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Nishizawa Shiena - FUBUKI (TV Size) [Taiko]

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Topic Starter
kanpakyin
This beatmap was submitted using in-game submission on 2019年10月20日 at 23:39:25

Artist: Nishizawa Shiena
Title: FUBUKI (TV Size)
Source: 艦隊これくしょん -艦これ-
Tags: Kancolle aabc271 climbb65588 kantai collection ending marksman666 Fleet Girls ed
BPM: 180
Filesize: 13373kb
Play Time: 01:26
Difficulties Available:
  1. aabc's Inner Oni (4.01 stars, 472 notes)
  2. Climbb's Inner Oni (4.18 stars, 523 notes)
  3. Futsuu (2.43 stars, 177 notes)
  4. Inner Oni (4.25 stars, 539 notes)
  5. Kantan (1.35 stars, 121 notes)
  6. mark's Beginner (0.7 stars, 71 notes)
  7. Muzukashii (3.57 stars, 307 notes)
  8. Oni (3.79 stars, 424 notes)
Download: Nishizawa Shiena - FUBUKI (TV Size)
Download: Nishizawa Shiena - FUBUKI (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
吹雪 whobuki (?)
Taiko set
This set is back after 4years!



はぁ?このクソゲーまだ生きてるの?
guineaQ
Isn't the title "Fubuki"? D:

EDIT: "FUBUKI"*
Topic Starter
kanpakyin

guineaQ wrote:

Isn't the title "Fubuki"? D:

EDIT: "FUBUKI"*
fixed, thanks!
Nardoxyribonucleic
Hi, here comes a taiko mod as requested.

  • [Kantan]

    Consider HP and OD 3 instead of 4 ?
  1. 00:06:428 (6) - k would be better since the vocal pitch is higher than 00:06:761 (7) -
  2. 00:06:761 (7) - consider adding finish here ? The sound has similar strength as the previous 00:01:428 (2,4) -
  3. 00:33:428 (49) - d could be used for the identical sounds like 00:34:094 (50,51) - so that it would be easier to follow.
  4. 01:12:761 (104) - consider changing this to d ? The vocal pitch is the same as 01:12:094 (103) - and the trumpet tune is decreasing.
  5. 01:15:761 (108) - maybe k here to follow the high-pitched vocal like 01:14:761 (107) - ?
  • [Futsuu]

    Consider HP and OD 4 instead of 3 ? Also, why is this the only diff with CS 4.5 ?
  1. 00:05:428 (9) - consider changing this to k for the high-pitched violin ? Also, it would be more coherent to the vocal at 00:06:428 (10) - which is mapped as k.
  2. 00:16:094 (7) - k would be better for colour switching like 00:17:428 (11,12,13) -
  3. 01:03:261 (119,120) - swapping these notes to k d could follow the vocal nicely.
  4. 01:10:761 (135) - add finish here for the stressed sound ?
  5. 01:13:928 - consider adding a note here to follow the vocal ?
  • [Muzukashii]
  1. 00:01:261 (2,3) - regarding the fact that 00:01:428 - has a strong cymbal sound, d K would sound better imo.
  2. 00:03:928 (8,9) - d K for consistency if you change ^
  3. 00:04:594 (10,11) - similar to 01:03:261 (119,120) - in Futsuu, k d would be nice if you want to follow the vocal.
  4. 00:25:428 (44) - consider adding finish here for the stressed sound ?
  5. 00:26:594 (48,49,51,52) - d k could fit the changes in vocal pitch nicely. Also, I think it would be cooler to play.
  6. 00:30:761 (64) - the finish could be removed in order not to be over-emphasized. You did not add finish at 00:33:428 (74) - as well.
  7. 00:37:261 (89,90,92,93) - same as 00:26:594 (48,49,51,52) -
  8. 00:56:594 (158,159) - k could reflect the increasing pitch in a way better comparing to 00:55:261 (155,156) -
  9. 01:13:928 (229,230) - swapping these notes to k d could fit the vocal well.
  • [Oni]

    There exist unsnapped objects in the diff. Please resnap them.
  1. 00:01:429 (3) - consider adding finish here as you did in the lower difficulties ?
  2. 00:03:929 (8,9) - same suggestion as Muzukashii
  3. 00:04:596 (10,11) - same as Muzukashii
  4. 00:06:429 (14,15) - maybe k D as you did in Muzukashii ?
  5. 00:18:011 - d could be added for cohering 00:18:679 (36) -
  6. 00:26:596 (84,85) - same as Muzukashii
  7. 00:37:261 (146,147) - ^
  8. 01:19:094 (397) - k would be better for both the vocal and the snare sound.

    A really nice Oni with fun 1/3 patterns.
That's all and good luck~ :D
lolcubes
╭( ・ㅂ・)و

[General]
  1. Source: Use 艦隊これくしょん -艦これ- instead?
  2. Video: It's 60 FPS. You really don't need 60 FPS I think (hard to run on slower PCs). If you can give me the source file, maybe I could make this better (I don't want to re-encode this, will lose on quality ;_;), or if you can, you probably should. :p
  3. Widescreen support is inconsistent throughout diffs (Oni has 0).
  4. Technically, the correct beginning offset should be 1428. It's ok to have notes before the first red line.
[Oni]
  1. 00:26:261 - Should really consider adding a don here. Drums are cool.
  2. 00:34:261 - Same here.
  3. 00:36:928 - Same here. You can actually move 00:36:261 (142) - to this position, it sounds better as well. (it's more consistent because of 00:38:761 (157,158,159,160) - too)
  4. 00:46:761 (215) - K plays much better here because of the dkkkd chain, also adds to variety.
  5. 00:55:261 - Should add a don here too, missing drums here is kinda awkward.
  6. 00:56:594 - ^, but instead of a don, you could add a kat which fits better.
  7. 00:57:928 - ^, also could change 00:58:428 (267) - to a kat too, for variety, kinda fits too.
[Muzu]
  1. 00:31:094 - Not mapping this felt weird. Especially cause you have it at 00:33:761 (75).
  2. 00:31:261 (65,66,67) - Not sure if it's a good idea to use kkk like this because you don't have it at 00:33:928. Maybe you could still be using simple patterns until the next section at 00:36:094?
  3. 00:45:844 (127) - I find this misplaced. You should move it to 00:46:011 - instead. Feels weird to have it start on a beat, also the drum is actually there too.
  4. 00:48:594 - Add d?
  5. 00:54:761 (154,155,156,157,158,159,160) - Add a few notes?
    ->
    Just so the diff spread is a little better here.
  6. 01:06:317 (195,196,197,198,199) - I am not sure about using such a pattern in a muzu. I'd say it's alright, but it could be too difficult compared to everything else in this map.
  7. 01:17:650 (246,247,248,249,250) - Same here. You could probably just use something similar to 01:16:317 (239,240,241,242) - here. Could go dk dk before this and then kk kk here.
  8. 01:19:928 (259) - I don't think this is a good idea, it plays bad. I can see you follow vocals mostly here, but this is really awkward and weird to play. You could try moving 01:19:650 (257) - to 01:19:594 - so it makes a more comprehensive pattern, for example.
  9. 01:20:928 (263,264,265,266,267,268) - I'd consider rearranging this a bit, maybe kkkkk d would fit better (or a D instead of that d)? The drumline sounds a bit weird to me if 01:21:011 - is left unmapped.
[Futsuu]
  1. 00:28:094 - Should map something here. I'd say this is more important than 00:26:761 (35) - actually.
  2. 00:38:761 - Should just add a note here, it would fit nicely and won't be too difficult.
  3. 00:49:261 (88,89) - I found this a little weird because this section is sparse. I'd consider removing the first note actually.
  4. 00:55:761 - I think you should map this. Actually this is the reason why I suggested that change in the Muzukashii, so the spread is still good and it sounds better.
  5. 01:07:094 (129) - Not sure why not a kat?
  6. 01:10:761 (135) - finish? Also, I'd just like to point out that this part is mapped completely different compared to the beginning of the kiai (looks more like a kantan), maybe you should consider making it a little more similar, cause the music is the same here.
  7. 01:21:428 (156) - finish?
[Kantan]
  1. 00:13:428 (17) - I'd consider either a short drumroll or a spinner. Kinda feels meh to have a single note for this. :p
  2. 00:46:428 (68) - I'd consider moving this to 00:46:094 - and then changing 00:45:428 (67) - to a kat. Brings some change which isn't hard and forms a nice pattern.
  3. 00:57:428 (81) - K?
  4. 01:23:094 (121) - I'd move this to 01:22:761 - and change to a don, I think downbeat here is really significant and should be mapped. After that you can just add another don to 01:23:428 - to make it consistent.
Pretty nice mapset though. ╭( ・ㅂ・)و
Topic Starter
kanpakyin

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested.

  • [Kantan]

    Consider HP and OD 3 instead of 4 ?
  1. 00:06:428 (6) - k would be better since the vocal pitch is higher than 00:06:761 (7) -
  2. 00:06:761 (7) - consider adding finish here ? The sound has similar strength as the previous 00:01:428 (2,4) - //too hard for kantan
  3. 00:33:428 (49) - d could be used for the identical sounds like 00:34:094 (50,51) - so that it would be easier to follow. //to emphasize the high pitch
  4. 01:12:761 (104) - consider changing this to d ? The vocal pitch is the same as 01:12:094 (103) - and the trumpet tune is decreasing.
  5. 01:15:761 (108) - maybe k here to follow the high-pitched vocal like 01:14:761 (107) - ? //don fits better.
  • [Futsuu]

    Consider HP and OD 4 instead of 3 ? Also, why is this the only diff with CS 4.5 ?
  1. 00:05:428 (9) - consider changing this to k for the high-pitched violin ? Also, it would be more coherent to the vocal at 00:06:428 (10) - which is mapped as k.
  2. 00:16:094 (7) - k would be better for colour switching like 00:17:428 (11,12,13) -
  3. 01:03:261 (119,120) - swapping these notes to k d could follow the vocal nicely.
  4. 01:10:761 (135) - add finish here for the stressed sound ?
  5. 01:13:928 - consider adding a note here to follow the vocal ?
//have made a big structural change in this diff.

  • [Muzukashii]
  1. 00:01:261 (2,3) - regarding the fact that 00:01:428 - has a strong cymbal sound, d K would sound better imo.
  2. 00:03:928 (8,9) - d K for consistency if you change ^
  3. 00:04:594 (10,11) - similar to 01:03:261 (119,120) - in Futsuu, k d would be nice if you want to follow the vocal. //nope here. Would like to fit the pitch.
  4. 00:25:428 (44) - consider adding finish here for the stressed sound ?
  5. 00:26:594 (48,49,51,52) - d k could fit the changes in vocal pitch nicely. Also, I think it would be cooler to play. //following drum iswas my choice here.
  6. 00:30:761 (64) - the finish could be removed in order not to be over-emphasized. You did not add finish at 00:33:428 (74) - as well.
  7. 00:37:261 (89,90,92,93) - same as 00:26:594 (48,49,51,52) - //Same
  8. 00:56:594 (158,159) - k could reflect the increasing pitch in a way better comparing to 00:55:261 (155,156) - //again, drum here.
  9. 01:13:928 (229,230) - swapping these notes to k d could fit the vocal well.
  • [Oni]

    There exist unsnapped objects in the diff. Please resnap them.
  1. 00:01:429 (3) - consider adding finish here as you did in the lower difficulties ?
  2. 00:03:929 (8,9) - same suggestion as Muzukashii
  3. 00:04:596 (10,11) - same as Muzukashii
  4. 00:06:429 (14,15) - maybe k D as you did in Muzukashii ?
  5. 00:18:011 - d could be added for cohering 00:18:679 (36) -
  6. 00:26:596 (84,85) - same as Muzukashii
  7. 00:37:261 (146,147) - ^
  8. 01:19:094 (397) - k would be better for both the vocal and the snare sound.

    A really nice Oni with fun 1/3 patterns.
That's all and good luck~ :D

lolcubes wrote:

╭( ・ㅂ・)و

[General]
  1. Source: Use 艦隊これくしょん -艦これ- instead? //I don;t think it makes any different o.o
  2. Video: It's 60 FPS. You really don't need 60 FPS I think (hard to run on slower PCs). If you can give me the source file, maybe I could make this better (I don't want to re-encode this, will lose on quality ;_;), or if you can, you probably should. :p
  3. Widescreen support is inconsistent throughout diffs (Oni has 0).
  4. Technically, the correct beginning offset should be 1428. It's ok to have notes before the first red line.
[Oni]
  1. 00:26:261 - Should really consider adding a don here. Drums are cool.
  2. 00:34:261 - Same here.
  3. 00:36:928 - Same here. You can actually move 00:36:261 (142) - to this position, it sounds better as well. (it's more consistent because of 00:38:761 (157,158,159,160) - too)
  4. 00:46:761 (215) - K plays much better here because of the dkkkd chain, also adds to variety. //I still think don fits the drum much more better :/
  5. 00:55:261 - Should add a don here too, missing drums here is kinda awkward.
  6. 00:56:594 - ^, but instead of a don, you could add a kat which fits better.
  7. 00:57:928 - ^, also could change 00:58:428 (267) - to a kat too, for variety, kinda fits too. //changed the former part but kept 00:58:428 (278) - unchanged.
[Muzu]
  1. 00:31:094 - Not mapping this felt weird. Especially cause you have it at 00:33:761 (75). //to emphasize the triplet
  2. 00:31:261 (65,66,67) - Not sure if it's a good idea to use kkk like this because you don't have it at 00:33:928. Maybe you could still be using simple patterns until the next section at 00:36:094? //kkk is the simplest one to show the background music.
  3. 00:45:844 (127) - I find this misplaced. You should move it to 00:46:011 - instead. Feels weird to have it start on a beat, also the drum is actually there too.
  4. 00:48:594 - Add d? //the background music was rather weak so i left this blank.
  5. 00:54:761 (154,155,156,157,158,159,160) - Add a few notes?
    ->
    Just so the diff spread is a little better here.
  6. 01:06:317 (195,196,197,198,199) - I am not sure about using such a pattern in a muzu. I'd say it's alright, but it could be too difficult compared to everything else in this map. /I think it is okay tho.
  7. 01:17:650 (246,247,248,249,250) - Same here. You could probably just use something similar to 01:16:317 (239,240,241,242) - here. Could go dk dk before this and then kk kk here.
  8. 01:19:928 (259) - I don't think this is a good idea, it plays bad. I can see you follow vocals mostly here, but this is really awkward and weird to play. You could try moving 01:19:650 (257) - to 01:19:594 - so it makes a more comprehensive pattern, for example. //I would rather leave it blank then
  9. 01:20:928 (263,264,265,266,267,268) - I'd consider rearranging this a bit, maybe kkkkk d would fit better (or a D instead of that d)? The drumline sounds a bit weird to me if 01:21:011 - is left unmapped.
[Futsuu]
  1. 00:28:094 - Should map something here. I'd say this is more important than 00:26:761 (35) - actually.
  2. 00:38:761 - Should just add a note here, it would fit nicely and won't be too difficult.
  3. 00:49:261 (88,89) - I found this a little weird because this section is sparse. I'd consider removing the first note actually.
  4. 00:55:761 - I think you should map this. Actually this is the reason why I suggested that change in the Muzukashii, so the spread is still good and it sounds better.
  5. 01:07:094 (129) - Not sure why not a kat?
  6. 01:10:761 (135) - finish? Also, I'd just like to point out that this part is mapped completely different compared to the beginning of the kiai (looks more like a kantan), maybe you should consider making it a little more similar, cause the music is the same here.
  7. 01:21:428 (156) - finish?

    //I've made a big change on this diff.
[Kantan]
  1. 00:13:428 (17) - I'd consider either a short drumroll or a spinner. Kinda feels meh to have a single note for this. :p
  2. 00:46:428 (68) - I'd consider moving this to 00:46:094 - and then changing 00:45:428 (67) - to a kat. Brings some change which isn't hard and forms a nice pattern.
  3. 00:57:428 (81) - K? //don for consistency here.
  4. 01:23:094 (121) - I'd move this to 01:22:761 - and change to a don, I think downbeat here is really significant and should be mapped. After that you can just add another don to 01:23:428 - to make it consistent.
Pretty nice mapset though. ╭( ・ㅂ・)و
Konpaku Sariel
Oni
entirely, this song's front half is shown as ooxoooxo rhythm

00:14:761 ~ 00:20:094
wholly i recommand ooxoooxo pattern
for example,
d_d_k___d_d_k___d___k__dd_d_k___
d___k__dd_d_k___d___k_ddd_d_k___

00:22:011 (37) - add d
-just recommand

00:25:011 (55) - add d
drum sound

00:26:261 (63) - add d
00:26:594 (65) - d

00:29:428 (79) - d

00:31:094 (91) - d
00:31:761 (95) - d
low melody

00:35:094 (115) - d
and
00:35:344 (117) - add d

00:36:928 (127) - add d

00:39:261 (142) - add d
00:39:344 (143) - add d

00:43:344 (174) - add d

00:45:844 (191) - delete
and
00:46:344 (196) - d

00:53:261 (225) - d
and
00:53:344 (226) - add d

00:55:261 (239) - add k
00:56:594 (246) - add k
00:57:928 (253) - add k or K

00:58:761 (258) - K

01:02:928 (282,283,284) - ddk

01:17:983 (381,382) - ctrl + g

01:23:928 (422) - d
Skystar
如月你死得好慘啊
Topic Starter
kanpakyin

Amamiya Yuko wrote:

如月你死得好慘啊

RIP : (
(from cbb)
PatZar
dis is KANTAIIIIII
rew0825
Hi :) can M4M TwT

[ Kantan]

change HP & OD to 2

  1. 00:22:094 (30,32) - change to d
  2. 00:28:094 (40) - change to d
  3. 00:33:428 (49) - change to d
  4. 00:41:094 (60,62,63) - change to d all
  5. 00:44:761 (66) - change to k
  6. 00:53:428 (76) - change to d
  7. 01:16:094 (109) - change to k and 01:17:094 (110) - change to D

[ Futsuu]
  1. 00:06:761 (6) - change to D
  2. 00:15:428 (6) - change to k
  3. 00:18:094 (12,13) - ctrl+g and 00:19:261 (14,15,16,17) - change to kd d k
  4. 00:20:761 (18) - change to d
  5. 00:24:094 (25,26,27,28) - ctrl+g
  6. 00:26:761 (32) - change to d
  7. 00:57:428 (85,86) - change to K k
  8. 01:07:094 (103) - change to k
  9. 01:12:094 (113) - change to d
  10. 01:21:094 (131,132) - ctrl+g

[ Muzukashii]

Change HP & OD to 4

  1. 00:12:261 (1) - Delete , other diff you not add
  2. 00:13:428 (1) - Delete and add note
  3. 00:27:261 (84,85) - ctrl+g
  4. 00:31:594 (101) - Delete
  5. 00:37:928 (125,126) - ctrl+g
  6. 00:45:844 (160) - move to 00:46:011
  7. 01:06:317 (226) - Delete , for some break
  8. 01:17:650 (276) - Delete , for some break

[ Oni]
  1. 00:12:261 (1) - Delete , other diff not add
  2. 00:14:928 (18) - move to 00:15:261
  3. 00:31:428 (113) - change to d
  4. 00:33:094 (123) - change to d
  5. 00:43:761 (192) - change to d
  6. 00:45:761 (205,206,207,208,209,210,211,212,213,214,215) - I think change to kkkkddddkkd
  7. 00:58:761 (270) - change to K
  8. 01:24:261 (436) - change to spinner

[ Climbb's Taiko Oni]
  1. 00:09:094 (28) - change to k
  2. 00:10:761 (34,35) - change to d and 00:11:428 (42,43,44,45,46,47,48,49) - change to k all or 00:12:094 (50) - change to k
  3. 00:31:428 (166,168) - ctrl+g and 00:31:928 (169) - change to d
  4. 00:34:094 (182,184) - ctrl+g and 00:34:594 (185) - change to d
  5. 00:39:928 (223,224) - change to k
  6. 01:20:761 (472,473,474,475) - change to d all

[ aabc's Oni]

Change HP to 6

  1. 00:05:261 (1,1) - ctrl+g
  2. 00:14:094 (9,10,13,14) - change to d
  3. 00:14:761 (16) - change to D
  4. 00:16:762 (2) - change to k
  5. 00:19:428 (2,3) - change to k
  6. 00:22:094 (2) - change to k
  7. 00:27:428 (2) - change to k
  8. 00:30:094 (2) - change to k
  9. 00:39:428 (2) - change to k
  10. 01:02:094 (2) - change to k
  11. 01:12:761 (2) - change to k
  12. 01:23:761 (5) - change to k
  13. 01:24:261 (2) - change to spinner

Good luck :)
Charlotte
hi~.from game-in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Widescreen Support=uncheck

    Open .osu in nNotepad→0,0,"BG.jpg",0,0 change to 0,0,"BG.jpg",0,90 ?
[ Kantan]


  • OD4→3. why Futsuu=OD3 Kantan=OD4? miss?

    00:59:092 - I think no need.
[ Futsuu]


  • OD3→4 HP3→4

    00:59:079 - move to 00:59:429 - & change to d

    00:59:929 - add d.

    01:00:109 - change to K

    01:00:432 - delete.

    01:01:266 - add d.

    01:01:428 - change to k

    01:11:763 - move to 01:11:933 - & change to d
[ Muzukashii]


  • 00:25:259 - I think no need.

    00:35:269 - add d.because,follow the vocal.

    00:35:928 (85,86,87) - delete? I think break time is good.so delete.

    00:44:428 (122,123,124,125) - k kkk→change to k d k

    00:45:761 (127,128,129,130) - ^

    01:06:317 (197,198) - chnage to k

    01:06:539 (199,200) - delete.because,I think hard.

    01:08:647 - delete.

    01:17:319 - ^

    01:17:864 - ^

    01:18:091 - change to d
Good luck :)
_none_old
when i opened it on editor, saw those big notes... that make me cancel mod but nowdays rank this big notes? i don't know, maybe you're still QAT.
Topic Starter
kanpakyin

_none wrote:

when i opened it on editor, saw those big notes... that make me cancel mod but nowdays rank this big notes? i don't know, maybe you're still QAT.
Sorry, I can't understand what you mean. Would you mind providing more specific details?
_none_old

kanpakyin wrote:

_none wrote:

when i opened it on editor, saw those big notes... that make me cancel mod but nowdays rank this big notes? i don't know, maybe you're still QAT.
Sorry, I can't understand what you mean. Would you mind providing more specific details?
more specific details? just you're QAT(jk)

There's many big note even on Kantan diff

but i don't know those big notes is rankable in nowdays.

i know that is unrankable. but upward, other modder isn't pointed this. so that's rankable in nowdays?

--
i just want to say: if this ranked, can cuz you're QAT but if this not ranked, cuz these big notes.
Nofool
Hi, req from in-game chat

awesome song and mappers é_è...
all diffs modded, sorry for the delay ;w;.

[Kantan]
- 00:15:094 (19,20,21) - del them and add d at - 00:15:428 - and - 00:16:094 - ? this is the only part where you don't use the "main" rythm õ_o, it breaks the consistency with the rest of the map. also the D at - 00:14:761 - will be easier to handle with a bigger break.
- 01:17:428 - why not adding a d here ? maybe you want to emphasize the K before for drums but well... the next pattern is Kd so Kd here will work too imo.
- 01:20:428 (115) - del ? not need to follow the whole vocal here, also the "stream" sound starts at - 01:20:761 -. And less 1/2 notes in a row é_è.

[Futsuu]
- 00:13:428 - i would prefer a slider here again, to really follow the drum stream.
- 00:18:094 (12) - d ? like at - 00:15:428 (6) -. But you might be trying to... d d/ k d/ k k, some sort of rise of k, idk lol but nevermind if so.
- move - 00:27:094 (33) - to - 00:27:428 - ? if you want to follow more the vocal.
- move - 00:37:761 (52) - to - 00:38:094 - as a d ? ^.
- 01:07:094 (103) - might sounds better as k since it follows the k drums beat like the other k around.
- 01:11:928 - dk could work here too imo, the current k at - 01:11:761 (112) - cut the "su" from the vocal in a weird way imo. Even tho it follows drums, the vocal is more important here imo.
- 01:21:428 - 01:24:094 - you probably wanted to avoid too similar difficulties but this part fits way better the song in the Kantan there imo ;_;.

[Muzukashii]
- 00:20:594 (27,28,29,30,31,32) - i am not a big fan of this way to follow the instrumental but it works x_x i would've done something like dkk-dkk-dkk or kdk-kdk-kdk instead of dk--dk--dk probably (if you decide to change it, apply it on the whole map ofc.
- 00:41:261 (107,108,109) - severals ddk in 1/4 in a row like that is pretty risky imo, keep something usual like you dk--dk--dk could be safer.
- 01:05:094 - 01:09:761 - this part and the other 1/3 part later are pretty dangerous again lol, pretty funny to play tho, i hope it's ok for a muzu (you'r a QAT after all so you know about it way more than me ;w;).
nothing else that i could point x_x i really like this diff, well done.

[Oni]
- 00:10:594 (26) - mmm why is this in 1/2 here while it is in 1/3 in the Muzu x_x... move this to - 00:10:650 - and add something at - 00:10:428 - imo.
- 00:46:344 (219) - d ? to really follow the instrumental change that start at - 00:46:428 -. could also work for - 00:46:011 (215) - as d but kkddkkdd... would too easy to hit maybe ? as you prefer.
- 01:24:261 (446) - that ugly slider tho, wtf happened lol (you prolly did it on purpose so it prolly is right but... it doesn't look right lol.
pretty good Oni again x_x nothing to say about the structure and patterns, i really enjoyed this one.

[Climbb's Taiko Oni]
- 00:01:428 - 00:12:094 - you follow some sound that are way too low considering the song for this first section, which make it pretty weird to play imo. Focusing more on the vocal/main instrumental like on kanpakyin's Oni is way more natural to play. And since that's a calm beginning, a slider could be way cooler to play at parts like - 00:10:761 - 00:12:094 - than a real stream for example. (this whole section needs changes imo :c).
- 00:22:261 (114,115,116,117) - i can hear what you are following here but you used d k and not k d at 2 similar parts before, which are - 00:16:928 (80,81) - and - 00:19:594 (98,99) - so maybe find a way to get d k again for more consistency ?
- 00:25:011 (130,131) - swap colors ? ddk would sound better here imo.
- 00:32:928 (176,177,178) - ddk or d k would work better for more cinsistency again (it sounds better anyways imo).
- 00:46:594 (267) - del ? not really needed and to emphasize more - 00:46:428 (266,268 -.
- 00:37:594 - maybe add d here ? no break needed here if you don't break at - 00:56:261 -.
- 01:02:928 - that break feels weird regarding the amount of pattern around, maybe add d ?
- 01:14:594 - well, regarding your style, i am almost expecting a big stream starting here for the vocal while playing, so the break next is kinda weird again. <= maybe really add a stream ? (not a really big one but just to not get any break here).
Challenging diff with a great amount of pattern, pretty mysterious mapping style tho lol, i would've have done something really different x_x.

[aabc's Oni]
HP/OD+1 ? make it more challenging to acc as the "hardest difficulty" of the set (from star rating hue)
- 00:07:983 - maybe add something ? this break feels a bit weird since the vocal is well followed on the previous patterns but not here.
- move - 00:09:983 (5) - to - 00:09:872 - ? the duplet style looks cooler but plays a bit weird 'cause of the vocal again imo.
- 00:29:928 (1,1,1) - swap colors ? to got something like kkddk, mostly to respect drums at - 00:30:428 (1) - with a k since you do it in this whole part except here, it still fits the vocal.
- 00:46:761 (4) - D ? consistency with - 00:49:428 (2) -.
- 00:58:761 (2,3,4) - swap colors ? following the instrumental/vocal changes, you had K at - 00:54:761 - and - 00:57:428 -, and D at - 00:56:094 -. So use DDD here to get => K (...) D (...) K (...) DDD for a cool effect (it fits more the song imo).
- 01:05:872 - why break ;w; ? a break should be at - 01:05:872 - if you really want one.
Pretty cinsistent patterns structure so i have not suggested any changes there.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Good luck for rank! and to HK for TWC!
Topic Starter
kanpakyin

Konpaku Sariel wrote:

Oni
entirely, this song's front half is shown as ooxoooxo rhythm

00:14:761 ~ 00:20:094
wholly i recommand ooxoooxo pattern
for example,
d_d_k___d_d_k___d___k__dd_d_k___
d___k__dd_d_k___d___k_ddd_d_k___

00:22:011 (37) - add d //no to fit the high pitch.
-just recommand

00:25:011 (55) - add d
drum sound

00:26:261 (63) - add d
00:26:594 (65) - d //kat sounds better.

00:29:428 (79) - d

00:31:094 (91) - d
00:31:761 (95) - d //drum sound.
low melody

00:35:094 (115) - d
and
00:35:344 (117) - add d //both for high pitch

00:36:928 (127) - add d

00:39:261 (142) - add d
00:39:344 (143) - add d

00:43:344 (174) - add d

00:45:844 (191) - delete
and
00:46:344 (196) - d //why? They fit the music.

00:53:261 (225) - d //to emphasize 00:53:428 (250) -
and
00:53:344 (226) - add d

00:55:261 (239) - add k
00:56:594 (246) - add k
00:57:928 (253) - add k or K

00:58:761 (258) - K //all dons there are for drum sound.

01:02:928 (282,283,284) - ddk

01:17:983 (381,382) - ctrl + g

01:23:928 (422) - d //why?

rew0825 wrote:

[ Kantan]

change HP & OD to 2

  1. 00:22:094 (30,32) - change to d //for the high pitch
  2. 00:28:094 (40) - change to d
  3. 00:33:428 (49) - change to d//^
  4. 00:41:094 (60,62,63) - change to d all //only 00:41:094 (60) - changed to don
  5. 00:44:761 (66) - change to k
  6. 00:53:428 (76) - change to d
  7. 01:16:094 (109) - change to k and 01:17:094 (110) - change to D

[ Futsuu]
  1. 00:06:761 (6) - change to D
  2. 00:15:428 (6) - change to k
  3. 00:18:094 (12,13) - ctrl+g and 00:19:261 (14,15,16,17) - change to kd d k //why?
  4. 00:20:761 (18) - change to d
  5. 00:24:094 (25,26,27,28) - ctrl+g //following the vocal
  6. 00:26:761 (32) - change to d
  7. 00:57:428 (85,86) - change to K k //nope for consistency + considering the difficulty.
  8. 01:07:094 (103) - change to k //following the drum here.
  9. 01:12:094 (113) - change to d
  10. 01:21:094 (131,132) - ctrl+g

[ Muzukashii]

Change HP & OD to 4

  1. 00:12:261 (1) - Delete , other diff you not add //I didn't add that in the lower difficulties for the sake of difficulty.
  2. 00:13:428 (1) - Delete and add note //^
  3. 00:27:261 (84,85) - ctrl+g //following the drum here.
  4. 00:31:594 (101) - Delete
  5. 00:37:928 (125,126) - ctrl+g //^
  6. 00:45:844 (160) - move to 00:46:011
  7. 01:06:317 (226) - Delete , for some break
  8. 01:17:650 (276) - Delete , for some break //sounds weird if i delete this.

[ Oni]
  1. 00:12:261 (1) - Delete , other diff not add //same as muzu
  2. 00:14:928 (18) - move to 00:15:261
  3. 00:31:428 (113) - change to d
  4. 00:33:094 (123) - change to d
  5. 00:43:761 (192) - change to d //all of then use kat for the high pitch.
  6. 00:45:761 (205,206,207,208,209,210,211,212,213,214,215) - I think change to kkkkddddkkd
  7. 00:58:761 (270) - change to K //don for pitch
  8. 01:24:261 (436) - change to spinner //why?

Charlotte wrote:

hi~.from game-in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Widescreen Support=uncheck

    Open .osu in nNotepad→0,0,"BG.jpg",0,0 change to 0,0,"BG.jpg",0,90 ?
[ Kantan]


  • OD4→3. why Futsuu=OD3 Kantan=OD4? miss?

    00:59:092 - I think no need. //but i prefer it.
[ Futsuu]


  • OD3→4 HP3→4

    00:59:079 - move to 00:59:429 - & change to d //nope, to emphasize.

    00:59:929 - add d.

    01:00:109 - change to K //so difficult for futsuu.

    01:00:432 - delete.

    01:01:266 - add d. //^

    01:01:428 - change to k

    01:11:763 - move to 01:11:933 - & change to d
[ Muzukashii]


  • 00:25:259 - I think no need. //There is an instrumental sound on the bgm.

    00:35:269 - add d.because,follow the vocal.

    00:35:928 (85,86,87) - delete? I think break time is good.so delete. //nope, I would like to follow the drum

    00:44:428 (122,123,124,125) - k kkk→change to k d k

    00:45:761 (127,128,129,130) - ^

    01:06:317 (197,198) - chnage to k

    01:06:539 (199,200) - delete.because,I think hard. //not really...all are in the same color.

    01:08:647 - delete.

    01:17:319 - ^

    01:17:864 - ^ //all ^

    01:18:091 - change to d
Good luck :)

Nofool wrote:

[Kantan]
- 00:15:094 (19,20,21) - del them and add d at - 00:15:428 - and - 00:16:094 - ? this is the only part where you don't use the "main" rythm õ_o, it breaks the consistency with the rest of the map. also the D at - 00:14:761 - will be easier to handle with a bigger break.
- 01:17:428 - why not adding a d here ? maybe you want to emphasize the K before for drums but well... the next pattern is Kd so Kd here will work too imo.
- 01:20:428 (115) - del ? not need to follow the whole vocal here, also the "stream" sound starts at - 01:20:761 -. And less 1/2 notes in a row é_è.

[Futsuu]
- 00:13:428 - i would prefer a slider here again, to really follow the drum stream. //Actually I prefer using notes to using slider here, as it can emphasize the drum sound more. :<
- 00:18:094 (12) - d ? like at - 00:15:428 (6) -. But you might be trying to... d d/ k d/ k k, some sort of rise of k, idk lol but nevermind if so.
- move - 00:27:094 (33) - to - 00:27:428 - ? if you want to follow more the vocal.
- move - 00:37:761 (52) - to - 00:38:094 - as a d ? ^.
- 01:07:094 (103) - might sounds better as k since it follows the k drums beat like the other k around. //I think don sounds better :/
- 01:11:928 - dk could work here too imo, the current k at - 01:11:761 (112) - cut the "su" from the vocal in a weird way imo. Even tho it follows drums, the vocal is more important here imo.
- 01:21:428 - 01:24:094 - you probably wanted to avoid too similar difficulties but this part fits way better the song in the Kantan there imo ;_;. //I have to consider the difficulty of Kantan ;w; please be considerate.

[Muzukashii]
- 00:20:594 (27,28,29,30,31,32) - i am not a big fan of this way to follow the instrumental but it works x_x i would've done something like dkk-dkk-dkk or kdk-kdk-kdk instead of dk--dk--dk probably (if you decide to change it, apply it on the whole map ofc. //Stay unchanged now.
- 00:41:261 (107,108,109) - severals ddk in 1/4 in a row like that is pretty risky imo, keep something usual like you dk--dk--dk could be safer. //It already provides enough time for the players to read, I think.
- 01:05:094 - 01:09:761 - this part and the other 1/3 part later are pretty dangerous again lol, pretty funny to play tho, i hope it's ok for a muzu (you'r a QAT after all so you know about it way more than me ;w;).
nothing else that i could point x_x i really like this diff, well done.

[Oni]
- 00:10:594 (26) - mmm why is this in 1/2 here while it is in 1/3 in the Muzu x_x... move this to - 00:10:650 - and add something at - 00:10:428 - imo.
- 00:46:344 (219) - d ? to really follow the instrumental change that start at - 00:46:428 -. could also work for - 00:46:011 (215) - as d but kkddkkdd... would too easy to hit maybe ? as you prefer.
- 01:24:261 (446) - that ugly slider tho, wtf happened lol (you prolly did it on purpose so it prolly is right but... it doesn't look right lol. lol, it just goes normal in gameplay.
pretty good Oni again x_x nothing to say about the structure and patterns, i really enjoyed this one.
bananannian
Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses, everything.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu


[General]
Nice variety of difficulties for me to fail at, thanks!
Very nice beatmap, my mod might be short, I hope it's still helpful!


[Kantan]
00:17:428 - consider changing the following 2 bars to resemble 00:14:761 (18,19,20,21,22) for consistency
00:31:428 (46,47) - consider changing this to d d to follow 00:34:094 (50,51) (or the other way round if you wish)
00:59:428 (84) - this note could be removed to emphasis 00:58:761 (82,83) , i.e. the drum beat
01:22:761 (121) - change to d, I personally don't find the D for emphasis necessary

[Futsuu]
00:13:428 (1,2,3,4,5) - change to k k k k d, snares imo should be k instead of d
00:25:094 (28) - change to k, match trumpets(?) pitch
00:31:428 (40,41) - see Kantan
00:57:928 (86) - could be changed to D to create anticipation
01:11:428 (111,112,113) - change to kkd, match vocals pitch

[Muzukashii]
00:35:261 - add d, follow 00:33:761 (77,78,79)
00:44:594 (123,124,125) and 00:45:928 (129,130,131) - change to d, match drum kick as well as vocal pitch
01:15:094 (238) - move to 01:15:428 , d is more fitting on the 1st or the 3rd beat

[Climbb's Taiko Oni]
00:08:011 (24,29) - these notes are supposed to be triplets, placed 1/3 behind 00:08:094 (25,30) respectively
00:10:844 (35,36,37,38,39,40,41) - remove, run would fit vocals better
00:19:428 (97) - change to k, would follow strings pitch better
00:35:428 (191) - change to k, follow 00:34:094 (182)
01:08:983 (388,389,390,391) - change to dk dk, match vocals pitch

[Oni]
00:09:261 (22,26) - these notes are supposed to be triplets, placed 1/3 behind 00:09:428 (23,27) respectively
00:41:594 (184) - might want to remove to shorten this run, and also match the subsequent pattern at 00:44:261
01:02:928 (305,306,307,308) - change to ddd k, match vocals
01:13:761 (381,382) - change to d k, match vocals

[aabc's Oni]
Not much to say except good drum beat mapping!

01:14:094 (4) - change to d to match vocals pitch, as well as giving the onbeat a d instead of a k


And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Asagi Mutsuki

Amamiya Yuko wrote:

如月你死得好慘啊
moved to tears

General

  • metadata
  1. The romanised artist be "Shiena Nishizawa" according to the official website of the artist and her twitter o.o but you should probably ask someone more experienced in metadata because i can't ;w;
  2. Change the source to "Fleet Girls Collection KanColle Animation Sequence" to have consistency with this (about to be ranked) set and this (hopefully accurate enough) website 虽然说看起来丑毙了. Add the current source in tags if you fixed it
  3. Some more tags you can add because idk:
    minatoku (作词)
    Hige Driver (作曲)
    WEST GROUND 斎藤悠弥 (编曲

发了个烧 过后再好好mod ;w;
aabc271
Mod responses

rew0825 wrote:

[ aabc's Oni]

Change HP to 6 Would like to keep this 4 because that's my common practice for average oni.

  1. 00:05:261 (1,1) - ctrl+g Keeping this kd because of vocal consideration (Falling pitch instead of rising).
  2. 00:14:094 (9,10,13,14) - change to d Would like to keep this as an entirely k stream. While it's possible to end this stream with ddkkdkk to fit the instrument pitch, I'm choosing all k to fit the background drum and the extended vocal from 00:12:094 onwards.
  3. 00:14:761 (16) - change to D This K is part of the emphasis which I would like to keep consistent. Consider 00:15:428 (1), 00:16:094 (1), 00:17:428 (2), 00:18:094 (1) etc.
  4. 00:16:762 (2) - change to k I'm not using K here because this seriously violates the instrument vocal. Also this is consistent with 00:22:094 (2).
  5. 00:19:428 (2,3) - change to k Keeping this unchanged because of the d d k (00:19:428 (2,4,1)) in instrument background.
  6. 00:22:094 (2) - change to k Refer to 00:16:762.
  7. 00:27:428 (2) - change to k Possible but I'm using d here to show the pitch difference between this and 00:27:761 (1).
  8. 00:30:094 (2) - change to k Similar to above, this is to show the pitch difference with 00:29:761 (3). Also this fits to the background drum better.
  9. 00:39:428 (2) - change to k Still similar. Showing pitch difference with 00:39:761 (2).
  10. 01:02:094 (2) - change to k ^, comparing pitch difference with 01:02:594 (1).
  11. 01:12:761 (2) - change to k ^, ... 01:13:261 (1).
  12. 01:23:761 (5) - change to k Keeping this d because the vocal extends from 01:23:428 and has a same level of pitch.
  13. 01:24:261 (2) - change to spinner This is what I'd considered before. But I think having players to hit constant 1/4s fits better than spamming dk and finishing the spinner before the intense drums ends.

Nofool wrote:

[aabc's Oni]
HP/OD+1 ? make it more challenging to acc as the "hardest difficulty" of the set (from star rating hue) As said before, I oppose using star rating to judge which difficulty is the hardest. For me, 3 onis are actually quite similar in difficulty which makes me want to keep the current settings.
- 00:07:983 - maybe add something ? this break feels a bit weird since the vocal is well followed on the previous patterns but not here. Tried to change a bit. Should be better now.
- move - 00:09:983 (5) - to - 00:09:872 - ? the duplet style looks cooler but plays a bit weird 'cause of the vocal again imo.
- 00:29:928 (1,1,1) - swap colors ? to got something like kkddk, mostly to respect drums at - 00:30:428 (1) - with a k since you do it in this whole part except here, it still fits the vocal. For 00:30:428 (1) I'd like to keep it as d because of consideration of the falling vocal section 00:29:761 (3,2,1), in which kdd fits the best. And for 00:29:928 (1), I'm using d to fit the drum background the best (and avoid clashing k with the previous note to ensure the vocal is emphasized well).
- 00:46:761 (4) - D ? consistency with - 00:49:428 (2) -. Rather than consistency, it's more important to have vocal pitch accuracy here. Since the note density decreases here, 00:46:761 (4,1,2) becomes more significant which makes me avoid using D here (or else it'd be too monotonous). And also 00:49:428 (2) is based on vocal consideration too, so you can treat this as a consistency on vocal pitch.
- 00:58:761 (2,3,4) - swap colors ? following the instrumental/vocal changes, you had K at - 00:54:761 - and - 00:57:428 -, and D at - 00:56:094 -. So use DDD here to get => K (...) D (...) K (...) DDD for a cool effect (it fits more the song imo). I'm using K here as a contrast with 00:59:428. While I understand your reasoning, I do believe a contrast right after this note is more obvious than patterns on distant finishes (like what you mentioned).
- 01:05:872 - why break ;w; ? a break should be at - 01:05:872 - if you really want one. While I can add a note in between to make sth like this, I realized this is very misleading to play, as it's hard to sightread that 01:05:983 (1) is odd-numbered and 01:06:539 (1) is even-numbered, which imo raises the diff spread quite a lot. I'd change this if more modders suggested adding a note here.
Pretty cinsistent patterns structure so i have not suggested any changes there.

bananannian wrote:

[aabc's Oni]
Not much to say except good drum beat mapping! Actually my style is always more vocal-oriented, but anyway thx lol

01:14:094 (4) - change to d to match vocals pitch, as well as giving the onbeat a d instead of a k Although it does fit the pitch at 01:13:928 (3,4), I'd like to keep d here. Consider that I used finishes at 01:13:428, 01:14:094 and 01:14:761 (DKK). K here can show the significant pitch rise from 01:13:428 better than DDK. Also consider 01:13:928 (3,4) and 01:14:594 (2). It's better to leave this K to make sure the vocal drop at 01:14:594 is shown.

Update: aabc's Oni
osu file format v14

[General]
AudioFilename: Fubuki.mp3
AudioLeadIn: 0
PreviewTime: 59428
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.6

[Metadata]
Title:FUBUKI
TitleUnicode:吹雪
Artist:Nishizawa Shiena
ArtistUnicode:西沢幸奏
Creator:kanpakyin
Version:aabc's Oni
Source:Kantai Collection -KanColle-
Tags:艦隊これくしょん -艦これ- 吹雪 Kancolle aabc271 climbb65588
BeatmapID:620777
BeatmapSetID:270899

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
95,333.333333333333,4,1,0,80,1,0
95,-125,4,1,0,85,0,0
13428,-100,4,1,0,95,0,0
47261,-125,4,1,0,85,0,0
52094,-100,4,1,0,95,0,0
55094,-96.7741935483871,4,1,0,95,0,0
56094,-93.75,4,1,0,95,0,0
57428,-90.9090909090909,4,1,0,95,0,0
60094,-90.9090909090909,4,1,0,100,0,1
70761,-86.9565217391304,4,1,0,100,0,1
86761,-86.9565217391304,4,1,0,100,0,0


[HitObjects]
256,192,1428,5,12,0:0:0:0:
256,192,2094,1,8,0:0:0:0:
256,192,2594,1,8,0:0:0:0:
256,192,2761,5,0,0:0:0:0:
256,192,3428,1,0,0:0:0:0:
256,192,3928,1,0,0:0:0:0:
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256,192,71011,5,0,0:0:0:0:
256,192,71094,5,8,0:0:0:0:
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256,192,71428,5,8,0:0:0:0:
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256,192,77094,1,4,0:0:0:0:
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256,192,79761,1,0,0:0:0:0:
256,192,79928,5,8,0:0:0:0:
256,192,80094,1,12,0:0:0:0:
256,192,80428,5,4,0:0:0:0:
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256,192,81761,5,0,0:0:0:0:
256,192,81928,5,8,0:0:0:0:
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256,192,82094,5,0,0:0:0:0:
256,192,82261,1,0,0:0:0:0:
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256,192,82761,5,0,0:0:0:0:
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256,192,83261,5,8,0:0:0:0:
256,192,83428,5,0,0:0:0:0:
256,192,83511,1,0,0:0:0:0:
256,192,83594,1,0,0:0:0:0:
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256,192,83761,1,0,0:0:0:0:
256,192,83928,1,0,0:0:0:0:
256,192,84094,5,12,0:0:0:0:
256,192,84261,2,4,L|256:128,28,40.2500007677078,0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,192,86761,1,12,0:0:0:0:

Thx all for your mod :)
Gemu-
Hi, from Game's Queue

d
k
D (Big d)
K (Big k)


[Kantan]

You forgot remove the Widescreen Support

00:08:761 - Change to k?
00:19:428 - Add a d is better.
00:24:761 - ^

[Futsuu]

You forgot remove the Widescreen Support

01:07:094 - Change to k.
01:19:094 - ^
01:19:761 - Change to k and here 01:20:094 - Change to d.

[Muzukashii]

You forgot remove the Widescreen Support

00:55:261 - Change to k.
00:56:594 - ^

[Climbb's Taiko Oni]

You forgot remove the Widescreen Support

00:02:428 - Move this note here 00:02:094 -
00:02:678 - move this note here 00:02:594 -
00:57:928 - Change to k to follow the rhythm.

[Oni]

You forgot remove the Widescreen Support

00:49:261 - Change to k? is better.

[aabc's Oni]

You forgot remove the Widescreen Support

00:22:094 - Change to k.
00:47:428 - Change to d for dk kd.
01:02:094 - Change to k.
01:12:928 - ^

Nice Beatmap!, I hope my mod has helped you :3, good luck!
aabc271

game rock wrote:

[aabc's Oni]

You forgot remove the Widescreen Support Done. Waiting kpy to fix the same.

00:22:094 - Change to k. Considering the rising pitch at 00:22:094 (2,3,1), I'm keeping this d.
00:47:428 - Change to d for dk kd. Keeping this unchanged because 00:47:261 (1,2) has the same level of low pitch.
01:02:094 - Change to k. Similar to 00:22:094, I'm keeping this d because 01:02:594 (1) has a higher vocal pitch.
01:12:928 - ^ ^, 01:13:261 is higher-pitched.

Nice Beatmap!, I hope my mod has helped you :3, good luck!
No content changed except disabling the widescreen support (I think kpy can do this for me), but still thx for checking :)
Topic Starter
kanpakyin

bananannian wrote:

[Kantan]
00:17:428 - consider changing the following 2 bars to resemble 00:14:761 (18,19,20,21,22) for consistency //more variety isn't a bad thing, right?
00:31:428 (46,47) - consider changing this to d d to follow 00:34:094 (50,51) (or the other way round if you wish) //prefer using kat for emphasizing the high pitch
00:59:428 (84) - this note could be removed to emphasis 00:58:761 (82,83) , i.e. the drum beat
01:22:761 (121) - change to d, I personally don't find the D for emphasis necessary

[Futsuu]
00:13:428 (1,2,3,4,5) - change to k k k k d, snares imo should be k instead of d
00:25:094 (28) - change to k, match trumpets(?) pitch
00:31:428 (40,41) - see Kantan //same
00:57:928 (86) - could be changed to D to create anticipation //doesn't fit the music imo.
01:11:428 (111,112,113) - change to kkd, match vocals pitch

[Muzukashii]
00:35:261 - add d, follow 00:33:761 (77,78,79)
00:44:594 (123,124,125) and 00:45:928 (129,130,131) - change to d, match drum kick as well as vocal pitch //I use kat to fit the pitch.
01:15:094 (238) - move to 01:15:428 , d is more fitting on the 1st or the 3rd beat //keep that for the drum sound.

[Oni]
00:09:261 (22,26) - these notes are supposed to be triplets, placed 1/3 behind 00:09:428 (23,27) respectively
00:41:594 (184) - might want to remove to shorten this run, and also match the subsequent pattern at 00:44:261 //not really i think. At least I don't see any reason to remove that.
01:02:928 (305,306,307,308) - change to ddd k, match vocals
01:13:761 (381,382) - change to d k, match vocals

game rock wrote:

[Kantan]

You forgot remove the Widescreen Support

00:08:761 - Change to k?
00:19:428 - Add a d is better.
00:24:761 - ^ //Both too hard for kantan

[Futsuu]

You forgot remove the Widescreen Support

01:07:094 - Change to k. //Too hard for futsuu.
01:19:094 - ^ //^
01:19:761 - Change to k and here 01:20:094 - Change to d.

[Muzukashii]

You forgot remove the Widescreen Support

00:55:261 - Change to k. //Really, don sounds better.
00:56:594 - ^ //Same.

[Oni]

You forgot remove the Widescreen Support

00:49:261 - Change to k? is better. //I don't think it fits. Sorry.
qoot8123
感覺Kantan跟futsuu難度有點接近,建議把kantan改簡單一點。
如果我有空的話應該會來Mod :)
Topic Starter
kanpakyin

qoot8123 wrote:

感覺Kantan跟futsuu難度有點接近,建議把kantan改簡單一點。
如果我有空的話應該會來Mod :)
感覺還是有明顯的差距....適當的做了微調
Nardoxyribonucleic
Hi, here is the recheck as requested.

  • [Kantan]
  1. 00:06:761 (7) - consider adding finish here ? The stressed sound is much louder than 00:08:094 (10,12) - and is similar to 00:14:761 (18) -
  2. 00:53:428 (76) - maybe d to emphasize the low-pitched vocal there ?
  3. 01:10:094 (99) - this note could be deleted to give a 4/1 break. Currently the kiai is a bit crowded with 2/1 + 1/1 notes. Deleting the note could not only allow more time to rest in the middle of the kiai, but also make the pattern consistent with 00:59:428 -
  4. 01:19:428 (113) - d would be better as the vocal pitch is the same as 01:18:761 (112) -
  5. 01:21:428 (117) - maybe D as you did at 01:22:761 (120,122) - for consistency ?
  • [Futsuu]

    I would suggest adding some 1/2 notes in this difficulty in order to make the number of notes closer to Muzukashii. Currently its gap with Muzukashii is quite big imo.
  1. 00:28:761 - consider adding a note here for a better spread ? The current density is nearly the same as Kantan.
  2. 00:28:928 - take this point as an example, you may add a note here for a 1/2 pattern to increase the difficulty a bit. You may add k at 00:29:761 - afterwards for a better flow.
  3. 00:37:094 - maybe add k here for pattern consistency as 00:26:428 (31) - ?
  4. 00:39:428 and 00:39:594 - same as 00:28:761 - , add d ?
  5. 00:41:428 (59) - is it intended to use finish here ? I think it would be better to change to k for consistency across all diffs.
  6. 00:58:761 (87,88) - consider adding finish here to emphasize the drums ?
  7. From 01:00:094 to 01:24:094 - the note density in the kiai is nearly the same as Kantan, especially 01:00:094 (90,91,92,93,94,95,96) - and 01:21:428 (132,133,134,135,136,137,138) - . I would recommend adding some 1/1 and 1/2 notes with reference to those in Muzukashii to increase the density a bit.
  • [Muzukashii]
  1. 00:25:261 (43) - consider deleting this note ? A bit unnecessary imo.
  2. 00:28:094 (54) - this note could be deleted to give a 2/1 break. Currently the 1/1 + 1/2 pattern is quite long from 00:14:761 to 00:46:761 -
  3. 00:38:761 (97) - same as ^
  4. 00:41:261 (107,108,109,110,111,112,113,114,115,116,117,118) - these four 1/4 ddk may be a bit hard for Muzukashii. Consider simplifying the pattern a bit or using monotone triplets instead ?
  5. 01:21:428 (267) - I think you may have missed the finish here ?
  • [Climbb's Taiko Oni]

    Consider removing "Taiko" from difficulty name so as to make it consistent with other diffs ?
  1. 00:23:928 (124,125,126) - maybe try ddk to follow the high-pitched sound at 00:24:094 - better ?
  2. 00:39:928 (223,224,225) - consider using kkd here to fit the high-pitched vocal ?
  3. 01:13:928 (427,428,429) - same as ^
  • [Oni]
  1. 00:25:094 (81) - consider changing this note to k to accompany the high-pitched music there ?
  2. 00:39:344 - you may add d here for the background sound.
  • [aabc's Oni]
  1. 01:02:428 (5,1,1) - consider changing these notes to k d k ? This could follow both the vocal and snare in a way better imo.

    Good diff following the vocal :3
The Onis look fine. You may call me back after fixing the difficulty issue in Futsuu~ :D
Topic Starter
kanpakyin

Nardoxyribonucleic wrote:

Hi, here is the recheck as requested.

  • [Kantan]
  1. 00:06:761 (7) - consider adding finish here ? The stressed sound is much louder than 00:08:094 (10,12) - and is similar to 00:14:761 (18) - //added, but I removed the note before that note for the sake of difficulty.
  2. 00:53:428 (76) - maybe d to emphasize the low-pitched vocal there ?
  3. 01:10:094 (99) - this note could be deleted to give a 4/1 break. Currently the kiai is a bit crowded with 2/1 + 1/1 notes. Deleting the note could not only allow more time to rest in the middle of the kiai, but also make the pattern consistent with 00:59:428 -
  4. 01:19:428 (113) - d would be better as the vocal pitch is the same as 01:18:761 (112) -
  5. 01:21:428 (117) - maybe D as you did at 01:22:761 (120,122) - for consistency ? //did some adjustment
  • [Futsuu]

    I would suggest adding some 1/2 notes in this difficulty in order to make the number of notes closer to Muzukashii. Currently its gap with Muzukashii is quite big imo.
  1. 00:28:761 - consider adding a note here for a better spread ? The current density is nearly the same as Kantan.
  2. 00:28:928 - take this point as an example, you may add a note here for a 1/2 pattern to increase the difficulty a bit. You may add k at 00:29:761 - afterwards for a better flow.
  3. 00:37:094 - maybe add k here for pattern consistency as 00:26:428 (31) - ?
  4. 00:39:428 and 00:39:594 - same as 00:28:761 - , add d ?
  5. 00:41:428 (59) - is it intended to use finish here ? I think it would be better to change to k for consistency across all diffs.
  6. 00:58:761 (87,88) - consider adding finish here to emphasize the drums ?
  7. From 01:00:094 to 01:24:094 - the note density in the kiai is nearly the same as Kantan, especially 01:00:094 (90,91,92,93,94,95,96) - and 01:21:428 (132,133,134,135,136,137,138) - . I would recommend adding some 1/1 and 1/2 notes with reference to those in Muzukashii to increase the density a bit.
  • [Muzukashii]
  1. 00:25:261 (43) - consider deleting this note ? A bit unnecessary imo.
  2. 00:28:094 (54) - this note could be deleted to give a 2/1 break. Currently the 1/1 + 1/2 pattern is quite long from 00:14:761 to 00:46:761 -
  3. 00:38:761 (97) - same as ^
  4. 00:41:261 (107,108,109,110,111,112,113,114,115,116,117,118) - these four 1/4 ddk may be a bit hard for Muzukashii. Consider simplifying the pattern a bit or using monotone triplets instead ? //yea, I have considered this already. Owing to the note density there, it won't be that hard to catch the beats and patterns there.
  5. 01:21:428 (267) - I think you may have missed the finish here ?
  • [Oni]
  1. 00:25:094 (81) - consider changing this note to k to accompany the high-pitched music there ? //changed to kkddd
  2. 00:39:344 - you may add d here for the background sound.
anything which is not mentioned means fixed or fixed in other ways.
For Futsuu, rarely do I put 1/2 too frequently as it may be a bit difficult for newbies, but instead, I removed some notes in muzukashii to reduce the gap.
aabc271
Nardo's mod

Nardoxyribonucleic wrote:

  • [aabc's Oni]
  1. 01:02:428 (5,1,1) - consider changing these notes to k d k ? This could follow both the vocal and snare in a way better imo. Tried to fix in my own way, by changing 01:02:261 into ddd k k ddk. This way it should follow the vocal better

    Good diff following the vocal :3 Thx :3

Thx for your mod :)

Update: aabc's Oni
osu file format v14

[General]
AudioFilename: Fubuki.mp3
AudioLeadIn: 0
PreviewTime: 59428
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.6

[Metadata]
Title:FUBUKI
TitleUnicode:吹雪
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:kanpakyin
Version:aabc's Oni
Source:Fleet Girls Collection KanColle Animation Sequence
Tags:艦隊これくしょん -艦これ- 吹雪 Kancolle aabc271 climbb65588 kantai collection ending
BeatmapID:620777
BeatmapSetID:270899

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,120
Video,0,"video.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,80761,1,4,0:0:0:0:
256,192,81094,5,12,0:0:0:0:
256,192,81428,1,12,0:0:0:0:
256,192,81761,5,0,0:0:0:0:
256,192,81928,5,8,0:0:0:0:
256,192,82011,1,8,0:0:0:0:
256,192,82094,5,0,0:0:0:0:
256,192,82261,1,0,0:0:0:0:
256,192,82428,5,8,0:0:0:0:
256,192,82761,5,0,0:0:0:0:
256,192,82928,5,8,0:0:0:0:
256,192,83011,1,8,0:0:0:0:
256,192,83094,5,0,0:0:0:0:
256,192,83261,5,8,0:0:0:0:
256,192,83428,5,0,0:0:0:0:
256,192,83511,1,0,0:0:0:0:
256,192,83594,1,0,0:0:0:0:
256,192,83678,1,0,0:0:0:0:
256,192,83761,1,0,0:0:0:0:
256,192,83928,1,0,0:0:0:0:
256,192,84094,5,12,0:0:0:0:
256,192,84261,2,4,L|256:128,28,40.2500007677078,0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,192,86761,1,12,0:0:0:0:
Topic Starter
kanpakyin

Nardoxyribonucleic wrote:

  • [Climbb's Taiko Oni]

    Consider removing "Taiko" from difficulty name so as to make it consistent with other diffs ?
  1. 00:23:928 (124,125,126) - maybe try ddk to follow the high-pitched sound at 00:24:094 - better ?
  2. 00:39:928 (223,224,225) - consider using kkd here to fit the high-pitched vocal ?
  3. 01:13:928 (427,428,429) - same as ^
no change for these, as cbb is a drum-based mapper. I definitely sure he won't change anything for these because of the drum sound. (I checked these personally and found that they are fine since they followed the drum well.
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