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Kalafina - believe~TV size~ [Osu|Taiko]

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Topic Starter
Setsurei

LexiaLovesU wrote:

You requested me to mod the insane diff

Key:
Red = Unrankable
Blue = Highly Suggested



trust

  1. Remove ED from tags since search has a minimun of 3 letters to search so its basically useless 2 letters are still searchable on the client, so I'll keep this
  2. 00:09:445 (8) - I feel like your making the flow a bit too much back and fort movement doing that so much is quite repeptitive why dont you make 8 go here instead agreed
  3. 00:11:752 (3,4,5) - Personal preference here i think stacking these is better for gampley to be honest since i think following DS with a triple then going into a 1/2 note is pretty awkward to play at least with my playstyle ;w; ok
  4. 00:19:445 (4) - This is pretty unnoticable since the slider was previouly there it comes out rather suddenly i think you should move it a bit so that it will be more noticable in game owo slider already gone before the object is there, so I'll keep
  5. 00:26:368 (9) - Again pretty unoticable since of the same reason as above i think you should just stack it on top of 00:26:560 (1) - it looks better there and plays better aswell same case as ^
  6. 00:28:483 (2,3) - the flow betwewn these 2 notes is pretty odd since you made 2's body flow away from 3's placement normally this wouldnt be an issue in insane but since you made a star pattern after it the flow should generally but smooth so the player doesnt find himself lost try this timing placement instead changed the curve also the object before
  7. 00:34:829 (4,5) - Im gonna be honest it may just be me but i hate jumping into regular ds XD for me its so awkward to jump then stop the momentum to go into regular ds again not to mention that 5 was a pretty powerful vocal i think stacking 5 under 4 is better for gameplay ok, stacked and fix some objects
  8. 00:48:771 (4) - Fix this blanket ;w; fixed
  9. 00:54:925 (4,5) - The blanket is so off its painful xD ^
  10. 00:57:329 (1,2,3,4) - The Placement of these notes is sorta random it doesnt make much sense tbh and it makes your map look less proffesional I suggest you revise it a bit fix (1) and (4)
  11. 01:01:560 (4) - Move this a little bit so that it gets blanketed properly with 01:01:175 (3) - Please xD fixed
  12. 01:01:752 (5) - This is really close to the sliders tail move it a bit so that it doesnt look like it about to overlap with the tail ^
  13. 01:09:060 (5,6,7) - Instead of stacking these the same as 01:08:483 (2,3,4) - why dont you get creative and do something else with these notes you could try this maybe doing studd like this will give your map more variety to it and make your maps more enjoyable to play since you wont be doing the same patterns over and over again that becomes boring good idea, changed
  14. 01:13:675 (3,4,5) - This type of flow is super straight forward and its a bit of a pain in the ass to hit tbh since the flow is so straight foward its hard to hit in 1 go as in its makes it easier to overshoot or undershoot the notes lol fixed
  15. 01:20:983 (3,4,5) - Same as above xD ^

    Thats it nice diff pretty enjoyable to play owo

Good luck hopefully this helps >w<
thanks for mod! - updated owo
Momochikun
hi, mod for Insane as requested :c

[trust]
Personally i feel AR 9 is a bit too much for this kind of song, also that make a big AR gap with your Hard diff that only has (7,3) rating. Try reduce it a bit ? around 8,5~ should be softer to play imo
  1. 00:05:021 (1) - 1/2 slider with note would give more sense to catch the instrument at 00:05:214 - if you ask me, also it's kind of weird that you emphasize instrument like this at the other parts ex : 00:06:560 (1,2,3,4,5,6,7,8,9,10) - when this one got skipped clearly.
  2. 00:08:483 (2) - There're a kind of another instrument played here, something like drum sampleset or whistle should fit perfectly imo
  3. 00:11:945 (5,6,7) - This transition plays weirdly since you only used 1 jump in notes pattern when they're no musical different between those two, also this (6) placement make your star pattern broken. Make it at same spacing ?
  4. 00:14:252 (1) - You'll need finish here to fit 00:13:868 (7) - rhythm and to cover the high sound at the music
  5. From now on this part 00:14:252 - until 00:38:868 - i've seen that your clap pattern is a bit off for me. As it covers the drum hit, why don't you add it on all the white ticks instead of just 1-3 / 2-4 beat ? since the music does cover a same sound it would create more sense, and that's mean you could add clap at stuffs like : 00:14:637 (2,4) - 00:16:175 (3) - 00:17:714 (2,6) - 00:19:252 (3) - 00:20:406 (1,6) - etc.
  6. 00:15:021 (3) - Try Ctrl H for better flow maybe ? just my opinion about pattern
  7. 00:36:560 (4,6,7,1) - Well, personally i found it confusing to have them perfectly overlapped, move one of them a bit instead ?
  8. 00:43:098 (6) - How'bout stacking this with 00:41:945 (1) - ? i think the flow was more smoth this way
  9. 00:57:329 (1,2,3,4) - Just imo, but i think this kind of boring with just have 4 notes separated with 1/1 rhythm to cover the cymbals when there're plenty of epic drums that could be emphasized by stream at this part, it's insane diff man x)
  10. 01:03:098 (5) - I've got idea of pattern here, see if you like it to fix the flow in my taste o.o
  11. 01:06:175 (5) - aesthetical minor stuffs, this curved slider were like out of place since you used slightly curved ones along the diff, make this slightly more soft so it wouldn;t look cramped ?
  12. 01:14:829 (4) - I prefer ctrl g here
  13. 01:17:714 (3,4,5) - The music doesn't justify any sound here that means this triplet doesn't really a good choice, delete (4) ?
  14. 01:22:137 (3) - missing whistle
  15. 01:22:714 (8) - NC maybe ? since it's different pattern.. also (14) was so long lol
Kibbleru
some suggestions for insane

00:10:791 (6,7) - (7) is a pretty weak sound, it may be better to just combine these into a slider
00:06:368 (7,1) - you can have a small jump here to emphasize the downbeat and NC
circle patterns like 00:05:791 (4,5,6,7) - could really be improved, try to make the curves look even and stuff
00:11:175 (1,2,3) - ds a bit weird here o-o, why does it decrease for 00:11:560 (2,3) - ?
00:57:329 (1) - tbh would look better if you arranged this circle to somewhere like 112 / 288 to keep the circular flow. ofc you'll need to rearrange objects after this
01:22:714 (8) - nc would fit well here imo
00:13:868 (7) - if you extended this to the blue tick, i think would give some nice buildup and emphasize the guitars nicely
Topic Starter
Setsurei

Momochikun wrote:

hi, mod for Insane as requested :c

[trust]
Personally i feel AR 9 is a bit too much for this kind of song, also that make a big AR gap with your Hard diff that only has (7,3) rating. Try reduce it a bit ? around 8,5~ should be softer to play imo changed this to 8.7
  1. 00:05:021 (1) - 1/2 slider with note would give more sense to catch the instrument at 00:05:214 - if you ask me, also it's kind of weird that you emphasize instrument like this at the other parts ex : 00:06:560 (1,2,3,4,5,6,7,8,9,10) - when this one got skipped clearly. ok, changed to ½ and add HC
  2. 00:08:483 (2) - There're a kind of another instrument played here, something like drum sampleset or whistle should fit perfectly imo its fine as it is o.o
  3. 00:11:945 (5,6,7) - This transition plays weirdly since you only used 1 jump in notes pattern when they're no musical different between those two, also this (6) placement make your star pattern broken. Make it at same spacing ? fixed
  4. 00:14:252 (1) - You'll need finish here to fit 00:13:868 (7) - rhythm and to cover the high sound at the music too loud and noticeable weird, so no change
  5. From now on this part 00:14:252 - until 00:38:868 - i've seen that your clap pattern is a bit off for me. As it covers the drum hit, why don't you add it on all the white ticks instead of just 1-3 / 2-4 beat ? since the music does cover a same sound it would create more sense, and that's mean you could add clap at stuffs like : 00:14:637 (2,4) - 00:16:175 (3) - 00:17:714 (2,6) - 00:19:252 (3) - 00:20:406 (1,6) - etc. I like the sound as it is
  6. 00:15:021 (3) - Try Ctrl H for better flow maybe ? just my opinion about pattern ok
  7. 00:36:560 (4,6,7,1) - Well, personally i found it confusing to have them perfectly overlapped, move one of them a bit instead ? orz the overlap is fine, I tested it
  8. 00:43:098 (6) - How'bout stacking this with 00:41:945 (1) - ? i think the flow was more smoth this way ok
  9. 00:57:329 (1,2,3,4) - Just imo, but i think this kind of boring with just have 4 notes separated with 1/1 rhythm to cover the cymbals when there're plenty of epic drums that could be emphasized by stream at this part, it's insane diff man x) emphasize the finish D:
  10. 01:03:098 (5) - I've got idea of pattern here, see if you like it to fix the flow in my taste o.o uuh, I love these patterns orz
  11. 01:06:175 (5) - aesthetical minor stuffs, this curved slider were like out of place since you used slightly curved ones along the diff, make this slightly more soft so it wouldn;t look cramped ? ok
  12. 01:14:829 (4) - I prefer ctrl g here ^
  13. 01:17:714 (3,4,5) - The music doesn't justify any sound here that means this triplet doesn't really a good choice, delete (4) ? ^
  14. 01:22:137 (3) - missing whistle imo this one no need
  15. 01:22:714 (8) - NC maybe ? since it's different pattern.. also (14) was so long lol ok

Kibbleru wrote:

some suggestions for insane

00:10:791 (6,7) - (7) is a pretty weak sound, it may be better to just combine these into a slider ok
00:06:368 (7,1) - you can have a small jump here to emphasize the downbeat and NC ^
circle patterns like 00:05:791 (4,5,6,7) - could really be improved, try to make the curves look even and stuff fixed
00:11:175 (1,2,3) - ds a bit weird here o-o, why does it decrease for 00:11:560 (2,3) - ? ^
00:57:329 (1) - tbh would look better if you arranged this circle to somewhere like 112 / 288 to keep the circular flow. ofc you'll need to rearrange objects after this ^
01:22:714 (8) - nc would fit well here imo did on previous mod
00:13:868 (7) - if you extended this to the blue tick, i think would give some nice buildup and emphasize the guitars nicely ok
thanks for mod guys! - updated owo
Aka
rechekku


easy

・00:56:560 (2,3,1,2) - actually the biggest pressure gets on this part 00:57:329 (1,2) - , so i guess placing there 2 circles instead feel better? o:


hard

・00:58:868 (1,2) - take this damn circle out :( i thought we discussed this one before D:
・00:13:483 (3,4,5) - triples is pretty much invented, there is just a long guitar sound, nothing more. and since insane diff has been nerfed, it wont beat on spread or anything
・00:25:021 (1) - this part would be nice to play by following vocals, i suppose:


insane

・01:13:675 (3,4) - that 2.30 feels too much imo. maybe stacking it with this 01:14:637 (3) - would work, meh
Topic Starter
Setsurei

Aka wrote:

rechekku

easy
・00:56:560 (2,3,1,2) - actually the biggest pressure gets on this part 00:57:329 (1,2) - , so i guess placing there 2 circles instead feel better? o: ok

hard
・00:58:868 (1,2) - take this damn circle out :( i thought we discussed this one before D: oops I forgot
・00:13:483 (3,4,5) - triples is pretty much invented, there is just a long guitar sound, nothing more. and since insane diff has been nerfed, it wont beat on spread or anything converted to slider
・00:25:021 (1) - this part would be nice to play by following vocals, i suppose: took the 2nd suggestion

insane
・01:13:675 (3,4) - that 2.30 feels too much imo. maybe stacking it with this 01:14:637 (3) - would work, meh haha ok
updated! owo
Aka
rebubbled
Topic Starter
Setsurei

Aka wrote:

rebubbled
yay \owo/ thanks Aka
Rakuen
Random mod!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Normal

  1. 00:36:560 (3) - Slider shape not neat, just use the same with 00:35:021 (6) -
  2. 01:14:637 - Whistle

Hard

  1. 00:21:175 - Clap

trust

  1. AR8.5 would work well, too fast AR will make your map looks really messy / bad flow, just my opinion
  2. 00:37:137 (6,7,1) - Pattern hard to predict, suggest not to use this
  3. 00:59:252 (2,3) - Prefer this to be slight more jumpy, the previous patterns before KIAI are absolutely better than this
  4. 01:01:175 (3,4,5,1) - Not a very recommended flow
  5. 01:03:098 (5) - Spacing too close, looks weird to other notes. At least 1.0x DS
  6. 01:03:868 (2) - Spacing with 01:03:483 (1) - too, don't have to stack the slider tail, not really noticable when playing

Others

  • Have a scan thru on the diffs, some hitsounds may be missing

Call me back if you need!
Topic Starter
Setsurei

Rakuen wrote:

Random mod!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Normal

  1. 00:36:560 (3) - Slider shape not neat, just use the same with 00:35:021 (6) - changed
  2. 01:14:637 - Whistle added

Hard

  1. 00:21:175 - Clap added

trust

  1. AR8.5 would work well, too fast AR will make your map looks really messy / bad flow, just my opinionsince there are 2 people asking me to change to this then, ok
  2. 00:37:137 (6,7,1) - Pattern hard to predict, suggest not to use this ok
  3. 00:59:252 (2,3) - Prefer this to be slight more jumpy, the previous patterns before KIAI are absolutely better than this changed
  4. 01:01:175 (3,4,5,1) - Not a very recommended flow fixed
  5. 01:03:098 (5) - Spacing too close, looks weird to other notes. At least 1.0x DS ^
  6. 01:03:868 (2) - Spacing with 01:03:483 (1) - too, don't have to stack the slider tail, not really noticable when playing actually I want to preserve 01:03:868 (2,3) - this jump because it really matches the song there

Others

  • Have a scan thru on the diffs, some hitsounds may be missing

    [list:1337]00:16:945 - was on trust diff, other diffs whistle added
    00:48:868 - finish clap on Easy is on purpose; while the others have whistle clap - as discussed with Aka before
I think I only found these

Call me back if you need!
thanks Rakuen, updated! owo
Rakuen
Qualified
nya10
Congrats Setsurei , first!

Edit: Is going to have an EZ FC
wendao
congrats Senpai 8-)
Shiranai
Yeeeey🎉
hoaxtory
congratulations, would've loved it to try and make a diff but i was too late
Kurokami
Finally. \o/ Congrats~ :3
Topic Starter
Setsurei

Rakuen wrote:

Qualified
whoa thanks \:D/


and thanks everyone
Senritsu
late gratz twins o/
Topic Starter
Setsurei

Senritsu wrote:

late gratz twins o/
\o no prob twin, thanks
Asbrand
Cool i was waiting for this map and i cant wait for the 2nd season i miss Saber already :cry: :cry: :cry:
Kurosanyan
Congrats! :)
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