o/
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>General
Poke me once you're done with this mod (and with the SB since it looks like Xgor is fixing it lol).
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>General
- 01:00:891 - Pretty sure you should end the kiai here; it's the most logical choice, if you listen to the music.
- 02:36:890 - ^
- 00:02:350 (2,3) - Inconsistent spacing.
- 00:50:675 (5,1) - I believe you should swap the NC because the two combos are inconsistent in length right now.
- 02:26:674 (1,1) - Uh what's with the NCs? I think you placed one of them by accident.
- 02:30:566 (5,1) - I somehow think the spacing is intentional, but why? Consider 01:15:323 (5,1) too, btw, which has the same 3/2 gap but the spacing is consistent with basically the whole map.
- 00:55:702 - Why don't you map this with a circle (with a finish too) and start 00:55:702 (1) at 00:55:864 instead, just like the end of the second kiai? It actually goes with the song better, and is nice to keep the rhythm consistency.
- Why HP6? It's pretty high for a Hard diff and is kinda unforgiving on misses. Drop to HP5, please?
- 01:57:648 (7) - Why don't you add a repeat then add a finish at 01:58:134? Doesn't really make sense to leave 01:58:134 unmapped while it has a noticeable cymbal sound.
- 02:03:161 - Add a circle with a finish? Same reason as the one above. Since the cymbal is stronger than the instrument you mapped at 02:03:323 (1), it's possible that players will hit 02:03:323 (1) at 02:03:161 instead.
- 02:47:107 (5,1) - Why is the spacing smaller here? You know, it's even smaller than the default DS value you use, and the choice isn't really logical IMO.
- Use HP7? Same reason as my suggestion in the Hard diff.
- 02:15:647 - 02:15:971 - Uuuuuuh wait. The rhythm of the map has been going constantly every 1/2 beats, and suddenly you didn't map the white ticks here? Even if there are noticeable instrument sounds? This might lead players to think that 02:15:323 (2,3,4) are a part of the constant 1/2 rhythm and not what you wanted them to be. I strongly suggest to map the white ticks too.
- 02:19:701 - ^ (The instrument here is not as noticeable, but the sudden need of a lesser movement to hit the jumps makes playing this section awkward.)
- 02:36:890 - (iyasine) Why don't you map this to the end to be consistent with the other diffs?
Poke me once you're done with this mod (and with the SB since it looks like Xgor is fixing it lol).