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TwoThirds & Feint - Epiphany (feat. Veela)

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Topic Starter
Echoy
This beatmap was submitted using in-game submission on 2020年8月30日 at 22:48:32

Artist: TwoThirds & Feint
Title: Epiphany (feat. Veela)
Tags: E.T. Tatsh Collab rain1214 Electronic English DnB Drum and Bass Female vocal Marathon Full ver
BPM: 175
Filesize: 27685kb
Play Time: 06:56
Difficulties Available:
  1. Past Memory (5.79 stars, 1704 notes)
Download: TwoThirds & Feint - Epiphany (feat. Veela)
Information: Scores/Beatmap Listing
---------------
Map by Echoy;
Storyboard by Tatsh.

Update Log
2014/10/30 13:48
• add some new hitsounds
• change the velocity of some sliders
2014/10/30 19:13
• change some rhythm and hitsounds
2014/10/31 14:03
•change as what the modifications said
2014/12/16
•改了一堆音效,累死娘了
2014/12/28
•又改offset,希望大叔这次觉得舒服了
•奶奶的,试了下想都叠上,眼瞎了,不叠了!
•什么玩意儿明明一个文件改个名就延迟!妹的不改了!
2014/12/31
•大过年的我在这儿更新图,不禁唏嘘自己悲惨的遭遇
•我不会作图了,内心凄苦,这音效都什么鬼玩意儿,已聋
•哭了,关音乐听好痛苦,检查真累人,还有sb这个漫漫长路
2015/1/1
•今天元旦,你们可懂 :)
•其实悄悄做了点儿噗啦紫马
•妹的,熬夜熬得皮肤各种不好,黑眼圈已跪。
2015/1/3
•撒谎
2015/1/12
•考了个试,监考老师像瞎子
•dsafkjahgjqrelahui
2015/1/16
•我才知道大名人afk拉!搞得轰轰烈烈感觉一干人等应该站在江边吟唱“壮士一去兮不复返~不复返嘞个不复返~~”一个字,都什么玩意儿!
2015/2/1
•小霸王游戏机和著名鬼畜作曲家脱团了!
•我还是好好考虑一下自己有没有钱养狗
2015/2/5
•POI的编辑脑洞炸了!我半夜被强制打鸡血
•那个雨的特效做死人了,个破游戏把人折腾死
2015/2/7
•圆圆的细面条才好吃!!我真的吃不进去宽宽的扁面条!!!
•妈的以后老子再因为心软接GD老子不是人!!
2015/2/8
•我,一个如花似玉的美少女。难得做饭结果差点把电饭煲弄炸,现在还惊魂未定,先吃八碗饭压压惊。
2015/2/9
•我猜没人发现前几次我写得都是2014/#/#,今天改过来了,机智如我
•话唠因为是。
2015/2/10
•在思考黄焖鸡和咩咩的爱恨情仇,祝友谊长存
•拿回了笔记本,这股怅然若失的感觉是什么情况
2015/2/11
•终于下决心研究sb代码,顺便观察一下自己的智商下限
•今天政务繁忙,想吃排骨
•没研究出来
•AR9.3耶,大叔你不要伤心;w;
•感觉remap了一样酸爽
•你问我爱你有多深,我论文还他喵没写
2015/2/14
•耶,情人节!来做图
2015/2/14
•有点儿伤心;w;
•妈的:)
2015/3/1
•aaaa要开学了!!我作业没写完!!完球了!
2015/3/17
•讲真,这图真的做很久了,我有点儿累了
2015/3/21
•你觉得呢?
2015/3/27
•简单来讲就是remap啊哈哈哈哈哈哈
•完蛋惹;w;
2015/4/19
•感觉自己被星探发现了,简直喜得贵子一般的感受
2015/5/30
•你妈啊,你们论文都怎么写的,老子写不出来啊,马上要交了啊
•Well, big changeS
2015/6/30
•再说变速我抄家伙
2015/7/6
•怎么这么多Epiphany
2015/8/20
•看一个id很长的人玩了几pc瞎眼的HR
•说瞎眼是真的很瞎眼,看羸弱少年玩转HR
•听说鸡排没事会看看这个log,hello鸡排
•改了下,flow更顺了,更简单了
2015/9/9
•我就随便改了改,怎么变难了?
2015/9/18
•可能真的要rank了
•对别人来说可能很简单,对我们来说,是整整一【注:其实是两】年
2015/9/22
•2333的总combo没了╮(╯_╰)╭,酷炫的大蝴蝶也没了╮(╯_╰)╭
•图的整体性欠佳,有经验的mapper都能看出来,实际上这是我一年多前的图,改到现在也保留了那时候的很多毛病,作为纪念我也愿意留着这些缺憾,以后我会努力,但这次我不后悔(再说dnb本来就很恶心还这么长真的不怪我= =)。。
•He's been remembered everything, but now I'm dead.
2015/10/7
•人生的第一个戳泡泡_(:зゝ∠)_
2015/10/19
•我觉得我还可以拯救一下
2015/10/21
•300pp免费送,fc只是动几下指头的事情
2016/7/12
•感谢那些耐心的bn
2016/8/5
•唉,cao
2020/6/6
•这图老子从本科搞到研究生,牛逼
•Asphyxia and Okoratu, wtf those two guys literally feel like two human angels, holy shi..
2020/9/8
•时至今日,我已经成了名社畜
•今天请假,但还是习惯性8点睁眼,业务在群里哀嚎,被开发在地铁上抓包质问…
•其实人家并没质问,只是我很紧张啊靠,问题没考虑清楚导致版本要回滚,其余改动的细节又说不方便要改回去,作为产品的我就是那个始作俑者(´Д⊂ヽ
•但我还是很高兴这图rank了,哈哈哈,从20岁到26岁,我肯定是这个游戏里最高年龄级别层次的阿姨了,但我还是很开心!
E.T.
l1mi
Damn youre working fast, I know the map isnt finished yet but ..

01:27:841 (1) - I think you should map this part too and skip the long pause, its not needed (for me anyway) if you really want a pause maybe remove the long spinner that come after?

04:01:441 (1) - Same here, dont need the pause just want to keep going even if its a long map.

But thats just what I think, everyone problably have their own preference/opinion about that.
Topic Starter
Echoy

l1mi wrote:

Damn youre working fast, I know the map isnt finished yet but ..

01:27:841 (1) - I think you should map this part too and skip the long pause, its not needed (for me anyway) if you really want a pause maybe remove the long spinner that come after?

04:01:441 (1) - Same here, dont need the pause just want to keep going even if its a long map.

But thats just what I think, everyone problably have their own preference/opinion about that.
I took your advice and now there is no breaktime, while this map is quite long and lots of repeat rhythm...I feel truly headache when trying to map each part differently...orz

Thank you, much appreciates!!
Narcissu
唔……主要的問題是遊戲性……因為變速和排版風格的問題它不適合一般的std和taiko玩家遊玩……因此會難以得到相當大一部分人的認同……

神圖>,

[E.T.]

00:28:184 (3,1,2,3,6) - 這種微量偏移的做法可以在全圖中多次使用比如00:36:927 (6,7,1) - 甚至01:07:098 (6,7,8) - ,也可以間隔固定段落使用……總之只出現一次不好orz

00:34:355 (1,3) - 我個人是傾向把這種梗……後面的滑條旋轉10~15°做微量偏移更照顧玩家的……不過這個一改就是一堆orz

00:43:955 (2) - 作為開頭我覺得加速會更有感覺,然後在00:44:298 - 補一個圈或者和00:44:470 (1) - 練成滑條

01:17:727 (2,4,6) - 01:23:212 (2,4,6) - 像這種我比較建議下NC……如果不怕麻煩的話……

01:25:270 - 建議加一個圈……位置放在01:25:098 (1,2) - 中間……

01:27:841 (1,1) - 建議換成一個減速的滑條因為突然的吊嚓……也作為段落更換的提示

01:49:784 (1) - nazi …… 刪去紅點減少文件體積【?

02:11:384 (7) - 我覺得這段用規律的DS會比較美觀,僅僅在我書寫的時間更換DS

02:27:498 (1) - 出界哦……倒不是unrank的問題……過於邊角實在太壞惹……還有04:50:812 (1) - ……

04:38:127 (8,1) - nazi …… 很多這種都可以疊好……
l1mi
00:25:784 (5,6) - The distance.

01:20:984 (1,2) - Might be questionable to stack sliders so both the beginning and the end is hidden.

03:16:184 (1,2,1) - Hard to see whats going on, same thing as above.

04:30:070 (8) - New color combo maybe.

06:07:612 (4,5) - When I play this I belive its a stream that end with a slider, change the distance between the stream and the slider?
Topic Starter
Echoy

Narcissu wrote:

唔……主要的問題是遊戲性……因為變速和排版風格的問題它不適合一般的std和taiko玩家遊玩……因此會難以得到相當大一部分人的認同……

神圖>,

[E.T.]

00:28:184 (3,1,2,3,6) - 這種微量偏移的做法可以在全圖中多次使用比如00:36:927 (6,7,1) - 甚至01:07:098 (6,7,8) - ,也可以間隔固定段落使用……總之只出現一次不好orz 你说的地方我都改了,我比较倾向于差别很大的排列所以很多换成了翻转位移或者比较大的角度位移…直线三角形六边形和不规则图形我都试了……01:07:098 (6,7,8) -这里我突然觉得有个叮的音就加了个滑条,所以没做微量偏移

00:34:355 (1,3) - 我個人是傾向把這種梗……後面的滑條旋轉10~15°做微量偏移更照顧玩家的……不過這個一改就是一堆orz 这儿我还没改……太多了TAT

00:43:955 (2) - 作為開頭我覺得加速會更有感覺,然後在00:44:298 - 補一個圈或者和00:44:470 (1) - 練成滑條 改了

01:17:727 (2,4,6) - 01:23:212 (2,4,6) - 像這種我比較建議下NC……如果不怕麻煩的話…… 改了

01:25:270 - 建議加一個圈……位置放在01:25:098 (1,2) - 中間…… 我改了一下,然后发现我老打错……就改回来了…orz

01:27:841 (1,1) - 建議換成一個減速的滑條因為突然的吊嚓……也作為段落更換的提示 改了

01:49:784 (1) - nazi …… 刪去紅點減少文件體積【? 改了

02:11:384 (7) - 我覺得這段用規律的DS會比較美觀,僅僅在我書寫的時間更換DS 改了

02:27:498 (1) - 出界哦……倒不是unrank的問題……過於邊角實在太壞惹……還有04:50:812 (1) - …… 改了

04:38:127 (8,1) - nazi …… 很多這種都可以疊好…… 抱歉我不懂nazi是什么意思… :cry:
十分感谢!!
Topic Starter
Echoy

l1mi wrote:

00:25:784 (5,6) - The distance. I made it larger.

01:20:984 (1,2) - Might be questionable to stack sliders so both the beginning and the end is hidden. I changed it.

03:16:184 (1,2,1) - Hard to see whats going on, same thing as above. I like this so much so I didn't change it :cry:

04:30:070 (8) - New color combo maybe. I changed it.

06:07:612 (4,5) - When I play this I belive its a stream that end with a slider, change the distance between the stream and the slider? I changed it.
Thank you, much appreciates!!
Zweib
写点凑数;w;
02:08:984 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - 这个串出现的有点突然,前6个note换成1/4的reverse slider来引入?左手的压力会小一些
02:24:755 (4) - 这种放在(192,96)形成blanket比较好
02:24:755 (4) - ^ (316,292)
05:18:927 (2) - 有点出界了
05:20:984 (1,2,3,4,1,2,3,4) - 这个pattern不够正哇

噗~我觉得最大的问题还是这个选曲不够大众w也比较难发挥

感觉基本功挺好的,也挺有想法的,将来会是个好麻婆ww;有些地方粗糙了点,我觉得是跟sv选得比较大(1.80x1.5)有关系(其实我是低sv派);会使一些如减速、遮挡之类的形成读图障碍的梗,不过利用这些梗要多注意注意flow

我也做了不少谱,有一条经验感觉挺重要的,对于长图尤甚。现代的mapping风格都是1/2 spam, 高AR各种跳,这些我觉得都没问题;但是整首曲子都做成跳图就很无聊了;一张谱面也需要有舒缓简单的部分,来反衬出亢奋的部分,也让player一张图打下来有缓一缓的地方。比如从03:39:498 (1) - 开始,适当开着低distance snap做几小节,增大slider对于circle比例,可以让整个diff有起有伏

01:28:527 (1) - 01:49:441 (1) - 这一段我觉得处理的不好;滑条速度,空拍,跟人声节奏都显得非常生硬;生硬的一个典型原因是1/2长滑条后又空1/1拍,打起来会一顿一顿的;你如果把这一段想象成是87.5bpm,应该就会做的好些——我觉得以慢速1/1滑条填充节奏,会比大量空拍好一些。

上面都是随口说说的xD以后有做别的图的话可以思考思考
Topic Starter
Echoy

Zweib wrote:

写点凑数;w;
02:08:984 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - 这个串出现的有点突然,前6个note换成1/4的reverse slider来引入?左手的压力会小一些 之前是slider,找很多玩家试玩嫌弃无聊……orz,我再试试
02:24:755 (4) - 这种放在(192,96)形成blanket比较好 好的
02:24:755 (4) - ^ (316,292) 好的
05:18:927 (2) - 有点出界了 会修正的
05:20:984 (1,2,3,4,1,2,3,4) - 这个pattern不够正哇 没太理解;w;……不过这里我会改掉的,感觉这样很无聊...

噗~我觉得最大的问题还是这个选曲不够大众w也比较难发挥 哪怕只有一个人喜欢我也满足了T T

感觉基本功挺好的,也挺有想法的,将来会是个好麻婆ww;有些地方粗糙了点,我觉得是跟sv选得比较大(1.80x1.5)有关系(其实我是低sv派);会使一些如减速、遮挡之类的形成读图障碍的梗,不过利用这些梗要多注意注意flow 我会多玩几遍把别手的地方纠正的: 3

我也做了不少谱,有一条经验感觉挺重要的,对于长图尤甚。现代的mapping风格都是1/2 spam, 高AR各种跳,这些我觉得都没问题;但是整首曲子都做成跳图就很无聊了;一张谱面也需要有舒缓简单的部分,来反衬出亢奋的部分,也让player一张图打下来有缓一缓的地方。比如从03:39:498 (1) - 开始,适当开着低distance snap做几小节,增大slider对于circle比例,可以让整个diff有起有伏 太棒了,这里我会重头做的

01:28:527 (1) - 01:49:441 (1) - 这一段我觉得处理的不好;滑条速度,空拍,跟人声节奏都显得非常生硬;生硬的一个典型原因是1/2长滑条后又空1/1拍,打起来会一顿一顿的;你如果把这一段想象成是87.5bpm,应该就会做的好些——我觉得以慢速1/1滑条填充节奏,会比大量空拍好一些。 会用0.5的滑条速度和小间距重新做的: 3

上面都是随口说说的xD以后有做别的图的话可以思考思考
十分感谢!在赶论文,还没来得及修正,但是会一一采纳的
Mafumafu
颜文字:http://puu.sh/cGyvU/f17be202ab.jpg hhhhhh

Just some opinoins, so No KDS for this.
At first I must to mention some unrankable issues:
1. You must NC when you change the slider velocity.
2. http://puu.sh/cGwYU/b6382164a2.png
3. It is not that good to use stack leniency very low.
4. 03:44:298 (5) - 04:04:870 (3) - 04:17:212 (5) - 04:55:612 (1) - 05:18:584 (6) - Nearly overlap with HP bar. Lower them.

Then some nazi stuffs:
Such as 01:20:984 (1,2) - 02:06:927 (3,4) - 01:43:612 (5,6) -

Others:
01:22:698 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Maybe keep consistent with former parts.

03:34:870 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 感觉还是三个音好一点吧

03:51:841 (1,3) - Highly not recommend this kind of pattern. *(Completely covered.)

04:12:070 (6) - http://puu.sh/cGygi/e74ef2f61d.jpg

04:20:812 (7,1) - Swap NC

05:40:526 (6,1,2) - Too large jump.

整体很好,跳有点多,有的地方有点大了。 flow还可以

Patterns are nice.
:)
Good Luck!
DeletedUser_4329079
Nice beatmap, fav


:cry: 95 misses
l1mi
04:17:033 (4,5) - Notes are hidden under the healthbar, maybe move them somewhere else.
Topic Starter
Echoy

Default wrote:

Nice beatmap, fav


:cry: 95 misses
Thank you:3
I'll keep on improving it~
Topic Starter
Echoy

Regraz wrote:

颜文字:http://puu.sh/cGyvU/f17be202ab.jpg hhhhhh

Just some opinoins, so No KDS for this.
At first I must to mention some unrankable issues:
1. You must NC when you change the slider velocity.
2. http://puu.sh/cGwYU/b6382164a2.png
3. It is not that good to use stack leniency very low.
4. 03:44:298 (5) - 04:04:870 (3) - 04:17:212 (5) - 04:55:612 (1) - 05:18:584 (6) - Nearly overlap with HP bar. Lower them. 改了

Then some nazi stuffs:
Such as 01:20:984 (1,2) - 02:06:927 (3,4) - 01:43:612 (5,6) - 改了

Others:
01:22:698 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Maybe keep consistent with former parts. 没改。。。等待新意见
:|
03:34:870 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 感觉还是三个音好一点吧 no 迄今为止的试玩都没有在这里出过错

03:51:841 (1,3) - Highly not recommend this kind of pattern. *(Completely covered.) 真的不想改TAT...再有人说我就改。。

04:12:070 (6) - http://puu.sh/cGygi/e74ef2f61d.jpg

04:20:812 (7,1) - Swap NC 改了

05:40:526 (6,1,2) - Too large jump. 改了一丢丢

整体很好,跳有点多,有的地方有点大了。 flow还可以

Patterns are nice.
:)
Good Luck!


谢谢Regrez~ 最近在改音效,这些基本都纠正了 !
Snowy Wings
[General]
  1. 没有Source?
  2. 感觉HP5有点小,看了下BPM175应该也不容易掉血,看这难度应该至少HP6吧。
[E.T.]
  1. 00:28:176 (3,4) - 位置对调下,感觉打起来更顺一点。下一个三角形同样。
  2. 00:38:290 (7) - Ctrl+G一下,理由同上
  3. 00:36:919 (6,7,1) - 00:39:662 (6,7,1) - 这里的NC和前面的不太一样吧,比如说这里 00:25:947 (6,7,8) -
  4. 00:46:347 (3) - 这里也是NC的问题,和后面的不一样,同样是五连,好像就这里是没加NC的。
  5. 01:49:776 (1) - 这个灰色应该是代表SV变化的吧,这里好像没变。如果改的话我建议BPM*2,然后长度弄成这样

    效果自己感受。
  6. 04:23:376 (1) - ^
  7. 03:14:804 (1) - 这里应该用灰色吧
  8. 03:29:376 (1,1,1,1) - 这四个①这样摆怎样,和滑条对应相反
  9. 03:39:490 - 04:01:433 - 这段个人感觉可以先全部滑条,再全部摆圈,这样跟背景声音的循环也对应的来。
  10. 04:24:919 (1) - 这个滑条尾的位置不对吧
  11. 04:53:204 (3) - BPM*1.5这种变化的话建议加上NC
  12. 05:08:290 (5,6,1) - 02:12:747 (5,1,2) - 还用解释吗?
    NC问题懒得一个一个挑了,自己检查下
  13. 05:29:204到后面不知道哪里 - 这里请不要大段大段的复制粘贴然后镜像一下再向下移动两三格好吗,这样偷懒的行为不要以为BAT看不出来,这样复制粘贴现在基本上不可能rank。我估计前面也有,懒得找了。
  14. 06:35:204到结束 - 这一段背景暗下来了,应该是曲子表演落幕了吧,那这里也应该是属于Zweib说的舒缓的地方吧。建议把距离和SV缩小点,可能连StoryBoard一起改会比较麻烦。
这图给我的第一印象是很好的,音效做的很好。只不过排列基本没什么变化,玩家打起来会很无聊,不过这是曲子本身的问题怪不得你。
不好意思口气稍微冲了点。听着这曲子一趟mod下来,我整个人都不好了。
Topic Starter
Echoy
8-)

Snowy Wings wrote:

[General]
  1. 没有Source? 说是不需要
  2. 感觉HP5有点小,看了下BPM175应该也不容易掉血,看这难度应该至少HP6吧。改了
[E.T.]
  1. 00:28:176 (3,4) - 位置对调下,感觉打起来更顺一点。下一个三角形同样。no
  2. 00:38:290 (7) - Ctrl+G一下,理由同上 no
  3. 00:36:919 (6,7,1) - 00:39:662 (6,7,1) - 这里的NC和前面的不太一样吧,比如说这里 00:25:947 (6,7,8) - 改了
  4. 00:46:347 (3) - 这里也是NC的问题,和后面的不一样,同样是五连,好像就这里是没加NC的。改了
  5. 01:49:776 (1) - 这个灰色应该是代表SV变化的吧,这里好像没变。如果改的话我建议BPM*2,然后长度弄成这样 no

    效果自己感受。
  6. 04:23:376 (1) - ^
  7. 03:14:804 (1) - 这里应该用灰色吧 改了
  8. 03:29:376 (1,1,1,1) - 这四个①这样摆怎样,和滑条对应相反no
  9. 03:39:490 - 04:01:433 - 这段个人感觉可以先全部滑条,再全部摆圈,这样跟背景声音的循环也对应的来。no,数量太巨大,有点儿无聊
  10. 04:24:919 (1) - 这个滑条尾的位置不对吧改了
  11. 04:53:204 (3) - BPM*1.5这种变化的话建议加上NC改了
  12. 05:08:290 (5,6,1) - 02:12:747 (5,1,2) - 还用解释吗?改了
    NC问题懒得一个一个挑了,自己检查下 全改了。。
  13. 05:29:204到后面不知道哪里 - 这里请不要大段大段的复制粘贴然后镜像一下再向下移动两三格好吗,这样偷懒的行为不要以为BAT看不出来,这样复制粘贴现在基本上不可能rank。我估计前面也有,懒得找了。 惨痛地改了
  14. 06:35:204到结束 - 这一段背景暗下来了,应该是曲子表演落幕了吧,那这里也应该是属于Zweib说的舒缓的地方吧。建议把距离和SV缩小点,可能连StoryBoard一起改会比较麻烦。大家都挺喜欢这段的,所以no
这图给我的第一印象是很好的,音效做的很好。只不过排列基本没什么变化,玩家打起来会很无聊,不过这是曲子本身的问题怪不得你。
不好意思口气稍微冲了点。听着这曲子一趟mod下来,我整个人都不好了。
谢谢!
Yoges
Bit too much stuff on the screen at once for AR 9 maybe 9.3 would suit it better?
l1mi

Yoges wrote:

Bit too much stuff on the screen at once for AR 9 maybe 9.3 would suit it better?
9,3 and ill cry.. but wouldnt mind 8,5
Topic Starter
Echoy

Yoges wrote:

Bit too much stuff on the screen at once for AR 9 maybe 9.3 would suit it better?
OMG that's what I'm considering right at this moment, but sadly most player cannot get used to it...I'll find some modders and ask for their advice XD
Thank you~
DeletedUser_4329079

Echoy wrote:

Yoges wrote:

Bit too much stuff on the screen at once for AR 9 maybe 9.3 would suit it better?
OMG that's what I'm considering right at this moment, but sadly most player cannot get used to it...I'll find some modders and ask for their advice XD
Thank you~
I think AR 9.3 would be better and I'm quite noob, I don't think it would be too hard for anyone who can play the map
Topic Starter
Echoy

l1mi wrote:

Yoges wrote:

Bit too much stuff on the screen at once for AR 9 maybe 9.3 would suit it better?
9,3 and ill cry.. but wouldnt mind 8,5
I'm thinking about that, too...seems there's truly too much objects at the time. So I'm prepared to ask you for some advice, after all I can't play this map... I would rather not change it if you don't like it ;A;
Lyric
[General]
1. 总体感觉不错,不过KIAI部分Overmap的趋向明显。
2. 自行检查AiMod里的错误。

[E.T.]
00:24:064 (1) - 改成两个单点。
00:24:749 (1) - 把这个滑条Ctrl-J, Ctrl-H之后调回这个位置。
00:25:092 (2) - 方向倒过来。
00:27:149 (5,6) - 第一个朝左,第二个朝右。
00:32:292 (3) - 向下弯。
00:34:178 (6) - 这个短滑条的方向应该重新考虑。
00:35:035 (3) - 把这个滑条Ctrl-J, Ctrl-H之后调回这个位置。
00:38:292 (6) - 明显向左好些。
00:38:806 (2) - 稍微顺时针旋转30度。
01:50:292 (1) - 不管你有没有累死,我反正是累死了。
02:03:835 (2) - 改为单点。
02:08:978 (1,2,3,4) - 不可读。
02:24:064 (2,3) - 05:41:549 (2,3) - Bad flow.
02:56:121 (1,2,3) - 错开一些用意何在。
02:56:806 (1,2,3) - ^
03:40:864 (1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 这部分的音效太响了。
04:17:892 (7) - 与其消音不如直接换成单点。
04:34:178 (7,8) - 距离缩短。
04:38:292 (1,2) - 中间漏掉了节奏。
06:23:721 (1,2,3,4,5) - 你要是把它当作典故也可以,不过事实上太难读了。
结尾部分非常好。
Topic Starter
Echoy

scooderic wrote:

[General]
1. 总体感觉不错,不过KIAI部分Overmap的趋向明显。我不这么认为
2. 自行检查AiMod里的错误。啥意思,没啥错误诶?

[E.T.]
00:24:064 (1) - 改成两个单点。这里有个叮的音耶,有这些音的地方我都做了滑条
00:24:749 (1) - 把这个滑条Ctrl-J, Ctrl-H之后调回这个位置。no,这是下降的音
00:25:092 (2) - 方向倒过来。为何?
00:27:149 (5,6) - 第一个朝左,第二个朝右。亲爱的,为啥啊??
00:32:292 (3) - 向下弯。行行行
00:34:178 (6) - 这个短滑条的方向应该重新考虑。我感觉很好XD
00:35:035 (3) - 把这个滑条Ctrl-J, Ctrl-H之后调回这个位置。NO,音是上升的
00:38:292 (6) - 明显向左好些。玩家玩的时候,其实这样更容易移动吧
00:38:806 (2) - 稍微顺时针旋转30度。为什么?
01:50:292 (1) - 不管你有没有累死,我反正是累死了。我玩不了这图,Test的说还好
02:03:835 (2) - 改为单点。好呀
02:08:978 (1,2,3,4) - 不可读。亲爱的,试玩的都过了XD 多好看
02:24:064 (2,3) - 05:41:549 (2,3) - Bad flow. flow不一定就是顺着来:)
02:56:121 (1,2,3) - 错开一些用意何在。你真正玩就知道了,自动的unsnap丑哭了,这是个技巧罢了
02:56:806 (1,2,3) - ^
03:40:864 (1,2,3,4,5,6,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 这部分的音效太响了。 调小了
04:17:892 (7) - 与其消音不如直接换成单点。形状好看
04:34:178 (7,8) - 距离缩短。no
04:38:292 (1,2) - 中间漏掉了节奏。 这里为了突出人声的空,只跟人声。
06:23:721 (1,2,3,4,5) - 你要是把它当作典故也可以,不过事实上太难读了。 我改改看,的确太坑
结尾部分非常好。简直感动
Narcissu
你需要一個不怕死的ba

AImod 里有關於storyboard 的項目 ……

Streliteela
按我那张图改一下metadata吧,BAT已经确认过了的应该没有问题了
  1. Artist: TwoThirds & Feint
  2. Title: Epiphany (feat. Veela)
  3. Source: <空着不填>
加油!
Topic Starter
Echoy

Streliteela wrote:

按我那张图改一下metadata吧,BAT已经确认过了的应该没有问题了
  1. Artist: TwoThirds & Feint
  2. Title: Epiphany (feat. Veela)
  3. Source: <空着不填>
加油!
超感谢!!!
Topic Starter
Echoy

Narcissu wrote:

你需要一個不怕死的ba

AImod 里有關於storyboard 的項目 ……

谢谢水仙~
sb还在做,我这里都是不完全的坂本~
ac8129464363
irc stuff happened

log
2015-02-10 22:37 Echoy: Hi, deetz
2015-02-10 22:37 deetz: Hi, Echoy
2015-02-10 22:37 Echoy: would you have a look at my map? it's dnb
2015-02-10 22:38 deetz: uhhhh i can try lol
2015-02-10 22:38 deetz: np it
2015-02-10 22:38 Echoy: i like your newly ranked one so much ><
2015-02-10 22:38 Echoy: ACTION is listening to [http://osu.ppy.sh/b/521687 TwoThirds & Feint - Epiphany (feat. Veela)]
2015-02-10 22:38 deetz: wow, thanks lol
2015-02-10 22:38 Echoy: Thank you so much!
2015-02-10 22:39 deetz: hm i cant playtest right now but i can give you my opinion just looking at now
2015-02-10 22:40 Echoy: that's fine! thanks!
2015-02-10 22:41 deetz: i think you have cool pattern sense and i like some of your aesthetic
2015-02-10 22:42 deetz: i think you should work more on fitting ot hte song and a bit of rhythm tho
2015-02-10 22:42 deetz: like 00:22:006 (1,2,3,1,2,3,1,2,3,1,2,3) - is cool but absolutely massive for what it is in the song
2015-02-10 22:42 Echoy: >///< thanks a lot!
2015-02-10 22:43 Echoy: okay, i got this
2015-02-10 22:43 deetz: this is just something im picky about, but its good to be consistent with the rhythm if the song is consistent
2015-02-10 22:44 deetz: i think it's pretty cool overall though
2015-02-10 22:45 Echoy: at first, i was trying to make it echo with the last part
2015-02-10 22:45 Echoy: 06:52:349 (1,2,3,1,2,3,1,2,3,1,2,1) -
2015-02-10 22:45 deetz: ah, you could do the reverse where it gets bigger in the start because its kinda hard to expect massive jumps right off the bat
2015-02-10 22:46 deetz: you could also reduce the spacing and it would be cool
2015-02-10 22:46 Echoy: thanks! I'll take that!
2015-02-10 22:46 deetz: cause as it is at the start it's almost cross screen :p
2015-02-10 22:47 Echoy: will change it later~ reduce the spacing
2015-02-10 22:47 deetz: mm one thing i dont like though are sv changes, kinda drastic in my opinion for the sounds you want to represent
2015-02-10 22:47 deetz: 05:12:064 (1) -
2015-02-10 22:47 deetz: that sorta thing
2015-02-10 22:48 Echoy: ummm, I've been considering about it, is it too sudden or doesn't fit the music at all?
2015-02-10 22:49 deetz: well you added the hitsound there yourself :p
2015-02-10 22:49 Echoy: yes, that echo thing
2015-02-10 22:49 deetz: i don't like how the other sliders are really fast and then there's that which one would probably expect to be the same
2015-02-10 22:51 Echoy: you mean the player may not expect the sudden change of the slider speed?
2015-02-10 22:51 deetz: yes, and i dont think a change that drastic fits
2015-02-10 22:51 deetz: 02:25:435 (1,2,3,4,1,2,3,4) - this is kinda random and makes me sad
2015-02-10 22:52 Echoy: okay, got it
2015-02-10 22:54 deetz: i really like some of the things you do with 1/4 and slider overlaps tho, just some overlap too much and become hard to read
2015-02-10 22:54 deetz: 03:01:435 (2,3,4,5,6,7,8,9,1,2) - too many things going on in the same spot
2015-02-10 22:54 deetz: and then you change the direction :(
2015-02-10 22:55 Echoy: hhh, that's one part I cant read..
2015-02-10 22:55 deetz: 03:18:064 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - this is fking cool gj
2015-02-10 22:56 Echoy: thanks/////
2015-02-10 22:56 deetz: 04:18:235 (1,2,3) - slight overlaps look meh
2015-02-10 22:57 Echoy: i'll move it!
2015-02-10 22:57 deetz: i'm not sure if this is silenced but it seems to be 04:24:064 (1) - and its unrankable if it is
2015-02-10 22:57 deetz: note needs proper feedback
2015-02-10 22:57 deetz: stuff in that section
2015-02-10 22:59 Echoy: it's not! I changed the hitnormal sound
2015-02-10 22:59 Echoy: which is extremly like the music
2015-02-10 23:00 deetz: 05:01:092 (1) - i think you can make this slider start part more round https://osu.ppy.sh/ss/2740013 <- i just quickly did that
2015-02-10 23:00 deetz: play around a bit with the shape :p
2015-02-10 23:01 Echoy: i was meant to make a musical note but...
2015-02-10 23:01 Echoy: I'll remake it
2015-02-10 23:05 deetz: i dont think many people would notice that, people might just think it's messy
2015-02-10 23:06 Echoy: you're right..orz
2015-02-10 23:06 deetz: slider art is the easiest thing for people to be picky about :p
2015-02-10 23:06 Echoy: TAT
2015-02-10 23:07 deetz: one other thing i don't like 05:11:035 (4) - you have a lot of momentum in this part, when you make the spacing so close it kinda breaks the momentum
2015-02-10 23:09 Echoy: you mean this kind of overlap?
2015-02-10 23:09 deetz: i mean when the slider end is right next to the next clickable object
2015-02-10 23:10 deetz: you cuold make the jump more interesting, like this https://osu.ppy.sh/ss/2740053
2015-02-10 23:10 Echoy: ! i understand
2015-02-10 23:10 deetz: up to you
2015-02-10 23:10 Echoy: i'll take this!
2015-02-10 23:12 deetz: in the end, is the sb supposed to be sharp and flashy?
2015-02-10 23:12 Echoy: yes , we want it look like a flash light
2015-02-10 23:13 deetz: ah gotcha
2015-02-10 23:14 deetz: 03:40:521 (6) - ctrl g and blanket on 1 for more interesting flow
2015-02-10 23:14 Echoy: got it
2015-02-10 23:15 deetz: consider adding little images to sb to mark who mapped what part :D
2015-02-10 23:15 Echoy: I mapped all part, my friend do the sb
2015-02-10 23:16 deetz: ahhhhh i get it, you should make that clear in creator's words
2015-02-10 23:17 Echoy: ah, i know, the sb haven't been done yet, we are working on how to make some rain effect...
2015-02-10 23:17 deetz: ah :p
2015-02-10 23:17 deetz: well i think that's all from me now, i hope you remember some of the things I said and good luck
2015-02-10 23:17 deetz: i hope to see your first ranked!
2015-02-10 23:18 Echoy: thank you so much, deetz ><
2015-02-10 23:18 deetz: np :D
2015-02-10 23:19 deetz: since you ended up changing stuff do you mind if i post a log
2015-02-10 23:20 Echoy: nooo
2015-02-10 23:20 Echoy: your advice is quite useful

good luck :D
Topic Starter
Echoy

deetz wrote:

irc stuff happened

log
2015-02-10 22:37 Echoy: Hi, deetz
2015-02-10 22:37 deetz: Hi, Echoy
2015-02-10 22:37 Echoy: would you have a look at my map? it's dnb
2015-02-10 22:38 deetz: uhhhh i can try lol
2015-02-10 22:38 deetz: np it
2015-02-10 22:38 Echoy: i like your newly ranked one so much ><
2015-02-10 22:38 Echoy: ACTION is listening to [http://osu.ppy.sh/b/521687 TwoThirds & Feint - Epiphany (feat. Veela)]
2015-02-10 22:38 deetz: wow, thanks lol
2015-02-10 22:38 Echoy: Thank you so much!
2015-02-10 22:39 deetz: hm i cant playtest right now but i can give you my opinion just looking at now
2015-02-10 22:40 Echoy: that's fine! thanks!
2015-02-10 22:41 deetz: i think you have cool pattern sense and i like some of your aesthetic
2015-02-10 22:42 deetz: i think you should work more on fitting ot hte song and a bit of rhythm tho
2015-02-10 22:42 deetz: like 00:22:006 (1,2,3,1,2,3,1,2,3,1,2,3) - is cool but absolutely massive for what it is in the song
2015-02-10 22:42 Echoy: >///< thanks a lot!
2015-02-10 22:43 Echoy: okay, i got this
2015-02-10 22:43 deetz: this is just something im picky about, but its good to be consistent with the rhythm if the song is consistent
2015-02-10 22:44 deetz: i think it's pretty cool overall though
2015-02-10 22:45 Echoy: at first, i was trying to make it echo with the last part
2015-02-10 22:45 Echoy: 06:52:349 (1,2,3,1,2,3,1,2,3,1,2,1) -
2015-02-10 22:45 deetz: ah, you could do the reverse where it gets bigger in the start because its kinda hard to expect massive jumps right off the bat
2015-02-10 22:46 deetz: you could also reduce the spacing and it would be cool
2015-02-10 22:46 Echoy: thanks! I'll take that!
2015-02-10 22:46 deetz: cause as it is at the start it's almost cross screen :p
2015-02-10 22:47 Echoy: will change it later~ reduce the spacing
2015-02-10 22:47 deetz: mm one thing i dont like though are sv changes, kinda drastic in my opinion for the sounds you want to represent
2015-02-10 22:47 deetz: 05:12:064 (1) -
2015-02-10 22:47 deetz: that sorta thing
2015-02-10 22:48 Echoy: ummm, I've been considering about it, is it too sudden or doesn't fit the music at all?
2015-02-10 22:49 deetz: well you added the hitsound there yourself :p
2015-02-10 22:49 Echoy: yes, that echo thing
2015-02-10 22:49 deetz: i don't like how the other sliders are really fast and then there's that which one would probably expect to be the same
2015-02-10 22:51 Echoy: you mean the player may not expect the sudden change of the slider speed?
2015-02-10 22:51 deetz: yes, and i dont think a change that drastic fits
2015-02-10 22:51 deetz: 02:25:435 (1,2,3,4,1,2,3,4) - this is kinda random and makes me sad
2015-02-10 22:52 Echoy: okay, got it
2015-02-10 22:54 deetz: i really like some of the things you do with 1/4 and slider overlaps tho, just some overlap too much and become hard to read
2015-02-10 22:54 deetz: 03:01:435 (2,3,4,5,6,7,8,9,1,2) - too many things going on in the same spot
2015-02-10 22:54 deetz: and then you change the direction :(
2015-02-10 22:55 Echoy: hhh, that's one part I cant read..
2015-02-10 22:55 deetz: 03:18:064 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - this is fking cool gj
2015-02-10 22:56 Echoy: thanks/////
2015-02-10 22:56 deetz: 04:18:235 (1,2,3) - slight overlaps look meh
2015-02-10 22:57 Echoy: i'll move it!
2015-02-10 22:57 deetz: i'm not sure if this is silenced but it seems to be 04:24:064 (1) - and its unrankable if it is
2015-02-10 22:57 deetz: note needs proper feedback
2015-02-10 22:57 deetz: stuff in that section
2015-02-10 22:59 Echoy: it's not! I changed the hitnormal sound
2015-02-10 22:59 Echoy: which is extremly like the music
2015-02-10 23:00 deetz: 05:01:092 (1) - i think you can make this slider start part more round https://osu.ppy.sh/ss/2740013 <- i just quickly did that
2015-02-10 23:00 deetz: play around a bit with the shape :p
2015-02-10 23:01 Echoy: i was meant to make a musical note but...
2015-02-10 23:01 Echoy: I'll remake it
2015-02-10 23:05 deetz: i dont think many people would notice that, people might just think it's messy
2015-02-10 23:06 Echoy: you're right..orz
2015-02-10 23:06 deetz: slider art is the easiest thing for people to be picky about :p
2015-02-10 23:06 Echoy: TAT
2015-02-10 23:07 deetz: one other thing i don't like 05:11:035 (4) - you have a lot of momentum in this part, when you make the spacing so close it kinda breaks the momentum
2015-02-10 23:09 Echoy: you mean this kind of overlap?
2015-02-10 23:09 deetz: i mean when the slider end is right next to the next clickable object
2015-02-10 23:10 deetz: you cuold make the jump more interesting, like this https://osu.ppy.sh/ss/2740053
2015-02-10 23:10 Echoy: ! i understand
2015-02-10 23:10 deetz: up to you
2015-02-10 23:10 Echoy: i'll take this!
2015-02-10 23:12 deetz: in the end, is the sb supposed to be sharp and flashy?
2015-02-10 23:12 Echoy: yes , we want it look like a flash light
2015-02-10 23:13 deetz: ah gotcha
2015-02-10 23:14 deetz: 03:40:521 (6) - ctrl g and blanket on 1 for more interesting flow
2015-02-10 23:14 Echoy: got it
2015-02-10 23:15 deetz: consider adding little images to sb to mark who mapped what part :D
2015-02-10 23:15 Echoy: I mapped all part, my friend do the sb
2015-02-10 23:16 deetz: ahhhhh i get it, you should make that clear in creator's words
2015-02-10 23:17 Echoy: ah, i know, the sb haven't been done yet, we are working on how to make some rain effect...
2015-02-10 23:17 deetz: ah :p
2015-02-10 23:17 deetz: well i think that's all from me now, i hope you remember some of the things I said and good luck
2015-02-10 23:17 deetz: i hope to see your first ranked!
2015-02-10 23:18 Echoy: thank you so much, deetz ><
2015-02-10 23:18 deetz: np :D
2015-02-10 23:19 deetz: since you ended up changing stuff do you mind if i post a log
2015-02-10 23:20 Echoy: nooo
2015-02-10 23:20 Echoy: your advice is quite useful

good luck :D
most of them fixed
Two thing remains:
about the SV of the kiai time, I changed them to 1.0...hope it will be better~
The direction-changed slider after kiai time, I didnt change it, because all the testplay so far havent made a mistake there and i think it's interesting~

Thank you~~
just click
Hey there, here's my mod from my M4M queue!

E.T.

SPOILER
00:24:747 (1,2) - I feel like if you mirrored these notes with each other, it would look more visually appealing.

00:38:119 (5,6) - CTRL + G either one of these, because this is similar to sections such as 00:27:147 (5,6) it would help with consistency.

00:41:204 (1) - I think it would be nicer if this was a slider, because the upcoming note is very similar to this part of the song.

00:52:176 (1) - If you're doing a part like this, make it so that they are sliders instead of single notes, the other section of the song previous of this section is similar to this.

00:54:576 - I know you're following that one noise in the song, but I feel like starting a stream right here would fit in well.

01:17:033 - I would place a note here because of the upcoming pattern, I think it would fit in.

01:34:004 (1,2) - Have these blanket?

01:35:376 (5,6) - ^

01:36:747 (1,2) - ^ (Add/fix any other blankets in this section of the song as a side note, or just make them look a bit neater and directly in the center of the sliders like blankets usually are.)

01:40:347 (3) - CTRL + H for better flow imo (keep the same position of this slider still)

02:07:433 (4) - Looks weird having this under the slider, I would make it look something like 02:04:176 (3,4)

02:14:976 (1,4) - Stack the end of (4)'s tail with the head of (1)?

02:55:947 - A note should go here because of the clap in the song.

03:17:890 - ^

03:20:290 (6) - I feel like a NC should start here.

04:30:919 (4) - I would curve this reverse slider so it flows into the upcoming stream, because currently it feels like its not flowing right into it, but more towards the side.

04:54:919 (1,2) - Curve these some more? The curve is not that noticeable to me.

05:12:490 (1,2,3,4) - The current position of these don't appear to play well, I personally would just connect the stream to the slider, it just makes it more confusing and hard to aim by having this position.

05:23:462 (1,2,3,4) - This one is a bit better, but I'm not really fond of this. I think you should honestly just connect it somehow to the stream or move it more closer.

05:34:433 (1,2,3,4) - Ok, my last comment for these parts :D If you haven't already, I would have players test this part out and see if they can play it normally, and if they seem to struggle with this then I would change it.

05:40:519 (8) - Spread this slider out more? It doesn't really fit in to me and how close this is to the preceding slider.

06:07:347 (1,2,3,4) - If you're keeping this, then I would find a better place for this because it feels extremely scrunched up here compared to the other stream that are like this.

06:23:719 (1,2,3,4,5) - Kind of an awkward stream shape, I would just make it a vertical stream just like the other stream in this section.

06:54:233 (1) - I think sliders would honestly fit in better that single notes, but it's up to you.

Good luck with your map!

Hope this helped a bit!
Topic Starter
Echoy

Breezy wrote:

Hey there, here's my mod from my M4M queue!

E.T.

SPOILER
00:24:747 (1,2) - I feel like if you mirrored these notes with each other, it would look more visually appealing. considering

00:38:119 (5,6) - CTRL + G either one of these, because this is similar to sections such as 00:27:147 (5,6) it would help with consistency.Yes

00:41:204 (1) - I think it would be nicer if this was a slider, because the upcoming note is very similar to this part of the song. I like this in this part,but I tried hard while the outcome didn't work out quite well...still considering

00:52:176 (1) - If you're doing a part like this, make it so that they are sliders instead of single notes, the other section of the song previous of this section is similar to this. sorry, no, I think this is just fine to me

00:54:576 - I know you're following that one noise in the song, but I feel like starting a stream right here would fit in well. No,because

01:17:033 - I would place a note here because of the upcoming pattern, I think it would fit in. I want to leave some space here. so, no

01:34:004 (1,2) - Have these blanket?I don't like it when blanket goes everywhere :D

01:35:376 (5,6) - ^

01:36:747 (1,2) - ^ (Add/fix any other blankets in this section of the song as a side note, or just make them look a bit neater and directly in the center of the sliders like blankets usually are.)

01:40:347 (3) - CTRL + H for better flow imo (keep the same position of this slider still) Yes

02:07:433 (4) - Looks weird having this under the slider, I would make it look something like 02:04:176 (3,4) Yes

02:14:976 (1,4) - Stack the end of (4)'s tail with the head of (1)? Coinsidering, most other sliders in this part isn't stacked though

02:55:947 - A note should go here because of the clap in the song. no, I think some rest here might be better

03:17:890 - ^

03:20:290 (6) - I feel like a NC should start here. since all pattern like this isn't NC so I'll leave this as well

04:30:919 (4) - I would curve this reverse slider so it flows into the upcoming stream, because currently it feels like its not flowing right into it, but more towards the side. I didn't figure this out...I think the flow is just fine?

04:54:919 (1,2) - Curve these some more? The curve is not that noticeable to me. I think it's elegant :(

05:12:490 (1,2,3,4) - The current position of these don't appear to play well, I personally would just connect the stream to the slider, it just makes it more confusing and hard to aim by having this position.

05:23:462 (1,2,3,4) - This one is a bit better, but I'm not really fond of this. I think you should honestly just connect it somehow to the stream or move it more closer.

05:34:433 (1,2,3,4) - Ok, my last comment for these parts :D If you haven't already, I would have players test this part out and see if they can play it normally, and if they seem to struggle with this then I would change it. Tested, it goes well for players XD

05:40:519 (8) - Spread this slider out more? It doesn't really fit in to me and how close this is to the preceding slider. I like this so please I want it stay (crying

06:07:347 (1,2,3,4) - If you're keeping this, then I would find a better place for this because it feels extremely scrunched up here compared to the other stream that are like this. Considering...

06:23:719 (1,2,3,4,5) - Kind of an awkward stream shape, I would just make it a vertical stream just like the other stream in this section.I want this last one to be more special...If another one came out and want me to change, I'll just do it

06:54:233 (1) - I think sliders would honestly fit in better that single notes, but it's up to you.oOh, it's beautiful a single note lying down here in the end!

Good luck with your map!

Hope this helped a bit!
Thank you for your Mod~
Atsuro
Hey, m4m from my queue

[E.T.]
  1. 00:24:576 (3) - Try moving this a bit lower (like at x: 271, y: 239) to make it lead better to the next slider 00:24:747 (1) -
  2. 00:30:576 (2) - Ctrl + g this for better flow? It would make a nice circular flow with the next circles
  3. 00:41:204 (1) - This slowdown is REALLY unexpected, i'm not against slowdowns of this kind but this doesn't fit too well as the song doesn't slow down or does something to warrant this.
  4. 00:54:919 (1) - Would be better if this was a slider, feels more natural to start again the flow of the map after the small "rest" you gave
  5. 01:11:376 (1,2,1,2,1,2,1,2) - Ehhh this is interesting, but it feels weird when it's played, consider changing around this pattern to make it better, like you did here 03:23:034 (1,2,1,2,1,2,1,2) - . The rotation makes it more fun and easier to read :).
  6. 01:14:119 (1,2,3,4) - Ctrl+g this to improve the flow with the previous slider (01:13:776 (2) - )
  7. 01:38:462 (6) - Ctrl+g to this one?
  8. 01:43:604 (5) - ^ Would make the flow to 01:43:947 (6) - more natural
  9. 01:46:347 (5) - Rotate it by something like 60 degrees and position like this https://osu.ppy.sh/ss/2772719
  10. 02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - I think this is overmapped, just saying
  11. 02:12:062 (2,3) - These 1/4 jumps are really hard to get and uncomfortable to play, try making the distance smaller please.
  12. 02:28:690 (1,2,3,4) - Increase the distance between the triple and the slider, one would think that it's 1/4 all the way after seeing the 1/4 jumps you used before.
  13. 03:03:147 (2) - I think you should unstack this from 03:02:976 (1) - to avoid confusing players into thinking that the slider is "1".
  14. 04:17:890 (7) - The silent end of this slider sound weird, because you didn't silence it other times (04:15:319 (7) - 04:20:804 (7) - etc). Remove those green lines to have more consistency with the rest of this section.
  15. 04:30:404 (2) - Rotate this 60° on selection centre to make it lead to 04:30:747 (3) - better.
  16. 05:01:090 (1) - I'm not sure about the rankability if this slider, it overlaps with itself and makes the path unclear, but not enough to make it especially confusing, and with how they are unqualifying stuff now i think it's safer to change it.

    Ranking Criteria wrote:

    Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used.
  17. 05:11:719 (3) - Ctrl+g this to improve flow with both 05:11:376 (2) - and 05:12:062 (1) - .
  18. 05:50:462 (1) - Hmmmm i think this is unrankable, raise the volume of the slider as it's not audible.

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable.
  19. 06:12:919 (4) - Meh ctrl+g?
  20. 06:55:604 (1,1) - Make a triangle or something, it's a bit anticlimatic if they are just stacked imo :p.
Interesting map, it still needs work before ranking but it's pretty fun.

GL!

Edit: Fixed a little mistake in my mod.
nika mika
清queue大法——
from my m4m queue

[E.T.]
00:22:004 (1,2,3) – 这里的三角形顺序换成231?
00:25:947 (6,7,8) –叠在这里总感觉不是特别好……
00:31:090 (4) –你应该是想把这个物件和1的尾巴叠起来……但是前后间距不一致,推荐345开着DS向左边歪一点
00:33:319 (2) –我认为你把1复制过来转个30°就行了
00:36:062 (2) –^,不过得转半圈……
00:38:290 (6) –反向
00:49:604 (1) –这里开始到00:52:176 -的音效降到50%,不如说你所有用默认soft-hitnormal的地方都要降低至50%甚至40%
00:52:176 (1,1,1) -旋律下行的话这三个应该越来越低
00:55:090 –00:55:262 –add
00:59:547 (3,4,5) –如果是4和00:58:862 (6) –叠起来的话3应该比5要高一点
01:00:233 (2) –反向
01:02:290 –可删
01:06:062 -01:06:233 –add
01:07:090 (6) –NC
01:21:662 (1) –在这个时点上whistle
01:50:290 (1) –这个spinner如果是为了那个渐慢的……奇怪的音,那么请务必把音效降至10%
02:12:319 (3) –这里开始不少的类似节奏都是很难读,flow也不是很顺。虽说不用大改也可以考虑加一些易于分辨的NC color(如果这曲子的bpm不是那么高也就算了
比如:
  • 02:13:004 (1) –
  1. 02:23:290 (1) –
  2. 02:23:976 (1) – 这边这个也可以把02:23:719 (3) –的方向调整一下接上flow
  3. 02:37:690 (1) –
  4. 02:45:233 (1) –
  5. 02:45:918 (1) –
  6. 05:08:547 (1) –
  7. 05:18:833 (1) –
  8. 05:19:519 (1,2) –可以把12和3的位置放开一点
  9. 05:29:804 (3) –连NC都给省了是想杀人吗……
  10. 05:30:490 (1) –
  11. 05:33:233 (1,2) –如果把2 ctrl+g之后还算好一点
……太多了你还是自己打一次试试看那些不顺手吧(逃

02:47:376 (1,2,3,4,1,2,3,4) –用13241324的顺序下?
02:55:776 -02:55:947 –add。你不少灰色滑条后面的这两个音都不用故意空着……
03:25:777 (1,2,3,4,1,2,3,4) –像是个菱形有不是很整齐……稍微修改一下
03:54:576 (1,2,3) –这个三角形的间距和之前保持一致
03:58:690 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) –把这些四方形的大小从小到大去做来引入下一段?
04:01:947 –后面的类似乐句里这个音是填上的……加个circle充数也好,虽然我倾向于你把类似的音都空下来
04:34:347 (8) –NC,04:34:690 (1) –的去掉
05:12:062 (1,1,2,3,4) –有点吓人
06:06:919 (1,1,2,3,4) -^
05:23:462 (1,2,3,4) –和之前的滑条靠上,或者把05:23:033 (1) –这个向内拉和这些接上
05:47:033 (1,2,3) –这几个放开一点
05:48:404 (1,2,1,2,1,2,1,2,1,2) –←用这个顺序下NC
06:01:433 (1) –这里加上finish
06:34:347 (1) –从这边是结束段的话开着1.2xDS下节奏吧,结尾了就不要那么跳了……
06:55:604 (1) –与其用自定义音效还不如拉成慢速滑条,06:56:976 (1) –这个也刚好接在下面
storyboard完全不懂(
就是这样啦,总感觉我一张3分半的坠毁图换一个app有点亏是错觉吗……
十分想要recheck虽然我不是dalao麻婆
还有这到底是哪国语言我一直听成阿姨阿姨蒙娜丽莎……
接好星星☆祝早日qualified~
Ayakura Mei
带颗星星来助阵 :)
Cerulean Veyron
Hello, M4M from my queue! Sorry for the delay.

[> General <]
  1. - You should remove "English" from tags, it'll be added on the song genre later on.
  2. - Not good at SB modding, but i've seen some of the sb files have some unnecessary transparency on the images. So try to find those.
  3. - If you're planning to disable Stack Leniency or state rarely stack all together, then it's probably unrankable.
[> E.T. <]
  1. - Seen some NC inconsistencies, but i don't think it's that important for a major issue.
  2. 00:21:833 (2) - Ctrl + G?
  3. 00:30:919 (3,4,5) - Flow is okay, but distance is quite unbalanced, Or try to make a small jump here. Like Ctrl + G on (4) and (5), or make another formation.
  4. 00:35:719 (1) - Move to x:216|y:48?
  5. 00:46:862 (1,2,3,4) - This pattern is quite a sudden for triplets...
  6. 00:58:004 (2,4) - Symmetry, or make both the same position by curving them?
  7. 01:03:147 (1,2,3,4) - Good SV changes, but short distance. Since it's for app, i prefer extending the spacing for a bit.
  8. 01:12:062 (1,2,1,2,1,2) - I always love to see this pattern and a huge fan of those, but at least try to scale or extend spacing for a better visibility.
  9. 01:15:490 (1,2) - Is this blanket on purpose?
  10. 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Good flow, but staying stacked on a single place might bore players. This is for app map, every notes should be active, as player's cursor as well.
  11. 01:30:233 (6) - I don't feel this part should need to have a repeat arrow, it's suggested to make a downbeat here, or replace slider as circles.
  12. 01:32:976 (6) - ^
  13. 01:35:719 (6) - ^, there are more, so not gonna mention them all.
  14. 01:40:347 (3,4,5) - Recorrect blanket.
  15. 02:05:719 (8,9,1) - Rotate -30?
  16. 02:12:404 (4,5,1,2,3) - Recorrect blanket.
  17. 02:24:404 (3,4,5) - ^
  18. 02:25:433 (1,2,3,4,1,2,3,4) - A bit too straight...
  19. 02:29:033 (4) - Extend the spacing here? or stack on circle (1).
  20. 02:37:776 (2,3) - I won't say this overlap is ugly, but i wanted to say that you should keep the position a bit visible. Since it'd look like an anti-jump, it's better you split them.
  21. 02:46:004 (2,3,4,5) - Some slider tails aren't stacked well, so do that?
  22. 02:47:547 (2,3) - Ctrl + G?
  23. 02:54:062 (5,1) - Stack together? It'd look better imo.
  24. 03:01:262 (1,2,3,4,5,6,7,8,9,1,2) - I know what you're trying to do here, but the notes are likely scattered.
  25. 03:14:804 (1,2,3,4) - This pattern is good as well, i prefer you put the slider tails on the exact center from the previous slider.
  26. 03:27:148 (1,2) - A proper overlap? doesn't look great to me, but i guess it should be a bit visible. You should've done it before.
  27. 03:28:862 (1,1,2,1,2,1,2) - Almost the same reason as 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
  28. 03:34:347 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - A little confusion between circles' spacings, looks really unbalanced.
  29. 03:41:547 (5,6,1) - Try making a better Cycle formation, by making three sliders the same positions. Don't forget about blanket.
  30. 03:52:519 (3) - Instead of stacking here and getting back from the current place, try finding somewhere else for a better placement for this slider.
  31. 04:05:719 (3,5) - Symmetry?
  32. - Can't mod further, sorry. Your map is probably great and fine, but the way you add notes are completely random scattered. So i don't like making huge mods of note placements. Well, i was quite picky, so i suggest you to check a few weird-placed notes and try to move them on their best place for players to have fun.

I guess that's enough for me, i like the song as well, so don't be down :3/
Good Luck!
Topic Starter
Echoy

Atsuro wrote:

Hey, m4m from my queue

[E.T.]
  1. 00:24:576 (3) - Try moving this a bit lower (like at x: 271, y: 239) to make it lead better to the next slider 00:24:747 (1) - yesss
  2. 00:30:576 (2) - Ctrl + g this for better flow? It would make a nice circular flow with the next circles yesss
  3. 00:41:204 (1) - This slowdown is REALLY unexpected, i'm not against slowdowns of this kind but this doesn't fit too well as the song doesn't slow down or does something to warrant this. yesss, thank you i changed it, hope it a little better
  4. 00:54:919 (1) - Would be better if this was a slider, feels more natural to start again the flow of the map after the small "rest" you gave yesss
  5. 01:11:376 (1,2,1,2,1,2,1,2) - Ehhh this is interesting, but it feels weird when it's played, consider changing around this pattern to make it better, like you did here 03:23:034 (1,2,1,2,1,2,1,2) - . The rotation makes it more fun and easier to read :). yesss
  6. 01:14:119 (1,2,3,4) - Ctrl+g this to improve the flow with the previous slider (01:13:776 (2) - ) yesss
  7. 01:38:462 (6) - Ctrl+g to this one?
  8. 01:43:604 (5) - ^ Would make the flow to 01:43:947 (6) - more natural yesss
  9. 01:46:347 (5) - Rotate it by something like 60 degrees and position like this https://osu.ppy.sh/ss/2772719 yesss
  10. 02:08:976 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - I think this is overmapped, just saying
  11. 02:12:062 (2,3) - These 1/4 jumps are really hard to get and uncomfortable to play, try making the distance smaller please. I'll see, as you can see , there's too many of them;w;
  12. 02:28:690 (1,2,3,4) - Increase the distance between the triple and the slider, one would think that it's 1/4 all the way after seeing the 1/4 jumps you used before. yesss
  13. 03:03:147 (2) - I think you should unstack this from 03:02:976 (1) - to avoid confusing players into thinking that the slider is "1". temporarily not, since all testplay is fine here...
  14. 04:17:890 (7) - The silent end of this slider sound weird, because you didn't silence it other times (04:15:319 (7) - 04:20:804 (7) - etc). Remove those green lines to have more consistency with the rest of this section. I dont get it?
  15. 04:30:404 (2) - Rotate this 60° on selection centre to make it lead to 04:30:747 (3) - better. yesss
  16. 05:01:090 (1) - I'm not sure about the rankability if this slider, it overlaps with itself and makes the path unclear, but not enough to make it especially confusing, and with how they are unqualifying stuff now i think it's safer to change it. I'll wait for a bit...

    Ranking Criteria wrote:

    Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used.
  17. 05:11:719 (3) - Ctrl+g this to improve flow with both 05:11:376 (2) - and 05:12:062 (1) - . yesss
  18. 05:50:462 (1) - Hmmmm i think this is unrankable, raise the volume of the slider as it's not audible. yesss

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable.
  19. 06:12:919 (4) - Meh ctrl+g? no, i want it upwards
  20. 06:55:604 (1,1) - Make a triangle or something, it's a bit anticlimatic if they are just stacked imo :p.no, I want a little peace here~
Interesting map, it still needs work before ranking but it's pretty fun.

GL!
Edit: Fixed a little mistake in my mod.
Thank you so much!!!!! I'd say it's the best mod i received so far!!
Topic Starter
Echoy
;w;
Topic Starter
Echoy

nikachyan wrote:

清queue大法——
from my m4m queue

[E.T.]
00:22:004 (1,2,3) – 这里的三角形顺序换成231? 感觉不太必要~
00:25:947 (6,7,8) –叠在这里总感觉不是特别好…… 还好啦
00:31:090 (4) –你应该是想把这个物件和1的尾巴叠起来……但是前后间距不一致,推荐345开着DS向左边歪一点 我试一下,其实想突出啪的音
00:33:319 (2) –我认为你把1复制过来转个30°就行了 no
00:36:062 (2) –^,不过得转半圈…… no
00:38:290 (6) –反向 真正玩的时候不太舒服
00:49:604 (1) –这里开始到00:52:176 -的音效降到50%,不如说你所有用默认soft-hitnormal的地方都要降低至50%甚至40% 曾经是,testplay被说音效听不见。。
00:52:176 (1,1,1) -旋律下行的话这三个应该越来越低 good, 改了
00:55:090 –00:55:262 –add 改了
00:59:547 (3,4,5) –如果是4和00:58:862 (6) –叠起来的话3应该比5要高一点 我的4和5,2和3间距一样
01:00:233 (2) –反向 不太舒服
01:02:290 –可删 留下了,毕竟这里有个高音
01:06:062 -01:06:233 –add 这里是以人声为开始标准的
01:07:090 (6) –NC 好的
01:21:662 (1) –在这个时点上whistle 好的
01:50:290 (1) –这个spinner如果是为了那个渐慢的……奇怪的音,那么请务必把音效降至10% 我再改改
02:12:319 (3) –这里开始不少的类似节奏都是很难读,flow也不是很顺。虽说不用大改也可以考虑加一些易于分辨的NC color(如果这曲子的bpm不是那么高也就算了 。。orz 因为这里的奇葩风格所以我的期望并不是非常顺的走下去
比如:
  • 02:13:004 (1) –
  1. 02:23:290 (1) –
  2. 02:23:976 (1) – 这边这个也可以把02:23:719 (3) –的方向调整一下接上flow
  3. 02:37:690 (1) –
  4. 02:45:233 (1) –
  5. 02:45:918 (1) –
  6. 05:08:547 (1) –
  7. 05:18:833 (1) –
  8. 05:19:519 (1,2) –可以把12和3的位置放开一点
  9. 05:29:804 (3) –连NC都给省了是想杀人吗…… 不必要的NC
  10. 05:30:490 (1) –
  11. 05:33:233 (1,2) –如果把2 ctrl+g之后还算好一点 no,这里是故意的
……太多了你还是自己打一次试试看那些不顺手吧(逃

02:47:376 (1,2,3,4,1,2,3,4) –用13241324的顺序下? 好的
02:55:776 -02:55:947 –add。你不少灰色滑条后面的这两个音都不用故意空着…… 故意空来留白
03:25:777 (1,2,3,4,1,2,3,4) –像是个菱形有不是很整齐……稍微修改一下 好的
03:54:576 (1,2,3) –这个三角形的间距和之前保持一致 太多一致的了,变一下嘛
03:58:690 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) –把这些四方形的大小从小到大去做来引入下一段? 不要。。。
04:01:947 –后面的类似乐句里这个音是填上的……加个circle充数也好,虽然我倾向于你把类似的音都空下来 空拍是为了引入,这里填满是与上一段的I took your memory做对比,那一段没有底音的擦擦擦
04:34:347 (8) –NC,04:34:690 (1) –的去掉
05:12:062 (1,1,2,3,4) –有点吓人 还好啦,玩起来很轻易
06:06:919 (1,1,2,3,4) -^
05:23:462 (1,2,3,4) –和之前的滑条靠上,或者把05:23:033 (1) –这个向内拉和这些接上
05:47:033 (1,2,3) –这几个放开一点 no
05:48:404 (1,2,1,2,1,2,1,2,1,2) –←用这个顺序下NC no
06:01:433 (1) –这里加上finish finish会把clap盖住,让我想想
06:34:347 (1) –从这边是结束段的话开着1.2xDS下节奏吧,结尾了就不要那么跳了…… 这里已经很不跳了。。
06:55:604 (1) –与其用自定义音效还不如拉成慢速滑条,06:56:976 (1) –这个也刚好接在下面
storyboard完全不懂 还没做完
就是这样啦,总感觉我一张3分半的坠毁图换一个app有点亏是错觉吗……
十分想要recheck虽然我不是dalao麻婆
还有这到底是哪国语言我一直听成阿姨阿姨蒙娜丽莎……
接好星星☆祝早日qualified~
十分感谢~~~
Topic Starter
Echoy

Gray Veyron wrote:

Hello, M4M from my queue! Sorry for the delay.

[> General <]
  1. - You should remove "English" from tags, it'll be added on the song genre later on. okay
  2. - Not good at SB modding, but i've seen some of the sb files have some unnecessary transparency on the images. So try to find those.
  3. - If you're planning to disable Stack Leniency or state rarely stack all together, then it's probably unrankable.
[> E.T. <]
  1. - Seen some NC inconsistencies, but i don't think it's that important for a major issue.
  2. 00:21:833 (2) - Ctrl + G?
  3. 00:30:919 (3,4,5) - Flow is okay, but distance is quite unbalanced, Or try to make a small jump here. Like Ctrl + G on (4) and (5), or make another formation. okay
  4. 00:35:719 (1) - Move to x:216|y:48?
  5. 00:46:862 (1,2,3,4) - This pattern is quite a sudden for triplets...
  6. 00:58:004 (2,4) - Symmetry, or make both the same position by curving them?
  7. 01:03:147 (1,2,3,4) - Good SV changes, but short distance. Since it's for app, i prefer extending the spacing for a bit. okay
  8. 01:12:062 (1,2,1,2,1,2) - I always love to see this pattern and a huge fan of those, but at least try to scale or extend spacing for a better visibility. okay
  9. 01:15:490 (1,2) - Is this blanket on purpose?
  10. 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Good flow, but staying stacked on a single place might bore players. This is for app map, every notes should be active, as player's cursor as well. okay
  11. 01:30:233 (6) - I don't feel this part should need to have a repeat arrow, it's suggested to make a downbeat here, or replace slider as circles.
  12. 01:32:976 (6) - ^
  13. 01:35:719 (6) - ^, there are more, so not gonna mention them all.
  14. 01:40:347 (3,4,5) - Recorrect blanket. okay
  15. 02:05:719 (8,9,1) - Rotate -30?
  16. 02:12:404 (4,5,1,2,3) - Recorrect blanket. okay
  17. 02:24:404 (3,4,5) - ^
  18. 02:25:433 (1,2,3,4,1,2,3,4) - A bit too straight...
  19. 02:29:033 (4) - Extend the spacing here? or stack on circle (1). okay
  20. 02:37:776 (2,3) - I won't say this overlap is ugly, but i wanted to say that you should keep the position a bit visible. Since it'd look like an anti-jump, it's better you split them. okay
  21. 02:46:004 (2,3,4,5) - Some slider tails aren't stacked well, so do that? okay
  22. 02:47:547 (2,3) - Ctrl + G?
  23. 02:54:062 (5,1) - Stack together? It'd look better imo.
  24. 03:01:262 (1,2,3,4,5,6,7,8,9,1,2) - I know what you're trying to do here, but the notes are likely scattered. okay
  25. 03:14:804 (1,2,3,4) - This pattern is good as well, i prefer you put the slider tails on the exact center from the previous slider.
  26. 03:27:148 (1,2) - A proper overlap? doesn't look great to me, but i guess it should be a bit visible. You should've done it before.
  27. 03:28:862 (1,1,2,1,2,1,2) - Almost the same reason as 01:22:690 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
  28. 03:34:347 (1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - A little confusion between circles' spacings, looks really unbalanced.
  29. 03:41:547 (5,6,1) - Try making a better Cycle formation, by making three sliders the same positions. Don't forget about blanket. okay
  30. 03:52:519 (3) - Instead of stacking here and getting back from the current place, try finding somewhere else for a better placement for this slider.
  31. 04:05:719 (3,5) - Symmetry?
  32. - Can't mod further, sorry. Your map is probably great and fine, but the way you add notes are completely random scattered. So i don't like making huge mods of note placements. Well, i was quite picky, so i suggest you to check a few weird-placed notes and try to move them on their best place for players to have fun. Thank you

I guess that's enough for me, i like the song as well, so don't be down :3/
Good Luck!
Freakly, I'm now upset as hell...
I don't know if I can do this, people always consider me placing these note randomly, but actually it took me half a year to randomly put those objects, I thougt at least one person would understand me but none. At first, I play the game for fun, but now I'm suffering for cannot be accepted...My friend, I felt so ashamed for not making a good one to face her and him expect...
However it is, however people consider it piece of shit, however hard it is, still I willl insist, even if the future may be complete failure.
Thank you, friend.
DeletedUser_4329079
Wow this map has improved so much since it was created! Nice job
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