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dai - hope [Osu|OsuMania]

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- Yuuto -

Pappy wrote:

How to delete breaks in osu!mania? ;_;
The only way is fills the empties columns...
Buttercup
Good luck <3
MapleSyrup-
Mod from queue :)

Columns
1|2|3|4

NM
General: There should be no breaks in o!m

Mod:
00:01:268 (1268|2) - Move to 2
00:01:499 (1499|1) - Move to 4
00:01:730 (1730|0) - Move to 2 then add note to 3
00:01:961 (1961|3,1961|2) - Move to 1|2
00:02:191 (2191|1) - Move to 3 then 00:02:422 (2422|0) - Move to 4 and 00:02:653 (2653|3) - Move to 1
00:02:653 - add note to 2
00:03:576 - add note to 3
00:03:807 - add note to 3
00:04:499 (4499|0,4961|1,5191|2) - delete
00:04:499 - add note to 1|4
00:04:961 - add note to 2
00:05:422 - delete
00:05:191 - add note to 1
00:05:653 - add note to 4
00:07:037 (7037|2) - move to 00:06:807
00:08:653 (8653|3) - Move to 1
00:08:884 (8884|0) - Move to 4
00:09:807 (9807|2,10038|1) - move to 4
00:10:499 (10499|1,10730|2) - Ctrl +H
00:10:037 (10037|3) - ^
00:10:499 - add note to 4
00:12:345 - move note to 4
00:12:576 - add note to 3
00:12:807 - add note to 2
00:13:961 - add note to 2
00:14:191 - add note to 1
00:15:345 - add note to 4
00:15:576 (15576|3) - Move to 3
00:15:807 (15807|2) - Move to 1
00:34:127 - add note to 2
00:34:358 - add note to 1
00:35:281 - add note to 3
00:35:742 - add note to 1
00:37:358 - ^
00:43:127 - add note to 4
00:43:358 - add note to 2
00:43:588 (43588|3) - delete
00:47:147 - add note to 3
00:47:279 - add note to 2
00:47:871 - add note to 4
00:48:333 (48333|2) - delete
00:49:025 - add note to 1
00:49:256 - add note to 2
00:50:640 - add note to 1

Sorry I can only mod 4K NM right now as I am busy sorry

I'll give the mod for 4K HD when I'm not busy
Lally
[General]
  1. since we got another version of this map https://osu.ppy.sh/b/274506 you should keep consistency with a ranked map as artist and add some more tags as うみねこのなく頃に when they cry visual novel
  2. I wouldd not say that the timing is perfect >3< you should ask somebody with experience to give a look at it
Background:
  1. your bg is 1228x768 wich is wrong size try to change it to 1024 x 768 or 1366 x 768 :V
Tags:
  1. Easy : Krfawy Okoratu Papcio Chiru bgm 07th expansion calm piano mgraveyard M.graveyard
  2. Hard : Krfawy Okoratu Papcio Chiru bgm 07th expansion calm piano mgraveyard M.graveyard
  3. HD : Krfawy Okoratu Papcio Chiru bgm 07th expansion calm piano mgraveyard M.graveyard
  4. Krfawy's Insane : Nhawak Krfawy Okoratu Papcio Chiru bgm 07th expansion calm piano mgraveyard M.graveyard
  5. Nhawak's Insane : Krfawy Okoratu Papcio Chiru bgm 07th expansion calm piano mgraveyard M.graveyard
  6. NM : Krfawy Okoratu Papcio Chiru bgm 07th expansion calm piano mgraveyard M.graveyard
  7. oko's Normal : Krfawy Okoratu Papcio Chiru bgm 07th expansion calm piano mgraveyard M.graveyard
Kiai:
  1. You should keep the same kiai in you diff in Hard you have it but in easy no,so you have to add it on easy too or remove it from hard,it doesent matter on the other diffs since are guest diffs but in your diffs as a mapper is to keep the same kiai in all the diffs
[Easy]
  1. audio lead-in is 1961 try to keep it up to 2000 since is a easy diff
  2. 00:43:588 (1) - whistle on slider start
  3. 00:55:717 (2,1) - try to not overlap the sliders it looks horrible ;_;
[Normal]
  1. you have just 114 ms of lead-in =w= you should rise it up to 2000 since is a normal diff
  2. 00:34:358 (6) - new combo here,is getting to long here
  3. 00:46:358 (7) - i think you should better finish this slider on 00:46:884 - and add a circle at 00:47:147 - since it sounds a bit strange here :V
[Nhawak]
  1. where are the hitsounds?

gl with this suggestions o3o
Kruzon
Hello from Astral Horizon

My 4k Column Format: 1 l 2 l 3 l 4

4K NM
SPOILER
My mod on this will be greatly dependent,but not limited to, on pitch relevancy, considering this is piano instrument song
Please check your Aimod

00:03:114 (3114|1) - move to 1
00:03:345 (3345|0) - move to 3
00:15:807 (15807|2) - to 00:31:582 (31582|0) - umm.. standard does allow empty spaces for break time, however osu mania does not. if you want to make this rank-able, you'll have to fill up the empty gap with notes. i reccommend adding a very loooooooooooooooooooooooooooong notes to fill it.

00:56:179 (56179|1) - perhaps move to 3
00:58:256 (58256|1) - this sound similar with 00:58:486 (58486|2,58486|0) - yet has 1 note, perhaps add 1 more OR you can make both notes a single note

Nothing much to change, you did a good job here c:

4K HD
SPOILER
My mod on this will be greatly dependent,but not limited to, on pitch relevancy, considering this is piano instrument song
Please check your Aimod
Seems like you intentionally made this difficulty filled with jacks, but yes that's acceptable for hard ones

00:01:499 (1499|2) - move to 4
00:01:961 (1961|3) - move to 3
00:02:191 (2191|3) - move to 1
00:02:653 (2653|3) - move to 3
00:03:114 (3114|1) - move to 1
00:03:345 (3345|0) - move to 2
00:04:268 (4268|0) - move to 4
00:06:114 (6114|1) - move to 4
00:07:730 (7730|1) - move to 1 (stair pattern is often well-blended in piano-based songs)
00:08:191 (8191|1,8653|2) - press Ctrl + J
00:16:730 (16730|3) - remember to fill the empty space

- It would be nice if you plot the map dependent on pitch relevancy
- Nice song, also I like how consistent you are using notes
- Good luck with your map c:
Topic Starter
Pappy
Lally and Kruzon - applied all, thanks for mods.

About breaks in mania - they're allowed, it's not in ranking criteria. But it is in guidelines, I have reason to put breaks so I can use it.

Waiting for redfire099 to finish mod.
Kruzon

Pappy wrote:

Lally and Kruzon - applied all, thanks for mods.

About breaks in mania - they're allowed, it's not in ranking criteria. But it is in guidelines, I have reason to put breaks so I can use it.

Waiting for redfire099 to finish mod.
i was told it was not allowed so..
that's good news to me, thank you for the info c:

edit: oh wait a sec.. check this out https://osu.ppy.sh/wiki/Osu!mania_Ranking_Criteria
 Rules

All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
General

osu!topus (AutoPlay) must be able to achieve the full score (1,000,000) in all diffifculties.
You are not allowed to leave any column empty.
You are not allowed to put more than 6 notes simultaneously.

Considering most keyboards use USB connections which do not allow 7 simultaneous presses, we make this rule to help more people enjoy the game. The end of hold notes are an exception, because they are released and not pressed.

You can't have two notes in the same one column that overlap each other, and there must always be a space between two notes in the same column.
You must turn off the letterbox option. Letterboxing is not supported in osu!mania mode and therefore should not be used.
Gravey-
Hi MOD here as requested in my Queue~ (~*w*)~
[4K MOD]

BG image size: 1366 x 768
Add kiai from here
00:32:512 to 00:46:358
00:47:410 to 00:58:486
|1|2|3|4|
NM
HP DR = 6
OD = 7
00:13:037 Add note to |2| (Pattern)
00:15:807 Up to the end of the break put notes to the piano to remove breaks
00:31:582 (31582|0) - Move to |3| then...
00:32:047 (32047|0) - Move to |2| (Pattern & not necessary to be stacked because of the song's flow/rhythm pattern)
Finish it till the end? With single noted for the soft piano
HD
HP DR = 7
OD = 8
00:06:345 Add note to |1| (Pattern | Piano - Piano)
Same case with breaks
00:32:047 (32047|2) - Move to |2| (Pattern)
00:58:256 Put the notes in |2| - |4| 2 noted because of pattern/consistency
Same case with breaks

Ranking Criteria wrote:

Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I’m about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.

Only use breaks when they are necessary, for example an absolute silent period within the song.
Nice map!~
Good luck!~ =w=)b
Okoratu

Lally wrote:

[Normal]
  1. you have just 114 ms of lead-in =w= you should rise it up to 2000 since is a normal diff ✔ could you add a 2000 audioleadin it makes sense
  2. 00:34:358 (6) - new combo here,is getting to long here ✘ uhmmmmmmmmmmmmm that destroys my comboing for everything
  3. 00:46:358 (7) - i think you should better finish this slider on 00:46:884 - and add a circle at 00:47:147 - since it sounds a bit strange here :V ✘ oh you noticed that this sliderend sounds early, also where you suggest me to end the slider isn't really a sound so i'll pass on taht one


gl with this suggestions o3o
thanks though

how come nobody noticed the timing is terribly off at certain parts which confuses people maybe
pls do audioleadin thing for me lol

eidt:
did this
114,461.538461538462,4,2,1,20,1,0
30114,547.945205479452,4,2,1,10,1,8
30387,582.52427184466,4,2,1,10,1,8
30678,547.945205479452,4,2,1,10,1,8
31225,754.716981132075,4,2,1,10,1,8
31602,944.88188976378,4,2,1,10,1,0
32074,885.608856088561,4,2,1,10,1,8
32516,461.538461538462,4,2,1,20,1,0
45439,468.75,4,2,1,20,1,0
47314,468.75,4,2,1,20,1,8
47431,461.538461538462,4,2,1,20,1,0
49277,468.75,4,2,1,20,1,0
51620,452.830188679245,4,2,1,20,1,8
52978,452.830188679245,4,2,1,20,1,0
53657,468.75,4,2,1,20,1,8
54125,451.127819548872,4,2,1,20,1,8
54349,464.2166344294,4,2,1,20,1,8
54581,487.80487804878,4,2,1,20,1,8
54824,461.538461538462,4,2,1,20,1,0
more timing changes than actual bpm changes because Taco's downbeat would be fucked otherwise
Topic Starter
Pappy
GraveChaos

[GraveChaos] wrote:

Hi MOD here as requested in my Queue~ (~*w*)~
[4K MOD]

BG image size: 1366 x 768
Add kiai from here
00:32:512 to 00:46:358
00:47:410 to 00:58:486
|1|2|3|4|
NM
HP DR = 6 n'aw
OD = 7 n'aw
00:13:037 Add note to |2| (Pattern) there's no strong beat to do this :<
00:15:807 Up to the end of the break put notes to the piano to remove breaks I won't remove breaks.
00:31:582 (31582|0) - Move to |3| then...
00:32:047 (32047|0) - Move to |2| (Pattern & not necessary to be stacked because of the song's flow/rhythm pattern)
Finish it till the end? With single noted for the soft piano
HD
HP DR = 7 n'aw
OD = 8 n'aw
00:06:345 Add note to |1| (Pattern | Piano - Piano)
Same case with breaks
00:32:047 (32047|2) - Move to |2| (Pattern)
00:58:256 Put the notes in |2| - |4| 2 noted because of pattern/consistency
Same case with breaks

Ranking Criteria wrote:

Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I’m about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.

Only use breaks when they are necessary, for example an absolute silent period within the song.
Nice map!~
Good luck!~ =w=)b

will update when apply new timing provided by Okoratu...
Evening
ohai pappppppppy

[Normal]

00:01:268 (1268|2) - I suggest to move this to the left by 1 and 00:01:499 (1499|1) - Move this to the right by 1 | This is because the pitch for the previous notes 00:00:114 (114|1,807|1) - are the same for the first 3 notes here, thus you might want to follow pitch relevancy
00:02:422 (2422|0,2653|3) - I suggest to CTRL + H this | This will in turn follow pitch relevancy here

( Pitch relevancy is putting the lower pitched notes on the left and higher pitched notes on the right if you don't know what i'm talking about so that it resembles a piano more )

00:05:422 (5422|3) - Might want to use a 1/2 LN here so that it follow the previous patterning here
00:09:807 (9807|2,10038|1) - If you want to follow the melody piano here, I suggest to hammer these on the far right column here | Basically like this, I personally think that the hammer is easy enough for NM players anyways | hammer is also basically putting 2 notes in the same column

00:10:499 (10499|1) - Move to the far right | So that it is pitch relevant to 00:09:577 (9577|3) -
00:12:345 (12345|2,12576|1) - i suggest to hammer for pitch relevancy
00:13:268 (13268|2,13499|0,13730|1,13961|3) - ^
00:31:582 (31582|0,32047|0) - I suggest to move 1 and 2 columns to the right respectively for pitch relevancy
00:34:358 - Might want to add a note here for chord on piano
00:42:896 (42896|1,43127|2) - Hammer these for pitch relevancy
00:43:588 (43588|2,43588|3) - Don't think 2 note chords are needed here, it feel overemphasized
00:43:819 (43819|1,44050|3,44281|1,44512|2) - Might want to hammer these for pitch relevancy

00:48:333 (48333|3) - I don't think this LN represents anything much here and also the chord here feels a bit weird since there's no piano chord (?)
00:48:563 - Might want to add another to keep the 1/2 rhythm here and map to the piano

00:49:948 (49948|2,50640|2) - Might want to chord this for piano chords
00:51:102 (51102|0,51333|0,51563|2,51794|2) - Stair this to the right here, i don't think hammers are needed

00:56:871 (56871|1,57333|3,57563|2,57794|1,58256|0) - Not really sure what you are following here, I suggest a constant 1/2 rhythm here so that it flow better for the hands here

00:58:486 - Might want to do something like this instead | Basically, follows pitch relevancy better

dAMMIT JIN

Yeeaaa.. HP definitely wayyy to low, HP 0-6.5 is the range where you can pass (almost) any mania chart by mashing, so you might wanna change this to 7 or 8 or something, basically something that makes the player have a chance to fail
OD 5 is eeeeh idk, you can change if you want, idc much about the OD here since the timing is still a bit off, in which the OD allows more space for error

some stuff isn't snapped btw

[HD]

00:04:037 (4037|0,4499|3) - Move right and move left by 1 column respectively for these notes | I don't think hammers are really needed here
00:10:499 (10499|3,10730|3,10730|0,10961|3) - Don't think there needs to be any hammers here
00:12:345 (12345|0,12576|1) - Might want to hammer these for pitch relevancy
00:14:422 (14422|2) - Maybe remove this and 00:14:191 (14191|1) - extend this by 1/2? It feels that it's mapped better to the melody in the piano here
00:15:114 (15114|3,15345|2,15576|1,15807|0) - Might want to put these in a 1 2 4 3 patterning here respectively for pitch relevancy
00:32:047 (32047|2) - Maybe move 1 to the left here for pitch relevancy?
00:42:896 (42896|2,43127|3) - hammer this instead of the second one
00:43:819 (43819|2,44050|0,44281|0,44512|2) - Might want to hammer these fully
00:45:665 (45665|3,45896|0,46127|3,46358|0) - CTRL + H | For pitch relevancy
00:51:794 (51794|2) - Maybe remove one here? it's not a chord like 00:51:102 (51102|0,51102|2,52948|0,52948|2) - these
00:54:102 - Might want to add another note here for chord
00:58:256 - ^

Same thing for HP and OD here
Topic Starter
Pappy
Zenx, applied all, thank you very much!! uwu

Also finally updated timing v.2 xD
Okoratu
I dont think the problem is solved completely lol.
Topic Starter
Pappy

Okoratu wrote:

I dont think the problem is solved completely lol.
Let's hope it is lol.
Starry-
Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
  1. Hm... Actually not too sure about this.
Audio:
  1. Suggest to get a new soft-hitfinish, noise is a tiny bit delayed. May go against ranking criteria.
BG:
  1. Weird aspect ratio orz but I guess it's fine.
Metadata:
Preview Point:
AiMod:
  1. Unsnaps everywhere...
[]

HD - OD7

[]

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

[NM]

00:02:653 (2653|0) - Move to 2, pitch (and balance)

00:07:268 (7268|0) - Move to 1
00:07:384 (7384|1) - Move to 0, pitch

00:13:267 (13267|3,13499|3,13730|3,13961|3) - This is best of in col2. Because there's a higher pitch sound at the end. And all jacks like this so far have pretty much been in this column.
00:14:191 (14191|2) - Move to 3 for pitch when done with ^

~break~
as others have said, these are unrankable in mania. Best off filling them in.

00:32:074 (32074|3) - Move to 2, pitch.

00:36:439 (36439|1,36669|0) - Shift by 1 to the right, feels better like this, and more balanced.

00:37:592 (37592|1) - Move to 0
00:37:823 (37823|0) - Move to 1
00:37:939 (37939|1) - Move to 0, more pitch relevant.

00:43:362 (43362|0) - Move to col3, pitch,
00:43:592 (43592|2) - Move this to 0 as a result.

00:43:823 (43823|3,44054|3,44285|3,44516|3) - Like previous section, move this to col2 as there's a higher pitched note at the end.
00:44:746 (44746|1) - Move to 3
00:44:977 (44977|3) - Move to 2
00:45:204 (45204|2) - Move to 1
00:45:439 (45439|1) - Move to 3, all for pitch.

00:46:142 (46142|1) - Move to 3
00:46:376 (46376|0) - Move to 1, pitch and balance.

00:47:196 (47196|2,47314|1) - Add notes here, since noise.

00:48:123 (48123|1) - Move to 3, balance.

00:49:277 (49277|2) - High pitched note has emphasis, move to 3.

00:49:745 (49745|1) - Move to 2,
00:49:980 (49980|2) - Move to 1, for balance and pitch.

00:51:152 (51152|2) - Higher pitch, move to 3.

00:51:818 (51818|3) - Move to 1, because there's a higher pitched note at the end.
00:52:299 (52299|1) - Move to 3, higher pitched.

00:52:752 (52752|0) - Move to 2
00:52:865 (52865|1) - Move to 3
00:52:978 (52978|2,52978|3) - Move to 0-1 chord
00:53:204 (53204|1) - Move to 2, playability and pitch.

00:55:285 (55285|1) - Move to 2, pitch.

00:58:054 (58054|1) - Move to 2, not same noise.

01:00:131 (60131|1) - Move to 0, not same noise.

[HD]

00:06:345 (6345|0) - Move to 1, playability and balance.

00:08:652 (8652|1) - Move to 0
00:08:883 (8883|0) - Move to 2
00:09:344 (9344|2) - Move to 0
00:09:344 (9344|2) - Move to 2, more pitch relevant.

00:11:884 (11884|1,11884|2) - Don't see the need for 2 LNs and 2 notes at the end, since there's no real sustained note here. Best of keeping as normal notes throughout this part.

00:13:730 (13730|1) - Move to 2, playability.

00:14:653 (14653|0) - Pitch:


00:16:498 (16498|2) - Move to 1, slightly more balanced.

~break~

00:31:602 (31602|0) - Move to 2
00:32:074 (32074|0) - Move to 1, pitch

00:32:516 (32516|2,32746|2,32977|2) - Okay this whole section could use a tiny bit more work. Jacks like this should only be used when there's the exact, or very similar noise from the song, especially in slow / lower diffs like this. In this case, you should make this section pitch relevant, especially considering it's a piano song. (Moving lower notes to the left of the field (col0/1), moving higher pitch notes to the right side of the field (3/2)).

00:32:516 (32516|2,32746|2,32977|2) - No noise, delete.

00:39:439 (39439|3) - Move to 2
00:39:669 (39669|2) - Move to 1
00:39:900 (39900|3) - Move to 2
00:40:131 (40131|0) - Move to 3
00:40:362 (40362|3) - Move to 2/3, more pitch.

00:45:907 (45907|3) - Move to 1
00:46:142 (46142|0) - Move to 3
00:46:376 (46376|3) - Move to 2, pitch

00:47:196 (47196|0) - Move to 1
00:47:314 (47314|1) - Move to 0
00:47:431 (47431|1) - Move to 2
00:47:661 (47661|2) - Move to 1, more playable and pitch.

00:54:125 (54125|3,54349|3) - Again, jacks like these can be reworked into something more playable, and something more pitch relevant, although I assume you know what to do.

[]

Goodluck! Mainly need to focus more on pitch relevancy, since it's a nice piano piece~
Squichu
hi there!
from my queue, just making suggestions

General
  1. first combo colour is kinda hard to see sometimes, try some tone of orange-red instead?
    also, blue doesn't match that well, maybe add a darker green and switch it around with yellow
    example

    [Colours]
    Combo1 : 155,191,72
    Combo2 : 234,137,113
    Combo3 : 191,224,169
    Combo4 : 248,219,118
  2. inconsistent Audio Lead In between diffs, please fix that. (should be added in all diffs)
Storyboard
  1. start of break feels a little off, cause the SB kinda comes out of nowhere. or maybe that's just me, but you can definitely improve this slightly (imo). you could for example start the fade-in of 1.png at 00:16:498 - and when the actual break starts at 00:16:729 - increase the flash a little and have it fade ~100ms after back to normal. that's a little more pleasant to look at
  2. also, uh, epilepsy warning?
Easy
  1. check AIMod for some unsnapped objects
  2. cause of multiple bpm and offset changes you might want to decrease OD a little? (to 1)
  3. why does this diff start later than any other? the first two measures are perfectly mapable, consider doing that (rhythm used in N/H works here as well)
  4. 00:05:421 (1) - sound on the downbeat afterwards is clearly stronger than the one this is mapped to, you should start this slider there instead of here.
    if you do that the reverse feels off, so consider replacing it
  5. 00:08:421 (4) - the slider isn't mapped to any held sound so it plays a little weird, you could replace it with circles / short sliders, that match the rhythm better
  6. 00:10:729 (2) - why is the downbeat not clickable? ;-; it doesn't have any impact on gameplay atm. consider replacing this with 2 circles?
    or a short slider starting here 00:10:498 - and a circle on downbeat. makes this a little easier to read cause no tick change
  7. 00:13:037 (1) - downbeat is pretty weak compared to the sound on the red tick before, start the slider there 00:12:806 - ?
    also, it's a little weird you start to ignore so many sounds here. it just feels wrong cause they were emphasized so nicely up til now. so I'd suggest this rhythm
  8. 00:34:362 (2) - how about removing the reverse and mapping some more beats? feels off if you ignore them
  9. 00:37:362 (1) - similar to 00:10:729 (2) - it's such a waste. consider replacing the slider?
    also, 00:38:746 (3) - the beat at 00:39:439 should be mapped rather than the red ones, cause it's clearly louder.
  10. 00:42:208 (3) - consider splitting this up, 00:42:900 - is too loud to be ignored, imo '_'
    > circle at 00:42:208 - ; short slider at 00:42:900 - + reverse so it ends at 00:43:362
  11. 00:52:978 (3) - starting this at 00:52:752 - sound better to me, cause it includes all audiable sounds
  12. 00:54:349 (4) - how about replacing this with a slider? cause it works as a build-up for 00:54:824 (1) - and the gap between works against that
  13. 00:55:747 (2) - try this rhythm instead?
  14. 00:58:516 (3) - move to 55|230 and rotate by 45°, improves movement (and visuals, imo) a lot. straight slider would look nice, too
whyyy did I put small screens in boxes, aah. I feel stupid. but the diff is quite nice. :3

oko's Normal
  1. why 1.2 DS and not 1.3? ;__; it's soo confusing to look at at some parts, cause circles and sliders are touching everywhere >-<
  2. 00:03:576 (4,5) - stacks are fine, but this is the only one in the whole diff (sadly). and with all the overlaps everywhere it's a little confusing. I'd prefer if you unstack them (or add some more, cause a little more consistency never hurts in easier diffs.. 'w')
  3. 00:15:575 - I miss something clickable here. cause it's the same as 00:14:884 (5) - s end and 00:15:807 (6) - . consider adding a cirlce. also you might want to shorten 5 and add a reverse, sounds quite nice to me. (I agree that the combo gets rather long, but it's still acceptable for Normal, I think)
  4. 00:38:054 (4) - I miss emphasis on the white tick. try this rhythm?
great Normal! >w<

Hard
  1. moar unsnapped objects, check AIMod!
  2. 00:04:499 (2) - what's the reverse mapped to? I'd go for a simple 1/1 slider here, matches better
  3. 00:05:653 (1,2,3) - aah, personally I don't like the movement here, because the music gets slightly louder after this short calmer part, so I'd expect a pattern where you have to move a little more. or something that flows better. you could for example do
  4. 00:11:191 (1) - I'd want to click 00:11:652 - rather than 00:11:884 (2) - cause it's clearly louder. so consider replacing 1+2 by circle + slider starting on 1's current end

    this would play awesome as an anti-jump btw :3
  5. 00:12:807 (5,1) - how about swapping them, first slider then circle on 00:13:267 - cause the beat's louder than the downbeat
  6. 00:15:576 (2) - the beat this ends on has an echo so it feels wrong to end the slider here. you could replace it with two circles
    you could also replace 00:14:884 (1) - with circles, cause that'd be an awesome highlight before the break starts
  7. 00:35:285 (3) - similar to 00:11:191 (1) - , try to make the end clickable?
fun to play diff! ovo

Nhawak's Insane
  1. snap objects, please. ;__;
  2. 00:01:961 (1) - consider splitting this into slider + circle? cause beat on 2nd white tick wants to be clicked ;-;
  3. 00:07:037 - feels kinda empty, I wouldn't mind another circle here
  4. 00:08:191 (4,5) - uh, that blue tick sounds off. because there is nothing. I know the sound drags on but it's so incredible weak, even a sliderend feels like too much emphasis. so how about replacing 4 with a circle?
  5. 00:09:114 (6) - the downbeat this end on is much louder than every other sound here, consider replacing with two circles
    and here, too 00:10:037 (2) - at the end of it.
  6. 00:14:884 (4) - similar to ^, too. end is the same as the following circles, so it should be clicked, too, imo
  7. 00:41:530 (5) - and here, too >-<
  8. 00:44:068 (1,2,3,4,5,6,7,8,9,10,11) - at the end this feels like a little too much. cause the song doesn't get more intense but the circles keep getting further away from each other, even tho the music gets a little slower at 00:45:439 - so I'd suggest to replace 7+8 with one slider and 9+10, too.
Krfawy's Insane
the lovely blondeee. <3 o3o teach me how2map Insanes pls
  1. there's an evil unsnapped object somewhere
  2. what happened to your NCs, why are there so many? O_O really, I don't think that many are needed. anti-jumps and everything are perfectly readable without most of them (imo). ovo
  3. 00:01:961 (1) - this clap on head feels lonely. I expected more of them to come afterwards, consider adding a few more.
  4. 00:03:345 (4) - end of slider is louder than the start, replace with two circles?
  5. 00:03:807 (1,2) - 2 sounds slightly weaker than the red tick 1 ends on. swap them on timeline, matches better
  6. 00:07:499 (3) - I'd prefer if you replace this with two circles, cause there's another sound starting at 00:07:729 -
  7. 00:13:730 (1,1,1) - //coughs. ;u;
  8. 00:15:807 (3) - ctrl+g please, makes flow awesome! >w<
  9. 00:32:516 (1) - curve in opposite direction for better flow.. or swap all of them around
  10. 00:34:823 (2,3) - you could swap them, too
  11. 00:38:977 (5,6) - feels off, cause there's barely anything audiable where 5 starts, try this instead:
  12. 00:42:439 (2) - replace with two circles? ;-; I'd wanna click end of 2
  13. 00:45:439 (1) - shorten by 1/2 and add another 1/2 slider afterwards? matches better, imo (00:46:142 - feels really empty atm ;-; ..)
beautiful song, gl with ranking this! :3
Okoratu
diff
osu file format v13

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Artist:dai
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Squirrel wrote:

oko's Normal
  1. why 1.2 DS and not 1.3? ;__; it's soo confusing to look at at some parts, cause circles and sliders are touching everywhere >-< ✘ i like touchy things, but if these become bothering for more people i will change that
  2. 00:03:576 (4,5) - stacks are fine, but this is the only one in the whole diff (sadly). and with all the overlaps everywhere it's a little confusing. I'd prefer if you unstack them (or add some more, cause a little more consistency never hurts in easier diffs.. 'w') ✔ rip stackkkk
  3. 00:15:575 - I miss something clickable here. cause it's the same as 00:14:884 (5) - s end and 00:15:807 (6) - . consider adding a cirlce. also you might want to shorten 5 and add a reverse, sounds quite nice to me. (I agree that the combo gets rather long, but it's still acceptable for Normal, I think) ✘ initially had that kind of rhythm but that felt too dense when playing it so i decided to just follow the white tick sounds because they are somewhat dominant here anyway and i don't follow the piano like that in places like 00:01:961 (1) - or 00:05:653 (1) - either so i think this is k with being undermappedd
  4. 00:38:054 (4) - I miss emphasis on the white tick. try this rhythm? ✔ oh yea
great Normal! >w<

beautiful song, gl with ranking this! :3
Danke :D
Topic Starter
Pappy
*
Topic Starter
Pappy
Squirrel

Squirrel wrote:

hi there!
from my queue, just making suggestions

General
  1. inconsistent Audio Lead In between diffs, please fix that. (should be added in all diffs) Added to every diff (except in easy because it starts 2 seconds later)
Easy
  1. cause of multiple bpm and offset changes you might want to decrease OD a little? (to 1) 2 is enough, it's still very low.
  2. 00:13:037 (1) - downbeat is pretty weak compared to the sound on the red tick before, start the slider there 00:12:806 - ?
    also, it's a little weird you start to ignore so many sounds here. it just feels wrong cause they were emphasized so nicely up til now. so I'd suggest this rhythm It's easy, simple rhytms should be common. This one is okay.
  3. also, 00:38:746 (3) - the beat at 00:39:439 should be mapped rather than the red ones, cause it's clearly louder. I don't want to abuse 1/2 on this diff.
  4. 00:42:208 (3) - consider splitting this up, 00:42:900 - is too loud to be ignored, imo '_'
    > circle at 00:42:208 - ; short slider at 00:42:900 - + reverse so it ends at 00:43:362 Added but w/o reverse.

    Hard
    1. 00:05:653 (1,2,3) - aah, personally I don't like the movement here, because the music gets slightly louder after this short calmer part, so I'd expect a pattern where you have to move a little more. or something that flows better. you could for example do[box=this (flows better) I like mine more :3
    2. 00:12:807 (5,1) - how about swapping them, first slider then circle on 00:13:267 - cause the beat's louder than the downbeat Personally I don't mind which sound is louder, downbeat is more important than red tick, also you're suggestion would break my patterning xD
    3. 00:15:576 (2) - the beat this ends on has an echo so it feels wrong to end the slider here. you could replace it with two circles
      you could also replace 00:14:884 (1) - with circles, cause that'd be an awesome highlight before the break starts
    4. 00:35:285 (3) - similar to 00:11:191 (1) - , try to make the end clickable? This one is okay lol
fun to play diff! ovo

beautiful song, gl with ranking this! :3

Thank you very much!! :D

EDIT: lol when I clicled edit it created me another post
and now I can't edit it o3o
Krfawy
I really want to keep that first clap since it sounds empty without it (at least IMO >3<) Also didn't use the very last point because I want to keep this symmetry thing and I don't think it is an issue to make a silent moment there. ;3; The rest is changed. :3 ThanXXXu my Blonde Squirrel! <3 Sorry can't teach you since my Insanes are too easy to be called Insanes ;3; But I can LVU You o3o <3

Zgadnij kotku co jest w środku
osu file format v13

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Title:hope
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Artist:dai
ArtistUnicode:dai
Creator:Pappy
Version:Krfawy's Insane
Source:Umineko no Naku Koro Ni
Tags:Nhawak Krfawy Okoratu Papcio Chiru bgm 07th expansion calm piano mgraveyard M.graveyard
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Topic Starter
Pappy
Updated Krfawy's diff + snapped some notes on Nhawak's. :3
Trynna
[Easy]

audio lead-in conflicts with all other diffs

[Hard]

hard and other insane diffs are ar8, try change hard ar to 7 or 7.5
00:45:453 (1) - object isn't snapped
00:45:914 (1) - ^
00:50:460 (3) - ^
00:50:690 (4) - ^
00:50:921 (5) - ^

[Nhawak's Insane]

00:54:350 (4) - object's end isn't snapped

[Krfawy's Insane]

change od to 7
cs 5 maybe (?)
REDYUMiKA

From StaR's HQ Modding Team


  • Overview : Our team gives you a double check to make chart's metadata more accurate.
  • [list:1337]Timing :

    Audio :

  1. wav files : & mp3 file :
Metadata : *

  1. Source : "Umineko no Naku Koro Ni" ---> "Umineko no Naku Koro ni"
    "We usually won't use the character of "ni" by capital letter."

    References : (e.g.1) by M.Graveyard's Official , (e.g.2) by when they cry 3

《DOUBLED》

Please call me again when finished applying Starry's mod to your chart.
Krfawy
SŁODZIAKU BĘDZIESZ MÓJ! >83

Ogólne
  1. Nie wiem jak z BPM, ale offsety moim SzmateXowym zdaniem (TAK, MOŻLIWE ŻE ŹLE #BlameKrfawy'sPC2015):
    1. Pierwszy kiai: 32537
    2. Ostatni offset: 47431
  2. Mapset zawiera mój poziom. Czujesz ten powiew grozy, bejb? (>o3o)>
Easy
  1. 00:58:516 (3) - Bejb, weź jak możesz przedłuż ten slider żeby slider (łącznie z powtórzeniem) trwał do 00:59:900 (4) - tego, a kółko usuń. Brzmi lepiej. *3*
Oko's Normal
  1. 00:38:746 (5) - Move the last point to (X=201 | Y=133) so it's more 'symmetrical' or something.
  2. 00:40:127 (2) - Oko, please, make something like *THAT*. Or something more curved. Just anything, but more cute/good-looking/cute-looking/as-they-call-it-2015/more totally stupid which is my thing 'creative'. Now it looks really ugly. Please, change it, or I shall rape you. ;_;
Nhawak's Insane
  1. 00:11:191 (1) - In my opinion the flow can be fixed pretty easily How about rotating it for 45 degrees and move to (X=460 | Y=255) so it blankets more and has a better flow (or something different)? Also I think you could add a circle at 00:11:884 - at the very end of the slider to full the gap in the music which kinda irritates me. Also I think that small jump can balance the spread.
  2. 00:12:807 (4) - How about making it more like *THIS* so the flow plays better? Just my opinion, but I think the design of this slider and the flow of it can be really improved because now it's not the best one.
  3. 00:13:499 (1,2) - I am 100% they should be the same, but the 2nd one includes a red point when the 1st doesn't do it. If it was on a purpose, then I'm sorry.
  4. 00:38:512 (3,4) - Blanket it more, please.
  5. 00:07:961 (3,4) - Blanket it more. ;_;
A TERAZ WYPIER-idziemy na spacer po ranking! (>o3o)> Update poziomu dam potem, a na razie zgadzam się na OD7, ale CS5,5 zostaje.

LVU o3o

EDIT:

Krfawy's Insane
osu file format v13

[General]
AudioFilename: Hope.mp3
AudioLeadIn: 2000
PreviewTime: 31413
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:hope
TitleUnicode:hope
Artist:dai
ArtistUnicode:dai
Creator:Pappy
Version:Krfawy's Insane
Source:Umineko no Naku Koro Ni
Tags:Nhawak Krfawy Okoratu Papcio Chiru bgm 07th expansion calm piano mgraveyard M.graveyard
BeatmapID:567176
BeatmapSetID:245788

[Difficulty]
HPDrainRate:8
CircleSize:5.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,16929,29637
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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54824,461.538461538462,4,2,1,20,1,1
60362,-100,4,2,1,20,0,0


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Combo2 : 234,137,113
Combo3 : 191,224,169
Combo4 : 248,219,118

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387,144,44285,5,2,0:0:0:0:
148,102,44516,1,2,0:0:0:0:
405,170,44746,5,2,0:0:0:0:
155,79,44977,1,2,0:0:0:0:
256,280,45208,5,4,0:0:0:0:
339,233,45439,6,0,P|347:308|298:365,1,155,2|2,0:0|0:0,0:0:0:0:
256,280,46142,5,2,0:0:0:0:
172,233,46376,6,0,P|164:308|213:364,1,155,2|0,0:0|0:0,0:0:0:0:
256,300,47196,5,2,0:0:0:0:
256,280,47314,5,2,0:0:0:0:
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467,259,51152,6,0,L|390:265,1,77.5,8|0,0:0|0:0,0:0:0:0:
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Topic Starter
Pappy
Update o3o

Leaving offset alone, idk if it won't hurt oko's timing.
Sonnyc
Hi Stalker.

Easy:

-- Audio lead-in conflicts with other difficulties.

00:51:846 (2,3) - Distance should be maintained.

oko's Normal:

-- SB epilepsy warning unchecked.

Hard:

-- I'm pretty sure there was a mistake with the AR and OD setting. Reduce the value each by 1 please.

00:41:054 (5) - This anti-jump is quite confusing unlike 00:49:980 (2,3) because it wasn't done as a stack method. Suggested to add NC.
00:45:914 (1,1) - Doubtful for this NC spams. Mind removing these?

Nhawak's Insane:

00:08:191 (4,5) - 3/4 rhythm in this calm part never suits. Most recommended using a plain 1/1.
00:13:499 (1,2) - I'm pretty sure making these slider shapes the same will increase consistency. Tell me your decision.
00:34:362 - 00:45:208 - What happened to your hitsound?

Leaving for now,,
Okoratu
you forgot the part where oko has to redo timing

fixplspappythnaks
Topic Starter
Pappy
For now fixed all in my diffs Sonnyc lol

okoratupls
REDYUMiKA

From StaR's HQ Modding Team


[NM]
00:14:190 (14190|3) - the soft-jack which is consisted of 4-notes isn't a bit suitable for the end of main piano. ・・・(*1)
  1. 00:14:190 (14190|3) - move to 2
  2. 00:14:421 (14421|1) - move to 3
  3. 00:14:652 (14652|2) - move to 2
00:39:208 - add a note to 2 so that emphasize the part of accompaniment to influence better your-drive.

00:44:746 (44746|3) - move to 1 for the similar reason of (*1)

00:57:333 (57333|3) - highly suggest you resnap to 00:57:362 -

[HD]
00:03:344 (3344|1) - move to 4 for the reason of dividing the piano's low-high pitch each other.

00:08:883 (8883|1,9114|1,9344|1,9344|0) - Really do they have any reason to be a shape of soft-jack? ・・・(*2)
  1. 00:08:883 (8883|1,9344|1) - move them to 3
00:32:977 (32977|0) - & 00:35:054 (35054|0) - move them to 2 the same reason of (*2)

00:36:439 (36439|2) - move to 4 for the piano sound which have a low pitch.

00:37:131 (37131|0) - remove, or move to 4 for the note balance.

00:41:054 (41054|2,41285|3) - Ctrl+J to take a pitch relevance for the main piano.

00:49:511 (49511|0,50214|3) - Something rearrangement might be good thing to make them have a pitch relevance.
  1. 00:49:511 (49511|0) - move to 3
  2. 00:50:214 (50214|3) - move to 1
    All the specific mods are for the emphasis point of piano's one 00:50:683 -
00:57:593 (57593|2) - move to 4

Additionally you would have to check the AiMod to let it figure out some unrankable issues, Good Luck. :oops:
No Kudosu


《DOUBLED》

*Mods Quality Feedback*

Overview
Since the start of the activity I have mostly received a comment to own mod though, I feel sometimes feedback is a little insufficient between the mapper and modder when I think one's comment over again. mod should be the stuff that is always recognized as a simple reference, or a just suggestion toward the mapper, no matter what it hurt you with kinda aggressive phrase. however we have to know one's honest thoughts about the processed mods for example what did you get, or how did you receive.
Don't hold me back. I'm not gonna get a false evaluation. Strict opinion will make me more strong.
Note : ★☆☆☆☆ < (Low) < (High) < ★★★★★

1. how many useful tips did you get from my mod?
[list:1337]★☆☆☆☆
2. were you able to understand the mod's meaning or intention easily?
★☆☆☆☆3. was I able to satisfy you with the existing contents?
★☆☆☆☆4. what do you have a concern about your chart now?
*please describe here*5. do you have a point which need the check further?
*please describe here*・Information
I will change these questions depending on the situation, and surely feedback them for you guys.
~ Since 2014,12,14 ~
Topic Starter
Pappy
REDYUMiKA

REDYUMiKA wrote:

*Mods Quality Feedback*

[box=Overview]Since the start of the activity I have mostly received a comment to own mod though, I feel sometimes feedback is a little insufficient between the mapper and modder when I think one's comment over again. mod should be the stuff that is always recognized as a simple reference, or a just suggestion toward the mapper, no matter what it hurt you with kinda aggressive phrase. however we have to know one's honest thoughts about the processed mods for example what did you get, or how did you receive.
  • Don't hold me back. I'm not gonna get a false evaluation. Strict opinion will make me more strong.
    Note : ★☆☆☆☆ < (Low) < (High) < ★★★★★

    1. how many useful tips did you get from my mod?
    [list:1337]★★★★★
2. were you able to understand the mod's meaning or intention easily?
  • ★★★★★
3. was I able to satisfy you with the existing contents?
  • ★★★★★
4. what do you have a concern about your chart now?
  • better o3o
5. do you have a point which need the check further?
  • *please describe here*
・Information
  • I will change these questions depending on the situation, and surely feedback them for you guys.
~ Since 2014,12,14 ~
Applied all, thanks for the mod! :3
Ichigaki
Thanks for give us a chance to mod your map :)

Called from ♪ Ichigaki's [AllMode] Modding Team ♪



Column setup

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |


General

  1. Song Setup :
    1. Metadata : Who's 'mgraveyard M.graveyard' ?
    2. Other :
  2. Music and background :
    1. Music : Clear
    2. Background : Should be 1366x768 or 1024x768
  3. Timing :
    1. Kiai : Clear
    2. Audio preview point : Better 00:31:602 - ?
    3. BPM and offset : I'm a bit not sure about the first offset

Warning

This mod mostly contain suggestion, so feel free to reject it with the reason


Pappy wrote:

To mania modders: pls leave breaks alone.
But, you shouldn't do it. This is mania, not standard, even AiMod said breaktime isn't suggested for mania maps. Of course, you can make it different both for mania and standard. But it's up to you, here just my suggestion.

NM

SPOILER
  1. 00:07:729 (7729|0,7960|2) - Change to normal note
  2. 00:12:806 (12806|0) - Move to 2
  3. 00:13:037 (13037|3) - Move to 1
  4. 00:35:285 (35285|0,35516|3,35746|1,35977|2) - Follow below
    1. 00:35:285 (35285|0) - Move to 4 and change to normal note
    2. 00:35:516 (35516|3) - Delete
    3. 00:35:746 (35746|1,35977|2) - Change to normal note

NM

SPOILER
  1. Check AiMod
  2. OD+2
  3. 01:01:054 (61054|1,61747|3,61977|0) - I'm not suggesting this, better to just make it as normal note

Overall

Umm, okay. This maps pretty well, but, there's still much LN inconsistency and some pitch. Please when you editing the HD, make the NM as reference, and vice versa, so you can make it as good as possible.

"File -> Open difficulty -> As reference"

Good luck
Okoratu
M.Graveyard or MGraveyard is dai:
http://mgraveyard.com
Topic Starter
Pappy
Applied all except Preview Point - Made it earlier because of Fade-In effect. :o About BG - lol I tought it is 16:9 wtf damn me ;w;
Buttercup
finally /runs

o3o
osu file format v14

[General]
AudioFilename: Hope.mp3
AudioLeadIn: 2000
PreviewTime: 31413
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:hope
TitleUnicode:hope
Artist:dai
ArtistUnicode:dai
Creator:Pappy
Version:Nhawak's Insane
Source:Umineko no Naku Koro Ni
Tags:Nhawak Krfawy Okoratu Papcio Chiru bgm 07th expansion calm piano mgraveyard M.graveyard
BeatmapID:569082
BeatmapSetID:245788

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,16007,29637
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
114,461.538461538462,4,2,1,20,1,0
30114,547.945205479452,4,2,1,10,1,8
30387,582.52427184466,4,2,1,10,1,8
30678,547.945205479452,4,2,1,10,1,8
31225,754.716981132075,4,2,1,10,1,8
31602,944.88188976378,4,2,1,10,1,0
32074,885.608856088561,4,2,1,10,1,8
32516,461.538461538462,4,2,1,20,1,1
45439,468.75,4,2,1,20,1,1
47314,468.75,4,2,1,20,1,8
47431,461.538461538462,4,2,1,20,1,1
49277,468.75,4,2,1,20,1,1
51620,452.830188679245,4,2,1,20,1,9
52978,452.830188679245,4,2,1,20,1,1
53657,468.75,4,2,1,20,1,9
54125,451.127819548872,4,2,1,20,1,9
54349,464.2166344294,4,2,1,20,1,9
54581,487.80487804878,4,2,1,20,1,9
54824,461.538461538462,4,2,1,20,1,1
62208,-100,4,2,1,20,0,0


[Colours]
Combo1 : 155,191,72
Combo2 : 234,137,113
Combo3 : 191,224,169
Combo4 : 248,219,118

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248,132,57824,2,0,P|240:170|250:208,1,77.5,0|2,0:0|0:0,0:0:0:0:
250,305,58285,1,0,0:0:0:0:
250,305,58516,6,0,L|95:290,1,155,2|0,0:0|0:0,0:0:0:0:
40,361,59208,2,0,P|5:294|34:224,1,155,2|0,0:0|0:0,0:0:0:0:
15,133,59900,1,2,0:0:0:0:
15,133,60131,1,0,0:0:0:0:
Kamikaze

Znowu się spóźniam z modem wybacz ;_;


General outline of what my mods contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Commenting on 90% of things I mention
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way. Also do note that I'm still learning, so I might misunderstand some things. and I'm terrible at naming instruments orz

Unrankable stuff
Highly recommended various stuff
Rest of shite
Things after // comments about proposed stuff

nie chce mi sie tego gówna tłumaczyć na polski xd

Kolumny: |1|2|3|4|

NN dobry spread, polecam xD
Co do breaków, nikt ci nie da pianina na tym póki nie zmapujesz tych nutek.

osu!mania Ranking Criteria/Guidelines wrote:

Only use breaks when they are necessary, for example an absolute silent period within the song.
Co jak co, ale te breaki nie są głuche. Jest ogromna 15-sekundowa przerwa gdzie dalej gra muzyka i imo zmapowane jest 12 sekund za mało na końcu, bo tam dalej leci pianino. Nie ma ani jednej rankowej mapy na manii która ma breaki kiedy muzyka wciąż leci dość głośno (pewnie jest jakaś co ma przerwę jak jest najcichszy moment piosenki)
Tak w sumie to nerfnij nazwy diffów o 1 (NM -> EZ i HD -> NM), bardziej pasuje do trudności mapy
Jakby co, LN to Long Note aka Hold (na wszelki xD)

[NM]
Skupię się głównie na LN inconsistency bo to mnie tutaj kłuje najbardziej

00:01:489 - Pod pitch to masz bardziej coś takiego:
00:03:806 (3806|3,4037|2,4267|1,4498|0,4960|1,5190|2,5421|3) - Wszystko to wymuszone LN'y, może z wyjątkiem tego najdłuższego. Zmień na normalne nutki, nie ma sensu robienie LN'ów tutaj na łatwiejszym diffie
00:07:498 (7498|3,7960|2) - Kolejne niepotrzebne LN'y. Jak na moje to wywal wszystkie 1/2 LN'y i przemyśl dokładnie które LN'y zostawić z tych dłuższych ponieważ 90% obecnych LN'ów nie pasuje do instrumentów, a jeśli miałbyś tak mapować resztę takich dźwięków to prawie byś zwykłych nutek nie miał
00:32:516 (32516|3) - Koniec na 00:34:131 -
00:36:208 (36208|0) - Usuń dla zbieżności z 00:35:285 - , 00:35:746 -
Radzę pokasować trochę nutek jak są dwie na raz, powinny one być tylko przy pianinie takim jak 00:34:362 - na najłatwiejszym poziomie trudności
00:38:054 (38054|2,38516|0,38746|3) - Niepotrzebne kombinowanie, mapnij zwykłymi nutkami
00:42:439 (42439|0) - Zmień na zwykłą nutkę
00:43:362 (43362|3) - Na 3 kolumnę (pitch) i zmień na zwykłą nutkę
00:47:196 - Celowo nie złapałeś tych nutek?
00:47:431 (47431|0) - Zwykła nutka
00:49:980 - Usuń jedną z nutek dla równowagi z 00:49:277 - // To mnie po prostu zabolało, i tak radzę ponerfić większość podwójnych na pojedyńcze
00:54:125 (54125|2) - Zwykła nutka
01:00:362 (60362|1) - LN kończy się na 01:01:285 - , masz nutkę na 01:01:054 - i tutaj 01:01:747 - znowu leci 1/2

HD jest zmapowany niemal tak samo, tak więc zastosuj sugestie z NM (oprócz podwójnych nutek bo te tutaj pasują bardziej)
Rzucę Ci gwiazdkę, fajna ta nutka :D Powodzenia o/
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