good job:3
Thank you for modding -BlueSun--BlueSun- wrote:
From #modreq
Only suggestions, don't change if you don't want to.
Collab
00:25:355 (3,4,5,6,7,8) - Slider is too far away from the stream. keeped
00:36:339 (3) - Make this longer? changed to repeart slider
02:50:866 (1,2,3,4,5,1) - looks strange to me. keeped
03:06:929 (1,2,3,4,5,6,7,8,9,10,11) - combo goes over 11. add NC
finishing my mod on break, sorry if you wanted to see more.
Good luck :3
Zero__wind wrote:
☆ for full ver.
Kocari wrote:
Sorry it took me a while to get to you. Modding queue was a bit cancerous as well as other requests All that matters is I'm here now
[Collab]
00:02:677 (2) - Slider tail missing same hitwhistle as the previous slider? Not as consistent fixed
00:04:095 (4) - Whistle in the beginning doesn't need to be there. It boshes with the sound a bit rather than just having it at the end which makes it sound better fixed
00:05:984 (2) - Same ^ fixed
00:09:292 (1) - End of the slider sounds better if there was a whistle to follow off with this note 00:11:181 (1) keep it consistent fixed
00:16:851 (3) - Slider tail doesn't need to have a whistle like the other 1/2 sliders fixed
00:20:630 - There are some notes in there that have claps but the clap really brings out this part of the song the most and I believe should be required and implemented by a pattern. What I did to exhence the sound quality of hitsounds is to do something like this.Hitsound CheckYou can implement this if you want to or not. It's just my way of sound preference and how I map and it really emphasizes sounds in here a lot and that is value my friend
00:20:630 (1) - Clap at the end of slider
00:22:047 (5) - Clap at start of slider
00:22:520 (1) - Finish at start of slider
00:22:992 (2) - Clap at start of slider
00:23:937 (5) - Clap at start of slider
00:24:410 (1) - Finish at start of slider and clap at the end of slider
00:25:827 (5) - Clap
00:26:299 (1) - Finish at start and clap at end
00:29:607 (6) - Clap
00:30:079 (1) - Finish at start
00:30:551 (2) - Clap at start
00:31:496 (4) - Clap at start
00:31:969 (1) - Finish at start
00:32:441 (3) - Clap at start
00:32:914 (5) - Finish at start
00:33:386 (7) - Clap at start
00:33:858 (9) - Finish at start
Added All clap but some Finish ignore because a little noisy imo
00:20:276 - Add another note? Triple sounds exquisite if you put on there, without one it skips a part of the rhythm flow and screws with me sound wise ok added
00:27:244 (3) - Sounds better if you extend the slider to end here 00:27:599 or just add a note for more emphasis kk
02:31:733 (3,1) - Make these 2 symmetrical? nope. 02:31:378 (2,1) - and 02:31:733 (3,2) - are set
02:36:103 (4,1,2,3,4) - I think this is pretty sweet but not sure what others would think I like it though because it's unique I like this pattern. I will not changed imo lol
02:40:000 (7,8) - The way you placed that small slider seems a bit awkward to me, how about placing it here to keep it simple, fixedhttp://puu.sh/edC55/5560c8c28f.jpg
Overall Overview: I thought it was quite enjoyable with the different patterns it has. I believed if you had more hitsounds in the right area it would stand out superbly. The strong notes in kiai need a finish to really emphasize that it's a strong beat or vocal and that the claps is what makes the rhythm you had in the notes stand out more, plus it makes it easier for people to follow a certain rhythm so they don't mess up while transitioning with single tap or alternating on the song. Other than that I hope I helped out with this mod and that I look forward to seeing this marathon ranked in the near future
Sorry forgot replyVINXIS wrote:
alright finally started to mod the maps waiting in my modding qgeneralaw y no widescreen support? :C fixed
add "celestial" to tags
do you really want countdown? lol OMG lolthe diff itselfSO MANY DOUBLES, JUST LIKE FYCHO'S VERSION ASDF
add circles at 00:19:449 and 00:19:921 and 00:20:394 kk added
00:25:355 (3,4,5,6,7,8) - ehhh keeped
00:33:740 (8,9) - stack under slider? nope
00:34:803 (3) - Ctrl+G nope
02:11:890 (3) - x:400 y:96 moved
02:29:134 (1) - x:460 y:271 (make the stack better basically with grid snap off) moved
02:36:221 (1,2,3,4) - asd f Let's combo break XD
02:50:866 (1,2) - could you make a 1/8th repater instead pls nope
02:56:299 (4,5,6,7) - I'm dyin inside nope
04:51:339 (3) - stack under slider nope
05:29:370 (1) - remove nc fixed
05:30:551
sorry for bad mod TT_TT most of it is just me complaining, it's a good map tho aye
here's another star
Thank you for modding batwoman3batwoman3 wrote:
here is my mod (although i am not an expert, but I'll do my best).
02:08:347 - it will be better if you start the new combo here instead of the 2 previous circles nope. Starting NC on white line is good
05:19:213 (1) - the first finish note can be a little louder, the the rest stays the same ok slider Increase the volume by 10%
[ HalLoWeeN ] wrote:
[General]
AIModをチェックしてください AIModです
問題はないみたいw
[rui]
00:37:047 (1,2,3,4,5,1) - これを直線に変えるのはいかがでしょうか?
00:37:284 (3) - x.388 y.125
00:37:402 (4) - x.406 y.166
00:37:520 (5) - x.424 y.206
00:37:638 (1) - x.443 y.246
こうすれば完全な直線になると思います!
02:56:536 (1) - NCするのはいかがでしょうか?
05:13:544 (1,2,1,2) - ここはなんかちょっと複雑ですが、前は05:13:544 - 05:13:721 - 05:13:898 - で こんなテンポ、そして後ろの方はこんなテンポになると思います
[maaagic]
00:57:244 (3) - NCしてください!00:58:189 (1) - ここと同じテンポだと思います。だから同じようにNCを追加するほうがいいと思います
05:03:622 (1,2,3,4) - これは別に強調しなくても大丈夫だと思いますが、ディスタンスを統一するのはいかがでしょうか?
はい!noob modderのmodはここまでです!
遅かったのに、短いmodしてすみません
応援します!( ´ ▽ ` )ノ
HalLoWeeN さんmodありがとうございました。(http://puu.sh/eQApZ.pngのため括弧省略)[ HalLoWeeN ] wrote:
はい、Private Queueから来ました。
わたしのmodはだいたいおすすめですから気に入らないのは全部無視してください
日本語まだ下手ですから、表現がおかしい部分があるかもしれません
[General]
AIModをチェックしてください AIModです
問題はないみたいw
[rui]
00:37:047 (1,2,3,4,5,1) - これを直線に変えるのはいかがでしょうか? ここはわざとなのでそのままで
00:37:284 (3) - x.388 y.125
00:37:402 (4) - x.406 y.166
00:37:520 (5) - x.424 y.206
00:37:638 (1) - x.443 y.246
こうすれば完全な直線になると思います!
02:56:536 (1) - NCするのはいかがでしょうか? しました
05:13:544 (1,2,1,2) - ここはなんかちょっと複雑ですが、前は05:13:544 - 05:13:721 - 05:13:898 - で こんなテンポ、そして後ろの方はこんなテンポになると思います だね、なおした
Thanks mod Kodora sanKodora wrote:
as promiced~
[General]
All clean here
[Collab]
*AR8.5 feels quite fast and doesn't really works nice for such low note density, consider please reduse to 8.2-8.3 instead? changed AR8.3Overral pretty nice one, despite I highly dislike such usage of ticksounds and claps - if you can't make them consistent better don't use them at all, lack of claps during kiai sounds very strange.
- 00:03:622 (3,4) - Honestly overlaps like this looks rather messy than cool and doesn't looks/plays nice - could you please re-space it a bit to avoid such overlapping? Like this: ok fixed
- 00:05:512 (1,2) - Same as above ^
- 00:10:709 (3) - Too much whistles goes kinda noisy here; I'd suggest you remove one from this one for the better emphazis. removed
- 00:12:481 (2,3) - Since previous notes was 1/2, these two would be rather confusing as rhythm change here goes very unexpected, so people probably will misread these ones as 1/2 too. To solve this you may easily replace these two notes with one slider, so it'd plays more comfortable. You may keep 00:14:370 (5,6) - as notes since player would be able to "learn" rhythm here I understood. but not fit slider imo. and it is easy to start again because this part is immediate lol. so no changed
- 00:24:292 (6,1) - stack them instead according to your next pattern? fixed
- 02:40:000 (1) - Again, Ctrl+G would made it nicer to play ok fixed
- 02:50:984 (2) - Could you please space it a little bit closer to 02:51:103 (3) - ? This 1/8 jump is really harsh to play here as it now, and it's may be very confusing simplified it a little
- 02:57:481 (1,2) - your choosen rhythm feels quite weird here; there's a strong beat at 02:57:953 - , so it feels really weird that you're ignored this. Try this instead for better rhythm choice: fixed rhythm keep placement
- 03:05:040 (1) - Finish to head follow vocals? ok
- 03:27:244 (3) - This slider sounds better if you end it at the red tick instead nope. I seem to have a sound on a blue line imo
- 04:53:819 (1) - same as above I match it with a maaagic
- 05:29:370 (4) - Could go with NC follow pattern added
Good luck!
thank you for mod kodoraKodora wrote:
as promiced~Good luck!
- 00:40:355 (4,5) - Again, this overlapping looks quite bad. Perhaps replace it with same spacing, like this? fixed
- 00:40:709 (5) - I really don't like idea of ticksound here - this beat at 00:40:945 - definitely should be hit-able, as missing it feels really weird while playing. Maybe reduse 00:40:709 (5) - by 1/4 and add note at 00:41:063 (6) - ? That plays more natural here, imo
- 00:50:866 (1,2) - Similiar problem with overlapping as above fixed
- 01:01:260 (5,6) - Re-space (6) a little bit, same as you did at 01:00:315 (1,2) - for consistency fixed
- 01:09:173 (1) - Stuff like this sounds nice but it's very weird to play, considering that 1/8 here goes quite fast, and you starting stream at blue tick, which is also uncomfortable to play. Try this: shortened 1/8 with a nice way to fix the whole stream: fixed
- 01:24:882 (1,2) - Again, overlapping. fixed
- 01:28:071 (4) - Missing clap on tail I think whistle fit here
- 01:32:441 (1,2,3) - Stacking 1/2 notes after 1/4 is really bad idea and would confuse players a lot. Re-space these stacking, please no
- 01:39:173 (1,2) - Same problem with starting stream using 1/8 slider
- 01:40:000 (1,2,1) - Overlapping, and it easily can be misreaded as huge spacing issue. Please fix that.
- 01:46:733 (1) - Make Ctrl+G at this slider, so it'd be easier to hit :3
- 04:20:394 (3,4) - move it please a bit down so it'd be easier to read & hit: fixed
- 04:22:284 (5,1) - I really don't like these 1/2 stacking, can you please move it out from here? :v It plays really weird
- 04:23:819 (3) - Missing clap on tail I think whistle fit here
- 04:25:709 (6) - Please move it a bit closer to 04:25:355 (5) - , this 1/4 jump is really hard to read orz... fixed
- 04:29:134 (2,3) - and even harder here. This one really needs to be moved closer
- 04:33:858 (3) - missed finish on head fixed
- 04:34:921 (1) - Ctrl+G it please for better playability
- 05:01:260 (1,2,3,4) - please don't change spacing like this, these blue tick jumps are really very weird to play orz.. Can you please keep spacing here consistent? Or at least re-arrange placement to not start jumps at the blue ticks fixed
Sure.Kodora wrote:
someone please move this to pending forum because I can't
And When I asked rhythm help ome friends, I noticed mistakes.Fycho wrote:
sorry popped due to some issues
[General][Collab]
- Artist: fhána
fixedcall me back when replied
- 00:20:630 (1) –whistle on slidertail and clap on 00:21:103 (2) –‘s head? 00:21:575 (4) –whistle on the head too, fixed all
- 02:31:024 (1) –finish on head, seems you missed it added
- 02:50:394 (5) –add whistle to follow high pitch instadded
- 03:06:929 (1) –missing finish imo[/color]
- 05:14:016 (1) –I think it’s more like a 1/8snap like http://puu.sh/g7F3q/72cbf75fec.jpg fixed
- 05:22:992 (1) –wronly snapped too, they should be like http://puu.sh/g7FdW/d8df24e707.jpg fixed
- 05:21:103 –double green lines at the same tick is unrankable.OMG deleted
- 05:29:606 (2) -1ms unsnapping makes the volume not follow your timing point, it should be at05:29:607 – fixed
all fixedFycho wrote:
sorry popped due to some issues
[General][Collab]
- Artist: fhána
call me back when replied
- 00:20:630 (1) –whistle on slidertail and clap on 00:21:103 (2) –‘s head? 00:21:575 (4) –whistle on the head too,
- 01:20:630 (1) –clap? It’s snare drum imo
- 01:25:355 (2) –finish on head to follow cymbal like 04:21:103 (2) -? 02:52:284 (2) -too
- 01:44:725 (4) –finish on this too
- 01:48:504 (7) –spacing is confusing, I suggest you move it to(420,40)
- 02:31:024 (1) –finish on head, seems you missed it
- 02:50:394 (5) –add whistle to follow high pitch inst
- 03:06:929 (1) –missing finish imo
- 05:14:016 (1) –I think it’s more like a 1/8snap like http://puu.sh/g7F3q/72cbf75fec.jpg
- 05:22:992 (1) –wronly snapped too, they should be like http://puu.sh/g7FdW/d8df24e707.jpg
- 05:21:103 –double green lines at the same tick is unrankable.
- 05:29:606 (2) -1ms unsnapping makes the volume not follow your timing point, it should be at05:29:607 –
[Colours]Collab
Combo1 : 255,87,255
Combo2 : 17,255,255
Combo3 : 36,255,36
Combo4 : 255,112,43
Thank you Zero__windZero__wind wrote:
hello~
Unrankable issues
Highly recommend to fix
Common sugestions
Generalomg why can't I see the bitrate of the mp3 file = = I should confirm with some other guyschecked with other programs http://puu.sh/geWUS/f94540d76d.png the bitrate should be 192but I'm not sure if the current mp3 file is safe for rankdiscussed with QATs and it should be ok :3
the combo colors seem a bit too bright on this bg, try using the code below? (turned the colors darker) I do not like it because it is too dark. but I thickened some colors[Colours]Collab
Combo1 : 255,87,255
Combo2 : 17,255,255
Combo3 : 36,255,36
Combo4 : 255,112,43
00:18:740 - raise the volume to 30% from this point? cause as the music becomes louder, 00:19:213 (2,3,4,5,1,2,3,4) - become less audiable nice idea changed
02:10:236 - why a clap here? better remove it imo ok removed
02:18:740 (3) - it would fit the music better if it ends 1/4 beat earlier (or use two circles). then you can move the clap to 02:18:858 - and use whistle at 02:18:740 - instead changed
02:22:638 (5,6) - try to use clap instead for these two notes, it would sound much better! ok!
02:26:418 (4,5) - ^ ^
02:25:355 (1,2) - spacing seems quite small comparing to the other 1/2-beat spacing in this part such as 02:21:575 (1,2) - and else, maybe move 02:26:063 (2,3,4) - together to around (84,232)? I understood it
02:35:866 - might want to add a clap here for the drums nice
02:50:866 (1,2) - maybe it's only me, but I feel that these notes are kinda hard to read because they stick too close to each other, maybe move 02:50:866 (1) - lower to (8,260)? changed
03:07:166 (2) - I think clap sounds better than whistle here added
03:33:622 (6) - ^ ^
03:43:071 - why dragging the breaktime here? I don't think it's necessary mapped it
04:37:638 (1,2) - the spacing feels kinda small here. I'm afraid that players may think theere's only 1/4 beat between them, like 04:36:693 (4,5) - . maybe change 1 like the pic below? ok
04:55:591 (1,2) - same problem like 02:50:866 (1,2) - , maybe move 04:55:591 (1) - to (480,276)? fixed
05:13:544 (1,2,1) - wrong snap here. please redo the rhythm like this with 1/3 snap divisor and probably remove the drum hitsounds because they would sound out of place I don't think 1/3 snap Rhythm. but 05:13:544 (1,2) - changed 1/4 snap Rhythm05:22:992 (1,1,2,1) - same here, please resnap them on 1/3 snap divisor instead. I know that it doesn't fit exactly right but it should be more reasonable and consistent.Couldn't be sure about these, trying to confirm with QATs btw, why no NC on 05:23:937 (2) - ? it should have one to be consistent I think keep it. but added NC
05:25:591 (6) - it plays better if you move it to 05:25:709 - imo, same rhythm as 05:27:244 (4,5,6) - I don't think same rhythm. keep it
that's all. call me back~
Thank you!!!!!!!!!!Zero__wind wrote:
00:43:780 (3) - this jump feels kinda big, maybe move it to around (196,368)? no
00:48:622 (6) - change it into a 1/4 slider, or two circles? because I think the beat at 00:48:740 - is more important than 00:48:858 - fixed
00:52:166 (6) - clap sounds better here fixed
00:59:725 (1) - similar to above, better add clap here fixed
01:03:504 - ^ fixed
01:09:173 (1) - the rhythm here seems wrong, I think there's no beat at 01:09:233 - , but rather at 01:09:351 - . I mean this 1/8 slider should better be moved to 01:09:292 - and a circle could be added at 01:09:173 - instead like fixed
01:10:827 (5) - clap on head instead should fit the music better imo fixed
01:16:969 (4) - clap sounds better than whistle here fixed
01:17:559 (2,3) - maybe CTRL+G ? no
01:20:276 - clap sounds better here fixed
01:24:055 (2) - ^ fixed
01:31:969 - ^ fixed
01:53:229 (1,2) - spacing feels a bit too small, I misread it as 1/2 jump when testing. maybe use 1.5x spacing between 01:53:229 (1,2,3) - fixed
04:12:244 - I think clap would sound better at this point, and on 04:12:717 (4) - fixed
04:19:803 (2) - ^ fixed
04:22:284 (5,1) - don't really like this stack, I'd rather prefer to move smoothly instead. consider something like the pic below? fixed
04:24:173 (5,2) - maybe move them together to (364,380)? it feels a bit weird to me to stack 04:24:055 (4,5) - together fixed
04:27:362 (2,1) - please try clap instead of whistle for them! it sounds much better than whistle spam fixed
05:00:551 (1,2,1) - this jump feels too big and forced for this part, there's no such big jump even in the kiais, so please use a smaller jump here. try moving 05:00:906 (2) - to around (368,104) fixed
05:05:630 (5,1) - same here. there's only 1/4 beat between 05:05:630 (5,1) - while the spacing inbetween is much bigger than the one between 05:05:984 (1,2) - where there's a 1/2-beat gap. try something like the pic below fixed
Thank you recheck Zero__windZero__wind wrote:
recheck, no kd
03:42:835 - since you mapped this part, your namecard(storyboard) should remain here, till 04:03:622 - I already fixed. Please try again redownload
03:50:394 (1,3) - consider shorten them by 1/4 beat. the jump is acceptable, but I'd say, not really good and intuitive in such a slow part. there are clear melody sounds at 03:50:866 - and 03:52:756 - so it won't be weird I see fixed
nothing else, good job