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Hatsuki Yura - Izayoi Warabeuta

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Topic Starter
Crystal

4anke wrote:

[general]
hitsound的音量在HARD和INSANE一直没变化感觉不太好,感觉应该在人声部分和kiai部分调高点,纯伴奏部分调低一点 好像没有必要 因为伴奏的也不是那么安静的
00:41:946 - break有点长,建议加个spin开始在00:52:380 - 结束在00:54:989 - 如果NM转盘接circle间隔太短不允许,就提前点结束(不记得具体是间隔多少条白线了)可是这样不太合曲
[normal]
00:19:337 (3,4) - 包好
00:22:815 (4,5) - -^ 都改了
01:04:120 (3,4) - 这里的节奏和01:05:424 (5,6) - 这里的一样,但是物件放得不一样,感觉01:04:120 (3,4) - 比较好一些 整首歌都是一样的1/3 显然normal不能一直像insane那样放节奏呀

[insane]
00:01:366 - 加个circle? 这里没有明显的音
00:11:801 - 不了 感觉一般
00:13:685 - 漏了clap? 故意的 加了clap太吵
00:28:033 (1) - 去掉NC 这里开始不一样的旋律了 所以加了nc
00:32:815 (5,6) - 建议排列成这样 好像一般
00:38:322 - 有音,加个circle?
01:20:062 - -^ 这里之前就加了
01:40:931 - ^
01:41:801 - ^ 这里为了背景音乐平静 故意没加的
00:55:859 (1,2) - 包好 我好像没打算包这俩
00:56:728 (3) - 这个折返滑条感觉不符合节奏,打起来有点怪 我把最后的circle改了 不知道是不是好了一些
nice song :)
fight!
谢谢~
Topic Starter
Crystal
as regraz requested to help him check all about his diff's mods

poke me for details! :D
Rtyzen
Hey there m4m :)

[Normal]
  1. 00:12:380 (3,1) - Should not have slider overlaps in normal

[Regraz's Hard]
  1. 00:07:163 (1,2) - Flow is abit awkward IMO, maybe make them slightly curved?
  2. 00:13:540 (2,1) - Too far
  3. 01:02:235 (4,5) - ^
  4. 01:10:641 (2,1) - ^ (esp since it's a hard diff not insane)
  5. 01:17:598 (2) - This one has 1 less reverse than ^ ?
  6. 01:31:511 (2) - ^
  7. 01:35:859 (1,2) - Too far IMO
  8. 00:20:496 (4) - Too far from previous and next note

[Insane]
  1. 00:16:728 (1) - Try rotate -90 degrees? IMO flow is better
    00:20:931 (4,1) - Blanket these 2 might look nice :P

That's all from me, sorry for short mod, it's a nice map! gl :D
Topic Starter
Crystal
@Rtyzen: fixed the 1st one in hard, and reverse stuffs. for other not-fixed stuffs plz poke me if you are interested!
thank you!
Ciyus Miapah
irc
15:23 Crystal: hi
15:23 Fort: hello
15:24 Crystal: i wonder whether you accpet mod requests or not ..
15:24 Crystal: i have a map which needs mods
15:24 Fort: i mod only for my mutual :3
15:24 Fort: but in IRC
15:25 Crystal: that's ok
15:25 *Crystal is listening to [http://osu.ppy.sh/b/575747 Hatsuki Yura - Izayoi Warabeuta]
15:25 Fort: wait im downloading
15:26 *Fort is playing [http://osu.ppy.sh/b/575747 Hatsuki Yura - Izayoi Warabeuta [Insane]]
15:28 Fort: seems looks good with dt
15:30 Crystal: these 1/6s seem to make it harder with dt
15:30 Fort: yeah i cant really read 1/6 stream
15:30 Crystal: but it is all depending on the rhythm ;w;
15:30 Fort: yeah it's good
15:31 Fort: hust can stream with mouse hehe
15:31 Fort: just*
15:31 Fort: cant*
15:31 Fort: but why SV change in here?
15:31 Fort: 00:16:728 (1,2) -
15:31 Fort: i think it so slow
15:32 Crystal: ahh i think the vocal here is worth a slowing down
15:32 Fort: 00:16:728 (1) - and i think slider end in 00:17:018 -
15:32 Fort: soudns good
15:33 Fort: 00:23:685 (1) - ^
15:33 Crystal: i don't want to change it for now, because of the slider
15:33 Fort: okay
15:33 Crystal: i wanted to emphasize the stopping vocal, so i did the SV change, including prolong these 1/6 later
15:34 Fort: yea you can keep the SV changes but slider ends looks very hard to play
15:34 Crystal: because of what? 0.0
15:34 Fort: since this song based on 1/3 beats
15:35 Crystal: hmm
15:35 Crystal: i will consider about it ;D
15:35 Fort: so slider end 00:23:685 (1) - feels better in 00:23:975 -
15:35 Fort: even with SV changes
15:36 Crystal: yeah maybe
15:36 Fort: try it
15:36 Crystal: in fact, it was 1/3 but i changed to a 1/6
15:37 Crystal: but yeah, im going to ask more people about these guys xD
15:37 Fort: its 1/6 map but based on 1/3
15:37 Fort: 00:55:424 - interesting
15:38 Fort: try make that like 00:41:511 (3) - maybe
15:38 Crystal: 00:55:424?
15:38 Crystal: i see
15:39 Fort: yeah very interesting sound, same like 01:23:250 (4) - too
15:39 Crystal: but will it be surprising to begin a part with 1/12?
15:39 Fort: its okay
15:40 Fort: maybe muted slider end can be help
15:40 Crystal: hmm that may be considered as overmap
15:41 Fort: maybe change to only circle?
15:41 Fort: because of this slider 01:37:163 (1) -
15:42 Crystal: oh yes that's nice
15:42 Fort: and maybe cause this 01:07:598 (4) -
15:43 Fort: okay seems this map very fine
15:43 Crystal: yeah i just used 1/12 at the end (of a part)
15:43 Fort: yeah thats better
15:43 Crystal: since both circle and 1/12 slider are fine to me
15:43 Crystal: xD
15:44 Fort: its different in combo
15:44 Fort: circle have 1 combo, but slider have 2 combo. profit of combo :D
15:44 *Fort is editing [http://osu.ppy.sh/b/579357 Hatsuki Yura - Izayoi Warabeuta [Regraz's Hard]]
15:44 Crystal: lol xD
15:44 Fort: you want mod me for this?
15:45 Crystal: if you can mod all 3 mods, thats better
15:45 Fort: i testplay it then
15:45 Crystal: he can't reply mods, so i will check it for him
15:46 *Fort is playing [http://osu.ppy.sh/b/579357 Hatsuki Yura - Izayoi Warabeuta [Regraz's Hard]]
15:46 Crystal: i have already done some changes on the diff so im not able to spec you now :(
15:47 Fort: dat slider miss
15:48 Fort: seems this map so good
15:48 Fort: 00:13:105 (1,2) - but from this pattern it needs to be resnap again
15:48 Crystal: haha but im not so confident to contact some bats for now..
15:49 Fort: maybe unstack it better
15:49 Fort: 00:12:815 - because in here is strong beat who didnt have notes
15:50 Crystal: resnap?
15:50 Fort: move it
15:50 Fort: sorry for my english
15:51 Crystal: i like it 0.0
15:51 Crystal: 00:13:105 (1) -
15:51 Fort: it same like 01:49:772 (5,1,2) - pattern
15:51 Crystal: yeah
15:52 Fort: im just thinking to just unstack this 00:13:105 (1) -
15:52 Crystal: hmm but i think there's no need to do that..
15:52 Fort: yea i guess that
15:53 Crystal: for the background instrument, i think it is the best pattern for this part
15:53 Crystal: xD
15:53 Fort: seems no major issues
15:53 Fort: change diff
15:53 *Fort is editing [http://osu.ppy.sh/b/575749 Hatsuki Yura - Izayoi Warabeuta [Normal]]
15:56 Fort: 00:12:380 (3,1) - kinda confusing
15:56 Crystal: it is the same as hard
15:57 Fort: no i think
15:57 Fort: maybe 00:12:380 (3) - slider end in 00:12:819
15:57 Fort: maybe 00:12:380 (3) - slider end in 00:12:819 -
15:57 Fort: after that, you can unstack 00:13:250 (1) - and remove combo on it
15:58 Crystal: isn't the sound at 00:12:670 stronger than that? 0.0
15:59 Fort: ummm, maybe 00:12:670 - is a downbeat
15:59 Crystal: yeah
15:59 Fort: 00:12:815 - here is upbeat
16:00 Crystal: i just don't want to make 1/1 all the time xD
16:00 Crystal: a little challenge wont be such a thing imo
16:01 Fort: or like this maybe
16:01 Fort: http://puu.sh/ejTcp/be3f41a074.jpg
16:02 Fort: you can remove 00:13:250 (1) - NC
16:02 Crystal: sorry but i really don't want to change this guy lol
16:03 Fort: it's okay
16:04 Fort: i like all of 1/1 and 1/3 pattern
16:04 Fort: im sure this mapset ready for bubbled or ranked. just find BAT pls
16:05 Crystal: www thank you!
16:05 Crystal: i will try to call BATs after the last mods come
16:05 Fort: so what map you need to mods?
16:06 Crystal: currently, only this mapset
16:06 Fort: but i think this mapset is good
16:06 Fort: i check all NCs and looks fine
16:07 Crystal: thank you xD
16:07 Fort: wait
16:07 *Fort is editing [http://osu.ppy.sh/b/575747 Hatsuki Yura - Izayoi Warabeuta [Insane]]
16:07 Fort: 01:02:670 (4,1) - is this too hard jump?
16:08 Crystal: maybe
16:08 Fort: maybe move it to x:134 y:302 can be better
16:09 Crystal: i changed the whole pattern
16:09 Crystal: which to 134|302?
16:14 Crystal: ok, i have updated
16:14 Crystal: why not post to forum and gain 1 kd? xD
16:21 Fort: i dont really interesting for kd but if you want me to post it's okay
pkhg
hi from pm req owo/
Nice song, so catchy :3

[General]
I suggest you to use normal-hitfinish instead of soft, fit better imo (reduce the volume a bit if you think that sounds too loud)

[Normal]

00:12:380 (3,1) - avoid using stacks on the easiest diffs
00:17:598 (1) - maybe you can add a slidertick with you soft-whistle for this
00:20:206 (4) - soft-hitclap3 maybe?
00:32:380 (2) - remove clap on tail
00:35:859 (2) - slidertick fot this too :3 (i'll not point out this again, you already know were they must be)
00:39:772 (2) - remove clap
01:14:120 (3) - remove clap from tail
01:21:076 (3) - ^
01:28:033 (2) - ^

[Regraz' Hard]
Remove the "s" from "Regraz's Hard

01:08:033 (1) - this 01:08:322 - is pretty strong, try moving the slider's end to 01:08:322 - and add circle here 01:08:467 (2) -
01:10:641 (2,1) - reduce spacing
01:23:250 (4) - put a circle instead
01:23:685 (1) - this can be more nice https://osu.ppy.sh/ss/2491811
01:25:424 (1,2,3) - - these are too far from each other, reduce the spacing
01:28:033 (3,4) - ^
01:32:380 (1,2,3) - ^
01:33:685 (4) - dont stack this, move it around x276 y196
01:35:859 (1,2,3) - spacing

[Insane]

Same as I said in normal about claps goes here too.
00:16:728 (1,2) - (2) is too far from (1) and looks like there's only 1/3 between them. Reduce the spacing
00:40:641 (1) - blanket https://osu.ppy.sh/ss/2491839
00:59:772 (2) - move 1 grid right
01:00:641 (4,5) - reduce the spacing a bit
01:02:815 (1) - move 1 grid up

Really good map, I like it :3

Good luck :)
Awaken
Red : Unrankbale issues
Bold : Highly recommened to fix
Black : Suggestions
[General]
  1. Fine

[Normal]
  1. 01:14:989 (1) - Remove NC or add NC at 00:33:250 (1) - for consistence.
  2. Hitsound is the same as Insane

[Regraz's Hard]
  1. 00:13:540 (2) - Add a clap at the end? Sounds much better than now.
  2. 00:28:902 (1) - This speed-off slider is too sudden, I recommened that you change the SV to 0.7x
  3. 01:09:772 (1) - As Insane, ignoring the heavy drum is not that good.
  4. 01:38:467 (1) - Same as above.
  5. Hitsound is the same as Insane

[Insane]
  1. Generally this Insane may be too easy, I recommened you that change some reverse sliders to stream. Insane players won't feel confused much imo.
  2. 00:33:685 (3) - This slider doesn't look that good, this shape would be better than current one. http://puu.sh/ejW1l/d23e694884.jpg
  3. 01:12:380 (5) - stack perfectly
  4. 01:28:467 (1) - ^
  5. 01:28:467 (1) - ^
  6. 00:16:728 (1,2) - I really expect that it's a 2/3 slider instead of 5/6, which will misread players to 2/3. Another way is that you can have these two objects overlaid.
  7. 01:01:076 (1) - 00:19:337 (5) - Keep them consistent, remove NC from 01:01:076 (1) - or add NC at 00:19:337 (5) -
  8. 01:16:149 (1,2,3,4,1) - Though I didn't miss here, distance problems may exist, I advise you to change it something like this for avoiding misreading. http://puu.sh/ejXq3/c01a7be508.jpg
  9. 01:34:844 (4) - NC here may bring better feeling, seems that you didn't set NC too long in the whole diff.
  10. 00:31:946 (3,4) - Make them curved? Straightening four sliders is not the best idea imo.
  11. 01:09:772 (1) - Finish here.
  12. 01:23:685 (1) - Finish is necessary imo, I can hear a heavy drum here clearly.
  13. 01:30:641 (1) - ^
  14. 00:34:989 (1) - ^
  15. 00:28:033 (1) - ^
  16. 01:16:728 (1) - ^

Generally a nice and high-quality map, but some hitsound omited is a problem (maybe?) and need more attention on it. Anyway best luck for this!

听说巴特都爱留一段话在最后
Topic Starter
Crystal

pkhg wrote:

hi from pm req owo/
Nice song, so catchy :3

[General]
I suggest you to use normal-hitfinish instead of soft, fit better imo (reduce the volume a bit if you think that sounds too loud) hmm but i think soft is already enough (im newbie at hitsounding ;w;)

[Normal]

00:12:380 (3,1) - avoid using stacks on the easiest diffs why? it really makes sense ;w;
00:17:598 (1) - maybe you can add a slidertick with you soft-whistle for this hmm not really like to do this
00:20:206 (4) - soft-hitclap3 maybe? softclap3 is just for some triples in insane diff, so no fix this
00:32:380 (2) - remove clap on tail
00:35:859 (2) - slidertick fot this too :3 (i'll not point out this again, you already know were they must be)
00:39:772 (2) - remove clap
01:14:120 (3) - remove clap from tail
01:21:076 (3) - ^
01:28:033 (2) - ^

[Regraz' Hard]
Remove the "s" from "Regraz's Hard 0.0 but there has been many Regraz's Hard ranked

01:08:033 (1) - this 01:08:322 - is pretty strong, try moving the slider's end to 01:08:322 - and add circle here 01:08:467 (2) -
01:10:641 (2,1) - reduce spacing i've no idea about these patterns, i think it's necessary to let regraz himself judge this.
01:23:250 (4) - put a circle instead
01:23:685 (1) - this can be more nice https://osu.ppy.sh/ss/2491811 it makes no difference imo ;w;
01:25:424 (1,2,3) - - these are too far from each other, reduce the spacing
01:28:033 (3,4) - ^
01:32:380 (1,2,3) - ^
01:33:685 (4) - dont stack this, move it around x276 y196
01:35:859 (1,2,3) - spacing

[Insane]

Same as I said in normal about claps goes here too.
00:16:728 (1,2) - (2) is too far from (1) and looks like there's only 1/3 between them. Reduce the spacing
00:40:641 (1) - blanket https://osu.ppy.sh/ss/2491839
00:59:772 (2) - move 1 grid right
01:00:641 (4,5) - reduce the spacing a bit
01:02:815 (1) - move 1 grid up

Really good map, I like it :3

Good luck :)

Awaken wrote:

Red : Unrankbale issues
Bold : Highly recommened to fix
Black : Suggestions
[General]
  1. Fine

[Normal]
  1. 01:14:989 (1) - Remove NC or add NC at 00:33:250 (1) - for consistence.
  2. Hitsound is the same as Insane

[Regraz's Hard]
  1. 00:13:540 (2) - Add a clap at the end? Sounds much better than now.
  2. 00:28:902 (1) - This speed-off slider is too sudden, I recommened that you change the SV to 0.7x i think it is ok
  3. 01:09:772 (1) - As Insane, ignoring the heavy drum is not that good.
  4. 01:38:467 (1) - Same as above.
  5. Hitsound is the same as Insane

[Insane]
  1. Generally this Insane may be too easy, I recommened you that change some reverse sliders to stream. Insane players won't feel confused much imo. haha i didn't mean to make it that hard
  2. 00:33:685 (3) - This slider doesn't look that good, this shape would be better than current one. is there anything different? lol
    http://puu.sh/ejW1l/d23e694884.jpg
  3. 01:12:380 (5) - stack perfectly
  4. 01:28:467 (1) - ^
  5. 01:28:467 (1) - ^
  6. 00:16:728 (1,2) - I really expect that it's a 2/3 slider instead of 5/6, which will misread players to 2/3. Another way is that you can have these two objects overlaid. fixed in pkhg's mod
  7. 01:01:076 (1) - 00:19:337 (5) - Keep them consistent, remove NC from 01:01:076 (1) - or add NC at 00:19:337 (5) -
  8. 01:16:149 (1,2,3,4,1) - Though I didn't miss here, distance problems may exist, I advise you to change it something like this for avoiding misreading. http://puu.sh/ejXq3/c01a7be508.jpg
  9. 01:34:844 (4) - NC here may bring better feeling, seems that you didn't set NC too long in the whole diff.
  10. 00:31:946 (3,4) - Make them curved? Straightening four sliders is not the best idea imo.
  11. 01:09:772 (1) - Finish here.
  12. 01:23:685 (1) - Finish is necessary imo, I can hear a heavy drum here clearly.
  13. 01:30:641 (1) - ^
  14. 00:34:989 (1) - ^
  15. 00:28:033 (1) - ^
  16. 01:16:728 (1) - ^

Generally a nice and high-quality map, but some hitsound omited is a problem (maybe?) and need more attention on it. Anyway best luck for this! hitsounds are all made on purpose, i am not sure that they are all absolutely right but im not going to make great changes on it, until something is seriously wrong. thanks!

听说巴特都爱留一段话在最后 ;w;
no reply = fixed, thank you guys!!
Mafumafu
to pkhg:
Since this is a kick slider, I guess it is fine here :3
Thank you! :)
Hakurei Yoru
w
[General]
完了我觉得HD IN有点吵...是不是曲本身的问题……


mod
[Insane]
00:40:641 (1) - 这个滑条自身有点难看。红点稍微下移 再修改开头的点来blanket
00:19:337 (1,2) - 红点是不是对一下更好……
00:21:511 (2) - 逆转10°好不好现在这个样子真有点(不合曲啥.(((((((((((顺便加个白点
00:32:815 (1) - omg ;w; ctrl+h然后移过来再把00:33:250 (2) - ctrl+G好不好……我没见得这里有什么特殊的flow
00:35:859 (3,4,5) - 没对好

我觉得吧 1/6折返下绿线渐变怎么说都好点吧?

[Hard]
00:23:250 (2) - 弧度有点难看……
00:55:424 (1,1) - 尾巴偏了吧
01:17:598 (2,1) - 这个折返对于hard来说 有点难按 容易断尾?
01:23:685 (1) - 把中间那个点扯上去一点……现在这个有点难看
01:30:641 (1) - ………………这球滑到红点两边都没压好……

[Normal]
01:29:192 - 漏得好难受 3滑条吧
01:36:149 - ^
01:44:554 (1,2) - 尾巴没对好
Topic Starter
Crystal

Hakurei Yoru wrote:

[General]
完了我觉得HD IN有点吵...是不是曲本身的问题…… 好像还好

[Insane]
00:40:641 (1) - 这个滑条自身有点难看。红点稍微下移 再修改开头的点来blanket
00:19:337 (1,2) - 红点是不是对一下更好…… 没懂
00:21:511 (2) - 逆转10°好不好现在这个样子真有点(不合曲啥.(((((((((((顺便加个白点 加了个白点 但是没转
00:32:815 (1) - omg ;w; ctrl+h然后移过来再把00:33:250 (2) - ctrl+G好不好……我没见得这里有什么特殊的flow 还好吧
00:35:859 (3,4,5) - 没对好 没懂 好像改了

我觉得吧 1/6折返下绿线渐变怎么说都好点吧? 没必要吧

[Hard]
00:23:250 (2) - 弧度有点难看…… 还行
00:55:424 (1,1) - 尾巴偏了吧 改了
01:17:598 (2,1) - 这个折返对于hard来说 有点难按 容易断尾? 空了1/3 不会断
01:23:685 (1) - 把中间那个点扯上去一点……现在这个有点难看 还好..再弄上去我反而感觉难看
01:30:641 (1) - ………………这球滑到红点两边都没压好…… ..没懂

[Normal]
01:29:192 - 漏得好难受 3滑条吧 我没刻意压那个音 前面我也是大部分好像都没压
01:36:149 - ^
01:44:554 (1,2) - 尾巴没对好 好像改了
谢谢!
Mafumafu
@xingxing I am back >w< Following mods can be checked by me, if you want :3.
Xinely



  • General
  1. hmm try add 1000 audio lead in? imo current preparation time a little bit fast
  2. soft-hitnormal and soft-hitnormal2 look really sounding at 10ms after http://puu.sh/epfn9.png , better if they sound at 0ms for avoiding questionable stuff


  • Normal
  1. HP 3 to keep better spread with other diffs
  2. 00:22:380 (3) - if you curve the slider to upward instead of downward, im sure the flow feels better here http://puu.sh/epuLT.jpg
  3. 00:25:424 (3) - the curve a little bit to upward after pass the middle note, it feels a little bit weird for me, smoother it please http://puu.sh/epvb1.jpg
  4. 00:27:163 (3) - inconsistency spacing (0,93x) here
  5. 00:33:685 (2) - clap on tail, the drum is strong here
  6. 00:37:163 (3) - may add clap here coz it has drum sound
  7. 00:40:641 (4) - hmm since the drum is weak here, i prefer use whistle or let use hitnormal here
  8. 00:41:946 - why not add circle with finish here? the cymbal feels totally empty if we skip it
  9. 00:55:424 (1,1) - nah avoid stack please Q_Q
  10. 01:00:206 (3) - nazi but try avoid use maximal of spacing (1,05x) here since it can make questionable
  11. 01:01:511 (5,6) - 2 straight slider look a little bit boring and feels kinda plain for flow, http://puu.sh/epx3v.jpg or http://puu.sh/epx5F.jpg would be nice imo
  12. 01:12:380 (4) - hmm why use whistle here? if it for vocal, 01:15:859 - this one should be have one too
  13. 01:29:772 (5) - inconsistency spacing (1,06x) here
  14. 01:41:946 (2) - i cant get why clap here? the music only an instrument and no drum here
  15. 01:42:815 (3) - same as 01:00:206 (3) -


  • Hard
  1. 00:05:859 (2,3) - when previous pattern has 1,2x here, why these one suddenly use 1,0x as spacing?
  2. 00:11:511 (2) - the flow of slider + design look can improved in my eyes, how about rotate this slider become like http://puu.sh/epAWx.jpg
  3. 00:14:120 (1) - finish at head coz cymbal
  4. 00:14:554 - until 00:27:598 - for 2nd and 3rd whiteticks here, why not use soft-hitclap2? i feel quite empty with hitnormal only here since they have strong drums
  5. 00:21:076 (1) - finsih at head too coz cymbal
  6. 00:23:250 (2) - nazi but the curve of slider looks a little bit different with previous, might try make it more similar? http://puu.sh/epBvV.jpg
  7. 00:41:076 (3) - why not add clap on head? it fits a lot with the music imo (if you dont like clap for this so use whistle instead)
  8. 00:55:859 - until 01:09:337 - same as 00:14:554 -
  9. 00:58:033 (3) - inconsistency spacing (1,05x) here
  10. 01:01:511 (2,3) - somehow 1/1 feel too empty for me, how about use http://puu.sh/epC3N.jpg? so follow drums and vocals here
  11. 01:02:815 (1) - finish at head :C
  12. 01:03:685 (3) - nazi but blanket kinda off here, move this to 336,136 please
  13. 01:04:554 (1) - somehow skip drum here feels so empty when you mapped previous drums before, i would say http://puu.sh/epCj1.jpg and dont forget about next spacing
  14. 00:27:163 (3) - spacing please, make it consistent
  15. 01:07:163 (3,4,1,2) - somehow i dont get it why 0,8x suddenly when previous part use 1,3x
  16. 01:18:902 (2,3) - inconsistency spacing </3
  17. 01:46:293 (1,2,3) - hmm 1 and 2 sliders look a little bit boring at flow, i would say flip (2) so they would be looked like http://puu.sh/epCPt.jpg
  18. 01:47:888 (4,1) - stack properly?
  19. 01:48:902 (3) - flow still can improved here. 272,84 would be nice i guess
  20. Nice but inconsistency spacings are really bothering me since we still need to keep consistency even Insane diff


  • Insane
  1. 00:10:641 (1) - head and tail should be not touched together, try http://puu.sh/epDsd.jpg instead?
  2. 00:19:337 (1) - if i use default skin, i almost cant see the number here coz that stacked with previous slider, try http://puu.sh/epE4n.jpg instead?
  3. 00:22:815 (1) - and here try 1 grid so the number would be more visible to see
  4. 00:25:859 (4) - nazi but blanket looks could be better here http://puu.sh/epEhN.jpg
  5. 00:28:033 - why still 0,60x here? i guess it should be use 1,0x instead coz the music back to be energic again
  6. 00:33:250 (2) - hmm imo flow would be more natural if ctrl+G here, if you agree so you can 00:33:685 (3) - ctrl+g this one too
  7. 00:41:511 (3) - as i hear the music is stop at 00:41:583 - (1/6).. not sure either orz
  8. 00:41:946 - same as Normal
  9. 01:09:772 (1) - same as 00:28:033 -, also finish placed on slider's body here so it means unnecessary, make sure to placed on head
  10. 01:20:641 (4) - nazi but first grid 124,316 for better blanket
  11. 01:30:641 (1) - missing finish at head

i'm not really unsure with 1/12 since my ears arent good, would be nice to ask other BATs opinion first
Topic Starter
Crystal

Xinely wrote:




  • General
  1. hmm try add 1000 audio lead in? imo current preparation time a little bit fast
  2. soft-hitnormal and soft-hitnormal2 look really sounding at 10ms after http://puu.sh/epfn9.png , better if they sound at 0ms for avoiding questionable stuff


  • Normal
  1. HP 3 to keep better spread with other diffs
  2. 00:22:380 (3) - if you curve the slider to upward instead of downward, im sure the flow feels better here http://puu.sh/epuLT.jpg
  3. 00:25:424 (3) - the curve a little bit to upward after pass the middle note, it feels a little bit weird for me, smoother it please http://puu.sh/epvb1.jpg
  4. 00:27:163 (3) - inconsistency spacing (0,93x) here
  5. 00:33:685 (2) - clap on tail, the drum is strong here
  6. 00:37:163 (3) - may add clap here coz it has drum sound hmm i think it sounds a bit odd
  7. 00:40:641 (4) - hmm since the drum is weak here, i prefer use whistle or let use hitnormal here 0.0 i use clap for the sound, the same as 00:01:511 (2) - , 00:03:250 (4) -
  8. 00:41:946 - why not add circle with finish here? the cymbal feels totally empty if we skip it
  9. 00:55:424 (1,1) - nah avoid stack please Q_Q
  10. 01:00:206 (3) - nazi but try avoid use maximal of spacing (1,05x) here since it can make questionable
  11. 01:01:511 (5,6) - 2 straight slider look a little bit boring and feels kinda plain for flow, http://puu.sh/epx3v.jpg or http://puu.sh/epx5F.jpg would be nice imo
  12. 01:12:380 (4) - hmm why use whistle here? if it for vocal, 01:15:859 - this one should be have one too
  13. 01:29:772 (5) - inconsistency spacing (1,06x) here
  14. 01:41:946 (2) - i cant get why clap here? the music only an instrument and no drum here
  15. 01:42:815 (3) - same as 01:00:206 (3) -


  • Insane
  1. 00:10:641 (1) - head and tail should be not touched together, try http://puu.sh/epDsd.jpg instead?
  2. 00:19:337 (1) - if i use default skin, i almost cant see the number here coz that stacked with previous slider, try http://puu.sh/epE4n.jpg instead?
  3. 00:22:815 (1) - and here try 1 grid so the number would be more visible to see
  4. 00:25:859 (4) - nazi but blanket looks could be better here http://puu.sh/epEhN.jpg
  5. 00:28:033 - why still 0,60x here? i guess it should be use 1,0x instead coz the music back to be energic again i prefer 0.6x here..
  6. 00:33:250 (2) - hmm imo flow would be more natural if ctrl+G here, if you agree so you can 00:33:685 (3) - ctrl+g this one too
  7. 00:41:511 (3) - as i hear the music is stop at 00:41:583 - (1/6).. not sure either orz
  8. 00:41:946 - same as Normal
  9. 01:09:772 (1) - same as 00:28:033 -, also finish placed on slider's body here so it means unnecessary, make sure to placed on head
  10. 01:20:641 (4) - nazi but first grid 124,316 for better blanket
  11. 01:30:641 (1) - missing finish at head

i'm not really unsure with 1/12 since my ears arent good, would be nice to ask other BATs opinion first ok, i've changed all 1/12s to single circles
thx Xinely! no reply = fixed!
Mafumafu

Xinely wrote:


  • Hard
  1. 00:05:859 (2,3) - when previous pattern has 1,2x here, why these one suddenly use 1,0x as spacing? fixed
  2. 00:11:511 (2) - the flow of slider + design look can improved in my eyes, how about rotate this slider become like http://puu.sh/epAWx.jpg I'd keep my one coz I intend to do that for a pan-symmetry here.
  3. 00:14:120 (1) - finish at head coz cymbal fixed
  4. 00:14:554 - until 00:27:598 - for 2nd and 3rd whiteticks here, why not use soft-hitclap2? i feel quite empty with hitnormal only here since they have strong drums Fixed in another way, now keep consistent with Insane diff. Same as next part.
  5. 00:21:076 (1) - finsih at head too coz cymbal Fixed
  6. 00:23:250 (2) - nazi but the curve of slider looks a little bit different with previous, might try make it more similar? http://puu.sh/epBvV.jpg Fixed in another way.
  7. 00:41:076 (3) - why not add clap on head? it fits a lot with the music imo (if you dont like clap for this so use whistle instead) Added whistle
  8. 00:55:859 - until 01:09:337 - same as 00:14:554 -
  9. 00:58:033 (3) - inconsistency spacing (1,05x) here OK
  10. 01:01:511 (2,3) - somehow 1/1 feel too empty for me, how about use http://puu.sh/epC3N.jpg? so follow drums and vocals here I use this pattern to only emphasize the vocal. Following both drums and vocals sounds messy for me.
  11. 01:02:815 (1) - finish at head :C OK
  12. 01:03:685 (3) - nazi but blanket kinda off here, move this to 336,136 please OK
  13. 01:04:554 (1) - somehow skip drum here feels so empty when you mapped previous drums before, i would say http://puu.sh/epCj1.jpg and dont forget about next spacing I just use thisto emphasize only the vocal here. Following both drums and vocals sounds messy for me. as mentioned above.
  14. 00:27:163 (3) - spacing please, make it consistent OK
  15. 01:07:163 (3,4,1,2) - somehow i dont get it why 0,8x suddenly when previous part use 1,3x Fixed
  16. 01:18:902 (2,3) - inconsistency spacing </3 Fixed
  17. 01:46:293 (1,2,3) - hmm 1 and 2 sliders look a little bit boring at flow, i would say flip (2) so they would be looked like http://puu.sh/epCPt.jpg OK
  18. 01:47:888 (4,1) - stack properly? OK
  19. 01:48:902 (3) - flow still can improved here. 272,84 would be nice i guess I intended to do that. Forming a triangle with slider-heads and this note.
  20. Nice but inconsistency spacings are really bothering me since we still need to keep consistency even Insane diff

i'm not really unsure with 1/12 since my ears arent good, would be nice to ask other BATs opinion first
Thank you for your in-depth mod! Xinely~ :)
Code:
osu file format v13

[General]
AudioFilename: .mp3
AudioLeadIn: 0
PreviewTime: 55859
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Izayoi Warabeuta
TitleUnicode:十六夜童歌
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Crystal
Version:Regraz's Hard
Source:
Tags:宵闇恋想奇譚 Yoiyami Gensou Kitan Drop Regraz
BeatmapID:579357
BeatmapSetID:250599

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,41946,54524
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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17091,-100,4,2,1,30,0,0
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20424,-100,4,2,3,60,0,0
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28902,-100,4,2,1,60,0,0
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81511,-100,4,2,1,60,0,0
83685,-100,4,2,2,60,0,1
84554,-100,4,2,1,60,0,1
87163,-100,4,2,2,60,0,1
89989,-100,4,2,3,60,0,1
90641,-100,4,2,2,60,0,1
91511,-100,4,2,1,60,0,1
94120,-100,4,2,2,60,0,1
95859,-100,4,2,2,60,0,0
97163,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,89,255
Combo2 : 255,164,119
Combo3 : 66,66,255

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Xinely
actually i dont say call me back in my previous post orz :C


  • General
  1. offset is too early, confirmed with BeatofIke offset +14 here http://puu.sh/erCSp.jpg


  • Normal
  1. 00:27:163 (3) - you dont fix this one :\
  2. 01:01:946 (6) - same as (1.05x) spacing here, try avoid use the maximum of minim spacing (0,95x)
  3. 01:12:380 (4) - 01:15:859 (3) - inconsistency hitsound, should be have same hitsound here
  4. 01:50:206 (4) - why spacing become 1,0x here? looks inconsistency


  • Hard
  1. Audio lead in different with other diffs
  2. 00:23:250 (2) - aa nazi but 1,26x is inconsistency spacing here
  3. 00:41:946 - maybe add note too for consistency with mapper


  • Insane
  1. 00:28:033 - you said you prefer 0,60x but the music is same as 00:34:989 - which makes inconsistency here
  2. 01:09:772 (1) - same as above
  3. 00:28:902 (1) - overmap (confirmed with Natsu)
  4. 01:17:598 (3) - ^
  5. 01:10:641 (1) - 00:35:859 (3) - same as above too
  6. 00:56:728 (3) - overmap too, should be like http://puu.sh/erwVr.jpg
  7. 00:39:337 (5,7) - sound overmap too, they are like http://puu.sh/eryDj.jpg more than 1/6 repeats in my ears . confirmed with LexiaLovesU that 1/6 actually start from 00:39:772 - until 00:40:062 -
  8. RIP overmap is life
OblivioN
_(:з」∠)_看起来好像要泡了,那我就不摸了射个星好了~等你天体做完了我去摸那个
Xinely

OblivioN wrote:

_(:з」∠)_看起来好像要泡了,那我就不摸了射个星好了~等你天体做完了我去摸那个
如果你想摸这张图,请摸摸吧 :3
我可以等你的mod然后给recheck
Topic Starter
Crystal
@Xinely: fixed all, except that 0.6x as i discussed with you w :D
Hinsvar
Uh, just saying that the music at 00:28:047 and 00:35:003 are exactly the same and has no difference in the atmosphere and speed at all. Xinely told me about the discussion, and I can't see the logic of your statement that the music on the former somehow sounds "slower" than the latter.

I strongly suggest to just make the speed of 00:28:047 (1) and 00:35:003 (1) the same to follow the consistency in the music. Oh, and don't forget 01:09:786 (1)!
Topic Starter
Crystal
Sure, if it is really that necessary, i can change it in my next update.
OblivioN
[Insane]
  1. 00:08:047 (3,4) - 比较建议这里的节奏:http://puu.sh/esJgF/9702c62629.jpg,然后slider00:08:481 (4) - 和00:08:916 (1) - 平行:
  2. 00:16:742 (1) - 咦,怎么换成耳机听就感觉这里是http://puu.sh/esJIv/4a84acce05.jpg ;w;诶,之前还没觉得,00:17:032 -这个地方的音感觉像默认的softhitnormal……
  3. 00:17:467 (8) - whistle?是个吉他音好像还是啥乐器啊
  4. 00:23:699 (1) - ^
  5. 00:24:423 (3) - ^
  6. 01:11:090 (4) - 和 01:18:047 (4) - 都是后面两个音比较重(01:11:380 -01:11:452-01:18:336-01:18:409)所以我觉得强调一下打击感比较好:http://puu.sh/esKFf/11fec7aab6.jpg
  7. 01:25:873 (2,3) - http://puu.sh/esKTp/01a0ce722a.jpg
  8. 01:47:902 -这里是不是漏音了?
  9. 01:48:047 (1) - 我觉得这种节奏比较好:http://puu.sh/esILJ/fdd9a0d9e6.jpg

[Regraz's Hard]
  1. 00:16:163 -这个音的存在感挺强的.^.要不要当滑条尾啊?然后00:16:307 (2) - 改成circle,听了一下,是忽然停顿的感觉

其他都挺好的 :D 【其实我的suggestion都可有可无啦
Topic Starter
Crystal
@OblivioN: fixed some, thanks!

@Xinely & Hinsvar: fixed that 0.6 distance as you strongly recommend, thanks!
Xinely
RIP, Hard : 01:09:786 (1) - missing finish at head

well i just realized 16 days ago here.. i will bubble when it arrived at 21 days submitted to follow my bubble criteria
Topic Starter
Crystal
fixed.
Kamio Misuzu
wpcap这歌,前一段时间还在想要不试着做做
Xinely
is there anything do you want to fix before i bubble this map? 19 days enough already imo :3
Topic Starter
Crystal
nothing else, ready for bubble~ :D
Xinely
okay finally go home and rechecked, i guess we can move this forward~

Bubbled!~ ヽ(。ゝω・。)ノ

Topic Starter
Crystal

Xinely wrote:

okay finally go home and rechecked, i guess we can move this forward~

Bubbled!~ ヽ(。ゝω・。)ノ

great thanks! Xinely~ :D
Delis
[■ General]
  1. The album name seems to be read yoiyami rensou kitan in romaji, so add rensou in tags? you don't have to remove gensou from tags, it can work for anyone to search this.
  2. it might be better if the mp3 has something name, I don't really know but we will cry if it happens audio error :<
[■ Regraz's Hard]
01:31:525 (2,3) - probably just me, but the jump from 01:30:655 (1) - was kinda hard to catch how the sliders work, what I would do for example:
01:39:351 (1) - overlaps like this look like annoying to read for semi-beginners, no idea if now everyone can read this easily though. Just move this around to avoid overlapping, it will be more clear to read that the break is 1/1 or not. consider to change the rest too if you decided.

[■ Normal]
00:26:307 (1) - remove NC? 00:33:264 (1) - too, they look like just unnecessary for every 2 beat NCs, or if you just put them because there's 2/3 thing, 00:40:220 (3) - this also should have been NC'd.
01:15:003 (1) - remove NewCombo, this is probably unnecessary for the same reason as above, 00:40:220 (3) - if this was just wrongly nc'd, that is also able to be removed.

yeah hatsuki yura is best
Mafumafu

Delis wrote:

[■ Regraz's Hard]
01:31:525 (2,3) - probably just me, but the jump from 01:30:655 (1) - was kinda hard to catch how the sliders work, what I would do for example:
01:39:351 (1) - overlaps like this look like annoying to read for semi-beginners, no idea if now everyone can read this easily though. Just move this around to avoid overlapping, it will be more clear to read that the break is 1/1 or not. consider to change the rest too if you decided.

yeah hatsuki yura is best
ALL FIXED! Thank you Delis!
About the second point of your mod, I just adjust this one: 00:35:873 (2,1) - into a stack. Coz using a stack with 1/1 space is common and I guess, it is better to read than previous overlaps.


Code:
osu file format v13

[General]
AudioFilename: .mp3
AudioLeadIn: 1000
PreviewTime: 55873
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Izayoi Warabeuta
TitleUnicode:十六夜童歌
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Crystal
Version:Regraz's Hard
Source:
Tags:宵闇恋想奇譚 Yoiyami Gensou Kitan Drop Regraz
BeatmapID:579357
BeatmapSetID:250599

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,42160,54538
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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16742,-100,4,2,1,60,0,0
17105,-100,4,2,1,30,0,0
17177,-100,4,2,1,60,0,0
20438,-100,4,2,3,60,0,0
21090,-100,4,2,1,60,0,0
24061,-100,4,2,1,30,0,0
24134,-100,4,2,1,60,0,0
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28916,-100,4,2,1,60,0,0
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83699,-100,4,2,2,60,0,1
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90003,-100,4,2,3,60,0,1
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91525,-100,4,2,1,60,0,1
94134,-100,4,2,2,60,0,1
95873,-100,4,2,2,60,0,0
97177,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,89,255
Combo2 : 255,164,119
Combo3 : 66,66,255

[HitObjects]
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219,67,15438,2,0,P|283:49|336:61,1,100,8|0,0:0|0:0,0:0:0:0:
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161,51,18481,2,0,L|272:58,1,100,2|0,0:0|0:0,0:0:0:0:
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439,294,19786,2,0,P|353:282|313:249,1,100,2|0,0:0|0:0,0:0:0:0:
321,220,20220,1,2,0:0:0:0:
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123,211,20945,1,8,0:0:0:0:
123,211,21090,6,0,P|124:305|96:341,1,100,4|0,0:0|0:0,0:0:0:0:
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399,234,22684,1,0,0:0:0:0:
399,234,22829,6,0,P|410:180|388:123,1,100,2|0,0:0|0:0,0:0:0:0:
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185,302,24134,1,8,0:0:0:0:
185,302,24568,6,0,B|247:298|315:313|315:313|358:296,1,150,2|2,0:0|0:0,0:0:0:0:
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390,178,25438,2,0,P|387:108|404:65,1,100,2|0,0:0|0:0,0:0:0:0:
445,45,25873,1,8,0:0:0:0:
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188,91,27612,2,0,P|119:103|69:89,1,100,8|0,0:0|0:0,0:0:0:0:
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326,170,31525,6,0,P|272:140|202:138,1,100,8|0,0:0|0:0,0:0:0:0:
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352,30,32394,1,8,0:0:0:0:
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127,26,34423,2,0,L|163:33,2,25,8|8|8,0:0|0:0|0:0,0:0:0:0:
228,126,34858,1,8,0:0:0:0:
228,126,35003,6,0,P|303:132|346:200,1,150,4|8,0:0|0:0,0:0:0:0:
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415,166,36742,5,2,0:0:0:0:
362,61,37032,1,0,0:0:0:0:
362,61,37177,2,0,P|280:47|230:66,1,100,2|0,0:0|0:0,0:0:0:0:
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30,205,38481,6,0,P|70:266|22:326,1,150,2|2,0:0|0:0,0:0:0:0:
147,341,39206,1,0,0:0:0:0:
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394,267,40220,6,0,P|383:198|407:154,1,100,2|0,0:0|0:0,0:0:0:0:
427,121,40655,2,0,P|438:52|414:8,1,100,2|0,0:0|0:0,0:0:0:0:
367,32,41090,2,0,B|307:64|238:48|238:48|262:71,1,150,10|8,0:0|0:0,0:0:0:0:
100,160,41960,5,4,0:0:0:0:
112,320,55438,5,8,0:0:0:0:
64,219,55873,6,0,P|165:221|208:268,1,150,4|2,0:0|0:0,0:0:0:0:
304,312,56597,1,0,0:0:0:0:
304,312,56742,2,0,P|384:320|448:300,1,100,2|0,0:0|0:0,0:0:0:0:
444,272,57177,2,0,L|456:128,1,100,8|0,0:0|0:0,0:0:0:0:
460,112,57612,5,2,0:0:0:0:
329,22,57902,1,0,0:0:0:0:
278,55,58047,2,0,P|192:61|159:48,1,100,2|0,0:0|0:0,0:0:0:0:
128,26,58481,2,0,P|152:109|89:178,1,150,2|8,0:0|0:0,0:0:0:0:
51,348,59351,6,0,P|143:327|229:354,1,150,2|2,0:0|0:0,0:0:0:0:
317,344,60076,1,0,0:0:0:0:
317,344,60220,2,0,P|392:362|469:313,1,150,2|8,0:0|0:0,0:0:0:0:
395,113,61090,5,2,0:0:0:0:
133,69,61525,1,2,0:0:0:0:
217,321,61960,1,2,0:0:0:0:
79,214,62249,2,0,L|34:232,2,25,8|8|8,0:0|0:0|0:0,0:0:0:0:
226,192,62684,1,8,0:0:0:0:
285,195,62829,6,0,P|335:214|392:199,1,100,4|0,0:0|0:0,0:0:0:0:
418,152,63264,2,0,P|409:99|367:57,1,100,2|0,0:0|0:0,0:0:0:0:
336,136,63699,2,0,L|326:327,1,150,2|8,0:0|0:0,0:0:0:0:
215,308,64423,1,0,0:0:0:0:
215,308,64568,6,0,P|120:326|54:294,1,150,2|2,0:0|0:0,0:0:0:0:
282,174,65293,1,0,0:0:0:0:
282,174,65438,2,0,P|380:153|442:180,1,150,2|8,0:0|0:0,0:0:0:0:
131,211,66307,6,0,L|131:48,1,150,2|2,0:0|0:0,0:0:0:0:
249,120,67032,1,0,0:0:0:0:
249,120,67177,2,0,P|297:126|355:117,1,100,2|0,0:0|0:0,0:0:0:0:
380,68,67612,2,0,P|429:62|478:68,1,100,8|0,0:0|0:0,0:0:0:0:
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390,335,68771,1,0,0:0:0:0:
390,335,68916,1,2,0:0:0:0:
202,312,69351,2,0,P|149:307|100:322,1,100,8|0,0:0|0:0,0:0:0:0:
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364,31,72394,1,2,0:0:0:0:
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496,364,73264,6,0,P|380:311|342:333,1,150,8|8,0:0|0:0,0:0:0:0:
252,328,73989,1,0,0:0:0:0:
252,328,74134,2,0,P|160:344|125:338,1,100,8|0,0:0|0:0,0:0:0:0:
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38,190,75003,5,8,0:0:0:0:
112,95,75293,1,0,0:0:0:0:
112,95,75438,2,0,P|158:105|222:87,1,100,8|0,0:0|0:0,0:0:0:0:
259,60,75873,1,8,0:0:0:0:
398,155,76163,2,0,L|436:154,2,25,8|8|8,0:0|0:0|0:0,0:0:0:0:
264,247,76597,1,8,0:0:0:0:
264,247,76742,6,0,B|200:243|200:243|179:255|179:255|100:250,1,150,4|8,0:0|0:0,0:0:0:0:
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136,357,78047,2,0,L|204:359,1,50
239,303,78336,1,0,0:0:0:0:
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380,288,78916,2,0,P|361:243|379:182,1,100,2|0,0:0|0:0,0:0:0:0:
411,149,79351,1,2,0:0:0:0:
200,60,79786,2,0,P|118:76|76:70,1,100,8|0,0:0|0:0,0:0:0:0:
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341,350,81815,1,0,0:0:0:0:
341,350,81960,6,0,P|423:356|476:338,1,100,2|0,0:0|0:0,0:0:0:0:
465,298,82394,2,0,L|468:160,1,100,2|0,0:0|0:0,0:0:0:0:
493,143,82829,1,2,0:0:0:0:
154,83,83264,1,8,0:0:0:0:
249,143,83554,1,0,0:0:0:0:
249,143,83699,6,0,B|340:152|347:41|347:41|398:63|440:50,1,250,4|0,0:0|0:0,0:0:0:0:
504,100,84568,2,0,P|508:132|504:168,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
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224,328,86742,1,8,0:0:0:0:
240,216,87032,1,0,0:0:0:0:
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17,81,88047,2,0,P|37:152|24:186,1,100,8|0,0:0|0:0,0:0:0:0:
30,346,88481,2,0,P|10:275|23:241,1,100,0|0,0:0|0:0,0:0:0:0:
152,288,88916,6,0,L|275:288,1,100,8|0,0:0|0:0,0:0:0:0:
306,313,89351,2,0,L|428:316,1,100,8|0,0:0|0:0,0:0:0:0:
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351,88,90076,2,0,L|355:47,2,25,8|8|8,0:0|0:0|0:0,0:0:0:0:
200,218,90510,1,8,0:0:0:0:
200,218,90655,6,0,B|153:232|123:244|38:219|38:219|73:188|122:210,1,250,8|0,0:0|0:0,0:0:0:0:
188,135,91525,2,0,L|188:75,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
270,161,91960,2,0,L|270:111,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
300,240,92394,6,0,P|362:229|408:240,1,100,2|0,0:0|0:0,0:0:0:0:
448,308,92829,2,0,P|386:319|340:308,1,100,2|0,0:0|0:0,0:0:0:0:
268,316,93264,1,2,0:0:0:0:
300,136,93699,1,8,0:0:0:0:
179,123,93989,1,0,0:0:0:0:
179,123,94134,6,0,P|96:152|33:116,1,150,8|8,0:0|0:0,0:0:0:0:
297,63,94858,1,0,0:0:0:0:
297,63,95003,2,0,B|319:125|298:184|298:184|323:218,1,150,8|8,0:0|0:0,0:0:0:0:
452,323,95728,1,0,0:0:0:0:
452,323,95873,6,0,P|459:250|430:199,1,100,8|0,0:0|0:0,0:0:0:0:
304,321,96307,2,0,P|363:363|422:363,1,100,8|0,0:0|0:0,0:0:0:0:
354,236,96742,1,8,0:0:0:0:
187,287,97177,2,0,P|132:278|84:300,1,100,0|0,0:0|0:0,0:0:0:0:
48,362,97612,6,0,B|42:243|42:243|47:225|47:225|38:103,1,250,2|0,0:0|0:0,0:0:0:0:
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288,320,99351,6,0,P|345:331|396:325,1,100,2|0,0:0|0:0,0:0:0:0:
411,272,99786,2,0,P|392:217|361:175,1,100,2|0,0:0|0:0,0:0:0:0:
308,185,100220,1,2,0:0:0:0:
145,307,100655,2,0,P|98:293|43:328,1,100,8|0,0:0|0:0,0:0:0:0:
13,357,101090,6,0,P|38:275|10:202,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
208,334,102394,2,0,P|280:323|315:332,1,100,0|0,0:0|0:0,0:0:0:0:
363,346,102829,2,0,P|420:351|482:339,1,100,2|0,0:0|0:0,0:0:0:0:
480,287,103264,1,2,0:0:0:0:
445,172,103554,1,0,0:0:0:0:
445,172,103699,2,0,B|425:121|449:71|449:71|423:77|389:65,1,150,8|0,0:0|0:0,0:0:0:0:
285,50,104423,1,0,0:0:0:0:
285,50,104568,6,0,B|204:74|155:32|155:32|85:14|38:71,1,250,2|0,0:0|0:0,0:0:0:0:
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103,330,106307,6,0,P|174:317|227:345,1,100,2|0,0:0|0:0,0:0:0:0:
248,359,106742,2,0,P|319:372|372:344,1,100,2|0,0:0|0:0,0:0:0:0:
387,323,107177,2,0,B|451:325|486:267|486:267|486:294|498:309,1,150,2|8,0:0|0:0,0:0:0:0:
473,143,107902,1,0,0:0:0:0:
473,143,108047,6,0,P|458:97|468:48,1,100,2|0,0:0|0:0,0:0:0:0:
412,25,108481,2,0,P|379:62|332:77,1,100,2|0,0:0|0:0,0:0:0:0:
348,135,108916,1,2,0:0:0:0:
181,308,109351,2,0,P|110:296|78:307,1,100,0|0,0:0|0:0,0:0:0:0:
38,342,109786,2,0,L|36:215,1,100,2|0,0:0|0:0,0:0:0:0:
36,242,110510,6,0,L|36:179,1,50,0|8,0:0|0:0,0:0:0:0:
201,77,110945,2,8,L|234:81,2,25,8|8|8,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Crystal
@Delis: all fixed and updated Regraz's Hard, thanks!
Delis
Ranked!
Topic Starter
Crystal
Thank you Delis!! :D
Mafumafu
Thank you Delis! And gratz on ranking! :3
pocket-Gao
核电〜
Mei
wa恭喜星星
Atrue

Crystal wrote:

Osu! needs more Hatsuki Yura!
Rizia
坐等看戲
Atrue

Kawaiwkyik wrote:

320kbps mp3
rip

Remember to double check the timing after changing the mp3. Sorry for the inconvinience.
Topic Starter
Crystal
OMG SORRY XINELY & DELIS
Xinely
Crystal ben dan ;___;
well aimod didnt say it too orz

sorry for my bakaness and call me to rebubble when the mp3 fixed
Rakuen

Crystal wrote:

OMG SORRY XINELY & DELIS
AiMod is sick :3 nothing can get from there except snaps

cant detect unrankable things (esp double green line) st@ph cooking the edg3 and improve this useful f@nCt01N

anyways call me if needed
Topic Starter
Crystal
ok fixed mp3 file issue (sorry for such a stupid mistake), and changed some 1/6 stuffs in Insane diff.

thanks to guys who helped me find that issue, and

re-ready for rechecks.
Xinely
mp3 is fixed to 192kbps, checked and i guess fine now. sorry once again for inconvinience before

Rebubbled!~
Koiyuki
Insane
  1. 00:16:742 (1) - why force the slider to end at 00:17:105 - ? I can hear the beat at 00:17:032 - but not on 00:17:105 -
  2. 00:23:699 (1) - ^
  3. 00:36:742 (5) - nc?
Topic Starter
Crystal
@Xinely: thanks for rebubble~!

@Minakami Yuki: all fixed, also fixed 01:11:525 (1) - similar nc issue, thanks!
Koiyuki
Re-qualified!
Xinely
Lol yuki we bubble rank together again xD

Grats on requalify, no more dq please
Topic Starter
Crystal
haha thanks all for your efforts in this map ><~
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