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Zetsubou Shoujotachi - Zetsubou Restaurant (TV Size) [Osu|Ta

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Topic Starter
Tarrasky

Sora Momoiro wrote:

Você está nervous
to nervous
ghm12

Near wrote:

puta que pariu vocês nem esperam minha diff pra moddar
Mas todos sabemos que você mapeia super bem a ponto de não precisar de mods <3
HabiHolic
i will modding!
Phos-
Hi, from #modreqs~

[General]
  1. uh, the gap from Normal to Hard is way too high. Not just the star rating, but the gameplay elements are a huge jump as well. In the normal, everything is laid out simply and the notes are seperated by 1/1 most of the time, but in hard; we have confusing patterns and constant 1/2, mixed in with some 1/4 occasionally. My course of action would be to add a new difficulty between Normal and Hard, which is around 2.50-2.70 in the star rating.
[Normal]
  1. 00:10:070 (1,1) - Minor, but there's a tiny overlap here that makes the map look untidy compared to the rest of the area. I suggest you get rid of the overlap.
  2. 00:34:470 (1,2,3) - This rhythm doesn't really compliment the music that well, since the music changes and yet the rhythm stays the same. Here's a more suitable rhythm:
    This is better because this goes with the music, which makes more sense rhythm wise.

  3. 00:38:470 (2,1) - Like 00:10:070 (1,1) - , but these are literally touching eachother. It makes the map feel untidy and cramped, so I suggest moving them further apart so they don't touch.
  4. 00:55:670 (2,1) - You should improve or make this a blanket my making sure that the approach circle is parallel to the slider track, because it would look nicer, personally.
  5. 01:11:870 (2) - This reverse arrow goes way too high up, causing it to collide with the healthbar. This can cause issues with reading, especially considering this is a normal diff, so I suggest you bring it down a little.
[Hard]
  1. 00:13:270 - Why is there a break here? Move the start of the spinner to where the break starts, that way it can be consistent with the Normal diff, and the player will be occupied instead of waiting out that tiny break. You could also map out the break with circles and sliders, considering this is a hard.
  2. 00:19:070 (6) - I suggest adding an NC here, otherwise players won't be able to predict when this note is going to come. Chances are they'll hit it half a beat early. Adding an NC will help break the patterns up, and make them more distinguishable.
  3. 00:25:470 (1) - Like at 00:19:070 (6) - , I suggest you add an NC here or else things could get confusing for the player.
  4. 00:38:470 (4,2) - If you look closely, then you'll see that this stack is slightly off, so I suggest fixing it by making sure both notes are at the exact same area. Otherwise things can get untidy.
[Insane]
  1. 00:35:270 (4,5,6,7) - You should make this a stream, since the pitch in the music changes, so the movement of the cursor should emphasise that.
  2. 00:42:670 (4) - This slider goes so high that it goes right into the player's health-bar. This could cause reading issues for the player, so I suggest moving it down a bit.
  3. 01:17:270 (1,2,3) - This part of the map general looks bad and is confusing, it would look nicer if you moved (3) so the spacing is consistent in this pattern, and added an NC so it can be read. Right now though, players are still likely to hit that slider 1/2 too early, thinking it was a spacing error.
Well that's it from me! I thought the insane was well mapped compared to the other difficulties, fun and jumpy :3 Please sort out that spread issue, since that's probably going to be the thing that holds the map back.

Good luck!
Topic Starter
Tarrasky

[ Faded ] wrote:

Hi, from #modreqs~

[General]
  1. uh, the gap from Normal to Hard is way too high. Not just the star rating, but the gameplay elements are a huge jump as well. In the normal, everything is laid out simply and the notes are seperated by 1/1 most of the time, but in hard; we have confusing patterns and constant 1/2, mixed in with some 1/4 occasionally. My course of action would be to add a new difficulty between Normal and Hard, which is around 2.50-2.70 in the star rating.
I will hinder rather the Normal diff

[Normal]
  1. 00:10:070 (1,1) - Minor, but there's a tiny overlap here that makes the map look untidy compared to the rest of the area. I suggest you get rid of the overlap. ok fix
  2. 00:34:470 (1,2,3) - This rhythm doesn't really compliment the music that well, since the music changes and yet the rhythm stays the same. Here's a more suitable rhythm: fix
    This is better because this goes with the music, which makes more sense rhythm wise.

  3. 00:38:470 (2,1) - Like 00:10:070 (1,1) - , but these are literally touching eachother. It makes the map feel untidy and cramped, so I suggest moving them further apart so they don't touch. fix
  4. 00:55:670 (2,1) - You should improve or make this a blanket my making sure that the approach circle is parallel to the slider track, because it would look nicer, personally. maybe no because not is nice fit a blanket with 1.0x space in this part
  5. 01:11:870 (2) - This reverse arrow goes way too high up, causing it to collide with the healthbar. This can cause issues with reading, especially considering this is a normal diff, so I suggest you bring it down a little.
[Hard]
  1. 00:13:270 - Why is there a break here? Move the start of the spinner to where the break starts, that way it can be consistent with the Normal diff, and the player will be occupied instead of waiting out that tiny break. You could also map out the break with circles and sliders, considering this is a hard. different from normal, in the hard I followed the voice in almost all time, I do not think there is a need for change already as in any of the difficulties isn't wrong
  2. 00:19:070 (6) - I suggest adding an NC here, otherwise players won't be able to predict when this note is going to come. Chances are they'll hit it half a beat early. Adding an NC will help break the patterns up, and make them more distinguishable. fix
  3. 00:25:470 (1) - Like at 00:19:070 (6) - , I suggest you add an NC here or else things could get confusing for the player. fix
  4. 00:38:470 (4,2) - If you look closely, then you'll see that this stack is slightly off, so I suggest fixing it by making sure both notes are at the exact same area. Otherwise things can get untidy. fix
[Insane]
  1. 00:35:270 (4,5,6,7) - You should make this a stream, since the pitch in the music changes, so the movement of the cursor should emphasise that.
  2. 00:42:670 (4) - This slider goes so high that it goes right into the player's health-bar. This could cause reading issues for the player, so I suggest moving it down a bit.
  3. 01:17:270 (1,2,3) - This part of the map general looks bad and is confusing, it would look nicer if you moved (3) so the spacing is consistent in this pattern, and added an NC so it can be read. Right now though, players are still likely to hit that slider 1/2 too early, thinking it was a spacing error. fix
Well that's it from me! I thought the insane was well mapped compared to the other difficulties, fun and jumpy :3 Please sort out that spread issue, since that's probably going to be the thing that holds the map back. I'm glad you liked ;D

Good luck!
Thanks, nice mod ^^
Spayyce
Hey Tarra <3 gz on your previous ranked map, now for this one ;D

[General]
That chorus tho <33

[Normal]
Why is every note at the beginning a NC? I don't understand it looks wierd to me, since they are way too lenient.
00:18:670 (2,3,4,1) - Not sure about this flow tbh, it looks a bit hard to read and new players will have trouble finding notes, plus if you want to keep it you should make it pwittier <3
00:26:070 (1,2) - Make these the same slider for nice consistency and flow around.
00:28:270 (2) - Remove second red tick on the slider and make it curve over, it looks nicer imo and will flow with the next note which is more logical to do.
00:34:670 (5,6) - Why are these stacking it breaks flow doing this since it's not done before and there is no abrupt halt in any of the music to me?
00:42:070 (1,2) - ^^^
00:48:470 (1) - Firstly there is a pointless white tick thing in the slider xD and it looks like the curve could be improved on that one.
00:55:670 (2,1) - Add blanket?
00:58:070 (1,2) - Why don't you add the red tick in the middle of the sliders so it is more consistant together and for sxc looks.
01:01:670 (2,2) - Bad transition the sliders can be clearly saw by the player so make them the same shape so it makes a nice pattern :D

[Hard]
00:04:270 (3) - Why not add more curve to the slider so it flows nicer?
00:18:470 (4,5,1,2,3,4,5) - Dat flow, why is the spacing just killed here, it all seems a bit cramped don't you think?
00:21:270 (1,2) - Again random spacing jumps, I don't hear any emphasis?
00:24:070 - Add note on this time? There is an audiable beat but no note and the stack makes it more confusing
00:40:470 (1,3) - Dat overlap looks a bit ugly tbh, it doesn't fit wall I would seperate them imo
00:41:070 (3) - Make the curve on the end more visible and less cramped
01:04:070 (6,1) - Make these the same and symmetrical so it looks cool 8-) 8-)
01:17:870 (3) - Make the red curve on the slider come a bit earlier it looks wierd coming so late
01:27:470 (4) - The curves can definately be improved ;)

[Zetsubou]
00:33:871 (5,3) - The blanket looks bad, bring note 5 closer to slider 3 and check the approach circle :)
00:45:870 (1,2,1,2) - Give me spacing, make them symmetrical on both sides x.x
00:52:070 (2) - Make this 1/4 smaller and put a normal note at the 1/2 point?
01:03:270 (2,3,4,5,6,7) - Lol that pentagon, make each side the same length apart so it doesn't look weird.
01:16:870 (6,7,8,9,1,2) - Really hard to read, it's like the opposite of what DS intends to do xD
01:17:870 (3) - Why don't you make it looks like this?

Nice map and dem hitsounds on chorus <33 so nice, good luck on rank
Kuron-kun
I did shit
Topic Starter
Tarrasky

[ Space ] wrote:

Hey Tarra <3 gz on your previous ranked map, now for this one ;D ;D

[General]
That chorus tho <33 ;w; i love so much s22

[Normal]
Why is every note at the beginning a NC? I don't understand it looks wierd to me, since they are way too lenient. this because the music is very slow here
00:18:670 (2,3,4,1) - Not sure about this flow tbh, it looks a bit hard to read and new players will have trouble finding notes, plus if you want to keep it you should make it pwittier <3
00:26:070 (1,2) - Make these the same slider for nice consistency and flow around.
00:28:270 (2) - Remove second red tick on the slider and make it curve over, it looks nicer imo and will flow with the next note which is more logical to do.
00:34:670 (5,6) - Why are these stacking it breaks flow doing this since it's not done before and there is no abrupt halt in any of the music to me?
00:42:070 (1,2) - ^^^
00:48:470 (1) - Firstly there is a pointless white tick thing in the slider xD and it looks like the curve could be improved on that one.
00:55:670 (2,1) - Add blanket?
00:58:070 (1,2) - Why don't you add the red tick in the middle of the sliders so it is more consistant together and for sxc looks.
01:01:670 (2,2) - Bad transition the sliders can be clearly saw by the player so make them the same shape so it makes a nice pattern :D

my pc shut down due to a drop of light but I remember everything tidy in Normal of your mod, sorry i forgot the comments sorry ^^"

[Hard]
00:04:270 (3) - Why not add more curve to the slider so it flows nicer? fix
00:18:470 (4,5,1,2,3,4,5) - Dat flow, why is the spacing just killed here, it all seems a bit cramped don't you think? i think sounds good this flow ^^
00:21:270 (1,2) - Again random spacing jumps, I don't hear any emphasis? fix
00:24:070 - Add note on this time? There is an audiable beat but no note and the stack makes it more confusing overmap, no
00:40:470 (1,3) - Dat overlap looks a bit ugly tbh, it doesn't fit wall I would seperate them imo
00:41:070 (3) - Make the curve on the end more visible and less crampedfix, thanks
01:04:070 (6,1) - Make these the same and symmetrical so it looks cool 8-) 8-)
01:17:870 (3) - Make the red curve on the slider come a bit earlier it looks wierd coming so late
01:27:470 (4) - The curves can definately be improved ;) 01:04:470 (1) -

[Zetsubou]
00:33:871 (5,3) - The blanket looks bad, bring note 5 closer to slider 3 and check the approach circle :)
00:45:870 (1,2,1,2) - Give me spacing, make them symmetrical on both sides x.x
00:52:070 (2) - Make this 1/4 smaller and put a normal note at the 1/2 point? nono, in this form sounds nice, is lower overmap, i like
01:03:270 (2,3,4,5,6,7) - Lol that pentagon, make each side the same length apart so it doesn't look weird. this not is a pentagron, look the distance, is the same, was propositional
01:16:870 (6,7,8,9,1,2) - Really hard to read, it's like the opposite of what DS intends to do xD
01:17:870 (3) - Why don't you make it looks like this?

Nice map and dem hitsounds on chorus <33 so nice, good luck on rank thanks ^^

changed the name of the Zetsubou for Insane and added Near's Zetsubou, made by Near
Spayyce
keeping post space to mod Near's diff blabla~

(no kds for the next mod post ^w^)
Entis_old_1
[Overall]
Liked your mapset very much. Maybe that's because of neat hitsounds too.)

[Hard]
From a first play thought that your map is ok, but I like a bit more challenging hards, so I added more notes.
00:00:470 (1) - added an intro piece, it increased difficulty but i like it.) /ps like in insane, yes./
00:12:670 (1,2,3,4) - maybe to be moved higher and in a center because of big pause? But maybe no, according whole mapstyle.
00:35:870 (4,1,2,3,1) - this place looked too slow, added some notes.
00:39:070 (1,2,3,4,5) - same.
01:11:470 (3) - longer slider instead circle.
01:18:870 (1,2,3,4,5,6) - added some circles.
01:29:070 (1) - last note probably better to do as centered NC.
http://puu.sh/eqBHh/eb638c7a72.zip is a modded map.

[Insane]
Looks most perfect for me, the only suggestion is the last note same as in hard, a bit more apart from stream.

[Near's Zetsubou]
Looks fun.) The only place i did not like is a drum here, a bit out of place.
01:19:270 (2) - maybe common hitsound. Or maybe a previous slider's end without a whistle.

[Normal]
Balanced nice, got SS from the first try. So I'm full of maybes again.
00:20:470 (2,3,4) - maybe to space it more? Seems too close to each other.
00:34:670 (5,6) - maybe to move a circle a bit, as a too sly one. http://osu.ppy.sh/ss/2511247 | oh you already did it.><
00:52:070 (2) - in this gap maybe better to have an interesting wavy slider for harmonica.)

Hope it will be useful.
Kuron-kun
mudei porra nenhuma

vlw pelo mod coisinha
Topic Starter
Tarrasky

Ruineko wrote:

[Overall]
Liked your mapset very much. Maybe that's because of neat hitsounds too.)

[Hard]
From a first play thought that your map is ok, but I like a bit more challenging hards, so I added more notes.
00:00:470 (1) - added an intro piece, it increased difficulty but i like it.) /ps like in insane, yes./ i can think about
00:12:670 (1,2,3,4) - maybe to be moved higher and in a center because of big pause? But maybe no, according whole mapstyle.
00:35:870 (4,1,2,3,1) - this place looked too slow, added some notes.
00:39:070 (1,2,3,4,5) - same.
01:11:470 (3) - longer slider instead circle. fix
01:18:870 (1,2,3,4,5,6) - added some circles.
01:29:070 (1) - last note probably better to do as centered NC.
http://puu.sh/eqBHh/eb638c7a72.zip is a modded map.

[Insane]
Looks most perfect for me, the only suggestion is the last note same as in hard, a bit more apart from stream.

[Normal]
Balanced nice, got SS from the first try. So I'm full of maybes again.
00:20:470 (2,3,4) - maybe to space it more? Seems too close to each other. change to 0,8x spacing
00:34:670 (5,6) - maybe to move a circle a bit, as a too sly one. http://osu.ppy.sh/ss/2511247 | oh you already did it.>< whoa, nice, fix
00:52:070 (2) - in this gap maybe better to have an interesting wavy slider for harmonica.) i added a slider

Hope it will be useful.
nice mod, thanks ^^
Hisoka
[Overall]
Fitting hitsounds.
160kbit good audioquality.

[Normal]

00:08:470 (1,1) make it more symmetrical?
00:19:470 (4) put this one more to the right?
00:25:070 (2) put this one more to the right, either?
00:26:070 (1) fix the blanket between this one and the slider before (3).
00:28:270 (2) the slider does not change the direction perfectly at the right time. (adjust the sliderpoint to the change of dircetion)
00:48:470 (1) "
00:52:070 (1) this one is placed a little bit too high. it isnt exactly above the other slider.
01:12:470 (1) the slider does not change the direction perfectly at the right time. (adjust the sliderpoint to the change of dircetion)

this one is great mapped, i could only find litttttle "mistakes"

[Hard]

00:18:670 (5,1) a little bit more distance between these. I think on hard it could be irritating
00:21:870 (3,4) more distance would fit better here
00:22:870 (1,2,3) it would be much better to have 2 sliders first and then an other hitcircle. suits the song better :)
00:52:070 (2,3,4,5,6,7,1) this sure is nice mapped, but do you think its easy enough for a hard-diff? the rythmus is kind of hard...
00:54:670 (6,1) i think you should add a blanket between 6 and 1 here
01:07:670 (1,2) fix blanket?

[Insane]

01:26:670 (1,2,3) you should put them in an other place i think

this diff is totally awesome, i cant think of anything wrong :/

[Extra]

00:02:870 (3,4) the blanket does not fit perfectly well

awesome, too :) i like the jumpy-style
Kuron-kun
hope ppl now like my perfect blanketies (◕‿-)


(〜^∇^)〜 http://puu.sh/etxnZ.osu 〜(^∇^〜)
Topic Starter
Tarrasky

Hisoka wrote:

[Overall]
Fitting hitsounds.
160kbit good audioquality.

[Normal]

00:08:470 (1,1) make it more symmetrical? is simmetric
00:19:470 (4) put this one more to the right? fix
00:25:070 (2) put this one more to the right, either?
00:26:070 (1) fix the blanket between this one and the slider before (3).
00:28:270 (2) the slider does not change the direction perfectly at the right time. (adjust the sliderpoint to the change of dircetion)
00:48:470 (1) "
00:52:070 (1) this one is placed a little bit too high. it isnt exactly above the other slider.
01:12:470 (1) the slider does not change the direction perfectly at the right time. (adjust the sliderpoint to the change of dircetion) fix

this one is great mapped, i could only find litttttle "mistakes"

[Hard]

00:18:670 (5,1) a little bit more distance between these. I think on hard it could be irritating
00:21:870 (3,4) more distance would fit better here fix
00:22:870 (1,2,3) it would be much better to have 2 sliders first and then an other hitcircle. suits the song better :)
00:52:070 (2,3,4,5,6,7,1) this sure is nice mapped, but do you think its easy enough for a hard-diff? the rythmus is kind of hard... fix
00:54:670 (6,1) i think you should add a blanket between 6 and 1 here
01:07:670 (1,2) fix blanket?

[Insane]

01:26:670 (1,2,3) you should put them in an other place i think

this diff is totally awesome, i cant think of anything wrong :/

[Extra]

00:02:870 (3,4) the blanket does not fit perfectly well

awesome, too :) i like the jumpy-style ^^ thanks
what I did not answer I looked carefully but decided not to change, thanks for mod ^^
Shiranai
Hellooo M4M~

Please write things that you fix and if you reject my sugestion please write the proper reason so I can improve on modding, otherwise I won't mod your map in the future

[General]
  1. Add video like other tv size map, https://www.youtube.com/watch?v=M-DTFd7KLDk
  2. Add to source 懺・さよなら絶望先生 and to tags Zan Sayonara Zetsubou Sensei
  3. Add also to tags Ending, Ed
  4. Audio can be maximized to 192kb
  5. Your background on very low quality try to use 1024x768 pixels for 4:3, 1366x768 pixels for 16:9, consider to change or have better size
  6. You have gap issues here while Normal diff only 1.77 stars and Hard diff 3.50 stars, how about make the Hard diff easier? to make the whole mapset balance?
  7. I sugest to make an Easy diff as lowest diff to complete the mapset, since in Normal your rhythm just to complex for beginners to play
  8. What I found:
    1. The artist should be 絶望少女達 and romanised Zetsubou Shoujotachi Cover: http://puu.sh/eu4fT/054ef8be7c.jpg
    2. Add to tags Tanii Asuka, Sanada Asami, Gotou Yuuko, and Matsuki Miyu as performer under Zetsubou Shoujotachi respectively
    3. Still not sure about tv size title, but in my opinion the Title should be 絶望レストラン and romanised Zetsubou Restaurant instead without (TV Size) based on album cover above

    I'm sorry I don't understand anime song that much, please ask some people to recheck your metadata
[Normal]
  1. As for now this diff is the lowest diff on mapset and I don't sugest to have diffrent SV http://puu.sh/euahX/78debf27af.png on it, unless you make an Easy diff so the beginner not confused with sudden SV change
  2. Use 1.3 DS instead to prevent some overlap e.g. 00:06:870 (1,1) - http://puu.sh/euaPr/97c054da4f.jpg when playing those two overlaping each other
  3. 00:05:270 (1) - Move down a bit to x:64 y:76 for better paralel curve http://puu.sh/eubnj/b60fd801a1.jpg
  4. 00:06:870 (1) - Personally that one is better on curve to continue the previous flow
  5. 00:12:670 (1) - That spinner is better to place on 00:13:270 - As the the lyric youko"soooo" begin
  6. 00:18:070 (1,2,3,4,1) - Too corwded or whatever its name, because you use 1.0 DS instead on that part try to use 1.3 DS instead like I said on this diff consitently to prevent something like that and try not to have diffrent SV
  7. 00:25:270 (3,1,2) - If that a blanket, please blanket it neater and there's more try to find it yourself
  8. 00:50:070 (1,1) - And that make me confused so much, please don't stack this one 00:52:070 (1) - while that slider is have slow SV and might tripped beginner players
[Hard]
  1. 00:18:670 (5,1) - Anti jump between those feel not uncomfortable to play because I think that was 1/2 rhythm instead 1/1 rhythm, you can ctrl+g this 00:18:070 (2,5) - and ctrl+g this 00:18:070 (2,5) - So it'll make 00:19:070 (1) - exactly stack under 00:18:670 (5) - http://puu.sh/eue5P/b388df9391.jpg
  2. 00:32:470 (1,2,3,4) - It's better to NC each single of them to notice player that was an anti jump part, otherwise it'll consider as stream to player
  3. 01:21:670 (5,6,1) - Same as above
  4. 01:18:470 (4,5,6,7,1) - Make the stream a curve something like this http://puu.sh/eueO9/93ab2cb986.jpg , if you need the code:
    228,300,77870,2,0,B|180:248|224:176|224:176|215:152,1,160,2|2,0:0|0:0,0:0:0:0:
    160,92,78470,1,2,0:0:0:0:
    192,72,78570,1,0,0:0:0:0:
    232,72,78670,1,0,0:0:0:0:
    268,88,78770,1,0,0:0:0:0:
    304,104,78870,6,0,P|340:108|384:96,1,80,4|0,0:0|0:0,0:0:0:0:
  5. 01:29:070 (2) - NC because anti jump
[Insane]
  1. 00:04:870 (4) - Add clap on slider head
  2. 00:06:470 (3) - Add clap
  3. 00:09:670 (3) - Add clap
  4. 00:13:270 (4,5,6,1) - NC each single of them because anti jump
  5. 00:32:470 (1,2,3,4) - Same as above
  6. 01:17:270 (1,2,3) - Same as above
  7. 01:29:070 (2) - NC because anti jump
[]
Tbh I don't like your mapping style and as far as I can see there's some issues and the mapset can be improve more
Sorry short mod, I won't bother your style and if you have question you can ask me, goodluck~
Topic Starter
Tarrasky

Mako Sakata wrote:

Hellooo M4M~

Please write things that you fix and if you reject my sugestion please write the proper reason so I can improve on modding, otherwise I won't mod your map in the future

[General]
  1. Add video like other tv size map, https://www.youtube.com/watch?v=M-DTFd7KLDk on the video I'm not sure if added, is not mandatory, right?
  2. Add to source 懺・さよなら絶望先生 and to tags Zan Sayonara Zetsubou Sensei
  3. Add also to tags Ending, Ed
  4. Audio can be maximized to 192kb I looked in many places and did not find downl with best quality
  5. Your background on very low quality try to use 1024x768 pixels for 4:3, 1366x768 pixels for 16:9, consider to change or have better size noooooooooo D;, dont exist other images this with best quality
  6. You have gap issues here while Normal diff only 1.77 stars and Hard diff 3.50 stars, how about make the Hard diff easier? to make the whole mapset balance? I do not think you need a balance, I'm hard player and can play it quietly, we can say the que Normal is easy enough not to need a Easy and Hard is difficult to track Insane and Extra
  7. I sugest to make an Easy diff as lowest diff to complete the mapset, since in Normal your rhythm just to complex for beginners to play /\
  8. What I found:
    1. The artist should be 絶望少女達 and romanised Zetsubou Shoujotachi Cover: http://puu.sh/eu4fT/054ef8be7c.jpg all fix
    2. Add to tags Tanii Asuka, Sanada Asami, Gotou Yuuko, and Matsuki Miyu as performer under Zetsubou Shoujotachi respectively all fix
    3. Still not sure about tv size title, but in my opinion the Title should be 絶望レストラン and romanised Zetsubou Restaurant instead without (TV Size) based on album cover above all fix

    I'm sorry I don't understand anime song that much, please ask some people to recheck your metadata
this metadata helped enough, I will ask for confirmation to an expert, thank you ^^

[Normal]
  1. As for now this diff is the lowest diff on mapset and I don't sugest to have diffrent SV http://puu.sh/euahX/78debf27af.png on it, unless you make an Easy diff so the beginner not confused with sudden SV change I do not think, this map sounds good
  2. Use 1.3 DS instead to prevent some overlap e.g. 00:06:870 (1,1) - http://puu.sh/euaPr/97c054da4f.jpg when playing those two overlaping each other ok fix
  3. 00:05:270 (1) - Move down a bit to x:64 y:76 for better paralel curve http://puu.sh/eubnj/b60fd801a1.jpg fix
  4. 00:06:870 (1) - Personally that one is better on curve to continue the previous flow why? cant be a straight
  5. 00:12:670 (1) - That spinner is better to place on 00:13:270 - As the the lyric youko"soooo" begin haha nice, ok fix
  6. 00:18:070 (1,2,3,4,1) - Too corwded or whatever its name, because you use 1.0 DS instead on that part try to use 1.3 DS instead like I said on this diff consitently to prevent something like that and try not to have diffrent SV i delete 00:18:670 (2) -, maybe improve a bit
  7. 00:25:270 (3,1,2) - If that a blanket, please blanket it neater and there's more try to find it yourself I not forced a blanket
  8. 00:50:070 (1,1) - And that make me confused so much, please don't stack this one 00:52:070 (1) - while that slider is have slow SV and might tripped beginner players fix
[Hard]
  1. 00:18:670 (5,1) - Anti jump between those feel not uncomfortable to play because I think that was 1/2 rhythm instead 1/1 rhythm, you can ctrl+g this 00:18:070 (2,5) - and ctrl+g this 00:18:070 (2,5) - So it'll make 00:19:070 (1) - exactly stack under 00:18:670 (5) - http://puu.sh/eue5P/b388df9391.jpg ok fix
  2. 00:32:470 (1,2,3,4) - It's better to NC each single of them to notice player that was an anti jump part, otherwise it'll consider as stream to player humm ok
  3. 01:21:670 (5,6,1) - Same as above in this is 2/4, dont need
  4. 01:18:470 (4,5,6,7,1) - Make the stream a curve something like this http://puu.sh/eueO9/93ab2cb986.jpg , if you need the code: oh thanks
    228,300,77870,2,0,B|180:248|224:176|224:176|215:152,1,160,2|2,0:0|0:0,0:0:0:0:
    160,92,78470,1,2,0:0:0:0:
    192,72,78570,1,0,0:0:0:0:
    232,72,78670,1,0,0:0:0:0:
    268,88,78770,1,0,0:0:0:0:
    304,104,78870,6,0,P|340:108|384:96,1,80,4|0,0:0|0:0,0:0:0:0:
  5. 01:29:070 (2) - NC because anti jump fix
[Insane]
  1. 00:04:870 (4) - Add clap on slider head fix
  2. 00:06:470 (3) - Add clap fix
  3. 00:09:670 (3) - Add clap fix
  4. 00:13:270 (4,5,6,1) - NC each single of them because anti jump fix
  5. 00:32:470 (1,2,3,4) - Same as above fix
  6. 01:17:270 (1,2,3) - Same as above fix
  7. 01:29:070 (2) - NC because anti jump fix
[]
Tbh I don't like your mapping style and as far as I can see there's some issues and the mapset can be improve more
Sorry short mod, I won't bother your style and if you have question you can ask me, goodluck~
Very nice mod, thanks ^^
byfar
from m4m

[near's zetsubou]
00:05:070 (4,1) - yeah do something about this flow please
nothign else to say. good flow


[insane]
00:10:470 (3,4) - make the spacing about the same as 00:11:070 (5,6) -
00:10:270 (2) - to x184 y188?
00:11:270 (6,1) - align by rotating slider 15 degrees in selection centre?

00:18:270 (2) - x257 y201
00:18:470 (3,4,5,6,7,8,9) - rotate 5degrees anti clockwise selection centre
00:20:870 (5,6,7,1) - ctrl+h
00:37:270 (1,2,3,4) - i suggest you use distance snapping here to assist you in creating a better looking pattern
00:39:070 (2) - x:142 y:199
00:39:270 (3) - x:66 y:44
00:39:470 (4) - if u followed above suggestion align it with the note by putting slider head on x 245 y 48
00:40:670 (2) - x:202 y:271
00:40:870 (3) - x320 y213
looks better this way
00:41:070 (4) - curve slightly less http://puu.sh/ezE8T/fcdab24e26.jpg
00:47:870 (3,4,5) - consider using distance snap

flow is good. just lacking aesthetics. consider going thru ur map again to fix.

[hard]

00:54:870 (1) - sliders curved like these hurts my eyes t_T there were some in your insane but i didn't really want to point it out. blanket better by making sure your slider perfectly blankets the approach circle. here's what yours currently looks like right now. http://puu.sh/ezEPH/e5791d245d.jpg

yea like your insane, good flow, slider aesthetics need more work

[normal]

http://puu.sh/ezFjr/27a0acab15.png i recommend you do not use SV changes in a normal. it is confusing for newer plays


looks fine to me
Topic Starter
Tarrasky

byfar wrote:

from m4m

[insane]
00:10:470 (3,4) - make the spacing about the same as 00:11:070 (5,6) - fix
00:10:270 (2) - to x184 y188? improved the distance
00:11:270 (6,1) - align by rotating slider 15 degrees in selection centre? no, sounds better here

00:18:270 (2) - x257 y201 no
00:18:470 (3,4,5,6,7,8,9) - rotate 5degrees anti clockwise selection centre dont need
00:20:870 (5,6,7,1) - ctrl+h why?
00:37:270 (1,2,3,4) - i suggest you use distance snapping here to assist you in creating a better looking pattern fix
00:39:070 (2) - x:142 y:199 fix
00:39:270 (3) - x:66 y:44 no
00:39:470 (4) - if u followed above suggestion align it with the note by putting slider head on x 245 y 48
00:40:670 (2) - x:202 y:271
00:40:870 (3) - x320 y213
looks better this way this not is consistente
00:41:070 (4) - curve slightly less http://puu.sh/ezE8T/fcdab24e26.jpg fix
00:47:870 (3,4,5) - consider using distance snap this is stack, dont have any problem

flow is good. just lacking aesthetics. consider going thru ur map again to fix.

[hard]

00:54:870 (1) - sliders curved like these hurts my eyes t_T there were some in your insane but i didn't really want to point it out. blanket better by making sure your slider perfectly blankets the approach circle. here's what yours currently looks like right now. http://puu.sh/ezEPH/e5791d245d.jpg why all this despair for blankets? is not forced here, the distance is too high to be seen, but i will try to fix

yea like your insane, good flow, slider aesthetics need more work

[normal]

http://puu.sh/ezFjr/27a0acab15.png i recommend you do not use SV changes in a normal. it is confusing for newer plays i dont think


looks fine to me
thanks for the mod ^^
Kuron-kun
I really didn't understand what you mean with "do something about this flow".

It's perfect, in my opinion.
Buttercup
Olá



Normal

Me parece bom.



Hard

00:10:670 - Isso está muito para fora, a barra de HP está cobrindo a curva do slider, arrume.

00:17:870 - Arrume o stack. (é só 1 casinha com grid snap desativado, pode me chamar de frescurento :D)

00:48:470 - ^

01:27:240 - Acho melhor deixar esse slider simétrico.



Insane

00:23:670 - ''Arrume o stack. (é só 1 casinha com grid snap desativado, pode me chamar de frescurento :D)''

01:17:470 - Acho melhor deixar essa nota mais longe, a pessoa pode pensar que é uma continuação da stream e sair atropelando tudo.



Near's Zetsubou

00:05:270 (1,2) - O flow disso ta ruim em minha opinião :D, você pode dar ctrl + G no 00:05:870 - , fica bem melhor :D
Kabu
Pew pew, stars~
Continue assim, Tarrasky :)
Kuron-kun

Nhawak wrote:

Olá



Normal

Me parece bom.



Hard

00:10:670 - Isso está muito para fora, a barra de HP está cobrindo a curva do slider, arrume.

00:17:870 - Arrume o stack. (é só 1 casinha com grid snap desativado, pode me chamar de frescurento :D)

00:48:470 - ^

01:27:240 - Acho melhor deixar esse slider simétrico.



Insane

00:23:670 - ''Arrume o stack. (é só 1 casinha com grid snap desativado, pode me chamar de frescurento :D)''

01:17:470 - Acho melhor deixar essa nota mais longe, a pessoa pode pensar que é uma continuação da stream e sair atropelando tudo.



Near's Zetsubou

Mod meu nessa dificuldade seria inútil, Kuron-Kun é perfeito <3 (Não encontrei nada).
mod inutil é assim mesmo ;)
Topic Starter
Tarrasky

Nhawak wrote:

Olá



Normal

Me parece bom.



Hard

00:10:670 - Isso está muito para fora, a barra de HP está cobrindo a curva do slider, arrume. ok

00:17:870 - Arrume o stack. (é só 1 casinha com grid snap desativado, pode me chamar de frescurento :D) ok

00:48:470 - ^ ok

01:27:240 - Acho melhor deixar esse slider simétrico. 3 vez q me pedem isso, mas eu n sei deixar simétrico, se vc fizer pra mim eu posso te amar <3 (é serio eu não sei deixar mais perfeito q isso)



Insane

00:23:670 - ''Arrume o stack. (é só 1 casinha com grid snap desativado, pode me chamar de frescurento :D)'' ok

01:17:470 - Acho melhor deixar essa nota mais longe, a pessoa pode pensar que é uma continuação da stream e sair atropelando tudo. ok



Near's Zetsubou

Mod meu nessa dificuldade seria inútil, Kuron-Kun é perfeito <3 (Não encontrei nada).

edit: vlw pelo mod, te amo <3
Buttercup

Near wrote:

mod inutil é assim mesmo ;)
vai se ferrar ;)


edit: aqui está o slider simétrico:

hard
osu file format v13

[General]
AudioFilename: Sayonara Zetsubou Sensei - Zetsubou Restaurant (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 51894
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Zetsubou Restaurant (TV Size)
TitleUnicode:絶望レストラン (TV Size)
Artist:Zetsubou Shoujotachi
ArtistUnicode:絶望少女達
Creator:Tarrasky
Version:Hard
Source:懺・さよなら絶望先生
Tags:ghm12 Near Ending Zan Sayonara Zetsubou Sensei Tanii Asuka Sanada Asami Gotou Yuuko Matsuki Miyu
BeatmapID:585951
BeatmapSetID:255637

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"zetsubourestaurant.jpg",0,0
//Break Periods
2,13470,14720
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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256,256,53070,1,0,0:0:0:0:
256,280,53170,1,0,0:0:0:0:
256,308,53270,6,0,P|299:326|346:322,1,95.9999970703126,8|4,0:0|0:0,0:0:0:0:
432,272,53670,1,2,0:0:0:0:
460,180,53870,1,4,0:0:0:0:
396,108,54070,2,0,P|353:90|306:94,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
216,136,54470,1,2,0:0:0:0:
164,216,54670,1,4,0:0:0:0:
115,299,54870,6,0,P|80:268|72:220,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
76,132,55270,1,2,0:0:0:0:
144,64,55470,1,4,0:0:0:0:
240,64,55670,2,0,P|278:90|288:148,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
288,232,56070,2,0,P|298:277|336:304,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
428,332,56470,6,0,L|458:240,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
460,144,56870,1,2,0:0:0:0:
404,68,57070,1,4,0:0:0:0:
308,52,57270,2,0,L|277:143,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
240,232,57670,1,2,0:0:0:0:
148,264,57870,1,4,0:0:0:0:
68,212,58070,6,0,L|88:118,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
128,32,58470,2,0,L|221:52,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
288,124,58870,1,0,0:0:0:0:
336,208,59070,1,6,0:0:0:0:
336,208,59170,1,2,0:0:0:0:
336,208,59270,1,0,0:0:0:0:
416,264,59470,1,6,0:0:0:0:
416,264,59570,1,2,0:0:0:0:
415,264,59670,6,0,P|381:295|334:299,1,95.9999970703126,8|4,0:0|0:0,0:0:0:0:
240,300,60070,2,0,P|192:303|158:335,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
63,355,60470,2,0,P|64:308|92:270,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
152,196,60870,2,0,P|180:158|180:110,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
176,16,61270,6,0,P|215:42|262:53,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
356,64,61670,2,0,P|402:74|442:101,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
444,196,62070,2,0,P|404:222|357:233,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
264,243,62470,2,0,P|217:253|177:280,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
116,356,62870,5,0,0:0:0:0:
52,284,63070,1,4,0:0:0:0:
56,188,63270,1,2,0:0:0:0:
120,116,63470,1,4,0:0:0:0:
212,140,63670,2,0,L|312:140,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
404,132,64070,2,0,P|438:165|479:188,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
440,276,64470,6,0,P|406:309|365:332,1,95.9999970703126,8|4,0:0|0:0,0:0:0:0:
268,336,64870,1,2,0:0:0:0:
268,336,64970,1,2,0:0:0:0:
268,336,65070,2,0,P|226:312|191:279,1,95.9999970703126,8|4,0:0|0:0,0:0:0:0:
148,196,65470,1,6,0:0:0:0:
160,180,65570,1,2,0:0:0:0:
172,164,65670,1,0,0:0:0:0:
184,148,65770,1,0,0:0:0:0:
196,132,65870,1,6,0:0:0:0:
208,116,65970,1,2,0:0:0:0:
220,99,66070,6,0,P|260:75|308:73,1,95.9999970703126,8|4,0:0|0:0,0:0:0:0:
424,137,66470,2,0,P|383:161|336:164,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
244,196,66870,2,0,L|181:269,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
205,381,67270,2,0,L|268:308,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
340,243,67670,6,0,P|383:224|429:232,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
496,328,68070,2,0,P|452:347|406:339,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
328,280,68470,1,0,0:0:0:0:
240,240,68670,1,4,0:0:0:0:
148,260,68870,1,2,0:0:0:0:
72,320,69070,1,4,0:0:0:0:
55,223,69270,6,0,P|66:177|98:143,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
188,104,69669,2,0,L|223:14,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
320,16,70070,2,0,L|286:106,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
284,204,70470,2,0,P|294:250|326:284,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
416,324,70870,6,0,L|442:376,2,47.9999985351563,0|0|4,0:0|0:0|0:0,0:0:0:0:
360,216,71270,1,2,0:0:0:0:
456,235,71470,2,0,P|471:190|465:143,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
420,60,71870,1,6,0:0:0:0:
324,44,72070,1,6,0:0:0:0:
324,44,72170,1,0,0:0:0:0:
324,44,72270,1,4,0:0:0:0:
324,44,72370,1,0,0:0:0:0:
324,44,72470,6,0,P|320:91|296:132,1,95.9999970703126,8|4,0:0|0:0,0:0:0:0:
240,212,72870,2,0,P|215:252|212:300,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
128,344,73270,2,0,L|44:272,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
48,184,73670,2,0,P|51:136|82:100,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
140,176,74070,6,0,P|154:221|190:251,1,95.9999970703126,8|4,0:0|0:0,0:0:0:0:
288,252,74470,2,0,P|324:221|338:176,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
396,101,74870,2,0,P|426:137|430:184,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
423,282,75270,2,0,L|350:344,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
266,300,75670,6,0,P|262:252|238:211,1,95.9999970703126,8|4,0:0|0:0,0:0:0:0:
184,132,76070,2,0,P|159:91|156:43,1,95.9999970703126,2|4,0:0|0:0,0:0:0:0:
248,68,76470,2,0,L|340:96,1,95.9999970703126,0|4,0:0|0:0,0:0:0:0:
420,152,76870,1,2,0:0:0:0:
424,176,76970,1,2,0:0:0:0:
428,200,77070,1,2,0:0:0:0:
432,224,77170,1,2,0:0:0:0:
436,248,77270,5,2,0:0:0:0:
388,312,77470,1,2,0:0:0:0:
228,300,77870,2,0,B|180:248|224:176|224:176|215:152,1,160,2|2,0:0|0:0,0:0:0:0:
160,92,78470,1,2,0:0:0:0:
192,72,78570,1,0,0:0:0:0:
232,72,78670,1,0,0:0:0:0:
268,88,78770,1,0,0:0:0:0:
304,104,78870,6,0,P|340:108|384:96,1,80,4|0,0:0|0:0,0:0:0:0:
468,200,79470,2,0,B|428:208|408:248|408:248|392:284|344:292,1,160,2|0,0:0|0:0,0:0:0:0:
168,292,80270,2,0,B|120:284|104:248|104:248|84:208|44:200,1,160,4|0,0:0|0:0,0:0:0:0:
256,76,81070,2,0,L|256:248,1,160,2|0,0:0|0:0,0:0:0:0:
256,320,81670,1,2,0:0:0:0:
256,332,81870,1,2,0:0:0:0:
256,344,82070,5,4,0:0:0:0:
388,228,83670,5,2,0:0:0:0:
368,68,83870,1,2,0:0:0:0:
136,24,84270,2,0,P|136:108|180:192,1,160,2|2,0:0|0:0,0:0:0:0:
224,236,84870,1,2,0:0:0:0:
240,252,84970,1,0,0:0:0:0:
256,268,85070,1,0,0:0:0:0:
272,284,85170,1,0,0:0:0:0:
288,300,85270,5,4,0:0:0:0:
304,316,86870,5,2,0:0:0:0:
404,188,87070,1,2,0:0:0:0:
248,232,87270,1,2,0:0:0:0:
356,104,87470,2,0,B|300:69|241:93|241:93|178:69|127:103,1,240,2|0,0:0|0:0,0:0:0:0:
124,123,88170,1,0,0:0:0:0:
120,143,88270,1,0,0:0:0:0:
116,163,88370,1,0,0:0:0:0:
112,183,88470,5,8,0:0:0:0:
108,203,89070,5,8,0:0:0:0:
Intelli
Really nice song and map overall. Sorry it's not in Portuguese :/

Normal / Extra

Didn't see anything major that needed to be fixed, nice job.

Hard
  1. 00:21:070 (6) - A little confusing to read when a note that was a hole in a similar section before this is covered by a previous one. Not a huge concern, but I just noticed that on my first play.

  2. 00:50:470 (2) - The spacing between this and 1 (as well as the rest of the green-blue combo) is different then the tan, and it interrupts the flow. I would even it out between the two to make this section smoother.

  3. 01:11:270 (2) - This space between this and the 1 slider feels really far compared to the rest of the section.
Insane
  1. 00:41:070 (4) - This not starting at the same place as 2 makes the map feel a little bit awkward here.
Great beatmap, great song, good luck with ranking :)

EDIT: One of the comments got deleted :?
Yaminoma
Short mod as requested by Ghm12
Taiko
Muzukashi:
00:13:170 (42) - d ?
00:25:070 (89) - k?
01:01:070 (230) - k ?

Oni:
00:17:070 (68) - k
00:18:670 (74) - ^
00:20:270 (81) - ^
00:25:070 (106) - ^ ?
Na minha opinião, um kkd aqui ( 01:07:270 (328,329,330) - ) fica melhor, e tambem mudar 01:07:670 (331,332,333,334,335) - pra kdkdk
Mas é vc que sabe, também, o resto da diff e as std tão muito boas, a musica é 10/10.
ghm12

thehatedbr wrote:

Short mod as requested by Ghm12 please, my nick in caps is not cool ;;
Taiko
Muzukashi:
00:13:170 (42) - d ? fixed
00:25:070 (89) - k? fixed
01:01:070 (230) - k ? fixed

Oni:
00:17:070 (68) - k fixed
00:18:670 (74) - ^ ^
00:20:270 (81) - ^ ^
00:25:070 (106) - ^ ? ^ !
Na minha opinião, um kkd aqui ( 01:07:270 (328,329,330) - ) fica melhor changed to dkd, kkd doesnt sounds well imo, e tambem mudar 01:07:670 (331,332,333,334,335) - pra kdkdk changed to kkdkk
Mas é vc que sabe, também, o resto da diff e as std tão muito boas, a musica é 10/10. <3
update ~
Topic Starter
Tarrasky

IntelliTroodon wrote:

Really nice song and map overall. Sorry it's not in Portuguese :/

Normal / Extra

Didn't see anything major that needed to be fixed, nice job.

Hard
  1. 00:21:070 (6) - A little confusing to read when a note that was a hole in a similar section before this is covered by a previous one. Not a huge concern, but I just noticed that on my first play. I will think about

  2. 00:50:470 (2) - The spacing between this and 1 (as well as the rest of the green-blue combo) is different then the tan, and it interrupts the flow. I would even it out between the two to make this section smoother. 00:48:470 (1,2,3,4) - same spacing and 00:50:070 (1,2,3,4) - same spacing

  3. 01:11:270 (2) - This space between this and the 1 slider feels really far compared to the rest of the section. have a blanket here 01:10:470 (4,2) -
Insane
  1. 00:41:070 (4) - This not starting at the same place as 2 makes the map feel a little bit awkward here. can i improve about
Great beatmap, great song, good luck with ranking :) thanks for mod ^^

EDIT: One of the comments got deleted :?
Seto Kousuke
mapa muito divertido de jogar, 10/10 gogogo rankear isso xD

Só irei opinar na Insane though
Insane
00:03:070 (4) - talvez transformar isto num slider com reverse arrow em vez das 2 singles? fica mais no flow do mapa ao meu ver
00:30:670 (1) - que tal transformar essa parte numa sessão de vai e vem ? exemplo, ai depois da nota 8 voce pegaria aquele slider de baixo e joga pro canto superior direito e ajusta as 2 singles seguintes...pq o mapa ja tem esse flow de ''girando e girando''...ai chega nessa parte da pra fazer essa mudança que ao meu ver encaixa muito bem
00:55:470 (3,4) - Já tentaste transformar isto numa triple? até spaced fica legal
Gemu-
Hi, from Game's Queue~

d
k
D (Big d)
K (Big k)


[gh's Muzukashii]

You forgot to remove the Widescreen Support http://puu.sh/f1WcD/1dc2e68c7f.png

00:01:070 - Change to k and here 00:01:170 - Change to k too for kkk.
00:11:670 - Change to k for kkk.
00:15:870 - ^
00:16:070 - Change to d for the pattern.
00:18:270 - Change to k for the rhythm in this part.
00:19:070 - Change to k and here 00:19:270 - Change to d, is better and for the pattern.
00:21:270 - Change to d for ddd.
00:22:270 - Change to k and here 00:22:470 - Change to d.
00:22:870 - Change to d.
00:23:070 - Change to k for the rhythm in this part.
00:23:470 - ^
00:25:470 - Change to k and here 00:25:670 - Change to d, is better for the pattern and the rhythm.
00:26:670 - Change tok.
00:27:070 - Change to d.
00:27:670 - Change to k.
00:35:470 - Change to k?
00:44:870 - Change to k for kkk.
00:51:670 - Change to d for ddd.
00:53:070 - Change to k for kkk.
00:59:270 - ^
01:02:470 - Change to d for ddd.
01:04:270 - Change to k for kkk.
01:09:270 - Change to dfor ddd.
01:12:270 - Change to k for kkk.
01:17:270 - Change to d for ddd.
01:18:670 - Change to k forkkk.
01:21:870 - Change to k for kkk.
01:25:070 - Change to d for ddd.
01:26:470 - Change to k for kkk.
01:28:270 - Change to d for ddd.

[gh's Oni]

00:17:870 - Change to k and here 00:17:970 - Change to d, for the rhythm in this part.
00:25:870 - Change to k for the rhythm.
00:31:070 - ^
00:34:470 - Change to k? is better.
00:46:070 - Change to D.
00:46:670 - Change to D for KD DK.
00:54:970 - Change to k for the pattern.
01:11:570 - ^
01:20:670 - Change to k? is better.

Nice Beatmap!, I hope my mod has been helpful, Good Luck~
ghm12

game rock wrote:

Hi, from Game's Queue~

d
k
D (Big d)
K (Big k)


[gh's Muzukashii]

You forgot to remove the Widescreen Support http://puu.sh/f1WcD/1dc2e68c7f.png how I forgot this haha, fixed

00:01:070 - Change to k and here 00:01:170 - Change to k too for kkk. nice, fixed!
00:11:670 - Change to k for kkk. fixed
00:15:870 - ^ fixed
00:16:070 - Change to d for the pattern. fixed
00:18:270 - Change to k for the rhythm in this part. fixed
00:19:070 - Change to k and here 00:19:270 - Change to d, is better and for the pattern. fixed
00:21:270 - Change to d for ddd.
00:22:270 - Change to k and here 00:22:470 - Change to d. fixed
00:22:870 - Change to d. fixed
00:23:070 - Change to k for the rhythm in this part. fixed
00:23:470 - ^ fixed
00:25:470 - Change to k and here 00:25:670 - Change to d, is better for the pattern and the rhythm. fixed
00:26:670 - Change tok. fixed
00:27:070 - Change to d. fixed
00:27:670 - Change to k. fixed
00:35:470 - Change to k? fixed
00:44:870 - Change to k for kkk. fixed
00:51:670 - Change to d for ddd. I'll consider, because last note is a strong beat imo
00:53:070 - Change to k for kkk. fixed
00:59:270 - ^ nope, definitely the last note has a different sound, and I want to follow it
01:02:470 - Change to d for ddd. I'll consider, want to make kiai a bit harder
01:04:270 - Change to k for kkk. fixed
01:09:270 - Change to dfor ddd. nope, following the vocal "hi"tokuchi
01:12:270 - Change to k for kkk. fixed
01:17:270 - Change to d for ddd. nope, there's a different beat and the vocal is "wata" being stronger than "shi", I want to keep it k
01:18:670 - Change to k forkkk. fixed
01:21:870 - Change to k for kkk. fixed
01:25:070 - Change to d for ddd. fixed
01:26:470 - Change to k for kkk. Consider, I really like kkd in this part orz
01:28:270 - Change to d for ddd. fixed

[gh's Oni]

00:17:870 - Change to k and here 00:17:970 - Change to d, for the rhythm in this part. fixed
00:25:870 - Change to k for the rhythm. changed to kdk, maybe kkd like the first part
00:31:070 - ^ fixed
00:34:470 - Change to k? is better. true, fixed
00:46:070 - Change to D. fixed
00:46:670 - Change to D for KD DK. fixed
00:54:970 - Change to k for the pattern. nice, fixed
01:11:570 - ^ fixed
01:20:670 - Change to k? is better. fixed

Nice Beatmap!, I hope my mod has been helpful, Good Luck~
Thanks <3
Your mod helped me a lot btw, specially at a muzukashii, because I just map Oni/Inner Oni diffs
Update ~
Topic Starter
Tarrasky
updated
Muchaszewski
Insane
01:27:270 (5) - Delete if you want to match music more but rly doesnt matter if it would be there.

Hard is ok for me

Normal
00:25:270 (3) - Move to 00:25:470 (3)

Hope soon will see this map ranked :)
Topic Starter
Tarrasky
Muchaszewski thanks for mod ^^

acho q vo dar uma parada no mapa por enquanto
esperar o ghm pegar mais mods dai procuro bats, os mods tão vindo curtos na std, acho q o que tiver a mais é pessoal, não algo a se corrigir
Sobre o video no mapa, só coloco se alguem me mandar sem o áudio e com qualidade aceitável, pq eu n sei achar nem mecher nisso

EDIT: amo vcs
Kunieda
from burrito booth~
[Muzukashii]
00:10:870 - remove
00:59:070 (219,220,221) - k
01:02:070 - remove
01:02:170 - remove

[Oni]
00:45:870 (206) - D
00:54:370 - add k
00:54:970 (256) - remove
01:27:770 - 1/6 beat
01:28:770 - add d

nice map, but unfortunately your oni should decrease finishes(due to 1/4 triple beats). Follow the rhythm instead
good luck! :D
ghm12

Kunieda wrote:

from burrito booth~
[Muzukashii]
00:10:870 - remove done
00:59:070 (219,220,221) - k was considering asda, done
01:02:070 - remove done
01:02:170 - remove here dont have a note D:

[Oni]
00:45:870 (206) - D nice, done
00:54:370 - add k done
00:54:970 (256) - remove done
01:27:770 - 1/6 beat did something here, because I didn't understand exactly what you mean
01:28:770 - add d done

nice map, but unfortunately your oni should decrease finishes(due to 1/4 triple beats). Follow the rhythm instead I read the Taiko Ranking Criteria again, and i didn't see they changed to 4 notes orz, finishes fixed
good luck! :D ty <3
Thanks for the mod!
update
Topic Starter
Tarrasky
upado

vo ver se acho algum bat
Topic Starter
Tarrasky
vai todo mundo se fuder nessa merda
acham normal esperar semanas pra um bat olhar seu mapa? eu ja cansei disso
ranking criteria mau explicado, onde vc tem q se virar feito um palhaço pra chamar atenção de um bat
mapear é só pra quem tem amiguinhosrsrs ou paciência, pra mim ja chega
e eu ainda n consigo mapear nem bonito nem bem feito, me esforço meses vendo milhões de tutoriais, falando com vários pró-mappers mas ainda faço merda, desisto
Kaifin
Mod for your extra friend :)

Near's Zetsubou
General:
oooooo boy I'm going to be straight up about this, this difficulty is massively overmapped :? I understand that the map is an extra, and I personally can play the map, but it doesn't feel rhythmic, it feels like overly spaced full screen 1/2 notes.. I would advise toning down some sections and compensating difficulty wise with triplets, sliders, and streams to break up the monotonous feel of the map. To clarify, I'm not saying that a map can't be predominantly focused on jumps, it just has to be fairly spread and used in a way that doesn't feel unnecessary or cheap. I'll be pointing out what i mean in the specifics section.

Specifics:
00:14:470 (1,2,3,4,5,6) - overmapped jumps mentioned above due to lack of intensity in the track
00:15:670 (7,1,2) - off rhythmically, maybe a triple and a slider instead cutting one 1/2 note from the last phrase to fix? find a way around this
00:21:470 (2,3) - questionable on the overmapping, i think it's ok but watch it here
00:24:370 (6,1) - holy moly unnecessarily high spacing, space this closer
00:30:270 (4,5,6,7,8,9,10,11,12) - questionable overmapping, and somewhat boring rhythmically based on what the song is doing, consider changing
00:32:470 (1,2,3,4,5) - overmap, change 100%
00:47:470 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9) - it's ok to do lead in jumps like this for 8 1/2s, or even 16, but 22? it's not just overmapping, it's not exciting or riveting to play, there's nothing fun or interesting about it, it's just a 1/2 beat, definitely alter this, most likely alter the first bit and leave the jumps at the end
00:52:070 (1,1,1,1) - questionably in time, just watch it and consider changing
00:59:070 (4,5,6,1) - these two jumps are completely unreasonable, even in kiai time

The rest comes down to how lax I should mod the jumps in the kiai time, which i'm going to say is the only place they're really suitable in this map. Consider looking through this whole section regardless and seeing if there's any artificial difficulty or something you could alter to make it less of 1/2 jump training.
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