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Jessie J, Ariana Grande & Nicki Minaj - Bang Bang

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Topic Starter
jyu
This beatmap was submitted using in-game submission on 16 Juni 2015 at 21:48:24

Artist: Jessie J, Ariana Grande & Nicki Minaj
Title: Bang Bang
Tags: My Everything
BPM: 150
Filesize: 5039kb
Play Time: 03:15
Difficulties Available:
  1. Hard (3,11 stars, 346 notes)
  2. Insane (4,06 stars, 433 notes)
  3. Normal (1,73 stars, 179 notes)
Download: Jessie J, Ariana Grande & Nicki Minaj - Bang Bang
Information: Scores/Beatmap Listing
---------------
male version of this song is also good https://www.youtube.com/watch?v=nzJedshRyNo

Thanks Shrik and pishifat for timing help! :D

remapping
Asfand
Hello! from queue
MOD
00:29:850 (6) - nc
00:33:050 (5) - nc
00:42:650 (6) - nc
00:45:850 (6) - nc
01:21:050 (6) - nc
01:33:850 (6) - nc
01:37:050 (6) - nc
02:30:050 (4) - nc
02:31:650 (3,4,5,6) - this square feels out of place another pattern would be better
02:48:450 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - increasing the volume as you go by this stream would be really cool
if you don't bother doing all the parts then especially this point 02:49:250 (1) - should have a hit sound volume increase
02:52:250 (8) - nc
02:52:450 (1) - not nc
02:52:250 (8,1,2,3,4) - make this into a different pattern because now its a new singer
02:55:450 (6) - nc (new singer)
03:12:450 (3) - remove kiai
03:15:650 (1) - remove kiai

You might consider lowering the AR to 8 or 8.5 seems like a pretty cool double time map!

I love how you've mapped it!
Topic Starter
jyu

Asfano wrote:

Hello! from queue omg you're the fastest modder to come aaaaaaa
MOD
00:29:850 (6) - nc fix
00:33:050 (5) - nc fix
00:42:650 (6) - nc fix
00:45:850 (6) - nc fix
01:21:050 (6) - nc fix
01:33:850 (6) - nc fix
01:37:050 (6) - nc fix
02:30:050 (4) - nc
02:31:650 (3,4,5,6) - this square feels out of place another pattern would be better fix
02:48:450 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - increasing the volume as you go by this stream would be really cool
if you don't bother doing all the parts then especially this point 02:49:250 (1) - should have a hit sound volume increase fix
02:52:250 (8) - nc fix
02:52:450 (1) - not nc fix
02:52:250 (8,1,2,3,4) - make this into a different pattern because now its a new singer fix
02:55:450 (6) - nc (new singer)
03:12:450 (3) - remove kiai intentional actually, but i'll remove it if more modders point this out
03:15:650 (1) - remove kiai ^

You might consider lowering the AR to 8 or 8.5 seems like a pretty cool double time map! dang ar8.5 is fine, so fix
i didn't fix some nc because i wanted them to be the same combo in one pattern. the rest are fixed

I love how you've mapped it!
Thank you for mod! :)
-Actor-
~Testplay Request~

☯Normal
Before getting to the Kiai time you add a spinner and then few seconds later you add a note,in my opinion it makes it kind of awkward or empty. Also in some notes you should switch some of the hitsound volume like some more quiet than others depending on the part of the song. Overall everything is really good ^^ just maybe just switching some notes.
☯Hard
Really good and just like Normal maybe you should change the volume of some notes depending in there part in the song ^^.
Topic Starter
jyu

-Actor- wrote:

~Testplay Request~

☯Normal
Before getting to the Kiai time you add a spinner and then few seconds later you add a note,in my opinion it makes it kind of awkward or empty. they said the easiest diff must have some kind of enough gap after spinner so beginners can have more time to get readyAlso in some notes you should switch some of the hitsound volume like some more quiet than others depending on the part of the song. Overall everything is really good ^^ just maybe just switching some notes. dang which parts are they?
☯Hard
Really good and just like Normal maybe you should change the volume of some notes depending in there part in the song ^^.
Thank you for testplay! :)
ac8129464363
yo, m4m from your queue

[General]


[Normal]
00:03:250 (2) - Ctrl-J, then put it back where it already was for nicer flow/aesthetic
00:06:050 (2,3,4) - better flow: http://puu.sh/dNitV/b40268d325.jpg
00:08:850 (1) - if you do ^ then stack this on where 4 was
00:11:650 (1) - the blanket is fine but i suggest doing this instead: http://puu.sh/dNiFz/6a281ec3f7.jpg
00:28:850 (1,2,1,2) - rotate the latter two 10 degrees clockwise then move the first two to fit this change
00:38:850 (2) - this slider can be more symmetrical
01:01:250 (3,4,1) - a bit nazi but something like this is better for flow imo http://puu.sh/dNiX2/15559e5b18.jpg
01:06:850 (2,3) - slider instead?
01:10:050 (1,2) - ^
03:04:050 (2,3) - http://puu.sh/dNjge/ead7ef461b.jpg

[Hard]
00:16:450 (4) - delete this note
00:19:650 (4) - ^
01:03:650 (3,4) - swap the curves of these two sliders for nicer flow
01:11:850 (1,2) - the end of 2 has a really strong beat, consider making it slider -> 2 circles or this: http://puu.sh/dNjB8/c484c8505b.jpg
01:18:050 (3,4) - Ctrl-G these two separately
01:50:050 (1,2,3) - swap the curves of these two sliders for nicer flow
02:49:250 (3,4,5,6,7,8,9,10) - are you sure about having a stream in a hard, even at 150 bpm? you could add another repeat into a 4 note stream instead
02:21:250 (1) - move the end of this spinner to 02:22:650 -
03:11:650 (1,2,3) - swap the curves of these two sliders for nicer flow

[Insane]
00:06:850 (5,6) - the rhythm doesn't change, why not stack this with the others
00:10:050 (5,6) - ^
00:13:250 (5,6) - ^
00:35:650 (5) - curve this down instead
00:36:650 (6,7) - if you do ^, curve 7 harder for a better overlap. example: http://puu.sh/dNk2C/9e89474207.jpg
01:08:450 (1) - you can improve the symmetry of this slider, it would look better
01:31:650 (1) - ^
01:34:850 (1,4) - blanket can be improved
01:58:050 (4,5,6) - ^
02:21:250 (1) - move the end of this spinner to 02:22:650 -
02:48:450 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - holy shit this spacing lol
03:11:650 (1,2,3) - swap the curve of these two sliders for nicer flow

pretty nice set, good luck!
VINXIS
testplay req from modding q

nice pp farm br0

I dt fcd the insane first try and the only problems I had was 01:12:250 (3) - lol. I think it should be a lil bit more right (somewhere around x:376 y:80)

also that stream spacing lol

The hard diff was fine for me to play though I dt almost ssd it first try aside from one of the streams (cuz i can't streeam 225 bpm consistently enough)

ye good map though
Winnie
Here because requested from modding queue.BANG BANG!!!!

[Normal]

  1. 00:16:850 (4) - Distance Snapping is more correct at x360 y56 so it has that ~1.0 ratio also looks better being directly on the previous slider
  2. 00:16:850 (4) - This slider can be created to a regular one like this(adjust it to how you want it) Example Reason is that that slider you have didn't serve a purpose besides making it look awkward. I can understand following the vocals, but you had to start the dip earlier for that hum effect to make it serve a vocal point of view. Any way is fine
  3. 00:21:650 - Don't know why there is a break here... Can be used perfectly for 1/1 but you can keep it since it is probably your own reasons
  4. 00:30:050 (2) - I feel if you moved it to x344 y148 the previous slider can be directly pointed into the direction in which the user moves to, and that will feel nice. (Spacing changes required if you make the change)
  5. 00:40:450 (1) - 1.0 spacing is at x88 y260
  6. 00:43:650 (1) - Wrong spacing here, Distance Snap please, will also fix the next note you had after that slider if you fix it
  7. 01:02:850 (1) - Slider would look a lot more effective if smoothen out. That red tick makes the slider a little rough. This will work well Example
  8. 01:26:450 (2,3) - I feel would be better if they all alligned together; Sollution 01:26:450 (2) - to x280 y160 and 01:26:850 (3) - to x380 y176
  9. 01:28:450 (1,2,3) - Would all be equally consistent if you moved (3) over 1 click
  10. 01:34:050 (3) - Wrong Distance Snap
  11. 01:55:650 (1) - Remove whistle at the end please, doesn't really fit there
  12. 02:00:450 (1) - Move to the left 1 click
  13. 02:04:850 (2) - Possible blanket?
  14. 02:32:050 (3) - Best fit for DS would be at x152 y184
  15. 02:35:650 (1) - Not sure about what the rules say but this spinner is too quick for beginners
  16. 02:54:050 (2) - Whistles don't sound good here
  17. 02:55:250 (3) - Remove whistle
"Normal Overview" - It was good until it got to the parts it used whistles. I don't believe those are at all necessary, if you do intend to keep them, make sure they are at a volume of ~45% otherwise it kills the music. Spacing were good but some were a little out of place but what I stated above will fix them.

~Really tired so I'll stop here for now. Just make those changes and they will be good :)
Topic Starter
jyu

deetz wrote:

yo, m4m from your queue ayy

[General]
gdi i forgot. fixed

[Normal]
00:03:250 (2) - Ctrl-J, then put it back where it already was for nicer flow/aesthetic nice! fix
00:06:050 (2,3,4) - better flow: http://puu.sh/dNitV/b40268d325.jpg fix
00:08:850 (1) - if you do ^ then stack this on where 4 was fix
00:11:650 (1) - the blanket is fine but i suggest doing this instead: http://puu.sh/dNiFz/6a281ec3f7.jpg hmm will consider about this since i'm not really keen with symmetry
00:28:850 (1,2,1,2) - rotate the latter two 10 degrees clockwise then move the first two to fit this change dang i prefer the current one
00:38:850 (2) - this slider can be more symmetrical fix
01:01:250 (3,4,1) - a bit nazi but something like this is better for flow imo http://puu.sh/dNiX2/15559e5b18.jpg fix
01:06:850 (2,3) - slider instead? fix
01:10:050 (1,2) - ^ not changing this one tho lmao
03:04:050 (2,3) - http://puu.sh/dNjge/ead7ef461b.jpg i prefer the current flow tbh but i'll consider about this

[Hard]
00:16:450 (4) - delete this note hmm will consider about this because additional note at downbeat improve readability. will delete it when more modders point this out
00:19:650 (4) - ^ ^
01:03:650 (3,4) - swap the curves of these two sliders for nicer flow but i like this one ;w;
01:11:850 (1,2) - the end of 2 has a really strong beat, consider making it slider -> 2 circles or this: http://puu.sh/dNjB8/c484c8505b.jpg fix
01:18:050 (3,4) - Ctrl-G these two separately the jump's too big ;w;
01:50:050 (1,2,3) - swap the curves of these two sliders for nicer flow fix
02:49:250 (3,4,5,6,7,8,9,10) - are you sure about having a stream in a hard, even at 150 bpm? you could add another repeat into a 4 note stream instead hmm will change this when more modders point this out
02:21:250 (1) - move the end of this spinner to 02:22:650 - i guess the current one is fine, for spinner continuity
03:11:650 (1,2,3) - swap the curves of these two sliders for nicer flow fix

[Insane]
00:06:850 (5,6) - the rhythm doesn't change, why not stack this with the others for variations so player wont get bored. dang im so inconsistent af will consider about this tho
00:10:050 (5,6) - ^ ^
00:13:250 (5,6) - ^ ^
00:35:650 (5) - curve this down instead fix
00:36:650 (6,7) - if you do ^, curve 7 harder for a better overlap. example: http://puu.sh/dNk2C/9e89474207.jpg fix
01:08:450 (1) - you can improve the symmetry of this slider, it would look better fix
01:31:650 (1) - ^ this one is intentional tho
01:34:850 (1,4) - blanket can be improved fix
01:58:050 (4,5,6) - ^ fix
02:21:250 (1) - move the end of this spinner to 02:22:650 - nope, for spinner continuity
02:48:450 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - holy shit this spacing lol lmao. ok fixed the spacing a bit
03:11:650 (1,2,3) - swap the curve of these two sliders for nicer flow fix

pretty nice set, good luck!

VINXIS wrote:

testplay req from modding q

nice pp farm br0

I dt fcd the insane first try and the only problems I had was 01:12:250 (3) - lol. I think it should be a lil bit more right (somewhere around x:376 y:80) dang ok fixed

also that stream spacing lol hellye. will lessen the spacing tho

The hard diff was fine for me to play though I dt almost ssd it first try aside from one of the streams (cuz i can't streeam 225 bpm consistently enough)
dang it seems the stream in hard kinda affect people. i'll see what i can do
ye good map though

Kocari wrote:

Here because requested from modding queue.BANG BANG!!!!

[Normal]

  1. 00:16:850 (4) - Distance Snapping is more correct at x360 y56 so it has that ~1.0 ratio also looks better being directly on the previous slider fix
  2. 00:16:850 (4) - This slider can be created to a regular one like this(adjust it to how you want it) Example Reason is that that slider you have didn't serve a purpose besides making it look awkward. I can understand following the vocals, but you had to start the dip earlier for that hum effect to make it serve a vocal point of view. Any way is fine hmm will consider about this
  3. 00:21:650 - Don't know why there is a break here... Can be used perfectly for 1/1 but you can keep it since it is probably your own reasons
  4. 00:30:050 (2) - I feel if you moved it to x344 y148 the previous slider can be directly pointed into the direction in which the user moves to, and that will feel nice. (Spacing changes required if you make the change) fix
  5. 00:40:450 (1) - 1.0 spacing is at x88 y260 fix
  6. 00:43:650 (1) - Wrong spacing here, Distance Snap please, will also fix the next note you had after that slider if you fix it fix
  7. 01:02:850 (1) - Slider would look a lot more effective if smoothen out. That red tick makes the slider a little rough. This will work well Example prefer the current one
  8. 01:26:450 (2,3) - I feel would be better if they all alligned together; Sollution 01:26:450 (2) - to x280 y160 and 01:26:850 (3) - to x380 y176 fixed only (3) because (2) will overlap with 01:24:450 (3) -
  9. 01:28:450 (1,2,3) - Would all be equally consistent if you moved (3) over 1 click ok idk whats click lmao
  10. 01:34:050 (3) - Wrong Distance Snap fix
  11. 01:55:650 (1) - Remove whistle at the end please, doesn't really fit there for hitsound consistency at every downbeat
  12. 02:00:450 (1) - Move to the left 1 click fix
  13. 02:04:850 (2) - Possible blanket? nope, i prefer the current one
  14. 02:32:050 (3) - Best fit for DS would be at x152 y184 fix
  15. 02:35:650 (1) - Not sure about what the rules say but this spinner is too quick for beginners hmm you're right. but its the same length with 01:55:650 (1) - tho
  16. 02:54:050 (2) - Whistles don't sound good here nuoooo ;w;
  17. 02:55:250 (3) - Remove whistle but i like whistle ;w; /runs
"Normal Overview" - It was good until it got to the parts it used whistles. I don't believe those are at all necessary, if you do intend to keep them, make sure they are at a volume of ~45% otherwise it kills the music. Spacing were good but some were a little out of place but what I stated above will fix them.
hmm ok will somehow fix the whistle's volume
~Really tired so I'll stop here for now. Just make those changes and they will be good :)
Thank you for mods guys!! :)
LordRaika
hi there ^^
a quick little help while chatting....

Hitsound mod
2014-12-31 09:42 AlpacaCokelat: Hai LordRaika! :) boleh nanya ttg hitsound gak?
2014-12-31 09:42 LordRaika: hi ^^/
2014-12-31 09:42 LordRaika: jst Raika is fine...
2014-12-31 09:42 LordRaika: oh
2014-12-31 09:42 LordRaika: boleh
2014-12-31 09:43 AlpacaCokelat: hoo okee. jadi aku punya file normal-hitwhistle.wav dan suara peluitnya terlalu keras. kalo kukecilin di editor nanti mempengaruhi hitsound yang lainnya
2014-12-31 09:44 AlpacaCokelat: kalo ngecilin frekuensi suara file wav. itu pake aplikasi apa? aku udah nyoba audacity tapi gak ngaruh ;w;
2014-12-31 09:44 LordRaika: oooh coba pk audacity ^^
2014-12-31 09:45 LordRaika: trus minus db nya
2014-12-31 09:45 LordRaika: ud cb?
2014-12-31 09:45 AlpacaCokelat: hee kayaknya belum. bentar
2014-12-31 09:45 AlpacaCokelat: kalo kamu biasanya pake aplikasi apa selain audacity?
2014-12-31 09:46 LordRaika: FLStudio, trlalu gede file ny mgkn
2014-12-31 09:46 LordRaika: 300mb an set up, pas install, 1gb
2014-12-31 09:46 LordRaika: :D
2014-12-31 09:46 AlpacaCokelat: ebuset
2014-12-31 09:46 AlpacaCokelat: gede banget
2014-12-31 09:46 LordRaika: klo filenya gk byk... w bs bantu reduce sound volume nya ^^
2014-12-31 09:47 AlpacaCokelat: eh ga apa2 nih? ntar ngerepotin ;w;
2014-12-31 09:47 AlpacaCokelat: cuman satu aja sih wkwkwkwkk
2014-12-31 09:48 LordRaika: satu gpp kok
2014-12-31 09:48 LordRaika: gk lama
2014-12-31 09:48 LordRaika: mau di reduce brp %?
2014-12-31 09:48 AlpacaCokelat: hmm mungkin 50%
2014-12-31 09:48 LordRaika: oh y u mapper apa?
2014-12-31 09:48 AlpacaCokelat: bentar ya tak puush dulu file-nya
2014-12-31 09:49 AlpacaCokelat: std :D
2014-12-31 09:49 AlpacaCokelat: audacity-ku nyampur bahasa melayu dan aku gangerti ganti setting-nya dimana ;w;
2014-12-31 09:49 AlpacaCokelat: http://puu.sh/dSmYT/80d3699497.wav
2014-12-31 09:49 LordRaika: yah, klo mania.... pk sample import, bisa dgn mudah kontrol volumenya
2014-12-31 09:49 AlpacaCokelat: ooooooh gitu
2014-12-31 09:50 AlpacaCokelat: wah enak ya kalo mania
2014-12-31 09:50 LordRaika: btr ya... w edit dlu
2014-12-31 09:50 AlpacaCokelat: biasanya mania lebih cepet ranked juga ;w;
2014-12-31 09:58 LordRaika: btw u bnrn mau suara peluit nih? ( sry baru cek )
2014-12-31 09:58 LordRaika: kekny common banget :(
2014-12-31 09:58 AlpacaCokelat: yep emang common lmao
2014-12-31 09:58 LordRaika: mw custom hitsound aja skalian? np kan beatmapnya , w lgs bantu
2014-12-31 09:58 AlpacaCokelat: whoa yg custom yg kayak apa?
2014-12-31 09:58 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/563490 Jessie J, Nicki Minaj, Ariana Grande - Bang Bang [Normal]]
2014-12-31 09:59 LordRaika: btr , w cek dlu lagunya , trus ks u custom hitsound aja skalian
2014-12-31 10:00 AlpacaCokelat: wah beneran nih? omg
2014-12-31 10:00 LordRaika: ya... tpi lg dlding orz
2014-12-31 10:01 LordRaika: kdg cpt, kdg osu server respon 0kbps
2014-12-31 10:02 AlpacaCokelat: astaga ntar ngerepotin ;w; gausah gapapa kok wkwkwk
2014-12-31 10:02 LordRaika: gpp XD lgi beresin request hitsound mod orz
2014-12-31 10:02 LordRaika: jd skalian jaa
2014-12-31 10:03 AlpacaCokelat: hoo oiya aku mau req di queue-mu, soalnya hitsound-ku rada gak konsisten lmao tapi aku mau nyoba beresin sendiri dulu wkwkwk
2014-12-31 10:08 LordRaika: bayangin aja , download lama banget XD
2014-12-31 10:08 LordRaika: 7/8.6mb drtd
2014-12-31 10:08 LordRaika: wkwkw
2014-12-31 10:08 LordRaika: download yg lain bs 900kbps orz
2014-12-31 10:09 AlpacaCokelat: dang lama banget
2014-12-31 10:09 AlpacaCokelat: astaga itu custom hitsound-nya lain waktu aja deh wkwkwkwkwkk ntar ngerepotin banget
2014-12-31 10:11 LordRaika: gpp
2014-12-31 10:11 LordRaika: uda siap :D
2014-12-31 10:13 LordRaika: btw dimana nya ad pake whistle
2014-12-31 10:14 AlpacaCokelat: hmm di semua diff, di kiai terakhir
2014-12-31 10:15 LordRaika: [https://www.dropbox.com/s/bgyrazbeq2610br/LR_Clap%20kick.wav?dl=0 inih, ad rekomendasi bgus dr w... rename jadi soft-hitclap.wav] trus liat efekny di....00:58:850 - sini jelas dan cocok banget
2014-12-31 10:15 LordRaika: klo mw di dup ke clap2 jg bole
2014-12-31 10:15 AlpacaCokelat: whiiii lemme try
2014-12-31 10:16 LordRaika: [https://www.dropbox.com/s/97ihexqpvbuxkhc/LR_Drum%20Hit%20P.wav?dl=0 ini.... buat soft-hitwhistle.wav nya] gnti ke yg u mau pake... misalnya whistle2 atau whistle aja....
2014-12-31 10:16 LordRaika: w rasa cocok banget tuk part itu
2014-12-31 10:17 AlpacaCokelat: wah iya yg soft-hitclap cocok
2014-12-31 10:18 AlpacaCokelat: itu yg soft-hitwhistle buat gantiin yg peluit itu?
2014-12-31 10:18 LordRaika: yea
2014-12-31 10:18 LordRaika: please XD jgn pk peluit ini.... bosen bangettttttttttt
2014-12-31 10:18 LordRaika: trus di hitsound guide w.... ada cara buat pk peluit ini tnpa pk custom hitsound, sama spt soft-hitfinish u sih....
2014-12-31 10:19 AlpacaCokelat: lmao iya sih udah ada modder yg protes kalo pake peluit. katanya bikin jelek ;w;
2014-12-31 10:19 LordRaika: 02:10:050 (5) - nah ini contohnya..... coba u klik ini note, trus di kiri atas..... ada sampleset auto, addition auto, ini additional nya ks NORMAL
2014-12-31 10:20 AlpacaCokelat: oiya
2014-12-31 10:20 AlpacaCokelat: astaga
2014-12-31 10:20 LordRaika: sama kok suaranya
2014-12-31 10:20 AlpacaCokelat: aku ngapain pake soft-hitfinish lmao
2014-12-31 10:20 AlpacaCokelat: astaga
2014-12-31 10:20 AlpacaCokelat: gdi
2014-12-31 10:20 LordRaika: coba juga... ks normal, trus bs whistle
2014-12-31 10:20 LordRaika: hasilny peluit
2014-12-31 10:20 LordRaika: meski timing soft
2014-12-31 10:20 AlpacaCokelat: astaga aku beneran lupa cara ini lmao ahahhahjdgjdsjgfsa
2014-12-31 10:21 LordRaika: gpp ^^
2014-12-31 10:21 LordRaika: whistlenya cocok?
2014-12-31 10:21 AlpacaCokelat: yep!
2014-12-31 10:21 AlpacaCokelat: oiya makasih ya custom hitsound-nya!! :'D post di forum-nya dong, biar kukasih kds
2014-12-31 10:21 LordRaika: whistlenya sudah?
2014-12-31 10:22 LordRaika: trlalu keras gk vol nya?
2014-12-31 10:22 LordRaika: klo whsitle drum spt ini... cocok, soalny w dgr musikny mmg ad suara spt ini
2014-12-31 10:22 AlpacaCokelat: eh krn kamu kasih yg whistle drum, aku milih yg whistle drum aja wkwkwkwkkwk
2014-12-31 10:23 AlpacaCokelat: ga terlalu keras sih menurutku yeyeyey
2014-12-31 10:23 LordRaika: ^^b
2014-12-31 10:23 LordRaika: last suggestion
2014-12-31 10:23 LordRaika: [https://www.dropbox.com/s/bhnxi8s4z0ij6hs/LR_Drum%20Rpd%20Fast%20.wav?dl=0 inirename jadi soft-hitnormal]
2014-12-31 10:23 LordRaika: dan liat hasilny
2014-12-31 10:25 AlpacaCokelat: wah lumayan :D
2014-12-31 10:25 LordRaika: soalny w gk suka suara default XD
2014-12-31 10:25 LordRaika: sstt ssstt ssttt gitu orz
2014-12-31 10:25 AlpacaCokelat: aku juga lagi nyari hitsound buat stream-nya sih, yg ini cocok :'D yeeyyy
2014-12-31 10:25 AlpacaCokelat: iya sih, tapi suara default lumayan juga kok wkwkwkwkwkk
2014-12-31 10:25 LordRaika: ^^b okeh
2014-12-31 10:25 LordRaika: itu aja
2014-12-31 10:26 LordRaika: GL buat beatmapnya
2014-12-31 10:26 LordRaika: lnjut yg lain dlu orz
2014-12-31 10:26 AlpacaCokelat: yeay makasih banyak ya!! :'D kmu udah ngepost di forumnya?
2014-12-31 10:26 LordRaika: orz males nge post :D
2014-12-31 10:26 LordRaika: kds gk ad artinya buat w
2014-12-31 10:26 LordRaika: biasanya w balikin ke mappernya
2014-12-31 10:27 LordRaika: ehm SP nya msh dikit, w post aja
2014-12-31 10:27 LordRaika: XD

GL for ranked ^^b
Topic Starter
jyu

LordRaika wrote:

hi there ^^
a quick little help while chatting....

Hitsound mod
2014-12-31 09:42 AlpacaCokelat: Hai LordRaika! :) boleh nanya ttg hitsound gak?
2014-12-31 09:42 LordRaika: hi ^^/
2014-12-31 09:42 LordRaika: jst Raika is fine...
2014-12-31 09:42 LordRaika: oh
2014-12-31 09:42 LordRaika: boleh
2014-12-31 09:43 AlpacaCokelat: hoo okee. jadi aku punya file normal-hitwhistle.wav dan suara peluitnya terlalu keras. kalo kukecilin di editor nanti mempengaruhi hitsound yang lainnya
2014-12-31 09:44 AlpacaCokelat: kalo ngecilin frekuensi suara file wav. itu pake aplikasi apa? aku udah nyoba audacity tapi gak ngaruh ;w;
2014-12-31 09:44 LordRaika: oooh coba pk audacity ^^
2014-12-31 09:45 LordRaika: trus minus db nya
2014-12-31 09:45 LordRaika: ud cb?
2014-12-31 09:45 AlpacaCokelat: hee kayaknya belum. bentar
2014-12-31 09:45 AlpacaCokelat: kalo kamu biasanya pake aplikasi apa selain audacity?
2014-12-31 09:46 LordRaika: FLStudio, trlalu gede file ny mgkn
2014-12-31 09:46 LordRaika: 300mb an set up, pas install, 1gb
2014-12-31 09:46 LordRaika: :D
2014-12-31 09:46 AlpacaCokelat: ebuset
2014-12-31 09:46 AlpacaCokelat: gede banget
2014-12-31 09:46 LordRaika: klo filenya gk byk... w bs bantu reduce sound volume nya ^^
2014-12-31 09:47 AlpacaCokelat: eh ga apa2 nih? ntar ngerepotin ;w;
2014-12-31 09:47 AlpacaCokelat: cuman satu aja sih wkwkwkwkk
2014-12-31 09:48 LordRaika: satu gpp kok
2014-12-31 09:48 LordRaika: gk lama
2014-12-31 09:48 LordRaika: mau di reduce brp %?
2014-12-31 09:48 AlpacaCokelat: hmm mungkin 50%
2014-12-31 09:48 LordRaika: oh y u mapper apa?
2014-12-31 09:48 AlpacaCokelat: bentar ya tak puush dulu file-nya
2014-12-31 09:49 AlpacaCokelat: std :D
2014-12-31 09:49 AlpacaCokelat: audacity-ku nyampur bahasa melayu dan aku gangerti ganti setting-nya dimana ;w;
2014-12-31 09:49 AlpacaCokelat: http://puu.sh/dSmYT/80d3699497.wav
2014-12-31 09:49 LordRaika: yah, klo mania.... pk sample import, bisa dgn mudah kontrol volumenya
2014-12-31 09:49 AlpacaCokelat: ooooooh gitu
2014-12-31 09:50 AlpacaCokelat: wah enak ya kalo mania
2014-12-31 09:50 LordRaika: btr ya... w edit dlu
2014-12-31 09:50 AlpacaCokelat: biasanya mania lebih cepet ranked juga ;w;
2014-12-31 09:58 LordRaika: btw u bnrn mau suara peluit nih? ( sry baru cek )
2014-12-31 09:58 LordRaika: kekny common banget :(
2014-12-31 09:58 AlpacaCokelat: yep emang common lmao
2014-12-31 09:58 LordRaika: mw custom hitsound aja skalian? np kan beatmapnya , w lgs bantu
2014-12-31 09:58 AlpacaCokelat: whoa yg custom yg kayak apa?
2014-12-31 09:58 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/563490 Jessie J, Nicki Minaj, Ariana Grande - Bang Bang [Normal]]
2014-12-31 09:59 LordRaika: btr , w cek dlu lagunya , trus ks u custom hitsound aja skalian
2014-12-31 10:00 AlpacaCokelat: wah beneran nih? omg
2014-12-31 10:00 LordRaika: ya... tpi lg dlding orz
2014-12-31 10:01 LordRaika: kdg cpt, kdg osu server respon 0kbps
2014-12-31 10:02 AlpacaCokelat: astaga ntar ngerepotin ;w; gausah gapapa kok wkwkwk
2014-12-31 10:02 LordRaika: gpp XD lgi beresin request hitsound mod orz
2014-12-31 10:02 LordRaika: jd skalian jaa
2014-12-31 10:03 AlpacaCokelat: hoo oiya aku mau req di queue-mu, soalnya hitsound-ku rada gak konsisten lmao tapi aku mau nyoba beresin sendiri dulu wkwkwk
2014-12-31 10:08 LordRaika: bayangin aja , download lama banget XD
2014-12-31 10:08 LordRaika: 7/8.6mb drtd
2014-12-31 10:08 LordRaika: wkwkw
2014-12-31 10:08 LordRaika: download yg lain bs 900kbps orz
2014-12-31 10:09 AlpacaCokelat: dang lama banget
2014-12-31 10:09 AlpacaCokelat: astaga itu custom hitsound-nya lain waktu aja deh wkwkwkwkwkk ntar ngerepotin banget
2014-12-31 10:11 LordRaika: gpp
2014-12-31 10:11 LordRaika: uda siap :D
2014-12-31 10:13 LordRaika: btw dimana nya ad pake whistle
2014-12-31 10:14 AlpacaCokelat: hmm di semua diff, di kiai terakhir
2014-12-31 10:15 LordRaika: [https://www.dropbox.com/s/bgyrazbeq2610br/LR_Clap%20kick.wav?dl=0 inih, ad rekomendasi bgus dr w... rename jadi soft-hitclap.wav] trus liat efekny di....00:58:850 - sini jelas dan cocok banget
2014-12-31 10:15 LordRaika: klo mw di dup ke clap2 jg bole
2014-12-31 10:15 AlpacaCokelat: whiiii lemme try
2014-12-31 10:16 LordRaika: [https://www.dropbox.com/s/97ihexqpvbuxkhc/LR_Drum%20Hit%20P.wav?dl=0 ini.... buat soft-hitwhistle.wav nya] gnti ke yg u mau pake... misalnya whistle2 atau whistle aja....
2014-12-31 10:16 LordRaika: w rasa cocok banget tuk part itu
2014-12-31 10:17 AlpacaCokelat: wah iya yg soft-hitclap cocok
2014-12-31 10:18 AlpacaCokelat: itu yg soft-hitwhistle buat gantiin yg peluit itu?
2014-12-31 10:18 LordRaika: yea
2014-12-31 10:18 LordRaika: please XD jgn pk peluit ini.... bosen bangettttttttttt
2014-12-31 10:18 LordRaika: trus di hitsound guide w.... ada cara buat pk peluit ini tnpa pk custom hitsound, sama spt soft-hitfinish u sih....
2014-12-31 10:19 AlpacaCokelat: lmao iya sih udah ada modder yg protes kalo pake peluit. katanya bikin jelek ;w;
2014-12-31 10:19 LordRaika: 02:10:050 (5) - nah ini contohnya..... coba u klik ini note, trus di kiri atas..... ada sampleset auto, addition auto, ini additional nya ks NORMAL
2014-12-31 10:20 AlpacaCokelat: oiya
2014-12-31 10:20 AlpacaCokelat: astaga
2014-12-31 10:20 LordRaika: sama kok suaranya
2014-12-31 10:20 AlpacaCokelat: aku ngapain pake soft-hitfinish lmao
2014-12-31 10:20 AlpacaCokelat: astaga
2014-12-31 10:20 AlpacaCokelat: gdi
2014-12-31 10:20 LordRaika: coba juga... ks normal, trus bs whistle
2014-12-31 10:20 LordRaika: hasilny peluit
2014-12-31 10:20 LordRaika: meski timing soft
2014-12-31 10:20 AlpacaCokelat: astaga aku beneran lupa cara ini lmao ahahhahjdgjdsjgfsa
2014-12-31 10:21 LordRaika: gpp ^^
2014-12-31 10:21 LordRaika: whistlenya cocok?
2014-12-31 10:21 AlpacaCokelat: yep!
2014-12-31 10:21 AlpacaCokelat: oiya makasih ya custom hitsound-nya!! :'D post di forum-nya dong, biar kukasih kds
2014-12-31 10:21 LordRaika: whistlenya sudah?
2014-12-31 10:22 LordRaika: trlalu keras gk vol nya?
2014-12-31 10:22 LordRaika: klo whsitle drum spt ini... cocok, soalny w dgr musikny mmg ad suara spt ini
2014-12-31 10:22 AlpacaCokelat: eh krn kamu kasih yg whistle drum, aku milih yg whistle drum aja wkwkwkwkkwk
2014-12-31 10:23 AlpacaCokelat: ga terlalu keras sih menurutku yeyeyey
2014-12-31 10:23 LordRaika: ^^b
2014-12-31 10:23 LordRaika: last suggestion
2014-12-31 10:23 LordRaika: [https://www.dropbox.com/s/bhnxi8s4z0ij6hs/LR_Drum%20Rpd%20Fast%20.wav?dl=0 inirename jadi soft-hitnormal]
2014-12-31 10:23 LordRaika: dan liat hasilny
2014-12-31 10:25 AlpacaCokelat: wah lumayan :D
2014-12-31 10:25 LordRaika: soalny w gk suka suara default XD
2014-12-31 10:25 LordRaika: sstt ssstt ssttt gitu orz
2014-12-31 10:25 AlpacaCokelat: aku juga lagi nyari hitsound buat stream-nya sih, yg ini cocok :'D yeeyyy
2014-12-31 10:25 AlpacaCokelat: iya sih, tapi suara default lumayan juga kok wkwkwkwkwkk
2014-12-31 10:25 LordRaika: ^^b okeh
2014-12-31 10:25 LordRaika: itu aja
2014-12-31 10:26 LordRaika: GL buat beatmapnya
2014-12-31 10:26 LordRaika: lnjut yg lain dlu orz
2014-12-31 10:26 AlpacaCokelat: yeay makasih banyak ya!! :'D kmu udah ngepost di forumnya?
2014-12-31 10:26 LordRaika: orz males nge post :D
2014-12-31 10:26 LordRaika: kds gk ad artinya buat w
2014-12-31 10:26 LordRaika: biasanya w balikin ke mappernya
2014-12-31 10:27 LordRaika: ehm SP nya msh dikit, w post aja
2014-12-31 10:27 LordRaika: XD

GL for ranked ^^b
thank you for the hitsound and star!! :) after some tweaking, i decided to keep the whistle and some other elements tho lmao
Axarious

General
  1. Yo, Kruzon can't mod standard so I'll be doing it in his place.
  2. Good, NHI spread.
  3. Sorry if it's not that helpful.
Normal
  1. HP4?
  2. 00:01:250 (1) - Move the red node to x:273 y:96 so it's exactly in the center of the slider.
  3. 00:07:650 (5) - Balance out this slider so its head and tail have the same amount of curve.
  4. 00:13:250 (3) - Link Would look better if it had a slight u-bend.
  5. 00:34:050 (1) - Would look nicer if you got rid of one of the anchors in the second half of the slider.
  6. 00:38:850 (2) - Look at this slider 00:39:450 - from here, move the red anchor point until the sliderball.png is directly in the center to simiulate the sound there.
  7. 00:46:850 (1) - Same concept as above, but have the node overlap the slider tick.
  8. 00:48:050 (2) - Link Imo this should be a 1/1 reverse, not a 3/2 reverse. "Let (me) - take - you - back"
  9. 01:02:850 (1) - Make the red point bend more subtle, it stands out too much (unless this was intentional).
  10. 01:40:450 (4) - Move to x:186 y:74 to match the y-coordinate of the previous slider's tail as well as fixing the distance snap to 1.00x.
  11. 02:21:250 (1) - To be consistent with 01:17:250 (1) - this spinner (where the drums start going), start this one 02:22:850 - here.
  12. 02:39:650 (2) - Link Would look nice if this slider was straightened out.
  13. 02:43:650 (1) - Overlap the slider tick and node.
  14. 02:44:850 (2) - Same thing mentioned before with the "Let (me) - take - you - back".
  15. 02:48:450 (4) - Overlap the slider tick and node.
Hard
  1. 01:01:250 (3) - Make the bend more subtle unless this was intentional.
  2. 01:50:050 (1,2) - Ctrl H (1) to make (2).
  3. 02:09:650 (4) - Ctrl G?
  4. 02:35:650 (1) - End the spinner 02:36:850 - here for recovery time.
  5. 02:38:650 (4) - Move to x:392 y:47 for a better blanket.
  6. 02:41:850 (4) - Stack the node on the slider tick.
  7. 02:47:050 (1,2) - Would look nice if the first part of slider (1) was parallel with slider (2).
  8. 02:59:650 (1) - Make the head and tail of this slider parallel.
  9. 03:04:250 (6) - Move to x:57 y:253 for a better blanket with (5).
Insane
  1. 00:04:450 (2) - Move to x:232 y:320 to get 1.75x/1.76x distance snap.
  2. 00:21:050 (3) - Move to x:55 y:128 to preserve 1.60x distance snap.
  3. 01:08:450 (1,1) - Will be awkward to combo through.
  4. 01:12:250 (3) - Move to x:362 y:79 to preserve 2.17x distance snap.
  5. 02:15:450 (7,8,9) - Move to x:255.
  6. 02:35:650 (1) - End the spinner 02:36:850 - here for recovery time?
Topic Starter
jyu

Axarious wrote:


General
  1. Yo, Kruzon can't mod standard so I'll be doing it in his place.
  2. Good, NHI spread.
  3. Sorry if it's not that helpful.
Normal
  1. HP4? sure!
  2. 00:01:250 (1) - Move the red node to x:273 y:96 so it's exactly in the center of the slider. fix
  3. 00:07:650 (5) - Balance out this slider so its head and tail have the same amount of curve. fix
  4. 00:13:250 (3) - Link Would look better if it had a slight u-bend. fix
  5. 00:34:050 (1) - Would look nicer if you got rid of one of the anchors in the second half of the slider. i like the current one
  6. 00:38:850 (2) - Look at this slider 00:39:450 - from here, move the red anchor point until the sliderball.png is directly in the center to simiulate the sound there. fix
  7. 00:46:850 (1) - Same concept as above, but have the node overlap the slider tick. fix
  8. 00:48:050 (2) - Link Imo this should be a 1/1 reverse, not a 3/2 reverse. "Let (me) - take - you - back" i'm following the drums here, but will consider about it
  9. 01:02:850 (1) - Make the red point bend more subtle, it stands out too much (unless this was intentional). yep intentional but i kinda tweaked it a bit
  10. 01:40:450 (4) - Move to x:186 y:74 to match the y-coordinate of the previous slider's tail as well as fixing the distance snap to 1.00x. fix
  11. 02:21:250 (1) - To be consistent with 01:17:250 (1) - this spinner (where the drums start going), start this one 02:22:850 - here. fix
  12. 02:39:650 (2) - Link Would look nice if this slider was straightened out. prefer the current one, the flow is better
  13. 02:43:650 (1) - Overlap the slider tick and node. fix
  14. 02:44:850 (2) - Same thing mentioned before with the "Let (me) - take - you - back". ^
  15. 02:48:450 (4) - Overlap the slider tick and node. i like the current one
Hard
  1. 01:01:250 (3) - Make the bend more subtle unless this was intentional. yep intentional but i kinda tweaked it a bit
  2. 01:50:050 (1,2) - Ctrl H (1) to make (2). fix
  3. 02:09:650 (4) - Ctrl G? i prefer the current one
  4. 02:35:650 (1) - End the spinner 02:36:850 - here for recovery time. fix
  5. 02:38:650 (4) - Move to x:392 y:47 for a better blanket. fix
  6. 02:41:850 (4) - Stack the node on the slider tick. fix
  7. 02:47:050 (1,2) - Would look nice if the first part of slider (1) was parallel with slider (2). fix
  8. 02:59:650 (1) - Make the head and tail of this slider parallel. fix
  9. 03:04:250 (6) - Move to x:57 y:253 for a better blanket with (5). fix
Insane
  1. 00:04:450 (2) - Move to x:232 y:320 to get 1.75x/1.76x distance snap. fix
  2. 00:21:050 (3) - Move to x:55 y:128 to preserve 1.60x distance snap. fix
  3. 01:08:450 (1,1) - Will be awkward to combo through. to warn the sv change
  4. 01:12:250 (3) - Move to x:362 y:79 to preserve 2.17x distance snap. VINXIS said a little bit to the right so yeah
  5. 02:15:450 (7,8,9) - Move to x:255. fix
  6. 02:35:650 (1) - End the spinner 02:36:850 - here for recovery time? to make it more challenging since it's insane
Thank you for mod! :)
AnreFM
bang bang botch 8-) 8-) 8-) :?: :!: :!:
Topic Starter
jyu

AnreFM wrote:

bang bang botch 8-) 8-) 8-) :?: :!: :!:
pls
VINXIS
big bang theory

edit: js a lot of people will pick on 01:12:250 (3) for not being the same consistent DS as before but yeh. idk it naturally felt to me it sudve been farther righteo rip in peac ill take full responsibility for hte suggestion if u change it bak
Haeventers
Hi, Modder came from t/265071&start=0


[General]

Use the same Song preview point in every difficulty. (Watch your AiMod)
You allso overuse the Kiai time.
These could be reasons, why your map doesn't get ranked.


[Normal]

There is not much to say. I though there was everything perfect exept:
01:02:850 (1) - try to make this one smoother


the rest is fine.


[Hard]

00:29:850 - add circle at 392|120
00:30:250 - add circle at 372|300
00:30:650 - add circle at 176|244
These three circles give more flow to the beatmap
00:42:050 (5,6,7) - do the same here
01:58:850 (3,4,5) - and the same story again
01:01:250 (3) - i would also try to make this one smoother

Thre rest is fine.


[Insane]

Nothing to say, just pertect :D
Topic Starter
jyu

VINXIS wrote:

big bang theory wwwww

edit: js a lot of people will pick on 01:12:250 (3) for not being the same consistent DS as before but yeh. idk it naturally felt to me it sudve been farther righteo rip in peac ill take full responsibility for hte suggestion if u change it bak
lmao chill
and yes i agree with you. it should've been a bit farther to the right so i followed your suggestion and gave you kds, but i must have messed up something in the editor so it's not really in the right place rn and imma fix it

Wormar wrote:

Hi, Modder came from t/265071&start=0


[General]

Use the same Song preview point in every difficulty. (Watch your AiMod) dang how did this happen. fix
You allso overuse the Kiai time. yeah, i might have to consider that problem. i like to emphasize unnecessary things
These could be reasons, why your map doesn't get ranked. not getting bats is also one of the reasons /runs


[Normal]

There is not much to say. I though there was everything perfect exept:
01:02:850 (1) - try to make this one smoother fixed! i hope it's good enough, since i'm not good at sliders art ;w;


the rest is fine.


[Hard]

00:29:850 - add circle at 392|120 im not following the vocal here, because the drum is kinda strong so yeah. but i will consider about this since it kinda gives more rhythm variations wwwww
00:30:250 - add circle at 372|300 ^
00:30:650 - add circle at 176|244 ^
These three circles give more flow to the beatmap
00:42:050 (5,6,7) - do the same here ^
01:58:850 (3,4,5) - and the same story again ^
01:01:250 (3) - i would also try to make this one smoother fix

Thre rest is fine.


[Insane]

Nothing to say, just pertect :D
Thank you for mod! :)
also thank you Anre and kak Raheta Rukaru for stars!!!!! :'D
10nya
from the lazy queue
salam buat farah:* ((ya

[General]
  1. add to tags My Everything since it's the album!
  2. Supposed the kiai on 03:12:650- ends at 03:12:550 - ? Like you did on other kiai fountains
[Normal]
  1. 00:09:650 (2) - : not a big problem, but how about copy-paste previous slider and then ctrl+g it? it'll make good flow, if you do so then how about rearrange slider (3) like this?

    Yeah I know there's a lot of stuff will you need to fix if you followed this suggestion, that's why it's up to you
  2. 00:28:850 (1) - : idk why did you add Drum additions here while you didn't add any drum sound after this note
  3. 02:04:850 (2) - : take this 2 grids up to make better blanket with previous slider. Don't forget to rearrange next notes
  4. 03:04:850 (3) - : how about copy-paste slider on 03:02:850 - and remove the reverse-slider, it'll make a good flow, and put this on 220 140 and dont forget to fix next notes!
[Hard]
  1. 00:18:450 (1) - : did you forgot to add clap here?
  2. 00:19:650 (4) - : ^
  3. 00:32:450 (4,5,6) - : I don't really get it why did you reduced spacing here and it doesn't support anything, it's awkward for me, how about keep using 1,40 ds or just stack this circles. Same issues as 00:35:650 - , 01:23:650 - .
  4. 02:00:050 (5) - : same as 00:18:450 -
  5. 02:15:850 - : NC
  6. 02:21:250 (1) - : end the spinner on red line please? End this on blue tick doesn't support anything.
  7. 02:48:450 - : the streams is really difficult on hard diff like this, I suggest to remove the circle streams and change it to 4x 1/4 reverse sliders like you add on 00:26:050 (1,2,3,4) -
[Insane]
  1. 00:06:850 (5,6) - : why don't you stack this like previous circles? Well if you want to make jump here, it feels awkward for me, if you want to keep this then please move circle (6) a bit far, like 328 152 and NC 00:06:450 -
  2. 00:10:050 (5,6) - : ^
  3. 00:13:650 (5,6) - : ^
  4. 00:37:450 (1) - : how about put this on 420 44 and move 00:38:450 (3) - to 372 212 to make better jump on 00:37:450 -
  5. 01:08:450 (1,1) - : too far, please move circle 01:09:250 (1) - somewhere, this can make player miss-read too btw
  6. 01:28:450 (9) - : add finish
  7. 02:21:250 (1) - : same as hard
I really suggested you use same whistle usage on last kiai, it made the map more good. I do have some hitsounding suggestions, like at here:
  1. 00:28:850
  2. 00:29:450
  3. 00:29:650
  4. 00:30:850
  5. 00:32:050
  6. 00:32:650
  7. 00:32:850
  8. 00:34:650
  9. 00:35:250
  10. 00:35:850
  11. 00:36:050
  12. 00:37:850
  13. 00:38:450
  14. and other kiai parts.
as I can see, you ignored strong beat here, which it's really support to add Normal Sample set to support the heavy beat, I'm sure the beatmap will be more good!

Okay that's all for me, this beatmap needs a lot of flow improvement and don't scared to use some hitsound xD
best of luck! salam buat farah
Topic Starter
jyu

10nya wrote:

from the lazy queue
salam buat farah:* ((ya

[General]
  1. add to tags My Everything since it's the album! fix
  2. Supposed the kiai on 03:12:650- ends at 03:12:550 - ? Like you did on other kiai fountains fix
[Normal]
  1. 00:09:650 (2) - : not a big problem, but how about copy-paste previous slider and then ctrl+g it? it'll make good flow, if you do so then how about rearrange slider (3) like this? fix

    Yeah I know there's a lot of stuff will you need to fix if you followed this suggestion, that's why it's up to you
  2. 00:28:850 (1) - : idk why did you add Drum additions here while you didn't add any drum sound after this note fix
  3. 02:04:850 (2) - : take this 2 grids up to make better blanket with previous slider. Don't forget to rearrange next notes it's not a blanket btw lmao
  4. 03:04:850 (3) - : how about copy-paste slider on 03:02:850 - and remove the reverse-slider, it'll make a good flow, and put this on 220 140 and dont forget to fix next notes! i prefer the current flow
[Hard]
  1. 00:18:450 (1) - : did you forgot to add clap here? this one is intentional
  2. 00:19:650 (4) - : ^ fixed this one tho
  3. 00:32:450 (4,5,6) - : I don't really get it why did you reduced spacing here and it doesn't support anything, it's awkward for me, how about keep using 1,40 ds or just stack this circles. Same issues as 00:35:650 - , 01:23:650 - . hmm idk 1,4 ds will make the stream a bit too hard. i'll consider stacking them
  4. 02:00:050 (5) - : same as 00:18:450 - fix
  5. 02:15:850 - : NC fix
  6. 02:21:250 (1) - : end the spinner on red line please? End this on blue tick doesn't support anything. fix
  7. 02:48:450 - : the streams is really difficult on hard diff like this, I suggest to remove the circle streams and change it to 4x 1/4 reverse sliders like you add on 00:26:050 (1,2,3,4) - dang so many people pointed this out. but then i played fanzhen's map and there are bunch of streams in hard im cry
[Insane]
  1. 00:06:850 (5,6) - : why don't you stack this like previous circles? Well if you want to make jump here, it feels awkward for me, if you want to keep this then please move circle (6) a bit far, like 328 152 and NC 00:06:450 - b-but i like it ;w; /runs
  2. 00:10:050 (5,6) - : ^
  3. 00:13:650 (5,6) - : ^
  4. 00:37:450 (1) - : how about put this on 420 44 and move 00:38:450 (3) - to 372 212 to make better jump on 00:37:450 - can't find the coordinate ;w; but fixed wwwww
  5. 01:08:450 (1,1) - : too far, please move circle 01:09:250 (1) - somewhere, this can make player miss-read too btw hmm will consider
  6. 01:28:450 (9) - : add finish nope, it's not in my hitsound pattern
  7. 02:21:250 (1) - : same as hard fix
I really suggested you use same whistle usage on last kiai, it made the map more good. I do have some hitsounding suggestions, like at here:
  1. 00:28:850
  2. 00:29:450
  3. 00:29:650
  4. 00:30:850
  5. 00:32:050
  6. 00:32:650
  7. 00:32:850
  8. 00:34:650
  9. 00:35:250
  10. 00:35:850
  11. 00:36:050
  12. 00:37:850
  13. 00:38:450
  14. and other kiai parts. dang these are good, followed most of them. i'll fix the hitsound in other kiai parts
as I can see, you ignored strong beat here, which it's really support to add Normal Sample set to support the heavy beat, I'm sure the beatmap will be more good! dang idk normal sample seems a bit too harsh but idk i'll try

Okay that's all for me, this beatmap needs a lot of flow improvement and don't scared to use some hitsound xD
best of luck! salam buat farah ayey sudah disampaikan o7
Thank you for mod! :)
Modem
Hi~! M4M (> w <)/

General
Pretty fine here~!

Normal
CS 3 would be nice~!
Disable Widescreen Support since there are no storyboard in this mapset
Disable Letterbox during breaks would be nice too~!
Ummm..... Are you sure that you wanna to enable countdown?
00:01:250 (1) Use whistle in drum sampleset at this slider's head to emphasize the hitsound
00:01:650 (1) Do that ^ to this reverse part as well
00:02:050 (1) I think use finish at this slider's tail would be nice instead of clap. But it's just my opinion ;)
00:02:050 (1) Blanket this with 00:02:450 (1). Then, if you follow my suggestions, fix the DS afterwards
00:05:250 (1) Remove clap from this slider's head, then add finish in drum sampleset will fit more with the music
00:07:650 (5) Remove clap from this slider's head, then add whistle in drum sampleset
00:08:050 (5) Do that ^ at this part as well
00:10:450 (3) Ummmm... Did you forget to add clap here, or did you do that on purpose? (o w o)/
00:10:850 (3) ^
00:11:650 (1) Remove clap from this slider's head, then add finish in drum sampleset will fit more with the music
00:14:050 (3) Remove clap, then use whistle in drum sampleset at this slider's tail to emphasize the hitsound
00:14:450 (4) Do that ^ for this note as well
00:20:450 (4) Here too ^
00:20:850 (4) Here as well ^
00:36:850 (2) Add whistle at this slider's head
00:37:250 (2) Use finish in drum sampleset at this slider's tail. The music strongly suggests it ;)
00:46:050 (1) Remove clap from this slider's tail, then add whistle in drum sampleset at this part
00:46:450 (2) Remove clap and whistle at this note, then add whistle in drum sampleset instead
00:48:050 (2) A repeated slider doesn't sounds fit here. I think you should remove the reverse part, then make this slider longer from here to 00:48:850 (2) after that, add a note + clap at 00:49:250, and it would be nice if you blanket that note with 00:48:050 (2). It will fits more with the music and the singer's vocal ;). Or, if you don't wanna then, just remove the reverse part, then shorten this slider from here to 00:48:450 then reversed it twice
00:50:050 (3) Add finish in drum sampleset at this slider's tail
01:05:250 (1) Remove clap from this slider's tail, then add whistle in drum sampleset at this part
01:05:650 (2) Do that ^ for this note as well
01:11:650 (4) And for this slider's head too ^
01:12:050 (4) This reverse part as well~ ^
01:21:650 (2,1) Fix the blanket
01:24:450 (3) Remove clap from this part, then add whistle in drum sampleset instead
01:24:850 (3) ^
01:28:450 (1) Add finish in drum sampleset for this note
01:37:250 (4) Remove clap from this part, then add whistle in drum sampleset
01:37:650 (4) Here too ^
01:41:250 (1) Add finish in drum sampleset for this note
01:59:650 (2) Fix the blanket. This slider needs to be more bended
02:00:450 (1) Add finish in drum sampleset at this slider's head
02:02:850 (3) Remove clap from this note, then add whistle in drum sampleset instead
02:03:250 (4) Do that ^ for this note as well~
02:04:450 (1,2) Ummm..... Blanket this sliders? (I'm not sure about this one :? )
02:03:650 (1) Add finish in drum sampleset at this slider's head
02:09:250 (3) Remove clap from this note, then add whistle in drum sampleset instead
02:09:650 (4) Here too ^
02:27:650 (1) Add finish in drum sampleset at this slider's head
02:30:050 (3) Remove clap from this reverse part, then add whistle in drum sampleset
02:30:450 (3) Do that ^ for this slider's tail as well
02:34:050 (1) Add finish in drum sampleset at this slider's tail
02:40:450 (1) Add finish?
02:42:850 (4) Add whistle in drum sampleset at this slider's tail
02:43:250 (5) Remove clap, then add whistle in drum sampleset at this note
02:46:850 (3) Add finish in drum sampleset at this slider's tail
02:48:450 (4) Add whistle at this slider's head. By the way...... Nice slider shape <3 (> w <)
02:59:650 (1) Add finish in drum sampleset at this slider's head
03:02:050 (3) Add whistle in drum sampleset at this note and remove clap
03:02:450 (4) Add whistle in drum sampleset at this note as well
03:08:450 (4) Add whistle in drum sampleset at this slider's head
03:08:850 (4) Remove clap, then add whistle in drum sampleset at this slider's reverse part

Hard
Disable Widescreen Support since there are no storyboard in this mapset
Disable Letterbox during breaks would be nice too~!
Are you sure that you wanna to enable countdown? Since the time is too short before the song begins
And the same thing about hitsounding stuff like before~! For now I will try to focus more for the flow~
Ummm..... Why CS 3.8? I think CS 4 will fits more for this diff.
AR 7
00:01:250 (1) Ctrl + G to make the flow harder?
00:26:050 (1,2,3,4) OMG this is soooo coool!!! \(> w <)/
00:34:650 (2,3) How about make a blanket with this sliders?
00:50:850 (3) Put this slider to x:344 y:280 to make the flow better. Then, put 00:51:450 (4) to x:412 y:332
01:17:250 (1,2,3,4) Again. Let me say it again...... This is sooooo coooool!!!! \(> w <)/
01:34:450 (7) It feels a bit weird to leave this as a silent part. Please add whistle at this slider's head
02:25:050 (2) The flow is a bit hard if you put this note too straight with 02:24:850 (1) . I suggests you to move 02:25:050 (2) to x:380 y:264 and 02:25:250 (3) to x:292 y:324 then fix the DS afterwards
02:29:650 (3,4) Fix the blanket. 02:30:050 (4) Needs to be more bended
02:48:450 ~ 02:49:950 OMG this part is too WOW (O w o)b

Insane
Disable Letterbox during breaks would be nice~~~!
Ummm.... I'm asking you once more, are you sure really that you wanna to enable countdown? In my opinion, the time gap is not enough before the song begins
AR 8
00:07:650 (1) Put this slider to x:360 y:68? To make the same pattern as some notes before :D
00:10:450 (6,1) Fix the blanket
00:36:850 (7) Add whistle at this slider's head would be nice, since leave it as a silent part is a bit weird. Adding whistle over there will give some consistency for the hitsound too
01:09:150 (1,1) (O w o) The jump is too big even for Insane diff! Move 01:09:250 (1) Somewhere a bit closer with the previous slider. Like x:256 y:304
01:47:650 (1) Remove whistle from this note and keep finish as a main hitsound for this note instead. Whistle and finish at the same time for this part is just too loud in my opinion ;)
01:50:850 (3) Here too ^
01:54:050 (1) Here as well ^
02:48:450 ~ 02:50:450 THIS IS AWESOME <3 <3 <3
03:14:050 ~ 03:15:250 How about put some stream at this part instead of a spinner?
Okay then, that's all~~~!
Good luck for the rank!!! (> w <)
Kinshara
She got a body like an hourglass, but I can give it you all the time
She got a booty like a Cadillac, but I can send you into overdrive ohh

<3
Topic Starter
jyu

Kinshara wrote:

She got a body like an hourglass, but I can give it you all the time
She got a booty like a Cadillac, but I can send you into overdrive ohh

<3
wwwww :3

Modem wrote:

Hi~! M4M (> w <)/

General
Pretty fine here~!

Normal
CS 3 would be nice~! hmm ok fix
Disable Widescreen Support since there are no storyboard in this mapset fix
Disable Letterbox during breaks would be nice too~! fix
Ummm..... Are you sure that you wanna to enable countdown? dang i forgot to fix this since my skin always mute the countdown gdi
00:01:250 (1) Use whistle in drum sampleset at this slider's head to emphasize the hitsound
00:01:650 (1) Do that ^ to this reverse part as well
00:02:050 (1) I think use finish at this slider's tail would be nice instead of clap. But it's just my opinion ;)
00:02:050 (1) Blanket this with 00:02:450 (1). Then, if you follow my suggestions, fix the DS afterwards i prefer current one for flow
00:05:250 (1) Remove clap from this slider's head, then add finish in drum sampleset will fit more with the music
00:07:650 (5) Remove clap from this slider's head, then add whistle in drum sampleset
00:08:050 (5) Do that ^ at this part as well
00:10:450 (3) Ummmm... Did you forget to add clap here, or did you do that on purpose? (o w o)/ dang i forgot. fix
00:10:850 (3) ^ fix
00:11:650 (1) Remove clap from this slider's head, then add finish in drum sampleset will fit more with the music
00:14:050 (3) Remove clap, then use whistle in drum sampleset at this slider's tail to emphasize the hitsound
00:14:450 (4) Do that ^ for this note as well
00:20:450 (4) Here too ^
00:20:850 (4) Here as well ^
00:36:850 (2) Add whistle at this slider's head fix
00:37:250 (2) Use finish in drum sampleset at this slider's tail. The music strongly suggests it ;) fix
00:46:050 (1) Remove clap from this slider's tail, then add whistle in drum sampleset at this part
00:46:450 (2) Remove clap and whistle at this note, then add whistle in drum sampleset instead
00:48:050 (2) A repeated slider doesn't sounds fit here. I think you should remove the reverse part, then make this slider longer from here to 00:48:850 (2) after that, add a note + clap at 00:49:250, and it would be nice if you blanket that note with 00:48:050 (2). It will fits more with the music and the singer's vocal ;). Or, if you don't wanna then, just remove the reverse part, then shorten this slider from here to 00:48:450 then reversed it twice hmm will re-think about this
00:50:050 (3) Add finish in drum sampleset at this slider's tail fix
01:05:250 (1) Remove clap from this slider's tail, then add whistle in drum sampleset at this part
01:05:650 (2) Do that ^ for this note as well
01:11:650 (4) And for this slider's head too ^
01:12:050 (4) This reverse part as well~ ^
01:21:650 (2,1) Fix the blanket
01:24:450 (3) Remove clap from this part, then add whistle in drum sampleset instead
01:24:850 (3) ^
01:28:450 (1) Add finish in drum sampleset for this note fix
01:37:250 (4) Remove clap from this part, then add whistle in drum sampleset
01:37:650 (4) Here too ^
01:41:250 (1) Add finish in drum sampleset for this note
01:59:650 (2) Fix the blanket. This slider needs to be more bended fix
02:00:450 (1) Add finish in drum sampleset at this slider's head fix
02:02:850 (3) Remove clap from this note, then add whistle in drum sampleset instead
02:03:250 (4) Do that ^ for this note as well~ fix
02:04:450 (1,2) Ummm..... Blanket this sliders? (I'm not sure about this one :? ) intentionally not a blanket
02:03:650 (1) Add finish in drum sampleset at this slider's head fix
02:09:250 (3) Remove clap from this note, then add whistle in drum sampleset instead
02:09:650 (4) Here too ^
02:27:650 (1) Add finish in drum sampleset at this slider's head
02:30:050 (3) Remove clap from this reverse part, then add whistle in drum sampleset
02:30:450 (3) Do that ^ for this slider's tail as well
02:34:050 (1) Add finish in drum sampleset at this slider's tail
02:40:450 (1) Add finish? fix
02:42:850 (4) Add whistle in drum sampleset at this slider's tail
02:43:250 (5) Remove clap, then add whistle in drum sampleset at this note
02:46:850 (3) Add finish in drum sampleset at this slider's tail
02:48:450 (4) Add whistle at this slider's head. By the way...... Nice slider shape <3 (> w <) wwwww thank you! :D
02:59:650 (1) Add finish in drum sampleset at this slider's head fix
03:02:050 (3) Add whistle in drum sampleset at this note and remove clap
03:02:450 (4) Add whistle in drum sampleset at this note as well
03:08:450 (4) Add whistle in drum sampleset at this slider's head
03:08:850 (4) Remove clap, then add whistle in drum sampleset at this slider's reverse part

Hard
Disable Widescreen Support since there are no storyboard in this mapset fix
Disable Letterbox during breaks would be nice too~! fix
Are you sure that you wanna to enable countdown? Since the time is too short before the song begins fix
And the same thing about hitsounding stuff like before~! For now I will try to focus more for the flow~
Ummm..... Why CS 3.8? I think CS 4 will fits more for this diff. dont want to make it a bit hard, but i'll consider
AR 7 too slow ;w;
00:01:250 (1) Ctrl + G to make the flow harder? dang yeeah fix
00:26:050 (1,2,3,4) OMG this is soooo coool!!! \(> w <)/ dang its just the usual kick sliders lmao
00:34:650 (2,3) How about make a blanket with this sliders? i prefer the current one
00:50:850 (3) Put this slider to x:344 y:280 to make the flow better. Then, put 00:51:450 (4) to x:412 y:332 doesnt follow the coordinate you gave, but i lowered them down a bit
01:17:250 (1,2,3,4) Again. Let me say it again...... This is sooooo coooool!!!! \(> w <)/ lmao
01:34:450 (7) It feels a bit weird to leave this as a silent part. Please add whistle at this slider's head will remap all hitsound pattern
02:25:050 (2) The flow is a bit hard if you put this note too straight with 02:24:850 (1) . I suggests you to move 02:25:050 (2) to x:380 y:264 and 02:25:250 (3) to x:292 y:324 then fix the DS afterwards fix
02:29:650 (3,4) Fix the blanket. 02:30:050 (4) Needs to be more bended intentionally not a blanket wwwww
02:48:450 ~ 02:49:950 OMG this part is too WOW (O w o)b

Insane
Disable Letterbox during breaks would be nice~~~! fix
Ummm.... I'm asking you once more, are you sure really that you wanna to enable countdown? In my opinion, the time gap is not enough before the song begins fix
AR 8 also too slow for me ;w; idk will change this when more modders point this out
00:07:650 (1) Put this slider to x:360 y:68? To make the same pattern as some notes before :D the current one is fine for me
00:10:450 (6,1) Fix the blanket not a blanket ;w;
00:36:850 (7) Add whistle at this slider's head would be nice, since leave it as a silent part is a bit weird. Adding whistle over there will give some consistency for the hitsound too fix
01:09:150 (1,1) (O w o) The jump is too big even for Insane diff! Move 01:09:250 (1) Somewhere a bit closer with the previous slider. Like x:256 y:304 fix
01:47:650 (1) Remove whistle from this note and keep finish as a main hitsound for this note instead. Whistle and finish at the same time for this part is just too loud in my opinion ;) fix
01:50:850 (3) Here too ^ fix
01:54:050 (1) Here as well ^ fix
02:48:450 ~ 02:50:450 THIS IS AWESOME <3 <3 <3
03:14:050 ~ 03:15:250 How about put some stream at this part instead of a spinner? nice idea! hmm changing this kinda affect the consistency throughout the diff but i will consider about this
Okay then, that's all~~~!
Good luck for the rank!!! (> w <)
Thank you for mod! :) for the hitsound mod in normal (which also applies for hard and insane) i didnt reply some of them because i think drum-clap and drum-whistle doesnt really fit the song :( but you make me realize how well drum-finish actually fits this song lmao so imma remap the hitsound pattern in all diffs

again, thank you! :)
Owntrolf
Welp I dont really like the normal whistles :d
Normal
00:16:850 (4) - Im just complaining about the symmetry of this
00:19:250 (2) - Maybe flip it ctrl+j
00:30:850 (1,2) - Ill just be like nazialign since 1 does not perfectly line up with 2
---02:37:050 - Do you really need the timing position here

Hard
02:21:250 (1,1) - Its probably possible to combine them

Insane
00:45:850 (1) - Maybe rotate a little bit clockwise to make it go from previous yellow 4 to 1 look better
00:47:050 (2,3) - *Complains about symmetry
01:08:450 (1,1) - Might be a bit hard to hit the purple 1
01:20:250 (4,5) - Align it better so going from 4 to 5 looks better
01:33:050 (4) - I think this might cause sliderbreaks :d
01:47:650 (1,3,1) - I dont think you need whistle
02:15:850 (1) - The sv change is a bit fast, going from 1x to 1.5x
02:22:850 (1) - You could always replace this slider with some sort of stream
02:55:050 (5,6,7) - Doesnt feel very comfortable to play these sliders
Topic Starter
jyu

Owntrolf wrote:

Welp I dont really like the normal whistles :d noooooo ;_____;
Normal
00:16:850 (4) - Im just complaining about the symmetry of this fix
00:19:250 (2) - Maybe flip it ctrl+j i prefer the current flow
00:30:850 (1,2) - Ill just be like nazialign since 1 does not perfectly line up with 2 fix
---02:37:050 - Do you really need the timing position here yeah for kiai

Hard
02:21:250 (1,1) - Its probably possible to combine them i'd like to start another spinner when the drum starts

Insane
00:45:850 (1) - Maybe rotate a little bit clockwise to make it go from previous yellow 4 to 1 look better fix
00:47:050 (2,3) - *Complains about symmetry lmao fix
01:08:450 (1,1) - Might be a bit hard to hit the purple 1 dang it's the closest placement possible
01:20:250 (4,5) - Align it better so going from 4 to 5 looks better i think it's already fine
01:33:050 (4) - I think this might cause sliderbreaks :d dang we'll see
01:47:650 (1,3,1) - I dont think you need whistle fix
02:15:850 (1) - The sv change is a bit fast, going from 1x to 1.5x for slider-shape purpose lmao
02:22:850 (1) - You could always replace this slider with some sort of stream i want to make it consistent with the other diffs, but yeah i'll consider about this
02:55:050 (5,6,7) - Doesnt feel very comfortable to play these sliders but i like it ;w;
Thank you for mod! :)
Lally
#queue


[General]
  1. 00:02:050 - 80 % hitsounds is so loud D:
  2. 02:56:450 - kiai flash wich is unnecessary
  3. 03:09:250 - same
  4. 03:12:450 - now it gets to over use or abuse
  5. 03:15:650 - same

[Normal]
  1. 00:40:450 (1) - i looks lazy for me to not map the bang bang is the most amazing part in the kiai ;_;
[Hard]
  1. 02:22:850 (1,1) - this is insane
  2. 02:49:250 (3,4,5,6,7,8,9,10) - personally i prefer just sliders you'll have a bigger ammount of player without this stream wich is killing people wich can't stream and imo in hard is not necessary
[Insane]
  1. 02:48:450 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - really nice but could be perfectly stacked to the slider
omg sorry for nob mod but you have the right map ♥ nice nice looking forward to see it ranked
neonat
I don't really like the meaning of this song :(

Hitsound suggestions

General

add 1000 to AudioLeadIn

Normal

00:14:850 (1) - drum whistles sounds more appropriate
00:16:050 (3,2) - clap on end of sliders
00:34:050 (1) - this shape is really weird tbh
00:40:450 (1) - whistle on end of slider
00:49:650 (3) - remove the whistle at the end of slider, replace with drum finish
00:50:450 (1) - replace drum finish with auto clap for end of slider
01:25:650 (1) - don't think the drum finish in the middle is needed
01:38:450 (1) - ^
01:41:650 (2) - ^
01:40:450 (4) - remove the clap at the end of the slider
02:10:050 (1) - drum whistle instead of finish4
02:13:250 (1) - ^
02:42:050 (3) - remove clap for consistency
02:50:050 (1,2,3,4,5,6,1,2,3,4,5) - those Normal whistles don't fit here
03:02:850 (1,2,3,4,1,2,3,4) - ^

Insane

implement the same for Hard

00:15:450 (2) - clap
00:19:250 (4) - clap on end of slider
00:26:050 (1) - use Normal sampleset here for the Normal hit
00:26:850 (3,4,5,6) - drum claps for these
00:27:250 (7,8,9,10) - drum finishes for these
00:35:250 (4) - whistle on end of slider
01:06:650 (2,2) - clap
01:08:450 (1) - you already made the slider end silent, don't extend the slider so close to the next object, end it at 01:09:050 at most
01:17:250 (1,2,3,4,5,6,7,8,9,10) - same as :
00:26:050 (1) - use Normal sampleset here for the Normal hit
00:26:850 (3,4,5,6) - drum claps for these
00:27:250 (7,8,9,10) - drum finishes for these
01:37:650 (3) - clap on start instead of end of slider
01:55:650 onwards - please don't use Normal whistles in the song, they are quite jarring
01:58:050 (4) - clap on middle of slider, remove clap on end of slider
01:59:050 (5) - clap
01:59:250 (6) - clap on start of slider
02:00:450 (1) - remove clap on end of slider
02:01:050 (2) - clap
02:01:250 (3) - clap on middle of slider, remove clap on end of slider
02:02:250 (4,5) - clap
02:04:250 (2) - clap on start of slider as well
01:58:050 (4) - clap on start of slider, remove clap at the end
02:05:450 (4,5) - clap
02:07:250 (2) - clap on end of slider
02:07:850 (4) - clap on middle of slider
02:08:450 (5) - remove clap on start of slider, put on end of slider
02:08:850 (6) - clap on start of slider
02:10:650 (1,3,4,6,9,3,5,4,6,9) - claps
02:48:050 (4) - clap
02:48:250 (5) - remove clap
02:48:450 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as 01:17:250 (1,2,3,4,5,6,7,8,9,10)


I don't think Normal whistles are a good idea.


Good Luck
Shiranai
Clearing my queue

Halloooo kak
Such a lewd song but here some small sugestion from me,

[General]
  1. Metadata check:
    Artist: Jessie J, Ariana Grande & Nicki Minaj
    Title: Bang Bang

    Source iTunes: phone & web I think it's official
  2. Mp3 bitrate can be maximized to 192kbps
  3. Consider to add epilepsy warning? since you use so many kiai as fountains, it's a bit flashy
  4. Other than that it's prety fine
[Normal]
  1. 00:08:850 (1,2,3) - Consider to change that circular flow? http://puu.sh/fG4eX/a2c2bb725a.jpg In case you need the code (already follow the DS):
    392,204,8850,6,0,P|376:253|343:287,1,100,8|8,0:0|0:0,0:0:0:0:
    244,287,9650,2,0,P|209:250|195:203,1,100,8|8,0:0|0:0,0:0:0:0:
    248,116,10450,2,0,P|296:104|344:116,1,100,8|8,0:0|0:0,0:0:0:0:
    432,168,11250,1,8,0:0:0:0:
    384,256,11650,6,0,P|356:280|288:300,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
    432,168,12850,1,8,0:0:0:0:
    372,88,13250,2,0,P|320:88|277:111,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
    344,184,14450,1,8,0:0:0:0:
    260,240,14850,5,4,0:3:0:0:
  2. 00:19:250 (2) - 01:24:450 (3) - 01:59:650 (2) - 02:00:450 (1) - Spacing, prety noticeable that 0.04 diffrence
  3. 00:27:650 - Hitsound sugestion same as Hard
  4. 00:36:850 (2) - Make it a bit curve? so it can more fit the "Aaaaahh" thing lol, and a bit re-arrange the next notes into something like this may look good http://puu.sh/fG22V/61a55d95e3.jpg
  5. 01:28:850 (2) - In my opinion that's better on straight, because you barely see the inner-sliderbody on that curve
  6. 01:30:050 (1) - Both Nodes and slider is out of play field, move it a bit to left?
[Hard]
  • Hitsound:
    I'll give you some sugestion that you maybe miss to put or something, and it can be applied on the next two or three kiai ahead, so I won't mod next kiai :p (it based on your work and consistency on the hitsound itself):
  1. 00:28:250 (2) - You miss finish, yet there's drum sample set there
  2. 00:30:450 (6) - Add clap, basicaly same rhythm as 00:33:250 (7,8) -
  3. 00:38:450 (4) - In my opinion there's no sound to emphize the drum-finish there, so I guess better to delete that
  4. 00:34:050 (1) - Use the finish S:C1 instead without the drum sample set? I hear cymbal sound there
  5. 00:41:050 (2) - Add drum-finish then 00:41:650 (4) - Use drum-finish instead? then 00:42:050 (5) - Use drum-finish instead on both reverse and end of slider?
  6. 00:43:250 (7) - Add clap
  7. 00:43:650 (1) - Add drum-finish on head? then 00:44:250 (2) - 00:44:250 (2) - Add drum-finish then 00:44:450 (3) - Add drum-finish on slider end then
  8. 00:45:250 (4) - Use drum-finish on both reverse and end
  9. 00:46:450 (7) - Add clap
  10. 00:47:050 (2) - Add drum-finish on end instead? then 00:47:650 (3) - add drum finish on reverse then add clap on end? then 00:48:650 (4,5) - Use drum-finish on both
  11. 00:49:250 (6) - Remove whistle there? not fit imo then 00:49:650 (7) - Add clap
  12. 00:50:050 (1) - Add drum finish
  13. 00:51:050 - Add note there? to fit more with the lyric, something like this 00:37:250 (1,2,3,4) - and make the hitsound same

    Other:
  14. 01:08:450 (1,1) - Not comfy to play and it's like you force the rhythm, why not extend that slider to end on that white big tick? or if you want to keep that, please lower the volume on that slider end same as Insane
  15. 01:11:850 (1,2) - Swap NC? as far as I see you put NC after every 2 big white tick
  16. 01:18:450 (4,1) - Isn't that spacing between (4) and (1) a bit too far? and it's not same spacing as 00:27:250 (4,1) - yet the SV itself same
[Insane]
  1. 00:26:050 (1) - Isn't that slider stream should be same spacing as 00:26:450 (2,3) - ? In my opinion it's better on same DS for better readable
  2. 00:27:650 - Hitsound sugestion same as Hard
  3. 01:17:250 (1,2) - That jump uhh, mind if reducing a bit haha?
  4. 02:00:050 (7) - NC? because anti jump, well a bit tricky there
  5. 02:02:850 (1,2) - Ctrl+J both? In my opinion that (1) should be flow downward and that (2) is flow upward based on the music http://puu.sh/fGefh/a73717983a.jpg
  6. 02:06:450 (7) - Clap on head?
  7. 02:12:650 (1,2) - How about re-arrange the rhythm on that? Something like this? http://puu.sh/fGeNJ/24f11299f9.jpg You can set green line here 02:12:650 - and set the SV 0.75 then insert green line here 02:13:050 - and set the SV back to 1.00 (the rhythm same as the pict) because I feel the slow SV fit the "Ahhhn" lyric lewd on 02:12:650 - rather than curent doesn't feel right
  8. 02:45:250 (5) - Almost touch HP bar, consider move down a bit
  9. 02:58:450 (5,1) - Reverse arrow is almost not be seen at first play, I guess better move that somewhere else
Additional Notes: Please check your hitsound (clap and drum-finish) especialy on kiai for every diff ;( It's quiet a shame if the hitsound not well made, since the map itself really good

[]
Aku mau periksa hitsoundnya satu satu tapi aku males and it will take hours haha, maaf ya kaaak :p
Goodluck, see you on qualified section soon!
Topic Starter
jyu
omg so many mods thank you guys! ;w; irl life is so busy i still dont have time to reply all fdjkgf i will do it this week fkdgjdfjkg im sorry for being really late with the replies ;w; (esp. Lally and neo ><)

edit : 04/03 dOEN

Lally wrote:

#queue

omg hahahajhdsfhgjsd it took me five seconds to realize this i swear

[General]
  1. 00:02:050 - 80 % hitsounds is so loud D: ok reducing them to ~60%-70%
  2. 02:56:450 - kiai flash wich is unnecessary still want to keep this, because the trumpet here is quite strong and it's actually still in the middle of kiai, so i didnt want this part to lose its atmosphere
  3. 03:09:250 - same fix
  4. 03:12:450 - now it gets to over use or abuse fix
  5. 03:15:650 - same fix

[Normal]
  1. 00:40:450 (1) - i looks lazy for me to not map the bang bang is the most amazing part in the kiai ;_; hue will re-think about this, since the rhythm at this was only a spinner 00:26:050 (1) - im afraid if i used rhythm that follows the lyrics can make the pattern somehow unbalanced with 00:26:050 (1) -
[Hard]
  1. 02:22:850 (1,1) - this is insane wwwww fix
  2. 02:49:250 (3,4,5,6,7,8,9,10) - personally i prefer just sliders you'll have a bigger ammount of player without this stream wich is killing people wich can't stream and imo in hard is not necessary so many people pointed this out ok so fix
[Insane]
  1. 02:48:450 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - really nice but could be perfectly stacked to the slider fix
omg sorry for nob mod but you have the right map ♥ nice nice looking forward to see it ranked

neonat wrote:

I don't really like the meaning of this song :( won't disagree with you lmao

Hitsound suggestions

General

add 1000 to AudioLeadIn fix

Normal

00:14:850 (1) - drum whistles sounds more appropriate
00:16:050 (3,2) - clap on end of sliders fix
00:34:050 (1) - this shape is really weird tbh /runs
00:40:450 (1) - whistle on end of slider
00:49:650 (3) - remove the whistle at the end of slider, replace with drum finish fix
00:50:450 (1) - replace drum finish with auto clap for end of slider fix
01:25:650 (1) - don't think the drum finish in the middle is needed i feel like it's needed there. it probably sounded weird to you, so i added drum-finish at next circles and its kinda less weird than before idk
01:38:450 (1) - ^ ^
01:41:650 (2) - ^ ^
01:40:450 (4) - remove the clap at the end of the slider fix
02:10:050 (1) - drum whistle instead of finish4
02:13:250 (1) - ^
02:42:050 (3) - remove clap for consistency
02:50:050 (1,2,3,4,5,6,1,2,3,4,5) - those Normal whistles don't fit here fix
03:02:850 (1,2,3,4,1,2,3,4) - ^

Insane

implement the same for Hard

00:15:450 (2) - clap fix
00:19:250 (4) - clap on end of slider fix
00:26:050 (1) - use Normal sampleset here for the Normal hit nice! fix
00:26:850 (3,4,5,6) - drum claps for these hmm i think i'll stick with my custom hitsound
00:27:250 (7,8,9,10) - drum finishes for these ^
00:35:250 (4) - whistle on end of slider
01:06:650 (2,2) - clap
01:08:450 (1) - you already made the slider end silent, don't extend the slider so close to the next object, end it at 01:09:050 at most hmm will consider about this
01:17:250 (1,2,3,4,5,6,7,8,9,10) - same as :
00:26:050 (1) - use Normal sampleset here for the Normal hit nice! fix
00:26:850 (3,4,5,6) - drum claps for these hmm i think i'll stick with my custom hitsound
00:27:250 (7,8,9,10) - drum finishes for these ^
01:37:650 (3) - clap on start instead of end of slider fix
01:55:650 onwards - please don't use Normal whistles in the song, they are quite jarring fix
01:58:050 (4) - clap on middle of slider, remove clap on end of slider fix
01:59:050 (5) - clap fix
01:59:250 (6) - clap on start of slider switched with drum-finish
02:00:450 (1) - remove clap on end of slider but it fits there ;w;
02:01:050 (2) - clap switched with drum-finish
02:01:250 (3) - clap on middle of slider, remove clap on end of slider fix
02:02:250 (4,5) - clap switched with drum-finish
02:04:250 (2) - clap on start of slider as well fix
01:58:050 (4) - clap on start of slider, remove clap at the end fix
02:05:450 (4,5) - clap switched with drum-finish
02:07:250 (2) - clap on end of slider fix
02:07:850 (4) - clap on middle of slider fix
02:08:450 (5) - remove clap on start of slider, put on end of slider fix
02:08:850 (6) - clap on start of slider fix
02:10:650 (1,3,4,6,9,3,5,4,6,9) - claps
02:48:050 (4) - clap
02:48:250 (5) - remove clap
02:48:450 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as 01:17:250 (1,2,3,4,5,6,7,8,9,10) fix


I don't think Normal whistles are a good idea.


Good Luck

Mako Sakata wrote:

Clearing my queue

Halloooo kak
Such a lewd song LMAO AHAHAHAHAHSFHJSAFHJASHJK IKR slap me but here some small sugestion from me,

[General]
  1. Metadata check:
    Artist: Jessie J, Ariana Grande & Nicki Minaj
    Title: Bang Bang

    Source iTunes: phone & web I think it's official yay! fix
  2. Mp3 bitrate can be maximized to 192kbps hue susah compress-nya __(:'3__
  3. Consider to add epilepsy warning? since you use so many kiai as fountains, it's a bit flashy hnng ntar aku konsul ke orang lain kalo gitu ahahhahh ini juga udah dikurangin kok kiai flash-nya
  4. Other than that it's prety fine
[Normal]
  1. 00:08:850 (1,2,3) - Consider to change that circular flow? http://puu.sh/fG4eX/a2c2bb725a.jpg In case you need the code (already follow the DS): fix
    392,204,8850,6,0,P|376:253|343:287,1,100,8|8,0:0|0:0,0:0:0:0:
    244,287,9650,2,0,P|209:250|195:203,1,100,8|8,0:0|0:0,0:0:0:0:
    248,116,10450,2,0,P|296:104|344:116,1,100,8|8,0:0|0:0,0:0:0:0:
    432,168,11250,1,8,0:0:0:0:
    384,256,11650,6,0,P|356:280|288:300,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
    432,168,12850,1,8,0:0:0:0:
    372,88,13250,2,0,P|320:88|277:111,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
    344,184,14450,1,8,0:0:0:0:
    260,240,14850,5,4,0:3:0:0:
  2. 00:19:250 (2) - 01:24:450 (3) - 01:59:650 (2) - 02:00:450 (1) - Spacing, prety noticeable that 0.04 diffrence ggggg fix
  3. 00:27:650 - Hitsound sugestion same as Hard fix
  4. 00:36:850 (2) - Make it a bit curve? so it can more fit the "Aaaaahh" thing lol, and a bit re-arrange the next notes into something like this may look good http://puu.sh/fG22V/61a55d95e3.jpg fix. i made it into a spiral in the end lmao
  5. 01:28:850 (2) - In my opinion that's better on straight, because you barely see the inner-sliderbody on that curve i think this one is fine
  6. 01:30:050 (1) - Both Nodes and slider is out of play field, move it a bit to left? fix
[Hard]
  • Hitsound:
    I'll give you some sugestion that you maybe miss to put or something, and it can be applied on the next two or three kiai ahead, so I won't mod next kiai :p (it based on your work and consistency on the hitsound itself):
  1. 00:28:250 (2) - You miss finish, yet there's drum sample set there fix
  2. 00:30:450 (6) - Add clap, basicaly same rhythm as 00:33:250 (7,8) - fix
  3. 00:38:450 (4) - In my opinion there's no sound to emphize the drum-finish there, so I guess better to delete that it feels empty without the drum-finish there )':
  4. 00:34:050 (1) - Use the finish S:C1 instead without the drum sample set? I hear cymbal sound there fix
  5. 00:41:050 (2) - Add drum-finish then 00:41:650 (4) - Use drum-finish instead? then 00:42:050 (5) - Use drum-finish instead on both reverse and end of slider? fix
  6. 00:43:250 (7) - Add clap fix
  7. 00:43:650 (1) - Add drum-finish on head? then 00:44:250 (2) - 00:44:250 (2) - Add drum-finish then 00:44:450 (3) - Add drum-finish on slider end then fix
  8. 00:45:250 (4) - Use drum-finish on both reverse and end fix
  9. 00:46:450 (7) - Add clap fix
  10. 00:47:050 (2) - Add drum-finish on end instead? then 00:47:650 (3) - add drum finish on reverse then add clap on end? then 00:48:650 (4,5) - Use drum-finish on both fix
  11. 00:49:250 (6) - Remove whistle there? not fit imo then 00:49:650 (7) - Add clap fix
  12. 00:50:050 (1) - Add drum finish fix
  13. 00:51:050 - Add note there? to fit more with the lyric, something like this 00:37:250 (1,2,3,4) - and make the hitsound same hmm will re-think about this

    Other:
  14. 01:08:450 (1,1) - Not comfy to play and it's like you force the rhythm, why not extend that slider to end on that white big tick? or if you want to keep that, please lower the volume on that slider end same as Insane lowered the volume. i wanted to emphasize the big white tick by adding something clickable
  15. 01:11:850 (1,2) - Swap NC? as far as I see you put NC after every 2 big white tick fix
  16. 01:18:450 (4,1) - Isn't that spacing between (4) and (1) a bit too far? and it's not same spacing as 00:27:250 (4,1) - yet the SV itself same fix
[Insane]
  1. 00:26:050 (1) - Isn't that slider stream should be same spacing as 00:26:450 (2,3) - ? In my opinion it's better on same DS for better readable hnng i mapped them based on feelings so idk ahahhaahh ye i might change this, but i think the current one is still readable tho. but indeed the jump between the kick-slider and the circle stream is quite far but then again this is insane /runs
  2. 00:27:650 - Hitsound sugestion same as Hard ayey fix
  3. 01:17:250 (1,2) - That jump uhh, mind if reducing a bit haha? fix
  4. 02:00:050 (7) - NC? because anti jump, well a bit tricky there hmm will re-think about this since i wanted the nc to start at big white tick
  5. 02:02:850 (1,2) - Ctrl+J both? In my opinion that (1) should be flow downward and that (2) is flow upward based on the music http://puu.sh/fGefh/a73717983a.jpg dang will re-think about this. i still prefer the current flow tho
  6. 02:06:450 (7) - Clap on head? fix
  7. 02:12:650 (1,2) - How about re-arrange the rhythm on that? Something like this? http://puu.sh/fGeNJ/24f11299f9.jpg You can set green line here 02:12:650 - and set the SV 0.75 then insert green line here 02:13:050 - and set the SV back to 1.00 (the rhythm same as the pict) because I feel the slow SV fit the "Ahhhn" lyric lewd on 02:12:650 - rather than curent doesn't feel right hnng idk i tried this and the rhythm seems hard to read because i followed the instrument, not nicki's line lmao so yeah
  8. 02:45:250 (5) - Almost touch HP bar, consider move down a bit fix
  9. 02:58:450 (5,1) - Reverse arrow is almost not be seen at first play, I guess better move that somewhere else fix
Additional Notes: Please check your hitsound (clap and drum-finish) especialy on kiai for every diff ;( It's quiet a shame if the hitsound not well made, since the map itself really good

[]
Aku mau periksa hitsoundnya satu satu tapi aku males and it will take hours haha, maaf ya kaaak :p uwoooooo issok aku yg minta maaf soalnya kemaren belum di-update jadi hitsound-nya masih berantakan hue gomen __(:'3__
Goodluck, see you on qualified section soon!
Thank you for mods!! :) really sorry for the very late reply :'3
Fryz3
Hi, im sry for the late mod, i havent done modding in a long time,
so don be surprised if it is useless -,-

normal
  1. 01:02:850 (1) - this slider has a weird shape. try moving the red dot a bit upwards.
  2. 01:23:250 (2) - maybe move the middle dot in the slider to: 74:40. I know it looks unnecessary and unchanged,....
    but somewhere i think it is better if you do it ;p
    in other words, there is a certain way to make sliders. basically you start with making a slider in the middle,
    then place a dot in the middle and move it upwards or downwards. if you want to look for a more detailed explanation click the link below:
    t/37194
    if you think im just a douchebag, well, you may think that, I wont blame you for that xD
  3. 01:59:650 (2,1) - could be a better blanket
  4. 03:04:850 (3,4) - maybe you can add a whistle sound to the end of the slider and remove the whistle of the circle 4.
hard
  1. 00:41:250 (3) - replace this slider into a circle. if you keep it like that, i tend to follow the vocals instead,
    but since you do not, it would be better if you make clear you follow the BGM here. therefore replace it.
  2. 00:45:850 (5) - i should remove this circle, because it feel awkward, or make it NC because you follow the vocals instead.
    i dont get a clear explanation here, so its up to you what you make of it -,-
  3. 01:33:850 (5) - ^
  4. 01:32:450 (3) - it SOUNDS better if you make the slider just like slider 1 in the same combo, but i havent figure out where to place it.
    but it shouldnt be a problem of you do :)
  5. 01:08:450 (1,1) - i think its better to just let the slider end on the cirlce and remove the circle. i dont hear a beat on the ending of the slider,
    thats my reason i guess :p.
  6. 01:40:650 (6) - feels better of you remove it, else overmapping imo.
  7. 02:12:650 (6,7) - maybe switch places? it sounds better imo.
  8. 03:03:250 (2) - maybe ctrl + g for a change?
  9. 03:02:850 (1) - from this point on, i feel like this is overmapping.
insane
  1. for starters, i think hp: 8,0 is a bit too high. i dont like 8 already, and since there are not that many beats,
    i say 7,0 is better, since you almost need to hit every note if you dont want to die.
  2. 00:48:250 (4,5) - i prefer it if you remove the circle 5 and start the slider at 00:48:450
  3. 01:00:850 (4) - try placing it on :92|272
  4. 01:08:450 (1,1) - same as in hard diff.
  5. 01:42:050 (2,3,4,5) - i feel like this shape could be better.
  6. 02:35:250 (4,5) - distance a bit to big, just make it regular here.
  7. 03:02:850 (1) - same as in hard, could be overmapping here imo.

    hope you still have something usefull of my mod and gl :)
Topic Starter
jyu

Fryz3 wrote:

Hi, im sry for the late mod, i havent done modding in a long time,
so don be surprised if it is useless -,-

normal
  1. 01:02:850 (1) - this slider has a weird shape. try moving the red dot a bit upwards. fix
  2. 01:23:250 (2) - maybe move the middle dot in the slider to: 74:40. I know it looks unnecessary and unchanged,....
    but somewhere i think it is better if you do it ;p lmao i prefer the current flow tho
    in other words, there is a certain way to make sliders. basically you start with making a slider in the middle,
    then place a dot in the middle and move it upwards or downwards. if you want to look for a more detailed explanation click the link below:
    t/37194
    if you think im just a douchebag, well, you may think that, I wont blame you for that xD hahahahahahh pls
  3. 01:59:650 (2,1) - could be a better blanket ggggg fix
  4. 03:04:850 (3,4) - maybe you can add a whistle sound to the end of the slider and remove the whistle of the circle 4. nice! fix
hard
  1. 00:41:250 (3) - replace this slider into a circle. if you keep it like that, i tend to follow the vocals instead,
    but since you do not, it would be better if you make clear you follow the BGM here. therefore replace it. hmm idk i still prefet the current rhythm tho
  2. 00:45:850 (5) - i should remove this circle, because it feel awkward, or make it NC because you follow the vocals instead.
    i dont get a clear explanation here, so its up to you what you make of it -,- its better than having empty gap there
  3. 01:33:850 (5) - ^ ^
  4. 01:32:450 (3) - it SOUNDS better if you make the slider just like slider 1 in the same combo, but i havent figure out where to place it.
    but it shouldnt be a problem of you do :) but i want rhythm variations here ;w; /runs
  5. 01:08:450 (1,1) - i think its better to just let the slider end on the cirlce and remove the circle. i dont hear a beat on the ending of the slider,
    thats my reason i guess :p. lowered the slider's end volume
  6. 01:40:650 (6) - feels better of you remove it, else overmapping imo. i prefer to keep it so the rhythm can flow better
  7. 02:12:650 (6,7) - maybe switch places? it sounds better imo. following the vocal here
  8. 03:03:250 (2) - maybe ctrl + g for a change? fix
  9. 03:02:850 (1) - from this point on, i feel like this is overmapping. did it on purpose though, since it's the last chorus i want it to be a bit harder than the rest of the rhythm lmao so yeah
insane
  1. for starters, i think hp: 8,0 is a bit too high. i dont like 8 already, and since there are not that many beats,
    i say 7,0 is better, since you almost need to hit every note if you dont want to die. dang you're right. fix
  2. 00:48:250 (4,5) - i prefer it if you remove the circle 5 and start the slider at 00:48:450 fix
  3. 01:00:850 (4) - try placing it on :92|272 i want to keep the current one because it flows better to the next slider
  4. 01:08:450 (1,1) - same as in hard diff. dang will re-think about this then
  5. 01:42:050 (2,3,4,5) - i feel like this shape could be better. fix
  6. 02:35:250 (4,5) - distance a bit to big, just make it regular here. fix. i've lessen the jump's distance
  7. 03:02:850 (1) - same as in hard, could be overmapping here imo. did it on purpose. since it's the last chorus i want it to be a bit harder than the rest of the rhythm

    hope you still have something usefull of my mod and gl :)
Thank you for mod! :) and yes it's useful ok lmao
sorciere
tryhard modding~

[Normal]
00:04:050 (3) - Maybe move this slider up a little for more meaning in curve.
01:05:650 (2,1) - ctrl+g for so that the circles direct the player 's view to the next note.
01:59:650 (2) - Sharper curve, like 00:13:250 (3) - , for a better blanket.
02:26:850 (1,2,3) - How about making everything straight, it might be cleaner?
02:34:450 (2) - Move to (328,76) for a straighter line.
02:50:050 (1,2) - Blanket them, maybe?
02:58:450 (2) - Bring it down to (236,52) for a straighter line.

[Hard]
00:17:650 (7) -The slider before is a curve, hence this position feels a little weird. Bringing down the entire pattern a little should help.
00:30:050 (5) - Dist. snap it to 1.5 for consistency. (don't do this if you have a good reason)
00:31:650 (3) - ^ might be a lil nazi
00:40:450 (1) - Rotate by -5 degrees (on selection centre) for a better curve.
00:42:050 (5) - ^ same thing, now the line should be straighter.
00:43:250 (7) - I feel like this should be lower to have a 'jumpy' feeling. (like 00:48:850 (5,6,7) - )
00:50:850 (3,4) - Minor detail, bring everything down by 1 grid.
01:05:650 (5) - Dist. snap this to 1.4 for consistency. (really sorry for being this strict)
01:11:850 (7) - Personal opinion, rotate this by -30 degrees so that the slider will direct the player's view to around where the next circle is, unlike the one you have now.
01:19:650 (3) - Rotate this by -20 degrees for a cleaner curve.
01:34:050 (6) - Minor detail, bring this down by 1 grid.
01:42:450 (4) - Personal opinion, do you think this should blanket (3)?
02:27:250 (6) - Another personal opinion, how about rotating it by -8 degrees and having (5) blanket this?
02:29:650 (3) - Minor detail, move this to (192,184).
02:52:450 (9) - Bring this down to (188,184) so that the pattern is similar to 02:29:650 (3,4) - .

[Insane]
00:08:450 (1,2,3,4,5,6) - Really tough to (sight)read, maybe keep them at 0.1 dist. snap for consistency?
00:11:650 (1,2,3,4,5,6) - ^
00:34:050 (1,2) - Feel a little weird for a jump to be like this, I think keeping it at 1.6/1.7 dist. snap will be better.
00:48:650 (2) - This should stack on (1) instead for like a better 'stop, then move' action (man how do i even describe this lol).
00:56:450 (3) - Move this to (80,144) for a straighter line.
01:11:250 (5) - Horizontal flow to this slider is a lil weird, I think it should be lower.
02:08:850 (6) - Minor detail, this should be as curvy as (5).
02:25:050 (2,3) - From (1) to (2) feels a little tough, maybe moving the whole pattern downwards will help.
02:28:250 (2,3,4) - Make this a straight line plss or something, this just feels wrong personally.
02:50:050 (1) - Really confusing imo cos it's overlapping the stream, maybe change this into a return slider?
02:57:450 (2,3) - 1.3 dist. snap this for consistency + it's a a little surprising to have a low dist. space to appear after the kiai.

hmmmm, it's ok, i guess? I mean, I'm not a fan of this song, but the map's pretty fine.
Oh well, good luck!
Topic Starter
jyu
Sorry for the late reply! ><

Rokkea wrote:

tryhard modding~

[Normal]
00:04:050 (3) - Maybe move this slider up a little for more meaning in curve. fix. flow is better yay
01:05:650 (2,1) - ctrl+g for so that the circles direct the player 's view to the next note. fixed by my own way, since ctrl+G kinda creates a jump
01:59:650 (2) - Sharper curve, like 00:13:250 (3) - , for a better blanket. dang this one is hard. fix
02:26:850 (1,2,3) - How about making everything straight, it might be cleaner? current one is fine, i guess
02:34:450 (2) - Move to (328,76) for a straighter line. fix
02:50:050 (1,2) - Blanket them, maybe? intentional
02:58:450 (2) - Bring it down to (236,52) for a straighter line. ^ i'm not really into linear flow

[Hard]
00:17:650 (7) -The slider before is a curve, hence this position feels a little weird. Bringing down the entire pattern a little should help. fix
00:30:050 (5) - Dist. snap it to 1.5 for consistency. (don't do this if you have a good reason) i dont have a good reason lmao so fix
00:31:650 (3) - ^ might be a lil nazi fix
00:40:450 (1) - Rotate by -5 degrees (on selection centre) for a better curve. fix. i think 5 degrees is better wwwww
00:42:050 (5) - ^ same thing, now the line should be straighter. fix
00:43:250 (7) - I feel like this should be lower to have a 'jumpy' feeling. (like 00:48:850 (5,6,7) - ) fix
00:50:850 (3,4) - Minor detail, bring everything down by 1 grid. fix
01:05:650 (5) - Dist. snap this to 1.4 for consistency. (really sorry for being this strict) fix
01:11:850 (7) - Personal opinion, rotate this by -30 degrees so that the slider will direct the player's view to around where the next circle is, unlike the one you have now. fix
01:19:650 (3) - Rotate this by -20 degrees for a cleaner curve. fix
01:34:050 (6) - Minor detail, bring this down by 1 grid. fix
01:42:450 (4) - Personal opinion, do you think this should blanket (3)? intentional
02:27:250 (6) - Another personal opinion, how about rotating it by -8 degrees and having (5) blanket this? fix
02:29:650 (3) - Minor detail, move this to (192,184). prefer the current one for flow
02:52:450 (9) - Bring this down to (188,184) so that the pattern is similar to 02:29:650 (3,4) - . ^

[Insane]
00:08:450 (1,2,3,4,5,6) - Really tough to (sight)read, maybe keep them at 0.1 dist. snap for consistency? hmm will consider about this since you're the first modder who pointed this out
00:11:650 (1,2,3,4,5,6) - ^ ^
00:34:050 (1,2) - Feel a little weird for a jump to be like this, I think keeping it at 1.6/1.7 dist. snap will be better. ^
00:48:650 (2) - This should stack on (1) instead for like a better 'stop, then move' action (man how do i even describe this lol). i think i get your point, but i prefer the current one since it accents the drum better
00:56:450 (3) - Move this to (80,144) for a straighter line. fix
01:11:250 (5) - Horizontal flow to this slider is a lil weird, I think it should be lower. fix
02:08:850 (6) - Minor detail, this should be as curvy as (5). intentiona bcs of flowl
02:25:050 (2,3) - From (1) to (2) feels a little tough, maybe moving the whole pattern downwards will help. fix
02:28:250 (2,3,4) - Make this a straight line plss or something, this just feels wrong personally. fix
02:50:050 (1) - Really confusing imo cos it's overlapping the stream, maybe change this into a return slider? also will consider about this
02:57:450 (2,3) - 1.3 dist. snap this for consistency + it's a a little surprising to have a low dist. space to appear after the kiai. intentional actually idk why but yeah imma remap this part

hmmmm, it's ok, i guess? I mean, I'm not a fan of this song, but the map's pretty fine.
Oh well, good luck!
Thank you for mod! :)
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