Fixed absolutely everything except for the first suggestion on NOVICE since having more than one repeat in a Normal isn't a good idea.
-Kanzaki wrote:
Leader's INFINITE00:40:709 (2,3,4) - outside of the screen on testplay
01:19:453 (1) - maybe a slow long slider here(the slider that slower than the normal other sliders on the map i dont know how to do that so no screenshot sorry) Better leave a break
Axarious wrote:
Leader's INFINITE
- 00:11:752 (3,4) - (4) should start on the white tick? Feels awkward while playing. I think the whoosh sound starts on the blue tho
- 00:17:367 (1,2,3,4) - I love it.
- 00:22:180 (5) - 1/4 slider to match (3)? Makes this much more awesome, matches the increase of volume. Your choice~ I don't think it really supports this
- 00:28:437 (5) - Why not a 1/2 slider to a circle like 00:29:720 (2,3,1) - this or 00:24:586 (6,7,1) - this? 3/4 is also fine
- 00:51:859 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Whoa that's hard to hit. :<
- 00:58:918 (3) - Balance out this slider? Make the bend exactly on the blue tick?
- 01:05:977 (5,1) - NC on (5) which is on the downbeat white tick, not on (1).
- 01:06:297 (1,2) - Make the head of slider (1) parallel with slider (2)? :L
- 01:31:645 (1,2,3,4,1) - y-yes.
- 01:36:618 (5,6,1,2,3,4) - YESSSS.
- 01:37:661 (4) - N-NOOooo. I don't know why, but I can't hit this one. But it's cool there!
- Replay
Thanks.. I guess..Tarrasky wrote:
hi, m4m from here t/276531 ^^
General
Add the name of the player that had guest diff in the Tags ew but he sucks
Add REFLEC BEAT groovin'!! and SOUND VOLTEX II -infinite infection- in the tag I'll need to ask about this, there's a mess with bemani games atm
I think the NOVICE and ADVANCED name is not compatible with the stardiff, but it sounds so cool ;D, just try to convince the bats yes it is lol
ULTRA
Why 00:10:630 (1,1,1) - and 00:09:667 (1,2,1,2,1,2) - are not equal to the sound responds the same pattern? I think it is much better both are equal Second one has a fadeout
00:45:121 (1) - remove nc, OR add nc in 00:47:367 (3) - so because fault is consistency here That's not even related babe, unchanged
00:52:501 (3) - add nc cause have nc in 00:51:859 (1) - Unrelated so unchanged
00:58:116 (3) - 00:59:239 (4) - maybe can stack Nah, it's fine as it is
maybe is better you remap this part 01:00:522 (1,2,3,4,1) - "why?" because because it loses a little consistency, the same sound here and has no slider 00:57:153 (1,2,1,2,3,1,2,3,4,5) - What? this doesn't make sense, it's 1/4 here, there it's purely 1/2..
01:03:089 (1,2,3,4,1) - /\
01:41:912 (1) - unnecessary nc Big sound change.. unchanged..
I'm not a big fan of maps that care more about nc art than with who will play the map, but it's very well done, is a great work congrats
NOVICE
01:21:378 (2,3) - try to make a blanket here Nah, it's intentionally like that, looks nice to me
EXHAUST
01:25:709 (3,4) - 2,09x spacing? omg It's fine lol
sounds better if you make this slider in same position 00:59:881 (5) - 01:00:522 (5) - wat?
01:14:961 (1,1,1,1,1,1,1,1) - I did not think that part is creative and not combined with the mapset ;/ but is correct, think about ^^ But it makes sense with the song.. not everything has to be special and creative..
well, I did not find any more mistakes, is a great job, very well done and worked, congratulations and good luck
made a new diff omfgTicClick wrote:
Holy shit, I thought these were only hitsounds, but then. Anyway,
[NOVICE][EXHAUST]
- 01:31:645 (1) - you missed finish or something like that; it also feels to me that there should be a fountain on the tail of the slider, no? The finish will be overly loud and nah, I find it fine as it is kiai wise
00:38:704 (4) - reverse it? When reversed, it gives a nicer movement Nah, I find it nicer as it is
[ULTRA]Sorry, I am not really helpful, but at least you have something to do now (hint: two difficulties to balance the set)!
- 01:41:592 (1,1) - I'd put fountains for each or something Nah, unneeded imo]
Tarrasky wrote:
Leader's INFINITE
00:04:692 (5) - 00:05:014 (5) - 00:05:335 (5) - add nc, This cause have the same nc kit in 00:02:126 (1,2,3,4,1,2,3,4,1,2,3,4) -
sounds more beautiful you added nc in here 00:18:971 (3) - 00:19:292 (3) -
this triple is a bit overmap 00:26:672 (2,3,4) -, a simple 1/2 sounds better It's not overmap, listen carefully. (Added drum sampleset though)
look this pattern 00:30:362 (3,4,5,6) -, I am fairly sure you have a sound in 00:30:602 - being ignored and could be mapped, what do you think? The current triple is far more significant than 4 notes
00:31:805 (2,3) - this spacing is extremily hard and meaningless, fix to 0,5x spacing It always played fine
00:33:249 (1,1) - /\ ?
00:36:137 (1) - this reverse arrow may end in 00:36:297 - It currently follows the music..
00:57:153 - 01:09:827 - I'm sorry but I saw an slider 2.0x abuse in this part. If I was someone who was the power to assess whether this map may or may not be ranked, I would say no. why? because abusive sliders with 2.0x speed are considered to tag maps as strangeprogram and have a highly abusive and disrespectful, can be beautiful to watch, but they are extremely difficult to play, and masking the stardiff of the map. at times can be fun and acceptable sliders 2.0x, but here is very long and forced. Is very well done, but you really want to be ranked in this way? Think about it
Nobody complained them so far, yet they found them really fun and enjoyable and I'd be glad to keep them. They are not so used in maps, but they totally follow the typical sound voltex sound. And anyway, they are far easier than tag4's sliders.
TicClick wrote:
[Leader's INFINITE]
I DON'T KNOW, WOULDN'T IT BE BETTER TO PUT Leader's NAME IN ALL CAPS JUST FOR THE SAKE OF CONSISTENCY? IT LOOKS ODD FOR ME THAT IT'S THE ONLY WORD I CAN SEE IN YOUR SET WITH LOWERCASE, AND, WHAT'S WORSE, it's mixed with caps. I MEAN, really, LOOK at that. LOOk at tHAT. I DON'T KNOW, UP TO PRITI I GUESSHey, this is cooooooooooooooooooooooool.
- 01:31:645 (1) - would be cool if you moved it "a bit" up, so that the whole pattern of notes forms a hexagon; moreover, it's more comfortable and intuitive to play that way http://puu.sh/ekNIp/9669f6819e.jpg Isn't that a bit too hard? Keeping this for now.
ok new SDVXRumia- wrote:
SOUND VOLTEX II -infinite affection- .
HAHAHAHAExPew wrote:
ok new SDVXRumia- wrote:
SOUND VOLTEX II -infinite affection- .
HAHAHAHA *facedesk*
:3Priti wrote:
@Next BAT: I want to make some small changes on Ultra, pls no rank without my confirmation
A sure for this too?bbj0920 wrote:
Why not Gravity Wars to the tags, which is 3rd series of SDVX?
Thanks for modding~Rakuen wrote:
As requested!LegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed:3Priti wrote:
@Next BAT: I want to make some small changes on Ultra, pls no rank without my confirmationA sure for this too? Unneededbbj0920 wrote:
Why not Gravity Wars to the tags, which is 3rd series of SDVX?
Modding based on diffs NHHIXXCombo Colors
- Color of 4 and 1 looks identical, try to change to a different color? It's fine.
INTERMEDIATE
- 00:09:676 (1) - DS? Looks like 1 more reverse These are really confusing, I think the low spacing helps.
- 00:27:484 (1) - ^
modders 2 scaredDesperate-kun wrote:
Considering the amount of diffs and the Extras' difficulties, this had surprisingly few mods lol
Congratz :3
Priti #1 producer of 6-star-maps 2015
There were tons of playtests that didn't make posts..FlobuFlobs wrote:
5 Mods for such a big mapset? (i dont count bubble mods)
dont you think mods could make the map better and polish it abit more? better quality? better playability
Sure there are alot more bad maps than this, this map is actually very nice but i mean IF you could make the map better with more mods then why not? it has less mods than diffsPriti wrote:
There were tons of playtests that didn't make posts..FlobuFlobs wrote:
5 Mods for such a big mapset? (i dont count bubble mods)
dont you think mods could make the map better and polish it abit more? better quality? better playability
Also wtf mod quantity means nothing about quality I mean I had sets that are worse than this with MUCH more mods.
[INTERMEDIATE][ADVANCED]
- 00:08:393 (3) - since the diff is more like a normal, this kind of sliders is not easy to follow.
- 01:37:430 (2,3,4,5) - it's hard to follow the circles after the reverse slider in this bpm.
- 01:33:741 (6,7) - minor suggestion: this is not easy to realize that it's a 1/3
And Exhaust is way too hard for the spread, it's nearly an extreme diff.
- 01:14:971 (1,1,1,1,1,1,1) - it's just hard to follow. spinners are too short. and it's not a low bpm so 1/1 is not really enough for recover.
- 01:36:789 (1,2,3,4,5,6,7,8,9,10) - too hard for a "hard", it's more like a insane. But in the first 1 minute it's more like a hard. and this diff should be a hard.
Overall, this mapset needs a light insane. Thus INTERMEDIATE & ADVANCED should be easier to fit in their original role.
I seriously think the spread is fine, I'll gather more opinions, but for now adding another diff for the sake of it will be dumb.TicClick wrote:
Hi. There's apparently a difficulty gap between ADVANCED and EXHAUSTED that I overlooked while modding, but I asked a few people around and figured that yes, it's worth disqualifying for. However, this is not the only problem.
[ULTRA]ULTRA is also confusing or uncomfortable to play at times, for ex., 01:40:318 (5,6,7) - where you barely leave player a chance to reach slider tails and score 300s. These ones aren't an actual issue, A whole lot of maps use 1/8 slider streams and when spacing is low like this it's fine..
- 01:07:110 (1,2,1,2,1,2,1,1,2,1) - it's apparently confusing during to inconsistency. Would be cool for unreadability contest, though. I honestly feel this is overreacting, It's not even ~that~ unreadable, the sliders are unstacked, the NCs make it a bit nicer to read and it follows something in the song anyways.
- 01:20:987 (1) - this new combo is confusing because it makes it look like this is on a blue or red tick fixed
--------------
Also:[INTERMEDIATE][ADVANCED]
- 00:08:393 (3) - since the diff is more like a normal, this kind of sliders is not easy to follow. Considering ADVANCED has relatively complex patterns, it's something that should help the player learn about trickier things
- 01:37:430 (2,3,4,5) - it's hard to follow the circles after the reverse slider in this bpm. fixed
- 01:33:741 (6,7) - minor suggestion: this is not easy to realize that it's a 1/3 Fixed
And Exhaust is way too hard for the spread, it's nearly an extreme diff.
- 01:14:971 (1,1,1,1,1,1,1) - it's just hard to follow. spinners are too short. and it's not a low bpm so 1/1 is not really enough for recover. Fixed
- 01:36:789 (1,2,3,4,5,6,7,8,9,10) - too hard for a "hard", it's more like a insane. But in the first 1 minute it's more like a hard. and this diff should be a hard. Fixed
Overall, this mapset needs a light insane. Thus INTERMEDIATE & ADVANCED should be easier to fit in their original role.