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Ryu* - Sakura Mirage

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Leader
SPOILER

-Kanzaki wrote:

Leader's INFINITE
00:40:709 (2,3,4) - outside of the screen on testplay

01:19:453 (1) - maybe a slow long slider here(the slider that slower than the normal other sliders on the map i dont know how to do that so no screenshot sorry) Better leave a break

Axarious wrote:

Leader's INFINITE
  1. 00:11:752 (3,4) - (4) should start on the white tick? Feels awkward while playing. I think the whoosh sound starts on the blue tho
  2. 00:17:367 (1,2,3,4) - I love it.
  3. 00:22:180 (5) - 1/4 slider to match (3)? Makes this much more awesome, matches the increase of volume. Your choice~ I don't think it really supports this
  4. 00:28:437 (5) - Why not a 1/2 slider to a circle like 00:29:720 (2,3,1) - this or 00:24:586 (6,7,1) - this? 3/4 is also fine
  5. 00:51:859 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Whoa that's hard to hit. :<
  6. 00:58:918 (3) - Balance out this slider? Make the bend exactly on the blue tick?
  7. 01:05:977 (5,1) - NC on (5) which is on the downbeat white tick, not on (1).
  8. 01:06:297 (1,2) - Make the head of slider (1) parallel with slider (2)? :L
  9. 01:31:645 (1,2,3,4,1) - y-yes.
  10. 01:36:618 (5,6,1,2,3,4) - YESSSS.
  11. 01:37:661 (4) - N-NOOooo. I don't know why, but I can't hit this one. But it's cool there!
  12. Replay
http://puu.sh/dYqFP/e5aca35945.osu
Tarrasky
hi, m4m from here t/276531 ^^

General

Add the name of the player that had guest diff in the Tags
Add REFLEC BEAT groovin'!! and SOUND VOLTEX II -infinite infection- in the tag
I think the NOVICE and ADVANCED name is not compatible with the stardiff, but it sounds so cool ;D, just try to convince the bats

ULTRA

Why 00:10:630 (1,1,1) - and 00:09:667 (1,2,1,2,1,2) - are not equal to the sound responds the same pattern? I think it is much better both are equal
00:45:121 (1) - remove nc, OR add nc in 00:47:367 (3) - so because fault is consistency here
00:52:501 (3) - add nc cause have nc in 00:51:859 (1) -
00:58:116 (3) - 00:59:239 (4) - maybe can stack
maybe is better you remap this part 01:00:522 (1,2,3,4,1) - "why?" because because it loses a little consistency, the same sound here and has no slider 00:57:153 (1,2,1,2,3,1,2,3,4,5) -
01:03:089 (1,2,3,4,1) - /\
01:41:912 (1) - unnecessary nc
I'm not a big fan of maps that care more about nc art than with who will play the map, but it's very well done, is a great work congrats

Leader's INFINITE

00:04:692 (5) - 00:05:014 (5) - 00:05:335 (5) - add nc, This cause have the same nc kit in 00:02:126 (1,2,3,4,1,2,3,4,1,2,3,4) -
sounds more beautiful you added nc in here 00:18:971 (3) - 00:19:292 (3) -
this triple is a bit overmap 00:26:672 (2,3,4) -, a simple 1/2 sounds better
look this pattern 00:30:362 (3,4,5,6) -, I am fairly sure you have a sound in 00:30:602 - being ignored and could be mapped, what do you think?
00:31:805 (2,3) - this spacing is extremily hard and meaningless, fix to 0,5x spacing
00:33:249 (1,1) - /\
00:36:137 (1) - this reverse arrow may end in 00:36:297 -
00:57:153 - 01:09:827 - I'm sorry but I saw an slider 2.0x abuse in this part. If I was someone who was the power to assess whether this map may or may not be ranked, I would say no. why? because abusive sliders with 2.0x speed are considered to tag maps as strangeprogram and have a highly abusive and disrespectful, can be beautiful to watch, but they are extremely difficult to play, and masking the stardiff of the map. at times can be fun and acceptable sliders 2.0x, but here is very long and forced. Is very well done, but you really want to be ranked in this way? Think about it

NOVICE

01:21:378 (2,3) - try to make a blanket here

EXHAUST

01:25:709 (3,4) - 2,09x spacing? omg
sounds better if you make this slider in same position 00:59:881 (5) - 01:00:522 (5) -
01:14:961 (1,1,1,1,1,1,1,1) - I did not think that part is creative and not combined with the mapset ;/ but is correct, think about ^^


well, I did not find any more mistakes, is a great job, very well done and worked, congratulations and good luck :) :) :)
Topic Starter
Avena

Tarrasky wrote:

hi, m4m from here t/276531 ^^

General

Add the name of the player that had guest diff in the Tags ew but he sucks
Add REFLEC BEAT groovin'!! and SOUND VOLTEX II -infinite infection- in the tag I'll need to ask about this, there's a mess with bemani games atm
I think the NOVICE and ADVANCED name is not compatible with the stardiff, but it sounds so cool ;D, just try to convince the bats yes it is lol

ULTRA

Why 00:10:630 (1,1,1) - and 00:09:667 (1,2,1,2,1,2) - are not equal to the sound responds the same pattern? I think it is much better both are equal Second one has a fadeout
00:45:121 (1) - remove nc, OR add nc in 00:47:367 (3) - so because fault is consistency here That's not even related babe, unchanged
00:52:501 (3) - add nc cause have nc in 00:51:859 (1) - Unrelated so unchanged
00:58:116 (3) - 00:59:239 (4) - maybe can stack Nah, it's fine as it is
maybe is better you remap this part 01:00:522 (1,2,3,4,1) - "why?" because because it loses a little consistency, the same sound here and has no slider 00:57:153 (1,2,1,2,3,1,2,3,4,5) - What? this doesn't make sense, it's 1/4 here, there it's purely 1/2..
01:03:089 (1,2,3,4,1) - /\
01:41:912 (1) - unnecessary nc Big sound change.. unchanged..
I'm not a big fan of maps that care more about nc art than with who will play the map, but it's very well done, is a great work congrats

NOVICE

01:21:378 (2,3) - try to make a blanket here Nah, it's intentionally like that, looks nice to me

EXHAUST

01:25:709 (3,4) - 2,09x spacing? omg It's fine lol
sounds better if you make this slider in same position 00:59:881 (5) - 01:00:522 (5) - wat?
01:14:961 (1,1,1,1,1,1,1,1) - I did not think that part is creative and not combined with the mapset ;/ but is correct, think about ^^ But it makes sense with the song.. not everything has to be special and creative..


well, I did not find any more mistakes, is a great job, very well done and worked, congratulations and good luck :) :) :)
Thanks.. I guess..
no kd for now, I'll see how Leader responds.
TicClick
Holy shit, I thought these were only hitsounds, but then. Anyway,

[NOVICE]
  1. 01:14:961 (1,1) - I recommend you to merge them, so that a player could be shocked by the second spinner less
  2. 01:31:645 (1) - you missed finish or something like that; it also feels to me that there should be a fountain on the tail of the slider, no?
Here lies the first difficulty gap: ↑ is too easy for ↓ which, in comparsion, is too hard

[ADVANCED]
  1. 00:16:084 (1) - looks and sounds cool, but I'd have no idea when to release it if I didn't scroll a bit further to find out
  2. 01:04:693 (5,6) - increase the spacing, as you did for 01:03:410 (1,2) - ?
  3. 01:25:388 (6) - I expected it to have way less repeats and broke combo
Here lies the second difficulty gap: ↑ is too easy for ↓ which, in comparsion, is too hard

[EXHAUST]

  • 00:38:704 (4) - reverse it? When reversed, it gives a nicer movement
[Leader's INFINITE]
I DON'T KNOW, WOULDN'T IT BE BETTER TO PUT Leader's NAME IN ALL CAPS JUST FOR THE SAKE OF CONSISTENCY? IT LOOKS ODD FOR ME THAT IT'S THE ONLY WORD I CAN SEE IN YOUR SET WITH LOWERCASE, AND, WHAT'S WORSE, it's mixed with caps. I MEAN, really, LOOK at that. LOOk at tHAT.
  1. 01:31:645 (1) - would be cool if you moved it "a bit" up, so that the whole pattern of notes forms a hexagon; moreover, it's more comfortable and intuitive to play that way http://puu.sh/ekNIp/9669f6819e.jpg
Hey, this is cooooooooooooooooooooooool.

[ULTRA]
  1. 00:46:725 (1,2,3,4) - should be 1/2, not 3/4
  2. 01:07:100 (1,2,3,4,5,6,7) - could you please use new combos in some wise way to make them less confusing?
  3. 01:41:592 (1,1) - I'd put fountains for each or something
Sorry, I am not really helpful, but at least you have something to do now (hint: two difficulties to balance the set)!
EDIT: spread looks a whole lot better now.
Topic Starter
Avena

TicClick wrote:

Holy shit, I thought these were only hitsounds, but then. Anyway,

[NOVICE]
  1. 01:31:645 (1) - you missed finish or something like that; it also feels to me that there should be a fountain on the tail of the slider, no? The finish will be overly loud and nah, I find it fine as it is kiai wise
[EXHAUST]

  • 00:38:704 (4) - reverse it? When reversed, it gives a nicer movement Nah, I find it nicer as it is

[ULTRA]
  1. 01:41:592 (1,1) - I'd put fountains for each or something Nah, unneeded imo]
Sorry, I am not really helpful, but at least you have something to do now (hint: two difficulties to balance the set)!
made a new diff omfg
Leader
Tarrasky

Tarrasky wrote:

Leader's INFINITE

00:04:692 (5) - 00:05:014 (5) - 00:05:335 (5) - add nc, This cause have the same nc kit in 00:02:126 (1,2,3,4,1,2,3,4,1,2,3,4) -
sounds more beautiful you added nc in here 00:18:971 (3) - 00:19:292 (3) -
this triple is a bit overmap 00:26:672 (2,3,4) -, a simple 1/2 sounds better It's not overmap, listen carefully. (Added drum sampleset though)
look this pattern 00:30:362 (3,4,5,6) -, I am fairly sure you have a sound in 00:30:602 - being ignored and could be mapped, what do you think? The current triple is far more significant than 4 notes
00:31:805 (2,3) - this spacing is extremily hard and meaningless, fix to 0,5x spacing It always played fine
00:33:249 (1,1) - /\ ?
00:36:137 (1) - this reverse arrow may end in 00:36:297 - It currently follows the music..
00:57:153 - 01:09:827 - I'm sorry but I saw an slider 2.0x abuse in this part. If I was someone who was the power to assess whether this map may or may not be ranked, I would say no. why? because abusive sliders with 2.0x speed are considered to tag maps as strangeprogram and have a highly abusive and disrespectful, can be beautiful to watch, but they are extremely difficult to play, and masking the stardiff of the map. at times can be fun and acceptable sliders 2.0x, but here is very long and forced. Is very well done, but you really want to be ranked in this way? Think about it
Nobody complained them so far, yet they found them really fun and enjoyable and I'd be glad to keep them. They are not so used in maps, but they totally follow the typical sound voltex sound. And anyway, they are far easier than tag4's sliders.

TicClick

TicClick wrote:

[Leader's INFINITE]
I DON'T KNOW, WOULDN'T IT BE BETTER TO PUT Leader's NAME IN ALL CAPS JUST FOR THE SAKE OF CONSISTENCY? IT LOOKS ODD FOR ME THAT IT'S THE ONLY WORD I CAN SEE IN YOUR SET WITH LOWERCASE, AND, WHAT'S WORSE, it's mixed with caps. I MEAN, really, LOOK at that. LOOk at tHAT. I DON'T KNOW, UP TO PRITI I GUESS
  1. 01:31:645 (1) - would be cool if you moved it "a bit" up, so that the whole pattern of notes forms a hexagon; moreover, it's more comfortable and intuitive to play that way http://puu.sh/ekNIp/9669f6819e.jpg Isn't that a bit too hard? Keeping this for now.
Hey, this is cooooooooooooooooooooooool.

Thanks! http://puu.sh/emLbT/7edaeb9377.osu
Topic Starter
Avena
raiku log
SPOILER
17:17 Raiku: IRC MOD BEGINS HERE
17:17 Priti: OK
17:18 Raiku: 00:03:089 (3) - why not point this more towards the next combo?
17:18 Raiku: in angle
17:18 Priti: what diff are you in
17:18 Priti: u shet
17:19 Raiku: basic
17:19 Raiku: 00:06:939 (1) -
17:19 Priti: done
17:19 Raiku: not sure how good id feel as a beginner having to deal with a pattern this tricky
17:19 Priti: It's a Normal
17:19 Raiku: starting on a circle into a slider
17:19 Priti: shut up
17:19 Raiku: ah
17:19 Raiku: ok
17:19 Raiku: xD
17:19 Priti: help me find a better diffname
17:19 Priti: MEDIUM!
17:20 Raiku: 00:32:287 (6) -
17:20 Raiku: need more vision of this imo
17:20 Priti: stacked with 4
17:20 Raiku: its a circle in a normal and more than half covered
17:20 Raiku: cool
17:22 Priti: 00:32:287 (6,1) - fixed spcng
17:22 Raiku: good
17:22 Raiku: 01:23:624 (5,6,1) - this looks boring as shit
17:22 Raiku: jk
17:22 Raiku: the line just looks a bit sorta not with the curve of slider 2
17:22 Raiku: 1*
17:23 Raiku: 01:30:362 (3,4,5,6) - y so spacing inconsistent wwith the rest of the song?
17:23 Priti: new combo new flow
17:23 Priti: u nub
17:23 Raiku: is that allowd
17:23 Priti: it's fine u tit
17:23 Priti: slider leniency
17:24 Raiku: cool
17:24 Raiku: novice
17:24 Priti: so
17:24 Priti: MEDIUM iz gud diffname?
17:24 Priti: or I should rethink
17:25 Priti: 00:05:656 (5) - improved
17:25 Raiku: go with novice for basic
17:25 Raiku: then intermediate
17:25 Priti: ooooo
17:25 Raiku: ;)
17:25 Priti: smart
17:26 Raiku: 00:11:592 (4) -
17:26 Raiku: aim this more towards 1
17:27 Priti: done
17:27 Raiku: such nice hitsound work
17:27 Priti: :3
17:28 Raiku: 01:05:174 (2,3,4) - slight spacing inconsistency
17:28 Raiku: angle slider 1 up a touch
17:28 Priti: I SEE WHAT YOU ARE DOING
17:28 Raiku: move 2 close to 3 by about 3 pixels
17:29 Raiku: xD
17:29 Raiku: whatamidoing
17:29 Priti: You're so shit
17:29 Priti: that you need to mod out small things
17:29 Priti: anyways fixed
17:29 Raiku: xD
17:29 Raiku: yeah iko
17:29 Priti: i'm so respectful.
17:30 Raiku: better i do it than some shit qat
17:30 Raiku: qat needs reviewing
17:30 Raiku: i need to get on the qat asap
17:30 Priti: lol
17:30 Priti: plsno
17:30 Raiku: ah then i wouldnt be able to rank shit
17:30 Raiku: yeah thats not a good thing
17:30 Priti: "shit"
17:30 Priti: bitch you're looking at a fucking mASTERPIECEEEEEEEEEEEE
17:31 Priti: did u find anything else
17:31 Priti: or Advanced
17:31 Raiku: its very very nice
17:31 Raiku: ur good mapper
17:31 Raiku: advanced
17:32 Raiku: this is nice
17:32 Priti: your ass is nicer.
17:34 Raiku: 00:46:084 (3) -
17:34 Raiku: http://puu.sh/eq1a9/48d0b9d49a.jpg
17:34 Raiku: move up
17:34 Raiku: consistent with rest of combo in spacing
17:34 Raiku: and i know its beautiful <3
17:34 Priti: done
17:36 Raiku: 01:14:961 (1,1,1,1,1,1,1) -
17:36 Raiku: why not a nicer pattern of circles in the spinners
17:36 Raiku: seems random
17:36 Priti: That's the booty of it
17:36 Priti: THE VOOSHES
17:36 Priti: SOUND BALANCED AND LOGICAL TO YOU?
17:36 Priti: NO
17:36 Priti: THIS IS SDVX WITH FUCKING STANDARD
17:36 Priti: NOTHING MAKES SENSE U CUNT
17:36 Priti: tl;dr: no
17:36 Raiku: LOOOOL
17:37 Raiku: 01:32:287 (6) - i think you could get awway with nc
17:37 Raiku: seeing as the 5 notes in a line before are rather impactful
17:37 Priti: No I couldn't.
17:37 Raiku: and have every right to maintain a combo of their own
17:37 Raiku: even though the consistency of combos would be partially broken
17:37 Raiku: up to you
17:37 Priti: idc
17:37 Priti: idcidcidccccccccccccccccccccccc
17:37 Priti: consistency > you
17:37 Priti: EXHAUST
17:37 Raiku: exhaust
17:37 Priti: am i a mind reader or what
17:39 Priti: Leader gave me premission
17:39 Raiku: fuck i wwish i had mapped this
17:39 Priti: to apply small stuff for him
17:39 Priti: too bad bitch.
17:39 Priti: you were too slow on gding
17:40 Priti: just like how slow your PLAYING IS
17:40 Priti: fucking noob
17:40 Raiku: testplaying this
17:42 Raiku: i did not fucking deserve to fc that
17:42 Priti: You know what you are?
17:42 Raiku: did u see the acc
17:42 Priti: SHITTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
17:42 Raiku: LOL
17:42 Priti: sadly
17:42 Raiku: LOOOOOOOOL
17:42 Priti: it made me cry
17:42 Priti: can you bubble this already I'm about to cry from your shitness
17:43 Raiku: infinate
17:44 Priti: 01:03:410 (1) - rnc 01:03:891 (2) - add nc for consistency
17:45 Raiku: kk
17:45 Priti: fixed some hitsounds
17:45 Raiku: this map is so good
17:45 Priti: because of leader's shit rhythms
17:46 Raiku: 01:25:549 (2,3,4) -
17:46 Priti: fixed that
17:46 Raiku: http://puu.sh/eq2zZ/087b2bd2b6.jpg
17:46 Raiku: would rotate about yay
17:47 Priti: faggot
17:47 Priti: http://osu.ppy.sh/ss/2509733
17:48 Raiku: 01:31:645 (1) -
17:48 Priti: about Ultra
17:48 Priti: 01:29:078 (1) - ALREADY FIXED
17:48 Priti: wot about that
17:48 Raiku: http://puu.sh/eq2NZ/03027bf819.jpg
17:48 Raiku: flows better
17:48 Priti: no
17:49 Priti: ticclick already suggested that iirc
17:49 Raiku: ah man
17:49 Priti: Leader won't change it
17:49 Raiku: thats going to piss everyone off
17:49 Priti: and I won't let him
17:49 Priti: OK I'LL TALK TO HIM
17:49 Priti: dude
17:49 Priti: it's not even that hard
17:49 Priti: wtf
17:49 Priti: fuck off
17:49 Raiku: 01:37:501 (2,3,4) - dunno what to say about this
17:49 Raiku: lemme test play it all
17:49 Raiku: this is why im a good abt
17:49 Priti: "swag"
17:49 Raiku: bat
17:51 Raiku: ah man
17:51 Raiku: nah that pattern doesnt work
17:51 Raiku: its too fuck offish
17:51 Raiku: like people will be fcing and they will hate it
17:52 Priti: the second one works?
17:52 Priti: which one doesn't work
17:53 Priti: changing combo colors btw
17:54 Raiku: the zig zag one
17:55 Priti: 01:37:420 (1,2,3,4,1) - ?
17:55 Raiku: yeah that
17:56 Raiku: rrtyui is going to have alot of fun with the ultra
17:56 Priti: ikr
17:57 Raiku: make ultra ar9.3-4
17:57 Raiku: better to read the map with
17:57 Raiku: oh it is
17:57 Raiku: LOL
17:57 Raiku: ur way ahead of me
17:57 Raiku: smoother playability
17:58 Priti: LOL
17:58 Priti: new combo colors
17:58 Priti: so gud
18:01 Priti: anything else woman?
18:03 Priti: ok fixed it with leader
18:03 Priti: http://osu.ppy.sh/ss/2509861
18:04 Priti: according to tealick I need +10 offset
18:05 Priti: I'll change that once we done ok
18:07 Raiku: k
18:08 *Priti is editing [http://osu.ppy.sh/b/484036 Ryu* - Sakura Mirage [ULTRA]]
18:09 Priti: u deeeeeeeeeeeeeeeed
18:11 Raiku: im here
18:11 Raiku: wwe finished with the modding
18:11 Raiku: do yet ghing
18:11 Raiku: do yer thing
18:11 Raiku: update etv
18:11 Priti: kk
18:11 Raiku: etc
18:12 Priti: changed offset resnapped everything fixed some minor hitsounds
18:12 Priti: updated
18:12 Priti: do AIBAT
18:12 Priti: incase there's 1ms unsnaps
18:13 Raiku: 01:29:078 (1) - this is offscreen in ultra
18:13 Priti: i alr fixed???
18:13 Priti: 1 sec
18:14 Priti: I already fixed
18:14 Priti: did u update
18:16 Raiku: we forgot to mod claob chezist priti :^)
18:16 Priti: lol u
18:16 Raiku: link me song again
18:16 Priti: 1 sec
18:17 Priti: https://osu.ppy.sh/s/205022
18:17 Raiku: link me chatlog
18:18 Priti: I have the inappropriate one
Raiku
Bubbled!

I find this mapset really solid, I really enjoyed the higher difficulties.
Fixed some things in IRC, you can see the log above in Priti's post.
Main things changed -
  1. Offset change from TicClick (+10)
  2. Questionable stream on LEADER'S INFINITE
  3. Lowdiff names
  4. Combo Colors
Rumia-
pop due to incorrect source , according to the first appearance , of the song it is from REFLECT BEAT grovin'!! but since you used the crossover sdvx mp3 , that was remix for sdvx game so the correct source is supposed to be SOUND VOLTEX II -infinite affection- . you might also add "Sakura Series " to tags since this is song is it is sorted by Ryu* himself. call me back if u fixed it just a quick metadata check i have no ability to check std maps ;_; i wish i can

no kds for this post
Topic Starter
Avena
updated all
Rumia-
infection*
k
rebubble ~
good luck !
Topic Starter
Avena
ffs rumia
Rumia-
u shiet mappa
better rank this bish
ExPew

Rumia- wrote:

SOUND VOLTEX II -infinite affection- .
ok new SDVX

HAHAHAHA *facedesk*
Ichigaki

ExPew wrote:

Rumia- wrote:

SOUND VOLTEX II -infinite affection- .
ok new SDVX

HAHAHAHA *facedesk*
HAHAHAHA
/me slaps Rumia-
Topic Starter
Avena
@Next BAT: I want to make some small changes on Ultra, pls no rank without my confirmation
Akiyama Mizuki
Why not Gravity Wars to the tags, which is 3rd series of SDVX?
PatZar
sakura mirror
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Priti wrote:

@Next BAT: I want to make some small changes on Ultra, pls no rank without my confirmation
:3

bbj0920 wrote:

Why not Gravity Wars to the tags, which is 3rd series of SDVX?
A sure for this too?

Modding based on diffs NHHIXX

General

  1. 00:21:067 - Break seems not snapped for NOVICE and INTERMEDIATE
  2. 00:56:682 - ^ for all diffs
  3. 01:13:687 - ^

Combo Colors

  • Color of 4 and 1 looks identical, try to change to a different color?

NOVICE

  1. 00:08:393 (4,5,1) - Notes (esp circle) after long slider could cause combo miss / break. Extend slider to 00:09:516 - without the circle, like 00:26:361 (4) -

INTERMEDIATE

  1. Untick widescreen
  2. 00:09:676 (1) - DS? Looks like 1 more reverse
  3. 00:27:484 (1) - ^

ADVANCED

  1. Untick widescreen
  2. 00:21:869 (3) - NC looks better imo

LEADER'S INFINITE

  1. Untick widescreen
  2. 01:21:067 (2) - NC for time distance and fast SV change
Topic Starter
Avena

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Priti wrote:

@Next BAT: I want to make some small changes on Ultra, pls no rank without my confirmation
:3

bbj0920 wrote:

Why not Gravity Wars to the tags, which is 3rd series of SDVX?
A sure for this too? Unneeded

Modding based on diffs NHHIXX


Combo Colors

  • Color of 4 and 1 looks identical, try to change to a different color? It's fine.


INTERMEDIATE

  1. 00:09:676 (1) - DS? Looks like 1 more reverse These are really confusing, I think the low spacing helps.
  2. 00:27:484 (1) - ^
Thanks for modding~
Deleted = Fixed
got Leader's permission to apply small thingies like NCs

List of changes on ULTRA:
  1. 01:17:538 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Made this pattern look neater.
  2. 01:41:602 (1,1) - New slider, pretty nice for the sound.
Rakuen
Qualified
Leader
\:D/
Myxo
Considering the amount of diffs and the Extras' difficulties, this had surprisingly few mods lol

Congratz :3
Priti #1 producer of 6-star-maps 2015
Topic Starter
Avena

Desperate-kun wrote:

Considering the amount of diffs and the Extras' difficulties, this had surprisingly few mods lol

Congratz :3
Priti #1 producer of 6-star-maps 2015
modders 2 scared
of mah skill
bitches become red
because i'm so real
FlobuFlobs
5 Mods for such a big mapset? (i dont count bubble mods)
dont you think mods could make the map better and polish it abit more? better quality? better playability
Topic Starter
Avena

FlobuFlobs wrote:

5 Mods for such a big mapset? (i dont count bubble mods)
dont you think mods could make the map better and polish it abit more? better quality? better playability
There were tons of playtests that didn't make posts..
Also wtf mod quantity means nothing about quality I mean I had sets that are worse than this with MUCH more mods.
FlobuFlobs

Priti wrote:

FlobuFlobs wrote:

5 Mods for such a big mapset? (i dont count bubble mods)
dont you think mods could make the map better and polish it abit more? better quality? better playability
There were tons of playtests that didn't make posts..
Also wtf mod quantity means nothing about quality I mean I had sets that are worse than this with MUCH more mods.
Sure there are alot more bad maps than this, this map is actually very nice but i mean IF you could make the map better with more mods then why not? it has less mods than diffs
Timorisu
00:08:394 (1,2,1,2,1,2,1,2) - Why are these sliders

00:10:640 (1,1,1,1,1) - What's up with these SV changes? Especially 00:11:602 (1,1) -

00:15:934 (1,1,1,1) - ^

00:18:661 (1,2,1,2,1,2,1,2) - Why is the spacing accelerating

00:58:767 (2,3,4,5,1) - What's up with the spacing here? 00:58:767 (2,3) - and 00:58:928 (3,4) - are the same, yet the timeline is different?

01:01:334 (2,3,4,5,1) - ^

01:03:901 (2,3,4,5,1) - Like I know this is supposed to be hard but come on

01:07:110 (1,2,1,2) - Why

01:08:393 (1,2) - Would

01:09:035 (1,1,2) - You

01:09:356 (1) - ?!?! Like seriously this is so unreadable I don't even know. There's no slidertick or anything indicating the SV change

01:13:848 (1,2,3,4,5,6,7) - Again why are these sliders

01:25:398 (1,2,3,4,5,6,7) - Not the worst but there's a lot of better stuff you could do here

01:40:799 (1,2,3,4,5) - Strictly speaking 01:40:880 - 01:41:361 - , 01:41:521 are overmapped

01:41:602 (1) - Also fix your blankets

:L

Also while I agree that mod quanitity is not a factor that should play a role when ranking, having less mods than diffs is... a little few mods.
Zare
Scrub map

Except for 01:07:110 (1,2,1,2,1,2,1) - which I remember to be my suggestion and timoriso shuddup your points are invalid this is mapped on the vocalish thing so it's awesome
Ajo Joestar
Offset: +5ms~
[ Mephisto ]
unrank
[ BJ ]
Sexy and creative mapset :D. I think most are just salty because they aren't good enough to play it. Funny how when someone makes a map that isn't generic and easy to read that it gets hate. Hitsounds are too quiet imo though.
TicClick
Hi. There's apparently a difficulty gap between ADVANCED and EXHAUSTED that I overlooked while modding, but I asked a few people around and figured that yes, it's worth disqualifying for. However, this is not the only problem.

[ULTRA]
  1. 01:07:110 (1,2,1,2,1,2,1,1,2,1) - it's apparently confusing during to inconsistency. Would be cool for unreadability contest, though.
  2. 01:20:987 (1) - this new combo is confusing because it makes it look like this is on a blue or red tick
ULTRA is also confusing or uncomfortable to play at times, for ex., 01:40:318 (5,6,7) - where you barely leave player a chance to reach slider tails and score 300s.

--------------

Also:

[INTERMEDIATE]
  1. 00:08:393 (3) - since the diff is more like a normal, this kind of sliders is not easy to follow.
  2. 01:37:430 (2,3,4,5) - it's hard to follow the circles after the reverse slider in this bpm.
  3. 01:33:741 (6,7) - minor suggestion: this is not easy to realize that it's a 1/3
[ADVANCED]
  1. 01:14:971 (1,1,1,1,1,1,1) - it's just hard to follow. spinners are too short. and it's not a low bpm so 1/1 is not really enough for recover.
  2. 01:36:789 (1,2,3,4,5,6,7,8,9,10) - too hard for a "hard", it's more like a insane. But in the first 1 minute it's more like a hard. and this diff should be a hard.
And Exhaust is way too hard for the spread, it's nearly an extreme diff.

Overall, this mapset needs a light insane. Thus INTERMEDIATE & ADVANCED should be easier to fit in their original role.
Irreversible
Delete Sakura and "2" from the tags. First one being in the title already, second one because tags shorter than 2 letters aren't working (iirc)
Lust
He can keep the second Sakura in the tags, for long ingame searches iirc. The 2 can be removed though
Topic Starter
Avena

TicClick wrote:

Hi. There's apparently a difficulty gap between ADVANCED and EXHAUSTED that I overlooked while modding, but I asked a few people around and figured that yes, it's worth disqualifying for. However, this is not the only problem.

[ULTRA]
  1. 01:07:110 (1,2,1,2,1,2,1,1,2,1) - it's apparently confusing during to inconsistency. Would be cool for unreadability contest, though. I honestly feel this is overreacting, It's not even ~that~ unreadable, the sliders are unstacked, the NCs make it a bit nicer to read and it follows something in the song anyways.
  2. 01:20:987 (1) - this new combo is confusing because it makes it look like this is on a blue or red tick fixed
ULTRA is also confusing or uncomfortable to play at times, for ex., 01:40:318 (5,6,7) - where you barely leave player a chance to reach slider tails and score 300s. These ones aren't an actual issue, A whole lot of maps use 1/8 slider streams and when spacing is low like this it's fine..

--------------

Also:

[INTERMEDIATE]
  1. 00:08:393 (3) - since the diff is more like a normal, this kind of sliders is not easy to follow. Considering ADVANCED has relatively complex patterns, it's something that should help the player learn about trickier things
  2. 01:37:430 (2,3,4,5) - it's hard to follow the circles after the reverse slider in this bpm. fixed
  3. 01:33:741 (6,7) - minor suggestion: this is not easy to realize that it's a 1/3 Fixed
[ADVANCED]
  1. 01:14:971 (1,1,1,1,1,1,1) - it's just hard to follow. spinners are too short. and it's not a low bpm so 1/1 is not really enough for recover. Fixed
  2. 01:36:789 (1,2,3,4,5,6,7,8,9,10) - too hard for a "hard", it's more like a insane. But in the first 1 minute it's more like a hard. and this diff should be a hard. Fixed
And Exhaust is way too hard for the spread, it's nearly an extreme diff.

Overall, this mapset needs a light insane. Thus INTERMEDIATE & ADVANCED should be easier to fit in their original role.
I seriously think the spread is fine, I'll gather more opinions, but for now adding another diff for the sake of it will be dumb.

@Timorisu: Call me when you have actual criticism and not pure whimpering.

Edit: Modified EXHAUST, should be good now.
Timorisu
Well I mean you could just answer my questions and give reasoning on why you mapped your stuff the way you did lol
-GN
00:58:286 (1,2,3,4,5) - 01:00:852 (1,2,3,4,5) - 01:03:420 (1,2,3,4,5) - the patterns here are quite difficult to sightread, due to the rhythm and their placement. you could put NCs at 2 and 4 for these(and remove the one at the 1's to make it less difficult to get.
01:09:356 (1) - this is an unnecessary speedup, just make it the same speed as the others but put the sliderstart at the middle of the other sliders' track.

it's a very fun map otherwise.
Topic Starter
Avena
Fixed both thingies
RAKUEN DO YOUR THANG
Rakuen
Hi

Just to reply here for a bit, was scold on the board cuz someone thought I ignored previous opinions etc. blah

TicClick wrote:

Hi. There's apparently a difficulty gap between ADVANCED and EXHAUSTED that I overlooked while modding, but I asked a few people around and figured that yes, it's worth disqualifying for. However, this is not the only problem. All the speedy patterns are fixed, fine now I guess

[ULTRA]
  1. 01:07:110 (1,2,1,2,1,2,1,1,2,1) - it's apparently confusing during to inconsistency. Would be cool for unreadability contest, though. The first 2 sliders which are stacked together sound the same (idk how to explain this tho orz), and it's 1/2 sliders, not much jumpy, kinda readable for cautious Extra players
Others are mostly fixed, and agreed with the creator

Rebubbled
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