curved 1/4 sliders. Changed.
01:28:129 - You are ignoring noticeable beats here and after. Fixed.
01:37:930 (10) - New combo here. Done.
01:38:016 (1) - Remove combo from here. Also done.
01:45:175 (7) - Ctrl+G this and end it at 01:45:345 -. That would be inconsistent with how this section is mapped.
01:45:857 (11) - Place somewhere around (138,180) or (338,206). Moved over to (138,180)
01:43:129 (12,3) - Bad overlap. Fixed, I think.
01:52:163 (3,4) - Blanket them nicely. Done.
01:58:811 (4,7) - Try blanketing this. Done.
02:26:936 (1,2,3,4) - Try rotating (3,4) a bit more for better readability. Rotated.
02:36:652 (2,3) - The transition here is not perfect. Fixed?
02:37:504 (8,1,4,5) - Don't curve high SV sliders too much. I'd say these ones specifically are fine.
02:45:857 (8) - Make the belly facing the opposite direction. Done.
02:49:095 (2) - Ctrl+G this for circular flow. I prefer this how it is.
03:01:794 (4,5) - The transition here is a bit weird since the 1/4 slider is too curved and in a bad angle. Changed a little.
03:06:482 (8,2) - Stack. Yessir o7
03:06:823 (2) - Ctrl+J and replace. Done.
03:16:027 (11,1) - This is too hard for your map's difficulty. I can't say I agree with this.
03:24:720 (3,4) - Try blanketing these. Done.
03:24:209 (9,1) - Too sudden change of flow. I also disagree here.
03:32:050 (9,1) - Again, a weird transition is going on here. I'm not seeing any problem here though.
04:30:857 - Major beat, the player must play this. Changed.
04:32:050 (8,1) - Try blanketing these. Done.
04:50:374 (1) - Remove this. Let the player take a break. Removed.
05:09:976 (5) - Rotate by 25 and replace. Ok, sure.
05:17:391 (7) - New combo here. Done.
05:21:226 (8,9) - Make that blanket perfect. Done.
05:21:993 (3) - Stack that with 05:22:845 (3) -. Done.
05:28:641 (6) - Ctrl+G this one. I prefer this how it is.
05:38:697 (5,6) - Bad flow here. It leads in to the next slider nicely. Did move 6 a little.
05:45:430 (8,9,10,11) - Ctrl+H this and replace accordingly for better flow. Remapped it to about that same idea.
05:46:368 (2,3) - Too sudden and hard. I disagree.
06:23:186 - I would start a spinner here. I'd prefer to leave this empty.

[General]


- Reduce AR to 9.2 or 9.3. Don't entirely agree with this, but I'll live with it.
- Reduce OD to 8 or 7,5. I'll go down to 8.5, but the OD needs to compensate the huge slider count.
- Reduce HPD to 7.5. Done.

Well done, amazing map overall. Get it ranked soon ~
Ask me in-game for any questions you might have.
Topic Starter
Victoire

Milhofo wrote:

Me mod for M4M from your queue :D

[General]
  1. Your diff stats seem way overkill, AR9.5 doesn't fit imo, 9.2 or 9.3 play a lot better for me Have changed after previous mod.
  2. OD9 doesn't relly matter for me, but I still think it's too much, OD8 would allow a bigger playerbase to enjoy the map instead of just 4-5k and up lol ^
  3. Disable countdown Done.


[Victoire]
  1. 00:01:198 (1,2,3,4,5,6) - imo it would be a better "intro" if you made half of this pattern a stream, starting a map with only kicksliders is a bit werid It's only kicksliders because I don't want to start a map with a (sudden) stream, it can be annoying for people who would want good acc.
  2. 00:16:198 (1,2,3) - try to make these patterns have consistent spacing, I always end up clicking the border of 2 or straight up miss it Done.
  3. 00:19:948 (12,13) - would make these a separate combo to differenciate the beat That would be a bit too inconsistent.
  4. 00:21:311 (7,1,2) - flow here is awkward, the slider end of 7 beeing like that is to blame, imo it should be below 1 Done.
  5. 00:35:800 (4,5,6) - rotate 5 a bit anti clockwise , it's to close to 6's angle, I would also move it to around ~x:211 y:218 Has been remapped.
  6. 00:38:527 (6) - maybe move this away from the next stream? we're used to having jumps after each kickslider, this should be the same Done.
  7. 00:39:720 (3,4,5) - spacing Done.
  8. 00:43:470 (1) - would move to the other side of the stream because it makes more sense timing wise, to around ~x:363 y:78 I prefer it how it is, for the slowdown.
  9. 01:39:550 (2) - should be pointing towards the next note or the stream starting at 01:39:720 (3) - should be stacked with 01:39:379 (1) - slider end Moved them, not how you suggested though
  10. 01:48:073 (5,6,7,8,1,2,3,4,5) - this whole pattern is hell D: if I fail the map it's prob always on this part, next points will be about it:
  11. 01:48:328 - note missing, clear beat, I think putting a double here would make sense (a note over 01:48:413 (6) - ) The note in the music here isn't what's being mapped to right there.
  12. 01:48:797 (8) - it's the first time a kickslider like this appears on the map, so it's hard to read and hit at first, because the beat is really fast. I don't really know how to make it better because a triple would be too fast, maybe reduce the overlap? Moved it a bit
  13. 01:48:925 (1,2,3,4) - the spacing difference between 1-2 and 2-3 / 3-4 is just too big, as the pattern comes off a really fast and hard part it should have consistent spacing so we can get back in shape lol Moved some stuff
  14. 02:07:845 (1,2,3,4,5,6,7,8) - would play better beeing a stream imo, but this is nothing important I prefer this how it is.
  15. 02:10:913 (2,3,4) - rip reading.. 3 is really hard to read because the spacing was reduced a lot and it kind of overlaps with 02:10:573 (9) - even during gameplay Moved that slider 9.
  16. 02:23:868 (8) - move to around ~x:202 y:55 Moved it a bit, not to there though.
  17. 03:16:709 (5) - would rotate just a bit clockwise so it becomes easier to get into 03:16:879 (6,7,8) - I prefer this how it is. Moved the slider a little, though.
  18. 03:17:561 (1,2,3) - spacing from both "jumps" is the same, but the direction the kicksliders have confuse the player, I think 2 should be pointing towards the left just like 1 I don't think this would flow properly.
  19. 03:24:890 (4,5,6) - make these a straight line, imo 4 is to close to 03:24:720 (3) - I think this is fine how it is.
  20. 03:47:902 (5,6,7,8,9,10,11) - my only question here is why? xD it does play well, but might confuse some players idk I'll see if someone else points this out, too.
  21. 03:50:629 (3,4,5) - this one doesn't play well for me, spacing should be consistent It's purposely a bit snappy here
  22. 04:24:038 (10,11,1) - ^ same, maybe I just click with the pattern but that really doesn't seem right lol ^
  23. ^ you have a lot more than these 2 so I'll just mention these Yeah, it's just something I personally find fun. I'll keep these in mind though.
  24. 04:38:527 (9,10,11) - really hard "jump" spacing between 10 and 11 is too big Made the spacing even for now, but I'll have to take a better look at if after some more testplaying.
  25. 04:34:266 (5,6,7,8,9) - bad flow imo, would rotate the stream to be a little more vertical, or curve it Curved it.
  26. I can't really help with details near the end because I suck at spaced streams / triples, I can clear them but probably miss a fourth, but if I saw a big problem I could say it, but it seems just fine ^^
Great map, I'm sure I'll keep it! Good luck, and take a couple of stars :)
I feel like I denied kinda a lot of this, sorry about that. Thanks for the mod though, of course!
Topic Starter
Victoire

[ Scarlet Red ] wrote:

Dude this map is actually really fun. It's not a stupid constant stream goreshit map it's actually really fun with jumps and I liked it :)

Another thing... really cool background.... but it's kinda distracting. At least to me. Maybe try to lower the brightness or find one that doesn't have as much... contrast I think idk the word. Again only my opinion you don't have to do it. I think I'll stick with this background for now, interesting thing to mention, though.

00:14:834 (1,2,3,4,5,6) - Bit weird I'd like to see these spaced out a bit? This is something I'll keep in mind if anyone else has a problem with it.
00:16:453 (2) - Move to (X:384 Y:216) Has been moved.
00:23:669 - I don't like this, maybe make it a bit spread out at the beginning and tighten it at the end... if you know what I'm talking about. Put them a bit closer together.
00:24:379 (1,2,3,4,5) - A little bit preference but kinda confusing... I'll keep it how it is, I'll see if anyone else also dislikes it.
00:27:533 (4,5) - Try to delete 5 and then add a slider in between the two. Keep the (6) afterwards as well. I don't know what you mean.
00:44:919 (1) - I think you can map the background a bit and make it sort of fade into the second spinner... or delete both spinners and map the entire background getting slower and slower. Personal preference but it would be pretty cool. Have deleted the second spinner, hopefully good enough.
02:11:084 (3) - Fix overlap with 9, just looks a bit weird imo Done.
02:24:038 (9) - Make a 1/1 slider pointing down. This doesn't fit the music.
02:50:800 (7,8,9,10) - Idk... seems weird of a curve. Starts too much to the right... I rotated it a bit, I hope that fixes it.
02:58:470 (1) - Nasty overlap with (9) Fixed.
03:03:584 (7) - Make a perfect overlap Done.
03:06:823 (2) - Another overlap Done.
03:19:266 (3,4,5,6) - Weird curve... and an overlap xD I like this one.
04:08:698 (5,6) - This is too close I think I think it's fine.
04:21:652 (1,2,3,4) - Okay.. too slow on the timeline for the spacing This is on purpose, for some intensity.
04:38:783 (10,11) - Too far apart imo Addressed in last mod, at least for now.
04:44:919 (1) - Again possible background mapping I'm not a fan of really long slow parts, which is what this would be otherwise. The second spinner has been removed though.
05:08:527 (3,4,5,6) - I don't like these curves in maps. But that's just me. I do ^^"
05:12:788 (6) - A little closer to 5 Done.

That's all I could find. The ending was hard for me to mod as I couldn't find anything. The whole map was difficult to mod because I couldn't find many flaws. Heh. very good map it was fun.

Also give me kudosu if my mom was helpful...
Thanks for the mod, of course!
Snepif
placeholder, will mod tomorrow
Frc
Why this pro mapper doesn't have any ranked maps yet wtf

Take my star virginity
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