Hi ,
I have created this post to explain how does exactly offset influence during playing osu!.
From the beginning , when i was just playing osu! i played it without caring about anything. Later after starting reading some various threads on forum i found out that something is wrong with my gameplay , and then i started digging in ,thinking "Hell is wrong with me". Problem was that all players (with small exceptions) , they played osu! without controlling their hand. I couldn't use muscle memory ,but why? That was unsolved question for long time ,but now i found right answer.
Problem is on technical tide . For full 4 years of playing osu! my universal offset was by default set to 0 and as most of people i didn't care about that. I analyzed this aspect.
Here , on this small paint powered diagram Ratio 1:4(3ms difference). I show you difference of latency between Image and Sound. Monitor is slower than sound.
How does this affect gameplay. Simply. We human can perfectly fit click to sound ,but in osu! before you do that you have additional aim your note, and since that note shows later than sound. desynchronization appears.You are clicking before actually the note fully appear, moreover since you have to wait on the note to appear on the screen you play osu! by eyes. Your muscle memory can't react on something that didn't show up yet.
Result ??? Manually control of muscles to synchronize that gap between sound and image. In other words you have to care bout timing by yourself not muscle memory = shit accuracy , shit unstable rate ,everything shit. In my case i was so much controlling my muscles my whole arm was wet and exhausted...
Now i adjusted timming to match themselves. Now ratio (sound to image) is equeal - 1:1
Sound is slowed down to monitor reaction time level (by guide it's 4ms)
What happens now. I've started using my muscle memory. Since i don't have to worry about image to sound timing. I can at last focus on tapping notes (sound focus) and my hand goes to the notes by itself.
I'm not fully used to it because i never felt like this in the past. Yesterday . To prove myself. I switched back from +3ms to 0ms. Desynchronization appeared 10minutes after switching it. Today i switched it back from 0ms to +3ms. Now i have to get used to it again because entering to "desync" mode destroyed feeling that i had in "Sync" mode...
Difference is significant.
This post is an answer for " You don't actually follow beat" @ "Why you aren't improving at osu!" .I wanted to show you that setting proper offset changes whole gameplay. Of course there are people that don't care about this and just play. The brains are more efficient and capable to "fill that gap somehow" In my case setting it manually to right position changed the way how i play osu!.
Attention. There can be difference between. You and Me because for example your sound card can be actually slower than monitor and viceversa.
To minimize input lag. I don't have VSYNC (limited ammount of FPS) which causes higher latency. I also do not use full screen mode which also causes higher latency.
If you don't want to read it.
If sound is synced with image = You can use muscle memory, better unstable rate, better everything
If sound is desynced with image= You have to maintain conscious to play , higher unstable rate . Play by eyes not combination of eye/hear
+ Since tablet also has latency (in my case 5ms). Brain has to sync. Sound to image to tablet. Not just only Sound to tablet...
Of course some player may not notice this fact because modern monitors have low latency, a lot of them have 1ms latency. Since i have 7 years old NEC monitor. It has 4ms latency...
Please tell me your opinion.
I have created this post to explain how does exactly offset influence during playing osu!.
From the beginning , when i was just playing osu! i played it without caring about anything. Later after starting reading some various threads on forum i found out that something is wrong with my gameplay , and then i started digging in ,thinking "Hell is wrong with me". Problem was that all players (with small exceptions) , they played osu! without controlling their hand. I couldn't use muscle memory ,but why? That was unsolved question for long time ,but now i found right answer.
Problem is on technical tide . For full 4 years of playing osu! my universal offset was by default set to 0 and as most of people i didn't care about that. I analyzed this aspect.
Here , on this small paint powered diagram Ratio 1:4(3ms difference). I show you difference of latency between Image and Sound. Monitor is slower than sound.
How does this affect gameplay. Simply. We human can perfectly fit click to sound ,but in osu! before you do that you have additional aim your note, and since that note shows later than sound. desynchronization appears.You are clicking before actually the note fully appear, moreover since you have to wait on the note to appear on the screen you play osu! by eyes. Your muscle memory can't react on something that didn't show up yet.
Result ??? Manually control of muscles to synchronize that gap between sound and image. In other words you have to care bout timing by yourself not muscle memory = shit accuracy , shit unstable rate ,everything shit. In my case i was so much controlling my muscles my whole arm was wet and exhausted...
Now i adjusted timming to match themselves. Now ratio (sound to image) is equeal - 1:1
Sound is slowed down to monitor reaction time level (by guide it's 4ms)
What happens now. I've started using my muscle memory. Since i don't have to worry about image to sound timing. I can at last focus on tapping notes (sound focus) and my hand goes to the notes by itself.
I'm not fully used to it because i never felt like this in the past. Yesterday . To prove myself. I switched back from +3ms to 0ms. Desynchronization appeared 10minutes after switching it. Today i switched it back from 0ms to +3ms. Now i have to get used to it again because entering to "desync" mode destroyed feeling that i had in "Sync" mode...
Difference is significant.
This post is an answer for " You don't actually follow beat" @ "Why you aren't improving at osu!" .I wanted to show you that setting proper offset changes whole gameplay. Of course there are people that don't care about this and just play. The brains are more efficient and capable to "fill that gap somehow" In my case setting it manually to right position changed the way how i play osu!.
Attention. There can be difference between. You and Me because for example your sound card can be actually slower than monitor and viceversa.
To minimize input lag. I don't have VSYNC (limited ammount of FPS) which causes higher latency. I also do not use full screen mode which also causes higher latency.
If you don't want to read it.
If sound is synced with image = You can use muscle memory, better unstable rate, better everything
If sound is desynced with image= You have to maintain conscious to play , higher unstable rate . Play by eyes not combination of eye/hear
+ Since tablet also has latency (in my case 5ms). Brain has to sync. Sound to image to tablet. Not just only Sound to tablet...
Of course some player may not notice this fact because modern monitors have low latency, a lot of them have 1ms latency. Since i have 7 years old NEC monitor. It has 4ms latency...
Please tell me your opinion.