Modem wrote:
C-cool!! Both the storyboard and the map itself is so cool!! (o w O)
Thanks! Glad you enjoy the song!Could This Be wrote:
Beautiful song, beautiful mapping on most diffs I love it! <3
SB update cropped out useless part of bg in question and fixed scaling issues. Removed all instances where the black image is unnecessary but still had to keep for the build up to the second chorus. Considering other SBs have been ranked with down-scaled high-res images, I hope these images shouldn't be a problem. Please Re-download.
Thanks to Hinsvar for the mod and star
Hinsvar
Hinsvar wrote:
o/ \o
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>General>Easy
- 01:00:891 - Pretty sure you should end the kiai here; it's the most logical choice, if you listen to the music. Whoops, this happens only in the easy and normal; fixed easy
- 02:36:890 - ^ See previous
- 00:02:350 (2,3) - Inconsistent spacing. Fixed
- 00:50:675 (5,1) - I believe you should swap the NC because the two combos are inconsistent in length right now.Fixed, didn't notice after prev mod
- 02:26:674 (1,1) - Uh what's with the NCs? I think you placed one of them by accident. You would be right ;_;, fixed
- 02:30:566 (5,1) - I somehow think the spacing is intentional, but why? Consider 01:15:323 (5,1) too, btw, which has the same 3/2 gap but the spacing is consistent with basically the whole map. You are talking about the spacing on timeline right? Yeah, couldn't find a nice finish without hitting a red tick. As a fix, removed the mote altogether. The second consideration, also deleted and made the slider a repeat; seems to fit ok.
>Hard>Insane
- Why HP6? It's pretty high for a Hard diff and is kinda unforgiving on misses. Drop to HP5, please? Fixed
- 01:57:648 (7) - Why don't you add a repeat then add a finish at 01:58:134? Doesn't really make sense to leave 01:58:134 unmapped while it has a noticeable cymbal sound. Yup, it doesn't make sense , fixed
- 02:03:161 - Add a circle with a finish? Same reason as the one above. Since the cymbal is stronger than the instrument you mapped at 02:03:323 (1), it's possible that players will hit 02:03:323 (1) at 02:03:161 instead. Fixed
- 02:47:107 (5,1) - Why is the spacing smaller here? You know, it's even smaller than the default DS value you use, and the choice isn't really logical IMO. Mistake after altering around after a mod, fixed
- Use HP7? Same reason as my suggestion in the Hard diff. Fixed
- 02:15:647 - 02:15:971 - Uuuuuuh wait. The rhythm of the map has been going constantly every 1/2 beats, and suddenly you didn't map the white ticks here? Even if there are noticeable instrument sounds? This might lead players to think that 02:15:323 (2,3,4) are a part of the constant 1/2 rhythm and not what you wanted them to be. I strongly suggest to map the white ticks too. Was trying to follow the lyrics but now realise the abruptness and inconsistency is hard to play. Fixed both instances
- 02:19:701 - ^ (The instrument here is not as noticeable, but the sudden need of a lesser movement to hit the jumps makes playing this section awkward.) Fixed ^
Poke me once you're done with this mod (and with the SB since it looks like Xgor is fixing it lol). Will do