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Rita - Blue Liner

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Total Posts
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Topic Starter
Fycho
This beatmap was submitted using in-game submission on 2015年2月5日 at 1:33:55

Artist: Rita
Title: Blue Liner
Source: あおぞらストライプ
Tags: taishi dubstep TRakker Electro.muster GWAVE 2013 2nd Progress Astronauts SPICA アストロノーツ AOZORA STRIPE app
BPM: 180
Filesize: 11448kb
Play Time: 05:44
Difficulties Available:
  1. Liner (5.16 stars, 1385 notes)
Download: Rita - Blue Liner
Information: Scores/Beatmap Listing
---------------
Rita - Blue Liner

Balabalabalalalalalalalalalalalala

(BL)
Laurier
boyslove
Kibbleru

Laurier wrote:

boyslove
Suimya

Laurier wrote:

boyslove
BeatofIke

Laurier wrote:

boyslove
Gaia

Laurier wrote:

boyslove
Gamu

Laurier wrote:

boyslove
xxdeathx

Laurier wrote:

boyslove
Squigly

Laurier wrote:

boyslove
Topic Starter
Fycho

Laurier wrote:

boyslove
lol these repeats
Skystar
combobreaker
KaedekaShizuru

Amamiya Yuko wrote:

combobreaker
星爷好坏 我还想复读一下
Zero__wind

Fycho wrote:

请在以下文字中找出您心仪的“她”!
日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日他日她大法好
以上内容充分揭示了玩osu的基佬和妹子的比例
Oracle
哭哭刚装上游戏
还没搞皮肤
02:06 Oracle: 。5.13
02:06 Oracle: 看着不太送啊
02:07 Oracle: 怎么卡指
02:07 Fycho: 这歌后面比较dio
02:13 Oracle: 酷
02:15 Oracle: 。
02:15 Oracle: 卡屏
02:17 Oracle: 好像没法打卡屏
02:18 Oracle: 这歌后面有点
02:18 Oracle: dubstep的感觉
02:18 Oracle: 03:54:114 (1) - 感觉这个是很长的音啊 用加速圆滑条怎么样
02:18 Fycho: o.o
02:19 Fycho: 不用加速了 直接弄2/1算了
02:20 Oracle: 03:48:781 - 这个长音也推荐跟
02:20 Oracle: dubstep mapping就喜欢跟这种
02:20 Fycho: 03:43:448 (1) - 那这个也是
02:20 Oracle: 单纯跟鼓反而体现不出来了
02:20 Oracle: 03:46:114 (1,2) - 这个slider head踩在那个电子音上
02:21 Oracle: 03:46:364 - 这个也应该是头? 0 0
02:21 Fycho: 好
02:22 Oracle: 04:12:781 (1,2) - 这里应该也可以变
02:22 Fycho: 变什么?
02:22 Oracle: 2slider+1note
02:22 Oracle: 03:46:114 (1,2) - 跟这里一样
02:22 Fycho: 其实这里踩在头上的
02:22 Oracle: 04:13:281 - 这个点用note
02:23 Oracle: 打击感会很强的
02:23 Fycho: http://puu.sh/epk85/09adc8e2a6.jpg这样?
02:23 Oracle: 对对
02:23 Fycho: 好勒
02:23 Oracle: 这个太屌了
02:23 Oracle: 歌
02:24 Oracle: 哪里找的。。
02:24 Fycho: 淘到的
02:24 Oracle: 我一看GWAVE
02:24 Fycho: 下的一个专辑 随便听听到的
02:24 Fycho: diamond也是 专辑下了 随便听听听到的
02:24 Oracle: 很有市场啊
02:24 Oracle: anime+dubstep
02:25 Fycho: 这个是galgame+dubstep
02:25 Fycho: 唉 可惜是个拔作里的歌
02:25 Oracle: 老飞终于感受到dubstep的魅力
02:25 Oracle: 还有一点就是
02:25 Oracle: 02:27:448 (1,2,3) - 这种有点太多了
02:25 Oracle: 使得萌萌送分程度下降了不少。。
02:26 Fycho: 滑条尾的三连吧
02:26 Oracle: 这个三连把滑条判定松的优势给弄没了
02:26 Fycho: 不送分了 做难点
02:26 Oracle: 太多了有点疼
Koiyuki
我他妈第一眼看以为你在复读Tari
pkk
wubwubwubwubwub Combo colour 3 is a bit dark and can be difficult to see with a fully dimmed BG; try making it a little lighter.

Liner
  1. 00:13:281 - , 00:13:364 (3) - Additions Normal - clap
  2. 01:20:781 (1) - whistle on tail sounds nice
  3. 02:56:614 (6) - might flow better if you put it somewhere below 02:56:781 (1) - , maybe around x 157 y 222 since the slider is curved to the right instead of to the left.
  4. 03:36:781 (5) - NC should be here (every bar) instead of on 03:37:448 (1) -
  5. 03:37:948 (4) - imo the finish on the tail is unnecessary. There isn't one there in the music and it sounds weird since there are two finishes 1/4 apart.
  6. 03:39:448 (1) - since this is in a new combo/new bar, you can ctrl+g to differentiate it from the previous sliders.
  7. 03:51:114 (4) - ctrl+g is nice here, it makes some cool flow.
  8. 03:59:114 (3,4) - , ctrl+g plays better here and you can rearrange (4) so there's still a jump:
  9. 04:15:281 (7) - instead of drum finish, you can use normal clap on the head so that the hitsounds on 04:14:781 (4,6,7) - decrease in pitch like in the music~~ Anyways it sounds cool
  10. 05:42:198 (1) - the clap here sounds a bit clunky, imo a finish would sound much better!

nice song good map sexy mapper have fun mapping!~!~!
Cherry Blossom
Testplay as requested.

First try, sightread, stupid miss ;w;
Replay : http://puu.sh/eVnM7/a9b692b3f3.osr

My first impression, this is well mapped, the flow is really sweet and that makes your map enjoyable.
But there are some things i didn't understand.

  1. 01:11:281 (6) - i thought it was 1/4 because it is stacked to the sliderend and I've been trapped and got a 100 there, consider moving this circle elsewhere.
  2. 01:31:448 (1,2,3,4,1,2,3,4) - I can't understand what you want to do here, this is not really overmapping since you can hear something on blue ticks, but it is really more difficult than what you did before, and this part sounds calm, i mean you don't hear strong beats. It's like, these 1/4 are following nothing powerful, and it creates an imbalance on your kiai part. So consider reducing the spacing between each sliders. and same as 03:05:114 (4,5,1,2,1,2) - .
    For this 05:35:781 (4,5,1,2,1,2) - , you can keep the current pattern as it is, but i also suggest to reduce the spacing.
  3. 00:24:781 (1,2) - awh, they sound wrongly snapped, i can hear something like this instead
Don't consider this as a mod, feel free to no kd.
You can call me back later if you need BATs for the ranking process, for now, i'll just leave a star because it's Taishi ♥
Rizia
[Liner]
  1. preview point放在第一個kiai前比較好啊
  2. 00:12:781 (1,2) - 我覺得兩者向外會比較爽 各自ctrl+g並保留00:13:364 (3,4) - ?
  3. 01:21:614 (1,2) - sampleset轉auto
  4. 01:36:781 (1) - 有點遠啊 可以x156 y96
  5. 01:36:948 (2,3,4) - 這個stack在一起或者搞個1/4的折返slider
  6. 01:59:448 (1) - drum-finish? 綠線裡調s:c2的
  7. 02:43:614 (4) - 這個和02:43:114 (3) - 做個對稱梗
  8. 03:10:281 (2,3,4) - ctrl+g
  9. 03:48:614 - 這裡應該是1/6
  10. 03:53:781 (8,1) - stack好
  11. 04:50:448 - break拖到這裡開始吧
Kibbleru
holy shit this is so fun to play.
Laurier
yo o/

Liner
00:06:114 (1) - Ctrl+G. the jump is better fit to the song.
00:06:614 (2) - please do the same thing if you fixed the above.
00:11:281 (3) - the timing of end. 1/8 slider will do the good work. http://puu.sh/f34XF/f49eacbcb7.jpg
00:14:114 (1) - I thought you put more farther this slider. like this http://puu.sh/f35px/af15efe66a.jpg
00:51:281 (4,1) - swap the place of whistle. it is same pattern as 00:48:614 (4,1) -
00:54:114 (1) - add whistle
00:55:448 (1) - ^
01:36:948 (2,3,4) - move to center ? in this part you used symmetrical pattern. please end the pattern here.
03:52:448 (4) - add NC here because fit the music.
03:53:448 (1) - add NC if you add above.
04:00:864 (1) - add NC
03:54:114 (1) - why didn't make perfect stack with 03:53:781 (8) -

thats all
really good map.
Kurai
As per your request, here's a mod ~

[Liner]
  1. Hey, is this a Hard difficulty or what? Why is the HP drain only 5? Why don't you increase it to 7 or at the very least to 6? It's supposed to be an Insane difficulty so no need to ake too easy.
  1. 01:31:281 (6,7,1,2,3,4,1,2,3,4) - Why the high spaced slider stream here? Even though there are the beats suggesting having a stream in the song, it does not suit the melody in my opinion. What I'm trying to say is that those kind of jumpy slider streams should be used, as they require a lot accuracy and are quite difficult at high BPM, to emphasize the end of a pattern, where the dynamism of the song and the tension in the arms of the player are at their climax, to make the pattern end in a more "epic" way (Like what you did at 03:53:448 (6,7,8,9) for example). This is not really the case here as it happen in the middle of a pattern and really looks out of place.

    TL;DR In my opinion you should do something more traditional, just like what you did at 05:35:615 (2,3,4,5,1,2,1,2).
    → This also applies to 03:05:031 (3,4,5,1,2,1,2)
  1. 01:36:448 (4,1,2) - I really dislike this jump pattern. The distance between (4) and (1) is already quite huge (you have to cross the whole play field horizontally). But what really bothers is that (1) just go backs to where 01:36:114 (3) was, making it less visible (barely visible with hidden), and right after it you have another big jump that is a triple. I test played this section several time and it took me several plays to understand how the pattern worked intuitively.

    I understand that you tried to make a difficult pattern before the break, and that's not a bad ida. But this one is not really intuitive I'm advising you to rearrange it to something better.
  1. 02:32:781 (1,2) - Why the big jump all out of a sudden? I'm -okay- with "random jums for the most part, but this one is way too huge for no actual reason (there is nothing in the music to emphasize here). Consider shortening it please.
  1. 02:54:114 (1,2) - I'm not realy fond of 1/4 stacked sliders. They king of break the flow imo, and they are less intuitive than if they weren't stacked. Consider unstacking them? Like this:This suggestion goes to all the stacked sliders of the map, here they are:
    1. 03:01:448 (3,4)
    2. 04:03:448 (1,2)
    3. 05:23:448 (1,2)
  1. 02:59:947 (2,3,4) - I'd rather make the distance bigger between (3,4) than between (2,3).
  1. 03:31:781 (1) - Don't make a slider and just put a circle, just like what you did with 03:28:448 (2,1). The ending of the slider sounds out of place.
  1. 03:40:614 (4,3) - Would be great if you could move them a little downside. It's not really good when notes are that close to the HP bar.
  1. 04:32:281 (7,8) - I would put the whistle on (7) rather than on (8). Just my personal preference!
Topic Starter
Fycho
pkk

pkk wrote:

wubwubwubwubwub Combo colour 3 is a bit dark and can be difficult to see with a fully dimmed BG; try making it a little lighter.

Liner
  1. 00:13:281 - , 00:13:364 (3) - Additions Normal - clap
  2. 01:20:781 (1) - whistle on tail sounds nice
  3. 02:56:614 (6) - might flow better if you put it somewhere below 02:56:781 (1) - , maybe around x 157 y 222 since the slider is curved to the right instead of to the left.
  4. 03:36:781 (5) - NC should be here (every bar) instead of on 03:37:448 (1) -
  5. 03:37:948 (4) - imo the finish on the tail is unnecessary. There isn't one there in the music and it sounds weird since there are two finishes 1/4 apart.
  6. 03:39:448 (1) - since this is in a new combo/new bar, you can ctrl+g to differentiate it from the previous sliders.kept
  7. 03:51:114 (4) - ctrl+g is nice here, it makes some cool flow. it plays not better than before
  8. 03:59:114 (3,4) - , ctrl+g plays better here and you can rearrange (4) so there's still a jump:keep too
    [box=]
  9. 04:15:281 (7) - instead of drum finish, you can use normal clap on the head so that the hitsounds on 04:14:781 (4,6,7) - decrease in pitch like in the music~~ Anyways it sounds cool
  10. 05:42:198 (1) - the clap here sounds a bit clunky, imo a finish would sound much better!changed to drum clap

nice song good map sexy mapper have fun mapping!~!~!

cb

Cherry Blossom wrote:

Testplay as requested.

First try, sightread, stupid miss ;w;
Replay : http://puu.sh/eVnM7/a9b692b3f3.osr

My first impression, this is well mapped, the flow is really sweet and that makes your map enjoyable.
But there are some things i didn't understand.

  1. 01:11:281 (6) - i thought it was 1/4 because it is stacked to the sliderend and I've been trapped and got a 100 there, consider moving this circle elsewhere. yea fixed
  2. 01:31:448 (1,2,3,4,1,2,3,4) - I can't understand what you want to do here, this is not really overmapping since you can hear something on blue ticks, but it is really more difficult than what you did before, and this part sounds calm, i mean you don't hear strong beats. It's like, these 1/4 are following nothing powerful, and it creates an imbalance on your kiai part. So consider reducing the spacing between each sliders. and same as 03:05:114 (4,5,1,2,1,2) - .changed as kurai said
    For this 05:35:781 (4,5,1,2,1,2) - , you can keep the current pattern as it is, but i also suggest to reduce the spacing.
  3. 00:24:781 (1,2) - awh, they sound wrongly snapped, i can hear something like this instead nono, it's 1/3, and moreover I use 1/3 to make this part playable
Don't consider this as a mod, feel free to no kd.
You can call me back later if you need BATs for the ranking process, for now, i'll just leave a star because it's Taishi ♥

wkyik

Kawaiwkyik wrote:

[Liner]
  1. preview point放在第一個kiai前比較好啊 我喜欢放在第二个
  2. 00:12:781 (1,2) - 我覺得兩者向外會比較爽 各自ctrl+g並保留00:13:364 (3,4) - ?改了
  3. 01:21:614 (1,2) - sampleset轉auto
  4. 01:36:781 (1) - 有點遠啊 可以x156 y96换到别处
  5. 01:36:948 (2,3,4) - 這個stack在一起或者搞個1/4的折返slider不好
  6. 01:59:448 (1) - drum-finish? 綠線裡調s:c2的nice idea
  7. 02:43:614 (4) - 這個和02:43:114 (3) - 做個對稱梗现在本身也是左右对称的
  8. 03:10:281 (2,3,4) - ctrl+g不好
  9. 03:48:614 - 這裡應該是1/6just triplet
  10. 03:53:781 (8,1) - stack好k
  11. 04:50:448 - break拖到這裡開始吧ok

Laurier

Laurier wrote:

yo o/

Liner
00:06:114 (1) - Ctrl+G. the jump is better fit to the song. ok
00:06:614 (2) - please do the same thing if you fixed the above. ok
00:11:281 (3) - the timing of end. 1/8 slider will do the good work. http://puu.sh/f34XF/f49eacbcb7.jpg 1/8 feels not good
00:14:114 (1) - I thought you put more farther this slider. like this http://puu.sh/f35px/af15efe66a.jpg k
00:51:281 (4,1) - swap the place of whistle. it is same pattern as 00:48:614 (4,1) -
00:54:114 (1) - add whistle
00:55:448 (1) - ^
01:36:948 (2,3,4) - move to center ? in this part you used symmetrical pattern. please end the pattern here.
03:52:448 (4) - add NC here because fit the music. it's not good, i add nc art new bar
03:53:448 (1) - add NC if you add above.
04:00:864 (1) - add NC
03:54:114 (1) - why didn't make perfect stack with 03:53:781 (8) -

thats all
really good map.
Kurai

Kurai wrote:

As per your request, here's a mod ~

[Liner]
  1. Hey, is this a Hard difficulty or what? Why is the HP drain only 5? Why don't you increase it to 7 or at the very least to 6? It's supposed to be an Insane difficulty so no need to ake too easy.it's used to make the diff hard to fail, and better for HR players
  1. 01:31:281 (6,7,1,2,3,4,1,2,3,4) - Why the high spaced slider stream here? Even though there are the beats suggesting having a stream in the song, it does not suit the melody in my opinion. What I'm trying to say is that those kind of jumpy slider streams should be used, as they require a lot accuracy and are quite difficult at high BPM, to emphasize the end of a pattern, where the dynamism of the song and the tension in the arms of the player are at their climax, to make the pattern end in a more "epic" way (Like what you did at 03:53:448 (6,7,8,9) for example). This is not really the case here as it happen in the middle of a pattern and really looks out of place.

    TL;DR In my opinion you should do something more traditional, just like what you did at 05:35:615 (2,3,4,5,1,2,1,2).
    → This also applies to 03:05:031 (3,4,5,1,2,1,2)
  1. 01:36:448 (4,1,2) - I really dislike this jump pattern. The distance between (4) and (1) is already quite huge (you have to cross the whole play field horizontally). But what really bothers is that (1) just go backs to where 01:36:114 (3) was, making it less visible (barely visible with hidden), and right after it you have another big jump that is a triple. I test played this section several time and it took me several plays to understand how the pattern worked intuitively.

    I understand that you tried to make a difficult pattern before the break, and that's not a bad ida. But this one is not really intuitive I'm advising you to rearrange it to something better.
  1. 02:32:781 (1,2) - Why the big jump all out of a sudden? I'm -okay- with "random jums for the most part, but this one is way too huge for no actual reason (there is nothing in the music to emphasize here). Consider shortening it please.it brings a good feeling when playing. not follow any specific beats
  1. 02:54:114 (1,2) - I'm not realy fond of 1/4 stacked sliders. They king of break the flow imo, and they are less intuitive than if they weren't stacked. Consider unstacking them? Like this:This suggestion goes to all the stacked sliders of the map, here they are:
    1. 03:01:448 (3,4)
    2. 04:03:448 (1,2)kept this
    3. 05:23:448 (1,2)
  1. 02:59:947 (2,3,4) - I'd rather make the distance bigger between (3,4) than between (2,3).increased spacing but not made spacing bigger than that
  1. 03:31:781 (1) - Don't make a slider and just put a circle, just like what you did with 03:28:448 (2,1). The ending of the slider sounds out of place.
  1. 03:40:614 (4,3) - Would be great if you could move them a little downside. It's not really good when notes are that close to the HP bar.I test played but didnt see it touchs hp bar
  1. 04:32:281 (7,8) - I would put the whistle on (7) rather than on (8). Just my personal preference!
[/quote]

no comment = fix, thanks for modding!!
Hollow Wings
bubbled #1
jonathanlfj
small irc mod

#2
Topic Starter
Fycho
thank you~lfj

irc log
2015-02-03 13:33 jonathanlfj: soft hitnormal的音量有点小
2015-02-03 13:33 jonathanlfj: 我当时因为同一个hitsound被unrank过所以建议你提高一下音量
2015-02-03 13:34 Fycho: 这个是从大蘑菇里拿的xD
2015-02-03 13:34 jonathanlfj: http://puu.sh/fpgCR.zip
2015-02-03 13:34 jonathanlfj: 覆盖一下就行
2015-02-03 13:35 Fycho: 恩感谢提供
2015-02-03 13:35 jonathanlfj: 嗯当年可以现在查的比较严
2015-02-03 13:35 jonathanlfj: 我的maware也是从那拿的然后被un了
2015-02-03 13:37 jonathanlfj: 04:20:614 - 这里音乐里有个finish所以我建议你加个note
2015-02-03 13:39 Fycho: ·好的
2015-02-03 13:39 jonathanlfj: 01:36:114 (3,4) - 这两个可以ctrl+g一个跟01:34:114 (1,2) - 形成对比
2015-02-03 13:40 Fycho: 这里ctrl+g打着不顺了
2015-02-03 13:41 Fycho: 音变重了就同向突出一下
2015-02-03 13:41 Fycho: 01:36:781 (1) - 突出这个
2015-02-03 13:41 jonathanlfj: ok
2015-02-03 13:44 jonathanlfj: 其他没问题了
Cherry Blossom
Nothing wrong with this map, just, as i said in my previous post : 00:24:781 (1,2) - they sound clearly snapped wrongly, and i'll feel uncomfortable approving this map without opinions from other experienced modders/BAs/QATs about it.
Topic Starter
Fycho
changed to 1/2 sliders and updated.
Cherry Blossom
Now this can be fine.
Qualified.
Little
Grats
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