Waiting for Bakari's mod before applying anything :>
-Bakari- wrote:
You know why I'm here.
[General][Normal]
- The BG isn't a 1366x768 one and the text on it is cut while using 4:3 displays. If it is possible, please look for a different BG. I'll change it once I update.
- Apparently, the correct title is ROADS UNTRAVELED . The links on theit web site and the site itself use "ROADS UNTRAVELED" as the title. Okay, fixed. If at the end it's not correct is not a big problem changing it x)
- You don't need letterboxes and kepping the Widescreen Support enabled also makes no sense. Sure.
- Pretty sure we can add more tags like Alternative or even Chester Bennington as some people might find it helpful. Done.
- Slider Tick Rate 3 seems to fit here pretty nicely, give it a try. Sure, why not.
- Mute the sliderslide sound? It seems a little annoying and does nt match well with the calm parts of the song. I'll see what I can do.
[Hard]
- Reduce the diff settings. First of all, reduce OD and HP to 3 since this is the easiest diff and 1/3 stuff feels really tricky. Then try AR 4 as the BPM is really low and this is the easiest diff of the set. True, fixed
- 00:29:776 (6) - everything in this combo follows the strong piano notes, everything except this circle. Remove it to make the rhythm more reasonabl and to simplyfy the diff.
Note: 00:33:376 (5) - 00:36:676 (3) - 00:51:375 (5) - same here. They just don't really need to be emphasized in this diff. Removed all.- 00:58:875 (1) - pretty sure this one should be emphasized as the drums are way too strong to be ignored at this point. Hm, what do you mean? Anyways I was following vocals.
- 01:28:873 - vocals here should be mapped, I believe, It feels really empty here. Maybe, added.
- 02:55:869 (3) - just to keep the polarity, you can make a long 1/1 slider here and use a 5% green line on its end. It might look a little strange, but it helps to keep the polarity. But I've been using 1/2 repeat sliders here, it's fine imo.
- 03:03:969 - I don't think it is necessary to keep the green line here. just as Sonnyc said, remove the unused ones, please!
Note: 02:39:670 - 02:43:270 - same. Sure.
Great!You did a good job on this one. With a few more mods this set will become a diamond!
- 00:34:576 (4,1) - pretty sure this pattern was symmetrical. The way it looks now feels untidy so, do you mind bringing the old stuff back? Example They are actually symmetrical, maybe they aren't in the center but it's fine I think.
- 00:40:876 (1) - this one would fit with the vocals much better if it was a 2/3 slider. Give it a try, you'll like that! a picture I just wanted a very little break here :3
- 00:57:975 (2,3) - minor - the stack here is something flow-breaking, it does not feel well-placed, I'd say. Example Stacked with (4) instead.
- 00:59:475 (2,3) - minor - Ctrl+G them in order to improve the flow? Maybe, a little jump is not a problem, I think.
- 01:08:774 (3,2) - the glitchy effect that is given by the curve of these sliders does not represent anything in the song and, therefore, feels unnatural. Can you keep them straight or curve them in a less agressive way? G-Gero influences me
- 01:45:072 - vocals here are left ignored and this is a little sad. even a little curve at this point of the slider would help to represent amazing Chester's voice Maybe, but adding this kind of slider sometimes it's fine even for Hard ><
- 02:55:869 (1) - the same with Normal - just to keep the polarity, you can make a long 1/1 slider here and use a 5% green line on its end. It might look a little strange, but it helps to keep the polarity. Same then.
Great stuff. Though you still have to work a little on blankets.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
Sonnyc wrote:
[Normal]
02:03:672 (1) - Make this a vertical symmetry slider? I'll try to improve it :_>
[Hard]
00:28:276 (1) - Improve blanket please. Done.
00:58:575 (4) - Grid up for distance. Lol true.
01:08:774 (3) - The vibrate of the slider doesn't fits with the song. Highly recommend to just use an ordinary shape. Already fixed.
01:29:173 (3,1) - This jump is way too big than your overall map. Please reduce this. But was nice :c Fixed anyway.
Remove inherited sections in the break. Done.
Thank you so much <3 I'll mod your map soon, I won't forget.guineaQ wrote:
M4M reqs from #modreqs (yes people actually look at #modreqs big surprise)Normal
- 00:25:876 (1,2,3) - personally I think it would be more cool if you rearrange like this That was kinda nazi xD
it's a bit nazi to have the slope of slider 1 and 2 identical but every little small detail adds up >w<[/box]- 00:28:276 (4,5,1) - you can definitely make them symmetrical o3o (you can ignore this one if you want to keep the symmetry of 00:30:976 (2,3) - ) Yeah I prefer to keep it as it is.
- 00:49:875 (3,4) - I personally found it awkward to have circle 4 slightly off with the alignment of 3's end. How bout dis Flow is fine imo.
- 01:15:974 (4,1) - this one's a little off >.> Hm? I don't see any problem here.
- 01:27:673 (1,2,3,4,5) - how about having them connect to each other seamlessly? Sure, looks fine.
- 02:10:871 (1,2) - ;w; I usually don't point out blankets but I can tell without even looking at the approach circle :c Improved a bit, I think.
- 02:28:870 (1) - wtasgasg so close to being on center Fixed.
- 03:08:469 (1,2) - i want to say the magic b word xD Same as before.
- 03:27:368 (2,3) - I think it would be cool if they were symmetrical diagonally Nah, it's fine.
Cool normal diff, don't have anything major to point outHard
idk what a testplay replay on a hard diff would do but I'll link it anyways
http://puu.sh/e8Yr5/8389c1e32e.osr
One general comment: I remember seeing cases of auto stacking creating some ugly distancing between slider -> triplet. You might want to keep that in mind. It was usually the case when there was a triplet to the bottom right of a hit object.
Change one pattern whole map symmetry ded
- 00:44:476 (1,2) - I personally believe it is better to have single reverse slider here to capture the ambiguous syllables between the ticks, imo you could have a triplet here to without sounding that awkward. Its your call. A triplet? Doesn't fit here.
- 00:48:075 (1,2) - rearrange like this so that the slider end of 1 is more aligned to the center of slider 2? Sure.
- 00:51:375 - I think having a clickable hitobject of some sort is better since there are some ambiguous sound at 1/12 (which wouldn't be the best idea to map it out but you can compensate for it by having a clickable hitobject) I prefer what I did.
- 01:09:674 (1) - I think this should be a jump :< Maybe, but I wanted symmetry here x)
- 01:28:573 (2,1) - idk, not only 2 is not blanket'd perfectly but most important this is that it would cleaner (at least for me) if the 2's end overlapped more around the center of slider 1 :< I think blanket and overlap are fine here.
- 01:42:523 - you could have circle here :< Maybe, but I didn't add triplets in whole map, more variety is fine.
- 01:46:122 - ^^ looking at this I'll assume you undermapped on purpose It's less important there imo.
- 02:18:671 (3,4) - as much as I wanted to ignore blankets I just can't bare to ignore this Improved a bit.
I wouldn't mind if you ignore everything since this diff plays fine as it is already.
EDIT: shut up and take my star
Gracias por tu mod :3XinCrin wrote:
Andaba un poco aburrido,encontre el mapa y me dio ganas de modearlo lel
GeneralEasy Cómo que Easy D:
- Debido a que la música no es muy fuerte al comienzo en las partes suaves, el sliderslide suena mal , asi que te sugeriria silenciar el sliderslide en las partes suaves. (00:04:878 - 01:36:973) Listo, creo.
Hard
- |Comentario| 01:34:873 (1) Este slider largo va bien a la distancia con la música, pero no me gusta la forma. Me gustaría ver algo creativo o cualquier slider que no se vea tan común. Solo es un comentario Lo sé, pero no se me ocurre nada orz
- 01:38:473 (1) Al comienzo de este slider la música se tuerce a algo más fuerte por asi decirlo. Asi que mi sugerencia es porque no aprovechar ese momento y cambiar el Soft Finish por un Normal Finish (Sampleset). Le da un mejor toque a esa parte en mi opinion No me gusta cómo suena, lo dejaré así.
- 01:38:473 (1,2) Sería genial si intentaras una nueva forma similar a esta, luce mejor Sinceramente prefiero lo que hice si comparamos con tu sugerencia.
- 02:07:271 (1) Misma sugerencia con respecto a un Normal Finish Lo mismo.
- 02:09:971 (4) Mira, el slider recto no da un muy buen flow con el slider circular que sigue. No sé, pero juega mal aqui. Me gustaría que le hagas una curvatura a este slider apuntando hacia abajo,algo como esto Oki, no está mal.
- 00:12:077 (1) El Normal Finish encaja mucho mejor con la música en mi opinion Nah, lo veo bien así.
- 00:25:876 (1) Siento que olvidaste usar Whistles al comienzo y al final de este slider Era por consistencia, de todas formas se siente bien así que lo cambio.
- 03:04:269 (1) Yo se que hay un sonido que justifica este slider, pero el sonido es tan bajo y poco perceptible que al momento de jugar el mapa se siente algo incomodo en mi opinion. Te sugeriria quitar este slider, tomalo en cuenta Lo tendré en cuenta si más gente dice lo mismo, ya que no veo gran problema.
Buena suerte con el rank!!
Modem wrote:
Hi~! (> w <) For ticket (o v o)/GeneralFine here ~!Normal00:04:878 ~ 01:34:723 How about use SC1 from the beginning? Because there're some silent parts before the kiai time, and it needs soft-sliderslide from SC1 to make the slider's slide sounds softer Nah, just increasing / decreasing the volume is fine imo.
00:25:876 (1) Add whistle hitsound at this slider's head to follow the piano
01:13:274 (1) Use finish hitsound at drum additions and remove the whistle. The music strongly suggest it
01:16:874 (1) Here too. Use finish hitsound at drum additions for this note and remove the whistle
01:20:474 (1) Same goes for this note ^
01:24:074 (1) Use finish hitsound at drum additions for this note as well
01:27:673 (1) Remove whistle hitsound and add finish hitsound at drum additions at this slider's head
01:31:273 (1) Same goes for this slider's head ^
01:33:973 (2,1) Fix the blanket. Make 01:33:973 (2) a bit more rounder
01:34:873 (1) Use finish hitsound at drum additions at this slider's head, then remove the whistle. The music strongly suggest it
01:48:072 It would be nice if add a note at this part (> w <) then, use finish hitsound at drum additions or whistle for this note then, put it at x:96 y:264 so it will form stack with 01:49:272 (1) I don't consider it necessary here, I prefer to follow the vocal.
02:24:071 Here too. Add a note at this part then, use finish hitsound at drum additions or whistle for this note then, put it at x:52 y:140 so it will form stack with 02:25:270 (1) Same.
03:07:268 Here as well. Add a note at this part then, use finish hitsound at drum additions or whistle for this note Same.
03:10:868 (3) Add finish hitsound at drum additions for this slider's tail. The music strongly suggest it It doesn't sound good here imo.
03:28:867 (3,4) Fix the blanket. Make 03:29:167 (4) a bit more rounder
03:30:967 (2,3) Fix the blanket. Make 03:30:967 (2) a bit more rounder It's fine here.
03:36:067 Add a note at this part then, use finish hitsound at drum additions or whistle for this note then, put it at x:228 y:252 to form a blanket with 03:37:267 (1) Nah, same reason as before.
03:39:667 Add a note at this part then, use finish hitsound at drum additions or whistle for this note then, put it at x:32 y:220 so it will form stack with 03:40:867 (1) Same.
Nice diff! (o w o)/HardThat's all!! Cool mapset!00:04:878 ~ 01:34:723 Same goes with this diff. How about change it to SC1 from the beginning? Because there're some silent parts before the kiai time, and it needs soft-sliderslide from SC1 to make the slider's slide sounds softer Same as before.
00:40:876 (1) Umm.... Stack this note with the head of this slider -> 00:41:776 (2) (Just a suggestion) I like that little unstack :3
01:07:574 (3,1) Fix the blanket. Make 01:07:874 (1) a bit more rounder It's fine for me.
01:12:974 (3) Add finish hitsound at drum additions for this slider's tail Oh lol I forgot it here.
01:13:274 (1) Here too. The music really suggests to add finish hitsound at drum additions for this slider's head then remove the whistle
01:18:374 (2,1) Fix the blanket. Make 01:18:674 (1) a bit more rounder I think it's fine.
01:20:474 (1) Add finish hitsound at drum additions for this slider's head then remove the whistle
01:27:673 (1) ^
01:28:273 (1,2) Fix blanket. I think 01:28:573 (2) is a bit too straight for a bend slider uuh but it's well done imo.
01:31:273 (1) Here as well add finish hitsound at drum additions for this slider's head then remove the whistle
01:34:873 (1) Same here. Add finish hitsound at drum additions for this note, then remove the whistle
01:42:523 Add a note at this part then, use finish hitsound at drum additions or whistle for this note Adding a note here is less important imo.
01:46:122 ^ Same.
03:34:117 ^ Same.
Good Luck for rank!!! (^ w ^)
Byakugan249 wrote:
hii~ just popping by
General:
CLEAR~!
Normal:
00:09:977 (3,4) - this downwards transition feels uncomfortable to follow for me and it feels flow breaking due to the downwards transition. consider doing something like this. you'll sacrifice the blanket, but you'll be sacrificing the blanket over a smoother transition in the beginning of the diff.
00:33:676 (1) - use a drum finish here instead of a soft finish. you'll emphasize the bass drum if you do this.
00:40:876 (1) - ^
00:54:375 (4,5) - a bit of a nazi idea but consider moving this a bit to the left for a smoother transition during gameplay. it should look something like this.
01:05:174 (4) - i suggest using a 1/1 slider to keep that vocal consistency going. following the BGM suddenly might makes players feel uncomfortable during gameplay, so at least consider this before applying it. Adding more variety like that is not a problem for me, so I keep it.
01:09:674 (1) - same as 00:33:676 -
01:15:074 (3) - since you like mapping symmetrically and blanketing, consider doing something like this for that purpose. I prefer what I did, anyways I fixed the pattern a bit.
01:16:874 (1) - use a drum finish instead of that whistle. same reason as 00:33:676 -
01:20:474 (1) - here as well. same reason as above.
01:38:173 (3) - consider moving this down a bit for that smoother transition like i said before. I prefer the current flow, it's fine for me.
02:13:571 (4) - why don't you make this slider look like (3) for a better transition and i feel that doing this fits your mapping style. Something like before, I like the current flow, also it fits surely better imo.
02:25:270 (1) - stack the end of (1) on 02:23:471 (3) - . i feel that it'll look a lot neater and more fun to follow for players during gameplay. if you do this, then make (3) look like the slider you did. (3) is almost disappearing so shouldn't be a problem the unstack.
02:53:169 (4) - replace this for a circle and a 1/6 slider because the circle will follow the BGM, and the slider will follow the vocals, making it more comfortable to follow. I try to avoid starting the 1/6 slider after the note since 1/6 is kinda weird especially in Normal diff, so... I prefer current pattern.
03:11:169 (4) - same as 02:13:571 - Same.
03:22:868 (1) - same as 02:25:270 - Same.
nice diff. if you can keep your drum finishes more consistent, this diff will be perfect.
Hard:
00:07:877 (4,5) - this part feels overmapped since there are parts in the BGM that break off to pieces instead of following your rhythm selection. for this one, i highly suggest that you do something like this to follow the BGM and to keep that steady flow going during gameplay. Did something different.
00:11:477 (3,4) - ^ ^
00:29:476 (3,4) - i'm sure you get the idea by now >< ^
00:53:475 (1) - keep that transition consistent in this part because it feels like you've given up on the jumps here and placed it here. no offense but that's what i think. for this one, maybe you can do something like this to keep that jump pattern going and it'll look good and fun to follow during gameplay. I understand what you say but I prefer what I did, looks good enough imo.
00:58:575 (4) - i feel that stacking this on (1) would feel more comfortable to follow during gameplay. Not sure about this, I think it's fine due the vocals there.
01:31:873 (2,3) - ;w; the spacing feels forced to follow since you're using the default spacing for this part. consider stacking (3) on the beginning of 01:31:273 (1) - to keep that consistent spacing. It's making a blanket with 01:30:373 (2) - so spacing should be fine.
01:52:572 (4,5) - use normal hitsounds here to emphasize the drums in this part of the song. I added drum additions, sounds good I think.
01:55:572 (2) - move this up a bit for a smoother transition in this part during gameplay like i said in normal. It's fine imo.
01:58:872 (2) - use 2 circles instead to emphasize the drums better during gameplay. i feel that the slider feels awkward to follow during gameplay. I don't feel it awkward, meh.
02:06:971 (5) - move this a bit to the right. same reason as 01:55:572 - .
02:28:570 (4,5) - same as 01:52:572 - Same.
02:51:369 (3) - same idea as normal. replace this for a circle and a 1/6 slider to follow the vocals and BGM separately. Same as before then.
02:54:969 (2) - ^ and vice versa. Same.
02:57:669 (1,2) - you cannot silence both the sliderslide and slidertick at the same time as it's unrankable. this is something that has been overlooked a lot nowadays. raise the volume so that the sliderticks are hearable and rankable during gameplay.
03:18:969 (4,5) - same as 01:52:572 - Same.
03:33:367 (3,4) - ^ Same.
03:35:467 (1) - i really think it's possible to do a better blanket here. try to play around with the slider and you might see. It's fine for me.
same as normal. keep your drum finishes consistent, and it'll be perfect .
and that's all i got. GL
Thanks o3oLexiaLovesU wrote:
Modding owo
Key:
Red = Unrankable
Blue = Highly SuggestedGeneral
- Seems Fine in General~
Normal
- 03:01:269 - Unused Greenline please remove it Fixed.
- 00:12:077 (1) - 1NC look unprofessional and the only confuse people there is no need for them in normal Added due stanza and consistency with Hard.
- 01:39:373 (2) - I think you should make this look the same as 01:38:473 (1) - since the pattern you did seems like it calls for symmetry current the pattern looks a bit odd Well honestly I prefer the current flow.
Hard
- 00:12:077 (1) - Same as Easy Same AND THAT'S NOT EASY.
- 00:39:976 (2) - Come on inyus make this properly blanket 4s tail xD it looks a bit meh now Improved a bit.
- 00:48:075 (1) - Same as above ;w; Same.
- 01:17:774 (2) - The blanket is pretty off please fix >.< ^
- 01:25:273 (3) - This seems a lot better when it is stacked ontop of 4 because then they both hit the vocals so then the stack consist of it same rhythm so then the stack seems more properly hit owo ^
- 01:34:873 (1) - 1NC look unprofessional and they only confuse people there is no need for them in hard 1 nc should be used to symbolize a antijump Added due stanza.
- 01:47:472 (1) - blanket it better ;w; k
Im gonna stop mentioning blankets now lol- 03:01:269 (1) - I personally think this fits better as antijump since of the lack of music between the notes the antijump really emphasizes that well plus it actually puts use to your 1 nc // Not really but reduced a bit
That's all Nice Job owo
Lol I couldn't find official video on yt, sorry for this. D:LexiaLovesU wrote:
There official youtube also states it with all capital letters
Ofc, go ahead~384059043 wrote:
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
star!
btw I'd like to do a storyboard for this map. Would you like to get it? ;w;
Also added amazing storyboard by 384059043, thank you so much <3Pappy wrote:
My mod for M4M, sorry for delay~ :3
LINKIN PARK <3
Most are suggestions;General
- I am not sure if the title should be "ROADS UNTRAVELED" instead of "Roads Untraveled". -Bakari- suggested title from original site, but it's only font, every other source is saying that it's just "Roads Untraveled." Not sure as well, but I'll keep it for now xD
- MP3 is actually low quality (128kbps), don't you want 192kbps version? (It's not converted from actual one so it can be better.) *click* o3o 128 kbps shouldn't be a problem, 128-192 it's fine o3o
- Delete .osb, it's useful. Added SB, so it's not x)
- Why sliderslide is silenced only in some sections? D: It is too noisy on calm piano parts. I think I'll ask someone for a silent sliderslide >:
- 03:03:069 - Maybe add here 5% volume? For spinner silence. Not a big difference, but okay.
Hard
- 00:33:076 (4) - Add whistle maybe? For me it fits very well. :3 Sure.
- 00:25:876 - 00:39:076 - This part seems calm, any triplet in this section doesn't play very good for me. The song is very slow and it's Hard diff, I think it's ok.
- 01:34:873 (1) - Since your map looks very like Andrea's, why it isn't at middle of x? xD Looks like his style, which doesn't mean I'm copying him. I have my inspiration too xD I prefer to keep this because the consistent spacing.
- 00:39:076 (1,2) - What about blanket here? It doesn't ruin flow/distance snap so might fit here. :3 It's a blanket o3o
- 00:38:776 (4) - Whistle? Sounds nice.
- 00:53:475 (1,2) - What about Ctrl+G (1) and using this rhytm? it will create better flow between 00:54:675 (2,1) and 00:53:175 (4,1) - I prefer the actual "jump".
- 02:00:072 (1) - Whistle for consistency? You should add missing whistles on moments where you used finish. AND there should be whistle Added whistle too.
- 02:15:371 (2) - I don't understand why it's 2/3 slider. For me you should follow guitar here, this missed beat feels bad. :< Adding some 2/3 sliders are fine too imo.
- 02:21:371 (4,5) - Why not add here claps or drum-hitfinish? (like at 01:52:572 (4,5,1) - Sounds amazing!) Sure, my bad.
- 03:39:667 (3) - Clap on tail feels bad when playing, try to change rhytm to leave clap clickable. Clap is where it should be, and I don't see a problem with rhythm.
- 03:45:966 (5) - ^ The same problem + offbeat D: I like when last note in map is able to click it. :3 It's the ending, fits good imo.
Normal
- Probably same about whistles with finishes. k
- 01:51:972 (4) - Clap at 01:52:572 - It doesn't fit imo.
- 02:20:771 (4) - Clap at tail I prefer drum-finish.
- 03:42:367 - What about add note here for vocals? Yep.
Hope that mod was useful
Really awesome map, good luck! Thanks for your mod :3
Everything not mentioned is fixed :3AlexaBM wrote:
hey o/
[General][Normal]
- Offset 4858 sounds better for me. Also, don't forget to resnap everything after changing it! (if you will accept this, ofc) I've tested and it's kinda off.
- 01:45:652 - 02:00:052 - SB: imo, that flash flashhere doesn't fit the music, it is more or less calm part of the song, the flash is more suitable for kiai time.
Also, 02:07:251 - here. It's the same picture? I don't have any ideas, but why not to add another picture with a seaside or an empty road (or idk) instead of using the same black&whited pic? Hm, I'd ask to creator but the truth is I like what he did it actually, I think flashes fit, I also like using only two pics, that makes SB very simple, which fits well with the map :3[Hard]
- Spacing is inconsistent here sometimes. Fix it please with DS x1,3, as I can see:
00:31:876 (3,4) - 00:32:776 (4,1) - 00:34:576 (2,1) - 00:38:176 (2,3) - 01:07:874 (3,4) -
Just look through this diff and fix such moments, please!- 01:26:753 (4) - Rhythm suggestion: replace it with 1 circle + slider. Something like this sounds better, imo.
- 02:09:651 - Missed beat? I want to play it. Beginners want to play it too \:p/ Not too important imo x)
- 02:24:051 - ^ Same.
- 02:26:450 (2) - Something like this or this?
- 03:24:048 (2) - ^
- I'd ctrl+g these two 02:53:149 (4,1) - 02:54:949 (2,3) - I prefer actual rhythm, maybe clicking purple lines is not a good idea for beginners. The song's rhythm is a bit weird indeed.
that's all! <3
- 01:12:974 - Here's a loud beat, it's better if you use a circle instead to emphasize that moment. Reverse slider is fine for me :3
- There are a loooot of blankets that could be fixed. But oh well, you won't fix them. I think. Don't say that, I'm really bad with blankets. You can mention them if you still want, I admit I need help with that stuff ;w;
[Colours]
Combo1 : 159,199,158
Combo2 : 220,207,173
Fixes:-Bakari- wrote:
Hey-ho!
[Storyboard]
- Some of the images are unreasonably huge. You can cut 40% of the unused blacck part. Example.
Note: moreoever, there are two mirrored images. which isn't quite necessary since you can use the SB-editor feature to flip images. You see?
- B1_B.jpg
- B3.jpg
- B4.jpg
- Bacground.jpg
- Images you use must have a reasonable size. SB editor is 640x480, so: the maximum is 800x600 pixels for 4:3 aspect ratio images, although 640x480 is highly preferred. Reference
- 02:49:869 - is this part of the song has no lyrics-stoyryboard on puroose? Personally, I'd be happy if you could have SB-lyrics at this part as well. But it's up to you.
- There're some points when your SB load becomes too heavy 02:36:070 - (it goes over x5.00). Probably you should place a warning, that the SB load gets too heavy and some old machines may not be able to run it properly.
Be sure to check out the Ranking Criteria once again and to fix your SB according to them. If you have any quiestions, I'll probably be able to annswer. I also have to admit that your SB looks very, very impressive.
Thanks for checking, everything -also SB- is updated! Keep in mind what I didn't mention is what I fixed :3-Bakari- wrote:
Hey-ho!
[General][Normal]
- Gray combo colour looks a little confusing while playing in multiplayer tag matches, so we probably should avoid it. Wouldn't it be better if we used something like this? But it fits with the BG ;w;
- The BG is cut in a weird way on 4:3 displays. Since your SB is 4:3, it looks really weird. Probably you can get a BG that will look great in any display. At least consider that, please. Hm, I changed the BG, it might be better now.
[Hard]
- 01:05:174 (4) - the vocals are going really calm here, and the repeated 1/3 slider feels a little forced. Try to replace it with a single circleat the white tick. Example. Well, I think it's fine since I don't follow only vocals.
- 01:11:474 (3,4) - two 1/3 sliders will probably fit better with the vocals and since (4) is quite hard to hit, a replacement for it would be great. Example
- 02:17:471 (4) - the slider does not follow any strong vocals and is placed on quite beats. So, it feels a little uncomfortable while playing. Try to remove it, you will make the thythm a little easier. Maybe they don't follow strong vocals, but they follow strong music imo.
Note: 03:15:069 (4) - same.
- 00:28:126 (5) - the circle isn't overmapped, but it lands on a very minor beat. Try to remove it, so we'll have 00:28:276 (1) - emphasized, which feels quite good while testing.
- 00:38:776 (4,5,1) - minor - you've missed a stack here, I suppose you'd like to have it fixed.
- 00:58:275 (3,4) - minor - this stack feels like something flow-breaking, are you sure you want to keep it here? I belive it should be avoided.
- 01:35:023 (1,1) - There is no enough recovery time. If I counted it right, there're just 300ms, while the suggested minimum is 375. Reference
- 02:18:671 (3,4) - minor - perfection never hurts, you have a chance to improve the blaket here. So, plese, do it if you want to. Uh, I don't know how to improve it, I think it's fine xD
- 02:31:570 (3,1) - to make jump more predictable, I suggest you to place the tail somewhere else. example I'd feel the flow a bit broken, at least for me.
2015-01-18 11:47 Gero: ACTION is editing [http://osu.ppy.sh/b/584645 Linkin Park - ROADS UNTRAVELED [Normal]]
2015-01-18 11:47 Inyuschan: ya ando en esa diff owo
2015-01-18 11:48 Gero: 00:33:676 (1) - soy yo o el spacing de aqui no es el que usaste en todo el mapa? deberias de considerar ponerlo en donde corresponde.
2015-01-18 11:49 Inyuschan: al menos esa nota en concreto está bien
2015-01-18 11:49 Inyuschan: lo he comprobado
2015-01-18 11:50 Gero: quita el grid snap y veas a lo que me refiero :p
2015-01-18 11:51 Inyuschan: a ver
2015-01-18 11:52 Inyuschan: tampoco cambia demasiado si le quito el grid snap
2015-01-18 11:52 Inyuschan: pero vale XD
2015-01-18 11:52 Inyuschan: o sea, está a y:44, y es cierto que si quito el grid snap, no llega ahí
2015-01-18 11:52 Inyuschan: llega a y:46
2015-01-18 11:52 Inyuschan: bueno, arreglado, supongo
2015-01-18 11:52 Inyuschan: :3
2015-01-18 11:55 Gero: 00:57:975 (2) - same thing
2015-01-18 11:56 Inyuschan: fixed
2015-01-18 11:56 Inyuschan: xD
2015-01-18 11:57 Gero: 01:06:074 (1) - vale se que esto es intencional pero que te parece mover el segundo punto a X:252 Y:140 y tercero a X:416 Y:192 para que sea proporcional a 4, es una sugernecia solamente :p
2015-01-18 11:58 Inyuschan: bueeeeeeeno no me convence cómo fluye
2015-01-18 11:58 Inyuschan: xD
2015-01-18 11:58 Inyuschan: lo veo bien así =3=
2015-01-18 11:59 Gero: vale vale
2015-01-18 12:00 Inyuschan: (ando haciendo deberes, por si tardo)
2015-01-18 12:01 Gero: 01:15:974 (4,1) - el blanket se ve un poco feo, considera hacerlo mas circular tal vez?
2015-01-18 12:02 Gero: 01:34:873 (1) - no es simetrico
2015-01-18 12:02 Inyuschan: hm, claro
2015-01-18 12:02 Inyuschan: a ver si está mejor ahora
2015-01-18 12:02 Inyuschan: yo lo veo simétrico
2015-01-18 12:02 Inyuschan: xD
2015-01-18 12:03 Gero: CTRL + H
2015-01-18 12:03 Gero: varias veces
2015-01-18 12:03 Gero: y no lo es :p
2015-01-18 12:03 Inyuschan: meh
2015-01-18 12:03 Inyuschan: a ver ahora xD
2015-01-18 12:04 Inyuschan: debería serlo ahora, ya veremos xD
2015-01-18 12:05 Inyuschan: en una hora o así me iré, btw
2015-01-18 12:06 Gero: 03:13:869 (3) - Sere muy nazi pero la segunda linea de este slider no es de todo recta
2015-01-18 12:07 Inyuschan: meh xD
2015-01-18 12:07 Inyuschan: no era algo grave pero lo he fixeado
2015-01-18 12:11 Gero: ACTION is editing [http://osu.ppy.sh/b/584643 Linkin Park - ROADS UNTRAVELED [Hard]]
2015-01-18 12:11 Gero: 00:51:675 (1) - X:256 Y:249? para que esten bien apilados 00:51:675 (1,1) - entre si?
2015-01-18 12:12 Gero: 00:58:875 (1,2,3,4) - Si fluye muy bien y eso pero un salto aqui es un tanto extraño ya que no hay un sonido o cambio fuerte para hacer un patron de este estilo por lo que te recomendaria hacer 00:59:475 (2,3) - CTRL + G entre ambos
2015-01-18 12:13 Inyuschan: 00:51:675 (1) - el spacing varía
2015-01-18 12:13 Gero: como que varia?
2015-01-18 12:13 Gero: no usaste el mismo spacing en todo el mapa o que?
2015-01-18 12:13 Inyuschan: sí
2015-01-18 12:13 Inyuschan: me refiero
2015-01-18 12:13 Inyuschan: que si lo muevo
2015-01-18 12:13 Inyuschan: como tú dices
2015-01-18 12:14 Inyuschan: el spacing no es el mismo
2015-01-18 12:14 Gero: hmm ya
2015-01-18 12:14 Inyuschan: es como que está un poquiiito más lejos de lo que debería estar
2015-01-18 12:14 Inyuschan: sobre lo otro, fixed xD
2015-01-18 12:14 Inyuschan: meh, no recuerdo dónde estaba 00:51:675 (1) -
2015-01-18 12:14 Inyuschan: xD
2015-01-18 12:15 Gero: 01:30:373 (2,1) - el salto esta bien aplicado pero el flujo a mi parecer es extraño, tal vez solo sea yo pero podrias intentar otra cosa tal vez
2015-01-18 12:16 Inyuschan: yo lo veo bien por el triángulo que forman 01:30:373 (2,1,2) -
2015-01-18 12:16 Inyuschan: es cute (?)
2015-01-18 12:16 Inyuschan: (he arreglado un poco lo primero al final xD)
2015-01-18 12:16 Gero: 01:35:023 (1) - extiende el spinner a el siguiente tick blanco? en donde se encuentra suena un poco raro a mi parecer
2015-01-18 12:16 Gero: no hay problema en extenderlo ya que el timing no es rapido ni nada parecido
2015-01-18 12:17 Inyuschan: es que precisamente ése fue el motivo por el rebubble
2015-01-18 12:17 Inyuschan: lo mínimo son 375 ms
2015-01-18 12:17 Gero: en serio?
2015-01-18 12:17 Inyuschan: si lo muevo al tick blanco
2015-01-18 12:17 Inyuschan: son 300 ms
2015-01-18 12:17 Inyuschan: pregúntale a Bakari
2015-01-18 12:17 Inyuschan: él lo dijo :(
2015-01-18 12:17 Gero: valla que raro
2015-01-18 12:17 Gero: dejalo asi entonces
2015-01-18 12:17 Inyuschan: sé que suena raro pero no sé qué hacer
2015-01-18 12:18 Inyuschan: tampoco quiero que te digan algo
2015-01-18 12:18 Inyuschan: yo lo cambiaría pero vamos
2015-01-18 12:18 Inyuschan: xD
2015-01-18 12:18 Gero: tengo una idea pero no se si te agrade de todos modos
2015-01-18 12:18 Inyuschan: " There is no enough recovery time. If I counted it right, there're just 300ms, while the suggested minimum is 375. "
2015-01-18 12:18 Inyuschan: por esto tuvieron que rebubblear xD
2015-01-18 12:18 Inyuschan: el qué
2015-01-18 12:19 Inyuschan: podríamos preguntar a un QAT de todas formas xDu
2015-01-18 12:21 Gero: cambiar el spinner por un slider, algo mas o menos asi https://osu.ppy.sh/ss/2557409
2015-01-18 12:21 Gero: imo sigue mejor la voz sostenida en la vocal
2015-01-18 12:21 Gero: obviamente yo lo hice a las prisas xD tu puedes hacer algun otro patron mejo
2015-01-18 12:21 Gero: mejor*
2015-01-18 12:21 Inyuschan: a ver...
2015-01-18 12:22 Gero: tocara mover unas cuantas notas pero es mejor ya que el spinner es un tanto random ahi ya que en la normal no usaste ninguno en esa parte
2015-01-18 12:23 Inyuschan: bueno, era por variar
2015-01-18 12:23 Inyuschan: xD
2015-01-18 12:23 Inyuschan: puede que si lo hago bien no haga falta cambiar notas
2015-01-18 12:23 Inyuschan: a ver
2015-01-18 12:23 Gero: dale
2015-01-18 12:24 Gero: 01:56:472 (1,2) - lo mismo que te mencione, este salto no fluye bien a mi parecer :/
2015-01-18 12:26 Inyuschan: triángulo
2015-01-18 12:26 Inyuschan: o3o
2015-01-18 12:26 Inyuschan: a mí me gusta
2015-01-18 12:26 Gero: 03:21:069 (1) - CTRL + G para mejorar un poco el flujo?
2015-01-18 12:26 Gero: recuerda hacerlo tambien en la parte anterior (copy paste pls)
2015-01-18 12:27 Gero: 03:34:567 (3,1) - algo como esto me refiero
2015-01-18 12:27 Inyuschan: queda bien :3
2015-01-18 12:27 Inyuschan: ese jump sexy (?
2015-01-18 12:27 Gero: dale actualiza
2015-01-18 12:28 Inyuschan: wtf me da error
2015-01-18 12:28 Inyuschan: voy a reiniciar
2015-01-18 12:28 Inyuschan: xD
2015-01-18 12:30 Inyuschan: listo
2015-01-18 12:30 Inyuschan: a ver si está bien lo que hice en vez del spinner xD
2015-01-18 12:32 Gero: veamos
2015-01-18 12:32 Gero: otra cosa
2015-01-18 12:33 Gero: 03:04:719 - que te parece mover el preview time aqui?
2015-01-18 12:33 Inyuschan: owo
2015-01-18 12:33 Gero: realmente suena muy... atrasado
2015-01-18 12:33 Inyuschan: es que... ese "vacío" antes de la música
2015-01-18 12:33 Inyuschan: creo que debe estar en el preview point, idk >.<
2015-01-18 12:34 Gero: es random imo pero como quieras
2015-01-18 12:34 Gero: es tu mapa de todas maneras xD
2015-01-18 12:34 Inyuschan: yo aprecio lo que me dices
2015-01-18 12:34 Inyuschan: te doy mi opinión también xD
What ? O-OInyuschan wrote:
We did it <3
It's officially ranked o3oByBy_ChAn wrote:
What ? O-OInyuschan wrote:
We did it <3